Timeline
03/21/21:
- 23:19 Ticket #12318 (AGS: Resonance: Cursor is invisible) closed by
- fixed: Fixed in a1b36bf0de.
- 23:13 Changeset [d07348f9] by
- I18N: Update translation files Updated by "Update PO files to match …
- 23:13 Changeset [a1b36bf0] by
- AGS: Fix rendering some sprites The original interpreter only checks …
- 23:13 Changeset [2b69eafd] by
- AGS: Cleanup get_filename
- 23:12 Changeset [3b54d413] by
- I18N: Update translations templates
- 23:07 Changeset [99039138] by
- BURIED: Remove obsolete comment
- 23:07 Changeset [048950f7] by
- BURIED: Remove unneeded includes
- 23:07 Changeset [78c7324] by
- BURIED: Marked engine as highres
- 23:07 Changeset [c2d4a39c] by
- JANITORIAL: Whitespace fixes
- 23:07 Changeset [9c68ab2f] by
- BURIED: const'ness
- 23:07 Changeset [5aab3da1] by
- BURIED: Added missing override keywords
- 23:07 Changeset [fd3856d4] by
- BURIED: Set pointers to nullptr where applicable
- 23:07 Changeset [0acfe12] by
- BURIED: Remove another aggressive comment
- 23:07 Changeset [e798795c] by
- BURIED: Make more consistent use of nullptr
- 23:07 Changeset [d1373e86] by
- BURIED: Use more consistently SIC_REJECT in inventory item related …
- 23:07 Changeset [5c7cc7ae] by
- BURIED: Remove accidentally removed commented out unused class variable
- 23:07 Changeset [5f3f279f] by
- BURIED: Added POTFILES
- 23:07 Changeset [d9d0205] by
- BURIED: Remove or reword passive-aggressive or insulting comments
- 23:07 Changeset [0b49d9d4] by
- BURIED: Review includes
- 23:07 Changeset [1a0b3ce] by
- BURIED: Add some missing 'override' keywords
- 23:07 Changeset [6e7e2f8b] by
- BURIED: Remove some useless includes
- 23:07 Changeset [7fac27c7] by
- BURIED: Fix some CppCheck warnings
- 23:07 Changeset [077fe677] by
- BURIED: Fix warnings
- 23:07 Changeset [6e49bfd0] by
- BURIED: Fix warnings
- 23:07 Changeset [5dfb0c5] by
- COMMON: Remove duplicate include
- 23:07 Changeset [97a24086] by
- CREDITS: Fix file after merge
- 23:07 Changeset [6dbb8d91] by
- BURIED: Added detection entries for 1.04 release
- 23:07 Changeset [2c9cce70] by
- BURIED: Simplified font handling and added reliable font fallbacks
- 23:07 Changeset [7c47e67c] by
- GUI: Added VL Gothic regular font to fonts.dat
- 23:07 Changeset [62252879] by
- BURIED: Added support for GOG.com release
- 23:07 Changeset [26fe61bf] by
- BURIED: Re-add accidentally removed method
- 23:07 Changeset [1af920e3] by
- BURIED: Use conventional methods of SaveLoadChooser instead of direct calls
- 23:07 Changeset [279acfd6] by
- BURIED: Fix metaengine.cpp compilation
- 23:07 Changeset [4ad07cd5] by
- BURIED: Removed hacky loading of the system font and switch fallback …
- 23:07 Changeset [c5296364] by
- BURIED: Converted detection.cpp to the new plugin structure
- 23:07 Changeset [7725f0ce] by
- COMMON: Make WinResource::getVersionInfo more universal
- 23:07 Changeset [88e5b10e] by
- BURIED: Fix overridden method
- 23:07 Changeset [3784b21a] by
- BURIED: Fix warning
- 23:07 Changeset [8e660ca] by
- BURIED: More API fixes
- 23:07 Changeset [b44bc8fd] by
- BURIED: Fixes gor modern API
- 23:07 Changeset [45ff8fb] by
- BURIED: Moved detection table to a separate file
- 23:07 Changeset [615247b5] by
- BURIED: Add support for the Spanish version Some inventory text is …
- 23:07 Changeset [936cdc99] by
- BURIED: Add the path required by the Trilogy release
- 23:07 Changeset [564598c0] by
- BURIED: Force frame cycling to be enabled for the two knight scenes as well
- 23:07 Changeset [ef983ee5] by
- BURIED: Fix the lair scene affecting the flicker option The original …
- 23:07 Changeset [7574c843] by
- BURIED: Fix re-enabling cycling The original failed to, which meant …
- 23:07 Changeset [ceb1e3c3] by
- BURIED: Add debug location utilities to the console In v1.01, these …
- 23:07 Changeset [85ae8a95] by
- BURIED: Use TempCursorChange in a few more places
- 23:07 Changeset [14d97380] by
- BURIED: Use an RAII class to handle temporary cursor changes
- 23:07 Changeset [e484ec4] by
- BURIED: Use a ScopedPtr for temporary VideoWindows
- 23:07 Changeset [67333fcc] by
- BURIED: Fix the wait cursor not appearing in synchronous scene movies
- 23:07 Changeset [d3f68fe2] by
- BURIED: Squash timers down to one if multiple are set to fire
- 23:07 Changeset [c1c5ba7b] by
- BURIED: Switch to timer messages generated on-the-fly
- 23:07 Changeset [0d04d75] by
- BURIED: Add support for the Italian version
- 23:07 Changeset [57920ae9] by
- BURIED: Display a message when trying to load non-apartment saves in …
- 23:07 Changeset [18a7b010] by
- BURIED: Implement the trial version's auto-recall
- 23:07 Changeset [e0508962] by
- BURIED: Push the default scene view down to each environ
- 23:07 Changeset [be2de37] by
- BURIED: Add detection for the trial version
- 23:07 Changeset [1cc30236] by
- BURIED: Add detection for the French version
- 23:07 Changeset [98ef56ed] by
- BURIED: Fix guard not being shot by the arrow when jumping from castle …
- 23:07 Changeset [8ff163af] by
- BURIED: Don't bother loading the drag frame video in the full version …
- 23:07 Changeset [4270ea8f] by
- BURIED: Fix the date not showing in the intro (An original game bug)
- 23:07 Changeset [7e57ba72] by
- BURIED: Add support for displaying Japanese text
- 23:07 Changeset [75760fa] by
- BURIED: Use the render text function for the inventory window Allows …
- 23:07 Changeset [18db1475] by
- BURIED: Force the monochrome version of MS Gothic since we need the bitmaps
- 23:07 Changeset [f1ff0f59] by
- BURIED: Fix size of the font used by the Japanese inventory
- 23:07 Changeset [facf690] by
- BURIED: Add TODO for MS Gothic bold
- 23:07 Changeset [5583f97e] by
- BURIED: Clean up searching for fonts Check the game directory for a …
- 23:07 Changeset [85d64a51] by
- BURIED: Fix TurnDepthPreChange Fixes weird behavior of turning around …
- 23:07 Changeset [810f006e] by
- BURIED: Use separate pause sound functions for pausing the game
- 23:07 Changeset [8f82da6e] by
- BURIED: Make the burned letter not use the scene background It now …
- 23:07 Changeset [3fdd4080] by
- BURIED: Fix the burned letter transition
- 23:07 Changeset [52180e8] by
- BURIED: Fix push transitions
- 23:07 Changeset [73ea2116] by
- BURIED: Start fixing the burned letter
- 23:07 Changeset [3eaa277] by
- BURIED: Ensure timers get removed upon window destruction
- 23:07 Changeset [91e21dd3] by
- BURIED: Stop sending messages if we're quitting
- 23:07 Changeset [360c7b22] by
- BURIED: Fix the demo door open/close sound
- 23:07 Changeset [38594893] by
- BURIED: Fix onSetCursor behavior Fixes the burned letter cursors
- 23:07 Changeset [542b8e6b] by
- BURIED: Fix demo ambient when returning to the courtyard
- 23:07 Changeset [b8f51e9f] by
- BURIED: Implement continue game from the death screen
- 23:07 Changeset [1fe81654] by
- BURIED: Properly clip rects to their parent's rect
- 23:07 Changeset [97692662] by
- BURIED: Fix death god door open animation
- 23:07 Changeset [eb30d39e] by
- BURIED: Silence some gcc warnings
- 23:07 Changeset [13e09b1e] by
- BURIED: Add support for the ms core fonts path for arial
- 23:07 Changeset [bdd386f] by
- BURIED: Implement switching video audio tracks
- 23:07 Changeset [9739542b] by
- CREDITS: Add credits for buried
- 23:07 Changeset [43ea416] by
- BURIED: Implement the pause button
- 23:07 Changeset [948a6a5] by
- BURIED: Implement control down
- 23:07 Changeset [e9542e6e] by
- BURIED: Use runLoadDialog/runSaveDialog instead of the old save/load code
- 23:07 Changeset [8de136a1] by
- BURIED: Implement escape-to-quit
- 23:07 Changeset [80db452e] by
- BURIED: Have the frame window keep focus instead of one of its child …
- 23:07 Changeset [4687e061] by
- BURIED: Remove some obsolete TODOs
- 23:07 Changeset [3273594e] by
- BURIED: Implement returning to the main menu
- 23:07 Changeset [05ee6ecf] by
- BURIED: Implement internal load/save dialog boxes
- 23:07 Changeset [e9ec786] by
- BURIED: Fix missing puzzle score flag
- 23:07 Changeset [46bbc3d6] by
- BURIED: Implement the final sequence El fin.
- 23:07 Changeset [cbeba842] by
- BURIED: Implement the first part of the final sequence
- 23:07 Changeset [5ad6ad3a] by
- BURIED: Implement the alien artifact pods
- 23:07 Changeset [3513bb1a] by
- BURIED: Implement krynn ship nerve movement
- 23:07 Changeset [ecfc52c7] by
- BURIED: Implement alien door B
- 23:07 Changeset [329513c3] by
- BURIED: Implement alien door A
- 23:07 Changeset [131ca518] by
- BURIED: Implement the arm controls
- 23:07 Changeset [3ad17ea0] by
- BURIED: Implement the inorganic matter transporters
- 23:07 Changeset [5bcf46ce] by
- BURIED: Implement the transport pod descriptions
- 23:07 Changeset [8153960b] by
- BURIED: Implement entering the alien ship without the lens filter
- 23:07 Changeset [e66faa92] by
- BURIED: Implement the alien transporter
- 23:07 Changeset [8887e2dc] by
- BURIED: Add the alien time zone
- 23:07 Changeset [d8feab64] by
- BURIED: Implement the Agent 3 transporter
- 23:07 Changeset [b7e30acb] by
- BURIED: Implement INN for Agent 3's lair
- 23:07 Changeset [2d0d6e82] by
- BURIED: Implement the interactive news network
- 23:07 Changeset [2333f6f1] by
- BURIED: Implement Geno's music video
- 23:07 Changeset [a2c2042a] by
- BURIED: Implement the environ system nature scenes
- 23:07 Changeset [7879a8c8] by
- BURIED: Implement the replicator
- 23:07 Changeset [270b7768] by
- BURIED: Implement replacing the generator core
- 23:07 Changeset [4f563aff] by
- BURIED: Fix frame cycling in the Agent 3 lair entry segment
- 23:07 Changeset [071d870a] by
- BURIED: Implement the Mayan puzzle box... puzzle
- 23:07 Changeset [ed0e8368] by
- BURIED: Implement the death god altar
- 23:07 Changeset [069b6d7b] by
- BURIED: Implement the death god door
- 23:07 Changeset [423c702c] by
- BURIED: Implement the spear room puzzle
- 23:07 Changeset [902a9f6d] by
- BURIED: Implement the arrow god heads
- 23:07 Changeset [27c82b71] by
- BURIED: Fix some gcc warnings when compiling with optimization
- 23:07 Changeset [f507a665] by
- BURIED: Implement the water god puzzle
- 23:07 Changeset [c4ea3070] by
- BURIED: Make sure the async movie is deleted
- 23:07 Changeset [bb3623cb] by
- BURIED: Implement the wealth god puzzle
- 23:07 Changeset [f55d5b3e] by
- BURIED: Add the SetVolumeAndFlag scene base
- 23:07 Changeset [b5476472] by
- BURIED: Implement the Mayan AI comment dependencies
- 23:07 Changeset [debf417c] by
- BURIED: Implement the WalkVolumeChange scene
- 23:07 Changeset [13fb5c21] by
- BURIED: Implement the cavern offering heads
- 23:07 Changeset [a3dc50a] by
- BURIED: Fix jump biochip display Technically both a regression and a …
- 23:07 Changeset [b81a6c9] by
- BURIED: Implement the Agent 3 lair entry scene
- 23:07 Changeset [ca9fedb6] by
- BURIED: Add base for Agent 3's lair
- 23:07 Changeset [d4df8174] by
- BURIED: Implement some parts of the environ system
- 23:07 Changeset [22440cf8] by
- BURIED: Implement the glass pyramid evidence
- 23:07 Changeset [13a5d366] by
- BURIED: Implement the cavern door views
- 23:07 Changeset [ae5de7b] by
- BURIED: Implement the coffee table area scenes
- 23:07 Changeset [8bbfe49d] by
- BURIED: Implement the apartment desk
- 23:07 Changeset [80567b3] by
- BURIED: Don't clear the video rect when closing a video
- 23:07 Changeset [358c706f] by
- BURIED: Implement the apartment bookshelf
- 23:07 Changeset [f3e92d13] by
- BURIED: Implement changing the background based on whether the remote …
- 23:07 Changeset [0478b77] by
- BURIED: Implement some custom videos with AI comments
- 23:07 Changeset [661738d3] by
- BURIED: Implement the oven door
- 23:07 Changeset [384d8f2c] by
- BURIED: Add some commands to add/remove inventory items
- 23:07 Changeset [0a3b06d9] by
- BURIED: Make sure syncSoundSettings() is called from run()
- 23:07 Changeset [f8e573c4] by
- BURIED: Implement the codexes Da Vinci's studio is completable!
- 23:07 Changeset [c2cce66] by
- BURIED: Implement the codex tower elevator controls
- 23:07 Changeset [d37f680e] by
- BURIED: Implement picking up the preserved heart
- 23:07 Changeset [d8226496] by
- BURIED: Prevent saving during a synchronous sequence
- 23:07 Changeset [6ac35b1c] by
- BURIED: Implement pauseEngineIntern()
- 23:07 Changeset [be0204f] by
- BURIED: Fix bad reads when going through AI comments
- 23:07 Changeset [0e148ce1] by
- BURIED: Implement a couple random codex tower scenes
- 23:07 Changeset [0fe51571] by
- BURIED: Implement the lens filter evidence
- 23:07 Changeset [daa42fea] by
- BURIED: Implement getting into the codex tower
- 23:07 Changeset [377c4c86] by
- BURIED: Implement placing the siege cycle
- 23:07 Changeset [3081fd6d] by
- BURIED: Implement firing the ballista
- 23:07 Changeset [5a4a5bcf] by
- BURIED: Implement clipping animations
- 23:07 Changeset [f95d9be8] by
- BURIED: Implement turning the ballista
- 23:07 Changeset [c80c5590] by
- BURIED: Fix drag sprites in 8bpp
- 23:07 Changeset [f11771b2] by
- BURIED: Fix backspace in shop net
- 23:07 Changeset [7c86219b] by
- BURIED: Fix keyboard focus
- 23:07 Changeset [456c0800] by
- BURIED: Implement some courtyard and workshop random scenes
- 23:07 Changeset [74aff80] by
- BURIED: Implement assembling the siege cycle
- 23:07 Changeset [5f3160c] by
- BURIED: Implement picking up the wheel assembly
- 23:07 Changeset [67a3891] by
- BURIED: Add the Future Apartment AI comment dependency
- 23:07 Changeset [85fa17a7] by
- BURIED: Implement the Da Vinci AI comment dependencies
- 23:07 Changeset [00ef60aa] by
- BURIED: Implement Farnstein Lab custom AI comment dependencies
- 23:07 Changeset [35bcf1d2] by
- BURIED: Implement Chateau Gaillard custom AI dependencies
- 23:07 Changeset [6528929f] by
- BURIED: Implement the biomass processing room The Farnstein Lab is …
- 23:07 Changeset [f024f563] by
- BURIED: Implement entering the biomass processing room
- 23:07 Changeset [f6ec6056] by
- BURIED: Fix dying while in a timer
- 23:07 Changeset [d09e01aa] by
- BURIED: Implement the science wing panel
- 23:07 Changeset [9ce7c713] by
- BURIED: Implement the PlaySoundExitingForward scene
- 23:07 Changeset [2b1a4272] by
- BURIED: Implement the iceteroid dispenser
- 23:07 Changeset [283913da] by
- BURIED: Implement the iceteroid mining controls
- 23:07 Changeset [b6f398a9] by
- BURIED: Implement picking up the water canister
- 23:07 Changeset [5e146ea] by
- BURIED: Implement the science wing stingers
- 23:07 Changeset [f4a82540] by
- BURIED: Implement the Iceteroid elevator
- 23:07 Changeset [b1d4424] by
- BURIED: Implement the Iceteroid pods
- 23:07 Changeset [57ddbd08] by
- BURIED: Implement the Iceteroid door
- 23:07 Changeset [f986fc85] by
- BURIED: Fix Arthur's commenting
- 23:07 Changeset [ceb17532] by
- BURIED: Implement the AI Nexus puzzle Arthur!
- 23:07 Changeset [cbf96064] by
- BURIED: Implement the scanner room
- 23:07 Changeset [4d4f7ad8] by
- BURIED: Implement the docking bay
- 23:07 Changeset [03b2be8c] by
- BURIED: Stop ambient sounds when playing synchronous animations with audio
- 23:07 Changeset [225f45da] by
- BURIED: Implement the capacitance array scenes
- 23:07 Changeset [b6ee7ca5] by
- BURIED: Implement the capacitance array to habitat door
- 23:07 Changeset [be3f653] by
- BURIED: Implement the painting tower elevator
- 23:07 Changeset [2528ab9f] by
- BURIED: Implement the sword evidence Chateau Gaillard is now complete
- 23:07 Changeset [d7e045a7] by
- BURIED: Implement the ClickZoom scene base
- 23:07 Changeset [1d14a528] by
- BURIED: Implement scenes for the first node of the castle hidden room
- 23:07 Changeset [b79655ab] by
- BURIED: Don't reset the environment upon loading a saved game
- 23:07 Changeset [38ed1a93] by
- BURIED: Add the PlaySoundEnteringFromScene common scene
- 23:07 Changeset [f0c37500] by
- BURIED: Fix some invalid reads with the storage room door
- 23:07 Changeset [0732557f] by
- BURIED: Implement opening the castle storage room chest
- 23:07 Changeset [b883626c] by
- BURIED: Implement browsing books
- 23:07 Changeset [588b4ccb] by
- BURIED: Add remaining king's study specific scenes
- 23:07 Changeset [6a9a93b2] by
- BURIED: Implement the king's study guard
- 23:07 Changeset [21750706] by
- BURIED: Implement ClickPlayVideoSwitch scene base
- 23:07 Changeset [89a6bd80] by
- BURIED: Implement the ClickChangeScene base scene
- 23:07 Changeset [01afc91c] by
- BURIED: Implement some more common scenes
- 23:07 Changeset [912c673e] by
- BURIED: Implement the smithy bench
- 23:07 Changeset [e593a6a3] by
- BURIED: Implement basic save/load support through the GMM In-game …
- 23:07 Changeset [882c7597] by
- BURIED: Implement the Mayan calendar puzzle
- 23:07 Changeset [aceeeb9a] by
- BURIED: Implement a bunch of Mayan translation stuff
- 23:07 Changeset [a3f2bef3] by
- BURIED: Implement the evidence review screen
- 23:07 Changeset [c1f9f93b] by
- BURIED: Implement the Da Vinci footprint evidence
- 23:07 Changeset [961a93ba] by
- BURIED: Fix evidence locate cursor logic
- 23:07 Changeset [88abb972] by
- BURIED: Start implementing the painting tower elevator
- 23:07 Changeset [894c488] by
- BURIED: Implement the arthur scary voices
- 23:07 Changeset [09c1f91c] by
- BURIED: Be sure to take a copy of the global flags when dying The …
- 23:07 Changeset [020989ee] by
- BURIED: Improve the text positioning a bit
- 23:07 Changeset [dae2d4d6] by
- BURIED: Implement the habitat wing locked doors
- 23:07 Changeset [cb5ff6cc] by
- BURIED: Fix the scene view OnSetCursor implementation
- 23:07 Changeset [7b487f22] by
- BURIED: Implement the basic space door
- 23:07 Changeset [6c81ce55] by
- BURIED: Make the synchronous sound functions use yield()
- 23:07 Changeset [50e0db86] by
- BURIED: Begin implementing the AI lab
- 23:07 Changeset [853f9a8e] by
- BURIED: Implement the kitchen unit
- 23:07 Changeset [9c3c8756] by
- BURIED: Allow for right-aligned text
- 23:07 Changeset [af847ff0] by
- BURIED: Fix async video behavior
- 23:07 Changeset [dab0e114] by
- BURIED: Implement the background catapult sounds
- 23:07 Changeset [5df033e4] by
- BURIED: Add the castle wall slide death
- 23:07 Changeset [c2e9401d] by
- BURIED: Implement the ClickPlaySound common scene
- 23:07 Changeset [4a1f123f] by
- BURIED: Add the sound exiting from scene common scene
- 23:07 Changeset [8668c628] by
- BURIED: Fix missing Mayan ambient fade
- 23:07 Changeset [234e3f67] by
- BURIED: Implement placing the ceramic bowl
- 23:07 Changeset [9d0e6550] by
- BURIED: Implement the castle storage room door
- 23:07 Changeset [3bc843f7] by
- BURIED: Implement the Agent 3 evidence in Da Vinci
- 23:07 Changeset [dd0e6469] by
- BURIED: Fix adding evidence to the global flag table
- 23:07 Changeset [4282956] by
- BURIED: Implement the painting tower door
- 23:07 Changeset [cafba7cd] by
- BURIED: Implement some common Mayan scenes
- 23:07 Changeset [7d5dc187] by
- BURIED: Implement the remaining two parts of the initial castle tower
- 23:07 Changeset [e8258929] by
- BURIED: Fix the warning light
- 23:07 Changeset [db0d4be6] by
- BURIED: Fix sound fading
- 23:07 Changeset [c34d32e4] by
- BURIED: Fix arrow status check when clicking
- 23:07 Changeset [85ce38ce] by
- BURIED: Fix drop inventory item icons
- 23:07 Changeset [49bd829e] by
- BURIED: Fix frame cycling
- 23:07 Changeset [43b63cc] by
- BURIED: Implement the king's chamber guards encounter
- 23:07 Changeset [89f903d3] by
- BURIED: Implement the castle exploding wall
- 23:07 Changeset [911ac215] by
- BURIED: Fix navigation arrows after decloaking
- 23:07 Changeset [109212e2] by
- BURIED: Add a bunch of Da Vinci scenes
- 23:07 Changeset [cade2e07] by
- BURIED: Add a Da Vinci stub
- 23:07 Changeset [2affb816] by
- BURIED: Add stub for mayan
- 23:07 Changeset [4a2d15aa] by
- BURIED: Add ambient sounds to the castle time zone
- 23:07 Changeset [73be4ce2] by
- BURIED: Add stub for the AI lab
- 23:07 Changeset [2d04529e] by
- BURIED: Implement the time jump menu
- 23:07 Changeset [9d818671] by
- BURIED: Fix destroy order for the inventory window
- 23:07 Changeset [34792604] by
- BURIED: Fix demo inventory info timings
- 23:07 Changeset [345b8924] by
- BURIED: Fix the inventory info screen file name in the demo
- 23:07 Changeset [6d8fed8] by
- BURIED: Implement the keep climb The demo is completable!
- 23:07 Changeset [21f2d33c] by
- BURIED: Fix double-free on the drag icon image
- 23:07 Changeset [cc4fd1ab] by
- BURIED: Add the GenericAcquireItem scene base
- 23:07 Changeset [751ce57b] by
- BURIED: Implement item dragging
- 23:07 Changeset [abd3a671] by
- BURIED: Fix capturing windows
- 23:07 Changeset [47a464b] by
- BURIED: Implement entering/exiting the environ room
- 23:07 Changeset [518f292] by
- BURIED: Add the TurnDepthPreChange scene base
- 23:07 Changeset [18df139a] by
- BURIED: Add the ClickPlayVideo scene base
- 23:07 Changeset [5171e50] by
- BURIED: Add the future apartment figurines
- 23:07 Changeset [60b8942e] by
- BURIED: Implement toy shelf zooming
- 23:07 Changeset [22989c4] by
- BURIED: Add the two sentry castle video
- 23:07 Changeset [b96691c2] by
- BURIED: Fill in other castle doors
- 23:07 Changeset [23da2a67] by
- BURIED: Add one shot videos
- 23:07 Changeset [aaa3274] by
- BURIED: Fix the demo transition slider
- 23:07 Changeset [ad397862] by
- BURIED: Add the future apartment stingers Because ambience is everything
- 23:07 Changeset [6b87aee9] by
- COMMON: Ensure stddef.h is included in scummsys.h
- 23:07 Changeset [817a6ac6] by
- BURIED: Fix sound volume clipping
- 23:07 Changeset [9114b202] by
- BURIED: Add a stub for the future apartment The full game is now very …
- 23:07 Changeset [d809429d] by
- BURIED: Add the basic door class You can now enter the smithy!
- 23:07 Changeset [0a1e694e] by
- BURIED: Treat hidden windows as disabled
- 23:07 Changeset [b12cd67b] by
- BURIED: Don't forget to set _tempFrame to 0
- 23:07 Changeset [946b7c8f] by
- BURIED: Begin initializing the castle time zone
- 23:07 Changeset [d2505042] by
- BURIED: Actually turn on the walk movie
- 23:07 Changeset [c8b3013d] by
- BURIED: Add a basic debugger
- 23:07 Changeset [6aa06fd5] by
- BURIED: Add sanity check on constructSceneObject return value
- 23:07 Changeset [33add4b5] by
- BURIED: Fix checking for a transparent point
- 23:07 Changeset [9f759260] by
- BURIED: Fix destroying the biochip view window
- 23:07 Changeset [773f4217] by
- BURIED: Fix the demo's interface biochip view images
- 23:07 Changeset [8866f3b1] by
- BURIED: Don't draw the date or warning light in the demo
- 23:07 Changeset [fde36a0d] by
- BURIED: Fix up live text redrawing
- 23:07 Changeset [ea4b3c6] by
- BURIED: Fix some uninitialized variables
- 23:07 Changeset [20149590] by
- BURIED: Allow the game to go beyond the second part of the intro Now …
- 23:07 Changeset [16a1a67a] by
- BURIED: Fix drawing the scene view window
- 23:07 Changeset [b4608303] by
- BURIED: Add the old apartment scene The second part of the intro …
- 23:07 Changeset [9c0da1c3] by
- BURIED: Add the scene view class
- 23:07 Changeset [9f12e369] by
- BURIED: Add detection for the German v1.05 version
- 23:07 Changeset [1aebefd] by
- BURIED: Update Japanese font code
- 23:07 Changeset [a966f157] by
- BURIED: Add detection for the Japanese version
- 23:07 Changeset [4bba4a34] by
- BURIED: Fixed global flags for the louvre research flag Ugh. Ugh. …
- 23:07 Changeset [579d6540] by
- BURIED: Add death/completion window scoring strings
- 23:07 Changeset [503645f] by
- BURIED: Add a method of querying the EXE version For a couple of …
- 23:07 Changeset [2d38b79e] by
- BURIED: Hook death/completion windows into FrameWindow
- 23:07 Changeset [0982719] by
- BURIED: Fix a typo
- 23:07 Changeset [7d0ad60b] by
- BURIED: Add missing live text code
- 23:07 Changeset [31acc825] by
- BURIED: Add some more resource values
- 23:07 Changeset [0853ba7a] by
- BURIED: Make setWindowPos take a const pointer for the insertion point
- 23:07 Changeset [4726a69d] by
- BURIED: Default to arrow cursors in onSetCursor()
- 23:07 Changeset [79243961] by
- BURIED: Add the completion window
- 23:07 Changeset [10ac40bd] by
- BURIED: Add support for setting capture mode on a window
- 23:07 Changeset [7487adfd] by
- BURIED: Add the death screens
- 23:07 Changeset [d8609657] by
- BURIED: Add a wrapper for drawing multi-line text
- 23:07 Changeset [04328b98] by
- BURIED: Font-related cleanup The Japanese font can now be loaded, if …
- 23:07 Changeset [78c866ef] by
- BURIED: Add inventory window Dragging not working yet
- 23:07 Changeset [7d19e450] by
- BURIED: Hook the demo into the interface
- 23:07 Changeset [6b72a976] by
- BURIED: Add support for the Win95 binaries
- 23:07 Changeset [76f5c3d] by
- COMMON: Add a wrapper to read PE strings
- 23:07 Changeset [13f48076] by
- BURIED: Fix font sizes
- 23:07 Changeset [cc3d4b1] by
- BURIED: Remove unneeded double-click message
- 23:07 Changeset [6058158] by
- BURIED: Add the files biochip window
- 23:07 Changeset [43e49fd1] by
- BURIED: Add the interface biochip window
- 23:07 Changeset [a49e2498] by
- BURIED: Add some functions to get/set the transition speed
- 23:07 Changeset [bf3ba824] by
- BURIED: Add the biochip view window
- 23:07 Changeset [5a826081] by
- BURIED: Add the navigation arrows window
- 23:07 Changeset [f9cd1b65] by
- BURIED: Add some transparency functions
- 23:07 Changeset [4da91fb] by
- BURIED: Add the right BioChip display window
- 23:07 Changeset [d830e849] by
- BURIED: Some minor video fixes
- 23:07 Changeset [a07fed34] by
- BURIED: Implement set cursor messages
- 23:07 Changeset [55c470a] by
- BURIED: Begin adding the UI code The first part of the intro now plays
- 23:07 Changeset [3c13de6] by
- BURIED: Fix some visiblility issues Windows should be invisible by …
- 23:07 Changeset [4ea076bd] by
- BURIED: Fix erase background behavior Erase should apply globally, …
- 23:07 Changeset [4b5960b4] by
- BURIED: Allow for creating a font for Arial Bold too
- 23:07 Changeset [e4560d52] by
- BURIED: Invalidate the rect on a window that changes visibility
- 23:07 Changeset [406bbb19] by
- BURIED: Children get pushed to the bottom of the z-order on creation
- 23:07 Changeset [da2d2758] by
- BURIED: Fix resource struct types
- 23:07 Changeset [c2de52df] by
- BURIED: Make mouse messages relative to the window
- 23:07 Changeset [4d104c12] by
- COMMON: Fix some memory leaks
- 23:07 Changeset [f0cb5450] by
- BURIED: Fix some memory leaks
- 23:07 Changeset [f9273c13] by
- BURIED: Implement the demo title sequence
- 23:07 Changeset [5587361] by
- BURIED: Allow for updating the screen without updating the main window …
- 23:07 Changeset [2e335fd7] by
- BURIED: Add the demo features screens
- 23:07 Changeset [34f50804] by
- BURIED: Add the demo trailer movies
- 23:07 Changeset [afecd69e] by
- BURIED: Ensure a window's rect is invalidated upon deletion
- 23:07 Changeset [83ea799c] by
- BURIED: Fix semi-broken dirty rectangles
- 23:07 Changeset [a08d14bc] by
- BURIED: Make sure the main window gets deleted before everything else
- 23:07 Changeset [535d29a8] by
- BURIED: Hook up the main menus to the frame window and related windows
- 23:07 Changeset [a2db33cf] by
- BURIED: Make sure we invalidate the focused window if we delete that window
- 23:07 Changeset [59550389] by
- BURIED: Add the frame window class
- 23:07 Changeset [54254d99] by
- BURIED: Default to empty string on setAmbientSound
- 23:07 Changeset [a4cb0326] by
- BURIED: Add the demo main menu
- 23:07 Changeset [3a69ae80] by
- BURIED: Strip "BITDATA" from demo file names The demo has its …
- 23:07 Changeset [bdf5c27b] by
- BURIED: Some updates to the messaging system to allow for inner loops
- 23:07 Changeset [343f8afb] by
- BURIED: Add the credits window
- 23:07 Changeset [f48978e8] by
- BURIED: Make sure 8bpp images are using the right palette
- 23:07 Changeset [d1ab4552] by
- BURIED: Add a more advanced blit function
- 23:07 Changeset [c53ee0b6] by
- BURIED: Add the overview sequence
- 23:07 Changeset [070a58fe] by
- BURIED: Add the main menu Only quit does anything at the moment
- 23:07 Changeset [890b2620] by
- BURIED: Make sure surfaces are converted upon loading
- 23:07 Changeset [27a64d7d] by
- BURIED: Fix freeing of sound streams when looping
- 23:07 Changeset [a3d4eb64] by
- BURIED: Use the extra as a hint for detection
- 23:07 Changeset [ca54be6b] by
- BURIED: Switch to a single message queue And other message-related cleanup
- 23:07 Changeset [bd1d0d77] by
- BURIED: Add initial mouse support
- 23:07 Changeset [bb7bd2f] by
- BURIED: Add basic keyboard input support
- 23:07 Changeset [229db8dd] by
- BURIED: Show the title sequence in the full game
- 23:07 Changeset [470879c9] by
- BURIED: Add the title sequence window
- 23:07 Changeset [4e630357] by
- BURIED: Make dispatchAllMessages also dispatch the children's messages
- 23:07 Changeset [fdf7982f] by
- BURIED: Add wrapper to fill a rect on the screen
- 23:07 Changeset [9db1bff2] by
- BURIED: Have windows maintain order and position
- 23:07 Changeset [de5d0b43] by
- BURIED: Make the video window resize to the video size
- 23:07 Changeset [d4ee5b07] by
- BURIED: Ensure videos are in the correct format
- 23:07 Changeset [a2c4bd32] by
- BURIED: Hook up video windows into the engine
- 23:07 Changeset [eb3f5a20] by
- BURIED: Add some basic Timer code
- 23:07 Changeset [ae488a3e] by
- BURIED: Also add parent parameter to videos
- 23:07 Changeset [b9e1ddfb] by
- BURIED: Add a function to decode a bitmap from a file
- 23:07 Changeset [e9bc4bc1] by
- BURIED: Add way to initialize a Window with a parent in the constructor
- 23:07 Changeset [b3419fad] by
- BURIED: Add window class for videos
- 23:07 Changeset [77b99646] by
- BURIED: Add a wrapper to invalidate a whole window
- 23:07 Changeset [fe7a58df] by
- BURIED: Make sure AVI frames are converted to the screen format
- 23:07 Changeset [b77e31af] by
- BURIED: Add the new AVI frames cache system
- 23:07 Changeset [6f2eb23f] by
- BURIED: Remove unneeded OnQueryNewPalette window stuff
- 23:07 Changeset [a30f0d6b] by
- BURIED: Add color matching for paletted mode
- 23:07 Changeset [5e25d91b] by
- BURIED: Fix white palette entry setting
- 23:07 Changeset [48f1fae] by
- BURIED: Add uncompressed detection
- 23:07 Changeset [c7c2077f] by
- BURIED: Actually use the palette now in non-truecolor mode All one …
- 23:07 Changeset [75ddf082] by
- BURIED: Add first stab at the LiveText window
- 23:07 Changeset [657b35f0] by
- BURIED: Make some private Window members protected
- 23:07 Changeset [8773a547] by
- BURIED: Add simple blit function
- 23:07 Changeset [33444e80] by
- BURIED: Implement window enabling
- 23:07 Changeset [e97c2f47] by
- BURIED: Update the Window code a bit Paint events will happen …
- 23:07 Changeset [6f9178dc] by
- BURIED: Add wrappers for retrieving buried-specific data
- 23:07 Changeset [c2d9988b] by
- BURIED: Add a bunch of resource data structs/constants
- 23:07 Changeset [c7bcfed6] by
- BURIED: Add navigation data structs
- 23:07 Changeset [0e9ba8f2] by
- BURIED: Add the GlobalFlags table
- 23:07 Changeset [d5b6f366] by
- IMAGE: Mark BitmapDecoder as being used by buried
- 23:07 Changeset [7bff632e] by
- BURIED: Add some more GraphicsManager functions Minor cleanup too
- 23:07 Changeset [e51ef54d] by
- BURIED: Add a wrapper method to get an EXE string
- 23:07 Changeset [9b21d8e8] by
- BURIED: Allow using the Windows busy cursor
- 23:07 Changeset [3c158972] by
- GRAPHICS: Add the Windows busy cursor
- 23:07 Changeset [27b938d4] by
- BURIED: Add the CP-1252 charset mapping
- 23:07 Changeset [faca3706] by
- AUDIO: Mark the wave code as being used by buried
- 23:07 Changeset [2874046e] by
- BURIED: Add the sound manager code
- 23:07 Changeset [ccabf062] by
- IMAGE: Add support for headerless bitmaps These ones are found inside …
- 23:07 Changeset [06a1bcc9] by
- BURIED: Add support for the cursors
- 23:07 Changeset [0c925bb] by
- BURIED: Move all graphics stuff to its own class Also added the 8bpp …
- 23:07 Changeset [2e534155] by
- BURIED: Add a function to read file paths from strings
- 23:07 Changeset [8c130031] by
- BURIED: Initiate the graphics system Yes, this is going to be piecemeal
- 23:07 Changeset [db090027] by
- BURIED: Begin to load the Arial font TrueType2 is now required for …
- 23:07 Changeset [a16c3ae4] by
- BURIED: Begin loading from the EXE/DLL
- 23:07 Changeset [dd36ffea] by
- BURIED: Add a wrapper around the EXE parser
- 23:07 Changeset [51cb5d16] by
- BURIED: Add some more functions for detection
- 23:07 Changeset [5f86d48b] by
- BURIED: Begin adding the windowing/messaging system
- 23:07 Changeset [639a1e01] by
- COMMON: Add a function to read NE strings
- 23:07 Changeset [c3c188f4] by
- COMMON: Add an NE version resource parser
- 23:07 Changeset [4cbcd29a] by
- COMMON: Fix out-of-bounds write in SZDD EXE decompression
- 23:07 Changeset [f00ee606] by
- ENGINES: Add stub Buried in Time engine
- 23:02 Ticket #12338 (AGS: Quest for Glory II Remake: Cheats (Debug and Battle modes) not working) created by
- Quest for Glory II Remake has 2 unlockable cheats: Debug Mode and …
- 23:01 Changeset [5953a20a] by
- GLK: Fix Memset on Non-Trivial Structure GCC Compiler Warnings
- 22:48 Ticket #12335 (AGS: Quest for Glory II Remake: Import a Hero does not work) closed by
- Thanks! Verified fix in the latest daily snapshot.
- 22:35 Changeset [436c302] by
- I18N: Update translation files Updated by "Update PO files to match …
- 22:35 Changeset [312770c9] by
- BBVS: Fix Memset on Non-Trivial Structure GCC Compiler Warnings
- 22:24 Changeset [d74b2e09] by
- I18N: Update translation (Japanese) Currently translated at 85.8% …
- 20:46 Changeset [fac31d55] by
- NEWS: Update German NEWS file
- 16:48 Changeset [49594579] by
- IOS7: Add 64-bit target
- 15:17 Changeset [41d021b9] by
- NEWS: Since EMI is not supported, removing line about support for …
- 15:01 Changeset [48220b8e] by
- CGE: Fix Memset on non-trivial Structure GCC Compiler Warning
- 13:18 Changeset [75599d42] by
- NEWS: Update German NEWS file
- 13:09 Changeset [53011d12] by
- I18N: Update translation files Updated by "Update PO files to match …
- 13:07 Changeset [5831ee1e] by
- NEWS: added Private Eye entry
- 13:07 Changeset [d56b5312] by
- PRIVATE: Add author to credits section and executed make credits
- 12:09 Changeset [40cdc0ff] by
- I18N: Update translation (Italian) Currently translated at 100.0% …
- 08:24 Changeset [06d2be79] by
- I18N: Update translation (Belarusian (Taraškievica) (be-tarask)) …
- 08:24 Changeset [2e20f8a4] by
- I18N: Update translation (Turkish) Currently translated at 28.1% (445 …
- 08:24 Changeset [6ec6209] by
- I18N: Update translation (Hindi) Currently translated at 6.7% (107 of …
- 08:24 Changeset [4698c467] by
- I18N: Update translation (Hindi) Currently translated at 6.7% (107 of …
- 08:24 Changeset [4b09b17b] by
- I18N: Update translation (Chinese (zh)) Currently translated at 1.4% …
- 08:24 Changeset [7f2be185] by
- I18N: Update translation (Chinese (zh)) Currently translated at 1.4% …
- 08:24 Changeset [aa8aacb5] by
- I18N: Update translation (Danish) Currently translated at 70.2% (1109 …
- 08:24 Changeset [8d1e7aa] by
- I18N: Update translation (Czech) Currently translated at 61.6% (974 …
- 08:24 Changeset [8417771b] by
- I18N: Update translation (Catalan) Currently translated at 43.8% (692 …
- 08:24 Changeset [3e0fb01] by
- I18N: Update translation (Belarusian) Currently translated at 85.8% …
- 03:40 Changeset [3853bcf2] by
- MOHAWK: MYST: Fix for Uncompressed Bitmap Loading This fixes the …
- 01:58 Ticket #12335 (AGS: Quest for Glory II Remake: Import a Hero does not work) closed by
- fixed
- 01:57 Changeset [d9381a9d] by
- AGS: Fixes for importing character into QFG2
03/20/21:
- 22:43 Changeset [0b68518a] by
- AGS: Adding flag to debug file paths
- 20:37 Changeset [27e00993] by
- SCI: Fix PEPPER glass jar bugs with script patch Fixes the remaining …
- 20:37 Changeset [d5253943] by
- SCI: Add PEPPER workaround for uninit read
- 20:06 Ticket #12337 (GUI: Part of game name moving around) closed by
- fixed: Should be fixed by db8559ff3e73b5257c1be83a5a1cd4209d118901
- 20:04 Changeset [db8559ff] by
- COMMON: Initialize _pbase_dir in all constructors Fixes bug #12337
- 19:31 Ticket #12337 (GUI: Part of game name moving around) created by
- When adding a prefix such as "[AGS]" to game names, editing the game …
- 19:08 Ticket #12336 (GUI: Text display issue when editing text) created by
- When editing some text, for example in the search box, of the game …
- 14:15 Changeset [2b6754e1] by
- GRAPHICS: MACGUI: fix the bug of dealing with long word in MacText it …
- 13:00 Changeset [99b66cec] by
- DEVTOOLS: Silence linker warning by convert c file to c++
- 12:54 Changeset [b377f6d6] by
- DEVTOOLS: Silence unused variable compiler warning
- 12:32 Ticket #11772 (GRIM: Grim Fandango (German) - Missing md5sum) closed by
- wontfix: we don't support this version.
- 12:14 Changeset [1ccb38c1] by
- ULTIMA8: Put Crusader sprites on top
- 10:26 Changeset [41a4809f] by
- ULTIMA8: Fix combat run in 16-dir direction for Crusader
- 10:26 Changeset [934fbd60] by
- ULTIMA8: Comments for magic numbers.
- 05:47 Changeset [77ac3649] by
- TWINE: fixed projectXYPositionOnScreen according to disassembly
- 05:47 Changeset [99e727c5] by
- TWINE: use member var directly
- 02:48 Changeset [54e6707a] by
- AGS: Further AGSCreditz1 methods
- 00:20 Changeset [9dcf0789] by
- I18N: Update translation files Updated by "Update PO files to match …
- 00:19 Changeset [5ecc781e] by
- ICB: Further Fixes for Various GCC Warnings
03/19/21:
- 23:24 Changeset [39e14244] by
- I18N: Update translation (Japanese) Currently translated at 83.7% …
- 19:13 Changeset [f8ac24d2] by
- GRAPHICS: MACGUI: Better handling for setActiveWidget This fixes …
- 17:20 Ticket #11981 (TWINE: Manual mode for agressive behaviour doesn't work as expected) closed by
- fixed: Thanks!
- 15:41 Changeset [efcc8ee6] by
- ICB: Various Fixes for GCC Warnings and Minor Comment Spelling
- 14:49 Changeset [7c988dbc] by
- TWINE: renamed members
- 14:49 Changeset [bee2acfd] by
- TWINE: reduced visibility
- 14:49 Changeset [5fa6a23d] by
- TWINE: converted to enum class
- 14:49 Changeset [c98ceb97] by
- TWINE: don't mis-use the animType for the sprite actor angle for …
- 14:49 Changeset [db23bbfb] by
- TWINE: minor cleanup
- 14:49 Changeset [827ffeb] by
- TWINE: removed comment
- 14:49 Changeset [1a06a98] by
- TWINE: removed method declaraction without implementation
- 14:49 Changeset [5f94f6e] by
- TWINE: renamed members
- 14:49 Changeset [b19f6deb] by
- TWINE: removed member renderPos
- 14:49 Changeset [4dee4ffd] by
- TWINE: removed member var
- 14:49 Changeset [c458c8d9] by
- TWINE: converted to IVec3
- 14:49 Changeset [d4282fca] by
- TWINE: reduce visibility
- 14:49 Changeset [107d356a] by
- TWINE: validate body loading
- 14:49 Changeset [ac5424fa] by
- TWINE: moved bodyTable into Resourced class
- 14:49 Changeset [87cd84b7] by
- TWINE: fixed invalid numOfShades for body parser
- 14:49 Changeset [ae68a829] by
- TWINE: removed Renderer::prepareIsoModel
- 14:49 Changeset [c93360da] by
- TWINE: cleanup in Model functions
- 14:49 Changeset [cdb52c46] by
- TWINE: return pointer to BonesBaseData in Model class functions
- 14:49 Changeset [d1a13f41] by
- TWINE: reduced visibility of Model functions
- 14:49 Changeset [9588323a] by
- TWINE: removed unused function
- 14:49 Changeset [5a557cfd] by
- TWINE: replaced magic number
- 14:49 Changeset [1092f285] by
- TWINE: use angle constant
- 14:49 Changeset [81ffafcd] by
- TWINE: renamed variables
- 13:19 Ticket #6857 (SCUMM: FT, song on Todd's radio restarts when walking between rooms) closed by
- fixed
- 08:54 Ticket #12335 (AGS: Quest for Glory II Remake: Import a Hero does not work) created by
- Running the latest daily build (2021-03-03 01:44:20 downloaded on …
- 08:52 Changeset [7763ce58] by
- GRIM: Fix Memset on Structures GCC Warnings This now uses a clear() …
- 08:16 Changeset [0da5fc1d] by
- TWINE: fix rotating in auto aggressive mode fixed manual aggressive …
- 08:16 Changeset [8b23ed32] by
- TWINE: doxygen
- 08:16 Changeset [066b1648] by
- TWINE: unified method names
- 08:16 Changeset [5953d84d] by
- TWINE: todo comment about potential bug in rendering methods
- 08:16 Changeset [74479270] by
- TWINE: const
- 08:16 Changeset [fab69535] by
- TWINE: constexpr for IVec3
- 08:16 Changeset [9b0b0b3e] by
- TWINE: use uint16
- 08:16 Changeset [92e7cd57] by
- TWINE: const
- 08:16 Changeset [d9806f61] by
- TWINE: cleanup render methods
- 08:16 Changeset [bbde05aa] by
- TWINE: cleanup in renderPolygonsCopper
- 08:16 Changeset [f7ef985d] by
- TWINE: renamed methods
- 08:16 Changeset [dabaa418] by
- TWINE: renamed Matrix to IMatrix3x3
- 08:16 Changeset [a068977e] by
- TWINE: converted Matrix to IVec3
- 08:16 Changeset [cf8a37d5] by
- TWINE: moved BodyFlags out of Model struct
- 08:16 Changeset [923ff9e6] by
- TWINE: removed unused functions
- 08:16 Changeset [7a3df83c] by
- TWINE: fixed crash when actors are falling ... and the animation is …
- 08:16 Changeset [47ad13ad] by
- TWINE: added debug command to toggle auto attack
- 05:04 Changeset [5fb618a6] by
- AGS: Implementing AGSCreditz1 methods
- 04:24 Changeset [a96079f6] by
- I18N: Update translation (Japanese) Currently translated at 82.4% …
- 04:24 Changeset [120bb371] by
- I18N: Update translation (Finnish) Currently translated at 100.0% …
- 04:24 Changeset [7670d44c] by
- I18N: Update translation (Spanish) Currently translated at 100.0% …
- 00:35 Changeset [9368284f] by
- ICB: Fix Set-But-Unused-Variable GCC Compiler Warnings
- 00:34 Changeset [9d8c2435] by
- STARK: Fix Signed vs. Unsigned Comparison GCC Warning
- 00:20 Changeset [b88403b1] by
- SCUMM: INSANE: always enable line wrap on hebrew
- 00:20 Changeset [ad582309] by
- SCUMM: always enable line wrap on hebrew
03/18/21:
- 23:37 Changeset [13b50182] by
- PEGASUS: Fix Switch Fallthrough GCC Compiler Warnings
- 23:36 Changeset [27b8a472] by
- TINSEL: Fix Signed vs. Unsigned Comparison GCC Compiler Warnings
- 22:44 Changeset [3370e407] by
- PRIVATE: enabled ADGF_TESTING and build-by-default
- 22:17 Changeset [04851ed5] by
- PRIVATE: implemented DossierChgSheet
- 22:06 Changeset [43f09218] by
- ULTIMA: NUVIE: Fix GCC Compiler Switch Fallthrough Warnings
- 19:40 Changeset [6fbdf8a9] by
- PETKA: Fix GCC Compiler Warning by removing introduced fallthrough …
- 18:31 Changeset [41c4852] by
- PRIVATE: Fix Unused Function GCC Warning This was in the lexer parser …
- 17:31 Changeset [b41a90a1] by
- TWINE: fixed regression in shape rendering introduced in …
- 10:24 Changeset [baffa689] by
- I18N: Update translation (Portuguese (Brazil)) Currently translated …
- 10:24 Changeset [fb61ee92] by
- I18N: Update translation (Hungarian) Currently translated at 100.0% …
- 06:05 Changeset [849c1fc3] by
- GRIM: Fix Signed vs. Unsigned Comparison GCC Warnings
- 06:05 Changeset [8f1e9722] by
- PRIVATE: Fix GCC Compiler Warning
- 05:02 Changeset [9f79f3b9] by
- GLK: HUGO: Fix GCC Compiler Warning
- 04:05 Ticket #12334 (AGS: Blackwell Deception (Steam, Win): Can't progress past boat sequence) created by
- After completing the boat sequence and Joey and Rosa take a look at …
03/17/21:
- 22:38 Changeset [e9cd6d47] by
- I18N: Update translation (Russian) Currently translated at 100.0% …
- 22:38 Changeset [f7970bee] by
- I18N: Update translation (Spanish) Currently translated at 99.9% …
- 22:37 Changeset [aa27d84] by
- I18N: Update translation (Ukrainian) Currently translated at 100.0% …
- 21:53 Changeset [f8f0f09] by
- CINE: Fix GCC Compiler Warnings These are mainly signed vs. unsigned …
- 21:47 Changeset [1e678f13] by
- NEWS: Update German NEWS file
- 17:33 Changeset [d16bfd9b] by
- I18N: Update translation files Updated by "Update PO files to match …
- 17:27 Changeset [a0175e1b] by
- TWINE: const
- 17:25 Changeset [b0411c3b] by
- TWINE: const
- 17:25 Changeset [110d324a] by
- TWINE: renamed constants
- 17:25 Changeset [abae3e44] by
- TWINE: refactored extra shape
- 17:25 Changeset [df31075e] by
- TWINE: comment on sample idx
- 17:25 Changeset [2fecba8f] by
- TWINE: use nullptr
- 17:25 Changeset [5383d9f] by
- TWINE: use BoundingBox in BodyData
- 17:25 Changeset [f6555148] by
- TWINE: use BoundingBox struct in ActorBoundingBox
- 17:25 Changeset [d0cff45a] by
- TWINE: renamed ActorBoundingBox members
- 17:25 Changeset [f2e69b3f] by
- TWINE: converted to enum class
- 17:25 Changeset [8b909d0e] by
- TWINE: moved enums into shared.h
- 17:25 Changeset [4726df93] by
- TWINE: minor cleanup
- 17:25 Changeset [3b6bad32] by
- TWINE: renamed method
- 17:25 Changeset [8769c1cf] by
- TWINE: renamed parameter
- 17:25 Changeset [3a692379] by
- TWINE: renamed Vec3 to IVec3
- 17:25 Changeset [fcdba484] by
- TWINE: more use of Vec3
- 17:25 Changeset [9d7ca643] by
- TWINE: removed ZVBox and ScenePoint struct - use BoundingBox and Vec3
- 17:25 Changeset [6b27f35] by
- TWINE: minor cleanup
- 17:25 Changeset [95e6b984] by
- TWINE: fixed addExtraBonus extra flags for keys according to disassembly
- 17:25 Changeset [ffc006e9] by
- TWINE: reduced BonusParameter struct size from 32 to 16 bits
- 17:25 Changeset [9420635e] by
- TWINE: disable actor bbox rendering for some actors
- 17:08 Changeset [fc734ff] by
- I18N: Update translation (Russian) Currently translated at 100.0% …
- 16:34 Changeset [af01d7dd] by
- I18N: Update translations templates
- 16:34 Changeset [a4811f67] by
- NEWS: Mention recent improvements
- 16:32 Changeset [adaf5bb3] by
- PEGASUS: Import the DVD version patch from GOG.com Co-Authored-By: …
- 13:24 Changeset [cf4327ce] by
- I18N: Update translation (French) Currently translated at 100.0% …
- 04:24 Changeset [3222a87e] by
- I18N: Update translation (Portuguese (Brazil)) Currently translated …
- 04:24 Changeset [b4024cc7] by
- I18N: Update translation (Finnish) Currently translated at 100.0% …
- 03:48 Changeset [5def366b] by
- MSVC: Use 64-bit linker when compiling ScummVM A Release build with …
- 03:44 Changeset [3d8aa20b] by
- AGS: Move All The Way Down detection entry to unsupported
- 03:33 Ticket #12333 (AGS: Slowdown when in dialogue in rainy scenes) created by
- When entering the dialogue selection in rainy scenes, such as at the …
- 02:08 Ticket #12332 (AGS: Blackwell Convergence (Steam, Win): Weird pathing in gallery) created by
- When Rosa examines the paintings that "look like part of a set", and …
03/16/21:
- 23:46 Changeset [7ec6215] by
- GRAPHICS: Fix possible out of bound write for 1bpp blit in ManagedSurface
- 23:10 Changeset [b40541d0] by
- DRAGONS: Incomplete attempt at improving big-endian compatibility It …
- 22:22 Changeset [b3638622] by
- BUILD: Use git describe --dirty for git 2.x It is way faster than git …
- 19:02 Changeset [35476c5f] by
- GUI: Extracted Liberation fonts from fonts.dat and mention them in the …
- 18:26 Changeset [565b4d57] by
- TWINE: cleanup in handling the bone states of the model animation
- 18:26 Changeset [777ceef7] by
- TWINE: cleanup in model animation code
- 18:26 Changeset [9ba86d91] by
- TWINE: removed raw anim data buffers
- 18:26 Changeset [46d73736] by
- TWINE: use AnimData for updating animations
- 18:26 Changeset [0a54429a] by
- TWINE: reuse the cached AnimData
- 18:26 Changeset [7e5808da] by
- AGS: added achievement for astroloco steam
- 18:26 Changeset [2e70497d] by
- TWINE: fixed magic point script subtraction and reduced code duplication
- 18:07 Changeset [755b41f9] by
- DOC: Add back some iOS build instructions lost when moving to the doc …
- 14:13 Changeset [4e0b1ca0]v2.2-docs by
- DOCS: Fix link to the iOS Libraries
- 14:10 Changeset [10a81d87] by
- DOC: Add TTS and TranslationsManager to doxygen doc
- 14:01 Changeset [bdf012d0] by
- GPH: Don't call DownscaleSdlGraphicsManager anymore They are gone.
- 11:08 Changeset [8b0ec6ae] by
- I18N: Update translation (Italian) Currently translated at 100.0% …
- 10:26 Changeset [ffa0fe1] by
- ULTIMA8: Fix kneeling in Crusader
- 10:24 Changeset [eac481d9] by
- I18N: Update translation (Hungarian) Currently translated at 100.0% …
- 07:33 Changeset [584f82d8] by
- GPH/DINGUX: Fix build Downscaling code has been removed
- 05:12 Ticket #12331 (AGS: Blackwell Unbound (Steam, Win): Difficulty selecting the lit ...) created by
- Difficult one to diagnose and may not be reproducible, but I think it …
- 03:48 Ticket #12330 (AGS: Blackwell Unbound (Steam, Win): Weird pathing in Joseph ...) created by
- After Joseph Mitchell offers Lauren a seat, she walks around (and …
- 02:20 Ticket #12329 (BACKENDS: IOS: MP3 playback failing, libmad writing out of bounds) created by
- I've ripped and encoded the King's Quest 6 end credits CD track to …
- 01:54 Changeset [cfe8f488] by
- GLK: Fix unused variable warnings Reported by Clang.
- 01:53 Changeset [53f0837b] by
- I18N: Update translation files Updated by "Update PO files to match …
- 01:53 Changeset [8bd2e17] by
- ULTIMA: Fix Clang warnings warning: definition of implicit copy …
- 01:50 Changeset [298e185d] by
- I18N: Update translations templates
- 01:50 Changeset [b02f7cb] by
- ULTIMA: Remove unused global Amends commit …
- 01:42 Changeset [309632fe] by
- AGS: Plugin stubs for Nickenstien's NGFX Graphics Library
- 01:02 Ticket #12328 (AGS: The Shivah Enhanced: Some GUI elements are misaligned) created by
- Screenshots attached. The Yiddish dictionary and the achievements …
- 00:44 Changeset [cb7c6fb] by
- DRAGONS: Remove unused private member Reported by Clang.
- 00:29 Ticket #12327 (AGS: The Shivah Enhanced: Background music does not play when loading ...) created by
- If you save a game in a location with background music (such as the …
Note:
See TracTimeline
for information about the timeline view.