Timeline



01/20/23:

23:40 Ticket #14055 (ScummVM does not recognize my version of Myst 3 Exile) closed by UncleIllya
invalid: I must have made a mistake on the setup. I went through it again and …
22:49 Ticket #13979 (Unknown game variant for myst3) closed by tag2015
invalid: No feedback from the OP, closing
22:07 Ticket #14055 (ScummVM does not recognize my version of Myst 3 Exile) created by UncleIllya
The game in 'Myst III\' seems to be an unknown game variant. Please …
21:22 Ticket #14054 (GUI: Built-in theme + "Small" GUI Scale do not render the cross in ...) created by mikrosk
Medium (the default) works ok but Small it does not. The checkboxes …
21:21 Ticket #13989 (Unknown game variant for sword1) closed by criezy
fixed: Thank you for the report. I have now added this detection. The main …
20:43 Ticket #13882 (AGS: Suspicious Mind crashing in the menu) closed by tag2015
fixed: Fixed in …
18:51 Ticket #13917 (BACKENDS: iOS: Default touchpad mode unusable on iOS 16) closed by dwatteau
fixed: Thanks!
15:03 Ticket #14019 (TWINE: lights of cars are not rendered) closed by mgerhardy
fixed: fixed with 889b4b6aeedd84772971599df9bc9098a7279e44
03:35 Ticket #14053 (Ultima8: Gravity should not pull actors below Z: 0) created by OMGPizzaGuy
Multiple holes exist in the original game maps and gravity does not …
02:41 Ticket #14052 (Unknown game variant for glk) closed by dreammaster
fixed: Thanks for the report.
02:12 Ticket #14052 (Unknown game variant for glk) created by Trevbot911
This is the Itch.io version of Anchorhead 1.0.0-win32-x64 The game in …

01/19/23:

23:37 Ticket #12980 (AGS: Puzzle in Featherweight can't be solved) closed by tag2015
fixed
18:41 Ticket #14051 (SCUMM: MI1: Can't close using Alt-F4) closed by AndywinXp
fixed: Thanks for the fix! Closing
16:01 Ticket #14025 (Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized ...) closed by lephilousophe
invalid: If size fails, initGraphics checks the result of endGFXTransaction …
12:52 Ticket #14051 (SCUMM: MI1: Can't close using Alt-F4) created by lephilousophe
Using the demo from ScummVM website on a Linux / SDL2 backend. …
03:53 Ticket #14023 (XEEN: Swords map UnderWorld broken) closed by dreammaster
fixed: And the Underworld crash is now fixed as well.

01/18/23:

16:19 Ticket #12998 (AGS: Quest for Glory II: Trial by Fire Remake - Toolbar icons often ...) closed by tag2015
fixed

01/17/23:

22:35 Ticket #14050 (SCUMM: Cut off line in FT) closed by AndywinXp
invalid: I checked, and it seems it was recorded this way... Closing. I …
17:58 Ticket #14050 (SCUMM: Cut off line in FT) created by GermanTribun
System: Windows 10 x64 ScummVM Newest 2.7.0git Version: German CD At …
17:28 Ticket #13828 (AGS: Quest for Glory II: Trial by Fire Remake - version 2.6.0 breaks ...) closed by criezy
fixed: The relevant commits from upstream have now been integrated in ScummVM.
16:55 Ticket #14049 (SCUMM: Sync issues in FT intro) closed by AndywinXp
invalid: Thanks; this is known, and it's because the FT cutscenes audio run on …
14:43 Ticket #14049 (SCUMM: Sync issues in FT intro) created by GermanTribun
System: Windows 10 x64 ScummVM: Newest 2.7.0git Version: German CD …
14:11 Ticket #14048 (SCUMM: DIG: Low latency mode causes stutter at the beginning of speech ...) created by GermanTribun
System: WIndows 10 x64 ScummVM: Newest 2.7.0git Version: German CD At …
07:49 Ticket #13885 (TWINE: Unknown game variant (Steam)) closed by mgerhardy
fixed
02:54 Ticket #13009 (XEEN: Behavior when exiting a shop) closed by dreammaster
fixed
02:36 Ticket #13010 (XEEN: Monster Reset after entering Character Creation) closed by dreammaster
fixed

01/16/23:

23:58 Ticket #14041 (Full Throttle Remastered) closed by criezy
fixed: I have made the change. This means Full Throttle Remastered should no …
12:02 Ticket #14047 (FTA2: No skipping dialogs) created by HappyPrince81
Neither <spacebar> (used in original FTA2) nor <.> keys work for …
11:51 Ticket #14046 (FTA2 - Crash "Wrong spellID" when cursor is over certain spell icon) created by HappyPrince81
Program crashes if cursor is placed over Julian's "Rejoin" spell icon. …
11:14 Ticket #13958 (BACKENDS: On-screen keyboard (squeekboard) on mobile linux doesn't work) closed by chri2
fixed: Replying to tag2015: > So you managed to solve the …

01/15/23:

18:26 Ticket #14028 (Unknown game variant for hypno) closed by neuromancer
worksforme: This is great. I will still add a warning to avoid similar reports. …
18:07 Ticket #14045 (ULTIMA8: Item quantity slider not shown when moving out of backpack) created by OMGPizzaGuy
If you go to put an item with quantity into your backpack, say 10 …
17:56 Ticket #14044 (ULTIMA8: Getting attacked while asleep not working properly) created by OMGPizzaGuy
If the Avatar drinks a sleep potion before getting attacked by a …
17:37 Ticket #14043 (ULTIMA8: Pentagram saves cannot be imported) created by OMGPizzaGuy
Although the save game system is based on Pentagram code, a save file …
14:13 Ticket #14042 (ULTIMA8: Cannot easily throw items into water) created by OMGPizzaGuy
In the original Ultima 8, items could be thrown into water to discard …
14:13 Ticket #14041 (Full Throttle Remastered) created by schuetti1
The game in 'Full Throttle Remastered\' seems to be an unknown game …
14:04 Ticket #14040 (ULTIMA8: Avatar incorrectly walks on air at location) created by OMGPizzaGuy
The Avatar can walk on the air if you slowly walk to the top right of …
13:59 Ticket #14039 (Render issue with shape border) created by OMGPizzaGuy
All objects and tiles are rendered at the right position, but a shape …
13:51 Ticket #14038 (DREAMWEB: Can't progress past Sartain) created by plancsar
At the end of the Sartain Industries part Ryan is teleported away, …
13:40 Ticket #14029 (SCUMM: Lip-sync problems at first bike fight in FT) closed by AndywinXp
fixed: Fixed in master!
13:40 Ticket #14037 (SCUMM: Low latency problem with DIG) closed by AndywinXp
fixed: Already fixed this morning: …
11:41 Ticket #14037 (SCUMM: Low latency problem with DIG) created by GermanTribun
System: Windows 10 x64 ScummVM: Newest 2.7.0git Game: German CD This …
00:10 Ticket #14036 (ULTIMA8: Avatar doesn't fall over when taking fall damage) created by OMGPizzaGuy
When the Avatar falls from a great height, he currently takes damage …
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