Timeline
Jun 28, 2026:
- 9:29 PM Changeset [4fa1f88f] by
- I18N: Update translation files Updated by "Update PO files to match …
- 9:29 PM Changeset [9b3a3756] by
- I18N: Update translations templates
- 9:13 PM Changeset [9ecd0e3e] by
- HARVESTER: Sort module.mk files
- 9:09 PM Changeset [8aa7e788] by
- HARVESTER: Clean up animation clock comments
- 9:09 PM Changeset [07edd4e4] by
- HARVESTER: Adjust animation clock divisor for improved timing accuracy
- 9:09 PM Changeset [6a8282bc] by
- HARVESTER: Finalize save format version
- 9:09 PM Changeset [6539c386] by
- HARVESTER: Fix cross-disc save room restores
- 9:08 PM Changeset [dc6fc5c3] by
- HARVESTER: Remove RE docs and saveload tweak Remove root …
- 9:08 PM Changeset [3180cb09] by
- HARVESTER: Fix save description build
- 9:08 PM Changeset [76fae8e7] by
- HARVESTER: Fix monster depth sort after chase movement
- 9:08 PM Changeset [d2868ac6] by
- HARVESTER: Split room combat and interaction code
- 9:08 PM Changeset [f9baa8c2] by
- HARVESTER: Fix Roman bath exit targeting
- 9:08 PM Changeset [c879b940] by
- HARVESTER: Avoid duplicate chessmaster death sprite
- 9:08 PM Changeset [feea0499] by
- HARVESTER: Fix region exit movement target completion Keep ordinary …
- 9:08 PM Changeset [92d4f687] by
- HARVESTER: Fix global timer sync on room exit
- 9:08 PM Changeset [cc613021] by
- HARVESTER: Fix Moynahan glue trade state
- 9:08 PM Changeset [c464b55a] by
- HARVESTER: Preserve live palette during room mutations
- 9:08 PM Changeset [8f5df201] by
- HARVESTER: Hide unsigned meat permission after Dad signs it
- 9:08 PM Changeset [dae5bb1d] by
- HARVESTER: Fix Wasp Woman BYE handling
- 9:08 PM Changeset [4034b04b] by
- HARVESTER: Fix inventory use prompt labels
- 9:08 PM Changeset [d700da1e] by
- HARVESTER: Refresh room after Loomis leaves
- 9:08 PM Changeset [dc98ee42] by
- HARVESTER: Trigger Chessmaster death after puzzle
- 9:08 PM Changeset [64fa5ea3] by
- HARVESTER: Revert Chessmaster FLC sequencing This reverts commit …
- 9:08 PM Changeset [db4245be] by
- HARVESTER: Fix FST video block decoding
- 9:08 PM Changeset [7f77459b] by
- HARVESTER: Match native Chessmaster FLC sequencing
- 9:08 PM Changeset [a6305293] by
- HARVESTER: Document NO87 runtime details Update architecture and …
- 9:08 PM Changeset [bd8bf841] by
- HARVESTER: Queue Herrill death after Muckey
- 9:08 PM Changeset [75a00695] by
- HARVESTER: Fix Stephanie choice prompts
- 9:08 PM Changeset [b4dfa20d] by
- HARVESTER: Keep NPC death sprites in current room
- 9:08 PM Changeset [ba716a4d] by
- HARVESTER: Queue Grand Muck live transition
- 9:08 PM Changeset [fd7652e6] by
- HARVESTER: Match native monsterfy actor placement
- 9:08 PM Changeset [5975cf10] by
- HARVESTER: Queue live monsterfy dialogue transitions
- 9:08 PM Changeset [75486a16] by
- HARVESTER: Queue Dark Woman monsterfy dialogue
- 9:08 PM Changeset [9b1541d3] by
- HARVESTER: Route Potts flesh NPC dialogue
- 9:08 PM Changeset [d99af551] by
- HARVESTER: Preserve dialogue action room context
- 9:08 PM Changeset [b3e824cf] by
- HARVESTER: Handle script-driven player death Carry KILL_PC damage …
- 9:08 PM Changeset [1e3c6493] by
- HARVESTER: Defer triggered room animations
- 9:08 PM Changeset [df0f4c67] by
- HARVESTER: Match native timer lookup
- 9:08 PM Changeset [e97d13f4] by
- HARVESTER: Tick offscreen global timers
- 9:08 PM Changeset [9f860f07] by
- HARVESTER: Clear timers when loading saves
- 9:08 PM Changeset [7ad436bb] by
- HARVESTER: Avoid premature palette refresh after flags
- 9:08 PM Changeset [c3f76d36] by
- HARVESTER: Preserve Big Eye death frame
- 9:08 PM Changeset [e2ba03e2] by
- HARVESTER: Keep duplicate monster records distinct
- 9:08 PM Changeset [de0b23c9] by
- HARVESTER: Avoid resetting active global timers
- 9:08 PM Changeset [c4b568bf] by
- HARVESTER: Preserve global timers across rooms
- 9:08 PM Changeset [bbde52a4] by
- HARVESTER: Match native object delete materialization
- 9:08 PM Changeset [4b0e0a5a] by
- HARVESTER: Add timer debug overlay
- 9:08 PM Changeset [cf6a23d9] by
- HARVESTER: Fix chess king combat placement
- 9:08 PM Changeset [0fd95b87] by
- HARVESTER: Add projectile contact target fallback
- 9:08 PM Changeset [212cf3e4] by
- HARVESTER: Match native monster pursuit waypoint
- 9:08 PM Changeset [0038a206] by
- HARVESTER: Match native USEITEM dispatch
- 9:08 PM Changeset [e1a300e5] by
- HARVESTER: Fix passive room region triggers
- 9:08 PM Changeset [ff8e7864] by
- HARVESTER: Match native actor movement state
- 9:08 PM Changeset [b1002674] by
- HARVESTER: Match native pathfinding detours
- 9:08 PM Changeset [234b21c1] by
- HARVESTER: Validate pathfinding detours
- 9:08 PM Changeset [48d053d8] by
- HARVESTER: Refine player blocker avoidance
- 9:08 PM Changeset [eb2d98a7] by
- HARVESTER: Add pathfinding debug overlay
- 9:08 PM Changeset [87b5c1e1] by
- HARVESTER: Match native chess battle sequencing
- 9:08 PM Changeset [444deaf5] by
- HARVESTER: Match native PC_GOTO_XZ placement
- 9:08 PM Changeset [d9a28b5e] by
- HARVESTER: Place monster corpses from saved frame
- 9:08 PM Changeset [85362ba6] by
- HARVESTER: Fix scripted monsterfy transitions
- 9:08 PM Changeset [611aa2b0] by
- HARVESTER: Route click movement around blockers
- 9:08 PM Changeset [4f022d04] by
- HARVESTER: Match native click movement
- 9:08 PM Changeset [de293f45] by
- HARVESTER: Hide save in closeup menus
- 9:08 PM Changeset [cd139cdb] by
- HARVESTER: Fix Chessmaster death transition
- 9:08 PM Changeset [86c52dba] by
- HARVESTER: Fix live npc death and combat depth stepping
- 9:08 PM Changeset [1cca90ed] by
- HARVESTER: Stop dry fire from reaching contact
- 9:08 PM Changeset [7a77709a] by
- HARVESTER: Consume resources for player attacks Update inventory …
- 9:08 PM Changeset [1994e879] by
- HARVESTER: Recover native shotgun shell counts
- 9:08 PM Changeset [c8f8f38d] by
- HARVESTER: Restore inventory combat hud feedback
- 9:08 PM Changeset [50e30ec1] by
- HARVESTER: Tighten monster room-entry combat
- 9:08 PM Changeset [f76cea59] by
- HARVESTER: Scope action dispatch by current room
- 9:08 PM Changeset [6a61e890] by
- HARVESTER: Disambiguate runtime monster state by room
- 9:08 PM Changeset [c356829a] by
- HARVESTER: Clear held item on closeup use
- 9:08 PM Changeset [f7488c2e] by
- HARVESTER: Match native room walk y tracking
- 9:08 PM Changeset [4108f4b8] by
- HARVESTER: Match closeup exit flow to the original game
- 9:08 PM Changeset [d6ad122c] by
- HARVESTER: Restore active room animations on entry
- 9:08 PM Changeset [11c23d93] by
- HARVESTER: Align with ScummVM engine conventions
- 9:08 PM Changeset [2ead9a01] by
- HARVESTER: Preserve room combat state Preserve runtime room mutations …
- 9:08 PM Changeset [24adbb42] by
- HARVESTER: Rename runtime record arrays - Renamed runtimeFlags to …
- 9:08 PM Changeset [e18fb735] by
- HARVESTER: Refactor engine script and resource management - Replaced …
- 9:08 PM Changeset [b91783de] by
- HARVESTER: Rename startup record structures - Renamed all …
- 9:08 PM Changeset [e3e6caf1] by
- HARVESTER: Support closeup sprite backgrounds
- 9:08 PM Changeset [c83a422c] by
- HARVESTER: Restore native monster hit feedback
- 9:08 PM Changeset [d2ebf72] by
- HARVESTER: Restore player hit reactions in combat
- 9:08 PM Changeset [e3f20c8f] by
- HARVESTER: Refine combat data docs Refine combat-related data …
- 9:08 PM Changeset [d837c65c] by
- HARVESTER: Finalize room npc death removal
- 9:08 PM Changeset [a4e8831e] by
- HARVESTER: Defer room NPC death transitions
- 9:08 PM Changeset [a98a8642] by
- HARVESTER: Match native frame advance class gate
- 9:08 PM Changeset [1d29d5d0] by
- HARVESTER: Add debug logging for spawned room regions
- 9:08 PM Changeset [71adee78] by
- HARVESTER: Refresh live room hotspots after mutations
- 9:08 PM Changeset [5dbfd40e] by
- HARVESTER: Fix blocked room entry movement
- 9:08 PM Changeset [0fcdd156] by
- HARVESTER: Restore room after in-game save
- 9:08 PM Changeset [df96046a] by
- HARVESTER: Update monster state save version Update save versioning …
- 9:08 PM Changeset [5d4c6059] by
- HARVESTER: Preserve monster corpses after death
- 9:08 PM Changeset [ba9ae7f3] by
- HARVESTER: Clear invalid loadouts after script reloads Reject …
- 9:08 PM Changeset [8af7c77c] by
- HARVESTER: Repair legacy monster hp restore
- 9:08 PM Changeset [14dd767d] by
- HARVESTER: Restore native monster melee cooldown gate
- 9:08 PM Changeset [d05f32d1] by
- HARVESTER: Restore native monster melee cadence Ghidra confirmed …
- 9:08 PM Changeset [239ad973] by
- HARVESTER: Tighten monster melee entry range
- 9:08 PM Changeset [2952e0eb] by
- HARVESTER: Fix monster combat field order
- 9:08 PM Changeset [4d006e43] by
- HARVESTER: Reload town script on save restore
- 9:08 PM Changeset [7688fc3a] by
- HARVESTER: Preserve START on sergeant disc swap
- 9:08 PM Changeset [4a4f0a9e] by
- HARVESTER: Restart disc 3 reloads from START
- 9:08 PM Changeset [c4d4672f] by
- HARVESTER: Implement town script reloading after disc changes
- 9:08 PM Changeset [6b2a618d] by
- HARVESTER: Load resource sets from CD folders
- 9:08 PM Changeset [57a63deb] by
- HARVESTER: Implement FCMP warmup handling for audio streams
- 9:08 PM Changeset [436c3b58] by
- HARVESTER: Improve disc switch resources Improve disc management and …
- 9:08 PM Changeset [d643de25] by
- HARVESTER: Restore saved discs and list rooms
- 9:08 PM Changeset [e4bcd0a6] by
- HARVESTER: Add documented debug command console path
- 9:08 PM Changeset [5f9328c2] by
- HARVESTER: Reload state after startup disc switches
- 9:08 PM Changeset [d45ee94b] by
- HARVESTER: Apply room-entry mutations before first draw
- 9:08 PM Changeset [b42e77a9] by
- HARVESTER: Prefer visible room object hits
- 9:08 PM Changeset [e9c911e4] by
- HARVESTER: Fix DNAEXT interaction regressions
- 9:08 PM Changeset [374e02ab] by
- HARVESTER: Fix room-entry command timing
- 9:08 PM Changeset [3c4a05fc] by
- HARVESTER: Restore room-entry FST playback
- 9:08 PM Changeset [0e411cbd] by
- HARVESTER: Add DEBUG_ACTIONS console command
- 9:08 PM Changeset [05ed09c] by
- HARVESTER: Support prefixed multi-cd archives
- 9:08 PM Changeset [2567641e] by
- HARVESTER: Add GOTO_ROOM debug command
- 9:08 PM Changeset [b94cfb3c] by
- HARVESTER: Honor room blocker and hotspot objects
- 9:08 PM Changeset [4f65e4b8] by
- HARVESTER: Restart room after Sergeant CD3 prompt
- 9:08 PM Changeset [d8b72cc6] by
- HARVESTER: Restore sergeant remains tail parity
- 9:08 PM Changeset [bba1bc31] by
- HARVESTER: Add combat debug kill hotkey
- 9:08 PM Changeset [65338671] by
- HARVESTER: Fix native combat loadout damage tuning
- 9:08 PM Changeset [36a0fbef] by
- HARVESTER: Add combat debug overlay
- 9:08 PM Changeset [b7549e8d] by
- HARVESTER: Fix glue pickup rollback crash
- 9:08 PM Changeset [4220bd78] by
- HARVESTER: Restore denied glue pickup after dialogue
- 9:08 PM Changeset [585314c6] by
- HARVESTER: Fix Moynahan embalming-room dialogue alias
- 9:08 PM Changeset [18634c7] by
- HARVESTER: Add Alex Bevilacqua to Harvester credits
- 9:08 PM Changeset [d519f8e8] by
- HARVESTER: Split cursor, room, and player debug channels
- 9:08 PM Changeset [b658febc] by
- HARVESTER: Match combat death flow to native
- 9:08 PM Changeset [79e5f894] by
- HARVESTER: Preserve native main menu slots
- 9:08 PM Changeset [7f2f464a] by
- HARVESTER: Cache overlays and trigger game over Cache inventory …
- 9:08 PM Changeset [a84ecf6e] by
- HARVESTER: Refactor combat distance checks - Replaced direct …
- 9:08 PM Changeset [3d954839] by
- HARVESTER: Restore native game-over menu flow
- 9:08 PM Changeset [325f0c12] by
- HARVESTER: Sync actor runtime naming
- 9:08 PM Changeset [1a883b08] by
- HARVESTER: Align combat updates with native animation ticks
- 9:08 PM Changeset [257acc03] by
- HARVESTER: Preflight blocked pickup tags
- 9:08 PM Changeset [28a6c86] by
- HARVESTER: Cancel denied pickup carry state
- 9:08 PM Changeset [1f2eb335] by
- HARVESTER: Close inventory on selected-item mouseout
- 9:08 PM Changeset [0a3a865e] by
- HARVESTER: Preserve options menu label padding
- 9:08 PM Changeset [357141e6] by
- HARVESTER: Fix Stephanie BYE spyhole routing
- 9:08 PM Changeset [768b123] by
- HARVESTER: Finalize room anim drift fix
- 9:08 PM Changeset [2c387ca2] by
- HARVESTER: Reinsert room actors after placement
- 9:08 PM Changeset [ec65f38a] by
- HARVESTER: Add scene debug logging for Karin layering
- 9:08 PM Changeset [2cba1ce1] by
- HARVESTER: Match native room actor depth anchor
- 9:08 PM Changeset [f6765945] by
- HARVESTER: Add room NPC dialogue aliases
- 9:08 PM Changeset [d92f225c] by
- HARVESTER: Add KARIN_STANDING dialogue alias
- 9:08 PM Changeset [e967a266] by
- HARVESTER: Route cemetery Karin dialogue
- 9:08 PM Changeset [14311dff] by
- HARVESTER: Reimplement Johnson dialogue
- 9:08 PM Changeset [4e5e6dd5] by
- HARVESTER: Reimplement Loomis dialogue
- 9:08 PM Changeset [739d195e] by
- HARVESTER: Audit Karin dialogue
- 9:08 PM Changeset [bacdb462] by
- HARVESTER: Reimplement Edna dialogue
- 9:08 PM Changeset [4abeef81] by
- HARVESTER: Reimplement Mrs. Potts dialogue
- 9:08 PM Changeset [0e937ead] by
- HARVESTER: Reimplement Mr. Potts dialogue
- 9:08 PM Changeset [7f1c61e2] by
- HARVESTER: Reimplement Mom dialogue
- 9:08 PM Changeset [5f360916] by
- HARVESTER: Reimplement Jimmy dialogue
- 9:08 PM Changeset [b793ddd3] by
- HARVESTER: Reimplement Hank dialogue
- 9:08 PM Changeset [3a938751] by
- HARVESTER: Reimplement Dwayne dialogue
- 9:08 PM Changeset [d5d8b173] by
- HARVESTER: Reimplement Stephanie dialogue
- 9:08 PM Changeset [ab9a26bd] by
- HARVESTER: Align Whaley dialogue with native state flow
- 9:08 PM Changeset [da31bf50] by
- HARVESTER: Reimplement wasp woman dialogue
- 9:08 PM Changeset [24bb8e60] by
- HARVESTER: Reimplement vet dialogue
- 9:08 PM Changeset [fb2cf92] by
- HARVESTER: Align valet dialogue with native flow
- 9:08 PM Changeset [2b730a59] by
- HARVESTER: Sync swell dialogue state with native flow
- 9:08 PM Changeset [4f5be1d] by
- HARVESTER: Align swell dialogue with ghidra
- 9:08 PM Changeset [da64f040] by
- HARVESTER: Fix PTA Mom response portrait tail
- 9:08 PM Changeset [97a271d9] by
- HARVESTER: Reimplement priest dialogue handler
- 9:08 PM Changeset [1b97a80f] by
- HARVESTER: Reimplement MEMB_DIR dialogue
- 9:08 PM Changeset [5bba46ba] by
- HARVESTER: Restore MCKNIGHT dialogue flow
- 9:08 PM Changeset [2ea7c8b] by
- HARVESTER: Sync maint man dialogue with ghidra
- 9:08 PM Changeset [f9432788] by
- HARVESTER: Reimplement lodge chef dialogue
- 9:08 PM Changeset [4564bfb4] by
- HARVESTER: Reimplement madam dialogue flow
- 9:08 PM Changeset [5f0be709] by
- HARVESTER: Reimplement librarian dialogue
- 9:08 PM Changeset [9c0fd4e9] by
- HARVESTER: Restore inquisitor dialogue flow
- 9:08 PM Changeset [738835a2] by
- HARVESTER: Reimplement gladiator dialogue
- 9:08 PM Changeset [429f1b5d] by
- HARVESTER: Restore dark woman dialogue flow
- 9:08 PM Changeset [c7e09b71] by
- HARVESTER: Reimplement curator dialogue handler
- 9:08 PM Changeset [1df864cc] by
- HARVESTER: Re-audit cloak attendant dialogue
- 9:08 PM Changeset [a42bb4f3] by
- HARVESTER: Restore Ryder dialogue evidence state
- 9:08 PM Changeset [f293221f] by
- HARVESTER: Reimplement chessmaster dialogue
- 9:08 PM Changeset [b535e1e4] by
- HARVESTER: Recover beggar dialogue flow
- 9:08 PM Changeset [51e762a4] by
- HARVESTER: Improve FST format handling
- 9:08 PM Changeset [6f70e4eb] by
- HARVESTER: Restore authority dialogue flow
- 9:08 PM Changeset [1d175720] by
- HARVESTER: Align fireman2 dialogue state with ghidra
- 9:08 PM Changeset [0b109e80] by
- HARVESTER: Reimplement fireman1 dialogue followups
- 9:08 PM Changeset [d92ba43] by
- HARVESTER: Reimplement Buster dialogue from Ghidra
- 9:08 PM Changeset [ac77fc98] by
- HARVESTER: Realign Sparky dialogue with native flow
- 9:08 PM Changeset [bc90cfe0] by
- HARVESTER: Fix Phelps dialogue variants
- 9:08 PM Changeset [4fc2c04d] by
- HARVESTER: Fix Nude Man task gate
- 9:07 PM Changeset [d7449e4] by
- HARVESTER: Reimplement parsons dialogue
- 9:07 PM Changeset [4948c495] by
- HARVESTER: Reimplement mother dialogue handler
- 9:07 PM Changeset [2e0d42b3] by
- HARVESTER: Reimplement Boyle dialogue handler
- 9:07 PM Changeset [51de7bb0] by
- HARVESTER: Reimplement moynahan dialogue handler
- 9:07 PM Changeset [36aef9fc] by
- HARVESTER: Fix Herrill dialogue flow
- 9:07 PM Changeset [022b5008] by
- HARVESTER: Reimplement Dad dialogue
- 9:07 PM Changeset [b47cfa13] by
- HARVESTER: Reimplement butcher dialogue handler
- 9:07 PM Changeset [adba4e21] by
- HARVESTER: Reimplement Edna dialogue handler
- 9:07 PM Changeset [cc2dfbb4] by
- HARVESTER: Reimplement Karin dialogue handler
- 9:07 PM Changeset [86ac4569] by
- HARVESTER: Reimplement Dwayne dialogue handler
- 9:07 PM Changeset [3462828a] by
- HARVESTER: Reimplement Johnson dialogue handler
- 9:07 PM Changeset [0925182c] by
- HARVESTER: Sync Loomis dialogue with Ghidra
- 9:07 PM Changeset [938cd0ad] by
- HARVESTER: Reimplement Mrs. Potts dialogue
- 9:07 PM Changeset [cdd4213b] by
- HARVESTER: Align Mr Potts dialogue with native flow
- 9:07 PM Changeset [a3d09738] by
- HARVESTER: Align Jimmy dialogue with native flow
- 9:07 PM Changeset [b9715d3b] by
- HARVESTER: Align mom dialogue with ghidra
- 9:07 PM Changeset [4c645de3] by
- HARVESTER: Align Hank dialogue with native flow
- 9:07 PM Changeset [31dd3b1f] by
- HARVESTER: Restore missing sergeant dialogue tails
- 9:07 PM Changeset [0c333140] by
- HARVESTER: Align Stephanie dialogue with native flow
- 9:07 PM Changeset [26a1faf0] by
- HARVESTER: Fix monster combat frame-range checks
- 9:07 PM Changeset [8881d735] by
- HARVESTER: Expand dialogue save state coverage
- 9:07 PM Changeset [d7ade5e7] by
- HARVESTER: Align dialogue state with native save/load
- 9:07 PM Changeset [c2b87ef] by
- HARVESTER: Align monster melee contact with native combat
- 9:07 PM Changeset [75f0f961] by
- HARVESTER: Reimplement sergeant dialogue flow
- 9:07 PM Changeset [6ee96826] by
- HARVESTER: Remove dialogue debug helper
- 9:07 PM Changeset [5ff2a880] by
- HARVESTER: Remove debug dialogue console command
- 9:07 PM Changeset [0dc6834b] by
- HARVESTER: Restore sergeant day 3 handoff
- 9:07 PM Changeset [2008a01a] by
- HARVESTER: Recover sergeant day 2 task menu
- 9:07 PM Changeset [389a2807] by
- HARVESTER: Match VGA DAC palette expansion
- 9:07 PM Changeset [8aa63417] by
- HARVESTER: Restore ident text padding
- 9:07 PM Changeset [ec7923a7] by
- HARVESTER: Restore black wait-screen backdrop
- 9:07 PM Changeset [ae4fa517] by
- HARVESTER: Fix native ident overlay text
- 9:07 PM Changeset [3bd68216] by
- HARVESTER: Restore native valet and ryder dialogue flow
- 9:07 PM Changeset [40a3214d] by
- HARVESTER: Dim the town map palette at night
- 9:07 PM Changeset [39480f29] by
- HARVESTER: Fix native dialogue head variants
- 9:07 PM Changeset [dbb8c742] by
- HARVESTER: Fix Pottsdam cemetery interaction gating
- 9:07 PM Changeset [f137a1d3] by
- HARVESTER: Restore nude man dialogue flow
- 9:07 PM Changeset [e7cdca81] by
- HARVESTER: Restore monster chase and death states
- 9:07 PM Changeset [f99506b7] by
- HARVESTER: Mirror ctrl-arrow keyboard combat
- 9:07 PM Changeset [64f1a9bb] by
- HARVESTER: Tighten room combat pursuit
- 9:07 PM Changeset [e97fbeb3] by
- HARVESTER: Restore native room combat retaliation
- 9:07 PM Changeset [73fbf8ad] by
- HARVESTER: Fix Stephanie kidnap tail
- 9:07 PM Changeset [f84f414a] by
- HARVESTER: Fix Stephanie peephole exit
- 9:07 PM Changeset [d49b2cd3] by
- HARVESTER: Restore Potts dialogue parity
- 9:07 PM Changeset [cf803e42] by
- HARVESTER: Fix stephanie post-kidnap dialogue tail
- 9:07 PM Changeset [999c7ca8] by
- HARVESTER: Dispatch expired timers by target tag
- 9:07 PM Changeset [deff837a] by
- HARVESTER: Fix startup save slot label clipping
- 9:07 PM Changeset [47a39f38] by
- HARVESTER: Revert save slot numbering This reverts commit …
- 9:07 PM Changeset [d760ae4] by
- HARVESTER: Add DEBUG_DIALOGUE console dump
- 9:07 PM Changeset [b716dcd3] by
- HARVESTER: Restore Sergeant dialogue branches
- 9:07 PM Changeset [57fc115d] by
- HARVESTER: Show save slots as 01-25
- 9:07 PM Changeset [98d7f3e8] by
- HARVESTER: Name recovered record fields
- 9:07 PM Changeset [24417c2] by
- HARVESTER: Rename player and monster room helpers
- 9:07 PM Changeset [652b43bd] by
- HARVESTER: Extract room player and monster logic
- 9:07 PM Changeset [0ddf63d8] by
- HARVESTER: Restore Karin dialogue head variants
- 9:07 PM Changeset [88da00e5] by
- HARVESTER: Document formats and inventory toggle Add AGENTS guidance …
- 9:07 PM Changeset [8c8a1266] by
- HARVESTER: Restore room attack animation sounds
- 9:07 PM Changeset [902dd980] by
- HARVESTER: Recover whaley bat reward
- 9:07 PM Changeset [7747eeb4] by
- HARVESTER: Recover room right-click attacks
- 9:07 PM Changeset [21758207] by
- HARVESTER: Fix room animation anchor drift
- 9:07 PM Changeset [e5baf056] by
- HARVESTER: Defer room refresh until after GOFLIC
- 9:07 PM Changeset [e41ea552] by
- HARVESTER: Preserve room animation state across rebuilds
- 9:07 PM Changeset [6ecbf10] by
- HARVESTER: Tighten FST playback parity
- 9:07 PM Changeset [3a06dde4] by
- HARVESTER: Restore sergeant application day handoff
- 9:07 PM Changeset [31163120] by
- HARVESTER: Skip inventory refresh after closeups
- 9:07 PM Changeset [fa0ab061] by
- HARVESTER: Map inventory note closeup action
- 9:07 PM Changeset [2eb5a1b1] by
- HARVESTER: Restore inventory weekday label
- 9:07 PM Changeset [ba227cc3] by
- HARVESTER: Add inventory click debug logging
- 9:07 PM Changeset [ee7bc888] by
- HARVESTER: Restore native inventory hover tooltips
- 9:07 PM Changeset [32c0afa1] by
- HARVESTER: Slow room transition fades
- 9:07 PM Changeset [a8423e9c] by
- HARVESTER: Restore POL_EVD exit cutscene playback Native HARVEST.SCR …
- 9:07 PM Changeset [d64f664f] by
- HARVESTER: Restore inventory secondary-click actions
- 9:07 PM Changeset [fc411197] by
- HARVESTER: Replace atoi with Common-based parser
- 9:07 PM Changeset [a4e1e09a] by
- HARVESTER: Extract save/load module
- 9:07 PM Changeset [739c488b] by
- HARVESTER: Log save and restore state
- 9:07 PM Changeset [48cb4247] by
- HARVESTER: Close inventory on drag-out
- 9:07 PM Changeset [36015d1] by
- HARVESTER: Play Loomis magazine handoff FST
- 9:07 PM Changeset [3ac565a6] by
- HARVESTER: Restore Loomis sheriff dialogue flow
- 9:07 PM Changeset [717bbc05] by
- HARVESTER: Restore native NPC item dialogue routing
- 9:07 PM Changeset [eb83fd48] by
- HARVESTER: Route NPC item uses through script flow
- 9:07 PM Changeset [657e8c58] by
- HARVESTER: Fix room turn direction and walk bounds
- 9:07 PM Changeset [cf10612c] by
- HARVESTER: Document npc useitem audit results
- 9:07 PM Changeset [d9367c1e] by
- HARVESTER: Apply Loomis magazine room-script side effects
- 9:07 PM Changeset [5bd858de] by
- HARVESTER: Label npcs in room debug overlay
- 9:07 PM Changeset [8a8e236d] by
- HARVESTER: Skip background label in room debug
- 9:07 PM Changeset [1cbfadab] by
- HARVESTER: Dismiss quick tips on escape
- 9:07 PM Changeset [db4cbbbc] by
- HARVESTER: Add room debug overlay command
- 9:07 PM Changeset [e4f5cc01] by
- HARVESTER: Fix dialogue textbox wrapping
- 9:07 PM Changeset [627eece0] by
- HARVESTER: Use native map label font
- 9:07 PM Changeset [539bcf72] by
- HARVESTER: Fix player idle animation timing
- 9:07 PM Changeset [9ed92f14] by
- HARVESTER: Tighten inventory runtime flow
- 9:07 PM Changeset [ff0aab0c] by
- HARVESTER: Widen confirmed town script coverage
- 9:07 PM Changeset [19b23e64] by
- HARVESTER: Add room timer runtime substrate
- 9:07 PM Changeset [b495872d] by
- HARVESTER: Restore room menu palette after submenus
- 9:07 PM Changeset [d5a874f] by
- HARVESTER: Align true main menu rows
- 9:07 PM Changeset [22b83208] by
- HARVESTER: Preserve confirm prompt spacing
- 9:07 PM Changeset [f4f24f9b] by
- HARVESTER: Fix confirm dialog font layout
- 9:07 PM Changeset [208dc523] by
- HARVESTER: Bound FST decode to video payload
- 9:07 PM Changeset [f974c6f3] by
- HARVESTER: Restore cold start room handoff
- 9:07 PM Changeset [8d981383] by
- HARVESTER: Wire startup and load game menus
- 9:07 PM Changeset [ef3dca90] by
- HARVESTER: Centralize media resource management
- 9:07 PM Changeset [f6d1433c] by
- HARVESTER: Rename startup helper files
- 9:07 PM Changeset [1e721210] by
- HARVESTER: Strip Startup prefix from helper classes
- 9:07 PM Changeset [6f180363] by
- HARVESTER: Restore jimmy response menus
- 9:07 PM Changeset [f159e619] by
- HARVESTER: Match native save and options menus
- 9:07 PM Changeset [b8d9aea6] by
- HARVESTER: Prefer native dialogue response table
- 9:07 PM Changeset [8328b77a] by
- HARVESTER: Match native jimmy talk branches
- 9:07 PM Changeset [b0d0ccad] by
- HARVESTER: Match native closeup pickup branching
- 9:07 PM Changeset [27052251] by
- HARVESTER: Match native item carry flow
- 9:07 PM Changeset [35c75977] by
- HARVESTER: Match startup inventory carry handoff
- 9:07 PM Changeset [cb70177] by
- HARVESTER: Match options menu draw order
- 9:07 PM Changeset [c65ca087] by
- HARVESTER: Implement room quit game confirm
- 9:07 PM Changeset [a96e6ea3] by
- HARVESTER: Implement room save game menu
- 9:07 PM Changeset [f19beab2] by
- HARVESTER: Implement room help menu
- 9:07 PM Changeset [a98a29db] by
- HARVESTER: Implement room options menu
- 9:07 PM Changeset [3bc7477b] by
- HARVESTER: Emulate vga dac palette uploads
- 9:07 PM Changeset [e64cc331] by
- HARVESTER: Key inventory portrait blits
- 9:07 PM Changeset [10482e14] by
- HARVESTER: Stop depth-scaling room NPC spawns
- 9:07 PM Changeset [290838d] by
- HARVESTER: Restore inventory portrait health state
- 9:07 PM Changeset [8ee2d7d7] by
- HARVESTER: Restore startup exit overlap and fast clicks
- 9:07 PM Changeset [40147402] by
- HARVESTER: Add startup town map transitions
- 9:07 PM Changeset [5fa4636c] by
- HARVESTER: Relax startup room background detection
- 9:07 PM Changeset [5d2d91da] by
- HARVESTER: Preserve jimmy dialogue room handoff
- 9:07 PM Changeset [7abcba2e] by
- HARVESTER: Queue startup CHANGE_ROOM handoffs Confirm in Ghidra that …
- 9:07 PM Changeset [04e99136] by
- HARVESTER: Clamp ambient room npc animation bank
- 9:07 PM Changeset [c876ecdd] by
- HARVESTER: Refresh room screen after fst playback
- 9:07 PM Changeset [999ca235] by
- HARVESTER: Refresh dialogue screen after fst playback
- 9:07 PM Changeset [ddcd72f6] by
- HARVESTER: Restore movie display mode for dialogue fst
- 9:07 PM Changeset [9c46ecd8] by
- HARVESTER: Close out dialogue corrective audit
- 9:07 PM Changeset [5a369a9] by
- HARVESTER: Rebuild wasp woman dialogue from native flow
- 9:07 PM Changeset [5411d3c7] by
- HARVESTER: Correct stephanie bye routing
- 9:07 PM Changeset [b89486bb] by
- HARVESTER: Correct sparky bye routing
- 9:07 PM Changeset [a222f4f4] by
- HARVESTER: Rebuild hank dialogue from native flow
- 9:07 PM Changeset [17eb1fe0] by
- HARVESTER: Correct herrill bye routing
- 9:07 PM Changeset [ee39e699] by
- HARVESTER: Rebuild johnson dialogue from native flow
- 9:07 PM Changeset [31942cf3] by
- HARVESTER: Rebuild mrs potts dialogue from native flow
- 9:07 PM Changeset [e33c7da9] by
- HARVESTER: Rebuild stephanie dialogue from native flow
- 9:07 PM Changeset [fbf2f333] by
- HARVESTER: Rebuild moynahan dialogue from native flow
- 9:07 PM Changeset [63757377] by
- HARVESTER: Rebuild phelps dialogue from native flow
- 9:07 PM Changeset [60588d1f] by
- HARVESTER: Rebuild mrs potts dialogue from native flow
- 9:07 PM Changeset [9b5c3f7a] by
- HARVESTER: Rebuild boyle dialogue from native flow
- 9:07 PM Changeset [8278a82a] by
- HARVESTER: Correct jimmy dialogue branches
- 9:07 PM Changeset [ad0b8816] by
- HARVESTER: Rebuild mr potts dialogue from native flow
- 9:07 PM Changeset [2b9decad] by
- HARVESTER: Rebuild whaley dialogue from native flow
- 9:07 PM Changeset [be5183af] by
- HARVESTER: Rebuild mom dialogue from native flow
- 9:07 PM Changeset [2ec10ae6] by
- HARVESTER: Port stephanie dialogue
- 9:07 PM Changeset [b4fa6537] by
- HARVESTER: Port boyle dialogue
- 9:07 PM Changeset [6d2e4eaa] by
- HARVESTER: Port dad dialogue
- 9:07 PM Changeset [8e36f3b4] by
- HARVESTER: Port sergeant dialogue
- 9:07 PM Changeset [ed79bd58] by
- HARVESTER: Port sparky dialogue
- 9:07 PM Changeset [d3051f89] by
- HARVESTER: Port mrs potts dialogue
- 9:07 PM Changeset [246f6457] by
- HARVESTER: Port mr potts dialogue
- 9:07 PM Changeset [13844930] by
- HARVESTER: Port moynahan dialogue
- 9:07 PM Changeset [a054e520] by
- HARVESTER: Port loomis dialogue
- 9:07 PM Changeset [2f2d03de] by
- HARVESTER: Port karin dialogue
- 9:07 PM Changeset [64e70126] by
- HARVESTER: Port membership director dialogue
- 9:07 PM Changeset [ccbddbc0] by
- HARVESTER: Port nude man dialogue
- 9:07 PM Changeset [350e3fd4] by
- HARVESTER: Port librarian dialogue
- 9:07 PM Changeset [a2563bad] by
- HARVESTER: Port mcknight dialogue
- 9:07 PM Changeset [9ac15b4a] by
- HARVESTER: Port ryder dialogue
- 9:07 PM Changeset [3472b767] by
- HARVESTER: Port whaley dialogue
- 9:07 PM Changeset [c17925e8] by
- HARVESTER: Port parsons dialogue
- 9:07 PM Changeset [f333587c] by
- HARVESTER: Port swell dialogue
- 9:07 PM Changeset [aa5fe9f5] by
- HARVESTER: Port phelps dialogue
- 9:07 PM Changeset [7483ab72] by
- HARVESTER: Port butcher dialogue
- 9:07 PM Changeset [a9549b8a] by
- HARVESTER: Port buster dialogue
- 9:07 PM Changeset [9b2dc3c6] by
- HARVESTER: Port dark woman dialogue
- 9:07 PM Changeset [a53268a5] by
- HARVESTER: Port cloak attendant dialogue
- 9:07 PM Changeset [78c857d7] by
- HARVESTER: Port vet dialogue
- 9:07 PM Changeset [0b44eab9] by
- HARVESTER: Port valet dialogue
- 9:07 PM Changeset [0236207f] by
- HARVESTER: Port priest dialogue
- 9:07 PM Changeset [bc28c3f9] by
- HARVESTER: Port pastorelli dialogue
- 9:07 PM Changeset [891b4fba] by
- HARVESTER: Port fireman2 dialogue
- 9:07 PM Changeset [2ae20e90] by
- HARVESTER: Port fireman1 dialogue
- 9:07 PM Changeset [5aab4e9b] by
- HARVESTER: Port gladiator dialogue
- 9:07 PM Changeset [885707f6] by
- HARVESTER: Port madam dialogue
- 9:07 PM Changeset [34c4922] by
- HARVESTER: Port beggar dialogue
- 9:07 PM Changeset [acbb5ff3] by
- HARVESTER: Port maintenance man dialogue
- 9:07 PM Changeset [25e39985] by
- HARVESTER: Port authority dialogue
- 9:07 PM Changeset [b11a428b] by
- HARVESTER: Port inquisitor dialogue
- 9:07 PM Changeset [ed9a6f9] by
- HARVESTER: Port mother dialogue
- 9:07 PM Changeset [aac5e18e] by
- HARVESTER: Port chessmaster dialogue
- 9:07 PM Changeset [191f7b54] by
- HARVESTER: Port lodge chef dialogue
- 9:07 PM Changeset [650c1009] by
- HARVESTER: Port curator dialogue
- 9:06 PM Changeset [7eb83fe0] by
- HARVESTER: Bound hidden boyle keyword block
- 9:06 PM Changeset [209fc0a2] by
- HARVESTER: Audit neutral dialogue state wrappers
- 9:06 PM Changeset [b98e81be] by
- HARVESTER: Port johnson startup dialogue
- 9:06 PM Changeset [ed1f0d3c] by
- HARVESTER: Port herrill startup dialogue
- 9:06 PM Changeset [3718f83e] by
- HARVESTER: Move npc dialogue logic into handlers
- 9:06 PM Changeset [18404318] by
- HARVESTER: Port edna startup dialogue
- 9:06 PM Changeset [cfb0deb0] by
- HARVESTER: Move npc dialogue state into handlers
- 9:06 PM Changeset [c26cc8ff] by
- HARVESTER: Port dwayne startup dialogue
- 9:06 PM Changeset [05dfb6ba] by
- HARVESTER: Port pta mom startup dialogue
- 9:06 PM Changeset [ce94b5d6] by
- HARVESTER: Split dialogue system into npc handlers
- 9:06 PM Changeset [b16463f0] by
- HARVESTER: Port wasp woman startup dialogue
- 9:06 PM Changeset [3712f334] by
- HARVESTER: Audit wasp woman dialogue helpers
- 9:06 PM Changeset [a2924eb2] by
- HARVESTER: Recover mom hidden dialogue branches
- 9:06 PM Changeset [7e53df9f] by
- HARVESTER: Mirror mom evidence state
- 9:06 PM Changeset [fa0d637a] by
- HARVESTER: Document DAT and dialogue evidence Sync DAT archive notes …
- 9:06 PM Changeset [d9243c60] by
- HARVESTER: Restore hidden mom dialogue branches
- 9:06 PM Changeset [643b57b5] by
- HARVESTER: Restore mom dialogue menu loop
- 9:06 PM Changeset [be563883] by
- HARVESTER: Align mom dialogue resources with native flow
- 9:06 PM Changeset [6e5da3a3] by
- HARVESTER: Handle startup GODEATHFLIC menu return
- 9:06 PM Changeset [f46bb5fb] by
- HARVESTER: Restore startup monsterfy replacement
- 9:06 PM Changeset [50524a18] by
- HARVESTER: Honor startup dialogue abort flow
- 9:06 PM Changeset [b5a13ae9] by
- HARVESTER: Implement startup SET_REGION and START_DIALOG
- 9:06 PM Changeset [70800550] by
- HARVESTER: Add Jimmy dialogue state Add JimmyRoomDialogueState for …
- 9:06 PM Changeset [7a439574] by
- HARVESTER: Mirror npc death state for mom dialogue
- 9:06 PM Changeset [21e7f3d2] by
- HARVESTER: Add Mom dialogue state Add MomRoomDialogueState for Mom …
- 9:06 PM Changeset [35f656c6] by
- HARVESTER: Improve XFileArchive handling Improve archive file …
- 9:06 PM Changeset [c4ea1c1f] by
- HARVESTER: Improve dialogue topic handling Clarify dialogue topic …
- 9:06 PM Changeset [513a92b3] by
- HARVESTER: Add dialogue debug support Enhance startup dialogue topic …
- 9:06 PM Changeset [c96c7b6b] by
- HARVESTER: Refactor startup music handling Improve startup music …
- 9:06 PM Changeset [c59cf546] by
- HARVESTER: Refactor startup sound handling Clean up startup sound …
- 9:06 PM Changeset [77b593c0] by
- HARVESTER: Support dialogue head variants Handle head variant …
- 9:06 PM Changeset [a6a3a3b7] by
- HARVESTER: Improve dialogue font handling Resolve response textbox …
- 9:06 PM Changeset [d790c5f] by
- HARVESTER: Streamline animation ticks Simplify animation tick …
- 9:06 PM Changeset [fde126c3] by
- HARVESTER: Honor room animation active state
- 9:06 PM Changeset [a5ec55be] by
- HARVESTER: Extract startup inventory and room systems
- 9:06 PM Changeset [a470aed4] by
- HARVESTER: Extract startup dialogue and menu systems
- 9:06 PM Changeset [f92ff568] by
- HARVESTER: Fix native hank dialogue menus
- 9:06 PM Changeset [cc2b0c89] by
- HARVESTER: Add hank room dialogue
- 9:06 PM Changeset [1407c761] by
- HARVESTER: Fix room entry actor offsets and pickups
- 9:06 PM Changeset [50a84917] by
- HARVESTER: Fix room actor placement and npc targeting
- 9:06 PM Changeset [c5b89630] by
- HARVESTER: Draw wait overlay over the live screen
- 9:06 PM Changeset [cf7764bc] by
- HARVESTER: Materialize startup room NPCs
- 9:06 PM Changeset [a348c8b6] by
- HARVESTER: Overlay ESC menu on the room scene
- 9:06 PM Changeset [2fc1f106] by
- HARVESTER: Use startup font for ESC room menu
- 9:06 PM Changeset [b3f49749] by
- HARVESTER: Document render entity runtime
- 9:06 PM Changeset [f53ed83c] by
- HARVESTER: Fix startup idle animation anchoring
- 9:06 PM Changeset [3bd6e187] by
- HARVESTER: Align startup room movement with native xz targets
- 9:06 PM Changeset [ec163671] by
- HARVESTER: Restore startup region room exits
- 9:06 PM Changeset [c2349c88] by
- HARVESTER: Gate startup pickup on initial ident
- 9:06 PM Changeset [5b29be4a] by
- HARVESTER: Restore startup menu entry points
- 9:06 PM Changeset [fe78b7df] by
- HARVESTER: Add startup inventory useitem handling
- 9:06 PM Changeset [0e5a469b] by
- HARVESTER: Restore startup closeup pickup hotspots
- 9:06 PM Changeset [c3067aec] by
- HARVESTER: Persist startup script room state
- 9:06 PM Changeset [30aa7bb0] by
- HARVESTER: Honor startup room exit audio Mirror the native room_setup …
- 9:06 PM Changeset [205646fb] by
- HARVESTER: Split startup WAV playback slots Mirror the native startup …
- 9:06 PM Changeset [bf4a8aaf] by
- HARVESTER: Restore startup room music playback Trace the native …
- 9:06 PM Changeset [5c00a14c] by
- HARVESTER: Restore startup idle animation
- 9:06 PM Changeset [84ba72dc] by
- HARVESTER: Add startup keyboard turn delay
- 9:06 PM Changeset [9d72feb4] by
- HARVESTER: Enable inspect hotspots Restore startup walk ranges …
- 9:06 PM Changeset [c7859e6b] by
- HARVESTER: Improve startup hover behavior
- 9:06 PM Changeset [7b843cb6] by
- HARVESTER: Port startup ident textbox modal
- 9:06 PM Changeset [39b9b45b] by
- HARVESTER: Add startup room probe diagnostics
- 9:06 PM Changeset [73aadec8] by
- HARVESTER: Add startup room loop and player actor
- 9:06 PM Changeset [c9ff18dd] by
- HARVESTER: Fix startup palette and cursor timing
- 9:06 PM Changeset [514df3ef] by
- HARVESTER: Sync runtime entity findings
- 9:06 PM Changeset [1260dd84] by
- HARVESTER: Recover FST censorship path
- 9:06 PM Changeset [cb08179d] by
- HARVESTER: Record video backend callback findings
- 9:06 PM Changeset [9ee81377] by
- HARVESTER: Sync FST playback to audio timing
- 9:06 PM Changeset [d5db123a] by
- HARVESTER: Record recent RE findings
- 9:06 PM Changeset [65ce0011] by
- HARVESTER: Fix runtime entity overlap gating
- 9:06 PM Changeset [4b90f9b6] by
- HARVESTER: Recover startup room background entities
- 9:06 PM Changeset [ed8fc26e] by
- HARVESTER: Recover startup object hit testing
- 9:06 PM Changeset [03da5e4a] by
- HARVESTER: Lift startup entities Promote startup room objects and …
- 9:06 PM Changeset [bc3df405] by
- HARVESTER: Add runtime cursor entity support
- 9:06 PM Changeset [e740ad2] by
- HARVESTER: Align startup room transitions with RE
- 9:06 PM Changeset [1c02f54e] by
- HARVESTER: Show object inspect text in room stubs
- 9:06 PM Changeset [cee4afa2] by
- HARVESTER: Play startup hotspot WAV effects
- 9:06 PM Changeset [d905790] by
- HARVESTER: Draw visible startup room objects
- 9:06 PM Changeset [2ffc2b14] by
- HARVESTER: Follow startup hotspot closeup commands
- 9:06 PM Changeset [592e701a] by
- HARVESTER: Show startup room hotspot text
- 9:06 PM Changeset [8995ee11] by
- HARVESTER: Resolve startup room command chains
- 9:06 PM Changeset [e3ee5824] by
- HARVESTER: Resolve START room setup from HARVEST.SCR
- 9:06 PM Changeset [b09f59a] by
- HARVESTER: Add startup flow after quick tips
- 9:06 PM Changeset [d4048bd4] by
- HARVESTER: Log startup display mode changes
- 9:06 PM Changeset [dab599fd] by
- HARVESTER: Load and show quick tips Load quick tips resources and …
- 9:06 PM Changeset [682523f4] by
- HARVESTER: Restore post-intro startup UI surface
- 9:06 PM Changeset [bf097b88] by
- HARVESTER: Update harvester.exe hash Refresh the game description …
- 9:06 PM Changeset [d94865a3] by
- HARVESTER: Add resource debug logging Log resource mounting and …
- 9:06 PM Changeset [18d7fd16] by
- HARVESTER: Load startup text resources Add loaders for the …
- 9:06 PM Changeset [70901447] by
- HARVESTER: Load startup archive art Add loaders for the …
- 9:06 PM Changeset [96ba4494] by
- HARVESTER: Play startup FST intros Add a Harvester FST player that …
- 9:06 PM Changeset [f9b299cc] by
- HARVESTER: Load startup town script Read CONFIG.INI through the new …
- 9:06 PM Changeset [261e78c3] by
- HARVESTER: Mount numbered XFILE archives Add a Harvester XFILE …
- 9:06 PM Changeset [c5ffcb22] by
- HARVESTER: Add XFILE resource backbone Add a reusable Harvester …
- 9:06 PM Changeset [129f579] by
- HARVESTER: Scaffold engine
- 9:01 PM Changeset [49546834] by
- DIRECTOR: Fix text wrapping in D4 text cast memberso MacText treats …
- 9:01 PM Changeset [cc2dd2c4] by
- DIRECTOR: Add detection entries for Gus Goes to Cyberopolis (Win/Mac)
- 8:59 PM Changeset [028c5c6b] by
- DIRECTOR: Add quirks for TKKG 5-9 and Oscar Mountain
- 8:59 PM Changeset [7acb9479] by
- DIRECTOR: LINGO: Implement sendSprite, sendAllSprites and call Tested …
- 8:06 PM Changeset [edd14e08] by
- NETWORKING: Cleanup CURL specific variables from the common class
- 8:06 PM Changeset [9285b5e1] by
- EMSCRIPTEN: Fix HEAPU8 access in downloadFile (broke in ade1c2fa60a)
- 8:06 PM Changeset [1a02bc15] by
- NETWORKING: Rewrite NetworkReadStreamEmscripten - Using (asyncronous) …
- 8:06 PM Changeset [1dccebfb] by
- EMSCRIPTEN: AUDIO: Add Emscripten-specific mixer manager that does not …
- 8:06 PM Changeset [26fa61ad] by
- EMSCRIPTEN: TIMER: Add EmscriptenTimerManager to allow for I/O to …
- 5:46 PM Ticket #16893 (Unknown game variant for ags) created by
- The game in 'Nothmere' seems to be an unknown game variant. Please …
- 4:19 PM Ticket #16892 (NANCY: nancy10: Missing dialogue when loading saved game) created by
- These savegames were saved during the tutorial at "Give it a try! …
- 4:15 PM Ticket #16891 (NANCY: nancy10: Missing sound on taskbar buttons) created by
- Clicking the MENU and HELP buttons along the bottom menu should make a …
- 4:13 PM Ticket #16890 (NANCY: nancy10: Textbox padding differs) created by
- In the mini textbox, the text is positioned differently. For example, …
- 3:53 PM Ticket #16889 (NANCY: nancy10: Cursor differs in some menus) created by
- In the Main Menu, the original uses the hotspot (red-outline) yellow …
- 3:46 PM Ticket #16888 (NANCY: nancy10: Textbox mode differs) created by
- At the Player Challenge Screen (New Game menu option), the original …
- 3:21 PM Changeset [111be513] by
- BACKENDS: HAIKU: Add option to build dynamic plugins for Haiku
- 12:40 PM Ticket #16887 (ULTIMA8: Classic jump mode goes through walls) created by
- Disabling the "Enable jump to mouse position" option to go back to …
- 12:05 PM Changeset [51c95293] by
- MADS: FOREST: Fix room 199 Scratch structure
- 11:48 AM Changeset [5b49c76] by
- MADS: FOREST: Add inventory constants to room 308
- 11:48 AM Changeset [abee9f70] by
- MADS: FOREST: Add missing daemon case in room 304
- 11:48 AM Changeset [62af8fd8] by
- MADS: FOREST: Properly reset flags array when starting new game
- 11:48 AM Changeset [3f1a6463] by
- MADS: FOREST: Added lilypad and stick inventory items
Jun 27, 2026:
- 11:16 PM Changeset [94d5c2a8] by
- ACCESS: Fix small Coverity issues In practice none of these caused …
- 11:00 PM Changeset [0653cfe9] by
- MADS: FOREST: Woarkaround for invalid kernel_synch calls in room 307
- 10:12 PM Changeset [fea5c0a] by
- MADS: FOREST: Fixes to meeting bird leader
- 10:12 PM Changeset [59a2ee37] by
- MADS: FOREST: Implement digi volume functions
- 10:09 PM Changeset [583de6c5] by
- DIRECTOR: Added D7 string comparison and order tables. Courtesy of Laria
- 10:09 PM Changeset [8d7aea8] by
- DIRECTOR: Parse Xtra castmember data Not that there is much to parse, …
- 10:09 PM Changeset [4da5c733] by
- DIRECTOR: Clarified more castmemberinfo fields
- 10:09 PM Changeset [f2cb33fe] by
- DIRECTOR: Parse external cast flag
- 10:09 PM Changeset [62d6a409] by
- DIRECTOR: Clarify the unknown field in cast member data
- 10:09 PM Changeset [f06510e2] by
- DIRECTOR: Check file extension from the end of the file name
- 9:46 PM Ticket #16886 (NANCY: Temple quiz answer checking differs) created by
- In the temple quizzes, some answers are not accepted in ScummVM but …
- 3:36 PM Changeset [049ad2ed] by
- AUDIO: Atari TOS hardware / software OPL2 / 3 (YM262 / YM3812) …
- 3:36 PM Changeset [db0dc3f0] by
- AUDIO: Atari TOS hardware / software OPL2 / 3 (YM262 / YM3812) Bumped …
- 2:52 PM Changeset [b60f4cd1] by
- PHOENIXVR: update credits
- 2:48 PM Changeset [923bd3bb] by
- SCUMM: Add detection for Indiana Jones and the Quest for Paradise VGA
- 12:58 PM Changeset [808eeae5] by
- LASTEXPRESS: We now have global imgui debugflag, so removing extra …
- 12:56 PM Changeset [e8ff8893] by
- DIRECTOR: Improved start movie autodetection
- 12:35 PM Ticket #16885 (Unknown game variant for ags) created by
- The game in 'mmm93-talkie' seems to be an unknown game variant. …
- 11:23 AM Changeset [5c81cc9a] by
- DIRECTOR: Added Xtra and OLE cast members to the lists
- 11:07 AM Changeset [021e2a5b] by
- MADS: FOREST: Fix first arrival at meadow room 301
- 11:07 AM Changeset [fe153d1e] by
- MADS: FOREST: Adding inventory items, room 301 janitorial
- 11:07 AM Changeset [0236dd03] by
- MADS: FOREST: Implement missing room 221
- 11:07 AM Changeset [0d80713c] by
- MADS: FOREST: Fix picking up vine weed
- 9:50 AM Changeset [5cc80b20] by
- NANCY: Cleanup comments
- 9:50 AM Changeset [a35fb9a] by
- NANCY: Add another case for case-insensitive searching in Nancy11+
- 9:50 AM Changeset [6f4bae2f] by
- NANCY: Fix hover cursor value checked for puzzles in Nancy10+
- 9:50 AM Changeset [75c43fb0] by
- DEVTOOLS: Remove static data for Nancy12+ games and regen nancy.dat …
- 9:50 AM Changeset [40bb2c20] by
- NANCY: Handle event flags and drop hardcoded data for Nancy12+ games …
- 9:50 AM Changeset [aa33763e] by
- NANCY: Revert autotext lookup for sound names This reverts commit …
- 9:50 AM Changeset [2f8d2112] by
- NANCY: Fix the hover cursor in the Nancy10+ inventory popup
- 9:50 AM Changeset [67e94fbb] by
- NANCY: Add an enum and unify states in the Nancy10+ popups
- 9:50 AM Changeset [d7154472] by
- NANCY: More comments cleanup
- 9:50 AM Changeset [a5837259] by
- NANCY: Proper implementation of the textbox used in Nancy10+ Now, the …
- 9:50 AM Changeset [a8494462] by
- NANCY: Clean up comments
- 5:22 AM Changeset [fb1c2af1] by
- I18N: Update translation (Catalan) Currently translated at 88.3% …
- 3:48 AM Ticket #16884 (BAGEL: HODJNPODJ: Th Gesng Gme category artwork is erased before ...) created by
- ### Game Hodj 'n' Podj, Windows/English ### Environment ScummVM …
- 3:38 AM Ticket #16883 (BAGEL: HODJNPODJ: Th Gesng Gme checkboxes appear checked but save as ...) created by
- ### ScummVM version: 2026.3.0 on macOS 26.4.1 Apple Silicon (M4) In …
Jun 26, 2026:
- 8:43 PM Changeset [815ab673] by
- MADS: FOREST: Fix crash exiting journal
- 8:43 PM Changeset [ef2c7497] by
- MADS: FOREST: Fixes, clarification, cleanup of opening/closing …
- 8:43 PM Changeset [8c9f4873] by
- MADS: FOREST: Setting multiple inter flags to be proper bool types
- 8:43 PM Changeset [2676b1e7] by
- MADS: FOREST: Implement clear_selected_item
- 8:43 PM Changeset [fdfb4735] by
- MADS: FOREST: Fix crash opening backpack
- 6:52 PM Changeset [62ba4b11] by
- AUDIO: implemented sound data continuation block (block 2) in VOC
- 6:37 PM Changeset [e502b122] by
- EEM: fixed regression in EEM2 DOS intro
- 6:37 PM Changeset [4db53b24] by
- EEM: refactored coordinate handling
- 6:37 PM Changeset [2e596e7a] by
- EEM: refactored map related code into several functions
- 6:37 PM Changeset [4762d345] by
- EEM: refactored ui.cpp into two files
- 6:37 PM Changeset [4ec3f34a] by
- EEM: implemented approach screens in EEM2 Mac
- 6:37 PM Changeset [ee8eee58] by
- EEM: improved setup screen in EEM2 Mac
- 6:37 PM Changeset [d0ed0e98] by
- EEM: proper selection of clues in EEM2 Mac
- 5:22 PM Changeset [f48bcfdd] by
- I18N: Update translation (Hindi) Currently translated at 13.5% (440 …
- 1:22 PM Ticket #16882 (MD5: totaleclipse2: CPC disk version not recognized) created by
- Tried to add the game Total Eclipse 2: The Sphinx Jinx [btw. could not …
- 9:56 AM Changeset [b9d6b9c] by
- GUI: JANITORIAL: fix unused variable warnings
- 9:39 AM Changeset [ffb69ca2] by
- VIDEO: FOURXM: remove unused _version field
- 6:34 AM Changeset [6270c49d] by
- COMMON: Fix typo in comment
Jun 25, 2026:
- 8:01 PM Changeset [ca702b09] by
- JANITORIAL: Fix indentation
- 8:01 PM Changeset [97029b4b] by
- DIRECTOR: Better debug messages for unhandled MCI commands
- 5:39 PM Changeset [72decc28] by
- ALCACHOFA: V2: Improve animation path fallbacks
- 5:39 PM Changeset [1217dd69] by
- ALCACHOFA: V2: Enable texture filtering
- 5:39 PM Changeset [d9b408ae] by
- ALCACHOFA: CORVINO: Fix telephone conversation in PRIMER_PLANO_TELEFONO
- 5:39 PM Changeset [367b10ae] by
- ALCACHOFA: V2: Add kernel task WaitForMouseClick
- 5:39 PM Changeset [0ccd1148] by
- ALCACHOFA: V2: Enable KillProcesses kernel task
- 5:39 PM Changeset [e3de8c5] by
- ALCACHOFA: V2: Fix camera jitter when clicking during walking
- 5:39 PM Changeset [b2fa206e] by
- ALCACHOFA: CORVINO: Fix script edge-cases 1. An invalid door target …
- 5:39 PM Changeset [f5dcfd6] by
- ALCACHOFA: CORVINO: Fix camera follow after scripted room change More …
- 5:39 PM Changeset [d2af44ad] by
- ALCACHOFA: V2: Fix cam lerp to stationary characters
- 5:39 PM Changeset [4bd9f74c] by
- ALCACHOFA: Shortcut empty object queries in scripts
- 5:39 PM Changeset [88a2c567] by
- ALCACHOFA: V2: Fix room bounds with non-standard background scale …
- 2:17 PM Changeset [1b427b3f] by
- SCUMM: RA1: correctly decode pixels on the X axis in …
- 1:31 PM Changeset [a256dffb] by
- SCUMM: RA1: fixed music cut in L2
- 1:04 PM Changeset [db7e4b0b] by
- SCUMM: RA2: fixed aiming animation in L2 for high resolution mode
- 12:54 PM Changeset [30717e26] by
- EEM: voiceover support for EEM2 Mac
- 12:54 PM Changeset [f25af05] by
- EEM: correctly place hotspots in EEM2 Mac
- 12:54 PM Changeset [5a77120d] by
- EEM: better palette cycling in map of EEM2 Mac
- 11:41 AM Changeset [f79484a7] by
- MADS: FOREST: Improve kernel_flip_hotspot calls to use words enum
- 11:41 AM Changeset [35443dc8] by
- MADS: FOREST: Fixes for entering room 203
- 11:41 AM Changeset [5415a3fb] by
- MADS: FOREST: Fix global midi names array
- 11:41 AM Changeset [64efde51] by
- MADS: FOREST: Clarify player.commands_allowed with true/false
- 11:41 AM Changeset [a8925fad] by
- MADS: FOREST: Added sticks and elm leaves to inventory list
- 10:55 AM Changeset [17fd586f] by
- EEM: render text in EEM2 Mac
- 10:55 AM Changeset [b36e3a1e] by
- EEM: start rendering case introduction in EEM2 Mac
- 10:55 AM Changeset [e3047778] by
- EEM: fixed parner selection in EEM2 Mac
- 10:55 AM Changeset [178a9f45] by
- EEM: added missing intro playback animation in EEM2 Mac
- 10:55 AM Changeset [a678ff59] by
- EEM: intro animation in EEM2 Mac
- 10:55 AM Changeset [ead8c999] by
- EEM: first step to support EEM2 Mac
- 10:19 AM Changeset [046fafc1] by
- MADS: FOREST: Add support for second distinct digi format
- 10:19 AM Changeset [5f6d5e84] by
- MADS: FOREST: Add pebble to inventory list
- 10:19 AM Changeset [158be46] by
- MADS: FOREST: Clarify param 2 of inter_move_object calls
- 10:19 AM Changeset [3f14bd58] by
- MADS: FOREST: Inventory cleanup
- 10:19 AM Changeset [ce0a3a33] by
- MADS: FOREST: Add complete words list, remap player_parse calls to use it
- 10:19 AM Changeset [50a9796e] by
- MADS: FOREST: Identifying characters in room 101
- 10:19 AM Changeset [3d584138] by
- MADS: FOREST: Identified inventory items in room 101
- 12:57 AM Changeset [38464880] by
- NANCY: Initial handling of event flag names in Nancy12 - Event flag …
- 12:57 AM Changeset [4904efac] by
- NANCY: More work on the Nancy12 AR types
- 12:57 AM Changeset [82d788a7] by
- NANCY: Handle new signature of AVF videos for Nancy12
- 12:57 AM Changeset [2594f935] by
- NANCY: Handle new signature of conversation XSheets in Nancy12
- 12:57 AM Changeset [16b1f97f] by
- NANCY: Implement processors for the Nancy12 EVNT and UIRC boot chunks
- 12:57 AM Changeset [e7fce213] by
- NANCY: Map the AR records of Nancy12 This allows us to start a new …
Jun 24, 2026:
- 7:58 PM Changeset [febc1c1e] by
- EEM: better hash matching for EEM1 Mac
- 6:12 PM Changeset [4dab1164] by
- EEM: fixed colors for some screens in EEM1 Mac
- 6:12 PM Changeset [d79a68bc] by
- EEM: better fit for text ballons on EEM1 Mac
- 6:12 PM Changeset [2c4a794b] by
- EEM: improve intro in the EEM1 Mac
- 6:12 PM Changeset [c94ba2a0] by
- EEM: corrected decoding of some images from the EEM1 Mac
- 12:58 PM Changeset [556feeb0] by
- NEWS: Update German NEWS file
- 12:13 PM Changeset [d3ddaec0] by
- EEM: allow to play the Mac release from the installer
- 12:13 PM Changeset [d54c958d] by
- FREESCAPE: improved culling support in Total Eclipse and Castle Master
- 12:13 PM Changeset [015a24a1] by
- FREESCAPE: improved culling support in Driller
- 12:13 PM Changeset [cf378b61] by
- FREESCAPE: improved OPL music rendition for Driller
- 11:21 AM Changeset [7e6f2354] by
- MADS: FOREST: Change walker_visible assignments to true/false
- 11:21 AM Changeset [143808f] by
- MADS: FOREST: Replace kernel_save_game calls with engine autosaves
- 11:21 AM Changeset [af1554b9] by
- MADS: FOREST: Add missing flags array to savegames
- 11:10 AM Ticket #16881 (Noctropolis goes to console claiming a file is missing when trying to ...) closed by
- fixed: Fixed in 19401d0427f, forgot to mention in the commit message.
- 11:10 AM Changeset [19401d04] by
- ACCESS: Fix path for original Noctropolis comic data The COMDATA …
- 10:59 AM Changeset [dbc11544] by
- I18N: Update translation files Updated by "Update PO files to match …
- 10:59 AM Changeset [59dc0210] by
- I18N: Update translations templates
- 10:59 AM Changeset [bea7bf43] by
- SCI: Add detection for the Hebrew fanmade translation of KQ1-SCI>
- 10:53 AM Ticket #16881 (Noctropolis goes to console claiming a file is missing when trying to ...) created by
- After following the instructions in your Wiki and copying the required …
- 10:49 AM Ticket #16880 (ACCESS: Noctropolis won't play General MIDI music, only MT-32) created by
- When playing Noctropolis, MT-32 must be selected to get MIDI; but the …
- 10:01 AM Ticket #16879 (WME: WayOfLove: Unsupported file crash near the end of the game) created by
- When loading the last act, the game crashes attempting to load an …
- 9:31 AM Ticket #16878 (WME: SotV2: Audio analysis puzzle not working, game not completable) created by
- At one point in the game, you need to analyze an audio file to figure …
- 3:33 AM Changeset [9cb80dc4] by
- MADS: DRAGONSPHERE: Fix button text in difficulty selection dialog …
- 1:24 AM Changeset [99be9e62] by
- NANCY: Implement the Nancy11 timer functionality
- 12:23 AM Changeset [378bdab8] by
- NANCY: Clean up handling of the player scrolling flag for Nancy11+ …
Jun 23, 2026:
- 11:22 PM Changeset [a8123d66] by
- I18N: Update translation (Catalan) Currently translated at 87.3% …
- 9:56 PM Ticket #16877 (Unknown game variant for director) created by
- The game in 'New folder\' seems to be an unknown game variant. Please …
- 9:48 PM Changeset [cdfff03e] by
- NEWS: Added GLK and Freescape news, forgotten in 2026.3.0. Courtesy of ShM
- 9:46 PM Changeset [f99de04b] by
- NANCY: Implement the AutotextTextBoxWrite AR for Nancy11
- 9:15 PM Changeset [0c7e60ba] by
- FREESCAPE: improved fidelity of sound playback in some corner cases
- 7:52 PM Changeset [c0ecf7cc] by
- FREESCAPE: fix infinite loop in DOS/ZX sound handling
- 7:52 PM Changeset [267abe0a] by
- FREESCAPE: make sound timing more accurate in DOS sounds
- 7:52 PM Changeset [904afc0b] by
- EEM: clue resolution in EEM1 Mac
- 7:52 PM Changeset [7c2094af] by
- EEM: correct TRAVIS rendering for EEM1 Mac
- 6:30 PM Changeset [c678fd90] by
- I18N: Update translation files Updated by "Update PO files to match …
- 6:29 PM Changeset [2cc885a] by
- I18N: Update translations templates
- 6:29 PM Changeset [2e0b5c3b] by
- BLADERUNNER: Use RGBA5551 for the screen on the 3DS
- 6:29 PM Changeset [5f6a3969] by
- BLADERUNNER: Convert VQA codebooks ahead of time
- 6:29 PM Changeset [4fce5934] by
- BLADERUNNER: Convert the ESPER photos immediately after loading
- 6:29 PM Changeset [e4eaf7f] by
- BLADERUNNER: Simplify pixel format handling
- 5:42 PM Changeset [80c4eb59] by
- NANCY: Implement Nancy11+ ARs StartPlayerScrolling, …
- 5:42 PM Changeset [47f3113e] by
- NANCY: Implement the Update3DSound AR for Nancy11+
- 5:42 PM Changeset [7868ab7f] by
- NANCY: Implement RandomizeEventFlags AR for Nancy11+
- 2:17 PM Changeset [b67706bd] by
- I18N: Update translation files Updated by "Update PO files to match …
- 2:17 PM Changeset [cb9df660] by
- I18N: Update translations templates
- 2:17 PM Changeset [3bb244c6] by
- FREESCAPE: Change the C64 sound classes to inherit from the Sound class
- 2:17 PM Changeset [c25163dc] by
- FREESCAPE: Move Amiga sound code into a separate class
- 2:17 PM Changeset [a3b5da48] by
- FREESCAPE: Use an enum to specify the sound type
- 2:17 PM Changeset [f1cc3ba9] by
- FREESCAPE: Move PC Speaker sound code into separate classes
- 2:17 PM Changeset [a1c7622f] by
- FREESCAPE: Move digital sound code into separate classes
- 2:17 PM Changeset [307c8b6e] by
- FREESCAPE: Move CPC sound code into a separate class
- 2:17 PM Changeset [1a204a9e] by
- FREESCAPE: Add base class for sound implementations
- 1:47 PM Changeset [d9a29123] by
- EEM: implemented intro from EEM1 Mac
- 1:47 PM Changeset [c17db422] by
- EEM: improved playback of music from EEM1 Mac
- 1:47 PM Changeset [c2f7d05] by
- EEM: correctly load animations from EEM1 Mac
- 1:47 PM Changeset [7bf463b4] by
- EEM: load all the cases from EEM1 Mac
- 1:47 PM Changeset [5b53d52b] by
- EEM: correctly parse hotspots in EEM1 Mac
- 1:47 PM Changeset [de9f508c] by
- EEM: practice mystery starts to work in EEM1 Mac
- 1:47 PM Changeset [95e34f0a] by
- EEM: start loading the practice mystery in EEM1 Mac
- 1:47 PM Changeset [2685dc2d] by
- EEM: sound support for EEM1 Mac
- 1:47 PM Changeset [7b230f43] by
- EEM: font support for EEM1 Mac
- 1:47 PM Changeset [964ffc5b] by
- EEM: initial code for supporting EEM1 Mac release
- 1:47 PM Changeset [35cc52ad] by
- EEM: added support for EEM1 DOS demo
- 12:52 PM Changeset [a1287c4] by
- PS3: Update readme
- 12:21 PM Changeset [1d9c8093] by
- JANITORIAL: DIRECTOR: Drop unintended Windows .lnk file
- 12:17 PM Changeset [a6f41478] by
- NEWS: Update German NEWS file
- 12:17 PM Changeset [7be13938] by
- NEWS: Reorder Engines and Ports to match previous releases
- 11:55 AM Changeset [697dd6a7] by
- MADS: FOREST: Fixes for inventory display
- 11:28 AM Changeset [b11fe47] by
- MADS: FOREST: Implementing display_inventory
- 11:28 AM Changeset [c843367b] by
- MADS: FOREST: Fix GMM save/load can save currently
- 11:28 AM Changeset [e767e3db] by
- MADS: FOREST: Switch digi to speech sound type
- 9:42 AM Changeset [31ee298a] by
- AUDIO: Don't clamp muted channels
- 7:05 AM Changeset [4123a7ef] by
- MADS: FOREST: Fix ADPCM type for digital playback
- 6:46 AM Changeset [b33af842] by
- MADS: FOREST: Clicking on door icon opens game menu
- 6:26 AM Changeset [512b2c92] by
- MADS: FOREST: Implementing game dialogs
- 4:00 AM Changeset [f7283b94] by
- MADS: FOREST: Hotspot text is not supported in this game …
- 4:00 AM Changeset [cf860e45] by
- MADS: FOREST: Fix crash opening journal
Note:
See TracTimeline
for information about the timeline view.
