Timeline



05/30/21:

23:33 Changeset [f20d13fa] by Filippos Karapetis <bluegr@…>
TRECISION: Start documenting the hardcoded lines from Joshua
23:33 Changeset [b59a1060] by Filippos Karapetis <bluegr@…>
TRECISION: Add a console command, "say", to hear sentences from Joshua
23:03 Changeset [f4fed91a] by antoniou79
BLADERUNNER: Don't upload intangible clues to Mainframe Change only …
22:59 Changeset [db484b27] by Filippos Karapetis <bluegr@…>
TRECISION: Rename a variable
22:59 Changeset [c78f0496] by Filippos Karapetis <bluegr@…>
TRECISION: Make some AnimManager fields and functions private
22:01 Changeset [33fdc604] by antoniou79
BLADERUNNER: Fix alignment issues with hidden clues Original Bug. …
22:00 Changeset [305aea78] by Strangerke <arnaud.boutonne@…>
TRECISION: Fix Dissolve() with safeguards
21:19 Changeset [d334bb3c] by Filippos Karapetis <bluegr@…>
TRECISION: Remove the wrappers for combining inventory items
21:19 Changeset [a33b9877] by Filippos Karapetis <bluegr@…>
TRECISION: Fix drawing of the first Smacker frame in some animations
21:18 Changeset [e9e601e7] by Filippos Karapetis <bluegr@…>
TRECISION: Fix GraphicsManager sanity checks
19:25 Ticket #12598 (GRIM: Grim Fandango crashes after displaying splash.bm on 3DS) created by BallM4788
Platform: New Nintendo 3DS Game Version: Both original CD-ROM …
19:04 Ticket #12597 (3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes) created by BallM4788
Platform: New Nintendo 3DS ScummVM version: commit …
17:49 Changeset [ea479937] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
17:49 Changeset [73b5db52] by Filippos Karapetis <bluegr@…>
DEVTOOLS: Fix steam_gameid.py for current steamdb format
17:49 Changeset [4219ae55] by Filippos Karapetis <bluegr@…>
DEVTOOLS: Add gameId getting script for GOG Galaxy
17:16 Changeset [e33238d1] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
17:15 Changeset [b1e97b28] by lolbot-iichan
WINTERMUTE: Store client's ID and Secret with AchMan at …
17:15 Changeset [5782ca7] by lolbot-iichan
AGS: Store client's ID and Secret with AchMan at AGS2Client::Initialize
17:15 Changeset [4fcfbfeb] by lolbot-iichan
WINTERMUTE: Use GOG gameid as AchMan's appId
17:15 Changeset [86b2728c] by lolbot-iichan
AGS: Use GOG gameid as AchMan's appId
17:15 Changeset [6513bab7] by lolbot-iichan
ACHIEVEMENTS: Add an API to store platform-specific special strings …
16:55 Changeset [772a3858] by antoniou79
BLADERUNNER: Attempt to fix video audio desynch Should fix the issue …
16:52 Changeset [303e046c] by Strangerke <arnaud.boutonne@…>
TRECISION: Fix a typo in a comment, reduce level of if/then blocks in …
15:18 Changeset [85a13bc7] by Filippos Karapetis <bluegr@…>
TRECISION: Fix the elevator button and Ruby's reader closeups voiceover
14:37 Changeset [0ca3d76f] by Filippos Karapetis <bluegr@…>
TRECISION: Replace _flagCharacterExists with _flagShowCharacter These …
14:37 Changeset [ef803f87] by Filippos Karapetis <bluegr@…>
TRECISION: Split doMouseLeftRight() into smaller functions
14:37 Changeset [b1171949] by Filippos Karapetis <bluegr@…>
TRECISION: Disable dissolve() for now, as it writes OOB
14:37 Changeset [ffcdb3f5] by Filippos Karapetis <bluegr@…>
TRECISION: Simplify dissolve()
14:37 Changeset [4efb1d7f] by Filippos Karapetis <bluegr@…>
TRECISION: Add some sanity checks to GraphicsManager. Some cleanup
14:37 Changeset [24f3f4ff] by Filippos Karapetis <bluegr@…>
TRECISION: Use Common::Point for text placement
14:37 Changeset [bd648032] by Filippos Karapetis <bluegr@…>
TRECISION: Fix regression with closeup exits
14:37 Changeset [de70a49] by Filippos Karapetis <bluegr@…>
TRECISION: Const correctness
11:29 Changeset [3d8523a8] by Scott Percival <code@…>
DIRECTOR: Continue playing videos even if they are audio-only
11:29 Changeset [8836857b] by Scott Percival <code@…>
DIRECTOR: Stop playing videos after the sprite changes
09:40 Changeset [0b7194ec] by sev-
SLUDGE: Gracefully continue on MOD music failure. Happens with IT …
09:40 Changeset [346dd659] by sev-
AUDIO: Do not crash on ImpulseTracker modules
08:12 Changeset [29ad5161] by Le Philousophe <lephilousophe@…>
VIDEO: Fix C++98 compilation
07:57 Changeset [faaf6bea] by Filippos Karapetis <bluegr@…>
TRECISION: Group code that clears the inventory item combination state
06:44 Changeset [546606b8] by Strangerke <arnaud.boutonne@…>
TRECISION: Split DrawCharacter() in two sub functions
06:33 Changeset [7a2c3362] by Strangerke <arnaud.boutonne@…>
TRECISION: Fix some failed template arguments deduction on buildbot
00:53 Ticket #12596 (AGS: Mage's Initiation opens a debugging console unexpectedly and then ...) created by lolbot-iichan
TESTCASE: 1. Get the GOG version of the game 2. Select the water path …
00:18 Ticket #12595 (LANDS OF LORE: gamepad input doesn't work in some menus) created by Wolod
I try to play Lands of Lore CD version with a controller. Everything …

05/29/21:

23:42 Ticket #12594 (AGS: Heroine's Quest is using strange keyboard layout for Russian ...) created by lolbot-iichan
NOTE: This is an original bug reproduced without ScummVM. TESTCASE: …
23:30 Ticket #12593 (AGS: Guard Duty: crash during the intro) created by lolbot-iichan
Game tested: GOG version of Guard Duty 1.2.0 TESTCASE: 1. Get …
22:56 Changeset [c9072d3] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
22:54 Changeset [c92c1ddd] by SupSuper
TRECISION: Remove global constructor
20:27 Changeset [417d58d3] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
20:25 Changeset [21a1dd91] by SupSuper
TRECISION: Remove unused includes
20:25 Changeset [12b4e081] by SupSuper
TRECISION: Remove redundant actor showing statement This statement …
20:25 Changeset [361bdc17] by SupSuper
TRECISION: Cleanup
20:25 Changeset [1459e3c5] by SupSuper
TRECISION: Add a safeguard in DrawCharacter, some renaming
20:25 Changeset [d46aecd8] by SupSuper
TRECISION: Rename STexture::init() in order to be coherent with other …
20:25 Changeset [ad3ad9e3] by SupSuper
TRECISION: Use Common::List for event queues
20:25 Changeset [70a08aa7] by SupSuper
TRECISION: Small refactoring in STexture
20:25 Changeset [a08788e] by SupSuper
TRECISION: Don't quit while you're ahead!
20:25 Changeset [bd3e22ef] by SupSuper
TRECISION: Move some code from struct.h to struct.cpp
20:25 Changeset [d16fb07] by SupSuper
TRECISION: Move MessageQueues into Scheduler
20:25 Changeset [d20b12b6] by SupSuper
TRECISION: Remove an unused include
20:25 Changeset [81b0efd9] by SupSuper
TRECISION: set SInvObject._flag private, add accessors
20:25 Changeset [55462465] by SupSuper
TRECISION: Fix regression in 113ce2a
20:25 Changeset [c11cd968] by SupSuper
TRECISION: Kill SScript
20:25 Changeset [24a51fc2] by SupSuper
TRECISION: Close the inventory when starting a dialog or changing rooms
20:25 Changeset [f840836b] by SupSuper
TRECISION: Set SObject._mode private, add accessors
20:25 Changeset [3ac3156d] by SupSuper
TRECISION: Fix empty slots in the original save/load dialog
20:25 Changeset [67674c97] by SupSuper
TRECISION: Fix videos not stopping immediately
20:25 Changeset [d22c218] by SupSuper
TRECISION: Set SObject._flg private, add accessors
20:25 Changeset [c6254cfc] by SupSuper
TRECISION: Fix compilation
20:25 Changeset [0128994f] by SupSuper
TRECISION: Merge forceSeekToFrame() and forceSkip(). Some cleanup
20:25 Changeset [1fd14f6d] by SupSuper
TRECISION: Fix Compilation on Linux / Case Sensitive Platforms
20:25 Changeset [23e36fe8] by SupSuper
TRECISION: Fix loading original saves
20:25 Changeset [744de60f] by SupSuper
TRECISION: Move implementation ofloadRoom and syncGameStream to a new …
20:25 Changeset [ed10229] by SupSuper
TRECISION: Make some GraphicsManager functions and variables private
20:25 Changeset [3f583cd4] by SupSuper
TRECISION: Move more screen update functionality into GraphicsManager
20:25 Changeset [bc3b343e] by SupSuper
TRECISION: Make SRoom._flag private, add accessors,add sync and …
20:25 Changeset [639eba48] by SupSuper
TRECISION: Remove extra parenthesis while reviewing code
20:25 Changeset [1e5a5f1d] by SupSuper
TRECISION: Fix regression with dialog completion checks
20:25 Changeset [a3ae0deb] by SupSuper
TRECISION: Add accessors to DialogManager's members This allows for …
20:25 Changeset [33173bd] by SupSuper
TRECISION: Move StackText to text.h, rename tcol and scol to improve …
20:25 Changeset [f372bf45] by SupSuper
TRECISION: Add ATFNONE to remove a "magic" value
20:25 Changeset [2ec411c0] by SupSuper
TRECISION: Move ElevatorAction definition to Trecision.h, make …
20:25 Changeset [a4cf6889] by SupSuper
TRECISION: Remove a useless include
20:25 Changeset [a61b383d] by SupSuper
TRECISION: reduce if levels in loadStream and handleEndOfVideo
20:25 Changeset [ea4a9bb3] by SupSuper
TRECISION: Translate a forgotten comment
20:25 Changeset [122662cc] by SupSuper
TRECISION: apply the same simplification in AnimTypeManager::handler() …
20:25 Changeset [f9be8126] by SupSuper
TRECISION: Remove SDObj, move its fields and functions to GraphicsManager
20:25 Changeset [cd28cdbd] by SupSuper
TRECISION: Remove handling and queues for animation class events …
20:25 Changeset [90306163] by SupSuper
TRECISION: Call someoneContinueTalk and someoneMute directly
20:25 Changeset [b87023f4] by SupSuper
TRECISION: Some renaming in SDObj
20:25 Changeset [9674e489] by SupSuper
TRECISION: Some refactoring related to SDObj
20:25 Changeset [fb9d9e99] by SupSuper
TRECISION: Remove dead code related to characterSay() and someoneSay() …
20:25 Changeset [00278f14] by SupSuper
TRECISION: Remove dead code for adding/removing animations
20:25 Changeset [6925d1d2] by SupSuper
TRECISION: Call the rest of the inventory handling functions directly …
20:25 Changeset [b66aab5a] by SupSuper
TRECISION: Fix behavior when canceling a save
20:25 Changeset [82af8743] by SupSuper
TRECISION: Fix thumbnail creation
20:25 Changeset [2806e7e] by SupSuper
TRECISION: Fix the save dialog A regression from …
20:25 Changeset [aace6747] by SupSuper
TRECISION: Add a comment explaining the loading of _nearPanel1 & 2
20:25 Changeset [b8ef6fcb] by SupSuper
TRECISION: Reduce the use of indirections in PathFinding3D::read3D(), …
20:25 Changeset [085847df] by SupSuper
TRECISION: consistantly use int16 for panels, rename near1 and near2 …
20:25 Changeset [f9e32876] by SupSuper
TRECISION: Fix a check for null light
20:25 Changeset [8083c943] by SupSuper
TRECISION: Disallow saving and loading during the intro Prevents the …
20:25 Changeset [7b4de1e6] by SupSuper
TRECISION: One more review of the includes
20:24 Changeset [63dc1fc] by SupSuper
TRECISION: end of inc/dec operand harmonization, fix function comment …
20:24 Changeset [6bcae873] by SupSuper
TRECISION: Start to harmonize the use of increment/decrement operation …
20:24 Changeset [0b16761f] by SupSuper
TRECISION: Remove a useless include
20:24 Changeset [0f3bc23d] by SupSuper
TRECISION: Remove the unused _actionLen array
20:24 Changeset [31f51e0] by SupSuper
TRECISION: Refactor mouse movement checking
20:24 Changeset [3a89f5d1] by SupSuper
TRECISION: Cleanup, const correctness
20:24 Changeset [f4c473e] by SupSuper
TRECISION: Use Common::String in showInventoryName()
20:24 Changeset [3a6e03c2] by SupSuper
TRECISION: Cleanup AnimTypeManager
20:24 Changeset [63905879] by SupSuper
TRECISION: Rename Smacker audio toggling functions. Some cleanup
20:24 Changeset [cc489351] by SupSuper
TRECISION: Move the intro queuing code in a more appropriate place
20:24 Changeset [8b853a2] by SupSuper
TRECISION: Remove the showIconName event
20:24 Changeset [b7d47aa3] by SupSuper
TRECISION: Merge duplicate code
20:24 Changeset [a80de16e] by SupSuper
TRECISION: Obtain mouse coordinates directly
20:24 Changeset [8a0a71db] by SupSuper
TRECISION: Remove the use of fabs() in dist2D/3D
20:24 Changeset [4e79dc51] by SupSuper
TRECISION: Replace float direct comparisons by a new function
20:24 Changeset [a86367a9] by SupSuper
TRECISION: Const correctness
20:24 Changeset [60debe44] by SupSuper
TRECISION: Const correctness
20:24 Changeset [29fda8b] by SupSuper
TRECISION: Add missing override keyword
20:24 Changeset [56270d43] by SupSuper
TRECISION: Fix closing the Egyptian gods wheel puzzle A regression …
20:24 Changeset [9a061071] by SupSuper
TRECISION: Remove the changeRoom event
20:24 Changeset [581364f0] by SupSuper
TRECISION: Fix mouse cursor disappearing after the breaking news video
20:24 Changeset [c147f30c] by SupSuper
TRECISION: Fix crash when opening Ruby's safe
20:24 Changeset [7bf1e105] by SupSuper
TRECISION: Bugfix for refreshObject() Fixes the room objects in the …
20:24 Changeset [f2b4a07e] by SupSuper
TRECISION: Refresh the object sort table after a full screen video …
20:24 Changeset [c9244ac1] by SupSuper
TRECISION: Fix Codacy issues
20:24 Changeset [8476747e] by SupSuper
TRECISION: Remove references to sound IDs in the audio code These …
20:24 Changeset [6e3473a2] by SupSuper
TRECISION: Remove unused events These events are not used by the …
20:24 Changeset [203d4818] by SupSuper
TRECISION: Improve mouse responsiveness We now process only the mouse …
20:24 Changeset [c7cc235e] by SupSuper
TRECISION: Simplify inventory moving left/right
20:24 Changeset [e49abd0] by SupSuper
TRECISION: Fix loading from the launcher
20:24 Changeset [3db90c3] by SupSuper
TRECISION: Remove initScript() The scripts initialized within that …
20:24 Changeset [4cfe5365] by SupSuper
TRECISION: Use the new event wrappers, remove the quit event
20:24 Changeset [873644ff] by SupSuper
TRECISION: Use the new event wrappers, remove the start/quit events
20:24 Changeset [11d064fc] by SupSuper
TRECISION: Use the new event wrappers
20:24 Changeset [7b8671d0] by SupSuper
TRECISION: Fix the parameter names of startCharacterAction()
20:24 Changeset [e02888e3] by SupSuper
TRECISION: Add wrappers for some game events This makes the code that …
20:24 Changeset [1c322c5d] by SupSuper
TRECISION: Fix memory leak with _stepLeftStream and _stepRightStream
20:24 Changeset [6b34141e] by SupSuper
TRECISION: Whitespace fixes
20:24 Changeset [f9442142] by SupSuper
TRECISION: Remove dead code This code is actually overwritten by the …
20:24 Changeset [ab2bebda] by SupSuper
TRECISION: Simplify a couple of checks
20:24 Changeset [89317829] by SupSuper
TRECISION: Remove the setRoom() wrapper
20:24 Changeset [e1ad7c13] by SupSuper
TRECISION: Remove waitEndFading()
20:24 Changeset [e5eca4a8] by SupSuper
TRECISION: Remove unintentional switch fallthrough It was a bug which …
20:24 Changeset [9e67c95a] by SupSuper
TRECISION: Add some missing DisposeAfterUse flags
20:24 Changeset [8a04137f] by SupSuper
TRECISION: Refactor the sound playing code The following changes have …
20:24 Changeset [38575014] by SupSuper
TRECISION: Fix syncGameStream for v104 savegames
20:24 Changeset [04ce40a1] by SupSuper
TRECISION: Cleanly separate original saved games from the ScummVM ones …
20:24 Changeset [8fd5ffbb] by SupSuper
TRECISION: Remove unused saved game fields The fields synced in …
20:24 Changeset [d71d2a9e] by SupSuper
TRECISION: Free memory allocated to sound files
20:24 Changeset [7f18f171] by SupSuper
TRECISION: Free sounds on room load
20:24 Changeset [4dd9b526] by SupSuper
TRECISION: Fix memory leaks reported by Valgrind Thanks to …
20:24 Changeset [df5a7ccf] by SupSuper
TRECISION: Fix drawing after an animation has been restarted
20:24 Changeset [60ecdfa3] by SupSuper
TRECISION: Cleanup
20:24 Changeset [fa55ae2] by SupSuper
TRECISION: Revert, change the way _compBuffer is allocated
20:24 Changeset [1df6a9b1] by SupSuper
TRECISION: Fixhow _compStream is deleted
20:24 Changeset [68f8780a] by SupSuper
TRECISION: return in drawCharacter when _flagShowCharacter is false, …
20:24 Changeset [0f1640eb] by SupSuper
TRECISION: Fix some uninitialized values
20:24 Changeset [b31272d9] by SupSuper
TRECISION: Remove some unused includes
20:24 Changeset [de26620] by SupSuper
TRECISION: Fix spacing in one line in dialog
20:24 Changeset [b9f4b7ef] by SupSuper
TRECISION: Move Microprose head fix in a separate function
20:24 Changeset [8abd7ae2] by SupSuper
TRECISION: Add Missing Detection Entry for 3-CD English Windows Version
20:24 Changeset [fad3639d] by SupSuper
TRECISION: Further GCC Warning Fixes
20:24 Changeset [b94dca4] by SupSuper
TRECISION: Fix Various GCC Warnings
20:24 Changeset [5cd8050e] by SupSuper
TRECISION: Fix Codacy issue This was authored by bluegr, but …
20:24 Changeset [febb684] by SupSuper
TRECISION: Fix Various GCC Warnings These include several …
20:24 Changeset [c9c2bca4] by SupSuper
TRECISION: Translate last comment
20:24 Changeset [a1c24252] by SupSuper
TRECISION: Fix Several GCC Warnings by Removing Errant Semicolons
20:24 Changeset [56f9939c] by SupSuper
TRECISION: Simplify entry searching in FastFile, fix Codacy issues
20:24 Changeset [71c827c7] by SupSuper
TRECISION: Simplify string handling in TextManager, fix Codacy issues
20:24 Changeset [b55a9c12] by SupSuper
TRECISION: Fix Codacy issues
20:24 Changeset [f91cf551] by SupSuper
TRECISION: Missing potfiles
20:24 Changeset [e267361a] by SupSuper
TRECISION: Fix drawing objects and actors on top of animated backgrounds
20:24 Changeset [08e8f5bf] by SupSuper
TRECISION: Remove redundant pixel format transformation call
20:24 Changeset [4abd23ff] by SupSuper
TRECISION: Move surface format conversion inside GraphicsManager
20:24 Changeset [a5a7d40f] by SupSuper
TRECISION: Move the shadowing pixel code inside GraphicsManager
20:24 Changeset [6fe9b587] by SupSuper
TRECISION: Move resource loading code inside resource.cpp
20:24 Changeset [408a0d42] by SupSuper
TRECISION: Move data file checking inside the game detection entries
20:24 Changeset [dbf5f5c0] by SupSuper
TRECISION: Move class member initialization inside each class Also, …
20:24 Changeset [5b07772] by SupSuper
TRECISION: Move font drawing inside GraphicsManager
20:24 Changeset [8d2f96ba] by SupSuper
TRECISION: Rename clearScreenBufferSaveSlotDescriptions()
20:24 Changeset [2ba59e97] by SupSuper
TRECISION: Enable Return to Launcher
20:24 Changeset [c34edf64] by SupSuper
TRECISION: Get rid of last global
20:24 Changeset [36d22fb] by SupSuper
TRECISION: Remove unused functions
20:24 Changeset [23b3f63d] by SupSuper
TRECISION: Remove setSmkBackground() _smkBackground is initialized …
20:24 Changeset [5ad0bff] by SupSuper
TRECISION: Get rid of two more static variables in Scheduler
20:24 Changeset [30d5cd17] by SupSuper
TRECISION: Const correctness
20:24 Changeset [9ab7f5e2] by SupSuper
TRECISION: Cleanup and fixes to redrawRoom()
20:24 Changeset [934b23e6] by SupSuper
TRECISION: Fix graphics corruption in the first visit to the werewolf
20:24 Changeset [2e672547] by SupSuper
TRECISION: Remove a superfluous buffer clearing call
20:24 Changeset [9ee91630] by SupSuper
TRECISION: Merge another screen buffer clearing function. Some cleanup
20:24 Changeset [f1c5b4cb] by SupSuper
TRECISION: move pauseStartTime to TrecisionEngine to remove a static
20:24 Changeset [b643bbbe] by SupSuper
TRECISION: Make clang happier concerning the initialization of …
20:24 Changeset [d7dbb308] by SupSuper
TRECISION: Remove indirect references to screen buffer. Some cleanup …
20:24 Changeset [7f59c36f] by SupSuper
TRECISION: Refactor handling of inventory icons + save slot thumbnails …
20:24 Changeset [70140d1] by SupSuper
TRECISION: Remove dependency on video.h in trecision.h
20:24 Changeset [e1d0de40] by SupSuper
TRECISION: Simplify the inventory drawing code and remove dead code - …
20:24 Changeset [2c4a9223] by SupSuper
TRECISION: Update usage comment in Smacker Decoder
20:24 Changeset [7ca1b06] by SupSuper
TRECISION: remove the dependency on trecision.h in sound.h and text.h
20:24 Changeset [e26e78f] by SupSuper
TRECISION: Update comment in wave decoder to mention trecision
20:24 Changeset [bee4ea55] by SupSuper
TRECISION: remove the dependency on trecision.h in scheduler.h
20:24 Changeset [14af7f80] by SupSuper
TRECISION: remove the dependency on trecision.h in 3D.h
20:24 Changeset [3550e31b] by SupSuper
TRECISION: Refactor image loading and inventory arrow handling This …
20:24 Changeset [f9099ab2] by SupSuper
TRECISION: Move some structure definitions in order to remove the …
20:24 Changeset [5aea336] by SupSuper
TRECISION: get rid of the include of trecision.h in anim.h
20:24 Changeset [e5f8bdae] by SupSuper
TRECISION: Rework dialog.h to remove the include of trecision.h
20:24 Changeset [87294e44] by SupSuper
TRECISION: Fix one more local variable name in SDText::draw
20:24 Changeset [08cb1347] by SupSuper
TRECISION: Move static variables from processMouse to TrecisionEngine
20:24 Changeset [3f706cfe] by SupSuper
TRECISION: rename some functions, Fix an include
20:24 Changeset [2b187b3b] by SupSuper
TRECISION: Move hasFeature to metaengine.cpp
20:24 Changeset [9aa2cfa0] by SupSuper
TRECISION: Remove a useless include in SoundManager, fix the …
20:24 Changeset [857b9f57] by SupSuper
TRECISION: Move save/load code from trecision.cpp to saveload.cpp, …
20:24 Changeset [b5d7d666] by SupSuper
TRECISION: Reduce usage of getScreenBufferPtr()
20:24 Changeset [b30a2bc7] by SupSuper
TRECISION: Merge two functions that clear parts of the inventory area
20:24 Changeset [f08932fe] by SupSuper
TRECISION: More renaming in SDText, move _drawTextLines to SDText
20:24 Changeset [c78799d6] by SupSuper
TRECISION: Some renaming, make waitKey return a Common::KeyCode and …
20:24 Changeset [1401faf8] by SupSuper
TRECISION: Some cleanup and renaming after _sev's review
20:24 Changeset [10c355aa] by SupSuper
TRECISION: Fix inventory status before and after full motion videos
20:24 Changeset [a8a1a8b1] by SupSuper
TRECISION: Cleanup comments
20:24 Changeset [a50ef607] by SupSuper
TRECISION: Fix 3 CppCheck warnings
20:24 Changeset [1a0cb0ac] by SupSuper
TRECISION: Move doSys and _closeUpObj to LogicManager, make various …
20:24 Changeset [1bb1ad13] by SupSuper
TRECISION: Remove _matNum in Actor
20:24 Changeset [3c5674d6] by SupSuper
TRECISION: Make Clang happier about the initialization of _vertsCorr
20:24 Changeset [e342de5d] by SupSuper
TRECISION: Move FTexture to Actor, introduce initTextures, some renaming
20:24 Changeset [d14108e] by SupSuper
TRECISION: set private some members of PathFinding3D, add …
20:24 Changeset [dd0884f] by SupSuper
TRECISION: Some renamings
20:24 Changeset [34d41aea] by SupSuper
TRECISION: remove some useless redirections, some renaming
20:24 Changeset [362a8aa2] by SupSuper
TRECISION: Kill llinc and llscreen, some renaming
20:24 Changeset [4d2d97a4] by SupSuper
TRECISION: Reduce string copying
20:24 Changeset [19d22497] by SupSuper
TRECISION: Fix typo
20:24 Changeset [50c0ea43] by SupSuper
TRECISION: Move some more methods, kill llmouse.cpp, proto.h and …
20:24 Changeset [8a97a5f] by SupSuper
TRECISION: Move some defines to defines.cpp, remove message.h
20:24 Changeset [2f18be7f] by SupSuper
TRECISION: Move PaintObjAnm and PaintScreen to Renderer3D, remove regen.cpp
20:24 Changeset [a7eb8799] by SupSuper
TRECISION: move some more functions, defines, structures. Reduce a …
20:24 Changeset [e1917b55] by SupSuper
TRECISION: Kill 3Dinc and 3Dvar
20:24 Changeset [0106aa1d] by SupSuper
TRECISION: Kill 3DWalk, start working on 3dinc.h
20:24 Changeset [f7f32dd7] by SupSuper
TRECISION: Move some more functions to TrecisionEngine and PathFinding
20:24 Changeset [541f8226] by SupSuper
TRECISION: Simplify code in PathFinding
20:24 Changeset [c76cab91] by SupSuper
TRECISION: Fix off-by-one actor rect
20:24 Changeset [b0d981f1] by SupSuper
TRECISION: Missing options terminator
20:24 Changeset [9327ce38] by SupSuper
TRECISION: Rename 'ALLA' and 'TASTIERA' objects
20:24 Changeset [fbd60c33] by SupSuper
TRECISION: Move panel loading code to PathFinding class
20:24 Changeset [73597751] by SupSuper
TRECISION: Get rid of do.cpp
20:24 Changeset [ef79cb8e] by SupSuper
TRECISION: Fix regression - incorrect text assignment
20:24 Changeset [128907ff] by SupSuper
TRECISION: Germans translated Y/N to J/N The original didn't support …
20:24 Changeset [9b140d42] by SupSuper
TRECISION: More video fixes
20:24 Changeset [55b863be] by SupSuper
TRECISION: Finish support for demo
20:24 Changeset [5ca7a908] by SupSuper
TRECISION: Fix conflict with ScummVM's quitGame
20:24 Changeset [59d854e3] by SupSuper
TRECISION: Initial support for the demo version of Nightlong
20:24 Changeset [d0041dfc] by SupSuper
TRECISION: Move more text functionality into TextManager Also, change …
20:24 Changeset [26392eb] by SupSuper
TRECISION: Clean up includes
20:24 Changeset [c674fd03] by SupSuper
TRECISION: replace g_vm by _vm in TextManager, rename members
20:24 Changeset [71288e2] by SupSuper
TRECISION: Introduce TextManager
20:24 Changeset [9f2e23a2] by SupSuper
TRECISION: Remove _fastWalkLocked
20:24 Changeset [8cb48dc6] by SupSuper
TRECISION: Re-add accidentally removed code
20:24 Changeset [13038233] by SupSuper
TRECISION: Refactor _textStack into a Common::List
20:24 Changeset [c9b458dc] by SupSuper
TRECISION: Move _speechFile into SoundManager
20:24 Changeset [e1d4354e] by SupSuper
TRECISION: Move zBuffer inside Renderer3D
20:24 Changeset [5e9ba41e] by SupSuper
TRECISION: Move the cursor related functions into GraphicsManager
20:24 Changeset [1ee4072d] by SupSuper
TRECISION: Remove dead code viewPanel() is not actually used …
20:24 Changeset [6e9c857f] by SupSuper
TRECISION: Use more helper functions for clearing parts of screenBuffer
20:24 Changeset [61af3deb] by SupSuper
TRECISION: Simplify some screen buffer clearing calls
20:24 Changeset [f4a7bf91] by SupSuper
TRECISION: rename some comments in Sound, rework a bit soundtimer
20:24 Changeset [299551b] by SupSuper
TRECISION: Use Common::Point in several places instead of 2 int16
20:24 Changeset [3bc1ec60] by SupSuper
TRECISION: get rid of sysdef.h
20:24 Changeset [dbe1fddb] by SupSuper
TRECISION: Move _screenBuffer and change it to a Graphics::Surface
20:24 Changeset [a65cca4] by SupSuper
TRECISION: Draw the first animation frame fully Fixes some of the …
20:24 Changeset [24e9483c] by SupSuper
TRECISION: Yet another fix to seeking dialog videos
20:24 Changeset [6e042dba] by SupSuper
VIDEO: Allow setting _lastTimeChange in overridden classes
20:24 Changeset [f5972045] by SupSuper
TRECISION: Simplify and fix sortTable initialization
20:24 Changeset [9052efb4] by SupSuper
TRECISION: Simplify alt room initialization
20:24 Changeset [450ae98a] by SupSuper
TRECISION: Split control panel initialization
20:24 Changeset [e1e3ea3b] by SupSuper
TRECISION: Move isCloseupOrControlRoom() to LogicManager
20:24 Changeset [17373849] by SupSuper
TRECISION: Remove text.text.cpp
20:24 Changeset [4c54b6ea] by SupSuper
TRECISION: Move 3 variables out of globvar, remove globvar.cpp, …
20:24 Changeset [a263e7aa] by SupSuper
TRECISION: Group the exit mouse handling code
20:24 Changeset [492712d6] by SupSuper
TRECISION: Refactor the visual references code The dirty rect code …
20:24 Changeset [d1c8992] by SupSuper
TRECISION: Rename _index to _objectId, remove _curFrame
20:24 Changeset [11ec5214] by SupSuper
TRECISION: Refactor sortTable as a Common::Array
20:24 Changeset [303ece96] by SupSuper
TRECISION: Refactor object visibility - Added methods to toggle and …
20:24 Changeset [6b33fe9e] by SupSuper
TRECISION: Init _pathFind and _renderer
20:24 Changeset [08f471fa] by SupSuper
TRECISION: Remove the unused actor y coordinates
20:24 Changeset [3e1d8219] by SupSuper
TRECISION: Reduce redirectionsin goToPosition, pointOut and viewPanel
20:24 Changeset [8286d47c] by SupSuper
TRECISION: Reduce the number of redirections in nextStep, remove g_vm …
20:24 Changeset [a0484e8a] by SupSuper
TRECISION: Remove some dead code in buildFramelist
20:24 Changeset [54f94a7] by SupSuper
TRECISION: move distance functions to utils, some comment renaming
20:24 Changeset [adf880c1] by SupSuper
TRECISION: Remove 3dact.cpp
20:24 Changeset [85fa769d] by SupSuper
TRECISION: Move some global code to a new class PathFinding3D (WIP)
20:24 Changeset [2b8d915] by SupSuper
TRECISION: Document all dialogs / cutscenes
20:24 Changeset [891d5228] by SupSuper
TRECISION: Split the playDialog() calls out of endChangeRoom()
20:24 Changeset [afcc3a72] by SupSuper
TRECISION: Make some functions private in Renderer3D
20:24 Changeset [4eeb08e8] by SupSuper
TRECISION: Stop returning a dummy value in read3D
20:24 Changeset [3094e4ba] by SupSuper
TRECISION: Move 3Drend into a renderer class
20:24 Changeset [982c0d14] by SupSuper
TRECISION: Reduce the number of redirections in 3Drend
20:24 Changeset [e8dc7351] by SupSuper
TRECISION: Move the camera and light loading code to Actor, some polishing
20:24 Changeset [29e4d40c] by SupSuper
TRECISION: Rename readActor into readModel, make some more variable …
20:24 Changeset [c6f05ae5] by SupSuper
TRECISION: Move two functions to Actor, fix some warnings by using …
20:24 Changeset [273b88f8] by SupSuper
TRECISION: Remove initNames() and its hardcoded texts _objName, …
20:24 Changeset [a4737f71] by SupSuper
TRECISION: Remove more unused animation definitions
20:24 Changeset [038346de] by SupSuper
TRECISION: Rename some animations and remove some unused ones
20:24 Changeset [61400b85] by SupSuper
TRECISION: Split actions out of endChangeRoom()
20:24 Changeset [371c99e5] by SupSuper
TRECISION: Clean up startSmkAnim()
20:24 Changeset [4cabf0e1] by SupSuper
TRECISION: Fix some warnings, some renaming and polishing
20:24 Changeset [9c4727ee] by SupSuper
TRECISION: Simplify setVideoRange()
20:24 Changeset [26796e53] by SupSuper
TRECISION: Fix several Smacker video issues - The frames in Trecision …
20:24 Changeset [b858978e] by SupSuper
TRECISION: Simplify dirty rects code
20:24 Changeset [a87ba5fd] by SupSuper
TRECISION: Override endOfVideo() to check for frame numbers
20:24 Changeset [ba007cfd] by SupSuper
VIDEO: Allow endOfVideo() to be overriden This is useful for …
20:24 Changeset [05da94bd] by SupSuper
TRECISION: Check for animation frames in handleEndOfVideo() This …
20:24 Changeset [3bfb6d0e] by SupSuper
TRECISION: Simplify doMouseInventory()
20:24 Changeset [baf34e1f] by SupSuper
TRECISION: Remove dead code (_flagScreenRefreshed flag) It's set to …
20:24 Changeset [db1afeb7] by SupSuper
TRECISION: Remove dead code - FromSomeOneSay is always false - …
20:24 Changeset [af5b88ba] by SupSuper
TRECISION: Fix typo in comment
20:24 Changeset [8377c994] by SupSuper
TRECISION: Simplify some of the inventory code
20:24 Changeset [9982387d] by SupSuper
TRECISION: Only enable ScummVM saves when game allows it
20:24 Changeset [2957721d] by SupSuper
TRECISION: Fix wrong return for Save Cancel
20:24 Changeset [9ce06897] by SupSuper
TRECISION: Clean up some rects
20:24 Changeset [3f6196f3] by SupSuper
TRECISION: Fix incorrect object rects
20:24 Changeset [4c78fb9f] by SupSuper
TRECISION: Fix ifndef in defines.h
20:24 Changeset [c061fe82] by SupSuper
TRECISION: Move define.h
20:24 Changeset [ab161639] by SupSuper
TRECISION: Move some functions to utils and script
20:24 Changeset [ff54bf5c] by SupSuper
TRECISION: Move some functions to the main class in script.cpp
20:24 Changeset [0209f076] by SupSuper
TRECISION: Fix ESC key handling after skipping a video
20:24 Changeset [4e4d713f] by SupSuper
TRECISION: Add Actor source file
20:24 Changeset [09e0f7bf] by SupSuper
TRECISION: Whitespace cleanup
20:24 Changeset [45829f6b] by SupSuper
TRECISION: Use Common::Rect instead of individual rect dimensions
20:24 Changeset [43de268] by SupSuper
TRECISION: Move sinCosAngle to utils
20:24 Changeset [bb2a84eb] by SupSuper
TRECISION: Rename Actor, add syncGameStream to it
20:24 Changeset [d8493781] by SupSuper
TRECISION: rename some members of TrecisionEngine, remove a useless member
20:24 Changeset [2aa603cc] by SupSuper
TRECISION: Remove _extraRoomObject, move a couple of things to utils …
20:24 Changeset [469073c] by SupSuper
TRECISION: Merge llanim and llscreen, clean MK file, turn TextArea and …
20:24 Changeset [e2363f92] by SupSuper
TRECISION: Change the parameter type of PaintScreen, initialize a …
20:24 Changeset [d42b19ce] by SupSuper
TRECISION: Remove a "do not remove" variable, some polishing
20:24 Changeset [8cbe2d03] by SupSuper
TRECISION: Finish renaming item enums
20:24 Changeset [6dc069f4] by SupSuper
TRECISION: Start renaming inventory item enums
20:24 Changeset [a3333491] by SupSuper
TRECISION: Add the "item" console command to manipulate inventory items
20:24 Changeset [ad228234] by SupSuper
TRECISION: Adapt a comment to the new type used in the previous commit
20:24 Changeset [bc9c5298] by SupSuper
TRECISION: Change _isBitmap inside SSortTable to a boolean
20:24 Changeset [3f490024] by SupSuper
TRECISION: Remove end of line whitespace
20:24 Changeset [22ea2526] by SupSuper
TRECISION: Cleanup RedrawRoom()
20:24 Changeset [682d5a66] by SupSuper
TRECISION: Add new console command, "dialog", to start a dialog
20:24 Changeset [d528c0e] by SupSuper
TRECISION: Remove unused param
20:24 Changeset [129c3c72] by SupSuper
TRECISION: Change _typology to _isBitmap (boolean)
20:24 Changeset [1eb1433f] by SupSuper
TRECISION: Make private some more members of DialogManager, some renaming
20:24 Changeset [f40cdcea] by SupSuper
TRECISION: Some more renaming for consistency in DialogManager, add a …
20:24 Changeset [3848893] by SupSuper
TRECISION: modify a couple of includes for consistency, some renaming …
20:24 Changeset [f6aaff2c] by SupSuper
TRECISION: Reduce the use of redirections in loadData (like in …
20:24 Changeset [b0b3148b] by SupSuper
TRECISION: add syncGameStream and loadData to DialogManager
20:24 Changeset [ade3cd2e] by SupSuper
TRECISION: Move _choice to DialogManager
20:24 Changeset [f465a0fc] by SupSuper
TRECISION: get rid of g_vm when it's possible
20:24 Changeset [524bb44] by SupSuper
TRECISION: Move dialogs to DialogManager
20:24 Changeset [1f43028a] by SupSuper
TRECISION: Replace if sub blocks by switches
20:24 Changeset [33d5f3d4] by SupSuper
TRECISION: Rework large if statement in doSystemChangeRoom
20:24 Changeset [8a829fd4] by SupSuper
TRECISION: Move QuitGame and DemoOver to script
20:24 Changeset [8bf2be7b] by SupSuper
TRECISION: Get rid of llvideo
20:24 Changeset [9c357d1] by SupSuper
TRECISION: Remove comments before functions which only duplicate the …
20:24 Changeset [54e74511] by SupSuper
TRECISION: Remove definition of HBLUE, replace some magic values by …
20:24 Changeset [fcbbf2fc] by SupSuper
TRECISION: Fix initialization of _vertsCorr
20:24 Changeset [980a4107] by SupSuper
TRECISION: Move save/load code to main class
20:24 Changeset [9e7dd6ab] by SupSuper
TRECISION: Add loadAnimTab and syncGameStream in AnimManager, …
20:24 Changeset [b144a8a3] by SupSuper
TRECISION: Remove nl/sys
20:24 Changeset [0298e0c] by SupSuper
TRECISION: Some renaming in SoundManager
20:24 Changeset [9954c87b] by SupSuper
TRECISION: Make some members of SoundManager private
20:24 Changeset [7436888a] by SupSuper
TRECISION: Introduce SoundManager
20:24 Changeset [664efc5] by SupSuper
TRECISION: Simplify some code by using ABS and SWAP
20:24 Changeset [ec8bf0f7] by SupSuper
TRECISION: Small simplification of the code of NlDissolve
20:24 Changeset [d68350f6] by SupSuper
TRECISION: Replace 2 series of 'if' by 2 switches
20:24 Changeset [569418c2] by SupSuper
TRECISION: Move CheckMask to utils
20:24 Changeset [e44bbeb7] by SupSuper
TRECISION: Move DrawObj to GraphicsManager and ReadSounds to sound.cpp
20:24 Changeset [e9602280] by SupSuper
TRECISION: turn 2 magic numbers into defines
20:24 Changeset [4f0d954e] by SupSuper
TRECISION: Remove a useless parameter in ReadObj
20:24 Changeset [cc00e55] by SupSuper
TRECISION: Move some more functions, get rid of nl/sys/main.cpp
20:24 Changeset [36b0ac86] by SupSuper
TRECISION: Move NLDelay to utils, rename some defines
20:24 Changeset [318406f6] by SupSuper
TRECISION: Change and rename defines to enums and remove unused defines
20:24 Changeset [30339f47] by SupSuper
TRECISION: Removed unused defines. Some renaming
20:24 Changeset [478d6553] by SupSuper
TRECISION: Cleanup closeup check, perform some renames
20:23 Changeset [103071cd] by SupSuper
TRECISION: Rename and map the rest of the rooms / closeups
20:23 Changeset [3654bee5] by SupSuper
TRECISION: Start renaming room IDs and mapping the rooms
20:23 Changeset [d7556813] by SupSuper
TRECISION: Add a console, with some initial commands The current …
20:23 Changeset [22ef714b] by SupSuper
TRECISION: Move some utils functions to the main class, fix a variable …
20:23 Changeset [18e3eb55] by SupSuper
TRECISION: Refactor Smacker animations dirty rects
20:23 Changeset [4953e2ad] by SupSuper
Revert "TRECISION: Remove the extra Smacker background buffer" This …
20:23 Changeset [f882880d] by SupSuper
TRECISION: Remove AtMouseClick
20:23 Changeset [b6ffdcf1] by SupSuper
TRECISION: Move endChangeRoom to LogicManager, use a setter instead of …
20:23 Changeset [03a3c19] by SupSuper
TRECISION: Avoid another signed/unsigned comparison
20:23 Changeset [73eb6008] by SupSuper
TRECISION: Fix endianess in decompress, fix some a warning
20:23 Changeset [8d17cc69] by SupSuper
TRECISION: Move ObjPointers and MaskPointers to the main engine, fix …
20:23 Changeset [507f5af] by SupSuper
TRECISION: rewrite ReadObject (as well as 41D and 2C) to use streams. …
20:23 Changeset [08e890d2] by SupSuper
TRECISION: Cleanup
20:23 Changeset [b4d81d0b] by SupSuper
TRECISION: Remove the extra Smacker background buffer It's no longer …
20:23 Changeset [fc4a9292] by SupSuper
TRECISION: Use full screen updates for the background videos The …
20:23 Changeset [96f9f118] by SupSuper
TRECISION: Remove dead code related to _actionPointer This whole code …
20:23 Changeset [ce969660] by SupSuper
TRECISION: Make ReadObj use a stream (WIP)
20:23 Changeset [d6e42908] by SupSuper
TRECISION: Make loadBackGround use a stream instead of a temp buffer
20:23 Changeset [9425a29] by SupSuper
TRECISION: Add some extra padding and sanity checks to the …
20:23 Changeset [3bed3d9b] by SupSuper
TRECISION: Plug memory leaks in Smacker surfaces
20:23 Changeset [9a2c9ae] by SupSuper
TRECISION: Move the BMInfo reader to its struct
20:23 Changeset [3ae9e450] by SupSuper
TRECISION: Reuse the object reading code
20:23 Changeset [948451b4] by SupSuper
TRECISION: Simplify SDObj and its associated buffer and mask handling
20:23 Changeset [9d68817] by SupSuper
TRECISION: Disable the dumpfile code, and reduce memory leaking again
20:23 Changeset [97a27fa2] by SupSuper
TRECISION: Remove hardcoded value for buffersize
20:23 Changeset [fdd0353] by SupSuper
TRECISION: Move compression code to FastFile, revert some changes to …
20:23 Changeset [0808e48] by SupSuper
TRECISION: Allocate the decompressed buffer on the fly This removes …
20:23 Changeset [8705be25] by SupSuper
TRECISION: Fix handling of the 3 CD animation files
20:23 Changeset [c128f527] by SupSuper
TRECISION: Fix handling of missing video files
20:23 Changeset [3d3a3722] by SupSuper
TRECISION: Extend temp buffer for the Sphinx screen in the Zoo
20:23 Changeset [7b31147c] by SupSuper
TRECISION: Pass the background width and height to loadBackground() …
20:23 Changeset [c316470c] by SupSuper
TRECISION: Refactor and simplify background videos This removes the …
20:23 Changeset [16e3ca4e] by SupSuper
TRECISION: Refactor action frame drawing and Smacker closing This …
20:23 Changeset [01b0a8eb] by SupSuper
TRECISION: Add a new method for surface blitting
20:23 Changeset [03db0525] by SupSuper
TRECISION: Start refactoring background image loading
20:23 Changeset [cc6c7346] by SupSuper
TRECISION: Error out when _actionPointer is accessed It's unallocated …
20:23 Changeset [84de6f5f] by SupSuper
TRECISION: Move more graphics related functions inside GraphicsManager …
20:23 Changeset [11d5484c] by SupSuper
TRECISION: Move gfx related buffers and functions inside GraphicsManager
20:23 Changeset [86029260] by SupSuper
TRECISION: Remove _curAnimFrame
20:23 Changeset [727b3369] by SupSuper
TRECISION: Remove non-existent functions and sync function definitions
20:23 Changeset [46138c4c] by SupSuper
TRECISION: Move byte2wordn() inside AnimManager. Some cleanup
20:23 Changeset [486af5f5] by SupSuper
TRECISION: Merge byte2wordm() and byte2wordn()
20:23 Changeset [91f26173] by SupSuper
TRECISION: Simplify coordinate checking macros
20:23 Changeset [32fcd291] by SupSuper
TRECISION: Remove unused variables
20:23 Changeset [40ae894] by SupSuper
TRECISION: Simplify Smacker dirty rect intersection checking
20:23 Changeset [fb5fe793] by SupSuper
TRECISION: Remove obsolete thumbnail saving code
20:23 Changeset [29227f0] by SupSuper
TRECISION: Remove lock() / unlock() They are no longer needed
20:23 Changeset [897860a4] by SupSuper
TRECISION: Remove dead code and simplify object drawing checks
20:23 Changeset [47eaccc3] by SupSuper
TRECISION: Fix signed/unsigned comparison in DecCR
20:23 Changeset [4dfc6edd] by SupSuper
TRECISION: Fix regression in frame drawing A regression from …
20:23 Changeset [588621bc] by SupSuper
TRECISION: Clean up video and inventory animation code This includes …
20:23 Changeset [b024921c] by SupSuper
TRECISION: Replace screen height values with MAXY
20:23 Changeset [516092a1] by SupSuper
TRECISION: Simplify init3DRoom() and remove _screenMaxX
20:23 Changeset [31fbae2] by SupSuper
TRECISION: Remove redundant function declarations
20:23 Changeset [5178eb79] by SupSuper
TRECISION: Rename AtFrame functions, some cleanup
20:23 Changeset [4f8665fc6] by SupSuper
TRECISION: Rework the decompress function
20:23 Changeset [69a1f281] by SupSuper
TRECISION: Move DecCR to utils (with some changes), some renaming
20:23 Changeset [6f4c23d6] by SupSuper
TRECISION: Reduce some variable scopes in drawCharacter
20:23 Changeset [b114497c] by SupSuper
TRECISION: Get rid of some useless globals
20:23 Changeset [73619e78] by SupSuper
TRECISION: Some readability changes to AtFrame* methods
20:23 Changeset [2066b633] by SupSuper
TRECISION: Remove unused defines
20:23 Changeset [98ea3b75] by SupSuper
TRECISION: Remove commented out code
20:23 Changeset [3ac5aaf4] by SupSuper
TRECISION: Rename sign -> text, Clear -> clear
20:23 Changeset [662e4b78] by SupSuper
TRECISION: Move the MessageQueue methods in the same place
20:23 Changeset [a6f866ff] by SupSuper
TRECISION: Rename eventIsEmpty() to isEmptyEvent()
20:23 Changeset [6880518] by SupSuper
TRECISION: Add a helper for empty events in the SScriptFrame struct
20:23 Changeset [38009141] by SupSuper
TRECISION: Remove unused definitions
20:23 Changeset [878e044a] by SupSuper
TRECISION: Remove unused includes
20:23 Changeset [9fdd1732] by SupSuper
TRECISION: Remove unused defines
20:23 Changeset [12c93a5e] by SupSuper
TRECISION: Remove unused globals
20:23 Changeset [162bacb2] by SupSuper
TRECISION: Remove a global and add a CHECKME
20:23 Changeset [4e8c7e6c] by SupSuper
TRECISION: Remove unused globals
20:23 Changeset [b6274670] by SupSuper
TRECISION: Merge SCREENLEN and MAXX
20:23 Changeset [dac295df] by SupSuper
TRECISION: Remove a parameter in CharacterTalk definition
20:23 Changeset [7ad92c28] by SupSuper
TRECISION: Add a checkme
20:23 Changeset [b3ab113d] by SupSuper
TRECISION: Move doSys to logic manager, remove utility.cpp
20:23 Changeset [2159296b] by SupSuper
TRECISION: Remove useless casts in 3drend
20:23 Changeset [1a918368] by SupSuper
TRECISION: Clean up includes
20:23 Changeset [c696b314] by SupSuper
TRECISION: Remove the dirty rects code It is no longer needed, as the …
20:23 Changeset [386dd9f] by SupSuper
TRECISION: Remove the old fullscreen video playing code The new …
20:23 Changeset [0985f307] by SupSuper
TRECISION: Clear input keys when a video ends This is needed so that …
20:23 Changeset [0ef6f5d] by SupSuper
TRECISION: Simplify the mouse handling code
20:23 Changeset [3d31c17] by SupSuper
TRECISION: Remove unused global vars and merge llproto.h and llinc.h
20:23 Changeset [520705b] by SupSuper
TRECISION: Clean up processing of extra room objects
20:23 Changeset [2c37b9a6] by SupSuper
TRECISION: Remove the MemoryArea blob Smacker buffers should not be …
20:23 Changeset [15660392] by SupSuper
TRECISION: Use an explicit index when accessing the action buffer
20:23 Changeset [0603c8fe] by SupSuper
TRECISION: Fix compilation, revert some changes in comments
20:23 Changeset [9b01c4dc] by SupSuper
TRECISION: Fix another off-by-one error in the video code
20:23 Changeset [943bc25d] by SupSuper
TRECISION: Fix Smacker seeking, and switch to the new video code
20:23 Changeset [1dcbd158] by SupSuper
TRECISIoN: Remove unused palette struct member
20:23 Changeset [35cf1f65] by SupSuper
TRECISION: Remove two useless flags
20:23 Changeset [b985de01] by SupSuper
TRECISION: Rename most flags
20:23 Changeset [cba6b10c] by SupSuper
TRECISION: Move a bunch of flags to the main engine class
20:23 Changeset [f797c4f6] by SupSuper
TRECISION: move some variables related to hardcoded logic from the …
20:23 Changeset [749882b7] by SupSuper
TRECISION: Move some hardcoded logic to LogicManager, move two …
20:23 Changeset [19e06099] by SupSuper
TRECISION: Move doMouse's hardcoded logic to LogicManager
20:23 Changeset [e3ad1c40] by SupSuper
TRECISION: Fix drawing while seeking
20:23 Changeset [ca52b152] by SupSuper
TRECiSION: Fix some rendering issues when seeking in the new video code
20:23 Changeset [018e18e2] by SupSuper
TRECISION: Separate full screen video from character action animations
20:23 Changeset [ac443c9b] by SupSuper
TRECISION: Start separating the various screen/video buffers
20:23 Changeset [8695ba65] by SupSuper
TRECISION: Untangle the Smacker buffers in the background update code
20:23 Changeset [37ef1829] by SupSuper
TRECISION: Mark unused code in the new Smacker playing code
20:23 Changeset [60d367f] by SupSuper
TRECISION: Add enums for Smacker related arrays
20:23 Changeset [0348d3f0] by SupSuper
TRECISION: Change the intersect functions to return a boolean
20:23 Changeset [fa50793f] by SupSuper
TRECISION: Remove redundant includes
20:23 Changeset [c2e8cf9] by SupSuper
TRECISION: Remove 3dproto.h
20:23 Changeset [bf0323ab] by SupSuper
TRECISION: Add enums to Smacker related tables
20:23 Changeset [fc37b6df] by SupSuper
TRECISION: Some more renaming
20:23 Changeset [d9a00324] by SupSuper
TRECISION: Some renaming in trecision header
20:23 Changeset [90d71057] by SupSuper
TRECISION: remove useless g_vm in script
20:23 Changeset [364237f6] by SupSuper
TRECISION: Remove unused flags
20:23 Changeset [2dba0f19] by SupSuper
TRECISION: Mark more code which is not used in the new video code
20:23 Changeset [59eb4499] by SupSuper
TRECISION: Rename some more extern variable refs to fix compilation
20:23 Changeset [8ccdd263] by SupSuper
TRECISION: Rename some globals to avoid confusion
20:23 Changeset [95bce345] by SupSuper
TRECISION: Movie code cleanup
20:23 Changeset [384271f9] by SupSuper
TRECISION: Remove outdated TODO
20:23 Changeset [956b6895] by SupSuper
TRECISION: Initialize subtitle text. Fixes talking to the bum
20:23 Changeset [26a169e5] by SupSuper
TRECISION: More work on the video and subtitle drawing code
20:23 Changeset [16eefa67] by SupSuper
VIDEO: Allow setting _startTime in overriden classes Used by …
20:23 Changeset [b687082] by SupSuper
TRECISION: Fix animations after playing full screen videos
20:23 Changeset [40cc27c] by SupSuper
TRECISION: Remove duplicate video handling code
20:23 Changeset [0e50d4f] by SupSuper
TRECISION: Start refactoring the video and subtitle code The new code …
20:23 Changeset [10e0744] by SupSuper
TRECISION: Remove MaxMemory
20:23 Changeset [209013ff] by SupSuper
TRECISION: Add former parts of CloseSys in main class destructor
20:23 Changeset [8a7394e8] by SupSuper
TRECISION: Remove useless _sysText item initializations
20:23 Changeset [542d6a93] by SupSuper
TRECISION: Remove CloseSys()
20:23 Changeset [8b883c98] by SupSuper
TRECISION: Move the FastFile implementation to fastfile.*
20:23 Changeset [c8961aa] by SupSuper
TRECISION: Remove SwapMessage()
20:23 Changeset [da8f2b8c] by SupSuper
TRECISION: Move NextMessage() inside the main game loop
20:23 Changeset [52d0a5ea] by SupSuper
VIDEO: Mark Smacker _frameTypes as protected It's used by the …
20:23 Changeset [05a195dd] by SupSuper
TRECISION: Fix the palette used after seeking in Smacker videos
20:23 Changeset [5c94bc66] by SupSuper
TRECISION: Simplify file loading code
20:23 Changeset [981ea44] by SupSuper
TRECISION: Some more renaming
20:23 Changeset [5bcfb953] by SupSuper
TRECISION: Some renaming
20:23 Changeset [71e6581a] by SupSuper
TRECISION: Rewrite DecCR
20:23 Changeset [7bf2430c] by SupSuper
TRECISION: Rewrite the loading of SCamera
20:23 Changeset [11f7e7e5] by SupSuper
TRECISION: Check for rectangle validity Fixes entering Ruby's apartment
20:23 Changeset [963806cd] by SupSuper
TRECISION: Change more rects to use Common::Rect functionality
20:23 Changeset [d2a85ad0] by SupSuper
TRECISION: Remove FastFileRead(), FastFileClose()
20:23 Changeset [6d740a86] by SupSuper
TRECISION: Cleanup the mouse handling code
20:23 Changeset [0f77a26] by SupSuper
TRECISION: Cleanup doScript()
20:23 Changeset [d2f559e0] by SupSuper
TRECISION: Cleanup the speech code
20:23 Changeset [cc9eed1] by SupSuper
TRECISION: Simplify the speech playing code
20:23 Changeset [4f7e6794] by SupSuper
TRECISION: Fix quit event handling
20:23 Changeset [0c9f00e1] by SupSuper
TRECISION: Replace initialization of a rectangle, some renaming
20:23 Changeset [b2157bdf] by SupSuper
TRECISION: Simplify the speech and SFX streams
20:23 Changeset [78a34371] by SupSuper
TRECISION: Simplify the initialization of 2 rects, some renaming around it
20:23 Changeset [4459169c] by SupSuper
TRECISION: Add another define for no fading
20:23 Changeset [4fed2479] by SupSuper
TRECISION: Stop sound instead of waiting for background fade out to end
20:23 Changeset [2f0c4617] by SupSuper
TRECISION: Change more rectangles into Common::Rect
20:23 Changeset [2b053840] by SupSuper
TRECISION: Initialize SoundPointer in the main class, without using …
20:23 Changeset [060957ae] by SupSuper
TRECISION: Add forgotten define
20:23 Changeset [cd6c965] by SupSuper
TRECISION: Finish the rewrite of read3D
20:23 Changeset [d153cd47] by SupSuper
TRECISION: Move animation file functionality inside AnimManager
20:23 Changeset [9893a9f1] by SupSuper
TRECISION: Convert more rects to Common::Rect and fix some rect fields
20:23 Changeset [c09155f8] by SupSuper
TRECISION: Remove extra spacing
20:23 Changeset [8c524aff] by SupSuper
TRECISION: Change _lim to be a Common::Rect
20:23 Changeset [b31219a3] by SupSuper
TRECISION: remove SpeechBuf[1], turn SpeechBuf into a fix size array
20:23 Changeset [e694984e] by SupSuper
TRECISION: Refactor and simplify the file handling code All the …
20:23 Changeset [5ba4901b] by SupSuper
TRECISION: Improve savegame saving/loading
20:23 Changeset [32223c69] by SupSuper
TRECISION: Start cleaning up the sound system
20:23 Changeset [478a08a] by SupSuper
TRECISION: Remove FastFileLen()
20:23 Changeset [ff1cd339] by SupSuper
TRECISION: FastFileClose no longer returns a useless boolean
20:23 Changeset [9bad3ab7] by SupSuper
TRECISION: Add a TODO about the overriden getSavegameThumbnail() method
20:23 Changeset [673b6eff] by SupSuper
TRECISION: Clean up the slot loading code and fix ScummVM thumbnails
20:23 Changeset [76c9e734] by SupSuper
TRECISION: Properly load _characterArea
20:23 Changeset [86409d08] by SupSuper
TRECISION: Add support for loading games from the launcher
20:23 Changeset [fa71f037] by SupSuper
TRECISION: Remove a couple of mostly useless global variables
20:23 Changeset [dcf7878b] by SupSuper
TRECISION: Hook the ScummVM save game dialog
20:23 Changeset [6cca873] by SupSuper
TRECISION: Fix inventory saving/loading
20:23 Changeset [318e6ab3] by SupSuper
TRECISION: Fix include
20:23 Changeset [ddbb3e1] by SupSuper
TRECISION: Hook the ScummVM savegame restore screen
20:23 Changeset [39bf5d87] by SupSuper
TRECISION: Remove initialization in class definition (LogicManager)
20:23 Changeset [53d0efae] by SupSuper
TRECISION: Move ReadActor to SActor class
20:23 Changeset [868d8a0] by SupSuper
TRECISION: Add enums for system messages and disable the unused ones
20:23 Changeset [bd8c4f1a] by SupSuper
TRECISION: Move CharacterArea to SActor
20:23 Changeset [7cc6b1c] by SupSuper
TRECISION: Move save code to engine
20:23 Changeset [cece8db3] by SupSuper
TRECISION: Revert accidental change in create_msvc.bat
20:23 Changeset [c295c89a] by SupSuper
TRECISION: Turn Actor into a class, rewrite some parts of readActor()
20:23 Changeset [f048dbb] by SupSuper
TRECISION: Save thumbnail pixels as bytes
20:23 Changeset [ba1afe1] by SupSuper
TRECISION: Fix thumbnail saving
20:23 Changeset [6c47cb0e] by SupSuper
COMMON: Add serializers for float and double types
20:23 Changeset [e8ef8466] by SupSuper
TRECISION: Use ScummVM save file manager and serializer for saved …
20:23 Changeset [a415b86e] by SupSuper
TRECISION: Move for loop variable initialization
20:23 Changeset [3d093df3] by SupSuper
TRECISION: Move syncSoundSettings() out of the engine constructor
20:23 Changeset [21f8466f] by SupSuper
TRECISION: Remove unused reference
20:23 Changeset [08e7351b] by SupSuper
TRECISION: Simplify includes
20:23 Changeset [6ba5f079] by SupSuper
TRECISION: Remove superfluous void function parameters
20:23 Changeset [407a79d1] by SupSuper
TRECISION: Remove deprecated register keywords. Some cleanup
20:23 Changeset [9938c23d] by SupSuper
TRECISION: Add include guards
20:23 Changeset [c257a8a3] by SupSuper
TRECISION: Add include guards
20:23 Changeset [77c6222b] by SupSuper
TRECISION: Merge switch cases
20:23 Changeset [d7fd71d] by SupSuper
TRECISION: Const correctness
20:23 Changeset [6138e4ec] by SupSuper
TRECISION: Remove unused defines
20:23 Changeset [d29a13b] by SupSuper
TRECISION: Cleanup graphics / video code
20:23 Changeset [62ddbfe] by SupSuper
TRECISION: Rewrite the loading of some more structures and variables
20:23 Changeset [44da059] by SupSuper
TRECISION: Disable the dirty rects code Replacing the dirty rects …
20:23 Changeset [0b1793dc] by SupSuper
TRECISION: Re-introduce delayMillis() for each frame This drops CPU …
20:23 Changeset [5fbf8e91] by SupSuper
TRECISION: Use CursorMan for the mouse, and rename showScreen()
20:23 Changeset [c1825d66] by SupSuper
TRECISION: Simplify the graphics code and remove dead code The copy …
20:23 Changeset [1f02e9f6] by SupSuper
TRECISION: Simplify the graphics code This removes the unused …
20:23 Changeset [75abc49] by SupSuper
TRECISION: Cleanup of the video code
20:23 Changeset [837b8929] by SupSuper
TRECISION: Remove MCopy()
20:23 Changeset [b0f14821] by SupSuper
TRECISION: Simplify some vCopy() calls
20:23 Changeset [b72d926b] by SupSuper
TRECISION: Cleanup
20:23 Changeset [f11200d0] by SupSuper
TRECISION: Move BattutaPrint()
20:23 Changeset [391687f7] by SupSuper
TRECISION: Rename _video2 to _screenBuffer
20:23 Changeset [b2545bd2] by SupSuper
TRECISION: Remove a couple of calls to FastFileRead
20:23 Changeset [68f43c7c] by SupSuper
TRECISION: Remove redundant declarations
20:23 Changeset [760e861d] by SupSuper
TRECISION: Remove unused variable _curSmkAction
20:23 Changeset [2066d106] by SupSuper
TRECISION: Remove unused Smacker buffers
20:23 Changeset [98e03cbb] by SupSuper
TRECISION: Remove the unused 8-bit drawing and Smacker doubling code
20:23 Changeset [a1d42647] by SupSuper
TRECISION: Fix looping video clearing incorrectly
20:23 Changeset [91383c07] by SupSuper
TRECISION: Fix initialization of Icone
20:23 Changeset [b81dc57] by SupSuper
TRECISION: Remove the _locked variable
20:23 Changeset [bbcd4524] by SupSuper
TRECISION: Rename VALVOLA constants
20:23 Changeset [38a81987] by SupSuper
TRECISION: Rewrite ZBuffer initialization, some renaming and translating
20:23 Changeset [544a3d51] by SupSuper
TRECISION: Remove wordset()
20:23 Changeset [8839788d] by SupSuper
TRECISION: Remove wordcopy()
20:23 Changeset [95b7d077] by SupSuper
TRECISION: Use a helper for SBmInfo and reduce usage of wordcopy()
20:23 Changeset [7518202d] by SupSuper
TRECISION: Use memcpy() and remove longcopy()
20:23 Changeset [558fa20e] by SupSuper
TRECISION: Rewrite the loading of Icone
20:23 Changeset [03f075ff] by SupSuper
TRECISION: Rewrite loading of TextureArea
20:23 Changeset [93c02dce] by SupSuper
TRECISION: Rewrite the loading of Font and Arrow, remove IntroFont
20:23 Changeset [669aaf10] by SupSuper
TRECISION: Rename wheels constants and variables
20:23 Changeset [3950a9ec] by SupSuper
TRECISION: Rename logicnl to logic
20:23 Changeset [73a44b51] by SupSuper
TRECISION: remove useless use of g_vm in trecison.cpp
20:23 Changeset [39ae25c] by SupSuper
TRECISION: move mouseClick hardcoded logic to the logic class
20:23 Changeset [e597f92b] by SupSuper
TRECISION: Move two more hardcoded logic functions
20:23 Changeset [851d1aff] by SupSuper
TRECISION: Don't use dirty rects for FMVs
20:23 Changeset [f9d7c9b5] by SupSuper
TRECISION: Clean up room regen functions
20:23 Changeset [47adc527] by SupSuper
TRECISION: Remove the unused _linearMode variable
20:23 Changeset [257d1541] by SupSuper
TRECISION: Simplify clearScreen() and remove longset()
20:23 Changeset [e7219a9c] by SupSuper
TRECISION: move more logic to its class, rewrite doMouseTalk so its …
20:23 Changeset [07b71968] by SupSuper
TRECISION: Remove forgotten (and useless) variable definitions in do.cpp
20:23 Changeset [171612e5] by SupSuper
TRECISION: rename useWithInventory and useInventoryWithScreen in order …
20:23 Changeset [8f71ed3] by SupSuper
TRECISION: use _vm instead of g_vm in logic, some renaming and comment …
20:23 Changeset [58b4a0f7] by SupSuper
TRECISION: Move more hardcoded logic to its separate class
20:23 Changeset [e5a5c854] by SupSuper
TRECISION: Rework roomOut
20:23 Changeset [12013e85] by SupSuper
TRECISION: Move roomOut hardcoded logic to the logic class, cleanup
20:23 Changeset [5e8ae059] by SupSuper
TRECISION: move hardcoded logic out of doInventoryUseWithInventory
20:23 Changeset [e0e111f6] by SupSuper
TRECISION: introduce LogicManager for hardcoded logic parts of the …
20:23 Changeset [af5c75bf] by SupSuper
TRECISION: Move more functions to main class
20:23 Changeset [062bdee2] by SupSuper
TRECISION: Remove useless code
20:23 Changeset [0787e324] by SupSuper
TRECISION: Remove useless headers
20:23 Changeset [3333c2d0] by SupSuper
TRECISION: Some polishing in Sound, remove useless comments in initNames
20:23 Changeset [f16f7bd5] by SupSuper
TRECISION: Turn OldObjStatus and VideoObjStatus into a bool
20:23 Changeset [c6f5560f] by SupSuper
TRECISION: Move some more inventory functions, renaming
20:23 Changeset [fca384fa] by SupSuper
TRECISION: Move CheckSystem to main class, turn SoundSystemActive and …
20:23 Changeset [5d5783f5] by SupSuper
TRECISION: remove some unused defines and functions, remove useless …
20:23 Changeset [5f770b6f] by SupSuper
TRECISION: Renaming and code simplificatin in do and llmouse
20:23 Changeset [fa256f93] by SupSuper
TRECISION: Move VPix to GraphicsManager
20:23 Changeset [2e68d8b6] by SupSuper
TRECISION: Move more stuff to main class, remove llkbd.cpp
20:23 Changeset [424ec43c] by SupSuper
TRECISION: Initialize light directions to silent compilation warning
20:23 Changeset [67714db2] by SupSuper
TRECISION: Some renaming and reordering in the main class
20:23 Changeset [f6488f7d] by SupSuper
TRECISION: Use CLIP when computing posx
20:23 Changeset [9fd15aea] by SupSuper
TRECISION: Add enum for mouse commands, some cleanup, some renaming
20:23 Changeset [0a21804c] by SupSuper
TRECISION: Remove some unused flags related to inventory
20:23 Changeset [4ee992de] by SupSuper
TRECISION: Remove (mostly) useless Left/Right arrow variables
20:23 Changeset [5d7dc670] by SupSuper
TRECISION: some more work on inventory (cleanup, renaming, translation)
20:23 Changeset [16801d3] by SupSuper
TRECISION: Move some inventory code to a separate source file
20:23 Changeset [61a4047] by SupSuper
TRECISION: Move some more functions to main class
20:23 Changeset [31af840e] by SupSuper
TRECISION: Get rid of UStr, change some functions tu use …
20:23 Changeset [546541de] by SupSuper
TRECISION: Try to seek Smacker frames accurately
20:23 Changeset [d9b3e5d6] by SupSuper
TRECISION:Move shadow and aliasing to GraphicsManager, add a missing break
20:23 Changeset [51f21e62] by SupSuper
TRECISION: Move NlInit code to engine's run()
20:23 Changeset [8bb85477] by SupSuper
TRECISION: Fix memory leak in AnimManager
20:23 Changeset [a8c4c8d6] by SupSuper
TRECISION: Fix frame skipping?
20:23 Changeset [3f33ac62] by SupSuper
TRECISION: Clean up pixel formats
20:23 Changeset [43ae34c8] by SupSuper
TRECISION: Some renaming in AnimManager
20:23 Changeset [8ef086b] by SupSuper
TRECISION: Move anim and llanim functions to AnimManager
20:23 Changeset [e1e57e3] by SupSuper
AUDIO: Add PCM Mu-law and A-law decoders Used by Nightlong engine
20:23 Changeset [48370f32] by SupSuper
TRECISION: Add video.h/cpp , move NightlongSmackerDecoder in it
20:23 Changeset [954cf2a4] by SupSuper
TRECISION: Introduce GraphicsManager
20:23 Changeset [7fb7c2b2] by SupSuper
TRECISION: Loop video better
20:23 Changeset [3869656b] by SupSuper
TRECISION: Guard against null streams
20:23 Changeset [b1f392bc] by SupSuper
TRECISION: Turn mleft and mright into bool, check the use of int16 for …
20:23 Changeset [b780693d] by SupSuper
TRECISION: Remove useless keywords (struct and typedef)
20:23 Changeset [f45a5125] by SupSuper
TRECISION: Remove useless check (duplicate code in both side of the …
20:22 Changeset [b65e18f8] by SupSuper
TRECISION: Missed one include
20:22 Changeset [af9934b3] by SupSuper
TRECISION: Banish addtype.h
20:22 Changeset [b3063411] by SupSuper
TRECISION: Rename param types
20:22 Changeset [9633f4cc] by SupSuper
TRECISION: Remove more unused code
20:22 Changeset [2c411688] by SupSuper
TRECISION: Banish LLBOOL type
20:22 Changeset [e165d7f5] by SupSuper
TRECISION: Loop Smacker video
20:22 Changeset [a35b29c0] by SupSuper
TRECISION: Use Smacker dirty rects to render rooms correctly
20:22 Changeset [8bc861cb] by SupSuper
VIDEO: Added dirty rects to SmackerDecoder This emulates the "slow" …
20:22 Changeset [4e2e1d5f] by SupSuper
TRECISION: Clean up maths
20:22 Changeset [21cad3bd] by SupSuper
TRECISION: Fix music not looping
20:22 Changeset [7233d9e] by SupSuper
TRECISION: Clean up data loading
20:22 Changeset [918e4777] by SupSuper
TRECISION: Some more translation, remove dead code, remove useless includes
20:22 Changeset [62428f2] by SupSuper
TRECISION: Remove useless include in 3Drend, fix a potential bug …
20:22 Changeset [88d5c845] by SupSuper
TRECISION: Remove some unimplemented functions in proto.h, some …
20:22 Changeset [e077ff42] by SupSuper
TRECISION: Use setters for SDText instead of C++11 initialization
20:22 Changeset [fcb5db00] by SupSuper
TRECISION: Some work around SDText
20:22 Changeset [63fb441a] by SupSuper
TRECISION: More renaming, remove 2 GOTOs and some dead code
20:22 Changeset [d9511d5c] by SupSuper
TRECISION: Move sendFrame to SScriptFrame, some translations, remove 2 …
20:22 Changeset [1af5d52d] by SupSuper
TRECISION: Rename some more 'homo' constants, translate comments and …
20:22 Changeset [d9ffe29f] by SupSuper
TRECISION: Move some more globals to the main class, remove dead code
20:22 Changeset [4be91738] by SupSuper
TRECISION: Move _snake52 to main engine class, remove _quitMsg …
20:22 Changeset [e7e5c750] by SupSuper
TRECISION: Replace FastFile operations with ScummVM streams
20:22 Changeset [19ab4772] by SupSuper
TRECISION: Make sure to save settings
20:22 Changeset [0390da70] by SupSuper
TRECISION: initialize variables moved to main engine class
20:22 Changeset [33b6a1dc] by SupSuper
TRECISION: As suggested by SupSuper, rename _sysSentence to _sysText
20:22 Changeset [0af16554] by SupSuper
TRECISION: move some functions to MessageQueue, some more renaming
20:22 Changeset [6b4dd586] by SupSuper
TRECISION: Last renaming in struct.h
20:22 Changeset [aa13cf01] by SupSuper
TRECISION: More renaming
20:22 Changeset [a9eeee14] by SupSuper
TRECISION: Simplify code
20:22 Changeset [a65f323e] by SupSuper
TRECISION: rename another 'homo' name, simplify checks in doEvent
20:22 Changeset [33d13629] by SupSuper
TRECISION: Translate some constant names, remove some unreferenced ones
20:22 Changeset [e401da1b] by SupSuper
TRECISION: Move more stuff to main engine class
20:22 Changeset [c3cc8529] by SupSuper
TRECISION: More renaming
20:22 Changeset [56896438] by SupSuper
TRECISION: Move game sentences and object names to main engine class
20:22 Changeset [f4eb9a02] by SupSuper
TRECISION: Move more variables, remove supereventmessage
20:22 Changeset [626aac2] by SupSuper
TRECISION: Translate some more variables and constants
20:22 Changeset [6dfb7651] by SupSuper
TRECISION: Move _obj to main engine class
20:22 Changeset [5b6a2924] by SupSuper
TRECISION: Remove SuperEventActivate
20:22 Changeset [3131fd37] by SupSuper
TRECISION: Fix some more code formatting
20:22 Changeset [025324b] by SupSuper
TRECISION: Janitorial work in do.cpp
20:22 Changeset [c7667e3] by SupSuper
TRECISION: Remove PELS comments as he didn't work on the game
20:22 Changeset [87b775d1] by SupSuper
TRECISION: Move room to engine class, remove unused function, get rid …
20:22 Changeset [b41bd8ba] by SupSuper
TRECISION: Start moving globals to main engine class
20:22 Changeset [6dee601b] by SupSuper
TRECISION: Fix volume levels
20:22 Changeset [1385cb9] by SupSuper
TRECISION: Formatting
20:22 Changeset [38ddd1a6] by SupSuper
TRECISION: Clean up some LLBOOL
20:22 Changeset [4dd5192b] by SupSuper
TRECISION: Remove volatiles
20:22 Changeset [dcbee074] by SupSuper
TRECISION: Remove Win32 CapsLock
20:22 Changeset [fc6c111] by SupSuper
TRECISION: Move options to ConfMan
20:22 Changeset [e745e92] by SupSuper
TRECISION: Replace stricmp
20:22 Changeset [5e3db27b] by SupSuper
TRECISION: Remove obsolete headers
20:22 Changeset [cf0aa581] by SupSuper
VIDEO: Fix handling of Smacker frame flags
20:22 Changeset [d50de9c1] by SupSuper
VIDEO: Support Smacker video with empty Huffman trees This fixes …
20:22 Changeset [1dfe89d5] by SupSuper
VIDEO: Fix IDs of Smacker audio tracks If a Smacker file has …
20:22 Changeset [352adbfd] by SupSuper
TRECISION: New engine
19:40 Changeset [0fdd227a] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
19:40 Changeset [cf6c790c] by lolbot-iichan
AGS: Use AchMan for float statistics
19:40 Changeset [12bfe5de] by lolbot-iichan
AGS: Use AchMan for int statistics
19:40 Changeset [65a89436] by lolbot-iichan
ACHIEVEMENTS: add average rate statistics API
17:48 Changeset [0b5c5651] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
17:47 Changeset [e2d417e7] by Lothar Serra Mari <mail@…>
BACKENDS: OPENGLSDL: Fix division by zero when no previous resizing …
16:05 Changeset [ba5e103a] by antoniou79
BLADERUNNER: Fix comment (clue instead of quote)
15:56 Changeset [334c24d] by antoniou79
BLADERUNNER: Restore some KIA clues which wrongly had no type set
15:56 Changeset [b4da2ca8] by antoniou79
BLADERUNNER: Add notes and comments about clues Also fix some minor …
15:56 Changeset [d92880d7] by antoniou79
BLADERUNNER: Fix syntax for help info for a few commands
15:56 Changeset [390a0052] by antoniou79
BLADERUNNER: Allow acquiring Tyrell Guard interview clue Only in …
15:56 Changeset [f71085d8] by antoniou79
BLADERUNNER: Expand region for crashed car in CT11
15:56 Changeset [350053a8] by antoniou79
BLADERUNNER: Use a new region for Grigorian's note
15:56 Changeset [aee8d17c] by antoniou79
BLADERUNNER: Grigorian's Note restoration (WIP) Note can be found in …
15:25 Changeset [0ff00cca] by Le Philousophe <lephilousophe@…>
MACOS/IPHONE: Sign whole bundle Add signing to MacOS for arm64 builds
12:31 Changeset [b82669a] by mduggan
ULTIMA8: Don't destroy and recreate camera on map switch This bug was …
12:31 Changeset [08ae7420] by mduggan
ULTIMA8: Fix Crusader new battery type order
03:30 Changeset [f87c9c8] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
03:30 Changeset [49690e1b] by dreammaster
AGS: Refactor macro functions at detection tables
03:30 Changeset [b8cf8a79] by dreammaster
AGS: Minor fixes at detection tables
03:30 Changeset [4cfc6480] by dreammaster
AGS: Use GAME_ENTRY_PLATFORM macro at detection tables
03:30 Changeset [5a2eed6a] by dreammaster
AGS: Add GAME_ENTRY_GOG macro at detection tables
03:30 Changeset [4513fd78] by dreammaster
AGS: Add GAME_ENTRY_STEAM macro at detection tables
03:30 Changeset [60ada98c] by dreammaster
AGS: Add GAME_ENTRY_PLUGIN_GOG macro at detection tables
03:30 Changeset [99d71a53] by dreammaster
AGS: Add GAME_ENTRY_PLUGIN_STEAM macro at detection tables
03:30 Changeset [29f1c843] by dreammaster
AGS: Add GOG Galaxy achievements lists
01:46 Ticket #12592 (AGS: Beer: crash with error("TODO: pivot_sprite")) created by lolbot-iichan
Testcase: 1. Get https://store.steampowered.com/app/782280/Beer/ 2. …

05/28/21:

20:15 Changeset [2fc487e4] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
20:15 Changeset [b594fbdf] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
20:15 Changeset [aac1eb1] by Filippos Karapetis <bluegr@…>
GUI: Add delete/backspace support to save/load list - …
18:32 Ticket #12553 (GRAPHICS: (EDGE2x/3x scaler) - Graphical glitches when restoring after ...) closed by athrxx
fixed: I have made a fix for the Edge scaler. Should be okay now…
18:28 Changeset [32f2586b] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
18:28 Changeset [b54b2d35] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
18:26 Changeset [ff3d0e8] by athrxx
GRAPHICS: fix Edge scaler glitch (bug no. 12553) Force the creation …
18:26 Changeset [d099ed50] by athrxx
SCUMM: (FM-TOWNS) - make scrolling more smooth for fast platforms The …
18:25 Changeset [7413c502] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Chinese (zh)) Currently translated at 13.0% …
18:07 Changeset [277fb312] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
18:07 Changeset [3fe4d8fc] by lolbot-iichan
ACHIEVEMENTS: Remove old API methods
18:07 Changeset [36d304ec] by lolbot-iichan
AGS: Simplify achievements plugin code
18:07 Changeset [dda0cbec] by lolbot-iichan
TESTBED: Use simple achievements API
18:07 Changeset [5fb29199] by lolbot-iichan
TWINE: Init achievements manager on game start
18:07 Changeset [65788d14] by lolbot-iichan
TWINE: Use simple achievements API
18:07 Changeset [4bcf76dd] by lolbot-iichan
WINTERMUTE: Use simple achievements API
18:07 Changeset [4d582218] by lolbot-iichan
GUI: Use simple achievements API
18:07 Changeset [a4aa95b2] by lolbot-iichan
ACHIEVEMENTS: Minor refactoring
18:07 Changeset [6ed025dd] by lolbot-iichan
ACHIEVEMENTS: Add API methods that are easy to use
12:32 Changeset [57e13c64] by mduggan
ULTIMA8: Don't abort unstoppable animations on fall This caused death …
12:32 Changeset [dce0e344] by mduggan
ULTIMA8: Avoid assert from proc loop workaround
12:32 Changeset [6a36460e] by mduggan
ULTIMA8: Make max stats cheat good for Cruasder too
12:32 Changeset [766dbca6] by mduggan
ULTIMA8: Fix ammo mode for Crusader Weasel The ammo data is stored in …
10:39 Changeset [0d3bd282] by alxpnv <alxpnv22@…>
ASYLUM: fix caret position
10:39 Changeset [1a015809] by alxpnv <alxpnv22@…>
ASYLUM: allow using all printable characters in savegame names
07:11 Ticket #12591 (3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu ...) created by BallM4788
Platform: New Nintendo 3DS ScummVM version: commit …
02:20 Changeset [fc1cd87b] by dreammaster
AGS: Added detection entries
02:08 Changeset [dad80803] by dreammaster
AGS: Added Maniac Mansion Mania games

05/27/21:

19:47 Changeset [e5efaf55] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
19:47 Changeset [50e8dc8] by salty-horse
DOCS,TRAVIS: Change IRC links to libera.chat
19:31 Changeset [dd72afd3] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
19:30 Changeset [ec20a5fe] by Filippos Karapetis <bluegr@…>
SCI32: Unlock GK1 easter egg at the Voodoo Hounfour This easter egg …
09:25 Changeset [35a5c503] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Dutch) Currently translated at 90.9% (1492 …
01:51 Changeset [d64596d1] by dreammaster
AGS: Added detection entries

05/26/21:

15:02 Changeset [d4d779ab] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Chinese (zh)) Currently translated at 11.2% …
11:23 Changeset [c8fb7543] by alxpnv <alxpnv22@…>
ASYLUM: fix screen not going completely black when counting in H&S game
10:04 Changeset [704afa6d] by sev-
WAGE: Add clarifying comment on border extraction
10:01 Changeset [bd8233c3] by sev-
WAGE: Move border files to engine directory. Since now they're …
10:01 Changeset [51c83d4e] by sev-
WAGE: Build-in borders instead of relying on external files
10:00 Changeset [f1f03144] by sev-
GRAPHICS: MACGUI: Expose another way of setting MacWindow borders
03:27 Changeset [cbcebce5] by mduggan
ULTIMA8: Fix I_legalMoveToPoint to match original games Inspecting …
03:27 Changeset [a5d0a272] by mduggan
ULTIMA8: Only find blockers for Crusader mover sweep
03:27 Changeset [587a2bfb] by mduggan
ULTIMA8: Remove outdated comment
03:27 Changeset [c24f92cb] by mduggan
IMAGE: Fix decoding bug in Crusader: No Remorse RRV videos Previously …
02:06 Changeset [0b9a3e21] by dreammaster
AGS: Detection entries
02:05 Ticket #12580 (AGS: Minor formatting issues in the detected game title (Symploké ...) closed by dreammaster
fixed: Thanks. I've at least made part 1 consistent with 2 and 3. I'm not …
02:02 Tickets #12587,​12588 batch updated by dreammaster
fixed

05/25/21:

21:10 Changeset [898f8757] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
21:10 Changeset [21e709a] by GitHub <noreply@…>
AMIGAOS: Support the new reduced README.md for AmigaGuide conversion …
20:43 Ticket #12590 (MAC OS X: Window getting smaller with each start) created by criezy
When starting ScummVM the first time (with a fresh config file), the …
18:33 Ticket #12589 (AGS: MMM - Episode 8 hangs at the final cutscene) created by NuclearNemo
This report is about a freeware AGS mini game (MMM - Episode 8) that …
16:34 Changeset [73e3433] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
16:31 Changeset [0715affd] by sluicebox <22204938+sluicebox@…>
SCI: Use for loop in gameHasFanMadePatch()
15:38 Ticket #12588 (Unknown game variant for ags: Strangeland) created by Pat9496
The game in 'Strangeland\' seems to be an unknown game variant. …
13:25 Ticket #12587 (Unknown game variant for ags (Strangeland) (GOG)) created by electricsheep82
The game in 'Strangeland\' seems to be an unknown game variant. …
11:20 Ticket #12051 (ZVISION: ZGI DVD Crashes When MPEG Video Selected) closed by antoniou79
duplicate: duplicate of https://bugs.scummvm.org/ticket/11180
03:39 Changeset [a1966362] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
03:37 Changeset [2fec5e79] by dreammaster
AGS: Added detection entries
03:26 Ticket #12586 (Unknown game variant for ags) closed by dreammaster
fixed: Thanks for the report
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