Timeline
11/12/21:
- 19:15 Ticket #13071 (NGI: Full Pipe - Constant (huge) memory loss on switching rooms) created by
- ScummVM 2.6.0git (Nov 12 2021 09:48:26) Features compiled in: Vorbis …
- 08:19 Ticket #13008 (TWINE: Add support for Asian release of Little Big Adventure.) closed by
- fixed: thanks - added support
- 08:19 Ticket #13064 (TWINE: Unknown game variant for twine) closed by
- fixed: thanks - added support
- 07:58 Ticket #13070 (BBVS: Loogie - No updates to the play field (Sprites not erased?)) created by
- ScummVM 2.6.0git (Nov 11 2021 15:29:15) Features compiled in: Vorbis …
- 07:50 Ticket #13068 (BBVS: Loogie - Unknown demo variant) closed by
- fixed: Merged …
11/11/21:
- 21:31 Ticket #13038 (GUI: Enabling autosave crashes if any games don't have "engineid") closed by
- fixed: Fixed in 2ac5fd5c02c96a33eee59359cb588d6e50811b09
- 14:54 Ticket #13069 (ASYLUM: Add Detection for French Game Variant) created by
- The game in 'Sanitarium (France) [CD Windows]\' seems to be an unknown …
- 12:26 Ticket #11423 (TOOLS: extract_mm_c64 inverts bits of 00.LFL) closed by
- fixed
- 09:24 Ticket #12250 (PORTS: VITA: Blue Force & Little Big Adventure) closed by
- fixed
- 09:19 Ticket #12932 (GRIM: Grim Fandango crash after solving the signpost in the Petrified ...) closed by
- fixed
- 09:17 Ticket #12697 (ULTIMA6: Mouse steering still horrible/unusable) closed by
- fixed
- 09:14 Ticket #12965 (DIRECTOR: The journeyman project. Game softlocks when walking into a wall.) closed by
- invalid: The game is not yet fully supported
- 08:55 Ticket #13005 (Web: Adventure Game Studio is missing from 2.5.0's compatibility table) closed by
- fixed: Good catch, it was an overlook. Fixed
- 08:36 Ticket #13006 (Web: Provide different games for different engines in the issue tracker) closed by
- worksforme: When a user provides a bugreport, there is a "Component" field with …
- 06:18 Ticket #12977 (Engines: Incorrect MetaEngine::getSavegameFile implementations) closed by
- fixed
11/10/21:
- 14:54 Ticket #11435 (SCI: SQ1 (Macintosh VGA Remake) - broken music) closed by
- fixed: SQ1VGA Mac, along with the other SCI1 games, now sound great thanks to …
- 13:57 Ticket #12994 (SCI: GK1 MIDI/Digital Music Selector Toggle?) closed by
- invalid: Short version: no, nope, and no. =) The game isn't looking for …
11/08/21:
- 14:19 Ticket #13068 (BBVS: Loogie - Unknown demo variant) created by
- The game in 'bbloogie-demo' seems to be an unknown game variant. …
- 12:39 Ticket #13067 (PORTS: ANDROID: Crash in startup (or drop 4.1.x support)) created by
- Hello. I use ScummVM with an old tablet i sometimes use to play some …
11/07/21:
- 22:05 Ticket #13066 (TWINE: Game is slow when VSYNC is ON) created by
- Hi, With the VSYNC option ON, the TWINE engine runs slowly because …
- 19:05 Ticket #13065 (SCUMM: Incorrect screen shaking) created by
- At least in some SCUMM games (it's been verified with Full Throttle …
- 15:34 Ticket #13064 (TWINE: Unknown game variant for twine) created by
- The game in 'Little Big Adventure (CD Spanish)\' seems to be an …
- 06:58 Ticket #12811 (ScummVM DEV causes SIG32 when exiting, possibly due to libspeechd) closed by
- invalid: We haven't gotten a response to either ticket and without a usable …
- 06:58 Ticket #12810 (SCI: Police Quest IV sometimes segfaults in DEV version with ...) closed by
- invalid: We haven't gotten a response to either ticket and without a usable …
- 05:30 Ticket #9944 (SCI: KQ5: Crispin Area Pathfinding Loop) closed by
- wontfix: I reproduced this once in ScummVM (it took a while) and it's funny but …
- 05:25 Ticket #10256 (SCI: PQ3: Clicking too high on door causes ego to go somewhere else) closed by
- wontfix: Yeah I think this one is just the way it is. It's what happens in the …
- 04:10 Ticket #9757 (SCI: Access uninitialised memory in games with digital sound effects) closed by
- outdated: This has been fixed at some point in the last five years. All …
- 03:39 Ticket #13043 (SCI: GK1: Sound effects keep playing in ScummVM save/load dialogs) closed by
- invalid
- 03:34 Ticket #13059 (SCI: Quest for Glory IV: Shadows of Darkness warning messages when ...) closed by
- invalid: Thanks; all of this is normal. Game scripts do all kinds of weird …
- 01:53 Ticket #13061 (Quest for Glory 4 animated cursors dont work) closed by
- invalid: Hello! That's a difference between the DOS and Windows versions. When …
Note:
See TracTimeline
for information about the timeline view.