Timeline
08/16/21:
- 20:00 Ticket #12531 (Ultima VI: Journey Onward loads game in save slot #1) closed by
- fixed: This should be fixed in the next daily build. Could you please re-test …
- 19:39 Ticket #12342 (BASE: Loading engine plugins is slow) closed by
- fixed: I fixed this in 436e47292eead563577ce70e163d909fe1b10add Now, it …
- 19:30 Ticket #12811 (ScummVM DEV causes SIG32 when exiting, possibly due to libspeechd) created by
- VERSION ScummVM 2.3.0git (Aug 16 2021 17:26:07) Features compiled …
- 19:22 Ticket #12810 (SCI: Police Quest IV sometimes segfaults in DEV version with ...) created by
- VERSION ScummVM 2.3.0git (Aug 16 2021 17:26:07) Features compiled …
- 18:01 Ticket #11232 (ADL: Mystery House - 1980's official French version) closed by
- fixed
- 17:21 Ticket #12808 (SCI: Police Quest: SWAT crashes in DEV version) closed by
- fixed: This is a regression from the changes to savegame streams. Fixed in …
- 16:43 Ticket #12809 (XEEN: Orignal German crossword puzzle bug) created by
- Now, this is an error of the original German translation of WoX, which …
- 14:50 Ticket #12808 (SCI: Police Quest: SWAT crashes in DEV version) created by
- VERSION ScummVM 2.3.0git (Aug 16 2021 14:31:31) Features compiled …
- 14:18 Ticket #12807 (AGOS: MT-32 Behavior in Intro wrong) created by
- System: Windows 10 ScummvM: 2.2.0 Game Version: German CD-version In …
- 10:54 Ticket #12806 (AGS: Crash on starting SQ IV.5) created by
- ScummVM 2.3.0git (Aug 16 2021 10:11:38) Features compiled in: Vorbis …
08/15/21:
- 23:24 Ticket #12805 (GLK: GLULX - Unknown game variants) created by
- Some more recent additions on ifarchive.org "Ailiphilia - A *GASP* …
- 21:05 Ticket #12714 (XEEN: Unknown World of Xeen?) closed by
- fixed: Thank you, I added the detection.
- 19:38 Ticket #12538 (GLK: ZCODE - Unknown game variants) closed by
- fixed: Also, there is now a newer version of the Buccaneer's Cache, so if you …
- 18:03 Ticket #12804 (TWINE: scene 35 sokoban puzzle moving boxes only works in 3 or 4 ...) closed by
- fixed
- 14:00 Ticket #12796 (SCUMM: COMI: Object label line printed on the wrong spot) closed by
- fixed: I have fixed the vertical positioning with a small hack. It does not …
- 12:52 Ticket #12293 (ADL: Hi-Res Adventure #6: The Dark Crystal breaks to debug window) closed by
- fixed: Thank you for confirming this is now working. According to a …
- 12:00 Ticket #12804 (TWINE: scene 35 sokoban puzzle moving boxes only works in 3 or 4 ...) created by
- You can only move 3 of the 4 directions in the harbour scene. This …
- 05:46 Ticket #12468 (AGS: Space Quest - Vohaul Strikes Back - Sewer bug) closed by
- wontfix: Played through the game in the original bundled interpreter, and …
- 02:48 Ticket #12764 (AGS: Lamplight City - pencil and calender puzzle apparently does not work.) closed by
- fixed: Fixed. The blending now precisely replicates the original, and both …
08/14/21:
- 22:06 Ticket #12803 (ULTIMA 8: Mordea animation missing in castle) created by
- When you are in the castle and you find the key to Mordeas sleeping …
- 21:27 Ticket #11908 (GRIM: movie01.lab and movie03.lab may be corrupted) closed by
- outdated: Just checked it with ScummVM 2.3.0git22037-gbbe846fd2a (Aug 14 2021 …
- 20:47 Ticket #12301 (PARALLACTION: Unknown game variant for parallaction (Nippon Safes, Inc.)) closed by
- invalid: Thank you for sharing the files. Well, it is a standard multilingual …
- 20:38 Ticket #12535 (GLK: ZCODE: Unknown game variant for glk) closed by
- fixed: Thanks, I added the detection.
- 20:31 Ticket #12530 (Unknown game variant for glk) closed by
- fixed: Added, thanks!
- 19:53 Ticket #12802 (AGS: AMIGA: Black Screen/Window on start of nearly all games) created by
- ScummVM 2.3.0git (Aug 14 2021 12:01:56) Features compiled in: Vorbis …
- 19:50 Ticket #12533 (Ultima VI: Ctrl+Q will quit no matter if you hit "Y" or "N") closed by
- fixed: This issue should be fixed in the next daily build. Could you please …
- 16:22 Ticket #12801 (SYMBIAN: scummvm.exe crashes while starting if AGS engine compiled in) created by
- Debugger shows from start 2 dead threads and unrecoverable error …
- 14:23 Ticket #12800 (Add option to pass parameters to SCUMMVM on Android) created by
- Would it be possible to passing values to ScummVMActivity and the …
- 13:33 Ticket #11947 (SCUMM: SMUSH text rendering differences with Korean COMI) closed by
- fixed: I have commited a fix to the repo. The CJK interpreter did indeed have …
- 12:42 Ticket #12768 (GUI: Inconsistent default scaler behaviour) closed by
- fixed: Pull request https://github.com/scummvm/scummvm/pull/3264 has fixed …
- 09:04 Ticket #12095 (BACKENDS: ANDROID: Crash when resuming app while playing a game) closed by
- fixed: The crash reported in this ticket is fixed with the merged PR by …
- 05:11 Ticket #12758 (REMORSE: No difficultly selection after intro video) closed by
- fixed: Fixed in 294b22a.
08/13/21:
- 23:07 Ticket #12682 (ULTIMA: Crusader - No Remorse demo is missing) closed by
- fixed
- 23:06 Ticket #12683 (WEB: ULTIMA: Crusader - No Regret demo is missing) closed by
- fixed: Uploaded.
- 23:01 Ticket #12187 (GRAPHICS: Screen resizing not working with OpenGL) closed by
- fixed: Fixed in c9682dfbcf.
- 22:21 Ticket #12634 (Support for iPad Pro 11inch) closed by
- fixed: This has been fixed with HiDPI support
- 22:14 Ticket #11757 (SCUMM: Full Throttle "Remastered" Crash on entering highway fight) closed by
- fixed: This has been fixed, it was related to an unknown codec.
- 22:12 Ticket #11905 (BACKENDS: Symbian - Different sizes of ScummVM Main Menu.) closed by
- fixed: This has been fixed with the introduction of HiDPI support
- 22:09 Ticket #11911 (BACKENDS: Symbian - Auto save error.) closed by
- fixed: Autosaves have been reworked now.
- 22:01 Ticket #12011 (BACKENDS: ANDROID: Tony Tough - cannot bring up the action wheel on Android) closed by
- fixed
- 21:41 Ticket #12405 (BUILD: Build failure on alpinelinux with fortify-headers) closed by
- fixed
- 20:58 Ticket #12499 (SCUMM: Curse of Monkey Island Sprite Vertical Colour Artifacts) closed by
- fixed
- 20:42 Ticket #12590 (MAC OS X: Window getting smaller with each start) closed by
- fixed: The pull request has been merged, so this is now fixed.
- 20:09 Ticket #12614 (GUI: Various glitches at Misc->GUI Language) closed by
- wontfix: Unfortunately, there is no way for us to resolve this easily: we …
- 20:02 Ticket #12695 (WEB: Wrong link in Demo page) closed by
- fixed: Thanks, this has been fixed and will be updated on the next web site sync
- 20:00 Ticket #12697 (ULTIMA6: Mouse steering still horrible/unusable) closed by
- fixed: This has been fixed by adding update calls in the menu.
- 19:59 Ticket #12698 (ultima 6 scaler problems) closed by
- invalid: OpenGL has no scalers at the moment.
- 19:59 Ticket #12699 (Scaler problems and OpenGL) closed by
- fixed: This has been fixed.
- 19:58 Ticket #12701 (Broken sword 2.5 Video speed) closed by
- wontfix: We can not do anything with it. Theora video playback is very …
- 19:51 Ticket #11891 (SWORD1: PlayStation version crashes ScummVM) closed by
- worksforme
- 19:50 Ticket #11758 (PEGASUS: colossal memory leak, wan't start) closed by
- worksforme
- 19:46 Ticket #11193 (SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource!) closed by
- fixed
- 19:32 Ticket #12787 (AGOS: Simon 1 Demo saves conflicting with Simon 1 full game) closed by
- fixed: Fixed. Now the demo saves will go to simon1-demo.*
- 18:54 Ticket #12791 (SAGA: Chinese Version of INHM Not Detected) closed by
- duplicate: This is a duplicate of #7894 and the detection was added since. I …
08/12/21:
- 20:34 Ticket #12647 (iOS port compiling incorrectly) closed by
- fixed: I pushed a fix for the wrong executable name in the Info.plist. This …
08/11/21:
- 09:49 Ticket #12799 (GLK: AGT: Shades of Gray: Some prepositions are printed incorrectly) created by
- The classic AGT game Shades of Gray can be downloaded here: …
- 09:41 Ticket #12798 (GLK: AGT: Shades of Gray: Cannot SIGNAL) created by
- The classic AGT game Shades of Gray can be downloaded here: …
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