Timeline
12/29/21:
- 20:31 Ticket #12848 (The shaders are gone) closed by
- fixed: Those are not shaders but scalers. We added them for OpenGL in 2.5.1
- 20:28 Ticket #12886 (BURIED: Time still passes during final puzzle even when the game is paused) closed by
- fixed: Fixed in commit 479c2ba1f37b4ea59585182f2fcc91c197ea80a4: …
- 17:39 Ticket #13185 (ASYLUM: re-enable missing cutscene between chapters 2 and 3) created by
- On my first playthrough of Sanitarium with ScummVM, a cutscene played …
- 17:17 Ticket #13178 (BURIED: returning to the player's view after saving) closed by
- fixed: Implemented in commit 2704a81a9607b6fb305615d20ee6d60687f717b0: …
- 16:53 Ticket #12958 (BURIED: Unknown game variant for buried) closed by
- fixed: This version has already been added with commit …
- 16:48 Ticket #12934 (BURIED: Hotkey for pausing the game doesn't work) closed by
- fixed: Implemented in commit 404743fafa2695a674ec19e53ad25752183ec22e: …
- 16:12 Ticket #12888 (BURIED: Loading a save created during the password sequence restarts ...) closed by
- fixed: It's now possible to skip through all the dialog in this scene with …
- 16:10 Ticket #13172 (BURIED: Hide mouse pointer during cutscenes) closed by
- fixed: Implemented in commit 889070f479edf0d87237ff276b181636cd894e50: …
- 00:20 Ticket #13184 (Unknown game variant for glk) created by
- The game in 'Adventure Strikes When You Least Expect It\' seems to be …
12/28/21:
- 23:42 Ticket #13183 (Unknown game variant for glk) created by
- The game in 'The Adventure of Space Boy!\' seems to be an unknown game …
- 23:30 Ticket #13182 (Unknown game variant for glk) created by
- The game in 'Adrift Drifting In\' seems to be an unknown game variant. …
- 23:20 Ticket #13181 (GLK: ADRIFT: ADRIFT Battle System is not fully supported) created by
- The game in 'ADRIFT-O-Rama\' seems to be an unknown game variant. …
- 20:22 Ticket #13177 (TWINE: Tank is stuck) closed by
- fixed
- 19:37 Ticket #13180 (Unknown game variant for glk) created by
- The game in '1st-time\' seems to be an unknown game variant. Please …
- 13:55 Ticket #13147 (ASYLUM: Can't trigger Easter Egg on 2nd Chapter) closed by
- invalid: TaxAkla: I have just checked the savegame you provided and all the …
- 13:03 Ticket #12891 (BURIED: Add a "skip cutscenes" setting) closed by
- fixed: Implemented in commit a6bee101659a6252791b2305e8a2b342ffe528a1: …
- 08:14 Ticket #13173 (ASYLUM: Player character can move during in-game cutscenes) closed by
- fixed: Thanks for the report
- 03:31 Ticket #13179 (Unknown game variant for glk) created by
- The game in '3 Minutes to Live\' seems to be an unknown game variant. …
12/27/21:
- 23:31 Ticket #13178 (BURIED: returning to the player's view after saving) created by
- Please add returning to the player's view rather than being on the …
- 20:48 Ticket #13177 (TWINE: Tank is stuck) created by
- In Hamalayi Range scene 63 after capturing tank it can't leave this …
- 20:44 Ticket #13176 (ULTIMA 8: Inventory gone after leaving Central Tenebrae) created by
- ScummVM version: Release 2.5.0 or 2.6.0git2103-g27fefddd8f (Dec 22 …
- 20:40 Ticket #12820 (TWINE: boat window rendering is broken (renderPolygonsCopper)) closed by
- fixed: fixed in master 14177d71448dedf16089fe04a48bba239d82eb10
- 18:34 Ticket #13175 (TITANIC: Can't get Bar Bot to add the Vodka) created by
- I can't get Bar Bot to add the Vodka. I have included my save game and …
- 18:28 Ticket #13163 (TWINE: Weird colors in sewers on Citadel island) closed by
- fixed
- 18:27 Ticket #13168 (TWINE: Wrong shooting direction) closed by
- fixed
- 04:25 Ticket #13174 (HDB: Hyperspace Delivery Boy - Crash with ScummVM 2.5.0 on Windows 11 ...) created by
- Played the 2nd world (lab) 5th level the meeting. I walked around the …
- 02:51 Ticket #13173 (ASYLUM: Player character can move during in-game cutscenes) created by
- The player can still move during in-game cutscenes / animations where …
12/26/21:
- 19:34 Ticket #13172 (BURIED: Hide mouse pointer during cutscenes) created by
- Hi Please hide the mouse pointer during cutscenes in Buried In Time, …
- 17:58 Ticket #13171 (GUI: ScummVM stops using flag/platform icons and publisher/series info ...) created by
- This was reproduced with the latest Windows daily build (ScummVM …
12/25/21:
- 00:08 Ticket #13170 (SCUMM/HE: Backyard Basketball crashes when you start a game) created by
- This is my first ticket, so pardon me if there's any ignorance. For …
12/24/21:
- 22:59 Ticket #13169 (MYST3: missing scene transition effect on PowerPC (big-endian) ...) created by
- While testing AmigaOS4 builds of ScummVM (v2.5.0 and daily build from …
- 16:58 Ticket #9987 (SCI: SQ5: Spacebar Pathing Issues) closed by
- worksforme: I can't reproduce this, I've tried clicking everywhere in the areas …
- 16:49 Ticket #13168 (TWINE: Wrong shooting direction) created by
- Patrolling robots are shooting in only one direction (south), e.g. in …
- 06:57 Ticket #12305 (STARK: RPI: Engine GL Error prevents game from running on Raspberry Pi 3b) closed by
- outdated
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