Timeline
04/21/21:
- 23:26 Ticket #12452 (AGS: Unknown variant result in "data not found" when running game) closed by
- fixed: It is now possible to run unknown AGS game variants.
- 23:24 Ticket #11553 (Make option to try force run unknown game variants) closed by
- invalid: Not possible technically
- 23:01 Ticket #11540 (Speed control) closed by
- worksforme: In fact, you can already do it with +/- on your side keyboard.
- 21:46 Ticket #11441 (Unknown game variant for Lure of the Temptress) closed by
- fixed: Thank you for the submission. I added the game, however, more work is …
- 19:24 Ticket #12475 (GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF) created by
- 3D games should be drawn with black bars as needed to maintain correct …
- 17:54 Ticket #12474 (AGS: Text display issues (Maniac Mansion Deluxe)) created by
- Maniac Mansion Deluxe has some issues with its text in ScummVM, …
- 14:36 Ticket #11184 (MOHAWK: Undetected game (Dr. Seuss Preschool [v2.0])) closed by
- fixed
- 10:38 Ticket #12473 (Switching between windowed and fullscreen mode in 3D OpenGL games ...) created by
- When switching between windowed and fullscreen mode in a 3D game, the …
- 09:21 Ticket #11290 (FM-TOWNS: Enable aspect ratio correction) closed by
- fixed: You may find some details here: …
- 04:35 Ticket #12472 (KYRA: Incorrect some sounds in game) created by
- ScummVM 2.3.0git15459-g3be35c8207 (Apr 19 2021 11:20:42) OS: Windows …
- 03:56 Ticket #12467 (AGS: Banana Racer v. 1.5 not properly detected) closed by
- fixed: Thanks for the report.
- 03:55 Tickets #12466,12470,12471 batch updated by
- fixed: Thanks for the report.
- 01:07 Ticket #12471 (Unknown game variant for ags) created by
- The game in 'Indiana Jones and the Passage of Saints' seems to be an …
- 00:22 Ticket #11524 (Unknown game variant for Gob) closed by
- fixed: I added detection in the meantime
- 00:14 Ticket #11508 (Unknown game variant for Kyra) closed by
- fixed: Thank you, we added detection, however, more work is required for …
- 00:12 Ticket #11506 (Unknown game variant for EOB Spanish) closed by
- fixed: Thank you for testing, closing
- 00:10 Ticket #11501 (LURE: Unsupported demo version) closed by
- fixed: I added the game to the detection tables with the unsupported flag. …
- 00:05 Ticket #11497 (Unknown game variant for Full Pipe) closed by
- duplicate: Duplicate of #10569
- 00:04 Ticket #11492 (TeenAgent PL - CD/GOG erroneously detected as CZ) closed by
- fixed: This should be fixed now. If not, please feel free to reopen this …
- 00:01 Ticket #11458 (Unknown game variant for Mohawk (Arthur's Reading Race)) closed by
- fixed: Thanks, added.
04/20/21:
- 23:30 Ticket #11408 (Feature Request - xBRZ) closed by
- wontfix: Unfortunately, the problem with xBRZ implementation is that it is very …
- 23:26 Ticket #11404 (Unknown game variant for Gnap) closed by
- fixed: I added the detection, could you please contact me sev@…, as …
- 23:00 Ticket #11379 (SCUMM: FT - Implement keymapping for bikefights) closed by
- fixed: Since we added Keymapper, there eventually will be added support for …
- 22:59 Ticket #11378 (Pixel Perfect: Set via Command Line Starting Scale Factor) closed by
- fixed: Now it is possible to specify window size in pixels (works only with …
- 22:09 Ticket #11363 (Unknown game variant for Toonstruck) closed by
- worksforme: It is interesting because we have that version detected and supported. …
- 21:59 Ticket #11290 (FM-TOWNS: Enable aspect ratio correction) closed by
- fixed: ZvikaZ' PR has been merged. It is now implemented for all games …
- 21:53 Ticket #11281 (Expose Humongous ini settings in game options) closed by
- wontfix: The list is enormous. See …
- 21:45 Ticket #11225 (BACKENDS: Switch - Physical Key Remap for Indy 3) closed by
- fixed: Thus, I am closing this, as we will go on other means of tracking the …
- 21:38 Ticket #11221 (Unknown game variant for Sludge) closed by
- fixed: The detection has been added in …
- 21:36 Ticket #11202 (MADE: Unknown game variant) closed by
- fixed: I added a detection entry, would appreciate it if you could provide …
- 21:30 Ticket #11200 (AGOS: Unknown game variant for AGOS) closed by
- fixed: I added the detection, but it would be nice to have the files so I …
- 21:25 Ticket #12470 (Unknown game variant for ags) created by
- The game in 'app' seems to be an unknown game variant. Please report …
- 21:21 Ticket #11187 (BASE: Plugins - Must load entire Engine implementation to access the ...) closed by
- fixed: This has been addressed with splitting out the detection into separate …
- 21:20 Ticket #11185 (Implement OSystem::isConnectionLimited on Windows) closed by
- invalid: The reason is unknown. The usage pattern is unknown.
- 21:10 Ticket #11074 (Unknown game variant for The Neverhood Chronicles (Japanese Version)) closed by
- fixed: I added the game to the detection table with an unsupported flag as it …
- 21:10 Ticket #12448 (SCI: Games optimized by SCI0 packer are not detected nor there is ...) closed by
- wontfix: Agreed. The idea behind this 1998 tool was a fine one, but it's …
- 21:03 Ticket #11015 (Unknown game variant for AGI preAGI + v2 + v3) closed by
- fixed: Could you please provide a bit more information about this version? …
- 20:58 Ticket #11008 (Allow arbitrary scaling) closed by
- fixed: It is now implemented in OpenGL renderer.
- 20:10 Ticket #12469 (ICB: A sangre fría (In Cold Blood Spanish) not Detected) created by
- I have a legally bought copy of the Spanish edition of the Revolution …
- 19:43 Ticket #10935 (GUI: REMASTERED THEME: Clean up tooltip presentation.) closed by
- fixed: This has been addressed except for the last item with the full stops. …
- 18:58 Ticket #12468 (AGS: Space Quest - Vohaul Strikes Back - Sewer bug) created by
- There's a bug in Space Quest - Vohaul Strikes Back that makes it …
- 16:59 Ticket #12467 (AGS: Banana Racer v. 1.5 not properly detected) created by
- ScummVM doesn't properly detect Banana Racer v. 1.5. Trying to …
- 11:38 Ticket #11003 (MOHAWK: Unknown game (The New Kid on the Block)) closed by
- fixed: Thanks, added to the detection table.
- 11:20 Ticket #10963 (Unknown "Simon the Sorcerer 1" game variant for AGOS) closed by
- fixed
- 11:05 Ticket #10901 (Make appdata strings translatable) closed by
- fixed: We added facilities to translate appdata.xml into languages. However, …
- 07:32 Ticket #12466 (Unknown game variant for AGS (Diamonds in the Rough)) created by
- Diamonds in the Rough (complete commercial game CD-ROM version) is …
- 04:48 Ticket #11566 (GLK: ADRIFT - Unknown (crashing/erroring) game variants) closed by
- fixed
- 02:35 Ticket #12464 (AGS: Games with language option defaulting to ScummVM GUI language) closed by
- wontfix: Agreed. So I'm closing this as will not fix.
04/19/21:
- 23:46 Ticket #12454 (Unknown game variant for AGS (Big Trouble in Little Imola)) closed by
- fixed: Thank you. Added.
- 23:46 Ticket #12455 (Unknown game variant for AGS (Horse Park Fantasy)) closed by
- fixed: Thank you. Added.
- 23:45 Ticket #12457 (Unknown game variant for AGS (Corner's Shiny (2013 edition))) closed by
- fixed: Thank you. Added.
- 23:45 Ticket #12460 (Unknown game variant for AGS (Ancient Aliens - The Roots of Sound)) closed by
- fixed: Thank you. Added.
- 23:45 Ticket #12462 (Game name for Professor Neely And The Death Ray Of Doom abbreviated (AGS)) closed by
- fixed: Thank you. I changed the detection to use the full game name.
- 23:44 Ticket #12463 (Wrong category for Diamonds in the Rough in detection_tables.h (AGS)) closed by
- fixed: Thank you. I moved the gameid to the commercial games section. It …
- 23:42 Ticket #10986 (Asset override) closed by
- wontfix: This will easily lead to copyright violations. Nope.
- 23:41 Ticket #10982 (Unknown game variant for MADE) closed by
- wontfix: This is built on a different engine. Now we inform the user about it.
- 23:39 Ticket #10981 (Unknown game variant for The Journeyman Project: Pegasus Prime) closed by
- fixed: This is now supported.
- 23:38 Ticket #10968 (Unknown game variant for SAGA [all games]) closed by
- fixed: This is now gives warning about the missing code.
- 23:36 Ticket #10944 (ScummVM: Implement High DPI Scaling Warnings for Windows Users) closed by
- fixed: This now has been implemented.
- 23:33 Ticket #10886 (Add massive configurations list removing / purge option) closed by
- wontfix: Edit scummvm.ini in your preferred text editor.
- 23:31 Ticket #10794 (Strip theme zip files and other dat files from buildbot archive cause ...) closed by
- wontfix: Neglible, but inconvenient.
- 23:31 Ticket #10720 (Option to save games at any point) closed by
- invalid: ScummVM is not an emulator. This is not possible technically.
- 23:30 Ticket #10708 (Unknown game variant: Danish Pink Panther: Passport to Peril localisation) closed by
- 23:21 Ticket #12465 (AGS: Crash when exiting Mage's Initiation) created by
- When we start Mage's Initiation and select the Quit option from the …
- 22:55 Ticket #10646 (Previously identified KQ3 version now wrongly identified as fangame) closed by
- fixed: Added. Is it DOS version? Also, please drop me a line to …
- 22:24 Ticket #10535 (DOCS: Update style guide for naming of functions and template types) closed by
- fixed: Good point. Added.
- 22:23 Ticket #12451 (AGS: Lonkey Island isn't defaulting to English) closed by
- fixed: Games are no longer detected as English. This should remove the …
- 22:19 Ticket #10467 (Renewal of the CLI parameter --list-games) closed by
- wontfix: While this is a viable request, we do not have that rich game metainfo …
- 22:17 Ticket #10376 (GUI: Enable aspect ratio correction by default) closed by
- fixed: It is already happening, at least for OpenGL backend
- 22:16 Ticket #10373 (SCI: Lighthouse: Cannot return to lighthouse) closed by
- invalid: Closing as it is the intended game behaviour.
- 22:15 Ticket #10364 (QUEEN: Support Amiga German Translation) closed by
- fixed: Duplicate of #12313, I added the detection, extraction to queen.tbl is …
- 22:12 Ticket #10347 (Pegasus: Unknown version of Pegasus prime) closed by
- fixed: This now has been fixed. The DVD version is fully supported. Please test.
- 22:11 Ticket #10328 (Ps vita uma0 support) closed by
- wontfix: The port is now in maintenance mode.
- 22:10 Ticket #10313 (GUI: Please clarify expected behaviour of 'Apply' button.) closed by
- fixed: I ended up adding tooltips to all three buttons. Thank you for your report.
- 22:03 Ticket #10197 (SCI: Shivers1: Add saving via GMM) closed by
- wontfix: It is not possible because saves are governed by the game scripts in …
- 22:03 Ticket #10134 (SCUMMVM: Please add a 'Prompt to Save' feature to games.) closed by
- wontfix: Unfortunately, this is not possible. In many game engines, there is no …
- 22:01 Ticket #10032 (SCI: MGDX: No auto-fallback to GM when MT-32 enabled) closed by
- invalid: This is governed by the scripts and should be avoided.
- 22:00 Ticket #10013 (IHNM: Benny eating the child shouldn't be good) closed by
- invalid: That looks like how it is in the original.
- 21:55 Ticket #9839 (GUI: Improve handling of 'Filter Graphics' option activation/deactivation.) closed by
- fixed: Closing as fixed.
- 21:54 Ticket #9792 (SCI: GK1: Add option to disable cursor scaling?) closed by
- invalid: It is just the limitation in the game data, as described by csnover.
- 21:53 Ticket #9781 (SCI: Enable save from ScummVM menu in SCI32 games) closed by
- wontfix: Unfortunately, this is not possible because this leads to bad engine …
- 21:52 Ticket #9755 (Mention snap in install instructions) closed by
- fixed: It has been since covered in the docs.scummvm.org in the Installation …
- 21:50 Ticket #9580 (SCI: GK2: Improve bad AV sync in GK2 VMDs) closed by
- wontfix: Closing it as due to the broken game assets.
- 21:49 Ticket #9579 (SCI: Music volume at zero still plays music very softly) closed by
- fixed: MIDI driver for SCI has been rewritten since.
- 21:48 Ticket #9576 (SCI: Resource manager should stream audio) closed by
- wontfix: This could potentially lead to big concurrent number of open files …
- 21:42 Ticket #7894 (I Have No Mouth, and I Must Scream Chinese translation checksums) closed by
- fixed: I added detection, but more work is required for supporting the game.
- 21:37 Ticket #7889 (SCUMM: The Dig. Checksum Support for Russian translation (Old-Games.Ru).) closed by
- fixed: This has been added in 2016.
- 21:33 Ticket #7884 (Update MAME OPL to actual version.) closed by
- outdated: We included DOSBox OPL2/3 and Nuked drivers since, thus, this request …
- 21:28 Ticket #7880 (Use Miles Sound System for Humongous SCUMM Games) closed by
- fixed: This has been implemented in 2017 in …
- 21:25 Ticket #7878 (SHERLOCK: Support for Italian Fan Translation of "The Case of the ...) closed by
- fixed: This has been added 5 months ago.
- 21:10 Ticket #7876 (Pause / Break functionality like in the original scumm and SCI executables) closed by
- wontfix: This will be difficult to implement because of different architecture: …
- 21:05 Ticket #7870 (Please create an AppData file for ScummVM) closed by
- fixed: AppData was created in ScummVM in 2016. See dists/scummvm.appdata.xml
- 21:03 Ticket #7869 (ANDROID: Add Action Intents) closed by
- wontfix: We do not have any special game format as we prefer to support the …
- 21:01 Ticket #7864 (MT-32 Hardware Advanced Track Selection) closed by
- outdated: My understanding is that this is obsolete now, since the soundtrack …
- 21:00 Ticket #7863 (Accessibility for Blind Gamers) closed by
- outdated: We so far implemented Text-to-Speech interface for our GUI and several …
- 20:55 Ticket #7856 (WII: Add NTFS support) closed by
- wontfix: Wii port is in maintenance mode. Closing this.
- 20:52 Ticket #7850 (Option suggestion: stereo channel swap for MT32 emulation...) closed by
- fixed: Closing as fixed.
- 20:51 Ticket #7848 (ScummVM Game list aligning) closed by
- duplicate: Closing as duplicate of #7782
- 20:49 Ticket #7847 (TabletPC Wacom Penabled Support) closed by
- outdated: Closing as outdated.
- 20:49 Ticket #7844 (Default settings by engine) closed by
- wontfix: We do not associate settings with engines, only with games. This is a …
- 20:48 Ticket #7840 (Add on-the-fly translation support for games) closed by
- wontfix: Some of the engines do support it, but in general, it is not that …
- 20:45 Ticket #7837 (iPad Landscape Rotation Lock Problem) closed by
- fixed: Closing, as it was apparently addressed.
- 20:44 Ticket #7835 (Caanoo Image Viewer) closed by
- wontfix: Out of scope for ScummVM
- 20:44 Ticket #7833 (CONFIGURE: Support new style DWARF2 debug info for i386 assembly) closed by
- fixed: Closing it, as it is now possible to use yasm.
- 20:42 Ticket #7829 (Mouseclick on release of touchscreen option?) closed by
- outdated: Apparently, it is related to the Android port which has been fully …
- 20:42 Ticket #7827 (Signed for PSP?) closed by
- wontfix: Unfortunately, not.
- 20:41 Ticket #7826 (OpenGL doesn't snap to window edges) closed by
- outdated: We have reworked the OpenGL backend completely since. Closing.
- 20:41 Ticket #7822 (TOOLS: Add support for compressing BS2 PSX sound) closed by
- wontfix: The size gain does not worth the effort now, 10 years later. Closing.
- 20:40 Ticket #7820 (ANDROID PORT: Xperia Play touchpad support) closed by
- outdated: Closing as obsolete.
- 20:33 Ticket #7815 (Allow to specify log location) closed by
- fixed: It is now possible, specify 'logfile=/full/file/name' in scummvm.ini, …
- 20:29 Ticket #7812 (Compressing Discworld 2 .MUS Musicfiles) closed by
- wontfix: It will not gain much of the space for us, so dropping this request.
- 20:29 Ticket #7811 (Windows Vista/7 fullscreen and touchscreen) closed by
- fixed: It is possible via mouse pointer emulation
- 20:24 Ticket #7791 (TV-Out option for PSP) closed by
- wontfix: The PSP port is basically in maintenance mode now. Closing
- 20:02 Ticket #7785 (GUI: Game Sortation: Icons and Alignment) closed by
- fixed: We have icons-based GUI as our GSoC task, thus, closing this as we …
- 20:01 Ticket #7784 (GUI: Game Sortation: Alternative to alphabetic?) closed by
- wontfix: Good idea, but very difficult to implement in our GUI.
- 20:00 Ticket #7783 (GUI: Game Sortation: Dividers, Spacers) closed by
- wontfix: It will be very difficult to implement the GUI for this, e.g. how to …
- 19:57 Ticket #7781 (DC: Support for OGG compression?) closed by
- wontfix: The effort doesn't worth the hassle at this moment. Closing.
- 19:56 Ticket #7773 (KYRA1: Add support for Czech fan tranlsation) closed by
- fixed: I added detection, but the kyra.dat file has to be updated yet.
- 19:37 Ticket #7758 (DREAMCAST: Increased icon size/color depth) closed by
- wontfix: Closing this as the platform limitation.
- 19:36 Ticket #7754 (GP2X-WIZ: D-pad for movement in AGI games) closed by
- outdated: GP2XWiz port is not deprecated.
- 19:36 Ticket #7746 (Teen Agent Czech Language support) closed by
- fixed: Added detection, but the game requires data extraction. Currently the …
- 18:39 Ticket #7739 (DW1: Invert subtitle speed slider effect) closed by
- wontfix: We stick to how the original engine worked.
- 18:39 Ticket #7732 (GUI: disable irrelevant options according to the context) closed by
- wontfix: We implemented this for language. Adding support for other options …
- 18:38 Ticket #7729 (DC: autosave switch/toggle feature) closed by
- invalid: Closing this, as the feature is already present.
- 18:37 Ticket #7726 (Allow user defined path for screenshots) closed by
- fixed: Closing this as now there is a way to do it. Exposing this feature via …
- 18:34 Ticket #7719 (GUI: graphics mode selection) closed by
- wontfix: We now have scaler plugins that sort the scalers alphabetically. …
- 18:32 Ticket #7714 (DC: Game Listing Utility) closed by
- wontfix: It is a platform restriction, unfortunately.
- 18:31 Ticket #7708 (KYRA3: Support for Russian fan translation) closed by
- fixed: We already support an updated Russian Kyra3 fan translation. If this …
- 18:27 Ticket #7704 (DC: Add game chooser when more than one game detected) closed by
- fixed: Closing this as fixed.... 12 years ago.
- 18:26 Ticket #7702 (Wii: Support keymapper) closed by
- fixed: We now have the global keymapper implemented
- 18:24 Ticket #7690 (Use enviroment variables in scummvm.ini) closed by
- wontfix: That would be not trivial to support in a portable fashion.
- 18:23 Ticket #7688 (GUI: Scrolling TextWidget for displaying Help texts etc.) closed by
- fixed: We now have ContainerWidget, thus, it is possible to display taller …
- 18:23 Ticket #7687 (SCUMM: Smooth Scrolling) closed by
- fixed: Closing as fixed.
- 18:22 Ticket #7686 (ALL: Display errors in graphic display before exiting) closed by
- fixed: We have this now implemented except the fatal errors.
- 18:22 Ticket #7685 (SYMBIAN: Port to UIQ 2.1) closed by
- wontfix: The Symbian ports is dying, it may or may not even be part of our next …
- 18:20 Ticket #7683 (Key Mapper) closed by
- fixed: Closing this, because adding keymapper to AGOS engine is part of a …
- 18:16 Ticket #7666 (KYRA2: Add support for Polish floppy version) closed by
- fixed: I added detection entry and marked it as Unsupported. Somebody has to …
- 18:11 Ticket #7661 (PC-ALL: Brightness, Contrast, Gamma, maybe even Saturation.) closed by
- wontfix: That would be very cumbersome and perhaps slow to implement, since …
- 17:59 Ticket #7660 (PC: Button assignments (ie. Mouse 3 for "." - skip dialogue)) closed by
- fixed: With the implementation of they Keymapper it is now possible. However, …
- 17:57 Ticket #7646 (Scalers cleanup) closed by
- fixed: This has been finally done, now we have scaler plugins.
- 17:56 Ticket #7645 (Hi res vector graphics mixed with scaled bitmaps?) closed by
- outdated: Closing this. In the modern world, there are other means and efforts …
- 17:55 Ticket #7621 (PSP: Analog movement resetting full brightness to screen) closed by
- worksforme: Closing as "works for me"
- 17:53 Ticket #7614 (Implementing a 4x and 5x scaler) closed by
- fixed: 4x scalers are now present in ScummVM and OpenGL renderer can scale to …
- 17:52 Ticket #7612 (BS2 details are missing) closed by
- wontfix
- 17:52 Ticket #7611 (BS1 details are missing) closed by
- wontfix
- 17:51 Ticket #7610 (DIG details are missing) closed by
- wontfix
- 17:47 Ticket #7604 (GUI: Game selection through pictures instead of text) closed by
- fixed: Closing this because we now moved this request to GSoC Ideas, thus …
- 17:45 Ticket #7599 (Stream non-compressed sound directly from files) closed by
- outdated: Closing this as outdated now.
- 17:42 Ticket #7576 (ScummVM for UMPC/Tablet PC) closed by
- fixed: It is possible now to compile ScummVM for Windows with a virtual …
- 17:36 Ticket #7560 (DC: Map "." to a free button) closed by
- fixed: We now have a KeyMapper, thus, it is possible now to remap the keys.
- 17:30 Ticket #7529 (PSP: scummvm.ini should be in the same dir as the EBOOT-file) closed by
- wontfix: Closing this since the PSP port is now basically in a maintenance mode.
- 17:27 Ticket #7513 (SYMBIAN: keyboard shortcuts) closed by
- fixed: Symbian port is now using our global keymapper, so this is now possible.
- 17:26 Ticket #7502 (ALL: Check for presence and validity of external data files) closed by
- wontfix: Closing this as wonntfix. However, there are thoughts on implementing …
- 17:25 Ticket #7493 (savepath includes homedir statically) closed by
- fixed: Closing this as implemented.
- 13:09 Ticket #12464 (AGS: Games with language option defaulting to ScummVM GUI language) created by
- It would help many less experienced users if ScummVM would …
- 13:00 Ticket #12463 (Wrong category for Diamonds in the Rough in detection_tables.h (AGS)) created by
- Diamonds in the Rough should be listed as a commercial game, but …
- 12:55 Ticket #12462 (Game name for Professor Neely And The Death Ray Of Doom abbreviated (AGS)) created by
- Professor Neely And The Death Ray Of Doom is correctly detected by …
- 12:48 Ticket #12461 (AGS: "Quit game" not quitting the game in Ancient Aliens - The Roots ...) created by
- When running Ancient Aliens - The Roots of Sound in AGS clicking …
- 12:44 Ticket #12460 (Unknown game variant for AGS (Ancient Aliens - The Roots of Sound)) created by
- Ancient Aliens - The Roots of Sound is not detected by ScummVM. …
- 12:42 Ticket #7354 (DC: Add PAL60 support for ScummVM) closed by
- wontfix: I think, now if somebody still runs a DC, then it goes on a modern …
- 12:41 Ticket #12459 (AGS: Game closing/crashing after timer runs out in Corner's Shiny) created by
- Corner's Shiny (2013 edition) has a timer that shows the available …
- 12:37 Ticket #12458 (Some keyboard keys not working in Corner's Shiny (2013 edition) (AGS)) created by
- Corner's Shiny (2013 edition) in ScummVM has some buttons not …
- 12:33 Ticket #12457 (Unknown game variant for AGS (Corner's Shiny (2013 edition))) created by
- Corner's Shiny (2013 edition) is not detected by ScummVM. The …
- 12:30 Ticket #7334 (HQ4x Scaler) closed by
- wontfix: No, we will not add that. First of all, after looking into it, the …
- 12:27 Ticket #12456 (AGS: Some elements misaligned in Horse Park Fantasy) created by
- Horse Park Fantasy in ScummVM has some elements misaligned, these …
- 12:16 Ticket #12455 (Unknown game variant for AGS (Horse Park Fantasy)) created by
- Horse Park Fantasy is not detected by ScummVM. The game in 'Horse …
- 12:13 Ticket #12454 (Unknown game variant for AGS (Big Trouble in Little Imola)) created by
- Big Trouble in Little Imola is not detected by ScummVM. The game …
- 12:05 Ticket #12453 (AGS: Incorrect font shapes in La Croix Pan) created by
- La Croix Pan has some incorrect font shapes when running in …
- 12:00 Ticket #7301 (AUDIO: Improve music in the Mac version of MI1) closed by
- fixed: Let's close it as possibly fixed.
- 04:23 Ticket #12452 (AGS: Unknown variant result in "data not found" when running game) created by
- The problem can be seen for game variants we don't yet have explicit …
- 03:47 Ticket #12451 (AGS: Lonkey Island isn't defaulting to English) created by
- The Tale of Lonkey Island available from: …
- 00:43 Ticket #7678 (KYRA2: Add support for Spanish floppy version) closed by
- fixed: We do have support for this one ("7c6c82f9beac616d2f4accf65c448162") …
- 00:37 Ticket #7788 (KYRA: Duplicate LoL numpad movement keys in WASD etc.) closed by
- outdated: We do have keymapper support now. So I assume this ticket is outdated. …
- 00:34 Ticket #11323 (KYRA: Eye of the Beholder Castellano Not Detected) closed by
- fixed: We do have support for the reported Spanish version (MD5: …
- 00:26 Ticket #11957 (Eye of the Beholder - Add Amiga Ending to DOS version) closed by
- wontfix: It is true that basically all EOB versions except the DOS version have …
- 00:25 Ticket #6284 (KYRA: LOL - multilanguage CD MD5) closed by
- fixed: This has been fixed some time ago, only detected game variants will be …
04/18/21:
- 23:56 Ticket #5855 (MADE: Unknown Version of "The Manhole") closed by
- fixed: I added detection with the unsupported flag.
- 23:32 Ticket #12313 (Unknown game variant for queen) closed by
- fixed: Thank you, I added detection, however, an additional work of resource …
- 23:11 Ticket #12319 (SLUDGE Support) closed by
- fixed: Thank you, the work is in progress.
- 23:09 Ticket #12360 (PRIVATE: Unknown game variant) closed by
- fixed: Thank you, added
- 23:07 Ticket #12389 (MOHAWK: Rugrats Adventure Game - Spanish version addition) closed by
- Thank you, added.
- 20:35 Tickets #12449,12450 batch updated by
- fixed: Thanks for the report.
- 20:09 Ticket #12391 (AGS: Error when starting Until I Have You) closed by
- wontfix: Bad news. I implemented the plugin, and AGS now hangs before it even …
- 09:42 Ticket #12450 (Unknown game variant for ags) created by
- The game in 'Anna's Quest\' seems to be an unknown game variant. …
- 09:42 Ticket #12449 (Unknown game variant for ags) created by
- The game in 'Quest For Infamy\' seems to be an unknown game variant. …
- 03:46 Ticket #10719 (Save game at any point (ex. in dialogue menu)) closed by
- duplicate
- 03:37 Ticket #12448 (SCI: Games optimized by SCI0 packer are not detected nor there is ...) created by
- subj
- 02:02 Ticket #12447 (AGS: Captain Disaster in Death Has a Million Stomping Boots - Saves ...) created by
- In the original interpreter for "Captain Disaster in Death Has a …
- 01:47 Ticket #12446 (AGS: Captain Disaster in Death Has a Million Stomping Boots - Acturan ...) created by
- In "Captain Disaster in Death Has a Million Stomping Boots", using the …
- 01:38 Ticket #12445 (AGS: Captain Disaster in Death Has a Million Stomping Boots - Broken ...) created by
- For the AGS game "Captain Disaster in Death Has a Million Stomping …
- 01:32 Ticket #12444 (AGS: Captain Disaster in Death Has a Million Stomping Boots - Crash at ...) created by
- Shortly after the start of act 2, there is an unavoidable crash in …
- 00:20 Tickets #12310,12311,12312,12330,12332 batch updated by
- fixed: With no further input, closing these as likely fixed.
- 00:16 Tickets #12430,12439,12440,12441,12442 batch updated by
- fixed: Thanks for the information. Updated.
04/17/21:
- 12:53 Ticket #12443 (BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a ...) created by
- I have stumbled across some bugs while playing the blade runner game …
- 10:26 Ticket #12442 (Unknown game variant for ags (Charnel House Trilogy)) created by
- The Charnel House Trilogy unknown game variant. Matched game IDs for …
- 10:24 Ticket #12441 (Unknown game variant for ags (Dustbowl)) created by
- Dustbowl unknown game variant. Matched game IDs for the ags engine: …
- 10:22 Ticket #12440 (Unknown game variant for ags (Doc Apocalypse)) created by
- Doc Apocalypse unknown game variant. Matched game IDs for the ags …
- 10:12 Ticket #12439 (Unknown game variant for ags (A Tale of Two Kingdoms)) created by
- 'A Tale of Two Kingdoms\' unknown game variant. Matched game IDs for …
- 03:56 Ticket #12422 (AGS: The Adventures of Fatman - Game crashes before credits) closed by
- fixed: Okay, it's all sorted out. This was an interesting bug, that revealed …
04/16/21:
- 22:10 Ticket #12438 (AGS: QFG2VGA save preview pictures show background only) created by
- QFG2VGA shows you previews in the load game panel of what room and …
- 03:59 Ticket #12437 (DREAMWEB-DE:Screenshots) created by
- Screenshots taken with the Win64 build of April 15,2021. HQ2x scaler …
- 00:21 Ticket #12390 (AGS: Quest for Glory II Remake: Saving from the game's save screen, ...) closed by
- fixed: Looking at the game scripts helped me understand what was not working …
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