Timeline



Jun 1, 2026:

11:18 PM Ticket #16792 (NANCY: Feeding Frenzy cursor) closed by Filippos Karapetis <bluegr@…>
fixed: In d68decbb: […]
11:18 PM Changeset [1fd05cea] by Filippos Karapetis <bluegr@…>
NANCY: More work on cellphone search link records for Nancy10+
11:18 PM Changeset [24dda66e] by Filippos Karapetis <bluegr@…>
NANCY: Disable global font kerning, as the engine has its own kerning
11:18 PM Changeset [10d1caf9] by Filippos Karapetis <bluegr@…>
NANCY: Fix item cursor when hovering over some hotspots in Nancy10+ …
11:18 PM Changeset [d68decbb] by Filippos Karapetis <bluegr@…>
NANCY: Add workaround for hotspots in the Feeding Frenzy game in …
11:18 PM Changeset [2a05646] by Filippos Karapetis <bluegr@…>
NANCY: More work on the Nancy10+ taskbar buttons - Buttons are now …
9:39 PM Changeset [c6499005] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
9:39 PM Changeset [a5ee7105] by Weblate <noreply@…>
I18N: Update translations templates
9:38 PM Changeset [ec9b91d1] by neuromancer
SCUMM: RA1: option to play all the levels
9:38 PM Changeset [361a7b6f] by neuromancer
SCUMM: RA2: show virtual keyboard when entering text
7:59 PM Changeset [374d6ca7] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
7:59 PM Changeset [9bb4d8a0] by Weblate <noreply@…>
I18N: Update translations templates
7:58 PM Changeset [90490c27] by neuromancer
SCUMM: RA1: improve menu navigation using gamepad
7:58 PM Changeset [4dd584d8] by neuromancer
SCUMM: RA: make sure music is not interrupted
7:58 PM Changeset [5b40d53e] by neuromancer
SCUMM: RA2: fixed a bug in the duplicate/delete pilot code
7:58 PM Changeset [bf3a892f] by neuromancer
SCUMM: RA2: improved input handling
6:22 PM Changeset [bf976b80] by Purple T <ZEONK@…>
I18N: Update translation (French) Currently translated at 99.9% (3202 …
6:06 PM Changeset [bbc58f2b] by moralrecordings
DIRECTOR: Comment out crash-inducing movie export debug code
6:06 PM Changeset [ff813b5] by moralrecordings
DIRECTOR: Clear window modal flag in destructor Fixes option screen …
6:06 PM Changeset [9c211c8f] by moralrecordings
DIRECTOR: Improve accuracy of b_dontPassEvent When fetching system …
6:06 PM Changeset [5085f88e] by moralrecordings
DIRECTOR: Add guardrail to Symbol::operator==
6:06 PM Changeset [53ac0b7f] by moralrecordings
DIRECTOR: Add Xtra + quirks for Pink Gear Collection
6:06 PM Changeset [298b520c] by moralrecordings
DIRECTOR: Manage all Archive lifetimes with SharePtr For various …
6:06 PM Changeset [37fb0a27] by moralrecordings
DIRECTOR: Add array guardrails in Movie::loadFileInfo
6:06 PM Changeset [682cd5f1] by moralrecordings
DIRECTOR: Fix invalid pointer in TextCastMember::writeSTXTResource
6:06 PM Changeset [0da70bcd] by moralrecordings
DIRECTOR: Draw directToStage video in trails mode Fixes rendering of …
4:27 PM Changeset [0a62c03c] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
4:27 PM Changeset [c03bb4f7] by Weblate <noreply@…>
I18N: Update translations templates
4:26 PM Changeset [56763c32] by neuromancer
SCUMM: RA2: allow gamepad navigation
3:57 PM Changeset [2f5bbc4c] by Mohit Bankar <mohitbankar1212@…>
DM: Fix out-of-bounds map data access. PVS-Studio V781 Move the map …
3:57 PM Changeset [e59edaa2] by Mohit Bankar <mohitbankar1212@…>
DM: Fix out-of-bounds pointer arithmetic. PVS-Studio V557 Use …
3:57 PM Changeset [22841aa2] by Mohit Bankar <mohitbankar1212@…>
DM: Correct sign mismatch using explicit cast. PVS-Studio V1112
3:57 PM Changeset [3f611279] by Mohit Bankar <mohitbankar1212@…>
DM: Fix out-of-bounds read. PVS-Studio V781 Move coordinates bounds …
3:57 PM Changeset [dc8e5ad3] by Mohit Bankar <mohitbankar1212@…>
DM: Correct evaluation order for footprint scent checks. PVS-Studio …
3:57 PM Changeset [7238392c] by Mohit Bankar <mohitbankar1212@…>
DM: Fix crash by correcting the order of values in CLIP
3:57 PM Changeset [6aeb6b5b] by Mohit Bankar <mohitbankar1212@…>
DM: Fix debugger crash on wrong spelling in 'gimme' command
3:57 PM Changeset [182c24df] by Mohit Bankar <mohitbankar1212@…>
DM: Correct bitfield masks and sensor data setter Fix Sensor::setData …
3:57 PM Changeset [1f57def6] by Mohit Bankar <mohitbankar1212@…>
DM: Fix null pointer dereference when rendering creature groups
3:57 PM Changeset [92a8dc48] by Mohit Bankar <mohitbankar1212@…>
DM: Fix stairs transition crash in Hall of Champions Make …
3:57 PM Changeset [7bce6e9e] by Mohit Bankar <mohitbankar1212@…>
DM: Fix in-game save loading failing on first attempt Set _gameMode …
3:57 PM Changeset [d18af2b2] by Mohit Bankar <mohitbankar1212@…>
DM: Implement EventManager::highlightScreenBox() This enablers move …
3:57 PM Changeset [72b3ad70] by Mohit Bankar <mohitbankar1212@…>
DM: Fix crash on save dialog selection highlight Correct the order of …
3:57 PM Changeset [8f552fa4] by Mohit Bankar <mohitbankar1212@…>
DM: Fix floor sensors failing to open closed door in Hall of Champions …
2:35 PM Changeset [7c3ffa51] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
2:35 PM Changeset [660e5010] by Weblate <noreply@…>
I18N: Update translations templates
2:34 PM Changeset [793b1254] by neuromancer
SCUMM: RA2: make sure input starts centered
2:26 PM Changeset [0025c4e1] by neuromancer
SCUMM: RA2: match the joytick/gamepad input speed
2:13 PM Changeset [ec305dee] by neuromancer
SCUMM: RA2: improved gamepad support
1:46 PM Ticket #16838 (Nancy Drew: Treasure In A Royal Tower - Tile Puzzle Displays Same ...) closed by bluegr
12:36 PM Changeset [790e05d8] by neuromancer
SCUMM: RA2: fixed invalid palette handling in L2
11:46 AM Changeset [06333e5f] by neuromancer
SCUMM: RA1: make it touchpad friendly
11:15 AM Changeset [c4980b5f] by neuromancer
SCUMM: RA2: honor subtitles config
11:15 AM Changeset [3143a91c] by neuromancer
SCUMM: RA1: honor subtitles config
11:15 AM Changeset [fd84ee8a] by neuromancer
SCUMM: RA1: allow mouse navigation in menus
9:57 AM Ticket #16839 (SCUMM/HE: PUTTRACE: Unable to save game on German version) created by asdfjkl
Scummvm version: 2026.2.0 (Mar 28 2026, 10:10:59). Bug details: Start …
9:39 AM Changeset [ae8c870d] by mduggan
ACCESS: Fix sfx number for comic viewer Don't overwrite active room …
9:35 AM Changeset [e0b2dabb] by Purple T <ZEONK@…>
I18N: Update translation (French) Currently translated at 100.0% …
9:35 AM Changeset [5a1c3ff3] by IlDucci
I18N: Update translation (Spanish) Currently translated at 100.0% …
7:43 AM Changeset [e44a371e] by neuromancer
SCUMM: RA: removed some redundant/useless debug statement
7:31 AM Changeset [912e8b3b] by neuromancer
SCUMM: RA: improve debug statements with class/function names
7:02 AM Changeset [a36e9516] by neuromancer
SCUMM: RA1: use DEBUG_INSANE for debug statements
6:41 AM Changeset [f046a35f] by neuromancer
SCUMM: RA2: removed expensive non-zero pixel counter used for debug
6:39 AM Changeset [bc9e0747] by neuromancer
SCUMM: RA2: clean-up of debug statements
6:35 AM Changeset [892b4a95] by neuromancer
SCUMM: RA1: clean-up of debug statements
5:11 AM Ticket #16838 (Nancy Drew: Treasure In A Royal Tower - Tile Puzzle Displays Same ...) created by lainey-loo
Hey There! Whilst playing through "Nancy Drew: Treasure In A Royal …

May 31, 2026:

10:58 PM Changeset [9e002020] by dreammaster
MADS: FOREST: Shifting Forest-specific extras/variables into Forest …
10:58 PM Changeset [663730f3] by dreammaster
MADS: DRAGONSPHERE: pal_allocate difference fixed that was causing …
8:22 PM Ticket #16837 (SCI: RAMA: Floating number and audio hiccup) created by Agent-G245
Hello. I was streaming Rama and noticed a few glitches …
6:02 PM Changeset [da016d37] by neuromancer
COLONY: use the portable glDepthRangef instead of glDepthRange
3:10 PM Changeset [92e7c6f3] by neuromancer
SCUMM: RA: fixed missing SMUSH player header guards will break some builds
3:02 PM Changeset [fe6728af] by neuromancer
FREESCAPE: added adlib rendition music to driller (DOS)
2:11 PM Changeset [e262355d] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
2:10 PM Changeset [99d63ef3] by Weblate <noreply@…>
I18N: Update translations templates
2:10 PM Changeset [9e6422b2] by neuromancer
SCUMM: RA2: Avoid direct OSystem mouse call
2:10 PM Changeset [dee67a53] by neuromancer
SCUMM: RA1: Add basic save/load support
2:10 PM Changeset [54fe61ff] by neuromancer
SCUMM: RA1: Render number of pilots left correctly
2:10 PM Changeset [915b9dab] by neuromancer
SCUMM: RA1: Refactor handleGameOpcode
2:10 PM Changeset [088825f2] by neuromancer
SCUMM: RA1: Extract common iterator code
2:10 PM Changeset [9abca577] by neuromancer
SCUMM: RA: Extract common audio helpers
2:10 PM Changeset [3fc5813a] by neuromancer
SCUMM: RA1: Refactor menu handling and rendering
2:10 PM Changeset [1c4b9008] by neuromancer
SCUMM: RA1: Split playInteractiveVideo
2:10 PM Changeset [0e4cfe0e] by neuromancer
SCUMM: RA1: Split handleFrame
2:10 PM Changeset [625f0e93] by neuromancer
SCUMM: RA1: Extract codecs
2:10 PM Changeset [aacaf1cd] by neuromancer
SCUMM: RA1: Deduplicate runLevel handlers
2:10 PM Changeset [10feabc9] by neuromancer
SCUMM: RA1: Refine navigation in level 7
2:10 PM Changeset [aa24c708] by neuromancer
SCUMM: RA1: Allow navigation in level 7
2:10 PM Changeset [8565fdbd] by neuromancer
SCUMM: RA1: Seed random path selection deterministically
2:10 PM Changeset [ec4cff3a] by neuromancer
SCUMM: RA1: Fix level 9 on-foot targeting
2:10 PM Changeset [24f60c96] by neuromancer
SCUMM: RA1: Improve torpedo mode rendering
2:10 PM Changeset [298177ad] by neuromancer
SCUMM: RA1: Render HUD only during active gameplay
2:10 PM Changeset [571e6bbc] by neuromancer
SCUMM: RA1: Improve level 13 controls
2:10 PM Changeset [e5324c60] by neuromancer
SCUMM: RA1: Correct level names and tuning selectors
2:10 PM Changeset [c29ef279] by neuromancer
SCUMM: RA1: Fix level 14 frame object state checks
2:10 PM Changeset [b55c73fe] by neuromancer
SCUMM: RA1: Avoid crash in handleGameAdjustCoords
2:10 PM Changeset [d9df04cc] by neuromancer
SCUMM: RA1: Add missing cutscenes
2:10 PM Changeset [7c868c84] by neuromancer
SCUMM: RA1: Implement password selection correctly
2:10 PM Changeset [e62919da] by neuromancer
SCUMM: RA1: Refactor laser rendering
2:10 PM Changeset [c47a0c95] by neuromancer
SCUMM: RA1: Improve HandleGameOp19 accuracy
2:10 PM Changeset [559b588e] by neuromancer
SCUMM: RA1: Implement missing chunks
2:10 PM Changeset [b96a9401] by neuromancer
SCUMM: RA1: Allow switching back to original input style
2:10 PM Changeset [d0cb0eea] by neuromancer
SCUMM: RA1: Improve menu code
2:10 PM Changeset [2b08e14c] by neuromancer
SCUMM: RA1: Add initial joystick support
2:10 PM Changeset [988fc5be] by neuromancer
SCUMM: RA1: Implement generic level summary and scoring
2:10 PM Changeset [6f800ee6] by neuromancer
SCUMM: RA1: Implement level 15 summary and scoring
2:10 PM Changeset [2efc01e6] by neuromancer
SCUMM: RA1: Implement level 14 splice
2:10 PM Changeset [e94cfd3f] by neuromancer
SCUMM: RA1: Implement level 11 hits overlay
2:10 PM Changeset [c079896a] by neuromancer
SCUMM: RA1: Implement level 14
2:10 PM Changeset [dfeb6008] by neuromancer
SCUMM: RA1: Implement level 12
2:10 PM Changeset [b31651a7] by neuromancer
SCUMM: RA1: Implement level 13
2:10 PM Changeset [03b63a2b] by neuromancer
SCUMM: RA1: Add missing damage sounds
2:10 PM Changeset [361d886a] by neuromancer
SCUMM: RA1: Implement damage in level 2
2:10 PM Changeset [b45fc280] by neuromancer
SCUMM: RA1: Allow destroying targets in level 1 part 2
2:10 PM Changeset [a264d292] by neuromancer
SCUMM: RA1: Implement movement and damage for level 1 part 2
2:10 PM Changeset [876fcfa1] by neuromancer
SCUMM: RA1: Avoid trapping ScummVM menu during gameplay
2:10 PM Changeset [357f9ca5] by neuromancer
SCUMM: RA1: Render SMUSH_CODEC_SKIP_RLE correctly
2:10 PM Changeset [47e86512] by neuromancer
SCUMM: RA1: Improve level 8 comments
2:10 PM Changeset [6e702031] by neuromancer
SCUMM: RA1: Trigger damage in level 8
2:10 PM Changeset [e11c594c] by neuromancer
SCUMM: RA1: Fix invisible cockpit in level 8 sections
2:10 PM Changeset [2771d282] by neuromancer
SCUMM: RA1: Improve level 8 UI rendering
2:09 PM Changeset [d027a41] by neuromancer
SCUMM: RA2: Render full shooting rays
2:09 PM Changeset [1da3f8d5] by neuromancer
SCUMM: RA2: Use original cursor instead of generic one
2:09 PM Changeset [d90e9a15] by neuromancer
SCUMM: RA2: Split handler 7 code
2:09 PM Changeset [79342da6] by neuromancer
SCUMM: RA2: Split post-render handling
2:09 PM Changeset [9092da7f] by neuromancer
SCUMM: RA2: Split opcode 8 handling
2:09 PM Changeset [6eab30fe] by neuromancer
SCUMM: RA2: Split opcode 6 IACT handling
2:09 PM Changeset [4879d743] by neuromancer
SCUMM: RA2: Refactor wave handling
2:09 PM Changeset [ae5c073d] by neuromancer
SCUMM: RA2: Deduplicate runlevel helpers
2:09 PM Changeset [c6e25725] by neuromancer
SCUMM: RA2: Remove remaining gotos
2:09 PM Changeset [de00bf9d] by neuromancer
SCUMM: RA2: Refactor explosion rendering
2:09 PM Changeset [6fae78c4] by neuromancer
SCUMM: RA2: Use calculateAccuracy in runlevels
2:09 PM Changeset [14f6c845] by neuromancer
SCUMM: RA2: Use playLevelSegment in runlevels
2:09 PM Changeset [4ab5b295] by neuromancer
SCUMM: RA2: Remove remaining dead code
2:09 PM Changeset [0bf05422] by neuromancer
SCUMM: RA2: Remove unused code and old TODOs
2:09 PM Changeset [3881b43] by neuromancer
SCUMM: RA: Pass data size to line update decoder
2:09 PM Changeset [b1fe2f8f] by neuromancer
SCUMM: RA2: Refactor level 2 background loading
2:09 PM Changeset [55688089] by neuromancer
SCUMM: RA2: Harden embedded SAN loading
2:09 PM Changeset [695edd8a] by neuromancer
SCUMM: RA2: Refactor embedded frame region blitting
2:09 PM Changeset [8b11f84c] by neuromancer
SCUMM: RA2: Add missing header
2:09 PM Changeset [e4ee27d] by neuromancer
SCUMM: RA2: Remove codec duplication
2:09 PM Changeset [2e39caff] by neuromancer
SCUMM: Remove extra blank lines from NutRenderer
2:09 PM Changeset [865d55c5] by neuromancer
SCUMM: RA2: Remove goto and redundant seek
2:09 PM Changeset [804223f4] by neuromancer
SCUMM: RA2: Clean up codec 45 debug statements
2:09 PM Changeset [5a642073] by neuromancer
SCUMM: RA2: Make codec 45 line-size and probe fields signed
2:09 PM Changeset [96ad3cc3] by neuromancer
SCUMM: RA: Update hashes in scumm-md5.txt
2:09 PM Changeset [10d58652] by neuromancer
SCUMM: RA: Improve descriptions and error messages
2:09 PM Changeset [41a8508e] by neuromancer
SCUMM: RA: Clean up spacing and indentation
2:09 PM Changeset [8b81bcfb] by neuromancer
SCUMM: RA2: Fix mixed indentation
2:09 PM Changeset [f86c294c] by neuromancer
SCUMM: RA: Remove useless static qualifiers
2:09 PM Changeset [d208eb1f] by neuromancer
SCUMM: RA1: Fix RA1 block decoder edge cases
2:09 PM Changeset [dafba02a] by neuromancer
SCUMM: RA1: Fix regression in RA1 block decoder
2:09 PM Changeset [90cfb685] by neuromancer
SCUMM: RA: Move Rebel Assault code into rebel directories
2:09 PM Changeset [091dcd30] by neuromancer
SCUMM: RA: Reduce NutRenderer change impact
2:09 PM Changeset [58b9cc95] by neuromancer
SCUMM: RA: Reduce insane.h change impact
2:09 PM Changeset [3350b7b0] by neuromancer
SCUMM: RA2: Reduce StringResource change impact
2:09 PM Changeset [3dbe2d7e] by neuromancer
SCUMM: RA2: Remove redundant code
2:09 PM Changeset [31d2c9a5] by neuromancer
SCUMM: RA: Move specific class definitions out of smush_player.h
2:09 PM Changeset [f854095d] by neuromancer
SCUMM: RA: Move RA1 auxiliary decoders into RA player
2:09 PM Changeset [cbbdde48] by neuromancer
SCUMM: RA: Move RA1 codec 1 decoder into RA player
2:09 PM Changeset [f3e88ea7] by neuromancer
SCUMM: RA: Move text and GOST handlers into RA SMUSH players
2:09 PM Changeset [90cab45d] by neuromancer
SCUMM: RA: Move RA1 SMUSH frame handling into RA player
2:09 PM Changeset [00f9be1] by neuromancer
SCUMM: RA: Move Rebel Assault SMUSH logic into RA players
2:09 PM Changeset [cea798d8] by neuromancer
SCUMM: RA2: Move main loop out of scumm.cpp
2:09 PM Changeset [d0f4a422] by neuromancer
SCUMM: RA1: Fix level 7 video transition
2:09 PM Changeset [c33d5d1c] by neuromancer
SCUMM: RA1: Fix level 8 armor targets
2:09 PM Changeset [03a3e02a] by neuromancer
SCUMM: RA1: Add skip-RLE line update decoder
2:09 PM Changeset [22518d3] by neuromancer
SCUMM: RA1: Improve difficulty and energy checks
2:09 PM Changeset [b3a580ac] by neuromancer
SCUMM: RA1: Remove level 4 workaround
2:09 PM Changeset [aaa9ef17] by neuromancer
SCUMM: RA1: Fix level 4 progression
2:09 PM Changeset [35220322] by neuromancer
SCUMM: RA1: Improve collisions
2:09 PM Changeset [32618187] by neuromancer
SCUMM: RA1: Implement level 5
2:09 PM Changeset [ad7549ed] by neuromancer
SCUMM: RA1: Improve Escape key handling
2:09 PM Changeset [51052ab] by neuromancer
SCUMM: RA1: Improve torpedo handling
2:09 PM Changeset [a8581ef1] by neuromancer
SCUMM: RA: Add basic joystick support
2:09 PM Changeset [730896f1] by neuromancer
SCUMM: RA1: Add missing globals
2:09 PM Changeset [3ec6f05b] by neuromancer
SCUMM: RA1: Add level 11 through 15 handlers
2:09 PM Changeset [403d9675] by neuromancer
SCUMM: RA1: Complete menu handling
2:09 PM Changeset [4dcc5d8d] by neuromancer
SCUMM: RA1: Improve walker level rendering
2:09 PM Changeset [0235c711] by neuromancer
SCUMM: RA1: Improve on-foot level rendering
2:09 PM Changeset [595f2a1f] by neuromancer
SCUMM: RA1: Improve level 9 rendering
2:09 PM Changeset [cf25b976] by neuromancer
SCUMM: RA1: Improve level selection menu navigation
2:09 PM Changeset [0d84e60b] by neuromancer
SCUMM: RA1: Add chapter names in intro
2:09 PM Changeset [26edb603] by neuromancer
SCUMM: RA1: Use named parameters
2:09 PM Changeset [53bc68ed] by neuromancer
SCUMM: RA1: Add missing sound effects
2:09 PM Changeset [a6ab490d] by neuromancer
SCUMM: RA1: Add additional level implementations
2:09 PM Changeset [2a7ffb41] by neuromancer
SCUMM: RA1: Trigger death video immediately
2:09 PM Changeset [ce45d205] by neuromancer
SCUMM: RA1: Refine mouse and frame opcode state
2:09 PM Changeset [ad171303] by neuromancer
SCUMM: RA1: Enable controls in level 3
2:09 PM Changeset [2a4d224] by neuromancer
SCUMM: RA1: Render HUD plate opaquely
2:09 PM Changeset [560d6f9c] by neuromancer
SCUMM: RA1: Center interactive FTCH placement
2:09 PM Changeset [c5b5b86f] by neuromancer
SCUMM: RA1: Add level 7 through 10 handlers
2:09 PM Changeset [cecedef4] by neuromancer
SCUMM: RA1: Apply overlay Y offsets
2:09 PM Changeset [851bb8fc] by neuromancer
SCUMM: RA1: Add hitboxes
2:09 PM Changeset [4ceacc55] by neuromancer
SCUMM: RA1: Track frame object hit state
2:09 PM Changeset [26a309a3] by neuromancer
SCUMM: RA1: Add projection table for gameplay points
2:09 PM Changeset [133d39ac] by neuromancer
SCUMM: RA: Add additional level handlers
2:09 PM Changeset [a17bfbcf] by neuromancer
SCUMM: RA1: Refactor SMUSH integration
2:09 PM Changeset [a5dd3006] by neuromancer
SCUMM: RA1: Improve level 2 perspective and movement
2:09 PM Changeset [fe865836] by neuromancer
SCUMM: RA1: Refine level 1 second phase
2:09 PM Changeset [151bad12] by neuromancer
SCUMM: RA1: Fix level 1 second phase
2:09 PM Changeset [08430ff3] by neuromancer
SCUMM: RA1: Preserve left-path branching
2:09 PM Changeset [7cad2386] by neuromancer
SCUMM: RA1: Transform GAME zones with camera offsets
2:09 PM Changeset [360d4911] by neuromancer
SCUMM: RA1: Fix subtitle positioning
2:09 PM Changeset [da5c1e19] by neuromancer
SCUMM: RA1: Add subtitle fonts
2:09 PM Changeset [8434efb1] by neuromancer
SCUMM: RA1: Fix level 1 retry flow
2:09 PM Changeset [8210b3de] by neuromancer
SCUMM: RA1: Fix level 1 stage transition
2:09 PM Changeset [9a2fd5d3] by neuromancer
SCUMM: RA1: Fix UI rendering
2:09 PM Changeset [19140d2d] by neuromancer
SCUMM: RA1: Clear oversized frame buffers
2:09 PM Changeset [43a9aeb6] by neuromancer
SCUMM: RA1: Fix asteroid view offsets
2:09 PM Changeset [1f6fdf96] by neuromancer
SCUMM: RA1: Fix interactive video ghosting
2:09 PM Changeset [a854f3fd] by neuromancer
SCUMM: RA1: Fix level 1 targeting pipeline
2:09 PM Changeset [3e45c5db] by neuromancer
SCUMM: RA1: Render level 2 lasers
2:09 PM Changeset [0aa07397] by neuromancer
SCUMM: RA1: Add level selection and level 2 pointer handling
2:09 PM Changeset [f9aa62e2] by neuromancer
SCUMM: RA2: Parse level 2 video chunks correctly
2:09 PM Changeset [86c9b2d9] by neuromancer
SCUMM: RA: Split Rebel Assault engine files
2:09 PM Changeset [6e1e672f] by neuromancer
SCUMM: RA2: Improve pause menu layout
2:09 PM Changeset [1969645] by neuromancer
SCUMM: RA2: Add credits
2:09 PM Changeset [2d99feb5] by neuromancer
SCUMM: RA2: Add level execution helpers
2:09 PM Changeset [c3380541] by neuromancer
SCUMM: RA2: Capture mouse
2:09 PM Changeset [c0146e48] by neuromancer
SCUMM: RA1: Add level 2 and HUD features
2:09 PM Changeset [5a0f9d09] by neuromancer
SCUMM: RA1: Add branching
2:09 PM Changeset [eca6543] by neuromancer
SCUMM: RA1: Add options
2:09 PM Changeset [8074a8c4] by neuromancer
SCUMM: RA1: Refine level 1 flight handling
2:09 PM Changeset [01e04961] by neuromancer
SCUMM: RA1: Add right-path branching in level 1
2:09 PM Changeset [ecfc1eef] by neuromancer
SCUMM: RA1: Improve level 1 loop
2:09 PM Changeset [d1a0b4d9] by neuromancer
SCUMM: RA1: Add damage handling
2:09 PM Changeset [591fc69] by neuromancer
SCUMM: RA1: Add sound and subtitles
2:09 PM Changeset [50959ca0] by neuromancer
SCUMM: RA1: Improve video decoding
2:09 PM Changeset [7fee7db7] by neuromancer
SCUMM: RA1: Add menu
2:09 PM Changeset [3073b37e] by neuromancer
SCUMM: RA1: Improve UI
2:09 PM Changeset [c8264eba] by neuromancer
SCUMM: RA1: Play additional videos
2:09 PM Changeset [4c5eda6d] by neuromancer
SCUMM: RA1: Add basic damage handling
2:09 PM Changeset [4ed93841] by neuromancer
SCUMM: RA1: Improve controls
2:09 PM Changeset [73fbf2b8] by neuromancer
SCUMM: RA1: Add sound support
2:09 PM Changeset [3ac282b4] by neuromancer
SCUMM: RA1: Add mouse handling
2:09 PM Changeset [8917d7f0] by neuromancer
SCUMM: RA1: Add initial UI rendering code
2:09 PM Changeset [4c5afc12] by neuromancer
SCUMM: RA1: Extend initial proof of concept
2:09 PM Changeset [74da7770] by neuromancer
SCUMM: RA1: Add initial proof of concept
2:09 PM Changeset [523bd629] by neuromancer
SCUMM: RA2: Clean up variable names
2:09 PM Changeset [60c4652e] by neuromancer
SCUMM: RA2: Standardize IACT and runlevel comments
2:09 PM Changeset [c390c411] by neuromancer
SCUMM: RA2: Standardize menu and rendering comments
2:09 PM Changeset [0f3ad175] by neuromancer
SCUMM: RA2: Standardize declarations and comments
2:09 PM Changeset [632c63e1] by neuromancer
SCUMM: RA2: Add options menu
2:09 PM Changeset [b3a0be79] by neuromancer
SCUMM: RA2: Improve top pilots screen
2:09 PM Changeset [b8518e98] by neuromancer
SCUMM: RA2: Add top pilots screen
2:09 PM Changeset [25cb578e] by neuromancer
SCUMM: RA2: Remove remaining debug code
2:09 PM Changeset [8c4dfa64] by neuromancer
SCUMM: RA2: Remove debug code
2:09 PM Changeset [a988ea1a] by neuromancer
SCUMM: RA2: Improve collisions and shadow indicators
2:09 PM Changeset [8d927d53] by neuromancer
SCUMM: RA2: Fix clipped sprite decoding
2:09 PM Changeset [3653d583] by neuromancer
SCUMM: RA2: Fix score font rendering
2:09 PM Changeset [0aacf5d7] by neuromancer
SCUMM: RA2: Improve level selection
2:09 PM Changeset [a97db6f7] by neuromancer
SCUMM: RA2: Improve shot beam rendering
2:09 PM Changeset [589580d5] by neuromancer
SCUMM: RA2: Fix handler 25 ship rendering
2:09 PM Changeset [825c3c85] by neuromancer
SCUMM: RA2: Improve sound handling
2:09 PM Changeset [0ef613d4] by neuromancer
SCUMM: RA2: Update death handling and level progression
2:09 PM Changeset [f72c255c] by neuromancer
SCUMM: RA2: Fix crash in smushDecodeSkipRLE
2:09 PM Changeset [ce750db5] by neuromancer
SCUMM: RA2: Use a large enough bitmap
2:09 PM Changeset [972dba7] by neuromancer
SCUMM: RA2: Fix Escape key bug
2:09 PM Changeset [15c5136c] by neuromancer
SCUMM: RA2: Position ship sprites with viewport offsets
2:09 PM Changeset [fd61a9b4] by neuromancer
SCUMM: RA2: Guard background copies by buffer pitch
2:09 PM Changeset [7c74f5e1] by neuromancer
SCUMM: RA2: Refactor player shot rendering
2:09 PM Changeset [52fcf017] by neuromancer
SCUMM: RA2: Improve password handling
2:09 PM Changeset [528969fe] by neuromancer
SCUMM: RA2: Add basic unlocking and password handling
2:09 PM Changeset [da4840d6] by neuromancer
SCUMM: RA2: Refactor ship sprite rendering
2:09 PM Changeset [c4e1df0f] by neuromancer
SCUMM: RA2: Add intro level text overlay
2:09 PM Changeset [de4c041f] by neuromancer
SCUMM: RA2: Reset enemy state for level 2 waves
2:09 PM Changeset [a03ea477] by neuromancer
SCUMM: RA2: Improve game detection
2:09 PM Changeset [9506f4af] by neuromancer
SCUMM: RA2: Apply code conventions
2:09 PM Changeset [9f75d49f] by neuromancer
SCUMM: RA2: Tune difficulty parameters
2:09 PM Changeset [696c68cd] by neuromancer
SCUMM: RA2: Add pilot and difficulty menus
2:09 PM Changeset [38af869f] by neuromancer
SCUMM: RA2: Improve UI rendering
2:09 PM Changeset [3d79ed05] by neuromancer
SCUMM: RA2: Minimize impact outside the RA2 engine
2:09 PM Changeset [49e3be75] by neuromancer
SCUMM: RA2: Guard wave initialization in opcode 6
2:09 PM Changeset [8723af81] by neuromancer
SCUMM: RA2: Improve subtitles
2:09 PM Changeset [274be9ad] by neuromancer
SCUMM: RA2: Improve intro playback
2:09 PM Changeset [20b45a1c] by neuromancer
SCUMM: RA2: Split implementation into subsystem files
2:09 PM Changeset [c9a07cc6] by neuromancer
SCUMM: RA2: Clean up menu handling
2:09 PM Changeset [06cc4d01] by neuromancer
SCUMM: RA2: Improve menu video handling
2:09 PM Changeset [6da68ffd] by neuromancer
SCUMM: RA2: Implement additional level handlers
2:09 PM Changeset [6af2ff75] by neuromancer
SCUMM: RA2: Apply FOBJ offsets to enemy overlays
2:09 PM Changeset [899667bc] by neuromancer
SCUMM: RA2: Clear IACT bits for level 2 waves
2:09 PM Changeset [9130d5bd] by neuromancer
SCUMM: RA2: Fix SKIP and opcode 2 bit handling
2:09 PM Changeset [7ae1ddbd] by neuromancer
SCUMM: RA2: Reset handlers around level 2 cinematics
2:09 PM Changeset [713aa7bd] by neuromancer
SCUMM: RA2: Fix covered and uncovered phase cycling
2:09 PM Changeset [285f7ff2] by neuromancer
SCUMM: RA2: Prevent damage while covered
2:09 PM Changeset [31a1ecf0] by neuromancer
SCUMM: RA2: Render gun shooting
2:09 PM Changeset [07c45898] by neuromancer
SCUMM: RA2: Add shooting sounds
2:09 PM Changeset [1e2e7e10] by neuromancer
SCUMM: RA2: Add explosion sounds
2:09 PM Changeset [1f23ead1] by neuromancer
SCUMM: RA2: Implement ship explosions for level 3
2:09 PM Changeset [7d617265] by neuromancer
SCUMM: RA2: Improve ship control for level 3
2:09 PM Changeset [ca8874e2] by neuromancer
SCUMM: RA2: Handle damage in level 3
2:09 PM Changeset [bcd66158] by neuromancer
SCUMM: RA2: Implement damage handling
2:09 PM Changeset [41488ed0] by neuromancer
SCUMM: RA2: Implement per-enemy explosion handling
2:09 PM Changeset [f2c9358f] by neuromancer
SCUMM: RA2: Refactor level 2 rendering code
2:09 PM Changeset [1ae852f6] by neuromancer
SCUMM: RA2: Improve level 2
2:09 PM Changeset [9b76b024] by neuromancer
SCUMM: RA2: Improve level menu
2:09 PM Changeset [267ddb67] by neuromancer
SCUMM: RA2: Implement difficulty selection menu
2:09 PM Changeset [1f53cb0d] by neuromancer
SCUMM: RA2: Improve pilot menu
2:09 PM Changeset [8ea7634e] by neuromancer
SCUMM: RA2: Implement damage effect
2:09 PM Changeset [2bc14573] by neuromancer
SCUMM: RA2: Read fonts correctly
2:09 PM Changeset [79010d66] by neuromancer
SCUMM: RA2: Support colored fonts
2:09 PM Changeset [84cf81e8] by neuromancer
SCUMM: RA2: Load menu strings from TRS files
2:09 PM Changeset [4dd1e28b] by neuromancer
SCUMM: RA2: Play intro correctly from main menu
2:09 PM Changeset [0983d2c6] by neuromancer
SCUMM: RA2: Improve main menu
2:09 PM Changeset [30795fee] by neuromancer
SCUMM: RA2: Improve level 2 rendering
2:09 PM Changeset [05b0dc54] by neuromancer
SCUMM: RA2: Improve bit handling
2:09 PM Changeset [07f89117] by neuromancer
SCUMM: RA2: Animate level 2 player correctly
2:08 PM Changeset [7e80992c] by neuromancer
SCUMM: RA2: Check whether the player can shoot
2:08 PM Changeset [0dad1b02] by neuromancer
SCUMM: RA2: Improve level selection screen
2:08 PM Changeset [6239b89f] by neuromancer
SCUMM: RA2: Improve shot rendering and terminology
2:08 PM Changeset [bb9375fa] by neuromancer
SCUMM: RA2: Improve font rendering
2:08 PM Changeset [9ce2e159] by neuromancer
SCUMM: RA2: Implement level selection screen
2:08 PM Changeset [b621b9cc] by neuromancer
SCUMM: RA2: Improve level 2 player sprites
2:08 PM Changeset [3abc8c5b] by neuromancer
SCUMM: RA2: Improve level 2 backgrounds
2:08 PM Changeset [04aef6e2] by neuromancer
SCUMM: RA2: Read level 2 backgrounds correctly
2:08 PM Changeset [5c0b2341] by neuromancer
SCUMM: RA2: Reduce shared SMUSH dependencies
2:08 PM Changeset [6da03acf] by neuromancer
SCUMM: RA2: Refactor gameplay handlers
2:08 PM Changeset [0642d63e] by neuromancer
SCUMM: RA2: Refactor level state handling
2:08 PM Changeset [54610c88] by neuromancer
SCUMM: RA2: Refactor level object handling
2:08 PM Changeset [0a05f1f5] by neuromancer
SCUMM: RA2: Fix missing handler 1 crash
2:08 PM Changeset [8718764] by neuromancer
SCUMM: RA2: Add level 2 video decoders
2:08 PM Changeset [54736055] by neuromancer
SCUMM: RA2: Fix low-resolution cockpit HUD loading
2:08 PM Changeset [a4bbf903] by neuromancer
SCUMM: RA2: Load low-resolution cockpit HUD
2:08 PM Changeset [ac86b272] by neuromancer
SCUMM: RA2: Implement collision zones
2:08 PM Changeset [db7b16c0] by neuromancer
SCUMM: RA2: Fix level 1 loading regression
2:08 PM Changeset [1fa930e] by neuromancer
SCUMM: RA2: Load directional ship sprites
2:08 PM Changeset [2878546d] by neuromancer
SCUMM: RA2: Implement pause and skip controls
2:08 PM Changeset [ead8b2a3] by neuromancer
SCUMM: RA2: Clear screen before missions
2:08 PM Changeset [14884b6d] by neuromancer
SCUMM: RA2: Implement level loading
2:08 PM Changeset [f91918ff] by neuromancer
SCUMM: RA2: Implement additional menus
2:08 PM Changeset [f3bd96ab] by neuromancer
SCUMM: RA2: Implement main menu
2:08 PM Changeset [a3676cab] by neuromancer
SCUMM: RA2: Add dedicated audio system
2:08 PM Changeset [deb62f97] by neuromancer
SCUMM: RA2: Implement subtitles
2:08 PM Changeset [35341624] by neuromancer
SCUMM: RA2: Implement score and mouse pointers
2:08 PM Changeset [ea84ceeb] by neuromancer
SCUMM: RA2: Skip non-gameplay sounds
2:08 PM Changeset [404037ab] by neuromancer
SCUMM: RA2: Fix post-rendering state updates
2:08 PM Changeset [d78e69c2] by neuromancer
SCUMM: RA2: Refactor opcode 6 handling
2:08 PM Changeset [c1bc5f21] by neuromancer
SCUMM: RA2: Move SMUSH hooks out of SmushPlayer
2:08 PM Changeset [1ada2101] by neuromancer
SCUMM: RA2: Refactor opcode 2 handling
2:08 PM Changeset [2cebdfc1] by neuromancer
SCUMM: RA2: Implement damage bar
2:08 PM Changeset [df10c546] by neuromancer
SCUMM: RA2: Remove unused state fields
2:08 PM Changeset [6b45c55] by neuromancer
SCUMM: RA2: Clean up state initialization
2:08 PM Changeset [77722bbf] by neuromancer
SCUMM: RA2: Remove obsolete setup code
2:08 PM Changeset [0e87f2c9] by neuromancer
SCUMM: RA2: Play intro before level 1
2:08 PM Changeset [b33180f] by neuromancer
SCUMM: RA2: Complete laser beam rendering
2:08 PM Changeset [474e3d5b] by neuromancer
SCUMM: RA2: Refine laser beam rendering
2:08 PM Changeset [ea21cbd8] by neuromancer
SCUMM: RA2: Improve laser beam rendering
2:08 PM Changeset [fd596d3d] by neuromancer
SCUMM: RA2: Refine cockpit movement effect
2:08 PM Changeset [512ae9f8] by neuromancer
SCUMM: RA2: Implement cockpit movement effect
2:08 PM Changeset [6482cf87] by neuromancer
SCUMM: RA2: Simplify enemy handling
2:08 PM Changeset [bd56fe06] by neuromancer
SCUMM: RA2: Add low-difficulty enemy indicators
2:08 PM Changeset [764ecbf4] by neuromancer
SCUMM: RA2: Remove obsolete enemy code
2:08 PM Changeset [2619d4af] by neuromancer
SCUMM: RA2: Refactor enemy state handling
2:08 PM Changeset [a8843cc8] by neuromancer
SCUMM: RA2: Implement laser animations
2:08 PM Changeset [d94e627] by neuromancer
SCUMM: RA2: Implement enemy explosion slots
2:08 PM Changeset [ad764f72] by neuromancer
SCUMM: RA2: Implement player damage from enemies
2:08 PM Changeset [34e92ca2] by neuromancer
SCUMM: RA2: Implement IACT dependency links
2:08 PM Changeset [de41cd69] by neuromancer
SCUMM: RA2: Avoid crash during shutdown
2:08 PM Changeset [b1e18def] by neuromancer
SCUMM: RA2: Remove redundant NutRenderer drawFrame overload
2:08 PM Changeset [32a4ba15] by neuromancer
SCUMM: RA2: Deduplicate level object setup
2:08 PM Changeset [9aba9626] by neuromancer
SCUMM: RA2: Add missing init variables
2:08 PM Changeset [a9cc4b12] by neuromancer
SCUMM: RA2: Add initial level 1 loading code
11:33 AM Changeset [6f022096] by ccawley2011
N64: Support returning errors when switching to unsupported resolutions
11:33 AM Changeset [59102e02] by ccawley2011
N64: Fix compilation with newer toolchains
11:32 AM Changeset [fee8ebfe] by Shadow Maker <shm@…>
GLK: SCOTT: Fix C64 detection buffer ownership Keep temporary D64/T64 …
11:31 AM Changeset [1873dcd6] by OMGPizzaGuy
TEST: Make cxxtest main not depend on std
11:31 AM Changeset [77f6de0] by OMGPizzaGuy
TEST: Make various cxxtest printers not depend on std OutputStream …
11:27 AM Changeset [e55c254f] by Shadow Maker <shm@…>
GLK: Fix saved font selection handling The GLK options dialog saved …
11:25 AM Changeset [ba2c9670] by Ion Andrei Cristian <lecturatul2017@…>
CHAMBER: Implement EGA script opcode 0x6B (RedrawRoomStatics) The EGA …
11:25 AM Changeset [94d65244] by Ion Andrei Cristian <lecturatul2017@…>
CHAMBER: Fix cursor hotspot color, selectSpotCursor apply, and door …
11:25 AM Changeset [3325910e] by Ion Andrei Cristian <lecturatul2017@…>
CHAMBER: Fix mouse click coordinate latching and button state consumption
11:25 AM Changeset [f1d7f464] by Ion Andrei Cristian <lecturatul2017@…>
CHAMBER: Fix performance issues and SCR_2D_Wait bug - animDrawSprite: …
11:25 AM Changeset [0399cd4b] by Ion Andrei Cristian <lecturatul2017@…>
CHAMBER: Fix EGA jaggedZoom transition taking 20s on player death …
11:25 AM Changeset [1e3675a5] by Ion Andrei Cristian <lecturatul2017@…>
CHAMBER: Fix EGA detection MD5s and title screen rendering Use …
9:45 AM Changeset [192459af] by dreammaster
MADS: DRAGONSPHERE: Workaround taking rope in room 605
9:35 AM Changeset [ef8ecde3] by dreammaster
MADS: FOREST: In progress room 101
7:31 AM Changeset [3949a859] by dreammaster
MADS: DRAGONSPHERE: Game needs increased 32 max inventory items
7:21 AM Changeset [09a5504b] by dreammaster
MADS: DRAGONSPHERE: Fix memory overrun entering room 605
7:05 AM Changeset [1c7ad58f] by dreammaster
MADS: DRAGONSPHERE: Overrun workaround in Hightower beast attack cutscene
4:17 AM Changeset [2cbb79aa] by dreammaster
MADS: FOREST: Skeleton files for digi, midi, and journal
4:17 AM Changeset [a8492426] by dreammaster
MADS: DRAGONSPHERE: Fix conv script for playing games with Caliph

May 30, 2026:

2:57 PM Changeset [a9639332] by sev-
GLK: Remove unnecessary include
2:52 PM Changeset [0846f18] by sev-
GLK: Include missing file to the detection plugin
2:42 PM Changeset [69cc1d77] by sev-
GLK: Remove unnecesary file from detection plugin
12:02 PM Changeset [d3107d71] by meekee7
JANITORIAL: GLK: remove unused function argument
12:02 PM Changeset [e944597d] by meekee7
JANITORIAL: GLK: pass strings as references
10:44 AM Changeset [53d0759b] by dreammaster
GLK: SCOTT: Shift title screen array to Globals, which is more appropriate
10:40 AM Changeset [92a2d165] by dreammaster
GLK: SCOTT: Move spectrum title screen array to Scott engine
10:37 AM Changeset [31b4951a] by dreammaster
GLK: SCOTT: Split off the Spectrum code needed for the detection
10:16 AM Changeset [53ad982] by dreammaster
COMMON: Fix warnings in SpectrumTape archive class
10:08 AM Changeset [2d24622] by meekee7
JANITORIAL: ACCESS: remove redundant struct keyword usages
10:08 AM Changeset [17682b13] by meekee7
JANITORIAL: ACCESS: remove unused includes
9:30 AM Changeset [6e162d8f] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
9:30 AM Changeset [5e875887] by Weblate <noreply@…>
I18N: Update translations templates
9:30 AM Changeset [6b85a98f] by Shadow Maker <shm@…>
COMMON: Name ZX Spectrum TZX block IDs Replace direct byte values in …
9:30 AM Changeset [11534ae8] by Shadow Maker <shm@…>
GLK: SCOTT: Detect and load ZX Spectrum tape images Recognize TAP and …
9:30 AM Changeset [0c02ac47] by Shadow Maker <shm@…>
GLK: SCOTT: Move ZX Spectrum loading to separate module Move the …
9:30 AM Changeset [beb6b41d] by Shadow Maker <shm@…>
COMMON: Add ZX Spectrum tape archive support Add a parser for ZX …
6:49 AM Changeset [ae75f60b] by meekee7
ACCESS: replace int16 arrays with Common::Point
5:07 AM Changeset [80625863] by mduggan
ACCESs: Make Noctropolis comic data constexpr Based on the suggestion …

May 29, 2026:

12:06 PM Changeset [b8de984] by tag2015
AGS: Add detection for more games From itch.io

May 28, 2026:

11:48 PM Ticket #16836 (NANCY: Extra caption when eating sandwich) created by tunnelsociety
When Nancy makes a good sandwich and eats it, her audio is "mm!" and …
10:19 PM Ticket #16710 (NANCY: Sticky hotspot at Harlan's) closed by Filippos Karapetis <bluegr@…>
fixed: In 6628fce9: […]
10:19 PM Changeset [6628fce9] by Filippos Karapetis <bluegr@…>
NANCY: Fix sticky hotspot when trying to leave Harlan's room in Nancy8 …
10:19 PM Changeset [322dc6ae] by Filippos Karapetis <bluegr@…>
NANCY: Cleanup Nancy10+ cursors, and hook up the new drag hand cursor
8:50 PM Changeset [9906ab93] by dreammaster
MADS: FOREST: Remove duplicated forest.o in module.mk
8:21 PM Ticket #16760 (AGS: Unknown game variant for ags) closed by tag2015
fixed: In 353c5c25: […]
8:20 PM Changeset [353c5c25] by tag2015
AGS: Add detection for Dreams in the Witch House 1.03 Fix #16760
8:07 PM Ticket #16827 (Unknown game variant for ags) closed by tag2015
fixed: Thanks, added in …
8:02 PM Changeset [126e790d] by tag2015
AGS: Add detection for several games
4:11 PM Changeset [3e2de13] by Helco
ALCACHOFA: V1/V2: Fix music repeating in inventory
4:11 PM Changeset [9b47c47d] by Helco
ALCACHOFA: V1/V2: Fix object name draw offsets
4:11 PM Changeset [26e52627] by Helco
ALCACHOFA: V1/V2: Fix camera transitions from menus
2:35 PM Ticket #16835 (GUI: ICONS: Cannot delete the downloaded icons from ScummVM launcher) created by antoniou79
This was tested on Windows 10 x64 with a recent developer build of …
12:54 PM Ticket #16834 (DRAGONS: Crash to debugger after rescuing princess) created by tymime
After rescuing Princess Flame from Sir George's castle, and a handful …
11:12 AM Changeset [e51035f2] by dreammaster
MADS: DRAGONSPHERE: Fix re-entering Caliph's tent
11:12 AM Changeset [a57e2b6a] by dreammaster
MADS: DRAGONSPHERE: Warning fixes
11:12 AM Changeset [74ed86e4] by dreammaster
MADS: FOREST: Implementing section 9 rooms
11:12 AM Changeset [7175f147] by dreammaster
MADS: FOREST: Skeleton subengine codebase
11:12 AM Changeset [acd81984] by dreammaster
MADS: DRAGONSPHERE: Implement custom player_keep_walking for the game
11:12 AM Changeset [17751dd9] by dreammaster
MADS: DRAGONSPHERE: Fix array indexing error in map screen
9:22 AM Changeset [6fe92f35] by Helco
ALCACHOFA: Ignore analyzer warning in ButtonV1. PVS-Studio V522
9:22 AM Changeset [2c31c447] by Helco
ALCACHOFA: Ignore analyzer warning in SlideButton. PVS-Studio V656
9:22 AM Changeset [9b9b508f] by Helco
ALCACHOFA: Fix analyzer warning related to exceptions. PVS-Studio V1023
9:22 AM Changeset [e1dc022a] by Helco
ALCACHOFA: Fix playVoice console command. PVS-Studio V547
8:53 AM Changeset [6ce26620] by kelmer <kelmer@…>
PELROCK: Remove useless check on saveload.cpp, add null safety check …
8:47 AM Changeset [2c7455c9] by kelmer <kelmer@…>
PELROCK: Make it more obvious for analyzers that array size is correct …
7:54 AM Changeset [d8d1fb0b] by kelmer <kelmer@…>
PELROCK: Remove duplicate assignment to longClicked in events.cpp. …
7:52 AM Changeset [f8c70909] by kelmer <kelmer@…>
PELROCK: Consolidate switch cases that send alfred to jail. PVS-Studio …
7:47 AM Changeset [7f02d47] by kelmer <kelmer@…>
PELROCK: Remove duplicate code in menu.cpp. PVS-Studio V760

May 27, 2026:

11:27 PM Ticket #16833 (Add updated SQ1 French translation to detection table) closed by sluicebox
fixed: Thanks, and congrats to Threepwang! Added in: …
11:16 PM Changeset [029f0ab9] by sluicebox <22204938+sluicebox@…>
AGI: Add detection for SQ2 French expanded translation Trac #16833
10:26 PM Ticket #16745 (NANCY: 2579 *** Bad Sandwich Bleck!) closed by Filippos Karapetis <bluegr@…>
fixed: In 97ccbc8: […]
10:26 PM Changeset [d6e3f305] by Filippos Karapetis <bluegr@…>
NANCY: Implement gridmappuzzle for Nancy10 Three-grid placement …
10:26 PM Changeset [b0f5cb18] by Filippos Karapetis <bluegr@…>
NANCY: Hook up drag cursor for Nancy10+ This is still not right, as …
10:26 PM Changeset [97ccbc8] by Filippos Karapetis <bluegr@…>
NANCY: Don't draw debug messages in the textbox This avoids printing …
10:26 PM Changeset [4247b1d7] by Filippos Karapetis <bluegr@…>
NANCY: Fix looking at the bucket in Nancy10 scene 2611 Fix an …
5:11 PM Changeset [6d0d9a57] by Helco
ALCACHOFA: Implement V2 menu variants
8:57 AM Changeset [5a87012e] by kelmer <kelmer@…>
PELROCK: Fix static report on dialog.cpp. PVS-Studio V1048, V581, V560
6:57 AM Ticket #16737 (Movement single step block) closed by neuromancer
fixed
6:56 AM Changeset [35e3e51d] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
6:56 AM Changeset [fcc79569] by Weblate <noreply@…>
I18N: Update translations templates
6:56 AM Changeset [4d591f74] by neuromancer
FREESCAPE: precise implementation for drill placement restrictions in …
6:56 AM Changeset [5746cd03] by neuromancer
FREESCAPE: precise implementation for SPFX (amiga/atari)
5:15 AM Ticket #16833 (Add updated SQ1 French translation to detection table) created by Doomlazer
The full release of AGKorson's …
2:41 AM Changeset [45a53580] by dreammaster
MADS: DRAGONSPHERE: Fix restoring bg for closed dialogs that overlap …
2:41 AM Changeset [62134269] by dreammaster
MADS: DRAGONSPHERE: Workarounds for memory overruns in globe cutscenes
1:54 AM Ticket #16832 (Nancy Drew and the Ghost Dogs of Moon Lake - Envelope puzzle renders ...) closed by bluegr
duplicate: Thanks for your report I just tried this, and it's the regression we …
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