Timeline



Jan 15, 2025:

11:21 PM Ticket #14262 (BACKENDS: OSXPPC: ScummVM fails to start without "millions of colors" ...) closed by dwatteau
fixed: Cool, thanks for testing so quickly! And sorry it took so look to fix …
10:47 PM Changeset [165aef91] by Strangerke <arnaud.boutonne@…>
GOT: Fix one more PVS-Studio issue in file.cpp
10:42 PM Changeset [daf07e95] by Strangerke <arnaud.boutonne@…>
GOT: Fix PVS-Studio issues in got.cpp (V562)
10:29 PM Changeset [5e075ffe] by Strangerke <arnaud.boutonne@…>
GOT: Fix several PVS-Studio issues (V547, V522, V768, V557) in script
6:58 PM Tickets #15670,​15672,​15677 batch updated by tag2015
fixed: In b0ea237: […]
6:57 PM Changeset [b0ea237] by tag2015
AGS: Update primordia and a few other games Fix #15677, #15672 and #15670
2:18 PM Changeset [74e92587] by Xaviu <xaviu@…>
I18N: Update translation (Catalan) Currently translated at 83.8% …
10:36 AM Ticket #15687 (AGI: KQ3: Pause on command textbox accepts fewer characters than ...) created by antoniou79
Tested with GOG's version of KQ3, English, on ScummVM 2.9.0 and also a …
8:08 AM Changeset [0dd4345e] by Strangerke <arnaud.boutonne@…>
GOT: Refactor use_shield to remove a useless flag (PVS-Studio V547)
8:04 AM Changeset [15d7f29f] by Strangerke <arnaud.boutonne@…>
GOT: Fix 2 PVS-Studio issues (V1037) in move_patterns, refactor …
7:07 AM Changeset [4708ec92] by Strangerke <arnaud.boutonne@…>
GOT: Fix another PVS-Studio issues (V547) in boss1
6:57 AM Changeset [570689dc] by Strangerke <arnaud.boutonne@…>
GOT: Fix 2 PVS-Studio issues (V1037)
6:45 AM Changeset [c4b52862] by Strangerke <arnaud.boutonne@…>
GOT: Fix PVS-Studio issue (V519), remove everal GOTOs, fix erroneously …
6:45 AM Changeset [f8d6222b] by Strangerke <arnaud.boutonne@…>
GOT: After a check in the original sources, remove two useless checks …
4:41 AM Ticket #15686 (TINSEL: Discworld II USA detected with wrong name) created by RogerW123
the USA release of Discworld II is detected and works fine. But when …
4:32 AM Ticket #15685 (Feature request for Quest for Glory I and II?) created by RogerW123
During the intro on Quest for Glory/Hero's Quest, when the title is …
4:22 AM Ticket #15684 (MD5: SCI: Phantasmagoria 2 unknown variant) created by RogerW123
The game in 'Phantasmagoria 2\' seems to be an unknown game variant. …

Jan 14, 2025:

11:08 PM Ticket #15671 (Unknown game variant for ags) closed by tag2015
fixed: Hi, thanks for the report. This version was added in commit …
11:02 PM Ticket #15669 (Unknown game variant for ags) closed by tag2015
fixed: Hi, thanks for the report. This version was added in commit …
9:08 PM Ticket #15683 (SCI: SQ5: Two more rooms with speed problems) created by GermanTribun
System: Windows 10 Pro ScummVM: 2.9.0 Game: Space Quest V Version, …
8:01 PM Ticket #15614 (TWP: Thimbleweed Park doesn't lock/hide mouse cursor) closed by scemino
fixed: In 17b48db3: […]
8:00 PM Changeset [17b48db3] by scemino
TWP: Fix mouse cursor is not locked/hidden Fix #15614
7:52 PM Ticket #15679 (Thimbleweed Park game breaking bug: interaction with certain objects ...) closed by scemino
fixed: In a01e1cea: […]
7:38 PM Changeset [a01e1cea] by scemino
TWP: Fix invalid rect when object has an offset Fix #15679
7:28 PM Changeset [692f3f53] by Torbjörn Andersson <eriktorbjorn@…>
GOT: Fix warning
5:38 PM Changeset [9e4cb3f7] by lotharsm
I18N: Update translation (German) Currently translated at 100.0% …
4:18 PM Changeset [3c805e24] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 100.0% …
4:18 PM Changeset [b25a167b] by mdv <gahex68379@…>
I18N: Update translation (Hungarian) Currently translated at 79.0% …
11:49 AM Changeset [76e03541] by Eric Fry <yuv422@…>
DARKSEED: Add detection for Korean Darkseed DOS floppy version
8:00 AM Changeset [f5a23130] by Strangerke <arnaud.boutonne@…>
GOT: Remove two more useless assignments
7:58 AM Changeset [e64c0dfe] by Strangerke <arnaud.boutonne@…>
GOT: After a check in the original sources, remove two useless checks …
7:31 AM Changeset [c55ee041] by Strangerke <arnaud.boutonne@…>
GOT: Fix various CppCheck issues
12:37 AM Changeset [db13f1a9] by Strangerke <arnaud.boutonne@…>
GOT: Fix out of range access to arrays is script, and 2 other small issues
12:05 AM Changeset [be1a9e32] by Strangerke <arnaud.boutonne@…>
GOT: Remove various unused methods in events
12:00 AM Changeset [ddb14b3c] by Strangerke <arnaud.boutonne@…>
GOT: fix an assignment in game_content, courtesy of dreammaster

Jan 13, 2025:

11:34 PM Ticket #15682 (Robinson Crusoe - Unknown Version) created by philmeth
The game in 'install\' seems to be an unknown game variant. Please …
11:30 PM Changeset [de8f7899] by Strangerke <arnaud.boutonne@…>
GOT: Fix several CppCheck issues in move_patterns
11:30 PM Changeset [9cbdf48] by Strangerke <arnaud.boutonne@…>
GOT: Remove an unused function in object
11:13 PM Changeset [98be5c54] by Strangerke <arnaud.boutonne@…>
GOT: Fix Cppcheck issue - Unsigned checked against negative values
10:50 PM Changeset [f29d7099] by Strangerke <arnaud.boutonne@…>
GOT: fix several CppCheck issues in setup, events, back and boss2
10:50 PM Changeset [04885f68] by Strangerke <arnaud.boutonne@…>
GOT: Remove unused include in sd_data
9:39 PM Changeset [85f41e9a] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
9:39 PM Changeset [19f69e7f] by Weblate <noreply@…>
I18N: Update translations templates
9:39 PM Changeset [fda73283] by Strangerke <arnaud.boutonne@…>
GOT: Remove some useless includes, format remaining code
9:16 PM Changeset [9d6087f2] by Strangerke <arnaud.boutonne@…>
GOT: more global array access and code formating in views
8:33 PM Changeset [8d85e661] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
8:32 PM Changeset [56094505] by Weblate <noreply@…>
I18N: Update translations templates
8:32 PM Changeset [a2ffe42] by Strangerke <arnaud.boutonne@…>
GOT: global array access and code formating in views (partial)
8:32 PM Changeset [6ec2d60b] by Strangerke <arnaud.boutonne@…>
GOT: Remove unimplemented method in game_content
8:32 PM Changeset [dd243304] by Strangerke <arnaud.boutonne@…>
GOT : Change access to global arrays in game_content
8:32 PM Changeset [a61f1bed] by Strangerke <arnaud.boutonne@…>
GOT: More code formatting in dialogs
8:32 PM Changeset [b8fe361e] by Strangerke <arnaud.boutonne@…>
GOT: Fix handling of slow_mode and _setup.speed
8:32 PM Changeset [a475bf6d] by Strangerke <arnaud.boutonne@…>
GOT: Start working on views (modification of access to global arrays, …
8:32 PM Changeset [81c0e649] by Strangerke <arnaud.boutonne@…>
GOT: Remove unused class
8:32 PM Changeset [c149ea87] by Strangerke <arnaud.boutonne@…>
GOT: Change includes in res_archive, code formatting in utils
8:32 PM Changeset [2f2157eb] by Strangerke <arnaud.boutonne@…>
GOT: Fix compilation warning
8:32 PM Changeset [58f88bcf] by Strangerke <arnaud.boutonne@…>
GOT: Remove the obsolete panel.h
8:32 PM Changeset [cf9a65e0] by Strangerke <arnaud.boutonne@…>
GOT: Rest of code alignment in gfx
8:32 PM Changeset [4c8b879f] by Strangerke <arnaud.boutonne@…>
GOT: modify access to global arrays in gfx, code alignment
8:32 PM Changeset [1ca3ba3a] by Strangerke <arnaud.boutonne@…>
GOT: Code formatting in folders Data (+ status)
8:21 PM Changeset [5621801] by dreammaster
GOT: Fix crash in NPC dialog display
8:00 PM Ticket #15681 (NEVERHOOD: TV guy subtitle jitter in module 2400) created by Player701
Synopsis: When using the …
6:28 PM Ticket #15680 (Neverhood: Missing subtitles for "Klaymen, up here!" in module 1100) created by Player701
This seems to be more an unimplemented feature than a bug, so I'm …
6:19 PM Changeset [b9dd400e] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
6:19 PM Changeset [1b8bdd25] by Weblate <noreply@…>
I18N: Update translations templates
6:18 PM Changeset [0e1a9634] by dwatteau
SCUMM: LOOM (FM-Towns): Ignore trim_fmtowns_to_200_pixels setting …
4:18 PM Changeset [e64f56ca] by mdv <gahex68379@…>
I18N: Update translation (Hungarian) Currently translated at 78.2% …
4:18 PM Changeset [fbf9365e] by Purple T <ZEONK@…>
I18N: Update translation (French) Currently translated at 100.0% …
1:23 PM Changeset [b4f89c2c] by Player701 <Player701@…>
NEVERHOOD: Fix "puzzle solved" sound sometimes being played twice in …
12:42 PM Ticket #15679 (Thimbleweed Park game breaking bug: interaction with certain objects ...) created by DrDarm
ScummVM version: 2.9.0, 2.10.0git12298-g9be5eda0cb9 Game language: …
12:23 PM Changeset [84f609e6]branch-2-9 by Le Philousophe <lephilousophe@…>
BACKENDS: ANDROID: Fix memchr calls Android libc (Bionic) had a bug …
12:23 PM Changeset [663333de] by Le Philousophe <lephilousophe@…>
BACKENDS: ANDROID: Fix memchr calls Android libc (Bionic) had a bug …
5:18 AM Changeset [303aacf1] by Eric Fry <yuv422@…>
DARKSEED: Mark ES, FR and DE DOS CD versions as ready for testing.
5:14 AM Changeset [447f5142] by Eric Fry <yuv422@…>
DARKSEED: Fixed position of localised menu items. Added localised quit …
3:59 AM Changeset [5410143c] by Eric Fry <yuv422@…>
DARKSEED: Added localised intro/credit text for ES, FR & DE versions.
3:28 AM Changeset [146d33f2] by npjg
MEDIASTATION: Clean up include statements These had become seriously …
3:28 AM Changeset [cda195fe] by npjg
MEDIASTATION: Factor all script constants into their own file This is …
3:18 AM Changeset [da0ebeac] by IlDucci
I18N: Update translation (Spanish) Currently translated at 100.0% …

Jan 12, 2025:

9:48 PM Changeset [87ad9fae] by mduggan
DGDS: Add stub virtual destructor to make GCC happy
8:59 PM Changeset [a1cb0f21] by digitall
SCUMM: Fix GCC Compiler Warnings
8:51 PM Changeset [20d6034a] by npjg
MEDIASTATION: Refactor bitmap decompression to use stream interface …
8:09 PM Ticket #15678 (AGS: Strangeland fanmade spanish translation not showing "¡¿") created by orderorder
I'm trying to translate Strangeland (AGS Engine) into Spanish. In the …
8:09 PM Changeset [a16a36e4] by digitall
GOT: Fix Various GCC Compiler Warnings
7:14 PM Changeset [50c2514d] by npjg
MEDIASTATION: Add the Unk1 variable type seen in Dalmatians Still …
7:14 PM Changeset [7b003b68] by npjg
MEDIASTATION: Skip the odd asset link sections This allows starting …
7:14 PM Changeset [09dce60d] by npjg
MEDIASTATION: Fix copy-paste mistake in detection entry
7:14 PM Changeset [88c0e620] by npjg
MEDIASTATION: Address some memory leaks in Boot. Just deleting an …
7:07 PM Changeset [7103903e] by npjg
MEDIASTATION: Initialize class fields that were left uninitialized …
5:16 PM Changeset [de5bdcd9] by digitall
DIRECTOR: Fix GCC Compiler Warnings
4:11 PM Changeset [e049f71b] by Weblate <noreply@…>
I18N: Update translation files Updated by "Update PO files to match …
4:11 PM Changeset [4c08628b] by Weblate <noreply@…>
I18N: Update translations templates
4:11 PM Changeset [f02b7147] by Strangerke <arnaud.boutonne@…>
GOT: Join declaration and assignment when possible in script, …
4:11 PM Changeset [c9c9f227] by Strangerke <arnaud.boutonne@…>
GOT: Code formatting in script, shot_movement, shot_pattern and …
4:11 PM Changeset [9bbfd746] by Strangerke <arnaud.boutonne@…>
GOT: modify access to global arrays in 3 more source files
4:11 PM Changeset [8ee0a057] by Strangerke <arnaud.boutonne@…>
GOT: remove useless "else" checks in object
4:11 PM Changeset [e334ef6c] by Strangerke <arnaud.boutonne@…>
GOT: add a comment in object, small cleanup
4:11 PM Changeset [9cd3af68] by Strangerke <arnaud.boutonne@…>
GOT: Code formatting in init, main and object
4:11 PM Changeset [07e3aaa2] by Strangerke <arnaud.boutonne@…>
GOT: Modify access to global arrays in init, main and object
4:11 PM Changeset [844b41c5] by Strangerke <arnaud.boutonne@…>
GOT: some more small cleanups in boss 2 and boss3
4:11 PM Changeset [8f8269eb] by Strangerke <arnaud.boutonne@…>
GOT: janitorial - remove extra semi-column in boss2 and boss3
4:11 PM Changeset [556d84cc] by Strangerke <arnaud.boutonne@…>
GOT: Code formatting in boss2 and boss3
4:11 PM Changeset [36478971] by Strangerke <arnaud.boutonne@…>
GOT: Modify access to global arrays in boss2 and boss3
4:11 PM Changeset [b5299d12] by Strangerke <arnaud.boutonne@…>
GOT: remove extra semicolumn in boss1
4:11 PM Changeset [b94e80a1] by Strangerke <arnaud.boutonne@…>
GOT: code formatting in back and boss1
4:11 PM Changeset [943918a0] by Strangerke <arnaud.boutonne@…>
GOT: Modify access to global arrays in back.cpp and boss1.cpp
4:11 PM Changeset [807e1032] by Strangerke <arnaud.boutonne@…>
GOT: Some more cleanup in move and move_patterns
4:11 PM Changeset [a44be565] by Strangerke <arnaud.boutonne@…>
GOT: Code formatting in move and move_patterns
4:11 PM Changeset [14df0afe] by Strangerke <arnaud.boutonne@…>
GOT: modify access to global arrays in move and move_patterns to avoid …
4:11 PM Changeset [370c72e2] by Strangerke <arnaud.boutonne@…>
GOT: Some cleanup in move_patterns()
4:11 PM Changeset [08732af2] by dreammaster
NEWS: Added God of Thunder support line
4:11 PM Changeset [064b42fd] by Strangerke <arnaud.boutonne@…>
GOT: more work on CppCheck issues
4:11 PM Changeset [bcfabf0a] by Strangerke <arnaud.boutonne@…>
GOT: remove REPEAT and IN_RANGE macros, remove unused #defines
4:11 PM Changeset [d2639d4e] by Strangerke <arnaud.boutonne@…>
GOT: more work n vars.h - Remove unused variables, more work on booleans
4:11 PM Changeset [0fd2b986] by Strangerke <arnaud.boutonne@…>
GOT: Some more work on booleans in vars.h
4:11 PM Changeset [99302bd8] by Strangerke <arnaud.boutonne@…>
GOT: Reduce some variable scopes (CppCheck), enforce the use of …
4:11 PM Changeset [2e578f8c] by dreammaster
GOT: Removed unneeded arrays, variables assigned to themselves
4:11 PM Changeset [2b6d0ac7] by dreammaster
GOT: Slightly increase the Part title timeout
4:11 PM Changeset [d93bcf3c] by dreammaster
GOT: Fix blank lines at bottom of Story display
4:11 PM Changeset [deff5a31] by dreammaster
GOT: Refactor Common::Array GfxPics to use raw array This will …
4:11 PM Changeset [fb2666a5] by dreammaster
GOT: More x64 warning fixes
4:11 PM Changeset [860070f2] by dreammaster
GOT: Further x64 warning fixes
4:11 PM Changeset [b3564a1d] by dreammaster
GOT: Janitorial for script.cpp
4:11 PM Changeset [1ad61623] by dreammaster
GOT: More x64 build warning fixes
4:11 PM Changeset [b3ef91d3] by dreammaster
GOT: Create ACTOR::operator= This will hopefully fix some of the …
4:11 PM Changeset [c96bf984] by dreammaster
GOT: Hide Demo main menu option for now
4:11 PM Changeset [b9da8526] by dreammaster
GOT: Preliminary fixes for demo mode
4:11 PM Changeset [dec0a1fa] by dreammaster
GOT: Rework high score defaults to avoid x64 build error
4:11 PM Changeset [3d62dedb] by dreammaster
GOT: Remove unused file_size methods
4:11 PM Changeset [a2bb5c89] by dreammaster
GOT: Further fixes for Story display
4:11 PM Changeset [3593a2c8] by dreammaster
GOT: Fixes for story display
4:11 PM Changeset [7e77e800] by dreammaster
GOT: Change blitFrom to simpleBlitFrom
4:11 PM Changeset [dc3e8055] by dreammaster
GOT: Cleaner implementation of bitflags & saving
4:11 PM Changeset [dfa699d3] by dreammaster
GOT: Allow the splash screen frame count to vary
4:11 PM Changeset [9a09b66a] by dreammaster
GOT: More Clang fixes
4:11 PM Changeset [c06a08e] by dreammaster
GOT: Clang fixes
4:11 PM Changeset [93aadd42] by dreammaster
GOT: Detections provided by eientei
4:11 PM Changeset [59abcd51] by dreammaster
GOT: Janitorial provided by eientei
4:11 PM Changeset [1ad07f0b] by dreammaster
GOT: Cleanup of HighScores class
4:11 PM Changeset [d4438954] by dreammaster
GOT: Added got.gfx to engine_data.mk
4:11 PM Changeset [6ea2c564] by dreammaster
GOT: Create engine-data file for executable graphics The GfxChunks …
4:11 PM Changeset [c91e38d] by dreammaster
GOT: Janitorial
4:11 PM Changeset [c722dcfa] by dreammaster
GOT: Add parser for music data that dumps it out Hopefully it will …
4:11 PM Changeset [ec518d04] by dreammaster
GOT: Removed demo detection entry For two reasons. First and …
4:11 PM Changeset [af626244] by dreammaster
GOT: Updated credits.pl
4:11 PM Changeset [c16078f3] by dreammaster
GOT: Added high scores view, hooked it up
4:11 PM Changeset [69d6df59] by dreammaster
GOT: Add Load Game option to main menu
4:11 PM Changeset [23bbaebb] by dreammaster
GOT: Fixes for high scores insertion
4:11 PM Changeset [ea3845e8] by dreammaster
GOT: Adding HighScores class
4:11 PM Changeset [dde8d6d3] by dreammaster
GOT: Fix improper copying of actors causing later crash
4:11 PM Changeset [3f7c7b4e] by dreammaster
GOT: Various endgame fixes
4:11 PM Changeset [e635d1e3] by dreammaster
GOT: Add Loki shot patterns, pattern cleanups
4:11 PM Changeset [81af9bd2] by dreammaster
GOT: Implemented cmd_itemgive
4:11 PM Changeset [c6a99b40] by dreammaster
GOT: Fixes for getting arrested
4:11 PM Changeset [b51f535e] by dreammaster
GOT: Implement shield magic
4:11 PM Changeset [cd42ea6f] by dreammaster
GOT: Hooking up part 3 boss and game logic
4:11 PM Changeset [3316ff6d] by dreammaster
GOT: Properly reset state variables when starting new area
4:11 PM Changeset [402eda6b] by dreammaster
GOT: Allow actions during boss 2 fight thunder
4:11 PM Changeset [a4d02a1c] by dreammaster
GOT: Handle Bifrost ending the way the original did it
4:11 PM Changeset [ff48ca3c] by dreammaster
GOT: Hooking up boss 2 logic
4:11 PM Changeset [1f953f85] by dreammaster
GOT: Add boss 2 health bar
4:11 PM Changeset [1c781daf] by dreammaster
GOT: Fix static object 0 not showing
4:11 PM Changeset [e8989c68] by dreammaster
GOT: Fix adding dynamic objects and displaying them This fixes a bug …
4:11 PM Changeset [496e0163] by dreammaster
GOT: Added game-specific special tile logic
4:11 PM Changeset [146274c5] by dreammaster
GOT: Implement part 2 slipping movement
4:11 PM Changeset [7b9a9cf6] by dreammaster
GOT: Loading, correct area must be set before sd_data loaded
4:11 PM Changeset [c3228c29] by dreammaster
GOT: Simplify scrn load/saving
4:11 PM Changeset [483257d] by dreammaster
GOT: Yet more can save fixes
4:11 PM Changeset [74d7b657] by dreammaster
GOT: Only count room 59 as boss room for part 1
4:11 PM Changeset [38e6cb1d] by dreammaster
GOT: Kill Thor if spiked by a stake
4:11 PM Changeset [acb2013] by dreammaster
GOT: More magic disablement after using Ctrl+F5
4:11 PM Changeset [ecfacdb] by dreammaster
GOT: Remove deprecated image mask buffers
4:11 PM Changeset [3082dab7] by dreammaster
GOT: Implement wind power magic
4:11 PM Changeset [d9e9836e] by dreammaster
GOT: Parts 2 and 3 have full magic at the start
4:11 PM Changeset [65053af6] by dreammaster
GOT: Fix area for savegames in areas 2/3
4:11 PM Changeset [d74625f6] by dreammaster
GOT: Fix palette after GMM loading from splash screen
4:11 PM Changeset [0e33103f] by dreammaster
GOT: Default magic spells for each area
4:11 PM Changeset [c1c12926] by dreammaster
GOT: Add starting positions for part 2 & 3
4:11 PM Changeset [56845f76] by dreammaster
GOT: Fix returning to main menu from Quit Game dialog
4:11 PM Changeset [071f33e1] by dreammaster
GOT: Ignore insta-kills if cheat invulnerability is on
4:11 PM Changeset [7568cecd] by dreammaster
GOT: Fixes for area 1 closing sequence
4:11 PM Changeset [ba1ee75] by dreammaster
GOT: Hooking up boss 1 logic
4:11 PM Changeset [7ae8ce87] by dreammaster
GOT: Flying console command
4:11 PM Changeset [8b2f5033] by dreammaster
GOT: Fix under-run error in script parser
4:11 PM Changeset [4a530c7e] by dreammaster
GOT: Fix saving yet again Lightning power gets triggered by Ctrl key, …
4:11 PM Changeset [d7fdfe62] by dreammaster
GOT: Throw lightning implemented
4:11 PM Changeset [c2a2b834] by dreammaster
GOT: Fix console freezing magic
4:11 PM Changeset [fd13b217] by dreammaster
GOT: Fix loading of enemy projectile graphics
4:11 PM Changeset [e39e3e9e] by dreammaster
GOT: Fix object_name field for loaded savegames
4:11 PM Changeset [0270df43] by dreammaster
GOT: Only resume running scripts after ask/say fully closed …
4:11 PM Changeset [b00c03bd] by dreammaster
GOT: Better implementation of sprite transparency I finally figured …
4:11 PM Changeset [ae0ecc4] by dreammaster
GOT: Fix Say dialog handling ~ at very start of page
4:11 PM Changeset [a0f7887] by dreammaster
GOT: Workaround for Ctrl+F5 triggering indefinite magic The Left …
4:11 PM Changeset [15ee6c07] by dreammaster
GOT: Cleanup of magic using apple
4:11 PM Changeset [d5e3254e] by dreammaster
GOT: Magic keybinding fixes
4:11 PM Changeset [cfd46d6a] by dreammaster
GOT: Fix crash getting enchanted apple
4:11 PM Changeset [a72628e2] by dreammaster
GOT: Fix loading savegames directly from launcher
4:11 PM Changeset [7ee9ffb1] by dreammaster
GOT: In progress demo mode automatic key injection
4:11 PM Changeset [1454c1bb] by dreammaster
GOT: Startup cleanups for going in-game demo vs non-demo
4:11 PM Changeset [a7e9e78c] by dreammaster
GOT: Startup/save fixes for demo mode
4:11 PM Changeset [6ac49971] by dreammaster
GOT: Added level console command
4:11 PM Changeset [debfe267] by dreammaster
GOT: Renaming fields of Script class
4:11 PM Changeset [7ef9c607] by dreammaster
GOT: Tentative implementation of part 1 endgame
4:11 PM Changeset [ff2e9c0a] by dreammaster
GOT: Fix add_health when Thor's health runs out
4:11 PM Changeset [d82cc58c] by dreammaster
GOT: Callbacks for script ending
4:11 PM Changeset [f4fa5356] by dreammaster
GOT: Be more permissive for loading than for saving
4:11 PM Changeset [1d49e2e] by dreammaster
GOT: Add Return as an alternate for SELECT action
4:11 PM Changeset [d32b028b] by dreammaster
GOT: Further fix showing sparkles at correct pos
4:11 PM Changeset [d0b2e0fb] by dreammaster
GOT: Implement phased scene transitions
4:11 PM Changeset [880601ce] by dreammaster
GOT: Fix underground bats having the wrong transparency Did a hack to …
4:11 PM Changeset [542f99eb] by dreammaster
GOT: Remove deprecated latch_mem
4:11 PM Changeset [418a35b9] by dreammaster
GOT: Implement loading enemy shot graphics loading
4:11 PM Changeset [a29113c1] by dreammaster
GOT: Remove dedundant defines
4:11 PM Changeset [297eeacc] by dreammaster
GOT: Change memcpy to C++ implicit copying
4:11 PM Changeset [0a9270e0] by dreammaster
GOT: Added cheat for infinite health/magic/jewels
4:11 PM Changeset [f4244049] by dreammaster
GOT: Fading fixes for title screens
4:11 PM Changeset [4e0d3d9] by dreammaster
GOT: Include player name in ScummVM savegames
4:11 PM Changeset [c62e25c6] by dreammaster
GOT: Further startup title screen fixes
4:11 PM Changeset [45041dab] by dreammaster
GOT: Title screens fixes
4:11 PM Changeset [dad8e86b] by dreammaster
GOT: Escape key for Credits view
4:11 PM Changeset [1d33418f] by dreammaster
GOT: Implemented credits view
4:11 PM Changeset [72812ccc] by dreammaster
GOT: Credits background
4:11 PM Changeset [c6d213fe] by dreammaster
GOT: Add simple shaking of opening screen
4:11 PM Changeset [9d9cb5a5] by dreammaster
GOT: Opening title, sound, and escape action
4:11 PM Changeset [2c3f580d] by dreammaster
GOT: Better decoding and rendering of opening background The title …
4:11 PM Changeset [98e45ad5] by dreammaster
GOT: Background for opening screen
4:11 PM Changeset [dcbb227b] by dreammaster
GOT: Initial fade in for splash screen
4:11 PM Changeset [ef8a39f6] by dreammaster
GOT: Splash screen animation
4:11 PM Changeset [8f22c27b] by dreammaster
GOT: Initial background for startup Splash Screen
4:11 PM Changeset [18b9e7c5] by dreammaster
GOT: Skeleton views for opening screens
4:11 PM Changeset [79986a4b] by dreammaster
GOT: Tweak game speed
4:11 PM Changeset [c8476b51] by dreammaster
GOT: Sound/music toggle dialogs
4:11 PM Changeset [cb53e9c] by dreammaster
GOT: Add Save Game prompt dialog for quitting to DOS/Title
4:11 PM Changeset [44f5e0d6] by dreammaster
GOT: Adding options dialogs, select option dialogs cleanup
4:11 PM Changeset [b7d6a920] by dreammaster
GOT: Remove duplication of filenames in console save/load
4:11 PM Changeset [f9877ec9] by dreammaster
GOT: Fix console original save loading, add original save saving
4:11 PM Changeset [b008c82d] by dreammaster
GOT: Fix Say dialog crash when talking to NPCs
4:11 PM Changeset [13824811] by dreammaster
GOT: Fix sparkles to appear where enemies die
4:11 PM Changeset [2ceee457] by dreammaster
GOT: More global object loading fixes
4:11 PM Changeset [0c28a0c3] by dreammaster
GOT: Fix explosion/sparkle loading
4:11 PM Changeset [a2b084b7] by dreammaster
GOT: Fixes for savegame loading
4:11 PM Changeset [f2dd139e] by dreammaster
GOT: Hooking up savegame loading
4:11 PM Changeset [b83e3ab] by dreammaster
GOT: Added Thor death animation
4:11 PM Changeset [ba58536d] by dreammaster
GOT: Move the fire/select actions to Game view msgAction
4:11 PM Changeset [4177952f] by dreammaster
GOT: Move game mode enum/value into global vars
4:11 PM Changeset [aefa0ad1] by dreammaster
GOT: Fix Thor being drawn twice during area transitions
4:11 PM Changeset [1e3e70d5] by dreammaster
GOT: Implement area transitions
4:11 PM Changeset [8464712a] by dreammaster
GOT: Introducing a new mode field for GameContent view
4:11 PM Changeset [01f7f63f] by dreammaster
GOT: Speed up gameplay to match original
4:11 PM Changeset [4591c4e4] by dreammaster
GOT: Compilation fixes
4:11 PM Changeset [20873350] by dreammaster
GOT: Added Say dialog
4:11 PM Changeset [d5e79f30] by dreammaster
GOT: Adding Ask view for script-based queries
4:11 PM Changeset [d14c5bec] by dreammaster
GOT: Add support for script parser to be paused This will be used for …
4:11 PM Changeset [17dc5a72] by dreammaster
GOT: Clean up constant arrays in script.cpp
4:11 PM Changeset [5491cdb7] by dreammaster
GOT: Add proper decrementing of dead in unused actors
4:11 PM Changeset [95d55c84] by dreammaster
GOT: Don't draw hammer when not in use
4:11 PM Changeset [81ac36d5] by dreammaster
GOT: Implement load_new_thor
4:11 PM Changeset [881ed998] by dreammaster
GOT: Fix default keybindings
4:11 PM Changeset [dd3542fb] by dreammaster
GOT: Thor and enemy are moving!
4:11 PM Changeset [47320988] by dreammaster
GOT: Hook in use_item call
4:11 PM Changeset [4f1bc015] by dreammaster
GOT: Beginning to hook in movement code
4:11 PM Changeset [ad12b22] by dreammaster
GOT: Fix Select Items dialog when inventory empty
4:11 PM Changeset [59098c4e] by dreammaster
GOT: Implement palette cycling animations
4:11 PM Changeset [26b26b2b] by dreammaster
GOT: Change console load command to use Save file manager
4:11 PM Changeset [fdba0a77] by dreammaster
GOT: Finished Select Item dialog
4:11 PM Changeset [8a3a3685] by dreammaster
GOT: Beginnings of select item dialog
4:11 PM Changeset [72a5b4c7] by dreammaster
GOT: Hook s/l keys to the save/load dialogs
4:11 PM Changeset [7bf87eca] by dreammaster
GOT: Have key and action events set key_flags array The original code …
4:11 PM Changeset [e2b7cbd0] by dreammaster
GOT: Adding in script parser
4:11 PM Changeset [59ca89d5] by dreammaster
GOT: Console command for setting magic
4:11 PM Changeset [ce1ae1ac] by dreammaster
GOT: Adding once-per-frame checks
4:11 PM Changeset [60daa62a] by dreammaster
GOT: Added Select Game view
4:11 PM Changeset [d6fd50bb] by dreammaster
GOT: Set correct starting level for each area
4:11 PM Changeset [8c99d99f] by dreammaster
GOT: Further savegame loading code
4:11 PM Changeset [54f629fc] by dreammaster
GOT: Adding console load command
4:11 PM Changeset [848f9d10] by dreammaster
GOT: Setting up sync methods for classes stored in savegames
4:11 PM Changeset [1d11468a] by dreammaster
GOT: Encapsulate sd data as it's own class
4:11 PM Changeset [dc6b1724] by dreammaster
GOT: Change key variables into an enum
4:11 PM Changeset [1baf9b7d] by dreammaster
GOT: Fix rendering content view
4:11 PM Changeset [c8701c98] by dreammaster
GOT: Added lots of files
4:11 PM Changeset [3d5a5448] by dreammaster
GOT: Use the top-left corner of enemy frames as trans color The …
4:11 PM Changeset [75cf1fa6] by dreammaster
GOT: Startup fixes
4:11 PM Changeset [b6ea5083] by dreammaster
GOT: Allow res_read calls to fail without error
4:11 PM Changeset [6b4ecbf6] by dreammaster
GOT: More level setup
4:11 PM Changeset [6fa83a28] by dreammaster
GOT: In progress enemies loading
4:11 PM Changeset [9f298f5] by dreammaster
GOT: Add rendering of static objects
4:11 PM Changeset [c477386c] by dreammaster
GOT: Level background is now rendering
4:11 PM Changeset [36f0d545] by dreammaster
GOT: OPENBACK and STORYPIC aren't used by story view
4:11 PM Changeset [6b0176fc] by dreammaster
GOT: Add LEVEL structure loading
4:11 PM Changeset [c0bfd761] by dreammaster
GOT: Fix alignment of item display
4:11 PM Changeset [550eae1] by dreammaster
GOT: Fix demo detection entry not working
4:11 PM Changeset [715615d3] by dreammaster
GOT: More initialization code
4:11 PM Changeset [02acac8a] by dreammaster
GOT: Added setup_player, setup_level methods
4:11 PM Changeset [269df0f] by dreammaster
GOT: Add item display to status area
4:11 PM Changeset [bf0a15c4] by dreammaster
GOT: Move image.cpp to gfx/, temporarily disable some init code
4:11 PM Changeset [5789b297] by dreammaster
GOT: image.cpp cleanups
4:11 PM Changeset [500f71d8] by dreammaster
GOT: Adding image setup methods
4:11 PM Changeset [0075ebc5] by dreammaster
GOT: Split status area into it's own subclass
4:11 PM Changeset [2a0b44c8] by dreammaster
GOT: Added status methods
4:11 PM Changeset [2d1510eb] by dreammaster
GOT: Skeleton Game view
4:11 PM Changeset [8ed24cd4] by dreammaster
GOT: Added view for the part title card
4:11 PM Changeset [19290447] by dreammaster
GOT: Dialog widths should account for options as well as title
4:11 PM Changeset [ae0274bf] by dreammaster
GOT: Make screen fades faster
4:11 PM Changeset [acbe124d] by dreammaster
GOT: Working on fading
4:11 PM Changeset [6658a35c] by dreammaster
GOT: Added music_stop method
4:11 PM Changeset [7261ea75] by dreammaster
GOT: Vertical scrolling for Story view
4:11 PM Changeset [185b57eb] by dreammaster
GOT: Add icons to story view
4:11 PM Changeset [1b6c84c7] by dreammaster
GOT: Placeholder music code
4:11 PM Changeset [f046dffb] by dreammaster
GOT: Work on Story view display
4:11 PM Changeset [805e821b] by dreammaster
GOT: Skeleton Play Game dialog class
4:11 PM Changeset [26d38f6d] by dreammaster
GOT: Quit dialog shows on top of title menu
4:11 PM Changeset [e10cdaba] by dreammaster
GOT: Redraw underlying views when switching between dialogs
4:11 PM Changeset [3943bc17] by dreammaster
GOT: Split Dialog into SelectOption class, added Quit dialog
4:11 PM Changeset [6e285a10] by dreammaster
GOT: Fix graphics having two transparency colors
4:11 PM Changeset [13c1eab1] by dreammaster
GOT: Added main menu display
4:11 PM Changeset [249f1e65] by dreammaster
GOT: Added Quit Game dialog
4:11 PM Changeset [9f4e657d] by dreammaster
GOT: Prototype sub-menu from Options Menu
4:11 PM Changeset [aa6d5deb] by dreammaster
GOT: Implemented sound effects
4:11 PM Changeset [93915381] by dreammaster
GOT: Further selection animation, play_sound placeholder
4:11 PM Changeset [daff4e30] by dreammaster
GOT: Animation for selecting a dialog item
4:11 PM Changeset [0f0a5e4d] by dreammaster
GOT: Added keybinding actions, up/down now working in dialog
4:11 PM Changeset [7a2bfc47] by dreammaster
GOT: Hammer icon in dialogs is now properly animated
4:11 PM Changeset [b9c6d7c4] by dreammaster
GOT: Split up graphics loading into it's own base class, load hampic
4:11 PM Changeset [495b3e72] by dreammaster
GOT: Dialog now listing options
4:11 PM Changeset [77c8e30f] by dreammaster
GOT: Implemented font loading & display
4:11 PM Changeset [a51cb783] by dreammaster
GOT: Add GfxSurface class to be used in view drawing
4:11 PM Changeset [26f123cf] by dreammaster
GOT: Beginnings of dialog display
4:11 PM Changeset [bbc92d68] by dreammaster
GOT: Added BgPics class to hold background images
4:11 PM Changeset [3a7c44a2] by dreammaster
GOT: Move drawBackground to View class
4:11 PM Changeset [431ba61] by dreammaster
GOT: LZSS decoding of menu background now working
4:11 PM Changeset [ce3634b1] by dreammaster
GOT: Trying to display main menu background
4:11 PM Changeset [3209a496] by dreammaster
GOT: Adding image decompression
4:11 PM Changeset [b0a4ebd6] by dreammaster
GOT: Beginnings of graphics loading
4:11 PM Changeset [a553a014] by dreammaster
GOT: Beginnings of first screen
4:11 PM Changeset [e05c0ff9] by dreammaster
GOT: More palette code
4:11 PM Changeset [8217fb0f] by dreammaster
GOT: Adding further initialization, statics loading
4:11 PM Changeset [77f30bdc] by dreammaster
GOT: Added Vars class
4:11 PM Changeset [cdbe42a8] by dreammaster
GOT: Added file access methods
4:11 PM Changeset [375e9c4] by dreammaster
GOT: Create Views namespace
4:11 PM Changeset [209f7545] by dreammaster
GOT: Added resource archive, added to SearchMan
4:11 PM Changeset [0ed1caeb] by dreammaster
GOT: Skeleton engine
3:04 PM Ticket #15677 (Unknown game variant for ags) created by TrivialBalderdash
The game in 'Two to Tangle' seems to be an unknown game variant. …
12:23 PM Changeset [d08c48c7] by Filippos Karapetis <bluegr@…>
SCUMM: Don't attempt to play non-existing audio files in SE versions
12:23 PM Changeset [85bccde6] by Filippos Karapetis <bluegr@…>
SCUMM: Handle patched audio files for MI2SE
5:56 AM Changeset [29900c62] by mduggan
DGDS: Refactor and fix conversation TTM script execution Willy …
2:16 AM Changeset [9be5eda] by npjg
MEDIASTATION: Implement better interface for getting assets across …
12:05 AM Ticket #15665 (DARKSEED: Unknown game variant for darkseed (Spanish, Floppy, 1.5)) closed by yuv422
fixed

Jan 11, 2025:

11:18 PM Changeset [aa26a6a3] by npjg
MEDIASTATION: Implement Image spatialShow script method
11:17 PM Changeset [6b8e9a6] by npjg
MEDIASTATION: Make script debug output a bit more understandable
11:12 PM Changeset [fd4d85ec] by npjg
MEDIASTATION: Provide a more descriptive error message if we get an …
10:53 PM Changeset [edce7ea0] by npjg
MEDIASTATION: Implement >= operator for operands
10:48 PM Changeset [81dda73b] by npjg
MEDIASTATION: Stub out mystery IBM/Crayola "drawing" function
10:09 PM Changeset [e6267194] by npjg
MEDIASTATION: Implement equality testing between operands. Also …
10:05 PM Changeset [6b493efa] by npjg
MEDIASTATION: Upgrade finding an unknown variable type to an error I …
10:03 PM Changeset [75ab2558] by npjg
MEDIASTATION: Remove unused forward declaration
10:01 PM Changeset [3449bd24] by npjg
MEDIASTATION: Implement way to get an Operand out of variables
9:43 PM Changeset [90201d26] by npjg
MEDIASTATION: Add basic if/else branching The major item incomplete …
8:24 PM Changeset [27ffa9c6] by npjg
MEDIASTATION: Remove now-irrelevant comment The problem I was writing …
8:23 PM Changeset [79e443c9] by npjg
MEDIASTATION: Stub out text hide/show methods
6:27 PM Changeset [681fbe53] by npjg
MEDIASTATION: Partially implement calling methods through variables
5:45 PM Changeset [07d1b38a] by npjg
MEDIASTATION: Implement reading string operand
5:45 PM Changeset [3ea63df3] by npjg
MEDIASTATION: Partially implement Unk2 opcode
5:45 PM Changeset [29cf8350] by npjg
MEDIASTATION: Explain setting sprite frame rate to 10
5:45 PM Changeset [d0fc75d8] by npjg
MEDIASTATION: Add debug statements to Sound chunk reading
5:45 PM Changeset [74be4240] by npjg
MEDIASTATION: Fix off-by-one bug in Sound chunk reading The previous …
5:45 PM Changeset [4edb0751] by npjg
MEDIASTATION: Remove unused warning code in Sound
5:45 PM Changeset [d9acff9] by npjg
MEDIASTATION: Read the mouse active polygon as a point array
5:45 PM Changeset [0aaa1a4f] by npjg
MEDIASTATION: Stub out Text asset
5:45 PM Changeset [6c7f1e88] by npjg
MEDIASTATION: Stub out Font asset
5:45 PM Changeset [d5608260] by npjg
MEDIASTATION: Remove unnecessary parentheses
1:20 PM Changeset [0cc45aab] by phcoder
TETRAEDGE: Declare Polish and Japanese translations
1:20 PM Changeset [ede5b4b7] by phcoder
TETRAEDGE: Support UTF-8 Switch releases
1:20 PM Changeset [d3e1834] by phcoder
TETRAEDGE: Fallback to English if selected language is not available
1:20 PM Changeset [22666274] by phcoder
TETRAEDGE: Skip pausable attribute
1:20 PM Changeset [8763d438] by phcoder
TETRAEDGE: Support accessing files inside Android OBB archive
1:20 PM Changeset [0fd5bc20] by phcoder
TETRAEDGE: Mark Russian as available on Syberia2
1:20 PM Changeset [c5b04b43] by phcoder
TETRAEDGE: workaround invalid XML in Nintendo Switch release
1:20 PM Changeset [56d21368] by phcoder
TETRAEDGE: Support animations in animcached directory
1:20 PM Changeset [440cda29] by phcoder
TETRAEDGE: Mark Android as using UTF-8
1:20 PM Changeset [17d76a97] by phcoder
TETRAEDGE: Introduce TetraedgeFSNode to refer inside archives
1:20 PM Changeset [4e1cb6d6] by phcoder
TETRAEDGE: Extend filters to include PS3-named scripts
1:20 PM Changeset [bd80dd0] by phcoder
TETRAEDGE: Tolerate missing images on non-Amerzone
1:20 PM Changeset [695d99e9] by phcoder
TETRAEDGE: Add Nintendo Switch Lua bind
1:20 PM Changeset [f8be466] by phcoder
TETRAEDGE: Declare platforms other than OSX
1:20 PM Changeset [42cfbdac] by phcoder
TETRAEDGE: Support rippletexture tag
1:20 PM Changeset [4ebf8329] by phcoder
TETRAEDGE: Add detection entries for Android and Nintendo Switch releases
1:20 PM Changeset [d31e9e97] by phcoder
COMMON: Add PS3 and Nintendo Switch Platforms
1:20 PM Changeset [3c0a1312] by phcoder
COMMON: Allow specifying XMLParser stream name
1:20 PM Changeset [78859312] by phcoder
COMMON: Make Archive listable This allows efficient listing of files …
12:02 PM Changeset [ec06b9db] by Le Philousophe <lephilousophe@…>
GRAPHICS: MACGUI: Don't check if top menu is enabled in popup menus …
11:43 AM Changeset [6be1a9a8] by Le Philousophe <lephilousophe@…>
GRAPHICS: MACGUI: Initialize the active menu callback
11:38 AM Changeset [3dd927df] by neuromancer
FREESCAPE: fixed several issues in the opengl shader renderer (with …
7:57 AM Changeset [c8359cca] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Room 808: implement opCode 0 in daemon
2:02 AM Changeset [9894eb22] by npjg
MEDIASTATION: Add two missing asset header sections
1:41 AM Changeset [4629bdc5] by npjg
MEDIASTATION: Implement hotspot mouse methods
1:41 AM Changeset [866016a7] by npjg
MEDIASTATION: Respect startup visibility for hotspots
1:41 AM Changeset [c5f0676] by npjg
MEDIASTATION: Handle mousedown and keydown events
1:41 AM Changeset [e23ac28e] by npjg
MEDIASTATION: Make the Screen an asset, as in the original
1:41 AM Changeset [24dc49e4] by npjg
MEDIASTATION: Print stream position on subfile read error
1:41 AM Changeset [40b1999a] by npjg
MEDIASTATION: Allow built-in script functions to be operands. This is …
1:41 AM Changeset [ae7d4d57] by npjg
MEDIASTATION: Correctly print event handler ASCII code in debug statement
12:16 AM Changeset [7eea5d91] by Eric Fry <yuv422@…>
DARKSEED: Localise menu text
12:16 AM Changeset [167a42f8] by Eric Fry <yuv422@…>
DARKSEED: Added more localised text

Jan 10, 2025:

10:40 PM Changeset [b390f9fc] by Filippos Karapetis <bluegr@…>
SCUMM: Fix whitespace
10:36 PM Changeset [78aa4935] by Filippos Karapetis <bluegr@…>
SCUMM: Properly handle SFX entries in the MI2 SE speech cue file SFX …
10:36 PM Changeset [71361f28] by Filippos Karapetis <bluegr@…>
SCUMM: Fix injected SE SFX in MI2
9:18 PM Changeset [4149e3da] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Eliminate some code duplication
8:55 PM Changeset [84a9fbd2] by Eric Fry <yuv422@…>
DARKSEED: Added more localised text
8:55 PM Changeset [b58bd9b7] by Eric Fry <yuv422@…>
DARKSEED: Added more localised text
8:00 PM Changeset [a1fd47b2] by BJNFNE
GOB: improve magicstones detection
7:12 PM Ticket #15676 (AGS: Trilby's Notes SE Display issues in the intro and ending) created by tomexplodes
ScummVM 2.10.0git12215-g4fe82ed9c09 After the ben croshaw credit, the …
6:59 PM Changeset [647c853e] by Filippos Karapetis <bluegr@…>
SCUMM: Hook SE effects for MI1SE and MI2SE
5:02 PM Changeset [bf2e7da0] by Hoseok Seo <ddinghoya@…>
I18N: Update translation (Korean) Currently translated at 100.0% …
5:02 PM Changeset [faa87855] by mdv <gahex68379@…>
I18N: Update translation (Hungarian) Currently translated at 78.2% …
4:33 PM Changeset [6271f8e0] by Filippos Karapetis <bluegr@…>
SCUMM: Map SE ambience and commentary. Also, refactor the SE audio code
6:36 AM Changeset [4c3db038] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Room 808: Finish the implementation of daemon
6:02 AM Changeset [b9ad8169] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Move menu updating (disabling save etc) into subclasses …
5:31 AM Changeset [9b79e313] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Move comment to more appropriate spot
Note: See TracTimeline for information about the timeline view.