Timeline



08/02/21:

06:43 Ticket #12778 (Crusader: No Remorse - Num Pad Keys do not change with capslock) created by bliznik
In Crusader: No Remorse, many gamers prefer the Numeric Keypad …
06:40 Ticket #12777 (Crusader: No Remorse - No Intro) created by bliznik
when I start Crusader: No Remorse, I'm immediately dumped into the …
03:44 Ticket #12489 (AGS: King's Quest I: Quest for the Crown Remake - Giant moves too fast) closed by dreammaster
duplicate: With a release build I was able to correctly outrun the giant. So as …
02:51 Ticket #12423 (AGS: The Adventures of Fatman - Speed options less effective than with ...) closed by dreammaster
duplicate: Various games' speed sliders aren't effective in the nightly debug …
02:49 Ticket #12593 (AGS: Guard Duty: crash during the intro) closed by dreammaster
fixed: Apologies in the delay replying. It seems my recent change to the …
01:52 Ticket #12700 (AGS: Speed not changeable in QFG2) closed by dreammaster
duplicate: I verified with a release build that the speed slider has an effect. …
00:53 Ticket #12707 (AGS: Computer-driven cars moving too slowly in Super Pitstop Racing) closed by dreammaster
duplicate: I tested the game with a Release build and confirmed that the speed …
00:34 Ticket #12729 (AGS: Crash when starting Strangeland) closed by dreammaster
fixed: Thanks for reminding me. I did a bisect and tracked it down to a …

08/01/21:

22:17 Ticket #12752 (AGS: Game crashing script error when exiting Rosa's notes by clicking ...) closed by dreammaster
wontfix: The game script seems to be an extensive one, so it's unfeasible to …
21:00 Ticket #12776 (SCUMM: Use after free error in DOTT intro) created by criezy
With latest master code (b43d66b7f2) I am getting a crash during the …
19:14 Ticket #12770 (Blackwell Deception freezes after end of prologue sequence (AGS)) closed by dreammaster
fixed: LOL. I figured out the cause, and there were actually two problems. …
16:18 Ticket #12775 (BASE: The -g / --gfx-mode command-line option still handles the old ...) created by eriktorbjorn
Some time ago, the new command-line options --scaler and …
14:15 Ticket #12560 ([FM Towns] scrolling much too slow (commit ...) closed by athrxx
fixed: I have added the requested check box to the engine tab, since even on …
10:00 Ticket #12740 (GLK: many warnings about TRUE/FALSE redefenition) closed by fedor4ever

07/31/21:

21:36 Ticket #12769 (Gemini Rue (AGS) fails to start with runtime error) closed by dreammaster
fixed: The problem is now fixed. There was an accidentally removed function …
21:35 Ticket #12771 (AGS King's Quest 3 VGA from IA crashes on startup) closed by dreammaster
fixed: Thanks for the report. It seems at some point I accidentally erased …
18:47 Ticket #12734 (SCUMM: Missing sentence when Rapp gives the map piece) closed by dwatteau
fixed: PR 3197 fixes this and has been merged, so this can be closed. Thank you!
16:46 Ticket #12774 (Better notes about residualvm merge) created by toby63
I noticed that many people are kind of confused and do not know that …
16:27 Ticket #12763 (Can't logout) closed by toby63
duplicate: I noticed that there is already a bug report: …
15:26 Ticket #12773 (SQ1VGA: Toggle for ZZ Top?) created by GermanTribun
SCUMMVM: 2.2.0 System: Windows 10 It's pretty well-known that Sierra …
15:10 Ticket #12772 (SQ1VGA: Messed-up Game Over-screen) created by GermanTribun
ScummVM: 2.2.0 System: Windows 10 Pro In the SCI-version of Space …

07/30/21:

05:55 Ticket #12771 (AGS King's Quest 3 VGA from IA crashes on startup) created by Tucky27
Below is the status window upon loading AGS Kings Quest 3 from IA. The …

07/29/21:

21:42 Ticket #12029 (SCUMM: COMI: Rottingham ship in the first cutscene of Part 3 goes the ...) closed by AndywinXp
fixed
21:42 Ticket #12030 (SCUMM: FT: softlock when fast-exiting room before scripted cutscene) closed by AndywinXp
fixed
19:55 Ticket #12770 (Blackwell Deception freezes after end of prologue sequence (AGS)) created by Paolo86cripple
Blackwell deception freezes after the end of prologue. The engine does …
18:07 Ticket #12055 (BACKENDS: SDL - strange code in sdl-events.cpp) closed by ccawley2011
fixed: This was fixed in https://github.com/scummvm/scummvm/pull/2937.
16:39 Ticket #12344 (DS: Flickering graphics when the talk position changes) closed by ccawley2011
fixed
16:38 Ticket #12343 (DS: Hangs in audio heavy sections) closed by ccawley2011
fixed: This was fixed in https://github.com/scummvm/scummvm/pull/3069.
09:50 Ticket #12769 (Gemini Rue (AGS) fails to start with runtime error) created by Paolo86cripple
When launching gemini rue, it crashes at startup with the following …

07/28/21:

21:44 Ticket #12768 (GUI: Inconsistent default scaler behaviour) created by sev-
ScummVM behaves differently when a highres game is launched from the …
15:01 Ticket #12767 (AGS: Blackwell Convergence: Gothic Bridge BGM does not start) created by Paolo86cripple
Whenever you reach the Gothic Bridge, the location background music …
08:35 Ticket #12765 (GUI breaks after dismissing Add Game dialog in Hebrew) closed by SupSuper
fixed
01:52 Ticket #12766 (SKY: Savegame 0 produces write permission error on Android) created by puetsch
On Android, I'm getting "Failed to save game (Write permission …
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