Timeline
09/08/21:
- 22:12 Ticket #5294 (MOTHERGOOSE SCI1.1: Crash at the very end) closed by
- fixed: This is now fully fixed in e5951416d4024701315bd7563859436434a31ad5. …
- 20:09 Ticket #12851 (BUILD: cant install latest dev-build anymore) closed by
- fixed: And the second pull request has now been merged, which mean there will …
- 19:54 Ticket #12901 (SCI: PQ4 (CD): German CD Version crash when entering the options in ...) closed by
- pending: Should be fixed in df062c6baadfd9e6b01c80ec974a53538dac17f3: …
- 11:49 Ticket #12914 (AGS: 7 Days A Skeptic - Audio volume issues) created by
- This is tested on Windows 10 x64, daily development build (ScummVM …
- 11:38 Ticket #12892 (WEB: No compatibility page for Private Eye) closed by
- fixed: This has been fixed.
- 11:36 Ticket #12887 (BURIED: HUD messages don't clear when moving forward) closed by
- fixed: The PR has been merged. Thanks!
- 01:44 Ticket #12897 (AGS: Save files inconsistency) closed by
- fixed
- 01:00 Ticket #12913 (Ultima8 freezes after last dead necromancer and entering another map) closed by
- fixed: Fixed in 8552d9515d51ab0fe31807671558adb107cee5c7. I put the threshold …
- 00:17 Ticket #12856 (SUPERNOVA: Buffer overflow when speaking to NPC in Palace of Culture) closed by
- fixed: Both occurrences of the issue are now fixed.
09/07/21:
- 23:36 Ticket #12913 (Ultima8 freezes after last dead necromancer and entering another map) created by
- version: scummvm windows-x86-64-master-53b9a14c log text: …
- 21:37 Ticket #12881 (BURIED: No Research points awarded for examining Biochip - Files) closed by
- fixed: The pull request now has been merged. The issue is fixed.
- 20:58 Ticket #12912 (DIRECTOR: Unknown game variant for director) created by
- The game in 'E:\' seems to be an unknown game variant. Please report …
- 20:51 Ticket #12911 (DIRECTOR: Unknown game variant for director: Sinkha digital comics) created by
- The game in 'E:\' seems to be an unknown game variant. Please report …
- 20:46 Ticket #12910 (DIRECTOR: Unknown game variant for director) created by
- The game in 'E:\' seems to be an unknown game variant. Please report …
- 20:42 Ticket #12909 (DIRECTOR: Unknown game variant for director) created by
- The game in 'E:\' seems to be an unknown game variant. Please report …
- 19:46 Ticket #12908 (DIRECTOR: Unknown game variant for director: Neues von Peterson und ...) created by
- "Neues von Peterson und Findus", german release by Oetinger Interaktiv …
- 19:34 Ticket #12907 (DIRECTOR: Unknown game variant for director: Ritter Rost - Die Eiserne Burg) created by
- "Ritter Rost - Die Eiserne Burg" - German children's game from 1999 …
- 05:08 Ticket #12906 (AGS: trilbysnotes - game crashes ScummVM on launch) closed by
- fixed: Thanks for the report. Fixed.
- 04:48 Ticket #12898 (AGS: A Golden Wake: Pathfinding differences in a few scenes) closed by
- fixed: Thanks for the report. I was able to verify that the implementation …
- 03:03 Ticket #12906 (AGS: trilbysnotes - game crashes ScummVM on launch) created by
- When attempting to start Trilby's Notes, ScummVM immediately crashes. …
- 02:55 Ticket #12905 (AGS: 5daysastranger - music hangs on last note played when using MIDI) created by
- When 5 Days a Stranger is set to play MIDI music, any time a track …
- 00:15 Ticket #12869 (AGS: 5daysastranger - saved game names retain first letter only) closed by
- fixed: The second issue is now fixed as well.
09/06/21:
- 21:16 Ticket #12490 (CINE: Future Wars French Translation Patch Breaks Game) closed by
- fixed: This should now be fixed.
- 19:05 Ticket #12904 (STARK: Game does not quit to launcher if the option is enabled) closed by
- fixed: Thanks for your report. I am guessing that by "normal way", you mean …
- 12:22 Ticket #12904 (STARK: Game does not quit to launcher if the option is enabled) created by
- Quitting the game in the standard way does not return to launcher at …
- 05:05 Ticket #12903 (SCUMM: FT: Sometimes skipping videos occur) created by
- I built my own scummvm using mingw32 Used engines scumm_7_8, gob, …
09/05/21:
- 23:19 Ticket #12902 (TRECISION: Nightlong: Restoring Game using GUI doesn't refresh scene) created by
- When restoring a save game using the GUI menu (Ctrl+F5), the …
- 22:17 Ticket #12901 (SCI: PQ4 (CD): German CD Version crash when entering the options in ...) created by
- i Have the daily build from 4.9.2021. and when i start the game, i can …
- 20:50 Ticket #12884 (The Journeyman Project 2 - Buried in Time (German Retail 3CD Version)) closed by
- fixed: It was a problem on my site. the files were all there and all in the …
- 19:21 Ticket #12900 (BURIED: My CD version (v1.00 24BPP/Windows/English) crashes on startup) closed by
- fixed
- 17:10 Ticket #12879 (the trash can is invisible in the Mercury Cinema location) closed by
- invalid
- 15:43 Ticket #12900 (BURIED: My CD version (v1.00 24BPP/Windows/English) crashes on startup) created by
- I have two different versions of Journeyman Project 2: Buried in Time. …
- 12:18 Ticket #12413 (3DS: Issue Changing Game Engines) closed by
- fixed: This was solved at some point in the past four months. Issue is no …
- 09:57 Ticket #12899 (DIRECTOR: Unknown game: Mumidalen DK) created by
- Game: Fest i Mumidalen Language: Danish Version: Full Publisher: Tati …
09/04/21:
- 23:15 Ticket #12868 (Unknown game variant for ags (Primordia)) closed by
- fixed: Thanks for the report
- 23:04 Ticket #12864 (AGS: Crash making in-game saves in Strangeland) closed by
- fixed: Everything should be sorted out now.
- 21:59 Ticket #12878 (Web: Wiki uses wrong links for AGS games) closed by
- fixed: Thanks the links are fixed. We still need to create pages for the AGS …
- 21:20 Ticket #12812 (CINE: Unknown game variant for Operation Stealth, Amiga OCS Italian.) closed by
- fixed: Fixed
- 21:19 Ticket #11687 (CINE: OS: Space missing in verb line) closed by
- fixed: Fixed.
- 21:19 Ticket #11708 (CINE: OS (Atari ST/German) - Dialogue window overflow) closed by
- fixed: Fixed.
- 21:19 Ticket #11723 (CINE: OS: Crash in Secret Base) closed by
- fixed: Fixed.
- 20:42 Ticket #12898 (AGS: A Golden Wake: Pathfinding differences in a few scenes) created by
- There are a few scenes in the game that have pathfinding differences …
- 13:52 Ticket #12896 (AGS: Can't delete savegames) closed by
- fixed: Thank you. Deleting savegames was indeed not working for any AGS …
- 11:50 Ticket #12897 (AGS: Save files inconsistency) created by
- Using scummvm save/load dialog, save files are named <gamename>.### …
- 10:50 Ticket #12896 (AGS: Can't delete savegames) created by
- On all the AGS games I have tried, it is not possibile to delete …
- 10:05 Ticket #12895 (GLK: ZCODE - Unknown game variants) created by
- Some more new additions to ifarchive.org "UMW", "UMW" { "UMW.z8", …
09/03/21:
- 19:52 Ticket #12023 (Web Wiki: remove "out of scope" statements) closed by
- fixed: Thank you, fixed. Part of the titles remains out of scope because …
- 19:29 Ticket #12877 (BURIED: Volume controls other than "Mute All" do not work) closed by
- fixed: Volume control has been added. Due to the nature of the sound code …
- 14:54 Ticket #12894 (WEB: Toonstruck compatibility rating should probably be downgraded ...) created by
- The compatibility page currently lists Toonstruck as "Excellent" with …
- 12:06 Ticket #12893 (TWINE: rendering artifacts for 3d models) created by
- 09:06 Ticket #12892 (WEB: No compatibility page for Private Eye) created by
- I was looking for the compatibility page for Private Eye. There is a …
- 05:12 Ticket #12891 (BURIED: Add a "skip cutscenes" setting) created by
- Buried in Time has some cutscenes that can go for quite some time …
- 04:55 Ticket #12890 (CLOUD: NextCloud Support) created by
- Integrated NextCloud support would be great as many people don't like …
- 03:58 Ticket #12889 (BURIED: Add savestate metadata support) created by
- I would like to request that the BURIED engine add …
- 03:48 Ticket #12888 (BURIED: Loading a save created during the password sequence restarts ...) created by
- If you create a save when Agent 3 captures you and you have to input a …
- 02:18 Ticket #12887 (BURIED: HUD messages don't clear when moving forward) created by
- In the original game, moving forward clears the HUD message. In …
- 01:34 Ticket #12886 (BURIED: Time still passes during final puzzle even when the game is paused) created by
- During the final puzzle (in the Krynn habitat when the ambassador puts …
- 00:12 Ticket #12885 (BURIED: Cutscene for opening door to Da Vinci's study plays every time ...) created by
- When the door to Da Vinci's study (at the top of the second tower) is …
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