Timeline
Nov 27, 2024:
- 11:12 PM Changeset [12f97f72] by
- Revert "SWORD25: Removed a lot of debug/unimplemented/unused …
- 11:12 PM Ticket #11804 (GRIM: Issue with Toto) closed by
- outdated: Thanks for your feedback @antoniou79! Closing as outdated
- 11:06 PM Ticket #15529 (AGS: BLACKWELL2: Non-working inventory in Johnny Ivory's) closed by
- invalid: This behavior is by design. Closing as invalid For reference, here's …
- 11:05 PM Changeset [02b1e210]branch-2-9branch-2-9-0 by
- AGS: Fix potential memory leak in ccInstance::CreateEx The issues was …
- 10:49 PM Changeset [c1034aaf]branch-2-9branch-2-9-0 by
- I18N: Update translation files Updated by "Update PO files to match …
- 10:48 PM Changeset [6091f0b]branch-2-9branch-2-9-0 by
- I18N: Update translations templates
- 10:48 PM Changeset [da10d36a]branch-2-9branch-2-9-0 by
- Revert "SCUMM: Add music quality engine setting for Mac MI2 and Fate …
- 9:25 PM Ticket #15527 (MD5: AGI: King's Quest VI AGI Demake) closed by
- fixed: Added, thanks! It's certifiable madness; I love it. I played it a …
- 9:23 PM Changeset [83eefd42] by
- AGS: Engine: create ccInstances wrapped in std::unique_ptr This also …
- 9:16 PM Changeset [eeae1a0a] by
- AGI: Add detection entry for KQ6 AGI Demake Trac #15527
- 9:16 PM Changeset [3fe61a10] by
- SCI: Fix SCI1 kDoAudio language inaccuracies - Replaces KQ5 FM-Towns …
- 9:09 PM Changeset [db19c5a8] by
- COMMON: Remove unreachable code CID 1565716
- 8:45 PM Changeset [8eda8a5]branch-2-9branch-2-9-0 by
- GOB: Fix an uninitialized member variable in Draw object
- 8:45 PM Changeset [34d937b9]branch-2-9branch-2-9-0 by
- GOB: Remove unnecessary nesting levels in setGoblinState (Adibou2)
- 8:44 PM Changeset [b07f0d2f] by
- GOB: Fix an uninitialized member variable in Draw object
- 8:44 PM Changeset [fb515583] by
- GOB: Remove unnecessary nesting levels in setGoblinState (Adibou2)
- 8:11 PM Changeset [34e06e8]branch-2-9branch-2-9-0 by
- M4: cNode is signed in save/restore conv state
- 8:11 PM Changeset [a8e4da60] by
- M4: cNode is signed in save/restore conv state
- 5:19 PM Ticket #10441 (GUI: Save/load dialog flickers when repeatedly clicking the list/grid ...) closed by
- wontfix: Closing this as a minor thing that we will not fix. It will be too …
- 5:17 PM Ticket #7705 (BACKENDS: Dreamcast - Simon Puzzle Pack crashes) closed by
- fixed: Closing this as fixed.
- 5:16 PM Ticket #6442 (MADE: RTZ - Video A/V sync broken) closed by
- fixed: Closing this as fixed
- 5:16 PM Ticket #6809 (BASE: FSNode's getParent()->getName() is inconsistent.) closed by
- fixed: Not anymore with the introduction of Common::Path
- 5:14 PM Ticket #2226 (SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)") closed by
- outdated: Closing as outdated.
- 5:13 PM Ticket #6541 (WME: Theora A/V Sync drifts) closed by
- outdated: Theora decoder is quite CPU-demanding. Thankfully, in these 11 years, …
- 5:06 PM Ticket #5320 (BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases) closed by
- outdated: This has been reworked number of times. Closing as outdated.
- 5:02 PM Ticket #2538 (SCUMM: MM (NES) - Sound glitches) closed by
- outdated: Closing as outdated
- 5:01 PM Ticket #1946 (SCUMM: Adlib Emulation doesn't Respect Volume Settings) closed by
- fixed: This is no longer the case anymore, tested with monkeyega.
- 4:01 PM Changeset [031278e5] by
- M4: RIDDLE: Fix repairing seeing god statue
- 3:51 PM Ticket #15523 (AGS: Blackwell Legacy fails with CharacterAnimate error) closed by
- fixed: In aa1d21fd: […]
- 3:45 PM Changeset [aa1d21fd] by
- AGS: Engine: fix Character.Animate in case called during idling This …
- 3:45 PM Changeset [69ba09c5] by
- AGS: Add two methods for handling multiscreen For completeness, this …
- 3:45 PM Changeset [8d96ff39] by
- AGS: Engine: perform SetTextOverlay through new Overlay_SetText …
- 3:45 PM Changeset [f1dcf66a] by
- AGS: Engine: added AudioChannel's playback state to saves …
- 3:45 PM Changeset [b0cbe212] by
- AGS: Engine: fixed Wait function's negative time case for pre-3.6.0 …
- 3:45 PM Changeset [a0cc706d] by
- AGS: Updated build version (3.6.1.30 P8) Partially from upstream …
- 3:45 PM Changeset [bd66bd7e] by
- AGS: Add MatchesFormat method Probably just for hardware renders, but …
- 3:45 PM Changeset [49b7374d] by
- AGS: Engine: fixed FadeIn/Out() not marking screen faded if …
- 3:45 PM Changeset [0c90054e] by
- AGS: Engine: fixed playing transition-out effect while skipping …
- 3:45 PM Changeset [6ec09a5e] by
- AGS: Engine: fixed default InvWindow not redrawn when player char …
- 3:45 PM Changeset [6a0da1f9] by
- AGS: Engine: fix SetCharacterViewEx alignment value From upstream …
- 3:45 PM Changeset [e79f840c] by
- AGS: Common: fix AssetManager construct with initialized lib sorter …
- 3:45 PM Changeset [1244fe78] by
- AGS: Engine: also move frame fixup to FixupCurrentLoop() From …
- 3:45 PM Changeset [2e2cf19] by
- AGS: Engine: do character loop fixup after move update Loop fixup was …
- 3:00 PM Ticket #15529 (AGS: BLACKWELL2: Non-working inventory in Johnny Ivory's) created by
- SCUMMVM (Windows) V2.8.1 Blackwell Unbound V3.6.0.50 Unable to select …
- 2:05 PM Changeset [98431d14] by
- QDENGINE: Fix duplicate symbols in adv minigames
- 12:18 PM Changeset [8956d3b]branch-2-9branch-2-9-0 by
- I18N: Update translation files Updated by "Update PO files to match …
- 12:18 PM Changeset [b8f98f94]branch-2-9branch-2-9-0 by
- I18N: Update translations templates
- 11:13 AM Changeset [9c53282a]branch-2-9branch-2-9-0 by
- SCUMM: COMI: Fix invalid read in savegame thumbnail Fixes #15508.
- 11:12 AM Changeset [f3837d48]branch-2-9branch-2-9-0 by
- DOCS: Switch to reproducible builds with pip-compile We now have the …
- 11:12 AM Changeset [effd264a]branch-2-9branch-2-9-0 by
- DOCS: Change the copyright
- 11:12 AM Changeset [f29abe19]branch-2-9branch-2-9-0 by
- DOCS: Fix CSV parsing error
- 11:12 AM Changeset [d9a08f43]branch-2-9branch-2-9-0 by
- DOCS: Update Sphinx and its plugins versions
- 11:07 AM Changeset [f9225965]branch-2-9branch-2-9-0 by
- TSAGE: BLUEFORCE: Fix errorneous condition It was always true
- 11:05 AM Changeset [325720b1]branch-2-9branch-2-9-0 by
- WINTERMUTE: Unmark games as required 3d feature
- 11:03 AM Changeset [af14cc02]branch-2-9branch-2-9-0 by
- DGDS: Ensure scroll image drawn correctly For TTM op 0xA704, make …
- 11:03 AM Changeset [93c3e2f2]branch-2-9branch-2-9-0 by
- DGDS: Fix swapped buffers in TTM 0xB606 operation The background and …
- 11:03 AM Changeset [45b12700]branch-2-9branch-2-9-0 by
- AMIGAOS: Clean up configure
- 11:03 AM Changeset [24a0304c]branch-2-9branch-2-9-0 by
- AMIGAOS: Revert already default settings
- 10:59 AM Changeset [d39e371d]branch-2-9branch-2-9-0 by
- LURE: Fix talking to strangers in Russian fan-translation
- 10:59 AM Changeset [6af08942]branch-2-9branch-2-9-0 by
- DIRECTOR: Add two games * Sunday that one day * Children's bible
- 10:57 AM Changeset [2ef24a97]branch-2-9branch-2-9-0 by
- NANCY: Fix console command in The Vampire Diaries The scan_ar_type …
- 10:57 AM Changeset [6fba4db5]branch-2-9branch-2-9-0 by
- M4: Fix the memory stash code on big endian
- 10:57 AM Changeset [085bff96]branch-2-9branch-2-9-0 by
- M4: Fix Set But Unused Variable GCC Compiler Warnings
- 10:57 AM Changeset [38cffeef]branch-2-9branch-2-9-0 by
- ULTIMA: Make more static data read only
- 10:57 AM Changeset [ce2bb7bd]branch-2-9branch-2-9-0 by
- DIRECTOR: Make more static data read only
- 10:57 AM Changeset [0881cc6e]branch-2-9branch-2-9-0 by
- GRAPHICS: MACGUI: Use a const pointer for MacPatterns arrays
- 10:56 AM Changeset [c1d264bb]branch-2-9branch-2-9-0 by
- SCUMM: Dual-licensing HE mixer code per request by its author, Bosca
- 10:56 AM Changeset [03eb0617]branch-2-9branch-2-9-0 by
- SCUMM: Add music quality engine setting for Mac MI2 and Fate of …
- 10:56 AM Changeset [83eece56]branch-2-9branch-2-9-0 by
- GOB: Bugfix in Goblin_v7::setGoblinState (Adibou2) - bug #15516
- 10:56 AM Changeset [2a72f810]branch-2-9branch-2-9-0 by
- M4: Fixes and cleanup for saving/restoring conv state
- 10:50 AM Ticket #15528 (MD5: WINTERMUTE: 1/2 Ritter Spanish fanmade) created by
- I'm using an unofficial spanish translation i want to add for the game …
- 10:41 AM Changeset [443f66a]branch-2-9branch-2-9-0 by
- DIRECTOR: Fix filesizes for many D4 games + add second file for a few …
- 10:41 AM Changeset [a0db0b66]branch-2-9branch-2-9-0 by
- DIRECTOR: Fix several D4 filesizes, add a couple games * Pete Pilotti …
- 10:41 AM Changeset [c005b14f]branch-2-9branch-2-9-0 by
- DIRECTOR: add Des Kaisers neue Kleider
- 10:07 AM Changeset [3a9ed24]branch-2-9branch-2-9-0 by
- DISTS: Update nancy.dat Fix language support.
- 10:07 AM Changeset [9d0d8d0c]branch-2-9branch-2-9-0 by
- DEVTOOLS: Fix languages in create_nancy Replace Common::Language with …
- 10:07 AM Changeset [d7b3af56]branch-2-9branch-2-9-0 by
- NANCY: Fix language support The data in nancy.dat was reliant on the …
- 10:04 AM Changeset [93630ba6] by
- DISTS: Update nancy.dat Fix language support.
- 10:04 AM Changeset [37aca372] by
- DEVTOOLS: Fix languages in create_nancy Replace Common::Language with …
- 10:04 AM Changeset [211815a5] by
- NANCY: Fix language support The data in nancy.dat was reliant on the …
- 10:04 AM Changeset [809bd16c] by
- NANCY: Fix console command in The Vampire Diaries The scan_ar_type …
- 6:53 AM Changeset [18e21e8b] by
- M4: RIDDLE: Fix getting obsidian disk
- 6:41 AM Changeset [ecfe0407] by
- M4: RIDDLE: room 703 - Start work on parser
- 6:29 AM Changeset [88c583ab] by
- M4: RIDDLE: Fix tradding driftwood to Lima agent
- 6:29 AM Changeset [3f814899] by
- M4: RIDDLE: Hack to fix rotating statue crash
- 6:04 AM Changeset [6a7b76e4] by
- M4: Fix the memory stash code on big endian
- 4:36 AM Changeset [6d702ef4] by
- M4: RIDDLE: Partial fix for rotating statue in lava room
- 4:36 AM Changeset [13913e56] by
- M4: RIDDLE: Fixes for tt note and shed
- 1:22 AM Changeset [9b8fff5e] by
- QDENGINE: Fix Various GCC Compiler Warnings Most of these were signed …
- 12:52 AM Changeset [70224713] by
- M4: RIDDLE: Fixes for lava scene 608
- 12:40 AM Ticket #15488 (AGS: Crash when closing while there's an overlay open) closed by
- fixed: Thank you for the additional tests. I think this can be closed now.
Nov 26, 2024:
- 11:47 PM Changeset [2fe6bc95] by
- DIRECTOR: Fix filesizes for many D4 games + add second file for a few …
- 11:00 PM Changeset [50f971d2]branch-2-9branch-2-9-0 by
- AGS: Clear all screen overlays in unload_game() This is what upstream …
- 10:59 PM Changeset [9a336aaa] by
- AGS: Clear all screen overlays in unload_game() This is what upstream …
- 9:57 PM Changeset [ad82943b] by
- M4: RIDDLE: room 703 - Some renaming
- 9:46 PM Changeset [621ab52d] by
- M4: RIDDLE: room 703 - Finish the implementation of daemon
- 8:49 PM Changeset [895bff1] by
- M4: RIDDLE: room 703 - Implement daemon up to trigger 91
- 8:23 PM Changeset [b52df3ba] by
- M4: Fix Set But Unused Variable GCC Compiler Warnings
- 5:31 PM Changeset [245d1898] by
- ULTIMA: Make more static data read only
- 4:01 PM Changeset [13cd003e] by
- QDENGINE: Plugged in m_swap minigame
- 3:53 PM Changeset [f00126f3] by
- QDENGINE: Got rid of g_runtime in m_swap minigame
- 3:52 PM Ticket #15527 (MD5: AGI: King's Quest VI AGI Demake) created by
- website: https://kq6agi.com/ Your game version has been detected …
- 3:50 PM Changeset [c3c25889] by
- QDENGINE: Got rid of g_runtime in m_triangle minigame
- 3:45 PM Changeset [eb06a0a7] by
- QDENGINE: Got rid of g_runtime in FlyObject in adv minigames
- 3:43 PM Changeset [e014a177] by
- QDENGINE: Added m_scores minigame to the engine
- 3:43 PM Changeset [c75af72] by
- QDENINGE: Added m_puzzle minigame to the engine
- 3:43 PM Changeset [56a2b37c] by
- QDENGINE: Got rid of g_runtime in ObjectContainer in adv minigames
- 1:33 PM Ticket #13792 (DIRECTOR WARNING: DirectorSound::playCastMember: no audio data ...) closed by
- outdated: I tested now the game and sound seems to work normally in all areas …
- 1:18 PM Changeset [08b2d938]branch-2-9branch-2-9-0 by
- M4: Fix mem_get_from_stash() causing black screen regression on …
- 1:16 PM Ticket #15513 (M4: black screen (BE/MORPHOS)) closed by
- fixed: @BeWorld2018: I've pushed a shorter fix, suggested by ccawley2011. It …
- 1:13 PM Changeset [26c13427] by
- M4: Fix mem_get_from_stash() causing black screen regression on …
- 11:18 AM Changeset [adad8da1]branch-2-9branch-2-9-0 by
- I18N: Update translation (Georgian) Currently translated at 62.0% …
- 10:36 AM Ticket #15343 (NANCY: The Vampire Diaries cannot be completed) closed by
- fixed
- 10:34 AM Changeset [bf58bef6]branch-2-9branch-2-9-0 by
- NANCY: Fix OrderingPuzzle in The Vampire Diaries Reading of the data …
- 10:33 AM Changeset [2ab93896]branch-2-9branch-2-9-0 by
- NANCY: Fix startup crash in The Vampire Diaries It seems …
- 10:32 AM Changeset [f4099d1f] by
- NANCY: Fix OrderingPuzzle in The Vampire Diaries Reading of the data …
- 10:32 AM Changeset [29aba2c2] by
- NANCY: Fix startup crash in The Vampire Diaries It seems …
- 10:26 AM Ticket #13024 (BACKENDS: MACOS: Can't map Command and Fn keys) closed by
- invalid: Since there is no way to reproduce this, I'm closing it as invalid
- 10:25 AM Ticket #13122 (TITANIC: Starship Titanic Animations Lag) closed by
- fixed: Thanks!
- 9:16 AM Ticket #15215 (SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1) closed by
- outdated: There's not much that can be done here - the saved game is corrupted, …
- 9:12 AM Ticket #6609 (GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using ...) closed by
- wontfix: Moved to the known gob bugs page which also occur in the original: …
- 8:13 AM Changeset [72091a10]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Fix WINNIE Amiga object parsing Fixes objects never …
- 8:13 AM Changeset [f875af53]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Fix WINNIE RNG calls - Fixes Rabbit's turnip sign never …
- 8:13 AM Changeset [b748ca77]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Implement WINNIE timer and events Tigger and mist now …
- 8:13 AM Changeset [899f8e60]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Fix WINNIE wind behavior Wind is not supposed to drop …
- 8:13 AM Changeset [1b96e3cf]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Fix WINNIE Apple II tree house Fixes messages and flags …
- 8:13 AM Changeset [21313909]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Implement WINNIE Amiga help opcode Fixes teleporting to …
- 8:13 AM Changeset [41cf46ec]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Make WINNIE wind sounds platform dependent Confirmed in …
- 8:13 AM Changeset [c7d528c2]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Update WINNIE game loop for reloading room Follow-up to: …
- 8:13 AM Changeset [27df2d73]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Fix more WINNIE drop-object behavior Fixes menu options …
- 8:13 AM Changeset [998f81f]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Fix Eeyore not accepting his popped balloon He loves it!
- 8:13 AM Changeset [44363085]branch-2-9branch-2-9-0 by
- AGI: Add thread safety to SoundGenPCJr and SoundGenSarien Fixes …
- 8:13 AM Changeset [88f011dc]branch-2-9branch-2-9-0 by
- AGI: Fix SoundGenPCJr incomplete re-initialization Fixes incomplete …
- 8:13 AM Changeset [8450191e]branch-2-9branch-2-9-0 by
- AGI: Fix SoundGenPCJr not using sound flag on AGIv1 Fixes the in-game …
- 8:13 AM Changeset [4e6ea63f]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Play correct wind sound in WINNIE
- 8:13 AM Changeset [ddd160d4]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Fix WINNIE save game message
- 8:13 AM Changeset [33ca7baf]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Fix WINNIE drop-object behavior - Removes "Ok." message …
- 8:13 AM Changeset [c49ecbb1]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Fix menu selection keyboard handling Fixes the …
- 8:13 AM Changeset [ecbd10ac]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Fix WINNIE keyboard modifier test Fixes help text when …
- 8:13 AM Changeset [4ad1ed32]branch-2-9branch-2-9-0 by
- AGI: PREAGI: Fix TROLL menu numbers They are one-based
- 7:18 AM Changeset [21ed0d7b] by
- DOCS: Fix savelocation anchor location
- 4:02 AM Changeset [1f45d8c6] by
- M4: RIDDLE: Fix Twelvestree going to old woman
Nov 25, 2024:
- 11:32 PM Changeset [8b3cf445] by
- DIRECTOR: Make more static data read only
- 11:32 PM Changeset [35138892] by
- GRAPHICS: MACGUI: Use a const pointer for MacPatterns arrays
- 10:12 PM Ticket #6685 (GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click) closed by
- invalid: Since this is encountered in a corrupt saved game, and there are no …
- 10:04 PM Ticket #5380 (GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play) closed by
- wontfix: Moved to the known gob bugs page which also occur in the original: …
- 9:41 PM Ticket #4647 (GOB: Goblins Quest 3 - Ooya can walk in the air) closed by
- invalid: Since this cannot be replicated, I'm closing it as invalid
- 9:38 PM Ticket #11999 (GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair it's not ...) closed by
- duplicate: Duplicate of #4620
- 9:31 PM Ticket #5490 (GOB: GOB3: Incorrect Name of Potion Object In Lab) closed by
- wontfix: Moved to the known gob bugs page which also occur in the original: …
- 9:23 PM Ticket #3401 (GOB3: Double sprite glitch in the queen level and persisting ...) closed by
- wontfix: Moved to the known gob bugs page which also occur in the original: …
- 8:54 PM Changeset [8f8e8307] by
- SCUMM: Make more static data read only
- 8:20 PM Ticket #15526 (qdEngine: Marvellous Mice Adventures: Sea Rat's Birthday in Polish is ...) created by
- The game in 'Były Sobie Myszki Trzy - Urodzinowe Śledztwo\' seems to …
- 8:07 PM Changeset [6bd3adf3] by
- DIRECTOR: Fix several D4 filesizes, add a couple games * Pete Pilotti …
- 7:20 PM Ticket #14497 (BACKENDS: PSP: Crash on Start since 2.7.0) closed by
- 7:20 PM Ticket #15082 (AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7) closed by
- worksforme: This is clearly a bug in your sound drivers. There is very little we …
- 7:13 PM Changeset [51624f8] by
- SCUMM: Dual-licensing HE mixer code per request by its author, Bosca
- 7:11 PM Ticket #6330 (GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard) closed by
- invalid: Since this cannot be reproduced, I'm closing it as invalid
- 7:03 PM Changeset [522662c9] by
- SCUMM: Add music quality engine setting for Mac MI2 and Fate of …
- 6:27 PM Changeset [e02909cd]branch-2-9branch-2-9-0 by
- NEWS: Update German NEWS file
- 6:27 PM Changeset [156458df] by
- NEWS: Update German NEWS file
- 4:27 PM Ticket #5901 (GOB: Woodruff - Priest doesn't prevent you from taking the disk) closed by
- wontfix: Moved to the known gob bugs page which also occur in the original: …
- 3:31 PM Ticket #6653 (WME: white chamber - slow scrolling) closed by
- outdated: I've just tested this (the storage room is the third room when you …
- 2:32 PM Ticket #15021 (SCI: Macintosh sound only available on MAC OS X with SCI engine) closed by
- invalid: There is no platform-specific sound functionality in SCI. You can use …
- 2:17 PM Ticket #15517 (BACKENDS: 3DS: Crashes when quitting ScummVM from the launcher menu.) closed by
- fixed: This was fixed in PR #6258.
- 2:10 PM Changeset [2f5633d]branch-2-9branch-2-9-0 by
- I18N: Update translation files Updated by "Update PO files to match …
- 2:10 PM Changeset [2c68e92d]branch-2-9branch-2-9-0 by
- I18N: Update translations templates
- 2:10 PM Changeset [da689197]branch-2-9branch-2-9-0 by
- VCRUISE: Add mouse button and escape actions to the keymap
- 2:09 PM Changeset [d59e1d12]branch-2-9branch-2-9-0 by
- MTROPOLIS: Add mouse button actions to the keymap
- 12:34 PM Ticket #15363 (SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly) closed by
- wontfix: There is no bug here. We are replicating the exact behavior of SCI, as …
- 12:08 PM Ticket #15525 (M4: Orion Burger: item names in German instead of French in inventory) created by
- When playing the French version of Orion Burger, inventory items (at …
- 11:37 AM Ticket #15516 (GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start) closed by
- fixed
- 11:31 AM Changeset [1de09bc2] by
- GOB: Bugfix in Goblin_v7::setGoblinState (Adibou2) - bug #15516
- 10:03 AM Changeset [f303167] by
- DIRECTOR: add Des Kaisers neue Kleider
- 10:01 AM Ticket #15524 (GOB: WOODRUFF - strange mouse pointer behavior) created by
- ScummVM version: ScummVM 2.9.0pre11035-g4817e0e99a1 (Nov 24 2024 …
- 8:55 AM Changeset [6f1288b0] by
- M4: RIDDLE: room 701 - Some renaming of mode & should variables
- 8:51 AM Changeset [c4f0180e] by
- M4: RIDDLE: room 703 - Start working on room (preload, init, …
- 8:51 AM Changeset [6a1743ad] by
- M4: RIDDLE: room 702 - Implement syncGame, some renaming and comments
- 7:08 AM Changeset [b9bffa4a] by
- WINTERMUTE: Fix CID: 1566378
- 6:42 AM Changeset [b0478a00] by
- M4: RIDDLE: Fixes for Twelvetrees head cutscene
- 5:44 AM Changeset [0f80813] by
- M4: Fixes and cleanup for saving/restoring conv state
Nov 24, 2024:
- 11:29 PM Ticket #13504 (SWORD25: wrong shading in library) closed by
- fixed: Fixed. The bug was pretty embarrassing, and the room light maps never …
- 11:27 PM Changeset [5bf676b2]branch-2-9branch-2-9-0 by
- NEWS: Mention Sword25 improvements
- 11:27 PM Changeset [95979a45]branch-2-9branch-2-9-0 by
- SWORD25: Fix color picking from lightmaps. Fixes bug #13504
- 11:26 PM Changeset [b8f6b144] by
- NEWS: Mention Sword25 improvements
- 11:24 PM Changeset [2cf8050] by
- SWORD25: Fix color picking from lightmaps. Fixes bug #13504
- 10:18 PM Ticket #11724 (SWORD25: Slow video and out of synch audio on old Android devices) closed by
- outdated: This is a known limitation. We prioritise audio over video, and the …
- 10:09 PM Ticket #15424 (SWORD25: at the York Airport the background sfx just stops) closed by
- fixed: Indeed, the sound looping was not properly implemented. Fixed.
- 10:09 PM Changeset [a34c32fb] by
- SWORD25: Properly implement background sound looping. Fixes bug #15424
- 10:09 PM Changeset [2704fcee] by
- SWORD25: Avoid double free on macOS and maybe other platforms on exit
- 10:09 PM Changeset [9266715f] by
- SWORD25: Improved debug output
- 10:09 PM Changeset [6185d95f] by
- SWORD25: Fix heap overflow on savegameame load
- 10:08 PM Changeset [5dfc17c]branch-2-9branch-2-9-0 by
- SWORD25: Properly implement background sound looping. Fixes bug #15424
- 10:08 PM Changeset [2b6ced56]branch-2-9branch-2-9-0 by
- SWORD25: Avoid double free on macOS and maybe other platforms on exit
- 10:08 PM Changeset [c3c5e974]branch-2-9branch-2-9-0 by
- SWORD25: Improved debug output
- 10:02 PM Changeset [d828ad2d] by
- M4: RIDDLE: room 702 - Implement conv702a
- 9:53 PM Changeset [9f10a71a] by
- M4: RIDDLE: room 702 - Implement parser
- 9:42 PM Changeset [775990bd]branch-2-9branch-2-9-0 by
- SWORD25: Fix heap overflow on savegameame load
- 9:15 PM Ticket #15514 (SCI: KQ5CD Issue with the audio when adding text dialogues multilingual) closed by
- invalid: @m-kiewitz: Then I ask you to close this issue and revert back all …
- 8:19 PM Ticket #15226 (MD5: DIRECTOR: Undetected Polish games) closed by
- fixed: It was added in 36aef45749629800caefc65f050922a630e42c14
- 8:18 PM Changeset [0fb378dd]branch-2-9branch-2-9-0 by
- I18N: Update translation (French) Currently translated at 100.0% …
- 7:57 PM Ticket #14964 (NANCY: Nancy Drew Haunted Mansion - Force closing) closed by
- worksforme: Closing this due to lack of response from the user as 'works for me'
- 7:15 PM Changeset [f9aa7c17] by
- VCRUISE: Add mouse button and escape actions to the keymap
- 6:26 PM Changeset [41319331] by
- LURE: Fix talking to strangers in Russian fan-translation
- 6:26 PM Changeset [0623b6a6] by
- QDENGINE: Get rid of g_runtime in TextManager in adv minigames
- 6:12 PM Changeset [7b82933c] by
- M4: RIDDLE: room 702 - Finish the implementation of daemon
- 5:51 PM Ticket #15414 (DIRECTOR: Fisher-Price: Learning in Toyland [D5] Is Mostly But Not ...) closed by
- fixed
- 5:29 PM Ticket #13560 (DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working) closed by
- outdated: I've tested this with the latest master. The current status is: - All …
- 4:06 PM Changeset [e8595481] by
- SCUMM: (IMS/Mac) - minor cleanup
- 4:06 PM Changeset [5109cd08] by
- KYRA: minor cleanup (add/rename some constants, whitespace)
- 2:04 PM Ticket #15523 (AGS: Blackwell Legacy fails with CharacterAnimate error) created by
- blackwell legacy crashes after asking joey about his powers with error …
- 1:24 PM Changeset [6e6d79fc]branch-2-9branch-2-9-0 by
- DIRECTOR: Add two games * Sunday that one day * Children's bible
- 1:24 PM Changeset [42aac58e]branch-2-9branch-2-9-0 by
- DIRECTOR: Fix more filesizes in D4 entries
- 1:01 PM Changeset [c05eb037] by
- DIRECTOR: Add two games * Sunday that one day * Children's bible
- 10:12 AM Changeset [af7290f8] by
- M4: RIDDLE: room 702 - Daemon up to trigger 50
- 9:18 AM Changeset [e5b4faa] by
- MTROPOLIS: Add mouse button actions to the keymap
- 8:39 AM Changeset [af294951] by
- M4: RIDDLE: Room 702: Start working on daemon
- 8:06 AM Changeset [a1c869ba] by
- M4: RIDDLE: Room 702: Start working on room (preload, init, …
- 6:29 AM Changeset [bc0cbcbe] by
- M4: RIDDLE: Workaround series finishing too quickly hanging end of …
- 4:36 AM Changeset [c507ef8c] by
- DGDS: Implement correct slider rendering for Heart of China
- 2:52 AM Changeset [922d952f] by
- SCUMM: Fix Shadowing GCC Compiler Warnings
- 2:43 AM Changeset [4817e0e9]branch-2-9branch-2-9-0 by
- ULTIMA: NUVIE: Use correct path for corpse gump buttons This seems to …
- 2:43 AM Ticket #15522 (Ultima VI EE crash when trying to open body containers) closed by
- fixed: In 1206e79f: […]
- 2:25 AM Changeset [1206e79f] by
- ULTIMA: NUVIE: Use correct path for corpse gump buttons This seems to …
- 1:54 AM Ticket #15522 (Ultima VI EE crash when trying to open body containers) created by
- Double-clicking a dead enemy's body (outside of battle mode) does not …
- 12:27 AM Changeset [236bba9e] by
- DARKSEED: Don't allow saving during menu or cutscenes
- 12:27 AM Changeset [424f3718] by
- DARKSEED: Use custom event handler to support time advance on controllers
Nov 23, 2024:
- 11:06 PM Changeset [beee01d3] by
- M4: RIDDLE: Room 701: Implement last trigger, renaming + fix a bug in init
- 10:57 PM Changeset [a38bff4e]branch-2-9branch-2-9-0 by
- NEWS: Add DS and 3DS news items for v2.9.0
- 10:57 PM Changeset [5153b58e] by
- QDENGINE: Get rid of g_runtime in EffectManager in adv minigames
- 10:57 PM Changeset [4ab188af]branch-2-9branch-2-9-0 by
- BACKENDS: 3DS: Remove unused code
- 10:57 PM Changeset [38209260]branch-2-9branch-2-9-0 by
- BACKENDS: 3DS: Allocate linear memory conditionally based on system …
- 10:52 PM Changeset [02d37226] by
- NEWS: Add DS and 3DS news items for v2.9.0
- 10:17 PM Changeset [bf0d65c8] by
- BACKENDS: 3DS: Remove unused code
- 10:17 PM Changeset [c82a7131] by
- BACKENDS: 3DS: Allocate linear memory conditionally based on system …
- 10:11 PM Changeset [b3baa636] by
- SCUMM: whitespace
- 10:07 PM Changeset [f06279c8] by
- SCUMM: (IMS) - get rid of Mac sfx instrument type (since it was an …
- 10:07 PM Changeset [7e875c27] by
- SCUMM: (IMS/Mac) - add DOTT sound support SAM mostly works, too, but …
- 10:07 PM Changeset [673e3381] by
- SCUMM: (IMS/Mac) - prevent playback of ADL resources This sometimes …
- 10:07 PM Changeset [39aff274] by
- SCUMM: (IMS/Mac) - allow sfx volume control It works on less sfx than …
- 10:07 PM Changeset [ae86ea4] by
- SCUMM: (IMS/Mac) - replace sound driver with more accurate version …
- 9:04 PM Changeset [bf0a658a] by
- M4: RIDDLE: Room 701: Implement trigger 2300
- 6:28 PM Changeset [11884b7f]branch-2-9branch-2-9-0 by
- DOCS: Fix copy/paste error on the 3DS page
- 6:28 PM Changeset [588de64a] by
- DOCS: Fix copy/paste error on the 3DS page
- 6:03 PM Changeset [6e5cb26f]branch-2-9branch-2-9-0 by
- BASE: Fix a crash on exit when the detection plugin is loaded
- 5:39 PM Changeset [c44ce33b] by
- M4: RIDDLE: Room 701: fix some booleans set to 0 in …
- 5:37 PM Changeset [e03e0d93] by
- M4: RIDDLE: Room 701: Implement trigger 2601
- 5:27 PM Changeset [1e6e7baa] by
- M4: RIDDLE: Room 701: Implement the remaining triggers except 3
- 5:24 PM Changeset [52fbe662] by
- BACKENDS: MORPHOS: enhanced init and add features - Add initBackend …
- 4:26 PM Changeset [eece903b] by
- M4: RIDDLE: Room 701: Implement Daemon trigger 103
- 4:14 PM Changeset [10737f45] by
- BASE: Fix a crash on exit when the detection plugin is loaded
- 4:06 PM Changeset [cf81cd4d] by
- M4: RIDDLE: Fix stuttering in Twelvetrees conv
- 2:34 PM Changeset [d182fafe] by
- COMMON: added (unsigned) long long hash functors
- 11:21 AM Ticket #15445 (ANDROID: Gesture for middle click (three fingers tap) in direct touch mode) closed by
- fixed: I tried it here and it works as expected.
- 8:33 AM Changeset [5cd1a9ff] by
- DGDS: Mostly fix rendering of menus in Willy Beamish Also wire up …
- 8:01 AM Changeset [6a88a4c] by
- FREESCAPE: first attempt to implement stipple patterns in TinyGL using …
- 8:01 AM Changeset [4ceba8c1] by
- FREESCAPE: refactored and unified getRGBAPixelFormat across all the …
- 8:01 AM Changeset [867960e6] by
- FREESCAPE: added 3D textures to TinyGL and implemented background for …
- 8:01 AM Changeset [66df0b3f] by
- FREESCAPE: tweak glPolygonOffset values
- 8:01 AM Changeset [0edaf859] by
- FREESCAPE: more tinygl fixes to avoid rounding issues
- 3:14 AM Changeset [dae29b1f]branch-2-9branch-2-9-0 by
- DGDS: Fix clip window setting The values to the TTM op 0x4004 are …
- 3:14 AM Changeset [5a532801] by
- DGDS: Ensure scroll image drawn correctly For TTM op 0xA704, make …
- 3:14 AM Changeset [5dbc36dd] by
- DGDS: Fix clip window setting The values to the TTM op 0x4004 are …
- 2:46 AM Changeset [50004a2c] by
- DARKSEED: Fixed scaling position of sprites when Mike throws stick
- 2:46 AM Changeset [cc495c02] by
- DARKSEED: Fixed scaling position of sprites when cop arrests Mike
- 12:12 AM Changeset [aa0b9b7d] by
- DGDS: Support more mouse cursors for Willy Beamish Still a bit …
- 12:12 AM Changeset [48942109] by
- DGDS: Avoid potential use of deallocated memory
- 12:12 AM Changeset [b673c071] by
- DGDS: Fix swapped buffers in TTM 0xB606 operation The background and …
- 12:08 AM Changeset [2402a83]branch-2-9branch-2-9-0 by
- DGDS: Avoid potential use of deallocated memory
- 12:07 AM Changeset [1b18faa5] by
- DARKSEED: Confirm quit from menu with left mouse click.
- 12:07 AM Changeset [77fb103] by
- DARKSEED: Fix bug where player moves when loading a new room
- 12:07 AM Changeset [1abd3934] by
- DARKSEED: Show console while running bed wake sequence
Nov 22, 2024:
- 10:23 PM Changeset [c8e3f4f7] by
- QDENGINE: Eliminated more g_runtime usage in adv minigames
- 3:35 PM Changeset [5c9b1609] by
- AMIGAOS: Clean up configure
- 11:41 AM Changeset [12863fb4] by
- GROOVIE: Remove unneeded USE_RGB_COLOR ifdef
- 10:13 AM Changeset [1c8bf520] by
- DGDS: Initial support for Willy Beamish voice acting Still doesn't …
- 10:13 AM Changeset [ff57bb85] by
- DGDS: Add CDS:TT3 data to packed data list
- 8:36 AM Changeset [f3c95e7f]branch-2-9branch-2-9-0 by
- Revert "AGI: Process events while executing commands" This reverts …
- 8:34 AM Changeset [ce8999f6]branch-2-9branch-2-9-0 by
- ENGINES: Define that a game is using 3D graphics on init - bug #15521
- 8:34 AM Changeset [db7b8325]branch-2-9branch-2-9-0 by
- DIRECTOR: Add detection for the demo version of Safecracker
- 8:32 AM Ticket #15521 (ENGINES: Some graphics settings for 2D games are ignored) closed by
- fixed: You are right that we can't rely on kFeatureOpenGLForGame for 3D …
- 8:30 AM Changeset [ac06a27c] by
- ENGINES: Define that a game is using 3D graphics on init - bug #15521
- 8:23 AM Changeset [eda1cb9e] by
- DIRECTOR: Add detection for the demo version of Safecracker
- 6:35 AM Changeset [c96012f3] by
- M4: Fix flags array to only allow Flag enums
- 4:30 AM Changeset [66deea84] by
- M4: RIDDLE: Fixes for untying Twelvetrees cutscene
- 3:40 AM Changeset [c697c93a] by
- M4: RIDDLE: Fix crashes loading Easter Island background noises
- 3:40 AM Changeset [e44de893] by
- M4: RIDDLE: Twelvetrees conv fixes
- 3:40 AM Changeset [c2ed5797] by
- M4: RIDDLE: Twelvetrees conv fixes
- 1:15 AM Ticket #15521 (ENGINES: Some graphics settings for 2D games are ignored) created by
- The pull request [https://github.com/scummvm/scummvm/pull/6252 …
- 12:48 AM Ticket #15519 (Unknown game variant for kyra) closed by
- invalid: This is triple punyencoded, obviously tampered with. Rejecting as invalid.
- 12:21 AM Changeset [81713e93]branch-2-9branch-2-9-0 by
- I18N: Update translation files Updated by "Update PO files to match …
- 12:21 AM Changeset [0d1d86b9]branch-2-9branch-2-9-0 by
- I18N: Update translations templates
- 12:20 AM Changeset [c08ace2b]branch-2-9branch-2-9-0 by
- BACKENDS: SDL: Fix default scale factor used in initSizeHint The …
- 12:20 AM Changeset [677712e0]branch-2-9branch-2-9-0 by
- BACKENDS: SDL: Never make window smaller in OpenGL mode when starting …
- 12:02 AM Changeset [7d6bdd9a] by
- AGI: PREAGI: Fix WINNIE Amiga object parsing Fixes objects never …
- 12:02 AM Changeset [f4e0bab9] by
- AGI: PREAGI: Fix WINNIE RNG calls - Fixes Rabbit's turnip sign never …
- 12:02 AM Changeset [734257f3] by
- AGI: PREAGI: Implement WINNIE timer and events Tigger and mist now …
- 12:02 AM Changeset [8079ef42] by
- AGI: PREAGI: Fix WINNIE wind behavior Wind is not supposed to drop …
- 12:02 AM Changeset [b7867fd5] by
- AGI: PREAGI: Fix WINNIE Apple II tree house Fixes messages and flags …
Note:
See TracTimeline
for information about the timeline view.