Timeline



05/22/21:

22:50 Changeset [024eb036] by SupSuper
PRINCE: Copy audio streams
22:36 Ticket #12513 (MOHAWK: Static in Myst Sounds (GOG ME Release)) closed by SupSuper
fixed: Fixed in …
22:33 Changeset [b263ca4c] by SupSuper
MOHAWK: Copy audio streams (fix 12513)
22:25 Changeset [286ebbde] by SupSuper
TUCKER: Don't allocate audio files on the stack
19:55 Ticket #12583 (Mac Daily Build 7c91d260 crashes adding games) closed by sluicebox
fixed: Thank you, all of the last batch of daily builds contain this bug. …
19:05 Ticket #12583 (Mac Daily Build 7c91d260 crashes adding games) created by thevolumeremote
The latest daily build for 64 bit Intel Mac (build 7c91d260, …
12:34 Ticket #12560 ([FM Towns] scrolling much too slow (commit ...) closed by athrxx
fixed: I have now made a minor change that should at least bring the …
12:24 Changeset [78ec256c] by athrxx
SCUMM: (FM-TOWNS) - fix bug no. 12560 ("[FM Towns] scrolling much too …
12:11 Changeset [e8b88219] by sev-
DEVTOOLS: Fix compilation
11:50 Changeset [39cc305] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
11:48 Changeset [f074eb1] by Le Philousophe <lephilousophe@…>
AGS: Fix format string warning Make use of %s guarantees that error …
11:45 Changeset [799bf8aa] by Le Philousophe <lephilousophe@…>
AGS: Move debug channels to detection This fixes build with older …
11:44 Changeset [ec7c5be] by Le Philousophe <lephilousophe@…>
ASYLUM: Use smaller include Whole asylum.h is not needed and contains …
11:42 Changeset [42e45f67] by Le Philousophe <lephilousophe@…>
NANCY: Move debug channels in detection.h to avoid pulling whole …
10:29 Changeset [d52c918b] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
10:28 Changeset [f0d19d60] by sluicebox <22204938+sluicebox@…>
SWORD25: Remove duplicate debug channel This is now a fatal error …
10:24 Changeset [8b6b739c] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
10:23 Changeset [48a821e4] by sluicebox <22204938+sluicebox@…>
HADESCH: Fix incorrect debug channel
10:02 Changeset [67bc1753] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
10:01 Changeset [cbe971e5] by sluicebox <22204938+sluicebox@…>
LASTEXPRESS: Add missing debug channel terminator
09:56 Changeset [55344bf0] by sluicebox <22204938+sluicebox@…>
SCUMM: Add missing debug channel terminator
09:55 Changeset [41226396] by sluicebox <22204938+sluicebox@…>
SCI: Add missing debug channel terminator
05:01 Ticket #12524 (SCI: Missing Detection Entry for SQ4 DOS Spanish) closed by sluicebox
fixed: Nevermind! Added in: …
04:29 Changeset [96e05f5b] by sluicebox <22204938+sluicebox@…>
SCI: Add SQ4 Spanish 5.25" floppy detection entry Trac #12524
03:42 Changeset [4e347027] by sluicebox <22204938+sluicebox@…>
SCI: Fix SQ4 Spanish detection entry's options This is a localized …
03:42 Changeset [f3e89088] by sluicebox <22204938+sluicebox@…>
SCI32: Fix GK1 CD end-game font
01:49 Tickets #12577,​12579,​12581,​12582 batch updated by dreammaster
fixed: Thanks for the reports
01:48 Changeset [8d50c6cd] by dreammaster
AGS: Added detection entries
01:48 Changeset [fb55d3ba] by dreammaster
AGS: Cleanup of Ben Jordan detection entries
01:14 Changeset [cc2e8035] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
01:14 Changeset [198cef78] by GitHub <noreply@…>
LURE: Fix compilations on platforms without TTS (#3024)

05/21/21:

23:35 Changeset [7c91d260] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
23:34 Changeset [6dfe6ad5] by sev-
ASYLUM: move debugchannels to metaEngineDetection
23:34 Changeset [859d9ace] by sev-
ENGINE: add doxygen comments fo DebugChannelDef and getDebugChannels
23:34 Changeset [9f1f800d] by sev-
SCUMM: add forward declaration of FontSJIS
23:34 Changeset [263d27a8] by sev-
SCUMM: move debug messages in detection into kDebugGlobalDetection channel
23:34 Changeset [5f74ffc] by sev-
ADL: move debug messages in detection into kDebugGlobalDetection channel
23:34 Changeset [d7dfc152] by sev-
DIRECTOR: fix code style problem
23:34 Changeset [361c723e] by sev-
ENGINE: introduce kDebugGlobalDetection which is used for print debug …
23:34 Changeset [6d1aece1] by sev-
COMMON: remove kDebugGlobalTest flag
23:34 Changeset [649661a6] by sev-
BASE: add clarification for list-debugflags when typing help
23:34 Changeset [d147ab85] by sev-
BASE: add listing the engine specified debugflags in commandline
23:34 Changeset [5feac6bd] by sev-
BASE: add list-all-debugflags and list-debugflags to commandLine
23:34 Changeset [dd14b7b3] by sev-
GRIM: move debug flags to metaEngineDetection
23:34 Changeset [b41b540a] by sev-
AGI: delete adding debug channels in preagi
23:34 Changeset [5bdaf493] by sev-
XEEN: move debug channels to metaEngineDetection
23:34 Changeset [a8afd027] by sev-
WINTERMUTE: move debug channels to metaEngineDetection
23:34 Changeset [cad09bb6] by sev-
VOYEUR: move debug channels to metaEngineDetection
23:34 Changeset [f1a242d4] by sev-
TSAGE: move debug channels to metaEngineDetection
23:34 Changeset [f9193009] by sev-
TOUCHE: move debug channels to metaEngineDetection
23:34 Changeset [b50b2251] by sev-
TOON: move debug channels to metaEngineDetection
23:34 Changeset [f58b4c5e] by sev-
TONY: move debug channels to metaEngineDetection
23:34 Changeset [8905a28f] by sev-
TITANIC: move debug channels to metaEngineDetection
23:34 Changeset [bea68bb5] by sev-
TINSEL: move debug channels to metaEngineDetection
23:34 Changeset [32f66c21] by sev-
TESTBED: move debug channels to metaEngineDetection
23:34 Changeset [8c500c96] by sev-
TEENAGENT: move debug channels to metaEngineDetection
23:34 Changeset [3c283af3] by sev-
SWORD25: move debug channels to metaEngineDetection
23:34 Changeset [489d605c] by sev-
SUPERNOVA: move debug channels to metaEngineDetection
23:34 Changeset [2c93928e] by sev-
STARTREK: move debug channels to metaEngineDetection
23:34 Changeset [0b070c9f] by sev-
STARK: move debug channels to metaEngineDetection
23:34 Changeset [554fb982] by sev-
SLUDGE: move debug channels to metaEngineDetection
23:34 Changeset [53dcc769] by sev-
SHERLOCK: move debug channels to metaEngineDetection
23:34 Changeset [17efb68c] by sev-
SCUMM: move debug channels to metaEngineDetection
23:34 Changeset [3a65856f] by sev-
SCI: move debug channels to metaEngineDetection
23:34 Changeset [043fda5c] by sev-
PRIVATE: move debug channels to metaEngineDetection
23:34 Changeset [9d081801] by sev-
PRINCE: move debug channels to metaEngineDetection
23:34 Changeset [e52a3bf] by sev-
PLUMBERS: move debug channels to metaEngineDetection
23:34 Changeset [e955e588] by sev-
PETKA: move debug channels to metaEngineDetection
23:34 Changeset [3909daf6] by sev-
PARALLACTION: move debug channels to metaEngineDetection
23:34 Changeset [9c771846] by sev-
NGI: move debug channels to metaEngineDetection
23:34 Changeset [04d03fe7] by sev-
NANCY: move debug channels to metaEngineDetection
23:34 Changeset [37e313b] by sev-
MYST3: move debug channels to metaEngineDetection
23:34 Changeset [ad62915b] by sev-
MORTEVIELLE: move debug channels to metaEngineDetection
23:34 Changeset [a336c315] by sev-
MADS: move debug channels to metaEngineDetection
23:34 Changeset [eb0412c2] by sev-
MACVENTURE: move debug channels to metaEngineDetection
23:34 Changeset [acc86e61] by sev-
LURE: move debug channels to metaEngineDetection
23:34 Changeset [414d6235] by sev-
LILLIPUT: move debug channels to metaEngineDetection
23:34 Changeset [fb1e15fc] by sev-
LASTEXPRESS: move debug channels to metaEngineDetection
23:34 Changeset [034be8cc] by sev-
KYRA: move debug channels to metaEngineDetection
23:34 Changeset [95718921] by sev-
KINGDOM: move debug channels to metaEngineDetection
23:34 Changeset [58d4dc84] by sev-
HUGO: move debug channels to metaEngineDetection
23:34 Changeset [cd6a9db1] by sev-
HOPKINS: move debug channels to metaEngineDetection
23:34 Changeset [9d585ee] by sev-
HADESCH: move debug channels to metaEngineDetection
23:34 Changeset [2bb220f5] by sev-
GROOVIE: move debug channels to metaEngineDetection
23:34 Changeset [3f74a19d] by sev-
GOB: move debug channels to metaEngineDetection
23:34 Changeset [e42e1bcb] by sev-
GNAP: move debug channels to metaEngineDetection
23:34 Changeset [ad4f3672] by sev-
GLK: move debug channels to metaEngineDetection
23:34 Changeset [d987e1a6] by sev-
DREAMWEB: move debug channels to metaEngineDetection
23:34 Changeset [467c6594] by sev-
DRACI: move debug channels to metaEngineDetection
23:34 Changeset [c24f589c] by sev-
CRYOMNI3D: move debug channels to metaEngineDetection
23:34 Changeset [5daceeac] by sev-
CRUISE: move debug channels to metaEngineDetection
23:34 Changeset [c80dd052] by sev-
CINE: move debug channels to metaEngineDetection
23:34 Changeset [b2f5ee4a] by sev-
CGE2: move debug channels to metaEngineDetection
23:34 Changeset [7a0d954] by sev-
GUI: move kDebugLevelEventRec flag to global flag
23:34 Changeset [3ad0a957] by sev-
CGE: move debug channels to metaEngineDetection
23:34 Changeset [a5bb79d6] by sev-
BLADERUNNER: move debug channels to metaEngineDetection
23:34 Changeset [44e22850] by sev-
BASE: add duplicate debug channel check for addDebugChannel
23:34 Changeset [29e39e0d] by sev-
AGS: move debug channels to metaEngineDetection
23:34 Changeset [7dcf2590] by sev-
AGOS: move debug channels to metaEngineDetection
23:34 Changeset [ff8d7f4] by sev-
AGI: move debug channels to metaEngineDetection
23:34 Changeset [0cfdf7bb] by sev-
ADL: move debug channels to metaEngineDetection
23:34 Changeset [24e7c01c] by sev-
ACCESS: move debug channels to metaEngineDetection
23:34 Changeset [d0ea1c59] by sev-
DIRECTOR: move debug channels to metaEngineDetection
23:34 Changeset [d2ea7cea] by sev-
COMMON: fix the bug when using default implementation of getDebugChannel
23:34 Changeset [1c4e1559] by sev-
GUI: Register debug channels before run saveload-dialog
23:34 Changeset [d3b596d8] by sev-
BASE: Register debug channels before calling the findGame() in main.cpp
23:34 Changeset [4505054c] by sev-
BASE: Register debug channels before calling the findGame() in plugins.cpp
23:34 Changeset [96aa98ed] by sev-
ENGINE: change the name of the delimiter of DebugChannelDef
23:34 Changeset [9ca5ce13] by sev-
COMMON: fix the include file of debug.h and debug-channels.h
23:34 Changeset [11ba1655] by sev-
PINK: change the AD to adapt for new api
23:34 Changeset [dde0961] by sev-
ENGINE: return the pointer of array instead of a array of …
23:34 Changeset [1c333f66] by sev-
BASE: change the method name to adapt for new api
23:34 Changeset [a64a097c] by sev-
COMMON: change passing pointer instead of passing the array when …
23:34 Changeset [a6542f24] by sev-
BASE: move setting debug flags to debug manager, set debug flags …
23:34 Changeset [96094062] by sev-
COMMON: introduce debugFlagsClear and debugFlagsRegister to debug manager
23:34 Changeset [f07ceca9] by sev-
BASE: add global debug flag
23:34 Changeset [061fd129] by sev-
BASE: register debug channel before instantiate the engine in main
23:34 Changeset [c32fb48a] by sev-
PINK: move adding debugchannels to detection
23:34 Changeset [9d149b79] by sev-
ENGINE: add method getDebugChannelOptions for metaegine detection
22:45 Changeset [715e9c6d] by neuromancer
PRIVATE: improved SyncSound implementation
21:28 Ticket #12566 (PRIVATE: Duplicate Inventory in Casebook) closed by neuromancer
fixed
20:11 Ticket #12582 (AGS: Unknown game variant for AGS (Symploké Chapter 3)) created by GateKeeper-Adventurer
Symploké: La Leyenda de Gustavo Bueno (Capítulo 3) is not detected …
20:09 Ticket #12581 (AGS: Unknown game variant for AGS (Symploké Chapter 2)) created by GateKeeper-Adventurer
Symploké: La Leyenda de Gustavo Bueno (Capítulo 2) is not detected …
20:06 Ticket #12580 (AGS: Minor formatting issues in the detected game title (Symploké ...) created by GateKeeper-Adventurer
Symploké: La Leyenda de Gustavo Bueno (Capítulo 1) is detected …
19:50 Ticket #11710 (Blazing Dragons (GB/FR): Messed up colours with Big Endian) closed by digitall
fixed: As per raziel-'s comment, am closing this as fixed.
19:35 Ticket #12579 (AGS: Unknown game variant for AGS (King's Quest III+)) created by GateKeeper-Adventurer
King's Quest III+ is not detected by ScummVM. This is not the …
19:02 Changeset [5000a24d] by criezy
AGS: Move AGS Engine doxygen group definition to ags.h
18:52 Changeset [6acd1ec5] by criezy
AGS: Improve globals documentation
17:53 Changeset [ac43a431] by neuromancer
PRIVATE: inventory and rendering fixes
17:21 Ticket #12578 (iOS build fails to launch with new GUI) created by thevolumeremote
I've tried three (git/daily) builds since the enhanced GUI was …
16:54 Ticket #12577 (AGS: Missing Detection Entry for phantomfellows - Fallback) created by thevolumeremote
Matched game IDs for the ags engine: phantomfellows {"TPF.exe", 0, …
16:53 Changeset [05a4e556] by sluicebox <22204938+sluicebox@…>
SCI32: Fix color comparison typo in previous commit
13:33 Changeset [ab6b381] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Dutch) Currently translated at 90.9% (1492 …
12:08 Changeset [1068a9ee] by alxpnv <alxpnv22@…>
ASYLUM: make 'kill_script' use correct queue slot
12:08 Changeset [9473dfef] by alxpnv <alxpnv22@…>
ASYLUM: fix updating global flags
11:31 Changeset [f42dc299] by neuromancer
PRIVATE: simplified mask handling
08:51 Changeset [60d9b79] by sev-
GRAPHICS: MACGUI: add intersection check with macmenu and macwindow
08:51 Changeset [1b211371] by sev-
GRAPHICS: MACGUI: fix the offset in macmenu
08:51 Changeset [68099e5] by sev-
GRAPHICS: MACGUI: fix the wm was not correctly reflushed when changing …
08:35 Changeset [e09c6d13] by sluicebox <22204938+sluicebox@…>
SCI32: Handle kShowStyleDissolve Mac palette
08:30 Changeset [0959489b] by sluicebox <22204938+sluicebox@…>
SCI: Allow sounds with empty channels Occurs in fan games such as SQ4 …
04:17 Tickets #12551,​12555,​12561,​12562,​12563,​12568,​12569,​12570,​12571,​12572,​12573,​12574,​12575,​12576 batch updated by dreammaster
fixed: Thanks for the reports. Added them in.
04:16 Changeset [7170e2f4] by dreammaster
AGS: Added detection entries
02:35 Changeset [edfc3b9d] by dreammaster
AGS: Added detection entries
02:00 Ticket #12576 (Unknown game variant for ags) created by esziarko
The game in 'Venator\' seems to be an unknown game variant. Please …
01:44 Ticket #12575 (Unknown game variant for ags) created by esziarko
The game in 'Murran Chronicles Episode 3 - Life Drinker\' seems to be …
01:00 Ticket #12574 (Unknown game variant for ags) created by esziarko
The game in 'Gateway Remake\' seems to be an unknown game variant. …
00:29 Changeset [728e41e3] by GitHub <noreply@…>
TESTBED: Fix STATIC_ASSERT expression compilation on gp2x-1 (#3021)

05/20/21:

22:48 Changeset [be813e2c] by djsrv
DIRECTOR: Calculate DCR chunk offsets from start of ILS Previously …
20:25 Changeset [fb7ef86c] by GitHub <noreply@…>
TESTBED: Modify Pixel Format tests to display brightness and alpha …
12:36 Changeset [007ab8c9] by alxpnv <alxpnv22@…>
ASYLUM: implement fade to grayscale
12:36 Changeset [c33604a7] by alxpnv <alxpnv22@…>
ASYLUM: make actors face each other when interacting
12:34 Changeset [ac2818c0] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
04:59 Ticket #12573 (Unknown game variant for ags) created by esziarko
The game in 'The Far Corners of the World\' seems to be an unknown …
04:58 Ticket #12572 (Unknown game variant for ags) created by esziarko
The game in 'Donald Dowell and the Ghost of Barker Manor\' seems to be …
04:52 Ticket #12571 (Unknown game variant for ags) created by esziarko
The game in 'Breakage\' seems to be an unknown game variant. Please …
04:48 Ticket #12570 (Unknown game variant for ags) created by esziarko
The game in 'A Tale of a Legacy\' seems to be an unknown game variant. …
02:53 Ticket #12569 (Unknown game variant for ags) created by esziarko
The game in 'Ben Jordan 2 Deluxe\' seems to be an unknown game …
02:52 Ticket #12568 (Unknown game variant for ags) created by esziarko
The game in 'Ben Jordan 8\' seems to be an unknown game variant. …
02:25 Changeset [e394bb30] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (French) Currently translated at 100.0% …
01:34 Ticket #12523 (MOHAWK: MYST: Game crashes with error: Could not find a 'RLST' ...) closed by digitall
duplicate: It appears that this bug is now a duplicate of …
01:19 Ticket #12567 (PRIVATE: Opening Safe causes ScummVM crash) created by TrivialBalderdash
Trying to open the safe in Steelgrave's Mansion causes the alarm to …
00:07 Ticket #12566 (PRIVATE: Duplicate Inventory in Casebook) created by TrivialBalderdash
When viewing the inventory in the casebook, there are duplicate items …

05/19/21:

23:15 Ticket #12565 (PRIVATE: Casebook inaccesible) created by TrivialBalderdash
The casebook on the menu/radio/phone/map screen does not allow for …
21:49 Changeset [34cd5cc] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
21:46 Changeset [d84d0022] by digitall
ASYLUM: Fix for Correct MetaEngine Feature API This was previously …
20:17 Changeset [0b89bc64] by Lothar Serra Mari <mail@…>
I18N: Update translation datafile
10:44 Changeset [e69a814] by alxpnv <alxpnv22@…>
ASYLUM: allow using mapped keys while editing savegame name
08:27 Changeset [0fb60cb3] by mduggan
AUDIO: Fix typo (missing comma)
08:18 Changeset [3f451c87] by mduggan
AUDIO: Use initializer list to ensure buffers are valid or null …
08:18 Changeset [9567020] by mduggan
ULTIMA8: Avoid OOB access in Crusader weapon shape list Updated list …
08:18 Changeset [bc4e1eee] by mduggan
ULTIMA8: Scan more pixel offsets in Crusader The list before had some …
08:16 Ticket #12564 (AGS: Mom's dialogue has no color (Billy Masters Was Right)) created by Thunderforge
When playing [https://postmodernadventures.itch.io/billy Billy Masters …
05:28 Ticket #11265 (SCI: SQ4 - audio problem) closed by sluicebox
fixed: This should be fixed as of …
04:43 Changeset [ccd6bafb] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
04:43 Changeset [47057c98] by dreammaster
AGS: Added detection entries
04:40 Changeset [cada04f3] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
00:33 Changeset [b0ce6a2d] by sluicebox <22204938+sluicebox@…>
SCI: Improve SQ4CD selection of digital samples - Windows-only …
00:32 Changeset [604ab98b] by sluicebox <22204938+sluicebox@…>
SCI: Removed completed TODO

05/18/21:

23:46 Changeset [5d419e32] by sluicebox <22204938+sluicebox@…>
SCI: Remove extra semicolon
20:25 Changeset [8e4369cd] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Finnish) Currently translated at 100.0% …
18:30 Changeset [e80f4678] by sev-
SAGA: Disable saga2 subengine
18:17 Changeset [5d10fae] by Filippos Karapetis <bluegr@…>
ASYLUM: update credits
18:17 Changeset [8eeed61c] by Filippos Karapetis <bluegr@…>
ASYLUM: generate credits
14:07 Changeset [064c4dde] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Finnish) Currently translated at 100.0% …
10:25 Changeset [28544e98] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 100.0% …
10:25 Changeset [13be8a2a] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Portuguese (Brazil)) Currently translated …
10:25 Changeset [9b20dc74] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Hungarian) Currently translated at 100.0% …
04:10 Ticket #12563 (AGS: Unknown game variant for ags (Dead Dimension)) created by Thunderforge
Dead Dimension
03:55 Ticket #12562 (AGS: Unknown game variant for ags (AGS Awards Ceremony 2020)) created by Thunderforge
The game …
03:14 Ticket #12561 (AGS: Unknown game variant for ags (A Prelude to an Adventure)) created by Thunderforge
The game in '[https://tulevikeu.itch.io/prelude A Prelude to an …
02:15 Tickets #12557,​12558,​12559 batch updated by dreammaster
fixed: Thanks. Added them as testing for now, until such time as you, or …
02:14 Changeset [539babf5] by dreammaster
XEEN: Added French detection entries

05/17/21:

22:18 Changeset [df9ce516] by digitall
SLUDGE: Fix Signed vs. Unsigned GCC Compiler Warnings
21:52 Changeset [33bbcd29] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Spanish) Currently translated at 100.0% …
21:50 Ticket #12560 ([FM Towns] scrolling much too slow (commit ...) created by michas0602
Regarding commit fb8f10840292ca2f678d4414815ff9578205656c : On Rpi …
21:44 Changeset [1079fac6] by Kaloyan Chehlarski <strahy@…>
NANCY: Correctly read The Message in a Haunted Mansion boot summary …
21:44 Changeset [a921e495] by Kaloyan Chehlarski <strahy@…>
NANCY: Make Nancy Drew: Stay Tuned for Danger bootable Nancy2's BSUM …
21:44 Changeset [8760d9b5] by Kaloyan Chehlarski <strahy@…>
NANCY: Better fix for broken text lines in The Vampire Diaries The …
21:44 Changeset [4d07619a] by Kaloyan Chehlarski <strahy@…>
NANCY: Add compressed nancy1 variant and improve detection Added a …
21:44 Changeset [a82210b2] by Kaloyan Chehlarski <strahy@…>
NANCY: Correctly load first scene in The Vampire Diaries …
21:44 Changeset [a0600328] by Kaloyan Chehlarski <strahy@…>
NANCY: Fix some sounds not playing when changing scene Fixed an issue …
21:44 Changeset [0bab0e81] by Kaloyan Chehlarski <strahy@…>
NANCY: Clean up sound code
21:44 Changeset [515000e] by Kaloyan Chehlarski <strahy@…>
NANCY: Silence uninitialized variable warning
21:03 Changeset [b8072718] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Italian) Currently translated at 100.0% …
19:16 Changeset [80476079] by Filippos Karapetis <bluegr@…>
SCUMM: Fix unclickable centered verbs Fixes #12552
18:56 Changeset [08441dcd] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
18:56 Changeset [57dc4a08] by ccawley2011
ASYLUM: Fix compilation on AmigaOS 4
18:02 Changeset [05ea3ce4] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
18:02 Changeset [fb8f1084] by athrxx
SCUMM: (FM-Towns) - improve smooth scroling I have made the scrolling …
18:00 Changeset [82959d4c] by Lothar Serra Mari <mail@…>
NEWS: Update German NEWS file
17:34 Changeset [96e3f047] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Polish) Currently translated at 62.9% (1033 …
17:34 Changeset [78fb5356] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (German) Currently translated at 100.0% …
17:24 Changeset [6ec74054] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Ukrainian) Currently translated at 100.0% …
17:24 Changeset [67fc6a64] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Russian) Currently translated at 100.0% …
17:01 Changeset [c7f19a3d] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (German) Currently translated at 100.0% …
16:54 Ticket #11537 (SCUMM: Cut off text in the Macintosh version of Loom) closed by sev-
fixed: And now it was all fixed thanks to your excellent work.
16:52 Changeset [c2b212c9] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
16:51 Changeset [43f5b0d7] by sev-
NEWS: Mention recent Loom improvements
16:44 Changeset [b786b562] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
16:44 Changeset [f8c4fe63] by sev-
SCUMM: Hack Mac Loom note names to never be light gray Note names can …
16:44 Changeset [c0c072f4] by sev-
SCUMM: Add hack against Mac Loom distaff glitch Here is what I think …
16:44 Changeset [cdfe9b5b] by sev-
SCUMM: Add practice mode box for Mac Loom Unlike the PC version, the …
16:44 Changeset [620d885e] by sev-
SCUMM: Clarify comment about shadowed text in Mac Loom
16:44 Changeset [9051349f] by sev-
SCUMM: Always draw notes and note names with a shadow in Mac Loom But …
16:44 Changeset [3ef517d2] by sev-
SCUMM: Fix some memory leaks I forgot to free the streams after …
16:44 Changeset [93cbb988] by sev-
SCUMM: Some fixes that I'm not sure exactly what they do I don't know …
16:44 Changeset [ec6f0b1c] by sev-
SCUMM: Some fixes for removing text Drawing boxes and restoring verb …
16:44 Changeset [5c0c64bc] by sev-
SCUMM: Fixed black screen after loading savegame. I misunderstood the …
16:44 Changeset [6980ddb3] by sev-
SCUMM: Add hard-coded Macintosh palette for Loom I think this is …
16:44 Changeset [85ba3876] by sev-
SCUMM: Fix Mac text rendering. The font renderer now remembers if the …
16:44 Changeset [27420f78] by sev-
SCUMM: Simplified Mac font rendering Instead of trying to keep track …
16:44 Changeset [5b70ddd8] by sev-
SCUMM: Fix text color and shadow Text positioning is still all over …
16:44 Changeset [fbefa65d] by sev-
SCUMM: Mark screen as dirty in the Mac font renderer The difficulty …
16:44 Changeset [70a36d6] by sev-
SCUMM: Use high-resolution cursor for Mac Loom
16:44 Changeset [819cfb83] by sev-
SCUMM: Initial work on Mac Loom font renderer The main purpose of …
15:10 Ticket #12559 (French game variant for World of Xeen) created by Guy0me
The game in 'Might and Magic - World of Xeen (CD VO)' seems to be an …
15:03 Ticket #12558 (French game variant for Darkside of Xeen) created by Guy0me
The game in 'Might and Magic V - Darkside of Xeen (Floppy VO)' seems …
14:19 Changeset [a8d0c031] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
14:19 Changeset [22e94903] by sev-
ASYLUM: Comment out unused variables
14:07 Changeset [6938b399] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
14:07 Changeset [df1109a2] by sev-
ASYLUM: Added POTFILES
13:48 Changeset [a908532b] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
13:37 Changeset [ba2ccee7] by sev-
ASYLUM: fix Quick Load/Quick Save
13:37 Changeset [b7130bab] by sev-
ASYLUM: fix savegame overwriting Bug reported by digitall
13:37 Changeset [a2d24955] by sev-
ASYLUM: add Keymapper support
13:37 Changeset [c81c0464] by sev-
ASYLUM: clean up destructors
13:37 Changeset [ca1d7807] by sev-
ASYLUM: clean up metaengine.cpp
13:37 Changeset [cf550f5c] by sev-
ASYLUM: convert AsylumEngine::_gameFlags to uint32
13:37 Changeset [179627fa] by sev-
ASYLUM: add some missing updateScreen() calls Suggested by sev-
13:37 Changeset [0d71da53] by sev-
ASYLUM: remove a useless ifdef Spotted by sev-
13:37 Changeset [aac8cee5] by sev-
ASYLUM: optimizations to the board puzzles Suggested by sev-
13:37 Changeset [cf0049c2] by sev-
ASYLUM: (Pipes puzzle) use the engine-level random source
13:37 Changeset [77a35a5] by sev-
ASYLUM: get rid of global constructors
13:37 Changeset [ec5b6935] by sev-
ASYLUM: change return type of PuzzleBoard::updateScreen() to void
13:37 Changeset [139d1534] by sev-
ASYLUM: remove an unused puzzle (Puzzle 11)
13:37 Changeset [bf7755aa] by sev-
ASYLUM: fix integer overflow in Screen::graphicsSelectionSort()
13:37 Changeset [408a8543] by sev-
ASYLUM: (Hive Machine puzzle) get rid of the polygons previously used …
13:37 Changeset [c524688f] by sev-
ASYLUM: simplify inventory voice system Suggested by sev-
13:37 Changeset [c78293e4] by sev-
ASYLUM: simplify computation of inventory ring points
13:37 Changeset [b4a04185] by sev-
ASYLUM: Fix Uninitialized Variable Accesses Identified by Valgrind
13:37 Changeset [93f08cc4] by sev-
ASYLUM: fixes to the detection tables Suggested by sev-
13:37 Changeset [ac43968c] by sev-
ASYLUM: formatting
13:37 Changeset [48e164b2] by sev-
ASYLUM: clean up includes
13:37 Changeset [c6ab0e85] by sev-
ASYLUM: remove getDebugger() declaration
13:37 Changeset [06ebca0] by sev-
ASYLUM: fix signed/unsigned comparison warnings
13:37 Changeset [7c53e756] by sev-
ASYLUM: add const qualifier to silence a warning
13:37 Changeset [b905953e] by sev-
ASYLUM: make FrameSoundItem::frameIndex unsigned
13:37 Changeset [ce59904e] by sev-
ASYLUM: rework monster status update
13:37 Changeset [15bb6fd7] by sev-
ASYLUM: replace 'Fallback to next case' comments with 'fallthrough'
13:37 Changeset [263e20c0] by sev-
ASYLUM: replace sprintf() with snprintf()
13:37 Changeset [7c82553e] by sev-
ASYLUM: mark AsylumEngine::getSinCosValues() as const
13:37 Changeset [c8e9fe3] by sev-
ASYLUM: mark the engine as highres
13:37 Changeset [c2b1207] by sev-
ASYLUM: always play intro
13:37 Changeset [72a3f0c3] by sev-
ASYLUM: replace spaces in indentation with tabs
13:37 Changeset [410e8dc2] by sev-
ASYLUM: remove .gitignore
13:37 Changeset [5b32634e] by sev-
ASYLUM: remove superfluous returns
13:37 Changeset [5eed18bb] by sev-
ASYLUM: fix showing of player's facial expressions
13:37 Changeset [d15af0f4] by sev-
ASYLUM: fix segfault in PuzzleHiveControl::hitTest1()
13:37 Changeset [1379ce64] by sev-
ASYLUM: fix multiple inventory voices playing at the same time
13:37 Changeset [94088dc7] by sev-
ASYLUM: fix music won't play after moving to the next chapter
13:37 Changeset [f1c05630] by sev-
ASYLUM: prevent actors from getting stuck when standing close to each other
13:37 Changeset [ff5a2323] by sev-
ASYLUM: fix out of mixer slots in chapter 8
13:37 Changeset [a6140c49] by sev-
ASYLUM: minor fixes (mostly formatting)
13:37 Changeset [380950a3] by sev-
ASYLUM: show all actors at scene enter
13:37 Changeset [9d14df26] by sev-
ASYLUM: fix dstPitch
13:37 Changeset [7ac489e0] by sev-
ASYLUM: fix music playback in chapter 4
13:37 Changeset [efcae39] by sev-
ASYLUM: fixes to Actor::canInteract()
13:37 Changeset [8d1c397] by sev-
ASYLUM: fix object 30's frameIndex ouf of range
13:37 Changeset [e11f8232] by sev-
ASYLUM: fix a few bugs in reflection positioning
13:37 Changeset [e6f2916e] by sev-
ASYLUM: access chapter 2 data using a single array
13:37 Changeset [b96cc26b] by sev-
ASYLUM: add Special::chance()
13:37 Changeset [7654475f] by sev-
ASYLUM: finish implementation of Object::playSounds()
13:37 Changeset [b2a91927] by sev-
ASYLUM: make AsylumEngine::getRandom() generate a number from [0; max) …
13:37 Changeset [530b4d51] by sev-
ASYLUM: fix music changing
13:37 Changeset [2d5d820c] by sev-
ASYLUM: add a missing else
13:37 Changeset [b754af1] by sev-
ASYLUM: fix tentacle's status update
13:37 Changeset [8eb94fc9] by sev-
ASYLUM: restart chapter 11 properly
13:37 Changeset [c5547820] by sev-
ASYLUM: fixes to chapter 11's hard-coded logic
13:37 Changeset [74f1691c] by sev-
ASYLUM: fix inventory ring drawing
13:37 Changeset [bc3ebf36] by sev-
ASYLUM: implement Special::chapter11()
13:37 Changeset [56df11e3] by sev-
ASYLUM: implement Special::chapter13()
13:37 Changeset [c3a3d999] by sev-
ASYLUM: implement Special::chapter12()
13:37 Changeset [f94c1165] by sev-
ASYLUM: fix background drawing in some of the puzzles
13:37 Changeset [f23be011] by sev-
ASYLUM: fix saving
13:37 Changeset [840f84bc] by sev-
ASYLUM: fix right bound of cursor.x
13:37 Changeset [fe40af0f] by sev-
ASYLUM: check if object exists On level 13, the game tries to set …
13:37 Changeset [cc41cfb4] by sev-
ASYLUM: original loops through the objects in reverse
13:37 Changeset [982bd7c] by sev-
ASYLUM: set a game flag when Hive Machine puzzle is solved
13:37 Changeset [ffb8df69] by sev-
ASYLUM: implement wheels update
13:37 Changeset [4a1d644b] by sev-
ASYLUM: fixes to Special::checkFlags()
13:37 Changeset [a3c7fc6] by sev-
ASYLUM: skip non-existent objects
13:37 Changeset [5649a0e2] by sev-
ASYLUM: fix 'zoom' out of bounds
13:37 Changeset [413960ac] by sev-
ASYLUM: strict weak ordering is '<'
13:37 Changeset [ee37960] by sev-
ASYLUM: make actors interactable
13:37 Changeset [459de7f4] by sev-
ASYLUM: remove cache entry for shared sound when cd number is changed
13:37 Changeset [7dd4941] by sev-
ASYLUM: fix a bug in Screen::graphicsSelectionSort()
13:37 Changeset [54fe4387] by sev-
ASYLUM: corrections to Scare Crow behavior
13:37 Changeset [f6024658] by sev-
ASYLUM: fix Actor::isOnScreen()
13:37 Changeset [27f69f5a] by sev-
ASYLUM: fix kActorStatusWalking2 updating
13:37 Changeset [b725db3d] by sev-
ASYLUM: identify more ActorStatus values
13:37 Changeset [4fb8b256] by sev-
ASYLUM: add a separate debug channel for script commands
13:37 Changeset [733f109a] by sev-
ASYLUM: return true if the test point is on the border of the polygon
13:37 Changeset [7214a190] by sev-
ASYLUM: fixes to the Encounter system. Partly based on xesf's diff
13:37 Changeset [b0839e9b] by sev-
ASYLUM: fix crash on exit _console is destroyed by the base class …
13:37 Changeset [bbd42fee] by sev-
ASYLUM: fix HasMoreReaction opcode
13:37 Changeset [cbd1dc6c] by sev-
ASYLUM: use correct flag
13:37 Changeset [471ac0ab] by sev-
ASYLUM: fix a few bugs in Object::update()
13:37 Changeset [bf523e99] by sev-
ASYLUM: set a game flag when the Hive Control puzzle is solved
13:37 Changeset [e4af6a5] by sev-
ASYLUM: fix Actor::hasMoreReactions()
13:37 Changeset [cbbe4a05] by sev-
ASYLUM: fix a bug in Scene::hitTestPixel()
13:37 Changeset [2c2c6788] by sev-
ASYLUM: add commands to get/set actor's status
13:37 Changeset [c1a974d4] by sev-
ASYLUM: small fixes to Actor::update()
13:37 Changeset [ab69b65e] by sev-
ASYLUM: fix kOpcodeSetCounterFromActorReactions
13:37 Changeset [0a594dad] by sev-
ASYLUM: fix processing order. This makes chapter 6 playable
13:37 Changeset [52b02ee] by sev-
ASYLUM: fix a few bugs in chapter 2's hard-coded logic
13:37 Changeset [ff03d8fe] by sev-
ASYLUM: restore palette after finishing playing a video
13:37 Changeset [df473f09] by sev-
ASYLUM: check if the denominator is not zero
13:37 Changeset [a29d4223] by sev-
ASYLUM: fix a few bugs related to scene motion
13:37 Changeset [ea894a6] by sev-
ASYLUM: (Writings puzzle) implement text masking
13:37 Changeset [bce91352] by sev-
ASYLUM: fix PlaySoundUpdateObject opcode
13:37 Changeset [26f33b8] by sev-
ASYLUM: fix ScriptManager::enableObject()
13:37 Changeset [46c77505] by sev-
ASYLUM: unblock chapter 11
13:37 Changeset [f89dd2ba] by sev-
ASYLUM: add a command to terminate a script
13:37 Changeset [4df214d0] by sev-
ASYLUM: implement SharedData::(set|get)Chapter2Data()
13:37 Changeset [761d99e2] by sev-
ASYLUM: fix index out of range
13:37 Changeset [6876b50e] by sev-
ASYLUM: add scene motion logging
13:37 Changeset [219dbbbe] by sev-
ASYLUM: fix reverse animation playback
13:37 Changeset [bba8b4f8] by sev-
ASYLUM: add a command to show encounter commands
13:37 Changeset [69599ccd] by sev-
ASYLUM: fix kOpcode(Set|Clear)CurrentItemOptions. From xesf@
13:37 Changeset [b6ca1351] by sev-
ASYLUM: rename some ScriptQueueEntry and ScriptQueue fields
13:37 Changeset [361a9903] by sev-
ASYLUM: unbreak chapter 8
13:37 Changeset [f1da4bf7] by sev-
ASYLUM: fix chapter 13 loading
13:37 Changeset [c6087b87] by sev-
ASYLUM: fix a few bugs in the Morgue Door puzzle
13:37 Changeset [e8fb7048] by sev-
ASYLUM: fix a crash caused by Screen::bltMasked()
13:37 Changeset [988c66f0] by sev-
ASYLUM: various fixes to the Board puzzles. Chapter 5 is completable now
13:37 Changeset [de510143] by sev-
ASYLUM: fix sound resource ids
13:37 Changeset [e287e10f] by sev-
ASYLUM: fix chapter 5 crash
13:37 Changeset [f90b57ef] by sev-
ASYLUM: set the current cd number. This unbreaks chapter 4
13:37 Changeset [a600d38e] by sev-
ASYLUM: fix an assertion failure in Console::cmdShowScript()
13:37 Changeset [305b370] by sev-
ASYLUM: fix JumpIfActorCoordinates
13:37 Changeset [a4882e97] by sev-
ASYLUM: fix a few bugs in pathfinding
13:37 Changeset [540a786e] by sev-
ASYLUM: fix wrong condition in Actor::process()
13:37 Changeset [66e46adb] by sev-
ASYLUM: initialize puzzles when the 'scene' debug command is used
13:37 Changeset [2c18077] by sev-
ASYLUM: handle intersecting action areas the way the original does …
13:37 Changeset [bf0a3ab7] by sev-
ASYLUM: add a debug command to list all possible inventory items
13:37 Changeset [27cbc13e] by sev-
ASYLUM: add inventory debug commands
13:37 Changeset [61795561] by sev-
ASYLUM: implement PuzzlePipes::saveLoadWithSerializer()
13:37 Changeset [28cbd2b2] by sev-
ASYLUM: cleanup some warnings
13:37 Changeset [1f473eed] by sev-
ASYLUM: Fixed metaengine mistake
13:37 Changeset [bc16fa1] by sev-
ASYLUM: Game detection improvements
13:37 Changeset [bbceb7b0] by sev-
ASYLUM: Skip intro speech
13:37 Changeset [30109163] by sev-
ASYLUM: Fixed MacOS crash. Poll Events not allowed outside the main thread.
13:37 Changeset [eb944346] by sev-
ASYLUM: gitignore build files
13:37 Changeset [c232bc5d] by sev-
ASYLUM: fix a wrong index
13:37 Changeset [6678429e] by sev-
ASYLUM: reorder PuzzlePipes::_connectors to match the original
13:37 Changeset [560d0a6] by sev-
ASYLUM: don't reset the Pipes puzzle's data each time it's being run
13:37 Changeset [9f5008b1] by sev-
ASYLUM: set a game flag when the Pipes puzzle is solved
13:37 Changeset [051213ba] by sev-
ASYLUM: fix ActionArea::toString()
13:37 Changeset [ae58cb53] by sev-
ASYLUM: re-enable the console
13:37 Changeset [c08da992] by sev-
ASYLUM: add a workaround to handle action areas intersection
13:37 Changeset [19712ba] by sev-
ASYLUM: restore palette when VCR puzzle is completed
13:37 Changeset [af823c01] by sev-
ASYLUM: fix build
13:37 Changeset [994fb81] by sev-
ASYLUM: unloop dialogs
13:37 Changeset [c7b65222] by sev-
ASYLUM: unify script offset
13:37 Changeset [87205c93] by sev-
ASYLUM: reset text data at return
13:37 Changeset [8157fc35] by sev-
ASYLUM: missing comma
13:37 Changeset [88f63359] by sev-
ASYLUM: align keywords
13:37 Changeset [5bed7c1c] by sev-
ASYLUM: sync with removeReactionHive
13:37 Changeset [4f7978b2] by sev-
ASYLUM: rework removeReactionHive
13:37 Changeset [3c533863] by sev-
ASYLUM: fix an index
13:37 Changeset [49941a57] by sev-
ASYLUM: use max index instead of count
13:37 Changeset [e20a8bc6] by sev-
ASYLUM: check param2
13:37 Changeset [9195e58c] by sev-
ASYLUM: Modify data search paths to match canonical locations.
13:37 Changeset [19d343e8] by sev-
ASYLUM: Split detection features & adapt to new plugins.
13:37 Changeset [a9ef5fe5] by sev-
ASYLUM: fix fallback detection
13:37 Changeset [86eee35e] by sev-
ASYLUM: Correct Compilation On Newer GCC. The abs() function returns …
13:37 Changeset [79ef1c65] by sev-
ASYLUM: Fix Compilation Due to initGraphics Function API.
13:37 Changeset [ffe854ef] by sev-
ASYLUM: Fix Various GCC Compiler Warnings.
13:37 Changeset [8ad1bcb8] by sev-
ASYLUM: Rename variables to match changes to AdvancedMetaEngine. …
13:37 Changeset [230054c0] by sev-
ASYLUM: Added missing debug channels
13:37 Changeset [c5ed6cb2] by sev-
ASYLUM: Encounters script size has originl
13:37 Changeset [40e5cc51] by sev-
ASYLUM: Few encounter script fixes.
13:37 Changeset [410a7aab] by sev-
ASYLUM: Encounters speech play. Still buggy has it loops through all …
13:37 Changeset [d25c7ed] by sev-
ASYLUM: Encounter tiny fixes.
13:37 Changeset [294e27d6] by sev-
ASYLUM: Fixed chapter 2 specials crash
13:37 Changeset [5dd9d33d] by sev-
ASYLUM: add debug output to special::check[Other]Object and test for …
13:37 Changeset [b374c59b] by sev-
ASYLUM: Fixed actor visibility entering the scene. Chapter 2 can now …
13:37 Changeset [42e09f35] by sev-
ASYLUM: Fixed incorrect string format
13:37 Changeset [52fe2f84] by sev-
ASYLUM: debug for non implemented palette functions instead of error, …
13:37 Changeset [b8a3047e] by sev-
ASYLUM: Fixed correct resourceId while Actor is disabled.
13:37 Changeset [5fbe1d70] by sev-
ASYLUM: Skip intro talk about Max
13:37 Changeset [c7a7025c] by sev-
ASYLUM: Fixed wrong palette info attached that was causing a …
13:37 Changeset [ad85c727] by sev-
ASYLUM: Commented Script JumpIfActorCoordinates and added comments. …
13:37 Changeset [bf2d5d7] by sev-
ASYLUM: Fixed wrong coordinate check in Actor canMoveCheckActors
13:37 Changeset [de2ac30] by sev-
ASYLUM: Enable code to allow Actor to walk to a position
13:37 Changeset [1b6120e9] by sev-
ASYLUM: Fixed Scene Update Coordinates with Motion
13:37 Changeset [7388be88] by sev-
ASYLUM: script debugging in actor code
13:37 Changeset [5db12fc5] by sev-
ASYLUM: debugging helper to prevent printing running script line more …
13:37 Changeset [5259f1e] by sev-
ASYLUM: added show_script and action commands
13:37 Changeset [6004f808] by sev-
ASYLUM: add name to debug out for object inspection
13:37 Changeset [c1e47d47] by sev-
ASYLUM: include the chapter number in the worldstats instance inspector
13:37 Changeset [34214332] by sev-
ASYLUM: more script debug output
13:37 Changeset [926443d6] by sev-
ASYLUM: fixed smacker video playing and added new debug level
13:37 Changeset [652e134c] by sev-
ASYLUM: fix compilation
13:37 Changeset [c92af6b] by sev-
ASYLUM: update engine to new build system
13:37 Changeset [baf4fa93] by sev-
ASYLUM: access surface pixels via getPixels()
13:37 Changeset [5b1bb1d] by sev-
ASYLUM: change kPlatformPC => kPlatformWindows
13:37 Changeset [6f7307bd] by sev-
ASYLUM: remove unnecessary include
13:37 Changeset [7bf4a85c] by sev-
ASYLUM: fix compilation with latest master
13:37 Changeset [0c7b3038] by sev-
ASYLUM: replace isalnum() with Common::isAlNum()
13:37 Changeset [bfe8276b] by sev-
ASYLUM: update a comment
13:37 Changeset [b6cce3a1] by sev-
ASYLUM: add some debug output for sound queue events
13:37 Changeset [0dc2ab3] by sev-
ASYLUM: Fixed various issues in Actor position calculations. Still …
13:37 Changeset [e68598ff] by sev-
ASYLUM: Fixed JumpAndSetDirection incorrect parameter set.
13:37 Changeset [0703dbff] by sev-
ASYLUM: Fixed compilation with DEBUG definition
13:37 Changeset [c97fe2a6] by sev-
ASYLUM: Fixed script reset while changing scenes. This prevents a lot …
13:37 Changeset [59cfa7ce] by sev-
ASYLUM: convert GUI options to sync with master
13:37 Changeset [cdb9c748] by sev-
ASYLUM: fix a logic error in Actor::update
13:37 Changeset [e7305963] by sev-
ASYLUM: enable debug channel for Actor objects
13:37 Changeset [5d0af782] by sev-
ASYLUM: remove accidentally committed debug code
13:37 Changeset [472a7252] by sev-
ASYLUM: align enum assignments
13:37 Changeset [0ab8d0c8] by sev-
ASYLUM: add a some debug output and rename ActorDirection The …
13:37 Changeset [0553f5df] by sev-
ASYLUM: added a FIXME to Actor::update() for kActorStatusWalkingTo
13:37 Changeset [9277116e] by sev-
ASYLUM: identify more ActorStatus values
13:37 Changeset [68b9df5a] by sev-
ASYLUM: identify a couple ActorStatus values
13:37 Changeset [2c1b1d3] by sev-
ASYLUM: PuzzleBoard: fix checkSlots()
13:37 Changeset [f7213d1a] by sev-
ASYLUM: silence an analysis warning by adding a virtual destructor to …
13:37 Changeset [d61d51f1] by sev-
ASYLUM: HiveControl puzzle: fix minor glitch in updateScreen()
13:37 Changeset [a67ea83e] by sev-
ASYLUM: HiveControl puzzle: fix a bug _leverPosition - …
13:37 Changeset [1fc9a8a] by sev-
ASYLUM: HiveControl puzzle: add completion checks
13:37 Changeset [be21e4e0] by sev-
ASYLUM: Writings puzzle: fix an infinite loop in drawBackground()
13:37 Changeset [b82752e6] by sev-
ASYLUM: Pipes puzzle: fix initialization
13:37 Changeset [cc81d475] by sev-
ASYLUM: More encounter cleanup - Add more comments - Reformat code …
13:37 Changeset [272d5ffa] by sev-
ASYLUM: Flag detections entries with ADGF_UNSTABLE
13:37 Changeset [f4a96e44] by sev-
ASYLUM: Rename the rest of Encounter opcodes
13:37 Changeset [03df42a1] by sev-
ASYLUM: Fix part of encounter scripting The script entries are now …
13:37 Changeset [e05d0c21] by sev-
ASYLUM: Rename more Encounter script opcodes
13:37 Changeset [5dffe407] by sev-
ASYLUM: Rename EncounterItem::keywordIndex to speechResourceId
13:37 Changeset [76fd40f9] by sev-
ASYLUM: Update Encounter - Add opcode enumeration and enhance debug …
13:37 Changeset [92181cef] by sev-
ASYLUM: Rename encounter flags - Used to signal if the player should …
13:37 Changeset [6d591a9a] by sev-
ASYLUM: Add timer ID to installTimerProc() call in …
13:37 Changeset [407c96b3] by sev-
ASYLUM: fix warnings
13:37 Changeset [083afccd] by sev-
ASYLUM: Finish implementation of TimeMachine puzzle patch contributed …
13:37 Changeset [21fa0d15] by sev-
ASYLUM: Fix some potential out of bound array accesses
13:37 Changeset [156ffb12] by sev-
ASYLUM: Simplify Screen::setPaletteGamma()
13:37 Changeset [341bf996] by sev-
ASYLUM: Cleanup Screen class
13:37 Changeset [bdec064f] by sev-
ASYLUM: More cleanup of Menu class
13:37 Changeset [f929f58e] by sev-
ASYLUM: Cleanup Actor class
13:37 Changeset [2f18c1cb] by sev-
ASYLUM: Misc. cleanups - Document some debug calls - Remove unused …
13:37 Changeset [d19ec577] by sev-
ASYLUM: Fix memory leak in ResourceManager The ResourceManager was …
13:37 Changeset [734afc0b] by sev-
ASYLUM: Change kResourceInvalid to be -1
13:37 Changeset [46f5eb05] by sev-
ASYLUM: Implement slightly better switching of scenes through the debugger
13:37 Changeset [ee40059] by sev-
ASYLUM: Fix a bug in ScriptManager::opcodeJumpIfActorCoordinates()
13:37 Changeset [b67ba258] by sev-
ASYLUM: Add missing call to Special::run() in Actor::update()
13:37 Changeset [fa9083c2] by sev-
ASYLUM: Implement missing priority code in Scene::processUpdateList() …
13:37 Changeset [4113ef82] by sev-
ASYLUM: Silence an analysis warning by adding a virtual destructor to …
13:37 Changeset [8f2a9464] by sev-
ASYLUM: Fix initialization of second portrait in …
13:37 Changeset [919afab0] by sev-
ASYLUM: Fix running of encounters from the debug console - Pass …
13:37 Changeset [46d189ec] by sev-
ASYLUM: Add more error handling to script opcodes manipulating objects
13:37 Changeset [72d5a60e] by sev-
ASYLUM: Fix regression in loading of scenes from the console
13:37 Changeset [03cd0ddf] by sev-
ASYLUM: Fix loading of saved games - Do not add more …
13:37 Changeset [8032becd] by sev-
ASYLUM: Only handle final version savegames until we can verify all …
13:37 Changeset [c3f531c] by sev-
ASYLUM: Add padding when saving strings
13:37 Changeset [4b7e86f2] by sev-
ASYLUM: Fix problems with savegames in Menu - Fix crash when trying …
13:37 Changeset [f10091a6] by sev-
ASYLUM: Implement saving of script data
13:37 Changeset [ba2237ae] by sev-
ASYLUM: Implement saveLoadWithSerializer() for EncounterItem and …
13:37 Changeset [6eb02714] by sev-
ASYLUM: Implement saveLoadWithSerializer() for most of the puzzles
13:37 Changeset [34b50ab2] by sev-
ASYLUM: Add stubs for puzzles saveLoadWithSerializer()
13:37 Changeset [b1493f5b] by sev-
ASYLUM: Move puzzles handling to Puzzles class (formerly PuzzleData)
13:37 Changeset [f09c34bc] by sev-
ASYLUM: Cleanup loading/saving of scene data
13:37 Changeset [639ccdaf] by sev-
ASYLUM: Implement ActionArea::saveLoadWithSerializer()
13:37 Changeset [059c8820] by sev-
ASYLUM: Implement saveLoadWithSerializer() for Actor and ActorData - …
13:37 Changeset [ebfd3268] by sev-
ASYLUM: Implement Object::saveLoadWithSerializer()
13:37 Changeset [d6883a89] by sev-
ASYLUM: Implement WorldStats::saveLoadWithSerializer() - Add stubs …
13:37 Changeset [70460193] by sev-
ASYLUM: Skip saving of viewed movies as part of the shared data We …
13:37 Changeset [8370719] by sev-
ASYLUM: Move Encounter disablePlayerOnExit flag to SharedData
13:37 Changeset [f106c50b] by sev-
ASYLUM: Move actorIndex to SharedData
13:37 Changeset [8f470f1f] by sev-
ASYLUM: Rename flag set when we are editing a savegame name
13:37 Changeset [072fd082] by sev-
ASYLUM: Accept keypad enter to validate a savegame name
13:37 Changeset [d1b6bbab] by sev-
ASYLUM: Move skipScriptProcessing and isEncounterRunning flags to …
13:37 Changeset [c935ba9e] by sev-
ASYLUM: Prefix debug output with type
13:37 Changeset [ecca1260] by sev-
ASYLUM: Better debug output when writing/loading savegames
13:37 Changeset [1a350dd1] by sev-
ASYLUM: Handle empty savegame files
13:37 Changeset [54ad1871] by sev-
ASYLUM: Implement ScriptManager::saveLoadWithSerializer()
13:37 Changeset [99f2521] by sev-
ASYLUM: Cleanup Menu class
13:37 Changeset [78f275d7] by sev-
ASYLUM: Cleanup Scene and related classes
13:37 Changeset [5b0da596] by sev-
ASYLUM: Cleanup more base classes
13:37 Changeset [f8d11e35] by sev-
ASYLUM: Cleanup script manager
13:37 Changeset [4454064] by sev-
ASYLUM: Cleanup base classes - Made some public members of cursors …
13:37 Changeset [b9cb91d0] by sev-
ASYLUM: Cleanup puzzles - Add missing casts - Remove unused …
13:37 Changeset [0f14a09c] by sev-
ASYLUM: Remove useless includes
13:37 Changeset [ff0d8058] by sev-
ASYLUM: Change text coordinates parameters to use Common::Point
13:37 Changeset [2e9ab692] by sev-
ASYLUM: revert commits aac7e28, 326ec63 and bfe63c2
13:37 Changeset [71e1afe] by sev-
ASYLUM: make a couple actor fields int32
13:37 Changeset [0ea5649] by sev-
ASYLUM: remove unused variable
13:37 Changeset [ef991acd] by sev-
ASYLUM: Silence GCC Warnings
13:37 Changeset [0978aa1] by sev-
ASYLUM: actually save configuration changes to settings file
13:37 Changeset [c51cd5de] by sev-
ASYLUM: Attempt to fix a bug in Text::draw(int32, int32, …
13:37 Changeset [b308839] by sev-
ASYLUM: Add detection entry for Russian version
13:37 Changeset [30b4f0b9] by sev-
ASYLUM: fixed a bug in Actor::updateFinish() We weren't checking the …
13:37 Changeset [1d7ac29] by sev-
ASYLUM: fix some warnings found by eclipse
13:37 Changeset [3dc4f420] by sev-
ASYLUM: add a workaround for the cursor not remaining hidden during …
13:37 Changeset [28363f8] by sev-
ASYLUM: Reorganize SharedData - Add accessors for most variables - …
13:37 Changeset [906cbe7a] by sev-
ASYLUM: Rename puzzles/data.h to puzzles/puzzledata.h
13:37 Changeset [5aad6700] by sev-
ASYLUM: Change SharedData into a class and move method implementations …
13:37 Changeset [e130e128] by sev-
ASYLUM: Implement AsylumEngine::saveLoadWithSerializer()
13:37 Changeset [c78554d6] by sev-
ASYLUM: Reorganize and document shared data - Add …
13:37 Changeset [5ba6a06] by sev-
ASYLUM: Correct usage of some shared data - Add ambientFlags array …
13:37 Changeset [361c52ef] by sev-
ASYLUM: Add data written checks when saving games
13:37 Changeset [f6fd9adc] by sev-
ASYLUM: Implement Actor::updateStatus12_Chapter2_Actor11()
13:37 Changeset [e056a928] by sev-
ASYLUM: Remove unused member from SoundQueueItem It was used in the …
13:37 Changeset [d4e5d66e] by sev-
ASYLUM: Implement Actor::updateStatus18_Chapter2_Actor11()
13:37 Changeset [f6733c0] by sev-
ASYLUM: Update actor distances functions
13:37 Changeset [ed60255a] by sev-
ASYLUM: Add delay in event loop in the intro
13:37 Changeset [82ff79f0] by sev-
ASYLUM: Implement Actor::canInteract()
13:37 Changeset [da7fd8c] by sev-
ASYLUM: Fix GCC warning in Screen::paletteFade()
13:37 Changeset [9746136e] by sev-
ASYLUM: Fix palette fading corruption (visible in the cinematics menu …
13:37 Changeset [6201a4cf] by sev-
ASYLUM: Implement more palette related functions - Use …
13:37 Changeset [6475c3d9] by sev-
ASYLUM: Implement Screen::paletteFade()
13:37 Changeset [86126add] by sev-
ASYLUM: Implement palette fading timer and related functions
13:37 Changeset [fb8afdc6] by sev-
ASYLUM: Palette and gamma functions update - Identify dead code and …
13:37 Changeset [f453ab6d] by sev-
ASYLUM: Implement Actor::updateStatus15_Chapter2()
13:37 Changeset [188264b9] by sev-
ASYLUM: Implement Actor::updateStatus15_Chapter2_Actor11()
13:37 Changeset [88d0d334] by sev-
ASYLUM: Cleanup Actor::updateStatus15_Chapter2_Player() This function …
13:37 Changeset [68799455] by sev-
ASYLUM: Implement the missing part of Special::chapter2()
13:37 Changeset [96abeb16] by sev-
ASYLUM: Implement Actor::updateStatus15_Chapter2_Player()
13:37 Changeset [203e1866] by sev-
ASYLUM: Implement Actor::updateStatus14_Chapter2()
13:37 Changeset [7c9a793a] by sev-
ASYLUM: Finish implementation of Scene::processUpdateList()
13:37 Changeset [1ba0c2a3] by sev-
ASYLUM: Fix crash when initializing Board puzzles The fixed size text …
13:37 Changeset [ba2addab] by sev-
ASYLUM: Finish implementation of AsylumEngine::restart()
13:37 Changeset [6b4f3435] by sev-
ASYLUM: Remove Puzzle::reset() functions - Recreate all puzzle …
13:37 Changeset [55a9a133] by sev-
ASYLUM: Implement the rest of Actor::process()
13:37 Changeset [cb241adf] by sev-
ASYLUM: Fix credit text disappearing instead of fading out when at the …
13:37 Changeset [db1ddf2b] by sev-
ASYLUM: Add the list of puzzles in the console command help message
13:37 Changeset [c91086be] by sev-
ASYLUM: Fix compilation with Visual Studio
13:37 Changeset [83cbf04] by sev-
ASYLUM: Hive machine puzzle: add missing playSound() call and rename …
13:37 Changeset [fd3e63e9] by sev-
ASYLUM: Hive machine puzzle: fix typo
13:37 Changeset [185aedd0] by sev-
ASYLUM: Pipes puzzle: fix lamp indicators
13:37 Changeset [defb533] by sev-
ASYLUM: Pipes puzzle: replace log(x)/log(2) with Common::intLog2(x)
13:37 Changeset [55523032] by sev-
ASYLUM: Implement Hive control puzzle
13:37 Changeset [6a31a740] by sev-
ASYLUM: Add a set of functions to pass a GraphicResource* directly to …
13:37 Changeset [901f032b] by sev-
ASYLUM: Fix debug drawing of zoomed mask
13:37 Changeset [015c1cfb] by sev-
ASYLUM: Fix valgrind problems reported by eriktorbjorn - malloc/free …
13:37 Changeset [5ca35ddd] by sev-
ASYLUM: Fix playing of intro speech (wait until the sound is finished …
13:37 Changeset [64c70de] by sev-
ASYLUM: Implement Actor::updateDirection() - Rename all fields …
13:37 Changeset [1706cc2f] by sev-
ASYLUM: Implement Actor::processAction()
13:37 Changeset [ef730d52] by sev-
ASYLUM: Add a TODO regarding a proper implentation of the intro speech
13:37 Changeset [99700278] by sev-
ASYLUM: Assign the current graphicResourceId in Cursor::set This …
13:37 Changeset [71ffd531] by sev-
ASYLUM: Move DEBUG_SCENE_TIMES to scene.cpp
13:37 Changeset [da8d1c11] by sev-
ASYLUM: Update engine status
13:37 Changeset [4c402720] by sev-
ASYLUM: Implement Screen::bltMasked() This is still slightly buggy …
13:37 Changeset [2608705d] by sev-
ASYLUM: sanity check for a possible assertion in Polygon::contains
13:37 Changeset [a663c3da] by sev-
ASYLUM: fix a logic error in JumpIfGameFlag Game scripts now progress …
13:37 Changeset [83194b47] by sev-
ASYLUM: Silence more GCC warnings
13:37 Changeset [7454be17] by sev-
ASYLUM: fix logic error in Screen::setGammaLevel
13:37 Changeset [01f4a076] by sev-
ASYLUM: implement Screen::setPaletteGamma and part of Screen::setGammaLevel
13:37 Changeset [07f49cd] by sev-
ASYLUM: Initialize _frameIndexSpider in PuzzlePipes constructor This …
13:37 Changeset [0c223c58] by sev-
ASYLUM: Fix flickering of text in the credits This was due to the …
13:37 Changeset [2dd99302] by sev-
ASYLUM: Fix uninitialized variable warning in PuzzlePipes::update()
13:37 Changeset [2cde66d9] by sev-
ASYLUM: Implement Hive machine puzzle
13:37 Changeset [4ef22bfb] by sev-
ASYLUM: Pipes puzzle: continuous progress bars
13:37 Changeset [80583b07] by sev-
ASYLUM: Pipes puzzle: add spiders
13:37 Changeset [7828f300] by sev-
ASYLUM: Silence GCC Warning Class 'Scene' has virtual method …
13:37 Changeset [9d54c6b5] by sev-
ASYLUM: Rename several Actor methods
13:37 Changeset [b15b5cb4] by sev-
ASYLUM: Identify transparency field for Actor and Object - Rename …
13:37 Changeset [81c6898f] by sev-
ASYLUM: Simplify handling of transparency tables The original uses an …
13:37 Changeset [62d576ea] by sev-
ASYLUM: Add debug drawing of zoomed mask - Update blit functions …
13:37 Changeset [9bc78f83] by sev-
ASYLUM: Update ScriptManager - Rename several opcodes - Add …
13:37 Changeset [48f733ba] by sev-
ASYLUM: Remove unused ActorResources enumeration
13:37 Changeset [9fef4468] by sev-
ASYLUM: Adjust flag array size
13:37 Changeset [0c36e275] by sev-
ASYLUM: Fix checking of flags when processing action areas This fixes …
13:37 Changeset [5b3efe81] by sev-
ASYLUM: Cleanup polygon class
13:37 Changeset [def09b8c] by sev-
ASYLUM: Rename some movement-related Actor methods
13:37 Changeset [3727e9a8] by sev-
ASYLUM: Add option to draw the scene rects
13:37 Changeset [082789c8] by sev-
ASYLUM: Rename Polygons helper function
13:37 Changeset [a5e03e18] by sev-
ASYLUM: Implement Screen::blitCrossfade() - Update parameters to some …
13:37 Changeset [9805f4ce] by sev-
ASYLUM: Add some bound checking to ScriptManager::process()
13:37 Changeset [9be69059] by sev-
ASYLUM: Mark demo version as "Demo"
13:37 Changeset [018ca6a4] by sev-
ASYLUM: Add console command to modify actor coordinates
13:37 Changeset [e44da6e3] by sev-
ASYLUM: Update Screen::blitTranstable()
13:37 Changeset [faaa1c14] by sev-
ASYLUM: Correct Screen::clip() and check for valid source rectangle in …
13:37 Changeset [c727c909] by sev-
ASYLUM: Implement some missing parts of Screen::blitMasked()
13:37 Changeset [f011d869] by sev-
ASYLUM: Properly check for object flags when drawing This fixes the …
13:37 Changeset [492eb8a3] by sev-
ASYLUM: Cleanup Scene::processUpdateList() and Scene::pointIntersectsRect()
13:37 Changeset [c9d39ce3] by sev-
ASYLUM: Add drawing rects and mask visualization
13:37 Changeset [2a4cf128] by sev-
ASYLUM: Fix showing of debug regions
13:37 Changeset [010fd87b] by sev-
ASYLUM: Implement Actor::processAction* helper functions
13:37 Changeset [345d0cf] by sev-
ASYLUM: Merge getDistanceForFrame() and getDistance()
13:37 Changeset [78681cf8] by sev-
ASYLUM: Correct usage and implementation of Actor::getDistance()
13:36 Changeset [6b20fdb4] by sev-
ASYLUM: Rename arrays holding the distances for each actor frame index
13:36 Changeset [cae5eaa9] by sev-
ASYLUM: Implement Actor::checkPath()
13:36 Changeset [8596b8f2] by sev-
ASYLUM: Update use of shared data in Actor::updateStatus12_Chapter2()
13:36 Changeset [d2eabdf8] by sev-
ASYLUM: Replace Actor::clearFields() by sane version
13:36 Changeset [4e3a6d51] by sev-
ASYLUM: Update ActorData structure (it is holding a set of points and …
13:36 Changeset [986176b4] by sev-
ASYLUM: Finish implementation of Actor::update()
13:36 Changeset [519f4f86] by sev-
ASYLUM: Implement Actor::updateAndDraw()
13:36 Changeset [18e85a5e] by sev-
ASYLUM: Implement part of Actor::updateStatus12_Chapter2() - Update …
13:36 Changeset [5b5cf905] by sev-
ASYLUM: Implement Screen::blitTranstable() and …
13:36 Changeset [5987db7] by sev-
ASYLUM: Implement Screen::blitMasked() and some helper methods - Fix …
13:36 Changeset [4325184d] by sev-
ASYLUM: Implement the rest of Screen::blit() and add stubs for all the …
13:36 Changeset [c9206133] by sev-
ASYLUM: Remove colorkey parameter to blt* functions and use …
13:36 Changeset [ee89b383] by sev-
ASYLUM: Implement Screen::addGraphicToQueueCrossfade() and add stub …
13:36 Changeset [b9eb9f91] by sev-
ASYLUM: Screen::blitFast() does not need flags
13:36 Changeset [3ddd300] by sev-
ASYLUM: Update Screen::draw() with mask source and destination …
13:36 Changeset [e212e20a] by sev-
ASYLUM: Fix ResourceEntry::getData()
13:36 Changeset [958b7f10] by sev-
ASYLUM: Fix GCC warning on undefined operation in Actor::playSounds() …
13:36 Changeset [4cb90f40] by sev-
ASYLUM: Fix Scene::rectIntersect() and cleanup part of …
13:36 Changeset [b3a4c7fc] by sev-
ASYLUM: Fix mirrored blit
13:36 Changeset [a64de0c3] by sev-
ASYLUM: silence warnings about shadowed variable declarations
13:36 Changeset [1db67c5c] by sev-
ASYLUM: Remove SVN keywords
13:36 Changeset [9979c064] by sev-
ASYLUM: Implement pipes puzzle Original patch by midstream
13:36 Changeset [1526593c] by sev-
ASYLUM: Replace several pairs of (x, y) parameters by Common::Point
13:36 Changeset [90d21d0a] by sev-
ASYLUM: Add support for mirrored blit
13:36 Changeset [12f0c9fe] by sev-
ASYLUM: Fix typo in Scene::processUpdateList()
13:36 Changeset [4229cdf8] by sev-
ASYLUM: Implement more of Actor::process() - Add stubs for …
13:36 Changeset [db78a0c0] by sev-
ASYLUM: Implement Actor::playSounds()
13:36 Changeset [9f6d6715] by sev-
ASYLUM: Change Screen::draw() functions to take Common::Point as …
13:36 Changeset [1b9c4dd4] by sev-
ASYLUM: Add DrawFlags enumeration and update drawing functions parameters
13:36 Changeset [836e1f43] by sev-
ASYLUM: Process all events in the queue on each call of …
13:36 Changeset [74d67ae3] by sev-
ASYLUM: Implement Actor::isInActionArea()
13:36 Changeset [8b9d471a] by sev-
ASYLUM: Implement parts of Actor::process()
13:36 Changeset [16ae198e] by sev-
ASYLUM: Implement Actor::updateStatus15_Chapter2_Helper()
13:36 Changeset [364fded7] by sev-
ASYLUM: Cleanup Actor::getGraphicsFlags()
13:36 Changeset [9b92fc5e] by sev-
ASYLUM: Implement Actor::updateStatus15_Chapter11_Player()
13:36 Changeset [92968813] by sev-
ASYLUM: Implement Actor::updateStatus15_Chapter2_Actor11_Helper()
13:36 Changeset [9eb83256] by sev-
ASYLUM: Add stubs and rename Actor update methods
13:36 Changeset [d9b16f8] by sev-
ASYLUM: Implement Actor::checkAllActions()
13:36 Changeset [66146329] by sev-
ASYLUM: Move DECLARE_SINGLETON() inside namespace Common
13:36 Changeset [9360e0a6] by sev-
ASYLUM: Initialize all flag variables in SharedData to silence …
13:36 Changeset [4f386a7b] by sev-
ASYLUM: Terminate subtitle info buffer Otherwise, strstr() will read …
13:36 Changeset [96c6b1cd] by sev-
ASYLUM: Fix text centering for multi-line texts The first example of …
13:36 Changeset [f36dbc95] by sev-
ASYLUM: fix compilation against updated AdvancedDetector changes …
13:36 Changeset [75aabbde] by sev-
ASYLUM: add english demo
13:36 Changeset [2b6758af] by sev-
ASYLUM: Switch to alternate AdvancedMetaEngine, avoid ADParams
13:36 Changeset [e2f21384] by sev-
ASYLUM: Drop "Engine" from the engine name in AsylumMetaEngine::getName()
13:36 Changeset [be33e9b4] by sev-
ASYLUM: fix initialization on Linux systems The casting of event.type …
13:36 Changeset [baa64d84] by sev-
ASYLUM: replace exit() with exitPuzzle() or exitEncounter() This …
13:36 Changeset [57229d5] by sev-
ASYLUM: fix compilation against current master
13:36 Changeset [3a003ea7] by sev-
ASYLUM: fix compile (PI => M_PI)
13:36 Changeset [493593b] by sev-
ASYLUM: Fix signed comparison warnings git-svn-id: …
13:36 Changeset [aaba66f5] by sev-
ASYLUM: Sync with palette changes on trunk git-svn-id: …
13:36 Changeset [2487a6e] by sev-
ASYLUM: Sync with sound/ to audio/ changes on trunk git-svn-id: …
13:36 Changeset [62098ed] by sev-
ASYLUM: Sync with the latest changes in trunk git-svn-id: …
13:36 Changeset [ec55db74] by sev-
ASYLUM: Fix some invalid array accesses, a missing array delete and a …
13:36 Changeset [ebb7bc66] by sev-
ASYLUM: Sync with trunk git-svn-id: …
13:36 Changeset [98e29bbe] by sev-
ASYLUM: Implement mouseLeftDown() function for KeyHidesTo and Youth …
13:36 Changeset [6a5257f0] by sev-
ASYLUM: Implement PuzzleBoardSalvation::mouseLeftDown() git-svn-id: …
13:36 Changeset [62f092c] by sev-
ASYLUM: Add missing check in PuzzleBoard::update() git-svn-id: …
13:36 Changeset [aefb2944] by sev-
ASYLUM: Implement PuzzleBoard::init() git-svn-id: …
13:36 Changeset [5632921c] by sev-
ASYLUM: Implement PuzzleBoard::updateCursor() git-svn-id: …
13:36 Changeset [dce2293] by sev-
ASYLUM: Implement shared Board puzzle methods git-svn-id: …
13:36 Changeset [365ceb1b] by sev-
ASYLUM: Add base PuzzleBoard class for Board puzzles - Move reset() …
13:36 Changeset [148b5608] by sev-
ASYLUM: Add character maps for Board puzzles git-svn-id: …
13:36 Changeset [f5994d02] by sev-
ASYLUM: Add stubs for Board puzzles git-svn-id: …
13:36 Changeset [4cfedb29] by sev-
ASYLUM: Implement some of the Hive puzzles methods git-svn-id: …
13:36 Changeset [2b8aea38] by sev-
ASYLUM: Add stubs for Hive puzzles git-svn-id: …
13:36 Changeset [925c146a] by sev-
ASYLUM: Implement PuzzlePipes::updateCursor() git-svn-id: …
13:36 Changeset [35db68fb] by sev-
ASYLUM: Implement Actor::updatePlayerChapter9() Also update shared …
13:36 Changeset [22f77dd0] by sev-
ASYLUM: Overhaul script processing This fixes the following issues: - …
13:36 Changeset [6186775f] by sev-
ASYLUM: Add stubs for Pipes puzzle git-svn-id: …
13:36 Changeset [424c02a6] by sev-
ASYLUM: Fix warning in TimeMachine puzzle git-svn-id: …
13:36 Changeset [265d18ee] by sev-
ASYLUM: Implement proper Scene::hitTestPixel() git-svn-id: …
13:36 Changeset [fc53180] by sev-
ASYLUM: Implement Lock puzzle git-svn-id: …
13:36 Changeset [fa070577] by sev-
ASYLUM: Implement parts of Writings puzzle The original draws to a …
13:36 Changeset [26eae3bd] by sev-
ASYLUM: Fix a typo in Text::draw and add some comments git-svn-id: …
13:36 Changeset [cb86e1b5] by sev-
ASYLUM: Finish implementation of Wheel puzzle git-svn-id: …
13:36 Changeset [8f0b6e04] by sev-
ASYLUM: Make sure we don't use negative modulo with unsigned int …
13:36 Changeset [76e623a6] by sev-
ASYLUM: Rename rain frame index git-svn-id: …
13:36 Changeset [55a1bca9] by sev-
ASYLUM: Fix regression with use of evt.mouse in puzzles updateCursor …
13:36 Changeset [5acbe01d] by sev-
ASYLUM: Rename special Scene chapter 5 function to drawRain …
13:36 Changeset [beb8ef9d] by sev-
ASYLUM: fix linux compile git-svn-id: …
13:36 Changeset [a9ca52a] by sev-
ASYLUM: Fixed compilation after the latest trunk changes git-svn-id: …
13:36 Changeset [09fd8412] by sev-
ASYLUM: Implement Wheel puzzle helper functions git-svn-id: …
13:36 Changeset [25df731c] by sev-
ASYLUM: Implement Wheel puzzle initialization git-svn-id: …
13:36 Changeset [8b02d1b6] by sev-
ASYLUM: Revert back to previous Puzzle::key() implementation - Add …
13:36 Changeset [b52bed63] by sev-
ASYLUM: Refactor puzzle event handling - Change default key method to …
13:36 Changeset [92849258] by sev-
ASYLUM: Use local _point for coordinates in PuzzleTimeMachine Those …
13:36 Changeset [81a1d389] by sev-
ASYLUM: Cleanup Screen::clip() and fix wrong sign in Screen::blt() …
13:36 Changeset [ecdfe453] by sev-
ASYLUM: Implement frame indexes updates in PuzzleTimeMachine …
13:36 Changeset [2dbec0c5] by sev-
ASYLUM: Add reset() method to PuzzleMorgueDoor git-svn-id: …
13:36 Changeset [05fc5ab] by sev-
ASYLUM: Updated chapter 11 name (kResourcePackMorgueAndCemetery) …
13:36 Changeset [aed293bd] by sev-
ASYLUM: Implement beginning of TimeMachine puzzle git-svn-id: …
13:36 Changeset [254366a3] by sev-
ASYLUM: Implement parts of puzzle 11 This does not seem to reference …
13:36 Changeset [d7650f04] by sev-
ASYLUM: Do not try to load kResourceNone resources in …
13:36 Changeset [ea4745df] by sev-
ASYLUM: Puzzle 13 is really the clock puzzle - Rename former clock …
13:36 Changeset [7e9d8389] by sev-
ASYLUM: Implement rest of PuzzleMorgueDoor::updateState() git-svn-id: …
13:36 Changeset [2af47101] by sev-
ASYLUM: Implement parts of PuzzleMorgueDoor::updateState() - Add enum …
13:36 Changeset [c6b1ad3d] by sev-
ASYLUM: Implement PuzzleMorgueDoor::updateCursor() git-svn-id: …
13:36 Changeset [1ec34182] by sev-
ASYLUM: Implement first part of Morgue Door puzzle git-svn-id: …
13:36 Changeset [f5796088] by sev-
ASYLUM: Implement rest of Fisherman puzzle git-svn-id: …
13:36 Changeset [ec57d4b] by sev-
ASYLUM: Implement parts of Fisherman puzzle git-svn-id: …
13:36 Changeset [2ec06b5d] by sev-
ASYLUM: Use per-entry current line in script manager git-svn-id: …
13:36 Changeset [d145f93a] by sev-
ASYLUM: Use switchScene() when switching scenes through the debugger …
13:36 Changeset [73d6f33c] by sev-
ASYLUM: Check for valid sound resource before playing music …
13:36 Changeset [f1702ca] by sev-
ASYLUM: Fix proper cursor not showing in Tic Tac Toe puzzle …
13:36 Changeset [5e77b91] by sev-
ASYLUM: Finish implementation of PuzzleTicTacToe::drawField() …
13:36 Changeset [9663342] by sev-
ASYLUM: More work on Tic Tac Toe puzzle - Implement parts of …
13:36 Changeset [1150dcd] by sev-
ASYLUM: Use Polygon contains function in Puzzle::hitTest instead of …
13:36 Changeset [fe4560c6] by sev-
ASYLUM: Add Screen::drawLine debug function git-svn-id: …
13:36 Changeset [6bddbc61] by sev-
ASYLUM: Correct use of ARRAYSIZE git-svn-id: …
13:36 Changeset [4082f2de] by sev-
ASYLUM: Implement Tic Tac Toe puzzle game logic git-svn-id: …
13:36 Changeset [42adf9d] by sev-
ASYLUM: Implement Puzzle::hitTest helper functions git-svn-id: …
13:36 Changeset [1ba2e61] by sev-
ASYLUM: Implement Polygons::contains() git-svn-id: …
13:36 Changeset [a3d50bb1] by sev-
ASYLUM: Add a Screen::draw() helper function to draw backgrounds …
13:36 Changeset [f437a4a2] by sev-
ASYLUM: Implement PuzzleTicTacToe::update() git-svn-id: …
13:36 Changeset [4e654d2d] by sev-
ASYLUM: Load the proper scene when using the puzzle command - Save …
13:36 Changeset [109a9804] by sev-
ASYLUM: Implement start of Tic Tac Toe puzzle - Implement init() and …
13:36 Changeset [8fea2701] by sev-
ASYLUM: Convert VCR puzzle to new event handling git-svn-id: …
13:36 Changeset [abfbc4de] by sev-
ASYLUM: Properly initialize GraphicQueueItem type git-svn-id: …
13:36 Changeset [c19fba0b] by sev-
ASYLUM: Implement handleEvent in Puzzle class and let child classes …
13:36 Changeset [1d1ae9ee] by sev-
ASYLUM: Add debug command to start a puzzle git-svn-id: …
13:36 Changeset [bedc73b] by sev-
ASYLUM: Implement Encounter::drawScreen() minus palette changes …
13:36 Changeset [10b68af6] by sev-
ASYLUM: Remove last use of _delayedSceneIndex and delayedVideoIndex in …
13:36 Changeset [359794ec] by sev-
ASYLUM: Made several SharedData members public git-svn-id: …
13:36 Changeset [abcb285] by sev-
ASYLUM: Correct initial value of flag in Screen class This makes the …
13:36 Changeset [926ab4b] by sev-
ASYLUM: Small update to Scene::processUpdateList() git-svn-id: …
13:36 Changeset [474888bd] by sev-
ASYLUM: Fix savegame name editing width test Also name variable …
13:36 Changeset [c9985fe1] by sev-
ASYLUM: Implement Scene::updateMusic() git-svn-id: …
13:36 Changeset [2a785f0b] by sev-
ASYLUM: Implement Menu::clickSaveGame() - Handle delete key as …
13:36 Changeset [f39d4116] by sev-
ASYLUM: Rename Menu _textScroll to _startIndex git-svn-id: …
13:36 Changeset [dc502340] by sev-
ASYLUM: Implement Menu::clickLoadGame() Also fix …
13:36 Changeset [2743c1f7] by sev-
ASYLUM: Fix problem in Savegame::getMoviesViewed() This was …
13:36 Changeset [5b5fa979] by sev-
ASYLUM: Implement Menu::clickViewMovies() - Fix movies looping …
13:36 Changeset [dc44ab01] by sev-
ASYLUM: Implement Menu::clickDeleteGame() git-svn-id: …
13:36 Changeset [f0ffac20] by sev-
ASYLUM: Implement Sound::getAdjustedVolume() git-svn-id: …
13:36 Changeset [5c1ba7b2] by sev-
ASYLUM: Implement basic version of Sound::isValidSoundResource() The …
13:36 Changeset [28d34917] by sev-
ASYLUM: Implement Menu::updateSaveGame() git-svn-id: …
13:36 Changeset [3e7be182] by sev-
ASYLUM: Implement Menu::updateLoadGame() and Menu::updateDeleteGame() …
13:36 Changeset [9ce5f05b] by sev-
ASYLUM: Implement Menu::updateViewMovies() git-svn-id: …
13:36 Changeset [12405a14] by sev-
ASYLUM: When running in debug mode, make the scene title faster …
13:36 Changeset [e7366c3a] by sev-
ASYLUM: Rename MainMenu to Menu git-svn-id: …
13:36 Changeset [5cf0c83d] by sev-
ASYLUM: Implement MainMenu::keySaveGame() git-svn-id: …
13:36 Changeset [ae4d75e6] by sev-
ASYLUM: Convert Video to new event handling - Change Text::LoadFont …
13:36 Changeset [26eacef2] by sev-
ASYLUM: Move Video class to views git-svn-id: …
13:36 Changeset [46aa3065] by sev-
ASYLUM: Implement loading of games git-svn-id: …
13:36 Changeset [af09eecc] by sev-
ASYLUM: Implement saving of games - Added stubs for …
13:36 Changeset [54381ad8] by sev-
ASYLUM: Implement most savegame handling (except actual write & read) …
13:36 Changeset [d45a2fd4] by sev-
ASYLUM: Copy backbuffer to screen in Screen::clear() git-svn-id: …
13:36 Changeset [574abfd1] by sev-
ASYLUM: Add stubs for puzzles git-svn-id: …
13:36 Changeset [34a6ee87] by sev-
ASYLUM: Add Puzzle::exit() default implementation git-svn-id: …
13:36 Changeset [a91edc92] by sev-
ASYLUM: Update Puzzle to new event handling - Remove obsolete methods …
13:36 Changeset [dc16c2e8] by sev-
ASYLUM: silence one more warning git-svn-id: …
13:36 Changeset [c448ae85] by sev-
ASYLUM: silence a couple warnings git-svn-id: …
13:36 Changeset [7a8de08e] by sev-
ASYLUM: Add palette and draw debug commands git-svn-id: …
13:36 Changeset [701d31f3] by sev-
ASYLUM: Check for NULL event handler before calling methods …
13:36 Changeset [691da08b] by sev-
ASYLUM: Properly check for index validity in ResourcePack::get …
13:36 Changeset [d1235f9a] by sev-
ASYLUM: Fix Screen::clear() It was only clearing the current screen …
13:36 Changeset [7321b5cf] by sev-
ASYLUM: Update engine status comment git-svn-id: …
13:36 Changeset [436a6f3e] by sev-
ASYLUM: Rename puzzle classes git-svn-id: …
13:36 Changeset [73010591] by sev-
ASYLUM: Update ResourcePackId enum values git-svn-id: …
13:36 Changeset [bde3c3d0] by sev-
ASYLUM: Add back processing of delayed events git-svn-id: …
13:36 Changeset [5c048aec] by sev-
ASYLUM: Add proper enumeration value for kObjectCave git-svn-id: …
13:36 Changeset [ce312cfe] by sev-
ASYLUM: Implement more Actor status update git-svn-id: …
13:36 Changeset [5b43d804] by sev-
ASYLUM: Implement Encounter::drawText() - Remove unused …
13:36 Changeset [1ea8f311] by sev-
ASYLUM: Implement Encounter functions getKeywordIndex(), choose(), …
13:36 Changeset [e5b3e4c4] by sev-
ASYLUM: Fix two warnings and rename two flags in Encounter class …
13:36 Changeset [ac0ae216] by sev-
ASYLUM: Implement Encounter functions drawPortraits(), drawStructs() …
13:36 Changeset [c5acdc2] by sev-
ASYLUM: Implement Encounter::drawBackground() and Encounter::exit() …
13:36 Changeset [b8e6b28] by sev-
ASYLUM: Implement Encounter::updateDrawingStatus() and …
13:36 Changeset [3c564737] by sev-
ASYLUM: Implement Encounter::updateScreen() git-svn-id: …
13:36 Changeset [c01a3f39] by sev-
ASYLUM: Implement Encounter function findRect(), …
13:36 Changeset [361b1172] by sev-
ASYLUM: Implement Encounter::update() git-svn-id: …
13:36 Changeset [e3870d83] by sev-
ASYLUM: Implement Encounter::mouse() git-svn-id: …
13:36 Changeset [9057e1e] by sev-
ASYLUM: Implement Encounter::key() git-svn-id: …
13:36 Changeset [318aaf19] by sev-
ASYLUM: Add stub for screenshot function in Screen class git-svn-id: …
13:36 Changeset [d26a4453] by sev-
ASYLUM: Finish implementation of Scene::updateCoordinates() …
13:36 Changeset [f0eb2a94] by sev-
ASYLUM: Fix a couple more GCC warnings git-svn-id: …
13:36 Changeset [d86ac730] by sev-
ASYLUM: silence a few warnings git-svn-id: …
13:36 Changeset [0fe5d4a8] by sev-
ASYLUM: Properly stop music and sound when adjusting performance in …
13:36 Changeset [e137c665] by sev-
ASYLUM: Cleanup sound queue - Rename sound buffer to sound queue - …
13:36 Changeset [84dbd45a] by sev-
ASYLUM: Add Game::reset() function - Set game as started in the menu, …
13:36 Changeset [7463acb7] by sev-
ASYLUM: Implement Scene::enterLoad() and Scene::changePlayer() …
13:36 Changeset [7a8741e0] by sev-
ASYLUM: Implement sine/cosine table calculation on engine start …
13:36 Changeset [9cde7749] by sev-
ASYLUM: Move isInActionArea from Scene to Actor git-svn-id: …
13:36 Changeset [49215b5c] by sev-
ASYLUM: Implement proper version of Scene::findActionArea() …
13:36 Changeset [ba2a0a40] by sev-
ASYLUM: Implement remaining part of Scene::hitTestActor() git-svn-id: …
13:36 Changeset [9d4fd0da] by sev-
ASYLUM: Implement Savegame::getMoviesViewed() and …
13:36 Changeset [527a517e] by sev-
ASYLUM: Implement Scene::playerReaction git-svn-id: …
13:36 Changeset [78776927] by sev-
ASYLUM: Implement cursor animation git-svn-id: …
13:36 Changeset [9b4c9572] by sev-
ASYLUM: Implement Scene::key() and Scene::speak() - Add savegame …
13:36 Changeset [7ac6893f] by sev-
ASYLUM: Implement main part of Scene::hitTestActor() git-svn-id: …
13:36 Changeset [6e1b4a18] by sev-
ASYLUM: Finish implementation of Scene::updateCursor() - Move scene …
13:36 Changeset [e8933a7] by sev-
ASYLUM: Fix scene palette not being set properly after fade …
13:36 Changeset [4c7cb129] by sev-
ASYLUM: Update Scene::updateMouse() and Scene::updateAmbientSounds() …
13:36 Changeset [25409590] by sev-
ASYLUM: Finish implementing some Scene functions - Implement …
13:36 Changeset [b115baf3] by sev-
ASYLUM: Implement special Scene hit actions git-svn-id: …
13:36 Changeset [51bf14d4] by sev-
ASYLUM: Move Special and Speech instances to engine class Also remove …
13:36 Changeset [b7294477] by sev-
ASYLUM: Rename ActionList to ScriptManager and move to engine class …
13:36 Changeset [9e18348a] by sev-
ASYLUM: Implement Scene::handleHit git-svn-id: …
13:36 Changeset [1cfd406e] by sev-
ASYLUM: Implement scene drawing list actor priority adjustment …
13:36 Changeset [a621f028] by sev-
ASYLUM: Implement and update Scene hitTest methods - Finish …
13:36 Changeset [1b8bf435] by sev-
ASYLUM: Cleanup Scene and add documentation git-svn-id: …
13:36 Changeset [26cb6c98] by sev-
ASYLUM: Implement Scene mouse events - Implement clickDown & clickUp …
13:36 Changeset [b0248c93] by sev-
ASYLUM: Remove obsolete methods from Scene class git-svn-id: …
13:36 Changeset [151e417b] by sev-
ASYLUM: Wait 10ms when handling events (reduces CPU usage a lot) …
13:36 Changeset [fde7a99] by sev-
ASYLUM: Properly clip coordinates and adjust drawing width/height …
13:36 Changeset [e75170cc] by sev-
ASYLUM: Implement proper blitting methods in Screen class - Convert …
13:36 Changeset [ee682f84] by sev-
ASYLUM: Reduce SceneTitle progress total time git-svn-id: …
13:36 Changeset [787546f8] by sev-
ASYLUM: Finish implementing Object::playSounds git-svn-id: …
13:36 Changeset [15421b6] by sev-
ASYLUM: Fix GCC warnings in Menu git-svn-id: …
13:36 Changeset [818f241] by sev-
ASYLUM: Implement Scene::update(). Scene now draw again! git-svn-id: …
13:36 Changeset [fbe5ee06] by sev-
ASYLUM: Fix SceneTitle spinner not moving git-svn-id: …
13:36 Changeset [814ac99a] by sev-
ASYLUM: Update scene event handling and preload - Implement Scene …
13:36 Changeset [e1d12045] by sev-
ASYLUM: Refactor parts of Scene class - Add stubs for event handlers …
13:36 Changeset [2172d82d] by sev-
ASYLUM: Implement rest of game startup - Add stubs for game loading & …
13:36 Changeset [7de833af] by sev-
ASYLUM: Finish keyboard handling for shortcuts configuration …
13:36 Changeset [30423dae] by sev-
ASYLUM: Implement menu music and main settings click handling …
13:36 Changeset [7479a0f4] by sev-
ASYLUM: Implement MainMenu::adjustTextVolume git-svn-id: …
13:36 Changeset [a326b615] by sev-
ASYLUM: Implement more menu click handling - Add click handling to …
13:36 Changeset [eaea0cd7] by sev-
ASYLUM: Implement MainMenu update handlers for text, audio, setting …
13:36 Changeset [1286a8bd] by sev-
ASYLUM: Add back Menu credits, new game, quit and return to game - …
13:36 Changeset [912e313] by sev-
ASYLUM: Implement MainMenu::click() git-svn-id: …
13:36 Changeset [3d7b00db] by sev-
ASYLUM: Implement some menu helper functions - Switch last two rects …
13:36 Changeset [8a6d76b6] by sev-
ASYLUM: Overhaul event handling - Cleanup game initialization - …
13:36 Changeset [0047d10a] by sev-
ASYLUM: Add Savegame class git-svn-id: …
13:36 Changeset [f4b1d284] by sev-
ASYLUM: Convert MainMenu to implement EventHandler - access to menu …
13:36 Changeset [f8b4d22f] by sev-
ASYLUM: Move coordinate adjustement to Screen::drawGraphicsInQueue …
13:36 Changeset [9d195216] by sev-
ASYLUM: Cleanup use of adjustCoordinates Also add FIXME since the …
13:36 Changeset [12057a04] by sev-
ASYLUM: Use subtitle config option when playing movies git-svn-id: …
13:36 Changeset [fff878e1] by sev-
ASYLUM: Cleanup some screen methods git-svn-id: …
13:36 Changeset [98a98a84] by sev-
ASYLUM: Fix GCC compilation and warnings git-svn-id: …
13:36 Changeset [ce04e571] by sev-
ASYLUM: Revert previous commit!! Commented WorldStats xLeft and yTop …
13:36 Changeset [a6178aa9] by sev-
ASYLUM: Fixed Actors and Objects positions according with Scene screen …
13:36 Changeset [4c07c73e] by sev-
ASYLUM: Add loading of transparency tables git-svn-id: …
13:36 Changeset [98ee55b9] by sev-
ASYLUM: Update Text class - Add missing text output methods - Fix …
13:36 Changeset [32c6bcc6] by sev-
ASYLUM: Implement two more Actor process methods git-svn-id: …
13:36 Changeset [46d6833e] by sev-
ASYLUM: Implement some speech-related encounter helper methods …
13:36 Changeset [4ddf064c] by sev-
ASYLUM: Implement Encounter init methods git-svn-id: …
13:36 Changeset [10615c7] by sev-
ASYLUM: Init puzzle on first use (the background id is …
13:36 Changeset [11a6152] by sev-
ASYLUM: Update event handling - Add initPuzzle to initialize the list …
13:36 Changeset [a02af8db] by sev-
ASYLUM: Implement Encounter::init and update Encounter::messageHandler …
13:36 Changeset [7c179d02] by sev-
ASYLUM: Enhance actions debug command slightly git-svn-id: …
13:36 Changeset [d2c8b7e8] by sev-
ASYLUM: Move VCR puzzle to a separate file git-svn-id: …
13:36 Changeset [df58690e] by sev-
ASYLUM: Move puzzle class to a separate puzzles directory git-svn-id: …
13:36 Changeset [4534e7f] by sev-
ASYLUM: Move data.h to resources folder git-svn-id: …
13:36 Changeset [b808ab3e] by sev-
ASYLUM: Move two encounter flags from shared data to Encounter class …
13:36 Changeset [e23232dd] by sev-
ASYLUM: Add Encounter::isSpeaking() helper method - Expose Speech …
13:36 Changeset [01b0ea49] by sev-
ASYLUM: Implement Encounter::messageHandler() - Add …
13:36 Changeset [a07548e6] by sev-
ASYLUM: Implement Encounter::findKeyword() git-svn-id: …
13:36 Changeset [c8a9d4cc] by sev-
ASYLUM: Implement Encounter::runScript() git-svn-id: …
13:36 Changeset [4cd87eae] by sev-
ASYLUM: Implement AsylumEngine::switchMessageHandler() git-svn-id: …
13:36 Changeset [377438ef] by sev-
ASYLUM: Update Encounter class - Add error handling to load() method …
13:36 Changeset [15e46d46] by sev-
ASYLUM: Update event handling + encounter progress - Add custom …
13:36 Changeset [871ed2f0] by sev-
ASYLUM: Implement ActionList::enableObject() git-svn-id: …
13:36 Changeset [307af404] by sev-
ASYLUM: Implement "script" debug command git-svn-id: …
13:36 Changeset [e96fe9c] by sev-
ASYLUM: Add console command to run an encounter git-svn-id: …
13:36 Changeset [2d04087f] by sev-
ASYLUM: Add stubs for two more graphic queue methods git-svn-id: …
13:36 Changeset [351c4667] by sev-
ASYLUM: Rename direction enum values Also rename Actor::getDirection …
13:36 Changeset [b3b09775] by sev-
ASYLUM: Implement more Actor::updateStatus* functions git-svn-id: …
13:36 Changeset [cba710ff] by sev-
ASYLUM: don't use itoa() as it's not portable (use sprintf() instead) …
13:36 Changeset [1ca90568] by sev-
ASYLUM: Implement some Actor::updateStatus methods - Add accessors …
13:36 Changeset [ca4c5d1b] by sev-
ASYLUM: Implement more Actor helper functions - Add updateNumbers …
13:36 Changeset [23c55993] by sev-
ASYLUM: Implement a couple of small Actor helper functions - Remove …
13:36 Changeset [7ed0b6eb] by sev-
ASYLUM: Update actor helper functions - Distance is the euclidian …
13:36 Changeset [fd5e2720] by sev-
ASYLUM: Properly reset shared data in Actor::enableActorsChapter2 …
13:36 Changeset [9362d3b9] by sev-
ASYLUM: Use pow in Actor::distance(). Thanks to Arthur for noticing. …
13:36 Changeset [3cd5aa8d] by sev-
ASYLUM: Fix compilation with stream changes in trunk (r54385) …
13:36 Changeset [3c3c0a5a] by sev-
ASYLUM: Fix compiler warnings (patch by DrMcCoy) git-svn-id: …
13:36 Changeset [f8838d53] by sev-
ASYLUM: Remove unused actor field git-svn-id: …
13:36 Changeset [e812374] by sev-
ASYLUM: Add stubs for loading ActorData as part of the scene (and …
13:36 Changeset [16dd320] by sev-
ASYLUM: Add reaction-related Actor process methods git-svn-id: …
13:36 Changeset [f49d9e2] by sev-
ASYLUM: Fix compilation with latest Singleton changes from trunk …
13:36 Changeset [b090514] by sev-
ASYLUM: Add missing case in Speech::playIndexed git-svn-id: …
13:36 Changeset [a778f4e7] by sev-
ASYLUM: Scene loading & actor logic - Move ActionArea loading to its …
13:36 Changeset [6a869e6] by sev-
ASYLUM: Rename Screen::clearScreen to Screen::clear git-svn-id: …
13:36 Changeset [5186ad94] by sev-
ASYLUM: Moved shared data to new structure Some flags have a longer …
13:36 Changeset [3e6f065a] by sev-
ASYLUM: Cleanup Pass 3 - Add proper init code for Object & …
13:36 Changeset [8528b9d9] by sev-
ASYLUM: Cleanup Pass 2 - Add proper init code for WorldStats - Add …
13:36 Changeset [d38322e] by sev-
ASYLUM: Cleanup Pass 1 - Add proper init code in some classes - Add …
13:36 Changeset [c878f301] by sev-
ASYLUM: silence warning git-svn-id: …
13:36 Changeset [5ff33451] by sev-
ASYLUM: Fix Scene::hitTest() case for the main actor git-svn-id: …
13:36 Changeset [7c64f717] by sev-
ASYLUM: Add GraphicFrame helper functions git-svn-id: …
13:36 Changeset [692ade21] by sev-
ASYLUM: Switch ActorDirection to an enumeration git-svn-id: …
13:36 Changeset [f5b8dfe9] by sev-
ASYLUM: plug memory leak git-svn-id: …
13:36 Changeset [2fcf516] by sev-
ASYLUM: Small fix for object and actor coordinates git-svn-id: …
13:36 Changeset [50e69da0] by sev-
ASYLUM: Implement Actor::getFieldValue() git-svn-id: …
13:36 Changeset [b475ba0] by sev-
ASYLUM: Implement special logic for chapter 8 git-svn-id: …
13:36 Changeset [980ecdf3] by sev-
ASYLUM: Implement last 2 special chapter sound logic git-svn-id: …
13:36 Changeset [509a8dd0] by sev-
ASYLUM: Implement Special::setPaletteGamma git-svn-id: …
13:36 Changeset [5bd13afb] by sev-
ASYLUM: Fixed scene reloading, to get the good palette after showing …
13:36 Changeset [71125b99] by sev-
ASYLUM: Throw an error when a resource pack cannot be opened …
13:36 Changeset [ea952cc3] by sev-
ASYLUM: Implement Sound panning/adjustement methods git-svn-id: …
13:36 Changeset [4d383de] by sev-
ASYLUM: Add support for shared sound resources git-svn-id: …
13:36 Changeset [a40c1e74] by sev-
ASYLUM: Implement changeMusic git-svn-id: …
13:36 Changeset [d5e3c453] by sev-
ASYLUM: Remove checks for sound cache All our files are on disk, so …
13:36 Changeset [d95ec4be] by sev-
ASYLUM: Implement Special::playSoundPanning git-svn-id: …
13:36 Changeset [e91c49f1] by sev-
ASYLUM: Implement more playSoundChapter functions git-svn-id: …
13:36 Changeset [e2c0ac1e] by sev-
ASYLUM: Implement sound reactions git-svn-id: …
13:36 Changeset [d8492438] by sev-
ASYLUM: added a 'world' console command to show a worldstats summary …
13:36 Changeset [64786bb7] by sev-
ASYLUM: Fix crash on exit The objects were destructed in the wrong …
13:36 Changeset [2335f8f5] by sev-
ASYLUM: Implement WorldStats::setWheelObjects() and …
13:36 Changeset [db2b09d6] by sev-
ASYLUM: fix compile git-svn-id: …
13:36 Changeset [10f0ac46] by sev-
ASYLUM: Use the current scene pack id when trying to load music …
13:36 Changeset [977afaa9] by sev-
ASYLUM: Actor class was reading too much data Scenes > 5 are now …
13:36 Changeset [b1c3d9d7] by sev-
ASYLUM: Add some init code to Scene & Actor classes git-svn-id: …
13:36 Changeset [df639342] by sev-
ASYLUM: Remove unused variables from Config class git-svn-id: …
13:36 Changeset [25fac619] by sev-
ASYLUM: Rename some methods of Text class git-svn-id: …
13:36 Changeset [32f3eed] by sev-
ASYLUM: Refactor Speech class git-svn-id: …
13:36 Changeset [46d1acac] by sev-
ASYLUM: Small correction to Actor::updateStatus9 git-svn-id: …
13:36 Changeset [2532fcd0] by sev-
ASYLUM: Refactor game start and scene loading git-svn-id: …
13:36 Changeset [d7c22354] by sev-
ASYLUM: Add ResourceManager class It will keep track of opened …
13:36 Changeset [ee438adb] by sev-
ASYLUM: Introduce ResourcePackId git-svn-id: …
13:36 Changeset [ef1ebc55] by sev-
ASYLUM: Extract SceneTitle to its own file git-svn-id: …
13:36 Changeset [fd534e5] by sev-
ASYLUM: implement Actor::updateStatus9() git-svn-id: …
13:36 Changeset [20754d9d] by sev-
ASYLUM: Initialize scene before entering it git-svn-id: …
13:36 Changeset [fdb53b6b] by sev-
ASYLUM: expand Actor::toString to show a more detailed view when …
13:36 Changeset [de67e921] by sev-
ASYLUM: Do not try to play music with an empty ResourceId This fixes …
13:36 Changeset [51b9a95e] by sev-
ASYLUM: Get rid of numActors/Objects/Actions git-svn-id: …
13:36 Changeset [66982f21] by sev-
ASYLUM: remove unnecessary comment git-svn-id: …
13:36 Changeset [03bac323] by sev-
ASYLUM: silence warning and minor cleanup git-svn-id: …
13:36 Changeset [9b7e7293] by sev-
ASYLUM: Fix object debug command - Remove debug output in …
13:36 Changeset [43805ab2] by sev-
ASYLUM: Fix some problems with the Actor code - Fix typos that …
13:36 Changeset [8eafe1b9] by sev-
ASYLUM: Backed out revision 495 (fix object disable) The flag update …
13:36 Changeset [88dab248] by sev-
ASYLUM: Implement enableActorsChapter2 - Moved from Special class to …
13:36 Changeset [a821f1a5] by sev-
ASYLUM: Fix ClearScreen opcode git-svn-id: …
13:36 Changeset [eae999fe] by sev-
ASYLUM: Implement special logic for chapter 2 (remaining part), 5 & 9 …
13:36 Changeset [e10ad80b] by sev-
ASYLUM: added 'object' console command and an onscreen param for …
13:36 Changeset [d8457b0b] by sev-
ASYLUM: enhance "objects" console command this command now takes a …
13:36 Changeset [62305021] by sev-
ASYLUM: fix object disable (actor is now no longer hidden after the …
13:36 Changeset [659a3e28] by sev-
ASYLUM: Reduce header inter-dependency git-svn-id: …
13:36 Changeset [4b449a14] by sev-
ASYLUM: Treat ResourceId as an unsigned int This should hopefully fix …
13:36 Changeset [96878fef] by sev-
ASYLUM: Implement special logic for Chapter 7 git-svn-id: …
13:36 Changeset [dd6afe75] by sev-
ASYLUM: Use subsystems access macros in ActionList git-svn-id: …
13:36 Changeset [9eb5d19d] by sev-
ASYLUM: Implement Object::setVolume() git-svn-id: …
13:36 Changeset [9249130d] by sev-
ASYLUM: Check that a scene exists before trying to load it …
13:36 Changeset [582794f] by sev-
ASYLUM: Implement special logic for chapters 1, parts of 2, 3, 4 and 6 …
13:36 Changeset [fecb700e] by sev-
ASYLUM: Update shared enumerations - Add ObjectId enumeration - Add …
13:36 Changeset [ce330b1a] by sev-
ASYLUM: Rename Barrier to Object git-svn-id: …
13:36 Changeset [0eb39da8] by sev-
ASYLUM: Enhance Debug console - Add actors & objects debug commands …
13:36 Changeset [66b12b32] by sev-
ASYLUM: add missing ADParams initializers git-svn-id: …
13:36 Changeset [7170f10f] by sev-
ASYLUM: even more GCC warnings silenced - shadow declarations of x/y …
13:36 Changeset [3dfab1cc] by sev-
ASYLUM: fix more GCC warnings (overflow in implicit constant …
13:36 Changeset [7f7a8d4a] by sev-
ASYLUM: silenced GCC warnings - also added svn:ignore on .deps (seems …
13:36 Changeset [c6210819] by sev-
ASYLUM: Implement Scene spec function for Chapter 1 - Implement parts …
13:36 Changeset [cf7c7ed9] by sev-
ASYLUM: Cleanup Barrier::update git-svn-id: …
13:36 Changeset [d569216e] by sev-
ASYLUM: Implement processUpdateList git-svn-id: …
13:36 Changeset [29d47c54] by sev-
ASYLUM: Update scene drawing implementation - Finish implementation …
13:36 Changeset [051ea98d] by sev-
ASYLUM: Update ConfigManager - Added registration and loading/reading …
13:36 Changeset [1e04f736] by sev-
ASYLUM: Refactor Barrier class git-svn-id: …
13:36 Changeset [3a64ce80] by sev-
ASYLUM: Add helper macros for access to engine subsystems git-svn-id: …
13:36 Changeset [4d08eeae] by sev-
ASYLUM: Implement Actor::updateStatusEnabled() && …
13:36 Changeset [0f13d7dc] by sev-
ASYLUM: Refactor and cleanup Actor class - Reorganize methods - Make …
13:36 Changeset [e808235a] by sev-
ASYLUM: Disable obsolete Actor methods git-svn-id: …
13:36 Changeset [f0c46d5e] by sev-
ASYLUM: Implement remaining opcodes - Add relevant needed stubs in …
13:36 Changeset [df74fd7a] by sev-
ASYLUM: Implement Set/Clear/JumpIfActionType opcodes git-svn-id: …
13:36 Changeset [ffddfcd8] by sev-
ASYLUM: Use typed resource ID git-svn-id: …
13:36 Changeset [3935d274] by sev-
ASYLUM: Cleanup ActionList and implement more opcodes git-svn-id: …
13:36 Changeset [bf064f37] by sev-
ASYLUM: Cleanup some actor-related opcodes - Add enum for Actor …
13:36 Changeset [744b1c1a] by sev-
ASYLUM: Introduce GameFlag enumeration git-svn-id: …
13:36 Changeset [7f7f332b] by sev-
ASYLUM: Add macro to encapsulate ticks logging in updateScene and …
13:36 Changeset [6958752a] by sev-
ASYLUM: Enhance Actor class - Finish implementation of updateStatus - …
13:36 Changeset [4a3e37e8] by sev-
ASYLUM: Finish implementing kPlaySpeech opcode git-svn-id: …
13:36 Changeset [589fdc31] by sev-
ASYLUM: Implement more opcodes logic - Update PlayAnimation, …
13:36 Changeset [44b58d8] by sev-
ASYLUM: Refactor Asylum engine class - Properly register Debugger - …
13:36 Changeset [36d4208b] by sev-
ASYLUM: Refactor ActionList class - Construct script opcode array at …
13:36 Changeset [afb4a6a3] by sev-
ASYLUM: re-organize trunk git-svn-id: …
13:36 Changeset [5d48974e] by sev-
ASYLUM: reimplement main menu git-svn-id: …
13:36 Changeset [16d01549] by sev-
ASYLUM: whitespace cleanup git-svn-id: …
13:36 Changeset [6119be86] by sev-
ASYLUM: change isAttached to isActive for console debugger check …
13:36 Changeset [53a23369] by sev-
ASYLUM: pass actor index to updateActor (as opposed to just grabbing …
13:36 Changeset [8b8a8432] by sev-
ASYLUM: Changes for VideoDecoder in trunk. git-svn-id: …
13:36 Changeset [a2fcb22e] by sev-
ASYLUM: Add support for subtitles configuration option. git-svn-id: …
13:36 Changeset [92ebb5af] by sev-
ASYLUM: Silenced a warning git-svn-id: …
13:36 Changeset [e5beddf4] by sev-
ASYLUM: Fixed compilation git-svn-id: …
13:36 Changeset [362cce9b] by sev-
ASYLUM: Changes for Debug Manager in trunk. git-svn-id: …
13:36 Changeset [d467701c] by sev-
ASYLUM: set svn props git-svn-id: …
13:36 Changeset [17fec87f] by sev-
ASYLUM: fixed cppcheck warning (Mismatching allocation and …
13:36 Changeset [3fdd3ab5] by sev-
ASYLUM: silenced a couple gcc warnings git-svn-id: …
13:36 Changeset [c31a0d39] by sev-
ASYLUM: Fix warning introduced by r442. git-svn-id: …
13:36 Changeset [6a94eee3] by sev-
ASYLUM: Changed uses of rand() to utilize AsylumeEngine::_rnd instead …
13:36 Changeset [ed378d58] by sev-
ASYLUM: Fixed clipping (Issue #5). Fixed sprite delay when scrolling …
13:36 Changeset [8ffc46ac] by sev-
ASYLUM: fix compile with latest trunk git-svn-id: …
13:36 Changeset [63941ec] by sev-
ASYLUM: include "common/random.h" git-svn-id: …
13:36 Changeset [748960b9] by sev-
ASYLUM: new debug level for barriers git-svn-id: …
13:36 Changeset [0194e07f] by sev-
ASYLUM: added detection entry for version from gog.com git-svn-id: …
13:36 Changeset [784ee558] by sev-
ASYLUM: clean up git-svn-id: …
13:36 Changeset [36f4a64] by sev-
ASYLUM: fix warning (extra ;) git-svn-id: …
13:36 Changeset [bc43a2bf] by sev-
ASYLUM: remove global_x/y (find a better way ... and actually finish …
13:36 Changeset [81a5094f] by sev-
ASYLUM: formatting git-svn-id: …
13:36 Changeset [21b7c500] by sev-
ASYLUM: identified a couple more actor object properties git-svn-id: …
13:36 Changeset [4665c8c5] by sev-
ASYLUM: Syncing with more ScummVM audio changes in trunk. git-svn-id: …
13:36 Changeset [a9b15453] by sev-
ASYLUM: fixed the _mixer calls again since playRaw has recently been …
13:36 Changeset [97e1f0ea] by sev-
ASYLUM: fix _mixer->playRaw to work with latest ScummVM trunk …
13:36 Changeset [9d72b587] by sev-
ASYLUM: read the rest of the actor struct out of the res file …
13:36 Changeset [da61880] by sev-
ASYLUM: This commit breaks A LOT of existing functionality. It also …
13:36 Changeset [fdf91af1] by sev-
ASYLUM: Forgot this from r425. This removes the old setPosition and …
13:36 Changeset [823d5417] by sev-
ASYLUM: renamed kSetActorStats to kSetActorPosition and cleaned up a …
13:36 Changeset [1c5c6401] by sev-
ASYLUM: make kShowActor as complete since we now have a stub for …
13:35 Changeset [d50801e0] by sev-
ASYLUM: somewhat simplified kEnableBarriers git-svn-id: …
13:35 Changeset [a56c334e] by sev-
ASYLUM: Implemented an unknown opcode (kClearActorField970). Also …
13:35 Changeset [d396b0d] by sev-
ASYLUM: added updateSoundItems (from 0040D0E0) git-svn-id: …
13:35 Changeset [fadb6681] by sev-
ASYLUM: updates to kDisableActor and kHideActor. Disabled …
13:35 Changeset [c0e8a953] by sev-
ASYLUM: ActionArea is a class, not a struct git-svn-id: …
13:35 Changeset [efa59ec9] by sev-
ASYLUM: Removed the commonRes struct from Worldstats, as there's …
13:35 Changeset [cb90401e] by sev-
ASYLUM: This commit is to checkin the changes I've made in relation to …
13:35 Changeset [9c17b66f] by sev-
ASYLUM: Silenced a (very) annoying warning git-svn-id: …
13:35 Changeset [7963bd8a] by sev-
ASYLUM: Remove GCC warnings git-svn-id: …
13:35 Changeset [b23f2c8c] by sev-
ASYLUM: * Fixed issue6 (unsigned characters for multi-language …
13:35 Changeset [5b36ee7] by sev-
ASYLUM: * Fixed scene/barriers drawing positions. We can now see all …
13:35 Changeset [df377b52] by sev-
ASYLUM: minor cleanup git-svn-id: …
13:35 Changeset [003fe3e9] by sev-
ASYLUM: cleanup git-svn-id: …
13:35 Changeset [6629b1ba] by sev-
ASYLUM: * Fixed Update Barriers. Now all barriers should be visible. …
13:35 Changeset [15e2aad8] by sev-
ASYLUM: a little more work on volume calculation for ambient sound …
13:35 Changeset [878182c7] by sev-
ASYLUM: starting to unwind Scene::updateAmbientSounds a bit further …
13:35 Changeset [7485e6ad] by sev-
ASYLUM: a little more formatting git-svn-id: …
13:35 Changeset [7506f2d4] by sev-
ASYLUM: minor whitespace cleanup git-svn-id: …
13:35 Changeset [9e8cd4c] by sev-
ASYLUM: move video subtitle resource lookup table to staticres …
13:35 Changeset [cc43cc88] by sev-
ASYLUM: Major overhaul of data casting. Converted all uint32 member …
13:35 Changeset [9e2855fd] by sev-
ASYLUM: include and comment macro for skipping intro videos …
13:35 Changeset [817cdc8c] by sev-
ASYLUM: * Implemented start New Game from MainMenu. * Implemented …
13:35 Changeset [611e9e95] by sev-
ASYLUM: * Rework on game initially steps to build the real flow to …
13:35 Changeset [dcf0cce2] by sev-
ASYLUM: * Fixed Sound::isPlaying buffered handle. * Fixed Intro play …
13:35 Changeset [05ec1ccd] by sev-
ASYLUM: * Fixed proper _currentScript pointer initialization. * Silent …
13:35 Changeset [9cc79d0c] by sev-
ASYLUM: remove "processing" flag and just check for flag 183 …
13:35 Changeset [84b6fde0] by sev-
ASYLUM: Trying out a stack-based script queue management system. This …
13:35 Changeset [d22a3cae] by sev-
ASYLUM: minor cleanup and silenced a couple warning git-svn-id: …
13:35 Changeset [20184c8] by sev-
ASYLUM: Starting to implement proper actionlist processing using the …
13:35 Changeset [d9aaf26c] by sev-
ASYLUM: Removed the actionarray class and rolled it into actionlist …
13:35 Changeset [a33b9e67] by sev-
ASYLUM: Added the ActionArray type. Slowly working on implementing …
13:35 Changeset [63b9cfeb] by sev-
ASYLUM: commit staticres.h (forgot to do an svn add :P) svn props for …
13:35 Changeset [3f34ce30] by sev-
ASYLUM: Moved some static resources into a new staticres header. …
13:35 Changeset [b64ddddf] by sev-
ASYLUM: cleanup and comments git-svn-id: …
13:35 Changeset [233812de] by sev-
ASYLUM: Implement a more accurate scene initialization (40E460). Part …
13:35 Changeset [05f33c9a] by sev-
ASYLUM: More accurate implementation of updateActorDirection (40A2E0), …
13:35 Changeset [1ca31867] by sev-
ASYLUM: PlayerSpeech showing Text. (Still need to fix Sound::isPlaying …
13:35 Changeset [abf0365e] by sev-
ASYLUM: New player speech implementation.(Missing subtitles) …
13:35 Changeset [be1b96e4] by sev-
ASYLUM: Little fix in Play Animation command. git-svn-id: …
13:35 Changeset [27437d17] by sev-
ASYLUM: A bit more work and cleanup. This is not coming along very …
13:35 Changeset [6354e07] by sev-
ASYLUM: started implementation of drawActorsAndBarriers() this method …
13:35 Changeset [0f3e70f3] by sev-
ASYLUM: added new opcode return type that indicates that the opcode is …
13:35 Changeset [0437c5d6] by sev-
ASYLUM: comment git-svn-id: …
13:35 Changeset [b70ec65] by sev-
ASYLUM: Commented out OLD_UPDATE on the scene for now, as I'm going to …
13:35 Changeset [99aa2737] by sev-
ASYLUM: change command reads from Uint32 to Sint32 git-svn-id: …
13:35 Changeset [005cfdcf] by sev-
ASYLUM: * changed some variable casting from uint32 to int * force …
13:35 Changeset [fc33509d] by sev-
ASYLUM: Some fixes for ambiguous data endianness causing segfaults on …
13:35 Changeset [ab96b43] by sev-
ASYLUM: Alter detection routine slightly to check if the version of …
13:35 Changeset [f26c5046] by sev-
ASYLUM: Updated the MSVC project file, and fixed compilation …
13:35 Changeset [e60a1293] by sev-
ASYLUM: created a configuration management singleton. I know I've made …
13:35 Changeset [1ea346e0] by sev-
ASYLUM: cleanup and comments git-svn-id: …
13:35 Changeset [b439e330] by sev-
ASYLUM: Emulate the title loader. I'm calling this emulation because …
13:35 Changeset [800f24b8] by sev-
ASYLUM: Commented out unused variables git-svn-id: …
13:35 Changeset [83b9d232] by sev-
ASYLUM: Fixed another warning on an odd bit of code, and added a FIXME …
13:35 Changeset [dae5c31a] by sev-
ASYLUM: Fixed two warnings, for now, and added 2 FIXME's git-svn-id: …
13:35 Changeset [94d40fca] by sev-
ASYLUM: Added the missing cursor.* files to the MSVC project file …
13:35 Changeset [d6c49263] by sev-
ASYLUM: Sync with ScummVM revision #44266 git-svn-id: …
13:35 Changeset [ab44e5c6] by sev-
ASYLUM: Ran our engine through AStyle :P git-svn-id: …
13:35 Changeset [1142cd72] by sev-
ASYLUM: stopAllSounds() now optionally stops speech/music playback. …
13:35 Changeset [8a8ac36b] by sev-
ASYLUM: Finish missing sound parts from BlowUpPuzzleVCR. Still needs …
13:35 Changeset [a6d5a2a7] by sev-
ASYLUM: Cleanup and comments git-svn-id: …
13:35 Changeset [52206f11] by sev-
ASYLUM: NEW SOUND SUBSYSTEM! This is still sort of WIP though because …
13:35 Changeset [461ddd8d] by sev-
ASYLUM: First steps on drawing actors with priority. git-svn-id: …
13:35 Changeset [a422a0db] by sev-
ASYLUM: Scene actors init stuffs git-svn-id: …
13:35 Changeset [d91d5e5e] by sev-
ASYLUM: Fixed some warnings. git-svn-id: …
13:35 Changeset [cf58a824] by sev-
ASYLUM: Fixed bug with cursor not being visible after the first script …
13:35 Changeset [0a29c45b] by sev-
ASYLUM: properly check if the debugChannel is set :P git-svn-id: …
13:35 Changeset [2c54ace4] by sev-
ASYLUM: make function_map[] static/const, and undefine the MAPFUNC …
13:35 Changeset [ddcb9be] by sev-
ASYLUM: Removed Shared singleton. Moved getAngle() to actor class …
13:35 Changeset [72c1b3e] by sev-
ASYLUM: Removed Sound reference from Shared git-svn-id: …
13:35 Changeset [9f39977d] by sev-
ASYLUM: Removed Video reference from Shared git-svn-id: …
13:35 Changeset [9868f8c4] by sev-
ASYLUM: oops (fixed: * glibc detected * …
13:35 Changeset [badb49ed] by sev-
ASYLUM: Moved the gameflags from SharedResources to the AsylumEngine. …
13:35 Changeset [4c01ffb9] by sev-
ASYLUM: moved the checkFlags() and setNextFrame() methods that relate …
13:35 Changeset [4caee427] by sev-
ASYLUM: removed the flag assignment to 183 (process_action_list) from …
13:35 Changeset [b4385f8e] by sev-
ASYLUM: Removed the ScriptManager. The singleton functionality is …
13:35 Changeset [2cb80c6d] by sev-
ASYLUM: Removed sceneres. Scene resource loading is now handled in the …
13:35 Changeset [779cac6] by sev-
ASYLUM: moved getActorX and getBarrierX from sceneres to worldstats …
13:35 Changeset [103f2513] by sev-
ASYLUM: cleanup git-svn-id: …
13:35 Changeset [dc50ebf5] by sev-
ASYLUM: polygon point cleanup moved to polygons destructor …
13:35 Changeset [afff3e72] by sev-
ASYLUM: refactored worldstats into it's own class file git-svn-id: …
13:35 Changeset [d1234430] by sev-
ASYLUM: refactored actionlist into it's own class file git-svn-id: …
13:35 Changeset [612d6021] by sev-
ASYLUM: * added proper source header to polygons.cpp/h * refactored …
13:35 Changeset [4e7c4a47] by sev-
ASYLUM: refactored polygon code out to seperate class git-svn-id: …
13:35 Changeset [7550fd14] by sev-
ASYLUM: There's no need to access the scene's resources through Shared …
13:35 Changeset [05e47b3d] by sev-
ASYLUM: Fixed scene moving command. Still crashing with Path-Finding. …
13:35 Changeset [82016e35] by sev-
ASYLUM: Little compilation fix. git-svn-id: …
13:35 Changeset [0002d520] by sev-
ASYLUM: minor cleanup git-svn-id: …
13:35 Changeset [18733c49] by sev-
ASYLUM: fixed a valgrind warning git-svn-id: …
13:35 Changeset [87b32ead] by sev-
ASYLUM: added barrier.cpp/h to vcproj git-svn-id: …
13:35 Changeset [7c330b4b] by sev-
ASYLUM: Refactored BarrierItem into it's own class. Also moved the …
13:35 Changeset [bfec665d] by sev-
ASYLUM: Renamed actor->disable() to actor->update_4072A0. Also added …
13:35 Changeset [21dde912] by sev-
ASYLUM: Closer implementation of kSetActorStats. This actually …
13:35 Changeset [a6b0965] by sev-
ASYLUM: * Re-enabled updateMouse() (WIP) * Updated return types for …
13:35 Changeset [b1865b73] by sev-
ASYLUM: Refactored the actor code. Moved a lot of functions into the …
13:35 Changeset [feb852bd] by sev-
ASYLUM: Reworked the action list processor to use a function map as …
13:35 Changeset [3f4a861a] by sev-
ASYLUM: Initial implementation of updateMouse(). This still needs some …
13:35 Changeset [b9ee645f] by sev-
ASYLUM: Implemented kJumpIfFlag2Bit0. Also modified kSetFlag2Bit0 to …
13:35 Changeset [f169d00d] by sev-
ASYLUM: Comments git-svn-id: …
13:35 Changeset [bccc36a6] by sev-
ASYLUM: This is still WIP, but it's the first steps towards …
13:35 Changeset [0ebfa375] by sev-
ASYLUM: use CursorMan instead of the OSystem reference to manage …
13:35 Changeset [49c0f354] by sev-
ASYLUM: Some barrier fixes. Fixed addGraphicInQueue. git-svn-id: …
13:35 Changeset [a52992c5] by sev-
ASYLUM: Little work on Actors git-svn-id: …
13:35 Changeset [adbf7b6a] by sev-
ASYLUM: More work on ScriptManager. git-svn-id: …
13:35 Changeset [7badaaad] by sev-
ASYLUM: Minor readability formatting git-svn-id: …
13:35 Changeset [0c8d8a92] by sev-
ASYLUM: kJumpBarrierFrame (0x51) command done. git-svn-id: …
13:35 Changeset [e9bde0e9] by sev-
ASYLUM: Few script commands work. git-svn-id: …
13:35 Changeset [11d86e9] by sev-
ASYLUM: More draw barriers done. Graphics Queue are now in Screen …
13:35 Changeset [051d5d32] by sev-
ASYLUM: Formatting git-svn-id: …
13:35 Changeset [619f8f86] by sev-
ASYLUM: Preparing draw barriers... git-svn-id: …
13:35 Changeset [ff72e9b3] by sev-
ASYLUM: Refactoring and clean up! git-svn-id: …
13:35 Changeset [d185c257] by sev-
ASYLUM: ops (commented debugScreenScrolling) git-svn-id: …
13:35 Changeset [844ad2ab] by sev-
ASYLUM: Clean up! git-svn-id: …
13:35 Changeset [0a840780] by sev-
ASYLUM: Fixed memory leaked. git-svn-id: …
13:35 Changeset [cb243927] by sev-
ASYLUM: More Barriers work. Fixed DestroyBarrier command. git-svn-id: …
13:35 Changeset [688356d8] by sev-
ASYLUM: Some work on processing Barriers. (Still WIP). This will …
13:35 Changeset [d6d90b7e] by sev-
ASYLUM: Add command "dump_action". This currently just prints out a …
13:35 Changeset [11bbfc3c] by sev-
ASYLUM: properly initialize the scene's actionAreas :D :D :D …
13:35 Changeset [a521800] by sev-
ASYLUM: oops again (left debug screen scrolling on) git-svn-id: …
13:35 Changeset [55dd466b] by sev-
ASYLUM: oops (warning -> debugC) git-svn-id: …
13:35 Changeset [08d786e4] by sev-
ASYLUM: * Add a reference to the scene resource's actor[0] to the …
13:35 Changeset [d9348e13] by sev-
ASYLUM: Reorganization Flags under Shared for the upcoming work on …
13:35 Changeset [7cef6298] by sev-
ASYLUM: * Added a console command to show the currently active game …
13:35 Changeset [f48ab391] by sev-
ASYLUM: Fixed a bug from the original game that caused the application …
13:35 Changeset [bffebfd8] by sev-
ASYLUM: More work on PlayAnimations. Still playing all animation …
13:35 Changeset [9e18edae] by sev-
ASYLUM: Some work on PlayAnimation command. It will only work with a …
13:35 Changeset [e629ab09] by sev-
ASYLUM: Properly abstract remaining scene variable access and remove …
13:35 Changeset [f75fea2b] by sev-
ASYLUM: formatting git-svn-id: …
13:35 Changeset [26d456e5] by sev-
ASYLUM: Game startup sequence added, and some minor cleanups. …
13:35 Changeset [54682e1f] by sev-
ASYLUM: Utilities class renamed to Shared. All common resources bound …
13:35 Changeset [04c2840c] by sev-
ASYLUM: Fixed GameFlag related commands in script. git-svn-id: …
13:35 Changeset [b3d7287] by sev-
ASYLUM: ScriptManager command action variable is now a pointer, to …
13:35 Changeset [03e46ac5] by sev-
ASYLUM: Minor update in Video file to allow displaying subtitles with …
13:35 Changeset [1769959b] by sev-
ASYLUM: * A little work on Encounters (not much) * The beginnings of …
13:35 Changeset [f63ccbf7] by sev-
ASYLUM: Implementation of dew little commands. Change some command …
13:35 Changeset [66d248b5] by sev-
ASYLUM: Changed struct of BlowUpPuzzle (its now part of a scene …
13:35 Changeset [6aeb805] by sev-
ASYLUM: Finished VCR BlowUpPuzzle code.(Still missing some sound …
13:35 Changeset [914e970a] by sev-
ASYLUM: Fixed previous commit mistaken files. Plus add support for TV …
13:35 Changeset [5b1c7c9a] by sev-
ASYLUM: More VCR puzzle done. [Now with button states working] …
13:35 Changeset [f2b0c32f] by sev-
ASYLUM: Updated the MSVC project file git-svn-id: …
13:35 Changeset [db63436d] by sev-
ASYLUM: Fixed compilation git-svn-id: …
13:35 Changeset [69222063] by sev-
ASYLUM: updated svn:props (was on a conference call with a client and …
13:35 Changeset [a6078782] by sev-
ASYLUM: Cleanup and comments git-svn-id: …
13:35 Changeset [17959bf9] by sev-
ASYLUM: More accurate implementation of kPlaySpeech git-svn-id: …
13:35 Changeset [18197d21] by sev-
ASYLUM: Implementation of plug-in/out jacks on VCR BlowUpPuzzle. …
13:35 Changeset [79101615] by sev-
ASYLUM: Fixed setPalette and fixed some warnings. git-svn-id: …
13:35 Changeset [533ca05] by sev-
ASYLUM: A little more work on kEnableBarriers. None of the switch …
13:35 Changeset [141ac36] by sev-
ASYLUM: Better implementation of grabbing jacks. All 3 jacks working …
13:35 Changeset [405fdc6e] by sev-
ASYLUM: Fixed off-screen exceptions. First concept of display graphics …
13:35 Changeset [df4d55d5] by sev-
ASYLUM: Fixed jack shadow and cursor update. git-svn-id: …
13:35 Changeset [e377059a] by sev-
ASYLUM: Some work on grabbing Black Jack in VCR BlowUpPuzzle. It still …
13:35 Changeset [c00b822c] by sev-
ASYLUM: BlowUpPuzzleVCR cursor with animation while regions. …
13:35 Changeset [100118e] by sev-
ASYLUM: More BlowUpPuzzle work. Press B to Switch between Scene & …
13:35 Changeset [024b4734] by sev-
ASYLUM: updated opcode list as per r258 git-svn-id: …
13:35 Changeset [49ca9374] by sev-
ASYLUM: Simplify loading of default action list git-svn-id: …
13:35 Changeset [c15eb6fe] by sev-
ASYLUM: abstract some variable accessors git-svn-id: …
13:35 Changeset [def25eff] by sev-
ASYLUM: * killed a couple old forward declarations * removed …
13:35 Changeset [0a4aa79d] by sev-
ASYLUM: * Removed the setTarget (action/barrier) logic that was …
13:35 Changeset [e86c52db] by sev-
ASYLUM: Proper code formatting (refer to the relevant ScummVM wiki …
13:35 Changeset [8a228b5e] by sev-
ASYLUM: Cleanup git-svn-id: …
13:35 Changeset [158562f0] by sev-
ASYLUM: svn props git-svn-id: …
13:35 Changeset [927804b2] by sev-
ASYLUM: First steps for BlowUpPuzzles git-svn-id: …
13:35 Changeset [ac7e83c2] by sev-
ASYLUM: Formatting. git-svn-id: …
13:35 Changeset [c7799f2f] by sev-
ASYLUM: Named Scene movement fields. Added function for setting the …
13:35 Changeset [54108200] by sev-
ASYLUM: Cleaned up extra newline. Debug function inserts one …
13:35 Changeset [2b6a4d17] by sev-
ASYLUM: Added kJumpIfGameFlag case. git-svn-id: …
13:35 Changeset [aab96708] by sev-
ASYLUM: Properly initialize the gameflags array and set the (what I'm …
13:35 Changeset [476f1d20] by sev-
ASYLUM: started working on game flags. Also implemented a couple …
13:35 Changeset [d3673337] by sev-
ASYLUM: lock/unlock input event processing depending on whether the …
13:35 Changeset [5cbfdcd6] by sev-
ASYLUM: Started work on pathfinding. Currently I've disabled screen …
13:35 Changeset [59390703] by sev-
ASYLUM: rolled checks for delayed scene changes and video into …
13:35 Changeset [4e2fe3e3] by sev-
ASYLUM: * clear debug channels on engine destruction * cleanup …
13:35 Changeset [44e189d] by sev-
ASYLUM: * printf -> debugC * added bounds check to scene switch …
13:35 Changeset [0af5fd7f] by sev-
ASYLUM: minor cleanup and debug output (sev, those printf's will be …
13:35 Changeset [16ea284e] by sev-
ASYLUM: * re-enabled script debugging * added kDebugScripts debugC …
13:35 Changeset [3cfa2cbb] by sev-
ASYLUM: Reworked the interpreter into a singleton ScriptManager. This …
13:35 Changeset [f43b5843] by sev-
ASYLUM: Since the game polygons list doesn't cover ALL interactive …
13:35 Changeset [6380032] by sev-
ASYLUM: Turn printf() into respective debug() or warning(). Printf is …
13:35 Changeset [f46276e7] by sev-
ASYLUM: Format last switch() statement. They all were indented in a …
13:35 Changeset [de517ddf] by sev-
ASYLUM: More formatting. Basically tabify. SOmebody has wrong …
13:35 Changeset [bc773b95] by sev-
ASYLUM: Formatting git-svn-id: …
13:35 Changeset [a259fb4d] by sev-
ASYLUM: Updated the MSVC project file (added interpreter.*) …
13:35 Changeset [adf21355] by sev-
ASYLUM: Fixed warnings git-svn-id: …
13:35 Changeset [c2a7b403] by sev-
ASYLUM: Commit for changes accidentally left out of r231. git-svn-id: …
13:35 Changeset [42457009] by sev-
ASYLUM: -- Added new console commands "script" and "scene" to run …
13:35 Changeset [71dba673] by sev-
ASYLUM: Added temporary resource check to work around crash in Scene …
13:35 Changeset [90759f31] by sev-
ASYLUM: -- Removed temporary testing value left in kSetActorStats …
13:35 Changeset [7795ce38] by sev-
ASYLUM: Added support for polygon testing inside bounding boxes. …
13:35 Changeset [19d9e775] by sev-
ASYLUM: Fixed warnings. git-svn-id: …
13:35 Changeset [a9ff6168] by sev-
ASYLUM: svn:keywords git-svn-id: …
13:35 Changeset [7f371000] by sev-
ASYLUM: Fixed SVN keywords. git-svn-id: …
13:35 Changeset [34e750d4] by sev-
ASYLUM: Added preliminary script interpreter and associated support …
13:35 Changeset [4c4a9d5d] by sev-
ASYLUM: Fixed accidental misnaming - renamed font resources to match …
13:35 Changeset [b8a92e1a] by sev-
ASYLUM: Named CommonResource font resources. git-svn-id: …
13:35 Changeset [9c7033c6] by sev-
ASYLUM: * cleanup * renamed all public variables that were …
13:35 Changeset [3b8e123] by sev-
ASYLUM: Renamed previously unknown variable for action script length. …
13:35 Changeset [c578b8d] by sev-
ASYLUM: Added extra logic to handle large (multi-screen) polygons. …
13:35 Changeset [e85dbe33] by sev-
ASYLUM: Modified ShowPolygons to draw Polygons rather than bounding …
13:35 Changeset [b8451e3c] by sev-
ASYLUM: Fixed minor error in blitting code causing image corruption in …
13:35 Changeset [b22dab25] by sev-
ASYLUM: Fixed order for Polygon point data. git-svn-id: …
13:35 Changeset [c8a173e5] by sev-
ASYLUM: Fixed laggy cursor by removing exponential delay inside event …
13:35 Changeset [d4c8e85b] by sev-
ASYLUM: Some initial code for the "play speech" script command …
13:35 Changeset [f65c0ba3] by sev-
ASYLUM: Scene ActorItems fields read. git-svn-id: …
13:35 Changeset [409e176e] by sev-
ASYLUM: Scene WorldStats fields read added. git-svn-id: …
13:35 Changeset [96369ef7] by sev-
ASYLUM: More scene fields read. Action item under WorldStats renamed. …
13:35 Changeset [dfd39bfc] by sev-
ASYLUM: Scene stuffs: New fields added. Renamed items to be accurate …
13:35 Changeset [d851b62] by sev-
ASYLUM: Scene ActionList read first steps. git-svn-id: …
13:35 Changeset [b03e6eaf] by sev-
ASYLUM: Some initial code for scene hotspots git-svn-id: …
13:35 Changeset [84ad75f4] by sev-
ASYLUM: Prevent reloading a font with the same resource number as the …
13:35 Changeset [18fd3a95] by sev-
ASYLUM: Some initial code for the "View cinematics" submenu …
13:35 Changeset [d22bc0c] by sev-
ASYLUM: Silenced a warning, some cleanup git-svn-id: …
13:35 Changeset [ffcd82b3] by sev-
ASYLUM: Cleanup and styling git-svn-id: …
13:35 Changeset [e0bce0c6] by sev-
ASYLUM: Some WIP code for walking with the mouse git-svn-id: …
13:35 Changeset [95c2f1a2] by sev-
ASYLUM: Removed one constructor of the GraphicResource class, so that …
13:35 Changeset [824373cb] by sev-
ASYLUM: - Removed duplicate code - Added a console variable to toggle …
13:35 Changeset [9d75d9f3] by sev-
ASYLUM: Minor formatting. See you guys in a couple weeks :) …
13:35 Changeset [19c253bc] by sev-
ASYLUM: Fixed and improve GamePolygons reading. Debug test to show …
13:35 Changeset [762c5d0f] by sev-
ASYLUM: Added a debug console, with a command to play any of the …
13:35 Changeset [209e9f33] by sev-
ASYLUM: Now the scene is deactivated/activated when the menu …
13:35 Changeset [abd30b61] by sev-
ASYLUM: Added a flag to the Scene class to determine if the scene is …
13:35 Changeset [198afea] by sev-
ASYLUM: Cleanup git-svn-id: …
13:35 Changeset [8eef024f] by sev-
ASYLUM: - Finished up video subtitles. Multi-line subtitles are now …
13:35 Changeset [610917b9] by sev-
ASYLUM: Added the text resources for all of the game's video …
13:35 Changeset [1d4f3b2] by sev-
ASYLUM: More work on video subtitles (tested videos 0-6) git-svn-id: …
13:35 Changeset [27a8f4b8] by sev-
ASYLUM: Now reading common scene resources in an endian-safe way …
13:35 Changeset [30893ed5] by sev-
ASYLUM: - Reverted back to Common::Point and Common::Rect - The actor …
13:35 Changeset [8a7e3bf] by sev-
ASYLUM: Fixed displaying of transparent actors, and added some more …
13:35 Changeset [04fe773c] by sev-
ASYLUM: Actor bounding box test. git-svn-id: …
13:35 Changeset [089d0c6b] by sev-
ASYLUM: Improve scenres ActorDefinitions structure and reading. …
13:35 Changeset [8d75c0e7] by sev-
ASYLUM: Delete the scene object in the engine's destructor …
13:35 Changeset [261b47d] by sev-
ASYLUM: Added a parameter to playVideo(), used to toggle subtitles …
13:35 Changeset [ffd1d025] by sev-
ASYLUM: Silenced a signed/unsigned mismatch warning git-svn-id: …
13:35 Changeset [232391f0] by sev-
ASYLUM: Updated the MSVC project file git-svn-id: …
13:35 Changeset [ef34899c] by sev-
ASYLUM: - Now reading subtitle information from vids.cap - Fixed video …
13:35 Changeset [6da68f08] by sev-
ASYLUM: - Initial support for horizontally flipped actors - Removed …
13:35 Changeset [f5c62954] by sev-
ASYLUM: Fixed previous commit. UpdateActor in wrong class. Fixed actor …
13:35 Changeset [6298d422] by sev-
ASYLUM: Some initial implementation for movie subtitles git-svn-id: …
13:35 Changeset [20798645] by sev-
ASYLUM: Draw an actor resource from the ActorDefinitions struct in the …
13:35 Changeset [40f22daa] by sev-
ASYLUM: More Settings dialog menu actions. Only missing real …
13:35 Changeset [c94fb01b] by sev-
ASYLUM: Fixed some issues under Settings dialog menu. git-svn-id: …
13:35 Changeset [9e2a417] by sev-
ASYLUM: Some more stuffs for Settings dialog menu. Still unfinished. …
13:35 Changeset [6aa9c1f] by sev-
ASYLUM: Take rid of textBlue object under menu (we don't need to …
13:35 Changeset [df5f6fc4] by sev-
ASYLUM: Fixed correct music playing under Credits Menu Dialog. …
13:35 Changeset [df94a2aa] by sev-
ASYLUM: Started working on implementing the encounter variable store …
13:35 Changeset [ace1d056] by sev-
ASYLUM: - Fixed actor resource loading, using correct endianess - Some …
13:35 Changeset [070e8a1d] by sev-
ASYLUM: minor formatting git-svn-id: …
13:35 Changeset [b6bb13a3] by sev-
ASYLUM: Fixed SVN keywords git-svn-id: …
13:35 Changeset [022db19e] by sev-
ASYLUM: Removed a hack in the animation drawing code. Animations are …
13:35 Changeset [eb7f6b30] by sev-
ASYLUM: Fixed a bug in copyToBackBuffer() git-svn-id: …
13:35 Changeset [e0ebbb0a] by sev-
ASYLUM: fixed header (may need svn:keywords again ... not sure) …
13:35 Changeset [085607d8] by sev-
ASYLUM: Moved actor drawing inside the actor class. Some cleanup …
13:35 Changeset [150d50c4] by sev-
ASYLUM: Cleanup, and added some mode music-related code git-svn-id: …
13:35 Changeset [aabb519f] by sev-
ASYLUM: Some cleanup git-svn-id: …
13:35 Changeset [66454cf9] by sev-
ASYLUM: Some renaming (the statue is a scene animation, not an actor) …
13:35 Changeset [7ba4c1c0] by sev-
ASYLUM: Updated the MSVC project file git-svn-id: …
13:35 Changeset [48e7ea7c] by sev-
ASYLUM: Finished enumerating the MainActor's actions. Still have to …
13:35 Changeset [604a54a0] by sev-
ASYLUM: formatting git-svn-id: …
13:35 Changeset [adb7d3ef] by sev-
ASYLUM: * preliminary support for drawing the main actor git-svn-id: …
13:35 Changeset [aa55a7a2] by sev-
ASYLUM: Added some sample code for animation testing (the statue, …
13:35 Changeset [78c6c0f6] by sev-
ASYLUM: Added more sound methods. Menu sounds and music now stop when …
13:35 Changeset [bb6b7913] by sev-
ASYLUM: Fixed screen updates and scrolling in the game scene screen. …
13:35 Changeset [23b86917] by sev-
ASYLUM: Fixed OOB access git-svn-id: …
13:35 Changeset [a99b2d60] by sev-
ASYLUM: Proof of concept code for screen scrolling git-svn-id: …
13:35 Changeset [becd14e2] by sev-
ASYLUM: Added the pitch parameter to screen updating calls and removed …
13:35 Changeset [e60812a5] by sev-
ASYLUM: Fixed compilation and updated the MSVC project file …
13:35 Changeset [8c0b64ea] by sev-
ASYLUM: * fixed include git-svn-id: …
13:35 Changeset [42688a14] by sev-
ASYLUM: Initialize the menu properly when it's re-opened git-svn-id: …
13:35 Changeset [9f088424] by sev-
ASYLUM: * renaming of a couple classes git-svn-id: …
13:35 Changeset [223a30e9] by sev-
ASYLUM: Cleanup git-svn-id: …
13:35 Changeset [8b7c13b2] by sev-
ASYLUM: Renamed GameState to Scene git-svn-id: …
13:35 Changeset [68a33a5b] by sev-
ASYLUM: Renamed Scene to SceneResource git-svn-id: …
13:35 Changeset [7e3c9042] by sev-
ASYLUM: Added mouse cursor in the main scene git-svn-id: …
13:35 Changeset [519e4bd2] by sev-
ASYLUM: - Moved the game state outside the game menu - Now we start at …
13:35 Changeset [2d935b3b] by sev-
ASYLUM: Simplified GameState destructor (again, it's perfectly safe to …
13:35 Changeset [634ad59f] by sev-
ASYLUM: - Fixed memory leaks with the credits resources (note: it's …
13:35 Changeset [fc391742] by sev-
ASYLUM: Small fix at menu destructor. git-svn-id: …
13:35 Changeset [9d6ee295] by sev-
ASYLUM: Added credits dialog fade background. git-svn-id: …
13:35 Changeset [70d6e937] by sev-
ASYLUM: First implementation of Credits dialog menu. Still got things …
13:35 Changeset [32892647] by sev-
ASYLUM: Implemented new game dialog git-svn-id: …
13:35 Changeset [1e498cf7] by sev-
ASYLUM: GameState displaying bgImage. Workaround at …
13:35 Changeset [9f2cf807] by sev-
ASYLUM: Implemented quit confirmation dialog git-svn-id: …
13:35 Changeset [f5d34ca5] by sev-
ASYLUM: Fixed mouse pointer hotspot git-svn-id: …
13:35 Changeset [c6073653] by sev-
ASYLUM: Formatting git-svn-id: …
13:35 Changeset [55df6686] by sev-
ASYLUM: Formatting git-svn-id: …
13:35 Changeset [05fd73b3] by sev-
ASYLUM: Fix warning git-svn-id: …
13:35 Changeset [aa8d6ec8] by sev-
ASYLUM: fixed compilation (linux) git-svn-id: …
13:35 Changeset [9a5ffcb0] by sev-
ASYLUM: Some work on submenus. Fixed menu music git-svn-id: …
13:35 Changeset [3a62702] by sev-
ASYLUM: Fixed menu icon text X positions. Add GameState into menu to …
13:35 Changeset [356c787b] by sev-
ASYLUM: Few GameState things. Clean up. git-svn-id: …
13:35 Changeset [689a7484] by sev-
ASYLUM: Add GameState to handle scenes. Clean some stuffs. Changed …
13:35 Changeset [51f3e182] by sev-
ASYLUM: Added some more stubs for menu item selection git-svn-id: …
13:35 Changeset [bf9f1be] by sev-
ASYLUM: Started working on menu items. The "Quit game" option quits …
13:35 Changeset [ac7c2742] by sev-
ASYLUM: Added wrapper functions to create new resource packs by number …
13:35 Changeset [a2394381] by sev-
ASYLUM: Show menu icon text. Not perfect yet, but original isn't …
13:35 Changeset [3a9b2c5e] by sev-
ASYLUM: Drawing text from resources. git-svn-id: …
13:35 Changeset [bac6bf1] by sev-
ASYLUM: Moved the text resource pack inside Text(), as it's the only …
13:35 Changeset [bebce6c5] by sev-
ASYLUM: Minimized dependencies and class visibility git-svn-id: …
13:35 Changeset [06dc623e] by sev-
ASYLUM: Some wording and renaming git-svn-id: …
13:35 Changeset [a68f3255] by sev-
ASYLUM: - Implemented and renamed some text functions based on …
13:35 Changeset [0cc8b330] by sev-
ASYLUM: Fixed text Y alignment. git-svn-id: …
13:35 Changeset [6a9a6131] by sev-
ASYLUM: Fixed drawChar() and drawText() and changed the character …
13:35 Changeset [33e9e4d6] by sev-
ASYLUM: - Added methods for obtaining resources from resource IDs - …
13:35 Changeset [46da88f] by sev-
ASYLUM: Renamed some leftover variables (state -> mainMenu) …
13:35 Changeset [c2fe7353] by sev-
ASYLUM: - Merged the State and MenuState classes into the MainMenu …
13:35 Changeset [316d5c2d] by sev-
ASYLUM: Synced with r.93, and removed some hardcoded values …
13:35 Changeset [02c7d575] by sev-
ASYLUM: Rewrote the resource loading code and simplified menu handling …
13:35 Changeset [eaf5f2a8] by sev-
ASYLUM: load the proper main menu background git-svn-id: …
13:35 Changeset [b353ca5] by sev-
ASYLUM: First character display test under menu state. Next comes text …
13:35 Changeset [bb335883] by sev-
ASYLUM: Text skeleton to handle screen text display. git-svn-id: …
13:35 Changeset [6268e327] by sev-
ASYLUM: Moved the cursor and video related code outside the soon-to-be …
13:35 Changeset [6a8ee758] by sev-
ASYLUM: Moved sound-related functions to sound.* and graphic-related …
13:35 Changeset [9eb13a1d] by sev-
ASYLUM: Fixed scene actor action definitions array push_back. …
13:35 Changeset [a24df049] by sev-
ASYLUM: Scene Polygons and Actor Action content read. This should be …
13:35 Changeset [3437287e] by sev-
ASYLUM: Moved sound effect loading to the new resource managing class, …
13:35 Changeset [8af0f388] by sev-
ASYLUM: Moved animation hack above the code which gets the actual …
13:35 Changeset [d8f633a8] by sev-
ASYLUM: Removed loadPalette() (the code needs to be placed to a new …
13:35 Changeset [b99f2967] by sev-
ASYLUM: Fixed some regressions with rev. 77 git-svn-id: …
13:35 Changeset [520efe73] by sev-
ASYLUM: Started rewriting the resource loader/manager git-svn-id: …
13:35 Changeset [574c094d] by sev-
ASYLUM: More scene data read. git-svn-id: …
13:35 Changeset [b7c5ee06] by sev-
ASYLUM: fixed headers git-svn-id: …
13:35 Changeset [dfb146a5] by sev-
ASYLUM: the state event handler was only firing if an event was …
13:35 Changeset [36a0fce4] by sev-
ASYLUM: cleanup and comments git-svn-id: …
13:35 Changeset [d57d8a33] by sev-
ASYLUM: took bluegr's menu code and abstracted it into a state class. …
13:35 Changeset [f0d4f87d] by sev-
ASYLUM: - Tweaked frame delay a bit again (now it should match the …
13:35 Changeset [076d26cf] by sev-
ASYLUM: Changed palette brightness adjustment so that it doesn't …
13:35 Changeset [05492b5d] by sev-
ASYLUM: Added cursor animation git-svn-id: …
13:35 Changeset [abc27210] by sev-
ASYLUM: - Added a waitForTimer() function, which can be used to …
13:35 Changeset [7fa648f9] by sev-
ASYLUM: Added a hack to stop the crashing with the credits icon …
13:35 Changeset [f077b4f1] by sev-
ASYLUM: - Partially reverted rev. 58 for now to fix graphic animations …
13:35 Changeset [5e1d960] by sev-
ASYLUM: Fixed scene destructor. git-svn-id: …
13:35 Changeset [d4e53ab4] by sev-
ASYLUM: More scene stuffs (loading content for World Stats) …
13:35 Changeset [61c8211] by sev-
ASYLUM: Scene file manipulation skeleton added. Load scene function in …
13:35 Changeset [f19c847] by sev-
ASYLUM: Now featuring: creepy voice in menu! git-svn-id: …
13:35 Changeset [94087498] by sev-
ASYLUM: delay updateScreen a bit to make mouse movement smoother. If …
13:35 Changeset [0bce2245] by sev-
ASYLUM: Added highlighting for the bottom row git-svn-id: …
13:35 Changeset [ce37ad72] by sev-
ASYLUM: Added a back buffer again. The icons in the top row should be …
13:35 Changeset [f6ab0ab2] by sev-
ASYLUM: Highlighting of the top row of icons sort of works now …
13:35 Changeset [e9049237] by sev-
ASYLUM: Fix compilation git-svn-id: …
13:35 Changeset [36ffff9] by sev-
ASYLUM: Fixed compilation git-svn-id: …
13:35 Changeset [9c764452] by sev-
ASYLUM: Removed the screen stuff, and replaced it with ScummVM's …
13:35 Changeset [d4e25a77] by sev-
ASYLUM: Added a FIXME for the semantic meaning of getEntry. Currently, …
13:35 Changeset [ec2f45e6] by sev-
ASYLUM: Stop preloading all the graphics from a bundle when it's …
13:35 Changeset [5e72158d] by sev-
ASYLUM: moved the music player into the resource manager. This is WIP …
13:35 Changeset [c98b3914] by sev-
ASYLUM: * better resource abstraction using resman git-svn-id: …
13:35 Changeset [dacb2034] by sev-
ASYLUM: Cleanup. No need to parse the whole AsylumEngine class to the …
13:35 Changeset [a85179eb] by sev-
ASYLUM: * silenced unused variable warning (lastRefresh) * updated …
13:35 Changeset [4cb21fcc] by sev-
ASYLUM: Shifted some more files around git-svn-id: …
13:35 Changeset [00c0efea] by sev-
ASYLUM: Shifted some files around, and moved all the resource-related …
13:35 Changeset [fe791aaa] by sev-
ASYLUM: Set some SVN properties git-svn-id: …
13:35 Changeset [38f22185] by sev-
ASYLUM: Simplified the palette reading code git-svn-id: …
13:35 Changeset [b0bcfd7f] by sev-
ASYLUM: Properly quit the game, and remove the forceRefresh weirdness …
13:35 Changeset [2a5dc43e] by sev-
ASYLUM: Some WIP code for playing music (which is just regular WAVE …
13:35 Changeset [e7818726] by sev-
ASYLUM: Added a FIXME concerning memory usage of graphic bundles …
13:35 Changeset [de86b000] by sev-
ASYLUM: Added a FIXME concerning the cursor palette (the mouse cursor …
13:35 Changeset [5c418060] by sev-
ASYLUM: Added convenience wrapper function to play videos git-svn-id: …
13:35 Changeset [bbf75e1] by sev-
ASYLUM: Added video player. The game introduction is played now …
13:35 Changeset [33bf7817] by sev-
ASYLUM: Added MSVC9 project file git-svn-id: …
13:35 Changeset [f44f0709] by sev-
ASYLUM: smoother cursor movement git-svn-id: …
13:35 Changeset [d6b05fe2] by sev-
ASYLUM: cleanup git-svn-id: …
13:35 Changeset [5bb9fe1f] by sev-
ASYLUM: fixed compilation due to stub wip code (cursor palette not …
13:35 Changeset [c950bfab] by sev-
ASYLUM: * rename resourcemanager to resman * more reorganization * …
13:35 Changeset [095d9886] by sev-
ASYLUM: cleanup and brightness adjustment git-svn-id: …
13:35 Changeset [7560a700] by sev-
ASYLUM: removed traces of menu class git-svn-id: …
13:35 Changeset [16463121] by sev-
ASYLUM: cleanup git-svn-id: …
13:35 Changeset [61518d21] by sev-
ASYLUM: updated headers git-svn-id: …
13:35 Changeset [a42bf545] by sev-
ASYLUM: overhaul of the resource management system git-svn-id: …
13:35 Changeset [349eca1c] by sev-
ASYLUM: defined brightness constant and used that in palette …
13:35 Changeset [847df43] by sev-
ASYLUM: boosted palette brightness git-svn-id: …
13:35 Changeset [ce3b666d] by sev-
ASYLUM: Fixed detection file. git-svn-id: …
13:35 Changeset [3101a5f9] by sev-
ASYLUM: addressed a fixme to better allocate memory from a resource …
13:35 Changeset [2090a62c] by sev-
ASYLUM: Fixed palette manipulation making image to display correctly. …
13:35 Changeset [a179512a] by sev-
ASYLUM: First testes displaying Main Menu background image with still …
13:35 Changeset [9e7d8f1d] by sev-
ASYLUM: Include new Menu class. Add some TODO comments we need to do …
13:35 Changeset [54ad9d52] by sev-
ASYLUM: Finished first version of Screen class. Need testing. …
13:35 Changeset [4525b72] by sev-
ASYLUM: Add new functions to Screen and filled some functions there. …
13:35 Changeset [1143940d] by sev-
ASYLUM: Changed unsigned char * to uint8 * as ScummVM convention. …
13:35 Changeset [74c68760] by sev-
ASYLUM: Fixed problems at screen.cpp file SVN tool generate while …
13:35 Changeset [89c84c1f] by sev-
ASYLUM: Submit new little changes to update Screen files for the …
13:35 Changeset [9220cbd3] by sev-
ASYLUM: Added the main control loop so we can test graphic drawing …
13:35 Changeset [91361546] by sev-
ASYLUM: Added a fixme to the graphic asset's data allocation loop …
13:35 Changeset [4f83667] by sev-
ASYLUM: Fixed a major logic error in the graphic asset parsing. NOW it …
13:35 Changeset [055fd091] by sev-
ASYLUM: oops (removed unnecessary utils.h include) git-svn-id: …
13:35 Changeset [e0707e8f] by sev-
ASYLUM: Formatting Removed utils.h (again) Added GraphicAsset::save() …
13:35 Changeset [2285907c] by sev-
ASYLUM: Reverted to r11, then re-applied updates git-svn-id: …
13:35 Changeset [faaf87ae] by sev-
ASYLUM: Graphics parsing working for cursor resources...not …
13:35 Changeset [e466f451] by sev-
ASYLUM: Added Screen class. Engine run() method split in two, init() …
13:35 Changeset [1928f1c3] by sev-
ASYLUM: Get reed of utils.h and use common/endian.h from ScummVM …
13:35 Changeset [c1848a1] by sev-
ASYLUM: Fixed read offset mistaken committed in previous revision. …
13:35 Changeset [43f9e625] by sev-
ASYLUM: Fixed compilation. Put code according to ScummVM coding …
13:35 Changeset [0fab2082] by sev-
ASYLUM: updated headers with scummvm copywrite info git-svn-id: …
13:35 Changeset [ba12dac0] by sev-
ASYLUM: More graphics implementation and testing. Utils class for …
13:35 Changeset [cc25952a] by sev-
ASYLUM: Proper implementation of a resource bundle parser. Doesn't do …
13:35 Changeset [6e4a2ace] by sev-
ASYLUM: Beginning to unwind the resource files (based on alexfont's …
13:35 Changeset [a03561aa] by sev-
ASYLUM: updated detection routines so that the engine loads properly …
13:28 Ticket #12557 (French variant for Clouds of Xeen) created by Guy0me
The game in 'Might and Magic IV - Clouds of Xeen (Floppy VO)' seems to …
10:03 Ticket #12556 (AGS: Resonance: crash when Anna moves around in ventilation duct) created by Prof1073
In the section where Anna crawls through the duct, the scummvm exits …
03:38 Ticket #12547 (SCI: KQ6CD - program crashes in dialogues ("portrait ALEX.bin not found")) closed by sluicebox
invalid: Please see the rules on the home page: https://bugs.scummvm.org/
03:26 Ticket #10066 (SCI: LSL7 PL: voice missing, text only english) closed by sluicebox
fixed: Two different CDs have been identified in this report which failed to …
03:17 Changeset [7930700] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
03:13 Changeset [718d79c0] by sluicebox <22204938+sluicebox@…>
SCI32: Add support for LSL7 Polish InstallShield files Fixes bug #10066
03:11 Changeset [4713278b] by sluicebox <22204938+sluicebox@…>
SCI32: Add detection for LSL7 Polish "data" directory Fixes bug #10066
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