Timeline
01/19/23:
- 23:37 Ticket #12980 (AGS: Puzzle in Featherweight can't be solved) closed by
- fixed
- 18:41 Ticket #14051 (SCUMM: MI1: Can't close using Alt-F4) closed by
- fixed: Thanks for the fix! Closing
- 16:01 Ticket #14025 (Broken Sword 1 & 2 pretends to be 640x480 but it is never initialized ...) closed by
- invalid: If size fails, initGraphics checks the result of endGFXTransaction …
- 12:52 Ticket #14051 (SCUMM: MI1: Can't close using Alt-F4) created by
- Using the demo from ScummVM website on a Linux / SDL2 backend. …
- 03:53 Ticket #14023 (XEEN: Swords map UnderWorld broken) closed by
- fixed: And the Underworld crash is now fixed as well.
01/18/23:
01/17/23:
- 22:35 Ticket #14050 (SCUMM: Cut off line in FT) closed by
- invalid: I checked, and it seems it was recorded this way... Closing. I …
- 17:58 Ticket #14050 (SCUMM: Cut off line in FT) created by
- System: Windows 10 x64 ScummVM Newest 2.7.0git Version: German CD At …
- 17:28 Ticket #13828 (AGS: Quest for Glory II: Trial by Fire Remake - version 2.6.0 breaks ...) closed by
- fixed: The relevant commits from upstream have now been integrated in ScummVM.
- 16:55 Ticket #14049 (SCUMM: Sync issues in FT intro) closed by
- invalid: Thanks; this is known, and it's because the FT cutscenes audio run on …
- 14:43 Ticket #14049 (SCUMM: Sync issues in FT intro) created by
- System: Windows 10 x64 ScummVM: Newest 2.7.0git Version: German CD …
- 14:11 Ticket #14048 (SCUMM: DIG: Low latency mode causes stutter at the beginning of speech ...) created by
- System: WIndows 10 x64 ScummVM: Newest 2.7.0git Version: German CD At …
- 07:49 Ticket #13885 (TWINE: Unknown game variant (Steam)) closed by
- fixed
- 02:54 Ticket #13009 (XEEN: Behavior when exiting a shop) closed by
- fixed
- 02:36 Ticket #13010 (XEEN: Monster Reset after entering Character Creation) closed by
- fixed
01/16/23:
- 23:58 Ticket #14041 (Full Throttle Remastered) closed by
- fixed: I have made the change. This means Full Throttle Remastered should no …
- 12:02 Ticket #14047 (FTA2: No skipping dialogs) created by
- Neither <spacebar> (used in original FTA2) nor <.> keys work for …
- 11:51 Ticket #14046 (FTA2 - Crash "Wrong spellID" when cursor is over certain spell icon) created by
- Program crashes if cursor is placed over Julian's "Rejoin" spell icon. …
- 11:14 Ticket #13958 (BACKENDS: On-screen keyboard (squeekboard) on mobile linux doesn't work) closed by
- fixed: Replying to tag2015: > So you managed to solve the …
01/15/23:
- 18:26 Ticket #14028 (Unknown game variant for hypno) closed by
- worksforme: This is great. I will still add a warning to avoid similar reports. …
- 18:07 Ticket #14045 (ULTIMA8: Item quantity slider not shown when moving out of backpack) created by
- If you go to put an item with quantity into your backpack, say 10 …
- 17:56 Ticket #14044 (ULTIMA8: Getting attacked while asleep not working properly) created by
- If the Avatar drinks a sleep potion before getting attacked by a …
- 17:37 Ticket #14043 (ULTIMA8: Pentagram saves cannot be imported) created by
- Although the save game system is based on Pentagram code, a save file …
- 14:13 Ticket #14042 (ULTIMA8: Cannot easily throw items into water) created by
- In the original Ultima 8, items could be thrown into water to discard …
- 14:13 Ticket #14041 (Full Throttle Remastered) created by
- The game in 'Full Throttle Remastered\' seems to be an unknown game …
- 14:04 Ticket #14040 (ULTIMA8: Avatar incorrectly walks on air at location) created by
- The Avatar can walk on the air if you slowly walk to the top right of …
- 13:59 Ticket #14039 (Render issue with shape border) created by
- All objects and tiles are rendered at the right position, but a shape …
- 13:51 Ticket #14038 (DREAMWEB: Can't progress past Sartain) created by
- At the end of the Sartain Industries part Ryan is teleported away, …
- 13:40 Ticket #14029 (SCUMM: Lip-sync problems at first bike fight in FT) closed by
- fixed: Fixed in master!
- 13:40 Ticket #14037 (SCUMM: Low latency problem with DIG) closed by
- fixed: Already fixed this morning: …
- 11:41 Ticket #14037 (SCUMM: Low latency problem with DIG) created by
- System: Windows 10 x64 ScummVM: Newest 2.7.0git Game: German CD This …
- 00:10 Ticket #14036 (ULTIMA8: Avatar doesn't fall over when taking fall damage) created by
- When the Avatar falls from a great height, he currently takes damage …
01/14/23:
- 23:38 Ticket #14035 (Armor of flames rendering order incorrect) created by
- The armor of flames spell has an incorrect rendering order. In …
- 23:34 Ticket #14034 (ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes) created by
- In the original Ultima 8, when you drag a piece of armor over the …
- 23:25 Ticket #14033 (ULTIMA8: Avatar jumps down stairs) created by
- When the Avatar runs down a set of stairs, he jumps down them and the …
- 23:18 Ticket #14032 (ULTIMA8: Death Speak does not immediately close gumps) created by
- If Death Speak is cast, not all GUMPS close immediately and you are …
- 23:11 Ticket #14031 (Can't click on Avatar when Endure Heat is cast) created by
- You can't select the Avatar when the Endure Heat globe is overtop of …
- 23:05 Ticket #14030 (ULTIMA8: Changelings don't change) created by
- Changelings do not change into the Avatar as they do in the original game.
- 20:29 Ticket #14026 (SCUMM: Selecting low latency audio in FT crashes the game) closed by
- fixed: Fixed in master by our amazing BLooperZ/rzil :-)
- 20:15 Ticket #14013 (SWORD1: Detection entries seem kind of broken) closed by
- fixed: Fixed in 032b9b46b96599f6f216fdb13308257070a36fa2
- 16:16 Ticket #13951 (AGOS: SIMON1 - Music quits (since ScummVM 2.6.0) in certain screens) closed by
- fixed: This should be fixed in the next daily build.
- 14:31 Ticket #14029 (SCUMM: Lip-sync problems at first bike fight in FT) created by
- System: Windows 10 x64 ScummVM: Newest 2.7.0git Version: German CD At …
- 12:08 Ticket #14028 (Unknown game variant for hypno) created by
- The game in 'SPIDER\' seems to be an unknown game variant. Please …
- 11:56 Ticket #14027 (SCUMM: Problems with subtitles in DIG) closed by
- fixed: Fixed in master.
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