Timeline
Jan 15, 2025:
- 11:21 PM Ticket #14262 (BACKENDS: OSXPPC: ScummVM fails to start without "millions of colors" ...) closed by
- fixed: Cool, thanks for testing so quickly! And sorry it took so look to fix …
- 10:47 PM Changeset [165aef91] by
- GOT: Fix one more PVS-Studio issue in file.cpp
- 10:42 PM Changeset [daf07e95] by
- GOT: Fix PVS-Studio issues in got.cpp (V562)
- 10:29 PM Changeset [5e075ffe] by
- GOT: Fix several PVS-Studio issues (V547, V522, V768, V557) in script
- 6:58 PM Tickets #15670,15672,15677 batch updated by
- fixed: In b0ea237: […]
- 6:57 PM Changeset [b0ea237] by
- AGS: Update primordia and a few other games Fix #15677, #15672 and #15670
- 2:18 PM Changeset [74e92587] by
- I18N: Update translation (Catalan) Currently translated at 83.8% …
- 10:36 AM Ticket #15687 (AGI: KQ3: Pause on command textbox accepts fewer characters than ...) created by
- Tested with GOG's version of KQ3, English, on ScummVM 2.9.0 and also a …
- 8:08 AM Changeset [0dd4345e] by
- GOT: Refactor use_shield to remove a useless flag (PVS-Studio V547)
- 8:04 AM Changeset [15d7f29f] by
- GOT: Fix 2 PVS-Studio issues (V1037) in move_patterns, refactor …
- 7:07 AM Changeset [4708ec92] by
- GOT: Fix another PVS-Studio issues (V547) in boss1
- 6:57 AM Changeset [570689dc] by
- GOT: Fix 2 PVS-Studio issues (V1037)
- 6:45 AM Changeset [c4b52862] by
- GOT: Fix PVS-Studio issue (V519), remove everal GOTOs, fix erroneously …
- 6:45 AM Changeset [f8d6222b] by
- GOT: After a check in the original sources, remove two useless checks …
- 4:41 AM Ticket #15686 (TINSEL: Discworld II USA detected with wrong name) created by
- the USA release of Discworld II is detected and works fine. But when …
- 4:32 AM Ticket #15685 (Feature request for Quest for Glory I and II?) created by
- During the intro on Quest for Glory/Hero's Quest, when the title is …
- 4:22 AM Ticket #15684 (MD5: SCI: Phantasmagoria 2 unknown variant) created by
- The game in 'Phantasmagoria 2\' seems to be an unknown game variant. …
Jan 14, 2025:
- 11:08 PM Ticket #15671 (Unknown game variant for ags) closed by
- fixed: Hi, thanks for the report. This version was added in commit …
- 11:02 PM Ticket #15669 (Unknown game variant for ags) closed by
- fixed: Hi, thanks for the report. This version was added in commit …
- 9:08 PM Ticket #15683 (SCI: SQ5: Two more rooms with speed problems) created by
- System: Windows 10 Pro ScummVM: 2.9.0 Game: Space Quest V Version, …
- 8:01 PM Ticket #15614 (TWP: Thimbleweed Park doesn't lock/hide mouse cursor) closed by
- fixed: In 17b48db3: […]
- 8:00 PM Changeset [17b48db3] by
- TWP: Fix mouse cursor is not locked/hidden Fix #15614
- 7:52 PM Ticket #15679 (Thimbleweed Park game breaking bug: interaction with certain objects ...) closed by
- fixed: In a01e1cea: […]
- 7:38 PM Changeset [a01e1cea] by
- TWP: Fix invalid rect when object has an offset Fix #15679
- 7:28 PM Changeset [692f3f53] by
- GOT: Fix warning
- 5:38 PM Changeset [9e4cb3f7] by
- I18N: Update translation (German) Currently translated at 100.0% …
- 4:18 PM Changeset [3c805e24] by
- I18N: Update translation (Korean) Currently translated at 100.0% …
- 4:18 PM Changeset [b25a167b] by
- I18N: Update translation (Hungarian) Currently translated at 79.0% …
- 11:49 AM Changeset [76e03541] by
- DARKSEED: Add detection for Korean Darkseed DOS floppy version
- 8:00 AM Changeset [f5a23130] by
- GOT: Remove two more useless assignments
- 7:58 AM Changeset [e64c0dfe] by
- GOT: After a check in the original sources, remove two useless checks …
- 7:31 AM Changeset [c55ee041] by
- GOT: Fix various CppCheck issues
- 12:37 AM Changeset [db13f1a9] by
- GOT: Fix out of range access to arrays is script, and 2 other small issues
- 12:05 AM Changeset [be1a9e32] by
- GOT: Remove various unused methods in events
- 12:00 AM Changeset [ddb14b3c] by
- GOT: fix an assignment in game_content, courtesy of dreammaster
Jan 13, 2025:
- 11:34 PM Ticket #15682 (Robinson Crusoe - Unknown Version) created by
- The game in 'install\' seems to be an unknown game variant. Please …
- 11:30 PM Changeset [de8f7899] by
- GOT: Fix several CppCheck issues in move_patterns
- 11:30 PM Changeset [9cbdf48] by
- GOT: Remove an unused function in object
- 11:13 PM Changeset [98be5c54] by
- GOT: Fix Cppcheck issue - Unsigned checked against negative values
- 10:50 PM Changeset [f29d7099] by
- GOT: fix several CppCheck issues in setup, events, back and boss2
- 10:50 PM Changeset [04885f68] by
- GOT: Remove unused include in sd_data
- 9:39 PM Changeset [85f41e9a] by
- I18N: Update translation files Updated by "Update PO files to match …
- 9:39 PM Changeset [19f69e7f] by
- I18N: Update translations templates
- 9:39 PM Changeset [fda73283] by
- GOT: Remove some useless includes, format remaining code
- 9:16 PM Changeset [9d6087f2] by
- GOT: more global array access and code formating in views
- 8:33 PM Changeset [8d85e661] by
- I18N: Update translation files Updated by "Update PO files to match …
- 8:32 PM Changeset [56094505] by
- I18N: Update translations templates
- 8:32 PM Changeset [a2ffe42] by
- GOT: global array access and code formating in views (partial)
- 8:32 PM Changeset [6ec2d60b] by
- GOT: Remove unimplemented method in game_content
- 8:32 PM Changeset [dd243304] by
- GOT : Change access to global arrays in game_content
- 8:32 PM Changeset [a61f1bed] by
- GOT: More code formatting in dialogs
- 8:32 PM Changeset [b8fe361e] by
- GOT: Fix handling of slow_mode and _setup.speed
- 8:32 PM Changeset [a475bf6d] by
- GOT: Start working on views (modification of access to global arrays, …
- 8:32 PM Changeset [81c0e649] by
- GOT: Remove unused class
- 8:32 PM Changeset [c149ea87] by
- GOT: Change includes in res_archive, code formatting in utils
- 8:32 PM Changeset [2f2157eb] by
- GOT: Fix compilation warning
- 8:32 PM Changeset [58f88bcf] by
- GOT: Remove the obsolete panel.h
- 8:32 PM Changeset [cf9a65e0] by
- GOT: Rest of code alignment in gfx
- 8:32 PM Changeset [4c8b879f] by
- GOT: modify access to global arrays in gfx, code alignment
- 8:32 PM Changeset [1ca3ba3a] by
- GOT: Code formatting in folders Data (+ status)
- 8:21 PM Changeset [5621801] by
- GOT: Fix crash in NPC dialog display
- 8:00 PM Ticket #15681 (NEVERHOOD: TV guy subtitle jitter in module 2400) created by
- Synopsis: When using the …
- 6:28 PM Ticket #15680 (Neverhood: Missing subtitles for "Klaymen, up here!" in module 1100) created by
- This seems to be more an unimplemented feature than a bug, so I'm …
- 6:19 PM Changeset [b9dd400e] by
- I18N: Update translation files Updated by "Update PO files to match …
- 6:19 PM Changeset [1b8bdd25] by
- I18N: Update translations templates
- 6:18 PM Changeset [0e1a9634] by
- SCUMM: LOOM (FM-Towns): Ignore trim_fmtowns_to_200_pixels setting …
- 4:18 PM Changeset [e64f56ca] by
- I18N: Update translation (Hungarian) Currently translated at 78.2% …
- 4:18 PM Changeset [fbf9365e] by
- I18N: Update translation (French) Currently translated at 100.0% …
- 1:23 PM Changeset [b4f89c2c] by
- NEVERHOOD: Fix "puzzle solved" sound sometimes being played twice in …
- 12:42 PM Ticket #15679 (Thimbleweed Park game breaking bug: interaction with certain objects ...) created by
- ScummVM version: 2.9.0, 2.10.0git12298-g9be5eda0cb9 Game language: …
- 12:23 PM Changeset [84f609e6]branch-2-9 by
- BACKENDS: ANDROID: Fix memchr calls Android libc (Bionic) had a bug …
- 12:23 PM Changeset [663333de] by
- BACKENDS: ANDROID: Fix memchr calls Android libc (Bionic) had a bug …
- 5:18 AM Changeset [303aacf1] by
- DARKSEED: Mark ES, FR and DE DOS CD versions as ready for testing.
- 5:14 AM Changeset [447f5142] by
- DARKSEED: Fixed position of localised menu items. Added localised quit …
- 3:59 AM Changeset [5410143c] by
- DARKSEED: Added localised intro/credit text for ES, FR & DE versions.
- 3:28 AM Changeset [146d33f2] by
- MEDIASTATION: Clean up include statements These had become seriously …
- 3:28 AM Changeset [cda195fe] by
- MEDIASTATION: Factor all script constants into their own file This is …
- 3:18 AM Changeset [da0ebeac] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
Jan 12, 2025:
- 9:48 PM Changeset [87ad9fae] by
- DGDS: Add stub virtual destructor to make GCC happy
- 8:59 PM Changeset [a1cb0f21] by
- SCUMM: Fix GCC Compiler Warnings
- 8:51 PM Changeset [20d6034a] by
- MEDIASTATION: Refactor bitmap decompression to use stream interface …
- 8:09 PM Ticket #15678 (AGS: Strangeland fanmade spanish translation not showing "¡¿") created by
- I'm trying to translate Strangeland (AGS Engine) into Spanish. In the …
- 8:09 PM Changeset [a16a36e4] by
- GOT: Fix Various GCC Compiler Warnings
- 7:14 PM Changeset [50c2514d] by
- MEDIASTATION: Add the Unk1 variable type seen in Dalmatians Still …
- 7:14 PM Changeset [7b003b68] by
- MEDIASTATION: Skip the odd asset link sections This allows starting …
- 7:14 PM Changeset [09dce60d] by
- MEDIASTATION: Fix copy-paste mistake in detection entry
- 7:14 PM Changeset [88c0e620] by
- MEDIASTATION: Address some memory leaks in Boot. Just deleting an …
- 7:07 PM Changeset [7103903e] by
- MEDIASTATION: Initialize class fields that were left uninitialized …
- 5:16 PM Changeset [de5bdcd9] by
- DIRECTOR: Fix GCC Compiler Warnings
- 4:11 PM Changeset [e049f71b] by
- I18N: Update translation files Updated by "Update PO files to match …
- 4:11 PM Changeset [4c08628b] by
- I18N: Update translations templates
- 4:11 PM Changeset [f02b7147] by
- GOT: Join declaration and assignment when possible in script, …
- 4:11 PM Changeset [c9c9f227] by
- GOT: Code formatting in script, shot_movement, shot_pattern and …
- 4:11 PM Changeset [9bbfd746] by
- GOT: modify access to global arrays in 3 more source files
- 4:11 PM Changeset [8ee0a057] by
- GOT: remove useless "else" checks in object
- 4:11 PM Changeset [e334ef6c] by
- GOT: add a comment in object, small cleanup
- 4:11 PM Changeset [9cd3af68] by
- GOT: Code formatting in init, main and object
- 4:11 PM Changeset [07e3aaa2] by
- GOT: Modify access to global arrays in init, main and object
- 4:11 PM Changeset [844b41c5] by
- GOT: some more small cleanups in boss 2 and boss3
- 4:11 PM Changeset [8f8269eb] by
- GOT: janitorial - remove extra semi-column in boss2 and boss3
- 4:11 PM Changeset [556d84cc] by
- GOT: Code formatting in boss2 and boss3
- 4:11 PM Changeset [36478971] by
- GOT: Modify access to global arrays in boss2 and boss3
- 4:11 PM Changeset [b5299d12] by
- GOT: remove extra semicolumn in boss1
- 4:11 PM Changeset [b94e80a1] by
- GOT: code formatting in back and boss1
- 4:11 PM Changeset [943918a0] by
- GOT: Modify access to global arrays in back.cpp and boss1.cpp
- 4:11 PM Changeset [807e1032] by
- GOT: Some more cleanup in move and move_patterns
- 4:11 PM Changeset [a44be565] by
- GOT: Code formatting in move and move_patterns
- 4:11 PM Changeset [14df0afe] by
- GOT: modify access to global arrays in move and move_patterns to avoid …
- 4:11 PM Changeset [370c72e2] by
- GOT: Some cleanup in move_patterns()
- 4:11 PM Changeset [08732af2] by
- NEWS: Added God of Thunder support line
- 4:11 PM Changeset [064b42fd] by
- GOT: more work on CppCheck issues
- 4:11 PM Changeset [bcfabf0a] by
- GOT: remove REPEAT and IN_RANGE macros, remove unused #defines
- 4:11 PM Changeset [d2639d4e] by
- GOT: more work n vars.h - Remove unused variables, more work on booleans
- 4:11 PM Changeset [0fd2b986] by
- GOT: Some more work on booleans in vars.h
- 4:11 PM Changeset [99302bd8] by
- GOT: Reduce some variable scopes (CppCheck), enforce the use of …
- 4:11 PM Changeset [2e578f8c] by
- GOT: Removed unneeded arrays, variables assigned to themselves
- 4:11 PM Changeset [2b6d0ac7] by
- GOT: Slightly increase the Part title timeout
- 4:11 PM Changeset [d93bcf3c] by
- GOT: Fix blank lines at bottom of Story display
- 4:11 PM Changeset [deff5a31] by
- GOT: Refactor Common::Array GfxPics to use raw array This will …
- 4:11 PM Changeset [fb2666a5] by
- GOT: More x64 warning fixes
- 4:11 PM Changeset [860070f2] by
- GOT: Further x64 warning fixes
- 4:11 PM Changeset [b3564a1d] by
- GOT: Janitorial for script.cpp
- 4:11 PM Changeset [1ad61623] by
- GOT: More x64 build warning fixes
- 4:11 PM Changeset [b3ef91d3] by
- GOT: Create ACTOR::operator= This will hopefully fix some of the …
- 4:11 PM Changeset [c96bf984] by
- GOT: Hide Demo main menu option for now
- 4:11 PM Changeset [b9da8526] by
- GOT: Preliminary fixes for demo mode
- 4:11 PM Changeset [dec0a1fa] by
- GOT: Rework high score defaults to avoid x64 build error
- 4:11 PM Changeset [3d62dedb] by
- GOT: Remove unused file_size methods
- 4:11 PM Changeset [a2bb5c89] by
- GOT: Further fixes for Story display
- 4:11 PM Changeset [3593a2c8] by
- GOT: Fixes for story display
- 4:11 PM Changeset [7e77e800] by
- GOT: Change blitFrom to simpleBlitFrom
- 4:11 PM Changeset [dc3e8055] by
- GOT: Cleaner implementation of bitflags & saving
- 4:11 PM Changeset [dfa699d3] by
- GOT: Allow the splash screen frame count to vary
- 4:11 PM Changeset [9a09b66a] by
- GOT: More Clang fixes
- 4:11 PM Changeset [c06a08e] by
- GOT: Clang fixes
- 4:11 PM Changeset [93aadd42] by
- GOT: Detections provided by eientei
- 4:11 PM Changeset [59abcd51] by
- GOT: Janitorial provided by eientei
- 4:11 PM Changeset [1ad07f0b] by
- GOT: Cleanup of HighScores class
- 4:11 PM Changeset [d4438954] by
- GOT: Added got.gfx to engine_data.mk
- 4:11 PM Changeset [6ea2c564] by
- GOT: Create engine-data file for executable graphics The GfxChunks …
- 4:11 PM Changeset [c91e38d] by
- GOT: Janitorial
- 4:11 PM Changeset [c722dcfa] by
- GOT: Add parser for music data that dumps it out Hopefully it will …
- 4:11 PM Changeset [ec518d04] by
- GOT: Removed demo detection entry For two reasons. First and …
- 4:11 PM Changeset [af626244] by
- GOT: Updated credits.pl
- 4:11 PM Changeset [c16078f3] by
- GOT: Added high scores view, hooked it up
- 4:11 PM Changeset [69d6df59] by
- GOT: Add Load Game option to main menu
- 4:11 PM Changeset [23bbaebb] by
- GOT: Fixes for high scores insertion
- 4:11 PM Changeset [ea3845e8] by
- GOT: Adding HighScores class
- 4:11 PM Changeset [dde8d6d3] by
- GOT: Fix improper copying of actors causing later crash
- 4:11 PM Changeset [3f7c7b4e] by
- GOT: Various endgame fixes
- 4:11 PM Changeset [e635d1e3] by
- GOT: Add Loki shot patterns, pattern cleanups
- 4:11 PM Changeset [81af9bd2] by
- GOT: Implemented cmd_itemgive
- 4:11 PM Changeset [c6a99b40] by
- GOT: Fixes for getting arrested
- 4:11 PM Changeset [b51f535e] by
- GOT: Implement shield magic
- 4:11 PM Changeset [cd42ea6f] by
- GOT: Hooking up part 3 boss and game logic
- 4:11 PM Changeset [3316ff6d] by
- GOT: Properly reset state variables when starting new area
- 4:11 PM Changeset [402eda6b] by
- GOT: Allow actions during boss 2 fight thunder
- 4:11 PM Changeset [a4d02a1c] by
- GOT: Handle Bifrost ending the way the original did it
- 4:11 PM Changeset [ff48ca3c] by
- GOT: Hooking up boss 2 logic
- 4:11 PM Changeset [1f953f85] by
- GOT: Add boss 2 health bar
- 4:11 PM Changeset [1c781daf] by
- GOT: Fix static object 0 not showing
- 4:11 PM Changeset [e8989c68] by
- GOT: Fix adding dynamic objects and displaying them This fixes a bug …
- 4:11 PM Changeset [496e0163] by
- GOT: Added game-specific special tile logic
- 4:11 PM Changeset [146274c5] by
- GOT: Implement part 2 slipping movement
- 4:11 PM Changeset [7b9a9cf6] by
- GOT: Loading, correct area must be set before sd_data loaded
- 4:11 PM Changeset [c3228c29] by
- GOT: Simplify scrn load/saving
- 4:11 PM Changeset [483257d] by
- GOT: Yet more can save fixes
- 4:11 PM Changeset [74d7b657] by
- GOT: Only count room 59 as boss room for part 1
- 4:11 PM Changeset [38e6cb1d] by
- GOT: Kill Thor if spiked by a stake
- 4:11 PM Changeset [acb2013] by
- GOT: More magic disablement after using Ctrl+F5
- 4:11 PM Changeset [ecfacdb] by
- GOT: Remove deprecated image mask buffers
- 4:11 PM Changeset [3082dab7] by
- GOT: Implement wind power magic
- 4:11 PM Changeset [d9e9836e] by
- GOT: Parts 2 and 3 have full magic at the start
- 4:11 PM Changeset [65053af6] by
- GOT: Fix area for savegames in areas 2/3
- 4:11 PM Changeset [d74625f6] by
- GOT: Fix palette after GMM loading from splash screen
- 4:11 PM Changeset [0e33103f] by
- GOT: Default magic spells for each area
- 4:11 PM Changeset [c1c12926] by
- GOT: Add starting positions for part 2 & 3
- 4:11 PM Changeset [56845f76] by
- GOT: Fix returning to main menu from Quit Game dialog
- 4:11 PM Changeset [071f33e1] by
- GOT: Ignore insta-kills if cheat invulnerability is on
- 4:11 PM Changeset [7568cecd] by
- GOT: Fixes for area 1 closing sequence
- 4:11 PM Changeset [ba1ee75] by
- GOT: Hooking up boss 1 logic
- 4:11 PM Changeset [7ae8ce87] by
- GOT: Flying console command
- 4:11 PM Changeset [8b2f5033] by
- GOT: Fix under-run error in script parser
- 4:11 PM Changeset [4a530c7e] by
- GOT: Fix saving yet again Lightning power gets triggered by Ctrl key, …
- 4:11 PM Changeset [d7fdfe62] by
- GOT: Throw lightning implemented
- 4:11 PM Changeset [c2a2b834] by
- GOT: Fix console freezing magic
- 4:11 PM Changeset [fd13b217] by
- GOT: Fix loading of enemy projectile graphics
- 4:11 PM Changeset [e39e3e9e] by
- GOT: Fix object_name field for loaded savegames
- 4:11 PM Changeset [0270df43] by
- GOT: Only resume running scripts after ask/say fully closed …
- 4:11 PM Changeset [b00c03bd] by
- GOT: Better implementation of sprite transparency I finally figured …
- 4:11 PM Changeset [ae0ecc4] by
- GOT: Fix Say dialog handling ~ at very start of page
- 4:11 PM Changeset [a0f7887] by
- GOT: Workaround for Ctrl+F5 triggering indefinite magic The Left …
- 4:11 PM Changeset [15ee6c07] by
- GOT: Cleanup of magic using apple
- 4:11 PM Changeset [d5e3254e] by
- GOT: Magic keybinding fixes
- 4:11 PM Changeset [cfd46d6a] by
- GOT: Fix crash getting enchanted apple
- 4:11 PM Changeset [a72628e2] by
- GOT: Fix loading savegames directly from launcher
- 4:11 PM Changeset [7ee9ffb1] by
- GOT: In progress demo mode automatic key injection
- 4:11 PM Changeset [1454c1bb] by
- GOT: Startup cleanups for going in-game demo vs non-demo
- 4:11 PM Changeset [a7e9e78c] by
- GOT: Startup/save fixes for demo mode
- 4:11 PM Changeset [6ac49971] by
- GOT: Added level console command
- 4:11 PM Changeset [debfe267] by
- GOT: Renaming fields of Script class
- 4:11 PM Changeset [7ef9c607] by
- GOT: Tentative implementation of part 1 endgame
- 4:11 PM Changeset [ff2e9c0a] by
- GOT: Fix add_health when Thor's health runs out
- 4:11 PM Changeset [d82cc58c] by
- GOT: Callbacks for script ending
- 4:11 PM Changeset [f4fa5356] by
- GOT: Be more permissive for loading than for saving
- 4:11 PM Changeset [1d49e2e] by
- GOT: Add Return as an alternate for SELECT action
- 4:11 PM Changeset [d32b028b] by
- GOT: Further fix showing sparkles at correct pos
- 4:11 PM Changeset [d0b2e0fb] by
- GOT: Implement phased scene transitions
- 4:11 PM Changeset [880601ce] by
- GOT: Fix underground bats having the wrong transparency Did a hack to …
- 4:11 PM Changeset [542f99eb] by
- GOT: Remove deprecated latch_mem
- 4:11 PM Changeset [418a35b9] by
- GOT: Implement loading enemy shot graphics loading
- 4:11 PM Changeset [a29113c1] by
- GOT: Remove dedundant defines
- 4:11 PM Changeset [297eeacc] by
- GOT: Change memcpy to C++ implicit copying
- 4:11 PM Changeset [0a9270e0] by
- GOT: Added cheat for infinite health/magic/jewels
- 4:11 PM Changeset [f4244049] by
- GOT: Fading fixes for title screens
- 4:11 PM Changeset [4e0d3d9] by
- GOT: Include player name in ScummVM savegames
- 4:11 PM Changeset [c62e25c6] by
- GOT: Further startup title screen fixes
- 4:11 PM Changeset [45041dab] by
- GOT: Title screens fixes
- 4:11 PM Changeset [dad8e86b] by
- GOT: Escape key for Credits view
- 4:11 PM Changeset [1d33418f] by
- GOT: Implemented credits view
- 4:11 PM Changeset [72812ccc] by
- GOT: Credits background
- 4:11 PM Changeset [c6d213fe] by
- GOT: Add simple shaking of opening screen
- 4:11 PM Changeset [9d9cb5a5] by
- GOT: Opening title, sound, and escape action
- 4:11 PM Changeset [2c3f580d] by
- GOT: Better decoding and rendering of opening background The title …
- 4:11 PM Changeset [98e45ad5] by
- GOT: Background for opening screen
- 4:11 PM Changeset [dcbb227b] by
- GOT: Initial fade in for splash screen
- 4:11 PM Changeset [ef8a39f6] by
- GOT: Splash screen animation
- 4:11 PM Changeset [8f22c27b] by
- GOT: Initial background for startup Splash Screen
- 4:11 PM Changeset [18b9e7c5] by
- GOT: Skeleton views for opening screens
- 4:11 PM Changeset [79986a4b] by
- GOT: Tweak game speed
- 4:11 PM Changeset [c8476b51] by
- GOT: Sound/music toggle dialogs
- 4:11 PM Changeset [cb53e9c] by
- GOT: Add Save Game prompt dialog for quitting to DOS/Title
- 4:11 PM Changeset [44f5e0d6] by
- GOT: Adding options dialogs, select option dialogs cleanup
- 4:11 PM Changeset [b7d6a920] by
- GOT: Remove duplication of filenames in console save/load
- 4:11 PM Changeset [f9877ec9] by
- GOT: Fix console original save loading, add original save saving
- 4:11 PM Changeset [b008c82d] by
- GOT: Fix Say dialog crash when talking to NPCs
- 4:11 PM Changeset [13824811] by
- GOT: Fix sparkles to appear where enemies die
- 4:11 PM Changeset [2ceee457] by
- GOT: More global object loading fixes
- 4:11 PM Changeset [0c28a0c3] by
- GOT: Fix explosion/sparkle loading
- 4:11 PM Changeset [a2b084b7] by
- GOT: Fixes for savegame loading
- 4:11 PM Changeset [f2dd139e] by
- GOT: Hooking up savegame loading
- 4:11 PM Changeset [b83e3ab] by
- GOT: Added Thor death animation
- 4:11 PM Changeset [ba58536d] by
- GOT: Move the fire/select actions to Game view msgAction
- 4:11 PM Changeset [4177952f] by
- GOT: Move game mode enum/value into global vars
- 4:11 PM Changeset [aefa0ad1] by
- GOT: Fix Thor being drawn twice during area transitions
- 4:11 PM Changeset [1e3e70d5] by
- GOT: Implement area transitions
- 4:11 PM Changeset [8464712a] by
- GOT: Introducing a new mode field for GameContent view
- 4:11 PM Changeset [01f7f63f] by
- GOT: Speed up gameplay to match original
- 4:11 PM Changeset [4591c4e4] by
- GOT: Compilation fixes
- 4:11 PM Changeset [20873350] by
- GOT: Added Say dialog
- 4:11 PM Changeset [d5e79f30] by
- GOT: Adding Ask view for script-based queries
- 4:11 PM Changeset [d14c5bec] by
- GOT: Add support for script parser to be paused This will be used for …
- 4:11 PM Changeset [17dc5a72] by
- GOT: Clean up constant arrays in script.cpp
- 4:11 PM Changeset [5491cdb7] by
- GOT: Add proper decrementing of dead in unused actors
- 4:11 PM Changeset [95d55c84] by
- GOT: Don't draw hammer when not in use
- 4:11 PM Changeset [81ac36d5] by
- GOT: Implement load_new_thor
- 4:11 PM Changeset [881ed998] by
- GOT: Fix default keybindings
- 4:11 PM Changeset [dd3542fb] by
- GOT: Thor and enemy are moving!
- 4:11 PM Changeset [47320988] by
- GOT: Hook in use_item call
- 4:11 PM Changeset [4f1bc015] by
- GOT: Beginning to hook in movement code
- 4:11 PM Changeset [ad12b22] by
- GOT: Fix Select Items dialog when inventory empty
- 4:11 PM Changeset [59098c4e] by
- GOT: Implement palette cycling animations
- 4:11 PM Changeset [26b26b2b] by
- GOT: Change console load command to use Save file manager
- 4:11 PM Changeset [fdba0a77] by
- GOT: Finished Select Item dialog
- 4:11 PM Changeset [8a3a3685] by
- GOT: Beginnings of select item dialog
- 4:11 PM Changeset [72a5b4c7] by
- GOT: Hook s/l keys to the save/load dialogs
- 4:11 PM Changeset [7bf87eca] by
- GOT: Have key and action events set key_flags array The original code …
- 4:11 PM Changeset [e2b7cbd0] by
- GOT: Adding in script parser
- 4:11 PM Changeset [59ca89d5] by
- GOT: Console command for setting magic
- 4:11 PM Changeset [ce1ae1ac] by
- GOT: Adding once-per-frame checks
- 4:11 PM Changeset [60daa62a] by
- GOT: Added Select Game view
- 4:11 PM Changeset [d6fd50bb] by
- GOT: Set correct starting level for each area
- 4:11 PM Changeset [8c99d99f] by
- GOT: Further savegame loading code
- 4:11 PM Changeset [54f629fc] by
- GOT: Adding console load command
- 4:11 PM Changeset [848f9d10] by
- GOT: Setting up sync methods for classes stored in savegames
- 4:11 PM Changeset [1d11468a] by
- GOT: Encapsulate sd data as it's own class
- 4:11 PM Changeset [dc6b1724] by
- GOT: Change key variables into an enum
- 4:11 PM Changeset [1baf9b7d] by
- GOT: Fix rendering content view
- 4:11 PM Changeset [c8701c98] by
- GOT: Added lots of files
- 4:11 PM Changeset [3d5a5448] by
- GOT: Use the top-left corner of enemy frames as trans color The …
- 4:11 PM Changeset [75cf1fa6] by
- GOT: Startup fixes
- 4:11 PM Changeset [b6ea5083] by
- GOT: Allow res_read calls to fail without error
- 4:11 PM Changeset [6b4ecbf6] by
- GOT: More level setup
- 4:11 PM Changeset [6fa83a28] by
- GOT: In progress enemies loading
- 4:11 PM Changeset [9f298f5] by
- GOT: Add rendering of static objects
- 4:11 PM Changeset [c477386c] by
- GOT: Level background is now rendering
- 4:11 PM Changeset [36f0d545] by
- GOT: OPENBACK and STORYPIC aren't used by story view
- 4:11 PM Changeset [6b0176fc] by
- GOT: Add LEVEL structure loading
- 4:11 PM Changeset [c0bfd761] by
- GOT: Fix alignment of item display
- 4:11 PM Changeset [550eae1] by
- GOT: Fix demo detection entry not working
- 4:11 PM Changeset [715615d3] by
- GOT: More initialization code
- 4:11 PM Changeset [02acac8a] by
- GOT: Added setup_player, setup_level methods
- 4:11 PM Changeset [269df0f] by
- GOT: Add item display to status area
- 4:11 PM Changeset [bf0a15c4] by
- GOT: Move image.cpp to gfx/, temporarily disable some init code
- 4:11 PM Changeset [5789b297] by
- GOT: image.cpp cleanups
- 4:11 PM Changeset [500f71d8] by
- GOT: Adding image setup methods
- 4:11 PM Changeset [0075ebc5] by
- GOT: Split status area into it's own subclass
- 4:11 PM Changeset [2a0b44c8] by
- GOT: Added status methods
- 4:11 PM Changeset [2d1510eb] by
- GOT: Skeleton Game view
- 4:11 PM Changeset [8ed24cd4] by
- GOT: Added view for the part title card
- 4:11 PM Changeset [19290447] by
- GOT: Dialog widths should account for options as well as title
- 4:11 PM Changeset [ae0274bf] by
- GOT: Make screen fades faster
- 4:11 PM Changeset [acbe124d] by
- GOT: Working on fading
- 4:11 PM Changeset [6658a35c] by
- GOT: Added music_stop method
- 4:11 PM Changeset [7261ea75] by
- GOT: Vertical scrolling for Story view
- 4:11 PM Changeset [185b57eb] by
- GOT: Add icons to story view
- 4:11 PM Changeset [1b6c84c7] by
- GOT: Placeholder music code
- 4:11 PM Changeset [f046dffb] by
- GOT: Work on Story view display
- 4:11 PM Changeset [805e821b] by
- GOT: Skeleton Play Game dialog class
- 4:11 PM Changeset [26d38f6d] by
- GOT: Quit dialog shows on top of title menu
- 4:11 PM Changeset [e10cdaba] by
- GOT: Redraw underlying views when switching between dialogs
- 4:11 PM Changeset [3943bc17] by
- GOT: Split Dialog into SelectOption class, added Quit dialog
- 4:11 PM Changeset [6e285a10] by
- GOT: Fix graphics having two transparency colors
- 4:11 PM Changeset [13c1eab1] by
- GOT: Added main menu display
- 4:11 PM Changeset [249f1e65] by
- GOT: Added Quit Game dialog
- 4:11 PM Changeset [9f4e657d] by
- GOT: Prototype sub-menu from Options Menu
- 4:11 PM Changeset [aa6d5deb] by
- GOT: Implemented sound effects
- 4:11 PM Changeset [93915381] by
- GOT: Further selection animation, play_sound placeholder
- 4:11 PM Changeset [daff4e30] by
- GOT: Animation for selecting a dialog item
- 4:11 PM Changeset [0f0a5e4d] by
- GOT: Added keybinding actions, up/down now working in dialog
- 4:11 PM Changeset [7a2bfc47] by
- GOT: Hammer icon in dialogs is now properly animated
- 4:11 PM Changeset [b9c6d7c4] by
- GOT: Split up graphics loading into it's own base class, load hampic
- 4:11 PM Changeset [495b3e72] by
- GOT: Dialog now listing options
- 4:11 PM Changeset [77c8e30f] by
- GOT: Implemented font loading & display
- 4:11 PM Changeset [a51cb783] by
- GOT: Add GfxSurface class to be used in view drawing
- 4:11 PM Changeset [26f123cf] by
- GOT: Beginnings of dialog display
- 4:11 PM Changeset [bbc92d68] by
- GOT: Added BgPics class to hold background images
- 4:11 PM Changeset [3a7c44a2] by
- GOT: Move drawBackground to View class
- 4:11 PM Changeset [431ba61] by
- GOT: LZSS decoding of menu background now working
- 4:11 PM Changeset [ce3634b1] by
- GOT: Trying to display main menu background
- 4:11 PM Changeset [3209a496] by
- GOT: Adding image decompression
- 4:11 PM Changeset [b0a4ebd6] by
- GOT: Beginnings of graphics loading
- 4:11 PM Changeset [a553a014] by
- GOT: Beginnings of first screen
- 4:11 PM Changeset [e05c0ff9] by
- GOT: More palette code
- 4:11 PM Changeset [8217fb0f] by
- GOT: Adding further initialization, statics loading
- 4:11 PM Changeset [77f30bdc] by
- GOT: Added Vars class
- 4:11 PM Changeset [cdbe42a8] by
- GOT: Added file access methods
- 4:11 PM Changeset [375e9c4] by
- GOT: Create Views namespace
- 4:11 PM Changeset [209f7545] by
- GOT: Added resource archive, added to SearchMan
- 4:11 PM Changeset [0ed1caeb] by
- GOT: Skeleton engine
- 3:04 PM Ticket #15677 (Unknown game variant for ags) created by
- The game in 'Two to Tangle' seems to be an unknown game variant. …
- 12:23 PM Changeset [d08c48c7] by
- SCUMM: Don't attempt to play non-existing audio files in SE versions
- 12:23 PM Changeset [85bccde6] by
- SCUMM: Handle patched audio files for MI2SE
- 5:56 AM Changeset [29900c62] by
- DGDS: Refactor and fix conversation TTM script execution Willy …
- 2:16 AM Changeset [9be5eda] by
- MEDIASTATION: Implement better interface for getting assets across …
- 12:05 AM Ticket #15665 (DARKSEED: Unknown game variant for darkseed (Spanish, Floppy, 1.5)) closed by
- fixed
Jan 11, 2025:
- 11:18 PM Changeset [aa26a6a3] by
- MEDIASTATION: Implement Image spatialShow script method
- 11:17 PM Changeset [6b8e9a6] by
- MEDIASTATION: Make script debug output a bit more understandable
- 11:12 PM Changeset [fd4d85ec] by
- MEDIASTATION: Provide a more descriptive error message if we get an …
- 10:53 PM Changeset [edce7ea0] by
- MEDIASTATION: Implement >= operator for operands
- 10:48 PM Changeset [81dda73b] by
- MEDIASTATION: Stub out mystery IBM/Crayola "drawing" function
- 10:09 PM Changeset [e6267194] by
- MEDIASTATION: Implement equality testing between operands. Also …
- 10:05 PM Changeset [6b493efa] by
- MEDIASTATION: Upgrade finding an unknown variable type to an error I …
- 10:03 PM Changeset [75ab2558] by
- MEDIASTATION: Remove unused forward declaration
- 10:01 PM Changeset [3449bd24] by
- MEDIASTATION: Implement way to get an Operand out of variables
- 9:43 PM Changeset [90201d26] by
- MEDIASTATION: Add basic if/else branching The major item incomplete …
- 8:24 PM Changeset [27ffa9c6] by
- MEDIASTATION: Remove now-irrelevant comment The problem I was writing …
- 8:23 PM Changeset [79e443c9] by
- MEDIASTATION: Stub out text hide/show methods
- 6:27 PM Changeset [681fbe53] by
- MEDIASTATION: Partially implement calling methods through variables
- 5:45 PM Changeset [07d1b38a] by
- MEDIASTATION: Implement reading string operand
- 5:45 PM Changeset [3ea63df3] by
- MEDIASTATION: Partially implement Unk2 opcode
- 5:45 PM Changeset [29cf8350] by
- MEDIASTATION: Explain setting sprite frame rate to 10
- 5:45 PM Changeset [d0fc75d8] by
- MEDIASTATION: Add debug statements to Sound chunk reading
- 5:45 PM Changeset [74be4240] by
- MEDIASTATION: Fix off-by-one bug in Sound chunk reading The previous …
- 5:45 PM Changeset [4edb0751] by
- MEDIASTATION: Remove unused warning code in Sound
- 5:45 PM Changeset [d9acff9] by
- MEDIASTATION: Read the mouse active polygon as a point array
- 5:45 PM Changeset [0aaa1a4f] by
- MEDIASTATION: Stub out Text asset
- 5:45 PM Changeset [6c7f1e88] by
- MEDIASTATION: Stub out Font asset
- 5:45 PM Changeset [d5608260] by
- MEDIASTATION: Remove unnecessary parentheses
- 1:20 PM Changeset [0cc45aab] by
- TETRAEDGE: Declare Polish and Japanese translations
- 1:20 PM Changeset [ede5b4b7] by
- TETRAEDGE: Support UTF-8 Switch releases
- 1:20 PM Changeset [d3e1834] by
- TETRAEDGE: Fallback to English if selected language is not available
- 1:20 PM Changeset [22666274] by
- TETRAEDGE: Skip pausable attribute
- 1:20 PM Changeset [8763d438] by
- TETRAEDGE: Support accessing files inside Android OBB archive
- 1:20 PM Changeset [0fd5bc20] by
- TETRAEDGE: Mark Russian as available on Syberia2
- 1:20 PM Changeset [c5b04b43] by
- TETRAEDGE: workaround invalid XML in Nintendo Switch release
- 1:20 PM Changeset [56d21368] by
- TETRAEDGE: Support animations in animcached directory
- 1:20 PM Changeset [440cda29] by
- TETRAEDGE: Mark Android as using UTF-8
- 1:20 PM Changeset [17d76a97] by
- TETRAEDGE: Introduce TetraedgeFSNode to refer inside archives
- 1:20 PM Changeset [4e1cb6d6] by
- TETRAEDGE: Extend filters to include PS3-named scripts
- 1:20 PM Changeset [bd80dd0] by
- TETRAEDGE: Tolerate missing images on non-Amerzone
- 1:20 PM Changeset [695d99e9] by
- TETRAEDGE: Add Nintendo Switch Lua bind
- 1:20 PM Changeset [f8be466] by
- TETRAEDGE: Declare platforms other than OSX
- 1:20 PM Changeset [42cfbdac] by
- TETRAEDGE: Support rippletexture tag
- 1:20 PM Changeset [4ebf8329] by
- TETRAEDGE: Add detection entries for Android and Nintendo Switch releases
- 1:20 PM Changeset [d31e9e97] by
- COMMON: Add PS3 and Nintendo Switch Platforms
- 1:20 PM Changeset [3c0a1312] by
- COMMON: Allow specifying XMLParser stream name
- 1:20 PM Changeset [78859312] by
- COMMON: Make Archive listable This allows efficient listing of files …
- 12:02 PM Changeset [ec06b9db] by
- GRAPHICS: MACGUI: Don't check if top menu is enabled in popup menus …
- 11:43 AM Changeset [6be1a9a8] by
- GRAPHICS: MACGUI: Initialize the active menu callback
- 11:38 AM Changeset [3dd927df] by
- FREESCAPE: fixed several issues in the opengl shader renderer (with …
- 7:57 AM Changeset [c8359cca] by
- M4: RIDDLE: Room 808: implement opCode 0 in daemon
- 2:02 AM Changeset [9894eb22] by
- MEDIASTATION: Add two missing asset header sections
- 1:41 AM Changeset [4629bdc5] by
- MEDIASTATION: Implement hotspot mouse methods
- 1:41 AM Changeset [866016a7] by
- MEDIASTATION: Respect startup visibility for hotspots
- 1:41 AM Changeset [c5f0676] by
- MEDIASTATION: Handle mousedown and keydown events
- 1:41 AM Changeset [e23ac28e] by
- MEDIASTATION: Make the Screen an asset, as in the original
- 1:41 AM Changeset [24dc49e4] by
- MEDIASTATION: Print stream position on subfile read error
- 1:41 AM Changeset [40b1999a] by
- MEDIASTATION: Allow built-in script functions to be operands. This is …
- 1:41 AM Changeset [ae7d4d57] by
- MEDIASTATION: Correctly print event handler ASCII code in debug statement
- 12:16 AM Changeset [7eea5d91] by
- DARKSEED: Localise menu text
- 12:16 AM Changeset [167a42f8] by
- DARKSEED: Added more localised text
Jan 10, 2025:
- 10:40 PM Changeset [b390f9fc] by
- SCUMM: Fix whitespace
- 10:36 PM Changeset [78aa4935] by
- SCUMM: Properly handle SFX entries in the MI2 SE speech cue file SFX …
- 10:36 PM Changeset [71361f28] by
- SCUMM: Fix injected SE SFX in MI2
- 9:18 PM Changeset [4149e3da] by
- SCUMM: MACGUI: Eliminate some code duplication
- 8:55 PM Changeset [84a9fbd2] by
- DARKSEED: Added more localised text
- 8:55 PM Changeset [b58bd9b7] by
- DARKSEED: Added more localised text
- 8:00 PM Changeset [a1fd47b2] by
- GOB: improve magicstones detection
- 7:12 PM Ticket #15676 (AGS: Trilby's Notes SE Display issues in the intro and ending) created by
- ScummVM 2.10.0git12215-g4fe82ed9c09 After the ben croshaw credit, the …
- 6:59 PM Changeset [647c853e] by
- SCUMM: Hook SE effects for MI1SE and MI2SE
- 5:02 PM Changeset [bf2e7da0] by
- I18N: Update translation (Korean) Currently translated at 100.0% …
- 5:02 PM Changeset [faa87855] by
- I18N: Update translation (Hungarian) Currently translated at 78.2% …
- 4:33 PM Changeset [6271f8e0] by
- SCUMM: Map SE ambience and commentary. Also, refactor the SE audio code
- 6:36 AM Changeset [4c3db038] by
- M4: RIDDLE: Room 808: Finish the implementation of daemon
- 6:02 AM Changeset [b9ad8169] by
- SCUMM: MACGUI: Move menu updating (disabling save etc) into subclasses …
- 5:31 AM Changeset [9b79e313] by
- SCUMM: MACGUI: Move comment to more appropriate spot
Note:
See TracTimeline
for information about the timeline view.