Timeline



09/29/21:

23:19 Ticket #12411 (The longest journey: black screen when alt+enter) closed by bluegr
fixed: The issue should be fixed now with pull request 3392: …
23:17 Ticket #12858 (GRIM: Entering/exiting full screen removes all textures) closed by bluegr
fixed: The issue should be fixed now with pull request 3392: …
22:49 Ticket #12766 (SKY: Savegame 0 produces write permission error on Android) closed by bluegr
fixed
22:47 Ticket #12630 (WME3D: rendering does not support screen mode change) closed by bluegr
fixed: The issue should be fixed now with pull request 3392: …
22:47 Ticket #12476 (GRAPHICS: OPENGL(3D): Switching screen modes erases game graphics, or ...) closed by bluegr
fixed: The issue should be fixed now with pull request 3392: …
22:47 Ticket #12473 (Switching between windowed and fullscreen mode in 3D OpenGL games ...) closed by bluegr
fixed: The issue should be fixed now with pull request 3392: …
22:42 Ticket #12930 (NEVERHOOD: Game can crash on exit (both demo and full game)) closed by bluegr
fixed: Thanks for your work! The PR has been merged and backported
22:37 Changeset [f426734e] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
22:37 Changeset [b583c403] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Handle sound 3 when deleting a sound group (bug #12930) …
22:00 Changeset [912f9b7] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Handle sound 3 when deleting a sound group (bug #12930) …
19:31 Changeset [c477726a] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
19:31 Changeset [33a42396] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
19:31 Changeset [bcd1f9e5] by criezy
IOS7: Add support for upside down portrait orientation
19:31 Changeset [a85ea074] by criezy
IOS7: Fix handling of arrow keys on iOS 15
19:30 Changeset [8ef63e0e] by criezy
IOS7: Add support for upside down portrait orientation
19:30 Changeset [68331af4] by criezy
IOS7: Fix handling of arrow keys on iOS 15
18:26 Changeset [6d24aa39] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
18:25 Changeset [d54b61dc] by Paweł Kołodziejski <aquadran@…>
SDL: Fix full screen toggling for 3D games The previous …
18:24 Changeset [8f49df6a] by Paweł Kołodziejski <aquadran@…>
SDL: Fix full screen toggling for 3D games The previous …
18:19 Ticket #12970 (PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: ...) created by BorgNumberOne
Bug: "Could not find any engine capable of running the selected game" …
16:04 Ticket #4354 (AUDIO: MIDI - MidiParser::hangingNote(): Exceeded polyphony!) closed by athrxx
Let's finally kill this ticket. We have waited long enough... :-)
16:02 Ticket #11372 (FLUIDSYNTH: Kyrandia 2 - The Hand of Fate - MIDI with FatBoy SoundFont ...) closed by athrxx
invalid: I close this as invalid. Clearly it is not a ScummVM issue if certain …
13:19 Changeset [a20098b5] by alxpnv <alxpnv22@…>
ASYLUM: show thumbnails on Load Game screen
10:05 Ticket #12968 (QFG3: The entire program crashes if you try to take another Gem of the ...) closed by sluicebox
fixed: Thank you for reporting this and attaching a save. Fixed in: …
09:51 Changeset [bfb01974] by sluicebox <22204938+sluicebox@…>
SCI: Fix QFG3 crash when angering the guardian Fixes bug #12968
09:45 Changeset [6ef5aaec] by sluicebox <22204938+sluicebox@…>
SCI: Fix QFG3 crash when angering the guardian Fixes bug #12968
05:14 Ticket #12969 (GRIM: Rendering difference with OpenGL with shaders) created by eriktorbjorn
I just noticed that with the OpenGL with shaders renderer, there is a …
04:00 Ticket #12962 (AGS: Missing fade_interpolate effect causes glitchy screen) closed by dreammaster
fixed: Okay, now it's properly fading properly. Thanks for the patience.
04:00 Changeset [9585fd17] by dreammaster
AGS: More properly fix paletted fading
03:59 Changeset [6df48524] by dreammaster
AGS: More properly fix paletted fading
03:20 Ticket #12922 (AGS: Assertion error in Time Gentlemen Please and Ben There Dan That) closed by dreammaster
fixed: They fixed the problem in upstream, and I've backported the fix to …
03:18 Changeset [5e5a7ab0] by dreammaster
AGS: SetObjectFrame fallback to dummy frame in an empty loop From …
03:18 Changeset [14786606] by dreammaster
AGS: SetObjectFrame fallback to dummy frame in an empty loop From …

09/28/21:

23:59 Changeset [7475be64] by criezy
NEWS: Fix typo
23:59 Changeset [1383f388] by criezy
NEWS: Fix typo
23:42 Ticket #5809 (BACKENDS: iOS - Fullscreen Mode Cropped) closed by criezy
outdated: Considering how old this ticket is, I suspect it was related to the …
23:37 Ticket #4879 (BACKENDS: iOS - iPad rotation lock not handled properly) closed by criezy
outdated: I am guessing this is an issue only with the IPHONE backend (for iOS …
23:28 Ticket #7137 (BACKENDS: iOS - rotation doesn't catch up when switching apps.) closed by criezy
fixed: Many years later, this bug is finally fixed.
23:25 Changeset [66431a0] by criezy
IOS7: Fix rotating the device while ScummVM is innactive This fixes …
23:25 Changeset [269b80d8] by criezy
NEWS: Grammatical consistency
23:25 Changeset [aecb869e] by criezy
IOS7: Fix using arrow keys from physical keyboard on iOS 15 This …
23:25 Changeset [038118c3] by criezy
JANITORIAL: Fix indentation in iOS7 backend source code
23:23 Changeset [85b4b188] by criezy
IOS7: Fix rotating the device while ScummVM is innactive This fixes …
23:08 Changeset [15e6e34] by criezy
NEWS: Grammatical consistency
23:05 Changeset [5f1e3f07] by criezy
IOS7: Fix using arrow keys from physical keyboard on iOS 15 This …
22:28 Changeset [7def2543] by criezy
JANITORIAL: Fix indentation in iOS7 backend source code
19:45 Changeset [9f5112da] by sev-
SCUMM: Fix detection for Japanese Mac fbpack
19:41 Changeset [5cc08085] by sev-
SCUMM: Fix detection for Japanese Mac fbpack
19:12 Changeset [c541dd87] by sev-
SCUMM: Added detection for Japanese Mac fbpack
19:10 Changeset [8958c004] by sev-
SCUMM: Added detection for Japanese Mac fbpack
17:16 Ticket #12968 (QFG3: The entire program crashes if you try to take another Gem of the ...) created by SemperFu
This looks to be similar to https://bugs.scummvm.org/ticket/11411 I …
12:27 Changeset [78cb87bb] by alxpnv <alxpnv22@…>
ASYLUM: don't autosave when the player is walking/interacting
12:27 Changeset [dad45658] by alxpnv <alxpnv22@…>
ASYLUM: add a simple resource viewer
12:27 Changeset [3c71f329] by alxpnv <alxpnv22@…>
ASYLUM: add Insert Disc screen
01:58 Changeset [64c9409] by dreammaster
AGS: Added detection entries
01:57 Changeset [4226e64e] by dreammaster
AGS: Added detection entries

09/27/21:

21:55 Ticket #12819 (Conquest of Camelot in game graphics issues.) closed by sluicebox
invalid
21:54 Ticket #12772 (SQ1VGA: Messed-up Game Over-screen) closed by sluicebox
wontfix: Closing as this is original behavior due to the game using all of the …
21:40 Changeset [2661548] by NMIError
AUDIO: Fix stray ; and some warnings
20:21 Changeset [09769472] by Paweł Kołodziejski <aquadran@…>
GRIM: Partially revert 6bb4658ea6 to work around bug #12932 The …
19:45 Changeset [5362b1b3] by NMIError
AUDIO: Add command queue to PC speaker emulator This adds a command …
18:26 Ticket #12964 (AGS: Wrong font used for police report in Kathy Rain) closed by criezy
fixed: I have now disabled loading from the launcher for those two games.
18:25 Changeset [36b7b08f] by criezy
AGS: Disable loading from the launcher for some games Kathy Rain and …
18:22 Changeset [b13b29c6] by criezy
AGS: Disable loading from the launcher for some games Kathy Rain and …
17:55 Ticket #12945 (AGS: Formatting errors in Options menu when loading from ScummVM ...) closed by criezy
duplicate: I have verified that bug #12964 is a duplicate of this one. Since I …

09/26/21:

11:44 Changeset [44b12eb0] by sev-
BASE: Set debug flags before instantiating an engine
11:43 Changeset [927b9af1] by sev-
BASE: Set debug flags before instantiating an engine
08:26 Changeset [085fc616] by sev-
DIRECTOR: Properly set the colorDepth for 32bpp mode
07:24 Ticket #12960 (DIRECTOR: Crash when starting up The Journeyman Project Turbo!) closed by sev-
invalid
05:48 Ticket #12967 (STARK: Cortez says "no", but subtitles say "si") created by Thunderforge
During the conversation with Cortez in the theatre, he says the line …
04:17 Ticket #12966 (STARK: April spins around on right side of Mercury Theatre entrance scene) created by Thunderforge
When April is on the far right side of the scene with the Mercury …
00:13 Ticket #12965 (DIRECTOR: The journeyman project. Game softlocks when walking into a wall.) created by silverfrost208
Whenever I walk into a wall in the latest dev build, the game …

09/25/21:

18:36 Changeset [35c36682] by Filippos Karapetis <bluegr@…>
COMMON: Fixing misspellings "occured" -> "occurred" Fixing this …
18:33 Changeset [3f5ac353] by digitall
ASYLUM: Fix GCC Compiler Warnings
17:49 Ticket #12871 (AGS: Animation slow in Maniac Mansion Deluxe) closed by dreammaster
duplicate: Quite likely. Even though the release builds are faster than nightly …
17:29 Changeset [d9ed6204] by dreammaster
AGS: Skip videos with unsupported video tracks rather than erroring
17:28 Changeset [f73034d5] by dreammaster
AGS: Skip videos with unsupported video tracks rather than erroring
16:55 Ticket #12962 (AGS: Missing fade_interpolate effect causes glitchy screen) closed by dreammaster
fixed
16:54 Changeset [c924c3e8] by dreammaster
AGS: Implemented fade_interpolate
16:54 Changeset [ec75ae6] by dreammaster
AGS: Implemented fade_interpolate
03:59 Ticket #12921 (AGS: Puzzle in Apprentice can't be solved) closed by dreammaster
invalid: Thanks for the report. I confirmed that it worked properly with the …

09/24/21:

23:07 Ticket #12948 (AGS: Segfault when picking up at police report (Kathy Rain)) closed by criezy
fixed: This bug is now fixed. The issues was that the game was failing to …
23:01 Ticket #12964 (AGS: Wrong font used for police report in Kathy Rain) created by criezy
When playing Kathy Rain in ScummVM, a different font is used for the …
22:52 Changeset [6bbee47f] by criezy
AGS: Try to load font with WinFont as a fallback when TTFFont fails …
22:51 Changeset [f6eeae47] by criezy
GRAPHICS: Support loading a Windows font from an existing stream
22:43 Changeset [07ce31ec] by criezy
AGS: Try to load font with WinFont as a fallback when TTFFont fails …
22:42 Changeset [3e1c61cd] by criezy
GRAPHICS: Support loading a Windows font from an existing stream
18:48 Changeset [76d0d4e] by Scott Percival <code@…>
DIRECTOR: Add stronger warning for unsupported cast members
18:42 Changeset [fc23e558] by Scott Percival <code@…>
DIRECTOR: LINGO: Fix typo in month name list
17:13 Changeset [bc017c56] by Scott Percival <code@…>
DIRECTOR: LINGO: Implement kTheDoubleClick
14:38 Changeset [f01aa6db] by alxpnv <alxpnv22@…>
ASYLUM: fill in the rest of encounterData
12:08 Changeset [e83f2df2] by alxpnv <alxpnv22@…>
ASYLUM: change autosave slot
08:13 Changeset [36dad5e8] by alxpnv <alxpnv22@…>
ASYLUM: add help for 'scene' command
02:28 Ticket #12961 (AGS: Some typos in detected games) closed by dreammaster
fixed: Thanks for the corrections. I've updated them accordingly.
02:27 Changeset [9a22f1b9] by dreammaster
AGS: Correct some game names
02:26 Changeset [49dd0963] by dreammaster
AGS: Correct some game names
02:20 Ticket #12963 (Unknown game variant for ags) closed by dreammaster
fixed: Thanks for the report
02:17 Changeset [c92c1558] by dreammaster
AGS: Added detection entries
02:17 Changeset [4ee30f24] by dreammaster
AGS: Added detection entries
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