Timeline



03/21/21:

23:19 Ticket #12318 (AGS: Resonance: Cursor is invisible) closed by criezy
fixed: Fixed in a1b36bf0de.
23:13 Changeset [d07348f9] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
23:13 Changeset [a1b36bf0] by criezy
AGS: Fix rendering some sprites The original interpreter only checks …
23:13 Changeset [2b69eafd] by criezy
AGS: Cleanup get_filename
23:12 Changeset [3b54d413] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
23:07 Changeset [99039138] by sev-
BURIED: Remove obsolete comment
23:07 Changeset [048950f7] by sev-
BURIED: Remove unneeded includes
23:07 Changeset [78c7324] by sev-
BURIED: Marked engine as highres
23:07 Changeset [c2d4a39c] by sev-
JANITORIAL: Whitespace fixes
23:07 Changeset [9c68ab2f] by sev-
BURIED: const'ness
23:07 Changeset [5aab3da1] by sev-
BURIED: Added missing override keywords
23:07 Changeset [fd3856d4] by sev-
BURIED: Set pointers to nullptr where applicable
23:07 Changeset [0acfe12] by sev-
BURIED: Remove another aggressive comment
23:07 Changeset [e798795c] by sev-
BURIED: Make more consistent use of nullptr
23:07 Changeset [d1373e86] by sev-
BURIED: Use more consistently SIC_REJECT in inventory item related …
23:07 Changeset [5c7cc7ae] by sev-
BURIED: Remove accidentally removed commented out unused class variable
23:07 Changeset [5f3f279f] by sev-
BURIED: Added POTFILES
23:07 Changeset [d9d0205] by sev-
BURIED: Remove or reword passive-aggressive or insulting comments
23:07 Changeset [0b49d9d4] by sev-
BURIED: Review includes
23:07 Changeset [1a0b3ce] by sev-
BURIED: Add some missing 'override' keywords
23:07 Changeset [6e7e2f8b] by sev-
BURIED: Remove some useless includes
23:07 Changeset [7fac27c7] by sev-
BURIED: Fix some CppCheck warnings
23:07 Changeset [077fe677] by sev-
BURIED: Fix warnings
23:07 Changeset [6e49bfd0] by sev-
BURIED: Fix warnings
23:07 Changeset [5dfb0c5] by sev-
COMMON: Remove duplicate include
23:07 Changeset [97a24086] by sev-
CREDITS: Fix file after merge
23:07 Changeset [6dbb8d91] by sev-
BURIED: Added detection entries for 1.04 release
23:07 Changeset [2c9cce70] by sev-
BURIED: Simplified font handling and added reliable font fallbacks
23:07 Changeset [7c47e67c] by sev-
GUI: Added VL Gothic regular font to fonts.dat
23:07 Changeset [62252879] by sev-
BURIED: Added support for GOG.com release
23:07 Changeset [26fe61bf] by sev-
BURIED: Re-add accidentally removed method
23:07 Changeset [1af920e3] by sev-
BURIED: Use conventional methods of SaveLoadChooser instead of direct calls
23:07 Changeset [279acfd6] by sev-
BURIED: Fix metaengine.cpp compilation
23:07 Changeset [4ad07cd5] by sev-
BURIED: Removed hacky loading of the system font and switch fallback …
23:07 Changeset [c5296364] by sev-
BURIED: Converted detection.cpp to the new plugin structure
23:07 Changeset [7725f0ce] by sev-
COMMON: Make WinResource::getVersionInfo more universal
23:07 Changeset [88e5b10e] by sev-
BURIED: Fix overridden method
23:07 Changeset [3784b21a] by sev-
BURIED: Fix warning
23:07 Changeset [8e660ca] by sev-
BURIED: More API fixes
23:07 Changeset [b44bc8fd] by sev-
BURIED: Fixes gor modern API
23:07 Changeset [45ff8fb] by sev-
BURIED: Moved detection table to a separate file
23:07 Changeset [615247b5] by sev-
BURIED: Add support for the Spanish version Some inventory text is …
23:07 Changeset [936cdc99] by sev-
BURIED: Add the path required by the Trilogy release
23:07 Changeset [564598c0] by sev-
BURIED: Force frame cycling to be enabled for the two knight scenes as well
23:07 Changeset [ef983ee5] by sev-
BURIED: Fix the lair scene affecting the flicker option The original …
23:07 Changeset [7574c843] by sev-
BURIED: Fix re-enabling cycling The original failed to, which meant …
23:07 Changeset [ceb1e3c3] by sev-
BURIED: Add debug location utilities to the console In v1.01, these …
23:07 Changeset [85ae8a95] by sev-
BURIED: Use TempCursorChange in a few more places
23:07 Changeset [14d97380] by sev-
BURIED: Use an RAII class to handle temporary cursor changes
23:07 Changeset [e484ec4] by sev-
BURIED: Use a ScopedPtr for temporary VideoWindows
23:07 Changeset [67333fcc] by sev-
BURIED: Fix the wait cursor not appearing in synchronous scene movies
23:07 Changeset [d3f68fe2] by sev-
BURIED: Squash timers down to one if multiple are set to fire
23:07 Changeset [c1c5ba7b] by sev-
BURIED: Switch to timer messages generated on-the-fly
23:07 Changeset [0d04d75] by sev-
BURIED: Add support for the Italian version
23:07 Changeset [57920ae9] by sev-
BURIED: Display a message when trying to load non-apartment saves in …
23:07 Changeset [18a7b010] by sev-
BURIED: Implement the trial version's auto-recall
23:07 Changeset [e0508962] by sev-
BURIED: Push the default scene view down to each environ
23:07 Changeset [be2de37] by sev-
BURIED: Add detection for the trial version
23:07 Changeset [1cc30236] by sev-
BURIED: Add detection for the French version
23:07 Changeset [98ef56ed] by sev-
BURIED: Fix guard not being shot by the arrow when jumping from castle …
23:07 Changeset [8ff163af] by sev-
BURIED: Don't bother loading the drag frame video in the full version …
23:07 Changeset [4270ea8f] by sev-
BURIED: Fix the date not showing in the intro (An original game bug)
23:07 Changeset [7e57ba72] by sev-
BURIED: Add support for displaying Japanese text
23:07 Changeset [75760fa] by sev-
BURIED: Use the render text function for the inventory window Allows …
23:07 Changeset [18db1475] by sev-
BURIED: Force the monochrome version of MS Gothic since we need the bitmaps
23:07 Changeset [f1ff0f59] by sev-
BURIED: Fix size of the font used by the Japanese inventory
23:07 Changeset [facf690] by sev-
BURIED: Add TODO for MS Gothic bold
23:07 Changeset [5583f97e] by sev-
BURIED: Clean up searching for fonts Check the game directory for a …
23:07 Changeset [85d64a51] by sev-
BURIED: Fix TurnDepthPreChange Fixes weird behavior of turning around …
23:07 Changeset [810f006e] by sev-
BURIED: Use separate pause sound functions for pausing the game
23:07 Changeset [8f82da6e] by sev-
BURIED: Make the burned letter not use the scene background It now …
23:07 Changeset [3fdd4080] by sev-
BURIED: Fix the burned letter transition
23:07 Changeset [52180e8] by sev-
BURIED: Fix push transitions
23:07 Changeset [73ea2116] by sev-
BURIED: Start fixing the burned letter
23:07 Changeset [3eaa277] by sev-
BURIED: Ensure timers get removed upon window destruction
23:07 Changeset [91e21dd3] by sev-
BURIED: Stop sending messages if we're quitting
23:07 Changeset [360c7b22] by sev-
BURIED: Fix the demo door open/close sound
23:07 Changeset [38594893] by sev-
BURIED: Fix onSetCursor behavior Fixes the burned letter cursors
23:07 Changeset [542b8e6b] by sev-
BURIED: Fix demo ambient when returning to the courtyard
23:07 Changeset [b8f51e9f] by sev-
BURIED: Implement continue game from the death screen
23:07 Changeset [1fe81654] by sev-
BURIED: Properly clip rects to their parent's rect
23:07 Changeset [97692662] by sev-
BURIED: Fix death god door open animation
23:07 Changeset [eb30d39e] by sev-
BURIED: Silence some gcc warnings
23:07 Changeset [13e09b1e] by sev-
BURIED: Add support for the ms core fonts path for arial
23:07 Changeset [bdd386f] by sev-
BURIED: Implement switching video audio tracks
23:07 Changeset [9739542b] by sev-
CREDITS: Add credits for buried
23:07 Changeset [43ea416] by sev-
BURIED: Implement the pause button
23:07 Changeset [948a6a5] by sev-
BURIED: Implement control down
23:07 Changeset [e9542e6e] by sev-
BURIED: Use runLoadDialog/runSaveDialog instead of the old save/load code
23:07 Changeset [8de136a1] by sev-
BURIED: Implement escape-to-quit
23:07 Changeset [80db452e] by sev-
BURIED: Have the frame window keep focus instead of one of its child …
23:07 Changeset [4687e061] by sev-
BURIED: Remove some obsolete TODOs
23:07 Changeset [3273594e] by sev-
BURIED: Implement returning to the main menu
23:07 Changeset [05ee6ecf] by sev-
BURIED: Implement internal load/save dialog boxes
23:07 Changeset [e9ec786] by sev-
BURIED: Fix missing puzzle score flag
23:07 Changeset [46bbc3d6] by sev-
BURIED: Implement the final sequence El fin.
23:07 Changeset [cbeba842] by sev-
BURIED: Implement the first part of the final sequence
23:07 Changeset [5ad6ad3a] by sev-
BURIED: Implement the alien artifact pods
23:07 Changeset [3513bb1a] by sev-
BURIED: Implement krynn ship nerve movement
23:07 Changeset [ecfc52c7] by sev-
BURIED: Implement alien door B
23:07 Changeset [329513c3] by sev-
BURIED: Implement alien door A
23:07 Changeset [131ca518] by sev-
BURIED: Implement the arm controls
23:07 Changeset [3ad17ea0] by sev-
BURIED: Implement the inorganic matter transporters
23:07 Changeset [5bcf46ce] by sev-
BURIED: Implement the transport pod descriptions
23:07 Changeset [8153960b] by sev-
BURIED: Implement entering the alien ship without the lens filter
23:07 Changeset [e66faa92] by sev-
BURIED: Implement the alien transporter
23:07 Changeset [8887e2dc] by sev-
BURIED: Add the alien time zone
23:07 Changeset [d8feab64] by sev-
BURIED: Implement the Agent 3 transporter
23:07 Changeset [b7e30acb] by sev-
BURIED: Implement INN for Agent 3's lair
23:07 Changeset [2d0d6e82] by sev-
BURIED: Implement the interactive news network
23:07 Changeset [2333f6f1] by sev-
BURIED: Implement Geno's music video
23:07 Changeset [a2c2042a] by sev-
BURIED: Implement the environ system nature scenes
23:07 Changeset [7879a8c8] by sev-
BURIED: Implement the replicator
23:07 Changeset [270b7768] by sev-
BURIED: Implement replacing the generator core
23:07 Changeset [4f563aff] by sev-
BURIED: Fix frame cycling in the Agent 3 lair entry segment
23:07 Changeset [071d870a] by sev-
BURIED: Implement the Mayan puzzle box... puzzle
23:07 Changeset [ed0e8368] by sev-
BURIED: Implement the death god altar
23:07 Changeset [069b6d7b] by sev-
BURIED: Implement the death god door
23:07 Changeset [423c702c] by sev-
BURIED: Implement the spear room puzzle
23:07 Changeset [902a9f6d] by sev-
BURIED: Implement the arrow god heads
23:07 Changeset [27c82b71] by sev-
BURIED: Fix some gcc warnings when compiling with optimization
23:07 Changeset [f507a665] by sev-
BURIED: Implement the water god puzzle
23:07 Changeset [c4ea3070] by sev-
BURIED: Make sure the async movie is deleted
23:07 Changeset [bb3623cb] by sev-
BURIED: Implement the wealth god puzzle
23:07 Changeset [f55d5b3e] by sev-
BURIED: Add the SetVolumeAndFlag scene base
23:07 Changeset [b5476472] by sev-
BURIED: Implement the Mayan AI comment dependencies
23:07 Changeset [debf417c] by sev-
BURIED: Implement the WalkVolumeChange scene
23:07 Changeset [13fb5c21] by sev-
BURIED: Implement the cavern offering heads
23:07 Changeset [a3dc50a] by sev-
BURIED: Fix jump biochip display Technically both a regression and a …
23:07 Changeset [b81a6c9] by sev-
BURIED: Implement the Agent 3 lair entry scene
23:07 Changeset [ca9fedb6] by sev-
BURIED: Add base for Agent 3's lair
23:07 Changeset [d4df8174] by sev-
BURIED: Implement some parts of the environ system
23:07 Changeset [22440cf8] by sev-
BURIED: Implement the glass pyramid evidence
23:07 Changeset [13a5d366] by sev-
BURIED: Implement the cavern door views
23:07 Changeset [ae5de7b] by sev-
BURIED: Implement the coffee table area scenes
23:07 Changeset [8bbfe49d] by sev-
BURIED: Implement the apartment desk
23:07 Changeset [80567b3] by sev-
BURIED: Don't clear the video rect when closing a video
23:07 Changeset [358c706f] by sev-
BURIED: Implement the apartment bookshelf
23:07 Changeset [f3e92d13] by sev-
BURIED: Implement changing the background based on whether the remote …
23:07 Changeset [0478b77] by sev-
BURIED: Implement some custom videos with AI comments
23:07 Changeset [661738d3] by sev-
BURIED: Implement the oven door
23:07 Changeset [384d8f2c] by sev-
BURIED: Add some commands to add/remove inventory items
23:07 Changeset [0a3b06d9] by sev-
BURIED: Make sure syncSoundSettings() is called from run()
23:07 Changeset [f8e573c4] by sev-
BURIED: Implement the codexes Da Vinci's studio is completable!
23:07 Changeset [c2cce66] by sev-
BURIED: Implement the codex tower elevator controls
23:07 Changeset [d37f680e] by sev-
BURIED: Implement picking up the preserved heart
23:07 Changeset [d8226496] by sev-
BURIED: Prevent saving during a synchronous sequence
23:07 Changeset [6ac35b1c] by sev-
BURIED: Implement pauseEngineIntern()
23:07 Changeset [be0204f] by sev-
BURIED: Fix bad reads when going through AI comments
23:07 Changeset [0e148ce1] by sev-
BURIED: Implement a couple random codex tower scenes
23:07 Changeset [0fe51571] by sev-
BURIED: Implement the lens filter evidence
23:07 Changeset [daa42fea] by sev-
BURIED: Implement getting into the codex tower
23:07 Changeset [377c4c86] by sev-
BURIED: Implement placing the siege cycle
23:07 Changeset [3081fd6d] by sev-
BURIED: Implement firing the ballista
23:07 Changeset [5a4a5bcf] by sev-
BURIED: Implement clipping animations
23:07 Changeset [f95d9be8] by sev-
BURIED: Implement turning the ballista
23:07 Changeset [c80c5590] by sev-
BURIED: Fix drag sprites in 8bpp
23:07 Changeset [f11771b2] by sev-
BURIED: Fix backspace in shop net
23:07 Changeset [7c86219b] by sev-
BURIED: Fix keyboard focus
23:07 Changeset [456c0800] by sev-
BURIED: Implement some courtyard and workshop random scenes
23:07 Changeset [74aff80] by sev-
BURIED: Implement assembling the siege cycle
23:07 Changeset [5f3160c] by sev-
BURIED: Implement picking up the wheel assembly
23:07 Changeset [67a3891] by sev-
BURIED: Add the Future Apartment AI comment dependency
23:07 Changeset [85fa17a7] by sev-
BURIED: Implement the Da Vinci AI comment dependencies
23:07 Changeset [00ef60aa] by sev-
BURIED: Implement Farnstein Lab custom AI comment dependencies
23:07 Changeset [35bcf1d2] by sev-
BURIED: Implement Chateau Gaillard custom AI dependencies
23:07 Changeset [6528929f] by sev-
BURIED: Implement the biomass processing room The Farnstein Lab is …
23:07 Changeset [f024f563] by sev-
BURIED: Implement entering the biomass processing room
23:07 Changeset [f6ec6056] by sev-
BURIED: Fix dying while in a timer
23:07 Changeset [d09e01aa] by sev-
BURIED: Implement the science wing panel
23:07 Changeset [9ce7c713] by sev-
BURIED: Implement the PlaySoundExitingForward scene
23:07 Changeset [2b1a4272] by sev-
BURIED: Implement the iceteroid dispenser
23:07 Changeset [283913da] by sev-
BURIED: Implement the iceteroid mining controls
23:07 Changeset [b6f398a9] by sev-
BURIED: Implement picking up the water canister
23:07 Changeset [5e146ea] by sev-
BURIED: Implement the science wing stingers
23:07 Changeset [f4a82540] by sev-
BURIED: Implement the Iceteroid elevator
23:07 Changeset [b1d4424] by sev-
BURIED: Implement the Iceteroid pods
23:07 Changeset [57ddbd08] by sev-
BURIED: Implement the Iceteroid door
23:07 Changeset [f986fc85] by sev-
BURIED: Fix Arthur's commenting
23:07 Changeset [ceb17532] by sev-
BURIED: Implement the AI Nexus puzzle Arthur!
23:07 Changeset [cbf96064] by sev-
BURIED: Implement the scanner room
23:07 Changeset [4d4f7ad8] by sev-
BURIED: Implement the docking bay
23:07 Changeset [03b2be8c] by sev-
BURIED: Stop ambient sounds when playing synchronous animations with audio
23:07 Changeset [225f45da] by sev-
BURIED: Implement the capacitance array scenes
23:07 Changeset [b6ee7ca5] by sev-
BURIED: Implement the capacitance array to habitat door
23:07 Changeset [be3f653] by sev-
BURIED: Implement the painting tower elevator
23:07 Changeset [2528ab9f] by sev-
BURIED: Implement the sword evidence Chateau Gaillard is now complete
23:07 Changeset [d7e045a7] by sev-
BURIED: Implement the ClickZoom scene base
23:07 Changeset [1d14a528] by sev-
BURIED: Implement scenes for the first node of the castle hidden room
23:07 Changeset [b79655ab] by sev-
BURIED: Don't reset the environment upon loading a saved game
23:07 Changeset [38ed1a93] by sev-
BURIED: Add the PlaySoundEnteringFromScene common scene
23:07 Changeset [f0c37500] by sev-
BURIED: Fix some invalid reads with the storage room door
23:07 Changeset [0732557f] by sev-
BURIED: Implement opening the castle storage room chest
23:07 Changeset [b883626c] by sev-
BURIED: Implement browsing books
23:07 Changeset [588b4ccb] by sev-
BURIED: Add remaining king's study specific scenes
23:07 Changeset [6a9a93b2] by sev-
BURIED: Implement the king's study guard
23:07 Changeset [21750706] by sev-
BURIED: Implement ClickPlayVideoSwitch scene base
23:07 Changeset [89a6bd80] by sev-
BURIED: Implement the ClickChangeScene base scene
23:07 Changeset [01afc91c] by sev-
BURIED: Implement some more common scenes
23:07 Changeset [912c673e] by sev-
BURIED: Implement the smithy bench
23:07 Changeset [e593a6a3] by sev-
BURIED: Implement basic save/load support through the GMM In-game …
23:07 Changeset [882c7597] by sev-
BURIED: Implement the Mayan calendar puzzle
23:07 Changeset [aceeeb9a] by sev-
BURIED: Implement a bunch of Mayan translation stuff
23:07 Changeset [a3f2bef3] by sev-
BURIED: Implement the evidence review screen
23:07 Changeset [c1f9f93b] by sev-
BURIED: Implement the Da Vinci footprint evidence
23:07 Changeset [961a93ba] by sev-
BURIED: Fix evidence locate cursor logic
23:07 Changeset [88abb972] by sev-
BURIED: Start implementing the painting tower elevator
23:07 Changeset [894c488] by sev-
BURIED: Implement the arthur scary voices
23:07 Changeset [09c1f91c] by sev-
BURIED: Be sure to take a copy of the global flags when dying The …
23:07 Changeset [020989ee] by sev-
BURIED: Improve the text positioning a bit
23:07 Changeset [dae2d4d6] by sev-
BURIED: Implement the habitat wing locked doors
23:07 Changeset [cb5ff6cc] by sev-
BURIED: Fix the scene view OnSetCursor implementation
23:07 Changeset [7b487f22] by sev-
BURIED: Implement the basic space door
23:07 Changeset [6c81ce55] by sev-
BURIED: Make the synchronous sound functions use yield()
23:07 Changeset [50e0db86] by sev-
BURIED: Begin implementing the AI lab
23:07 Changeset [853f9a8e] by sev-
BURIED: Implement the kitchen unit
23:07 Changeset [9c3c8756] by sev-
BURIED: Allow for right-aligned text
23:07 Changeset [af847ff0] by sev-
BURIED: Fix async video behavior
23:07 Changeset [dab0e114] by sev-
BURIED: Implement the background catapult sounds
23:07 Changeset [5df033e4] by sev-
BURIED: Add the castle wall slide death
23:07 Changeset [c2e9401d] by sev-
BURIED: Implement the ClickPlaySound common scene
23:07 Changeset [4a1f123f] by sev-
BURIED: Add the sound exiting from scene common scene
23:07 Changeset [8668c628] by sev-
BURIED: Fix missing Mayan ambient fade
23:07 Changeset [234e3f67] by sev-
BURIED: Implement placing the ceramic bowl
23:07 Changeset [9d0e6550] by sev-
BURIED: Implement the castle storage room door
23:07 Changeset [3bc843f7] by sev-
BURIED: Implement the Agent 3 evidence in Da Vinci
23:07 Changeset [dd0e6469] by sev-
BURIED: Fix adding evidence to the global flag table
23:07 Changeset [4282956] by sev-
BURIED: Implement the painting tower door
23:07 Changeset [cafba7cd] by sev-
BURIED: Implement some common Mayan scenes
23:07 Changeset [7d5dc187] by sev-
BURIED: Implement the remaining two parts of the initial castle tower
23:07 Changeset [e8258929] by sev-
BURIED: Fix the warning light
23:07 Changeset [db0d4be6] by sev-
BURIED: Fix sound fading
23:07 Changeset [c34d32e4] by sev-
BURIED: Fix arrow status check when clicking
23:07 Changeset [85ce38ce] by sev-
BURIED: Fix drop inventory item icons
23:07 Changeset [49bd829e] by sev-
BURIED: Fix frame cycling
23:07 Changeset [43b63cc] by sev-
BURIED: Implement the king's chamber guards encounter
23:07 Changeset [89f903d3] by sev-
BURIED: Implement the castle exploding wall
23:07 Changeset [911ac215] by sev-
BURIED: Fix navigation arrows after decloaking
23:07 Changeset [109212e2] by sev-
BURIED: Add a bunch of Da Vinci scenes
23:07 Changeset [cade2e07] by sev-
BURIED: Add a Da Vinci stub
23:07 Changeset [2affb816] by sev-
BURIED: Add stub for mayan
23:07 Changeset [4a2d15aa] by sev-
BURIED: Add ambient sounds to the castle time zone
23:07 Changeset [73be4ce2] by sev-
BURIED: Add stub for the AI lab
23:07 Changeset [2d04529e] by sev-
BURIED: Implement the time jump menu
23:07 Changeset [9d818671] by sev-
BURIED: Fix destroy order for the inventory window
23:07 Changeset [34792604] by sev-
BURIED: Fix demo inventory info timings
23:07 Changeset [345b8924] by sev-
BURIED: Fix the inventory info screen file name in the demo
23:07 Changeset [6d8fed8] by sev-
BURIED: Implement the keep climb The demo is completable!
23:07 Changeset [21f2d33c] by sev-
BURIED: Fix double-free on the drag icon image
23:07 Changeset [cc4fd1ab] by sev-
BURIED: Add the GenericAcquireItem scene base
23:07 Changeset [751ce57b] by sev-
BURIED: Implement item dragging
23:07 Changeset [abd3a671] by sev-
BURIED: Fix capturing windows
23:07 Changeset [47a464b] by sev-
BURIED: Implement entering/exiting the environ room
23:07 Changeset [518f292] by sev-
BURIED: Add the TurnDepthPreChange scene base
23:07 Changeset [18df139a] by sev-
BURIED: Add the ClickPlayVideo scene base
23:07 Changeset [5171e50] by sev-
BURIED: Add the future apartment figurines
23:07 Changeset [60b8942e] by sev-
BURIED: Implement toy shelf zooming
23:07 Changeset [22989c4] by sev-
BURIED: Add the two sentry castle video
23:07 Changeset [b96691c2] by sev-
BURIED: Fill in other castle doors
23:07 Changeset [23da2a67] by sev-
BURIED: Add one shot videos
23:07 Changeset [aaa3274] by sev-
BURIED: Fix the demo transition slider
23:07 Changeset [ad397862] by sev-
BURIED: Add the future apartment stingers Because ambience is everything
23:07 Changeset [6b87aee9] by sev-
COMMON: Ensure stddef.h is included in scummsys.h
23:07 Changeset [817a6ac6] by sev-
BURIED: Fix sound volume clipping
23:07 Changeset [9114b202] by sev-
BURIED: Add a stub for the future apartment The full game is now very …
23:07 Changeset [d809429d] by sev-
BURIED: Add the basic door class You can now enter the smithy!
23:07 Changeset [0a1e694e] by sev-
BURIED: Treat hidden windows as disabled
23:07 Changeset [b12cd67b] by sev-
BURIED: Don't forget to set _tempFrame to 0
23:07 Changeset [946b7c8f] by sev-
BURIED: Begin initializing the castle time zone
23:07 Changeset [d2505042] by sev-
BURIED: Actually turn on the walk movie
23:07 Changeset [c8b3013d] by sev-
BURIED: Add a basic debugger
23:07 Changeset [6aa06fd5] by sev-
BURIED: Add sanity check on constructSceneObject return value
23:07 Changeset [33add4b5] by sev-
BURIED: Fix checking for a transparent point
23:07 Changeset [9f759260] by sev-
BURIED: Fix destroying the biochip view window
23:07 Changeset [773f4217] by sev-
BURIED: Fix the demo's interface biochip view images
23:07 Changeset [8866f3b1] by sev-
BURIED: Don't draw the date or warning light in the demo
23:07 Changeset [fde36a0d] by sev-
BURIED: Fix up live text redrawing
23:07 Changeset [ea4b3c6] by sev-
BURIED: Fix some uninitialized variables
23:07 Changeset [20149590] by sev-
BURIED: Allow the game to go beyond the second part of the intro Now …
23:07 Changeset [16a1a67a] by sev-
BURIED: Fix drawing the scene view window
23:07 Changeset [b4608303] by sev-
BURIED: Add the old apartment scene The second part of the intro …
23:07 Changeset [9c0da1c3] by sev-
BURIED: Add the scene view class
23:07 Changeset [9f12e369] by sev-
BURIED: Add detection for the German v1.05 version
23:07 Changeset [1aebefd] by sev-
BURIED: Update Japanese font code
23:07 Changeset [a966f157] by sev-
BURIED: Add detection for the Japanese version
23:07 Changeset [4bba4a34] by sev-
BURIED: Fixed global flags for the louvre research flag Ugh. Ugh. …
23:07 Changeset [579d6540] by sev-
BURIED: Add death/completion window scoring strings
23:07 Changeset [503645f] by sev-
BURIED: Add a method of querying the EXE version For a couple of …
23:07 Changeset [2d38b79e] by sev-
BURIED: Hook death/completion windows into FrameWindow
23:07 Changeset [0982719] by sev-
BURIED: Fix a typo
23:07 Changeset [7d0ad60b] by sev-
BURIED: Add missing live text code
23:07 Changeset [31acc825] by sev-
BURIED: Add some more resource values
23:07 Changeset [0853ba7a] by sev-
BURIED: Make setWindowPos take a const pointer for the insertion point
23:07 Changeset [4726a69d] by sev-
BURIED: Default to arrow cursors in onSetCursor()
23:07 Changeset [79243961] by sev-
BURIED: Add the completion window
23:07 Changeset [10ac40bd] by sev-
BURIED: Add support for setting capture mode on a window
23:07 Changeset [7487adfd] by sev-
BURIED: Add the death screens
23:07 Changeset [d8609657] by sev-
BURIED: Add a wrapper for drawing multi-line text
23:07 Changeset [04328b98] by sev-
BURIED: Font-related cleanup The Japanese font can now be loaded, if …
23:07 Changeset [78c866ef] by sev-
BURIED: Add inventory window Dragging not working yet
23:07 Changeset [7d19e450] by sev-
BURIED: Hook the demo into the interface
23:07 Changeset [6b72a976] by sev-
BURIED: Add support for the Win95 binaries
23:07 Changeset [76f5c3d] by sev-
COMMON: Add a wrapper to read PE strings
23:07 Changeset [13f48076] by sev-
BURIED: Fix font sizes
23:07 Changeset [cc3d4b1] by sev-
BURIED: Remove unneeded double-click message
23:07 Changeset [6058158] by sev-
BURIED: Add the files biochip window
23:07 Changeset [43e49fd1] by sev-
BURIED: Add the interface biochip window
23:07 Changeset [a49e2498] by sev-
BURIED: Add some functions to get/set the transition speed
23:07 Changeset [bf3ba824] by sev-
BURIED: Add the biochip view window
23:07 Changeset [5a826081] by sev-
BURIED: Add the navigation arrows window
23:07 Changeset [f9cd1b65] by sev-
BURIED: Add some transparency functions
23:07 Changeset [4da91fb] by sev-
BURIED: Add the right BioChip display window
23:07 Changeset [d830e849] by sev-
BURIED: Some minor video fixes
23:07 Changeset [a07fed34] by sev-
BURIED: Implement set cursor messages
23:07 Changeset [55c470a] by sev-
BURIED: Begin adding the UI code The first part of the intro now plays
23:07 Changeset [3c13de6] by sev-
BURIED: Fix some visiblility issues Windows should be invisible by …
23:07 Changeset [4ea076bd] by sev-
BURIED: Fix erase background behavior Erase should apply globally, …
23:07 Changeset [4b5960b4] by sev-
BURIED: Allow for creating a font for Arial Bold too
23:07 Changeset [e4560d52] by sev-
BURIED: Invalidate the rect on a window that changes visibility
23:07 Changeset [406bbb19] by sev-
BURIED: Children get pushed to the bottom of the z-order on creation
23:07 Changeset [da2d2758] by sev-
BURIED: Fix resource struct types
23:07 Changeset [c2de52df] by sev-
BURIED: Make mouse messages relative to the window
23:07 Changeset [4d104c12] by sev-
COMMON: Fix some memory leaks
23:07 Changeset [f0cb5450] by sev-
BURIED: Fix some memory leaks
23:07 Changeset [f9273c13] by sev-
BURIED: Implement the demo title sequence
23:07 Changeset [5587361] by sev-
BURIED: Allow for updating the screen without updating the main window …
23:07 Changeset [2e335fd7] by sev-
BURIED: Add the demo features screens
23:07 Changeset [34f50804] by sev-
BURIED: Add the demo trailer movies
23:07 Changeset [afecd69e] by sev-
BURIED: Ensure a window's rect is invalidated upon deletion
23:07 Changeset [83ea799c] by sev-
BURIED: Fix semi-broken dirty rectangles
23:07 Changeset [a08d14bc] by sev-
BURIED: Make sure the main window gets deleted before everything else
23:07 Changeset [535d29a8] by sev-
BURIED: Hook up the main menus to the frame window and related windows
23:07 Changeset [a2db33cf] by sev-
BURIED: Make sure we invalidate the focused window if we delete that window
23:07 Changeset [59550389] by sev-
BURIED: Add the frame window class
23:07 Changeset [54254d99] by sev-
BURIED: Default to empty string on setAmbientSound
23:07 Changeset [a4cb0326] by sev-
BURIED: Add the demo main menu
23:07 Changeset [3a69ae80] by sev-
BURIED: Strip "BITDATA" from demo file names The demo has its …
23:07 Changeset [bdf5c27b] by sev-
BURIED: Some updates to the messaging system to allow for inner loops
23:07 Changeset [343f8afb] by sev-
BURIED: Add the credits window
23:07 Changeset [f48978e8] by sev-
BURIED: Make sure 8bpp images are using the right palette
23:07 Changeset [d1ab4552] by sev-
BURIED: Add a more advanced blit function
23:07 Changeset [c53ee0b6] by sev-
BURIED: Add the overview sequence
23:07 Changeset [070a58fe] by sev-
BURIED: Add the main menu Only quit does anything at the moment
23:07 Changeset [890b2620] by sev-
BURIED: Make sure surfaces are converted upon loading
23:07 Changeset [27a64d7d] by sev-
BURIED: Fix freeing of sound streams when looping
23:07 Changeset [a3d4eb64] by sev-
BURIED: Use the extra as a hint for detection
23:07 Changeset [ca54be6b] by sev-
BURIED: Switch to a single message queue And other message-related cleanup
23:07 Changeset [bd1d0d77] by sev-
BURIED: Add initial mouse support
23:07 Changeset [bb7bd2f] by sev-
BURIED: Add basic keyboard input support
23:07 Changeset [229db8dd] by sev-
BURIED: Show the title sequence in the full game
23:07 Changeset [470879c9] by sev-
BURIED: Add the title sequence window
23:07 Changeset [4e630357] by sev-
BURIED: Make dispatchAllMessages also dispatch the children's messages
23:07 Changeset [fdf7982f] by sev-
BURIED: Add wrapper to fill a rect on the screen
23:07 Changeset [9db1bff2] by sev-
BURIED: Have windows maintain order and position
23:07 Changeset [de5d0b43] by sev-
BURIED: Make the video window resize to the video size
23:07 Changeset [d4ee5b07] by sev-
BURIED: Ensure videos are in the correct format
23:07 Changeset [a2c4bd32] by sev-
BURIED: Hook up video windows into the engine
23:07 Changeset [eb3f5a20] by sev-
BURIED: Add some basic Timer code
23:07 Changeset [ae488a3e] by sev-
BURIED: Also add parent parameter to videos
23:07 Changeset [b9e1ddfb] by sev-
BURIED: Add a function to decode a bitmap from a file
23:07 Changeset [e9bc4bc1] by sev-
BURIED: Add way to initialize a Window with a parent in the constructor
23:07 Changeset [b3419fad] by sev-
BURIED: Add window class for videos
23:07 Changeset [77b99646] by sev-
BURIED: Add a wrapper to invalidate a whole window
23:07 Changeset [fe7a58df] by sev-
BURIED: Make sure AVI frames are converted to the screen format
23:07 Changeset [b77e31af] by sev-
BURIED: Add the new AVI frames cache system
23:07 Changeset [6f2eb23f] by sev-
BURIED: Remove unneeded OnQueryNewPalette window stuff
23:07 Changeset [a30f0d6b] by sev-
BURIED: Add color matching for paletted mode
23:07 Changeset [5e25d91b] by sev-
BURIED: Fix white palette entry setting
23:07 Changeset [48f1fae] by sev-
BURIED: Add uncompressed detection
23:07 Changeset [c7c2077f] by sev-
BURIED: Actually use the palette now in non-truecolor mode All one …
23:07 Changeset [75ddf082] by sev-
BURIED: Add first stab at the LiveText window
23:07 Changeset [657b35f0] by sev-
BURIED: Make some private Window members protected
23:07 Changeset [8773a547] by sev-
BURIED: Add simple blit function
23:07 Changeset [33444e80] by sev-
BURIED: Implement window enabling
23:07 Changeset [e97c2f47] by sev-
BURIED: Update the Window code a bit Paint events will happen …
23:07 Changeset [6f9178dc] by sev-
BURIED: Add wrappers for retrieving buried-specific data
23:07 Changeset [c2d9988b] by sev-
BURIED: Add a bunch of resource data structs/constants
23:07 Changeset [c7bcfed6] by sev-
BURIED: Add navigation data structs
23:07 Changeset [0e9ba8f2] by sev-
BURIED: Add the GlobalFlags table
23:07 Changeset [d5b6f366] by sev-
IMAGE: Mark BitmapDecoder as being used by buried
23:07 Changeset [7bff632e] by sev-
BURIED: Add some more GraphicsManager functions Minor cleanup too
23:07 Changeset [e51ef54d] by sev-
BURIED: Add a wrapper method to get an EXE string
23:07 Changeset [9b21d8e8] by sev-
BURIED: Allow using the Windows busy cursor
23:07 Changeset [3c158972] by sev-
GRAPHICS: Add the Windows busy cursor
23:07 Changeset [27b938d4] by sev-
BURIED: Add the CP-1252 charset mapping
23:07 Changeset [faca3706] by sev-
AUDIO: Mark the wave code as being used by buried
23:07 Changeset [2874046e] by sev-
BURIED: Add the sound manager code
23:07 Changeset [ccabf062] by sev-
IMAGE: Add support for headerless bitmaps These ones are found inside …
23:07 Changeset [06a1bcc9] by sev-
BURIED: Add support for the cursors
23:07 Changeset [0c925bb] by sev-
BURIED: Move all graphics stuff to its own class Also added the 8bpp …
23:07 Changeset [2e534155] by sev-
BURIED: Add a function to read file paths from strings
23:07 Changeset [8c130031] by sev-
BURIED: Initiate the graphics system Yes, this is going to be piecemeal
23:07 Changeset [db090027] by sev-
BURIED: Begin to load the Arial font TrueType2 is now required for …
23:07 Changeset [a16c3ae4] by sev-
BURIED: Begin loading from the EXE/DLL
23:07 Changeset [dd36ffea] by sev-
BURIED: Add a wrapper around the EXE parser
23:07 Changeset [51cb5d16] by sev-
BURIED: Add some more functions for detection
23:07 Changeset [5f86d48b] by sev-
BURIED: Begin adding the windowing/messaging system
23:07 Changeset [639a1e01] by sev-
COMMON: Add a function to read NE strings
23:07 Changeset [c3c188f4] by sev-
COMMON: Add an NE version resource parser
23:07 Changeset [4cbcd29a] by sev-
COMMON: Fix out-of-bounds write in SZDD EXE decompression
23:07 Changeset [f00ee606] by sev-
ENGINES: Add stub Buried in Time engine
23:02 Ticket #12338 (AGS: Quest for Glory II Remake: Cheats (Debug and Battle modes) not working) created by OmerMor
Quest for Glory II Remake has 2 unlockable cheats: Debug Mode and …
23:01 Changeset [5953a20a] by digitall
GLK: Fix Memset on Non-Trivial Structure GCC Compiler Warnings
22:48 Ticket #12335 (AGS: Quest for Glory II Remake: Import a Hero does not work) closed by OmerMor
Thanks! Verified fix in the latest daily snapshot.
22:35 Changeset [436c302] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
22:35 Changeset [312770c9] by digitall
BBVS: Fix Memset on Non-Trivial Structure GCC Compiler Warnings
22:24 Changeset [d74b2e09] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 85.8% …
20:46 Changeset [fac31d55] by Lothar Serra Mari <mail@…>
NEWS: Update German NEWS file
16:48 Changeset [49594579] by Le Philousophe <lephilousophe@…>
IOS7: Add 64-bit target
15:17 Changeset [41d021b9] by sev-
NEWS: Since EMI is not supported, removing line about support for …
15:01 Changeset [48220b8e] by digitall
CGE: Fix Memset on non-trivial Structure GCC Compiler Warning
13:18 Changeset [75599d42] by Lothar Serra Mari <mail@…>
NEWS: Update German NEWS file
13:09 Changeset [53011d12] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
13:07 Changeset [5831ee1e] by neuromancer
NEWS: added Private Eye entry
13:07 Changeset [d56b5312] by neuromancer
PRIVATE: Add author to credits section and executed make credits
12:09 Changeset [40cdc0ff] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Italian) Currently translated at 100.0% …
08:24 Changeset [06d2be79] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Belarusian (Taraškievica) (be-tarask)) …
08:24 Changeset [2e20f8a4] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Turkish) Currently translated at 28.1% (445 …
08:24 Changeset [6ec6209] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Hindi) Currently translated at 6.7% (107 of …
08:24 Changeset [4698c467] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Hindi) Currently translated at 6.7% (107 of …
08:24 Changeset [4b09b17b] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Chinese (zh)) Currently translated at 1.4% …
08:24 Changeset [7f2be185] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Chinese (zh)) Currently translated at 1.4% …
08:24 Changeset [aa8aacb5] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Danish) Currently translated at 70.2% (1109 …
08:24 Changeset [8d1e7aa] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Czech) Currently translated at 61.6% (974 …
08:24 Changeset [8417771b] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Catalan) Currently translated at 43.8% (692 …
08:24 Changeset [3e0fb01] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Belarusian) Currently translated at 85.8% …
03:40 Changeset [3853bcf2] by digitall
MOHAWK: MYST: Fix for Uncompressed Bitmap Loading This fixes the …
01:58 Ticket #12335 (AGS: Quest for Glory II Remake: Import a Hero does not work) closed by dreammaster
fixed
01:57 Changeset [d9381a9d] by dreammaster
AGS: Fixes for importing character into QFG2

03/20/21:

22:43 Changeset [0b68518a] by criezy
AGS: Adding flag to debug file paths
20:37 Changeset [27e00993] by sluicebox <22204938+sluicebox@…>
SCI: Fix PEPPER glass jar bugs with script patch Fixes the remaining …
20:37 Changeset [d5253943] by sluicebox <22204938+sluicebox@…>
SCI: Add PEPPER workaround for uninit read
20:06 Ticket #12337 (GUI: Part of game name moving around) closed by lephilousophe
fixed: Should be fixed by db8559ff3e73b5257c1be83a5a1cd4209d118901
20:04 Changeset [db8559ff] by Le Philousophe <lephilousophe@…>
COMMON: Initialize _pbase_dir in all constructors Fixes bug #12337
19:31 Ticket #12337 (GUI: Part of game name moving around) created by criezy
When adding a prefix such as "[AGS]" to game names, editing the game …
19:08 Ticket #12336 (GUI: Text display issue when editing text) created by criezy
When editing some text, for example in the search box, of the game …
14:15 Changeset [2b6754e1] by sev-
GRAPHICS: MACGUI: fix the bug of dealing with long word in MacText it …
13:00 Changeset [99b66cec] by Paweł Kołodziejski <aquadran@…>
DEVTOOLS: Silence linker warning by convert c file to c++
12:54 Changeset [b377f6d6] by Paweł Kołodziejski <aquadran@…>
DEVTOOLS: Silence unused variable compiler warning
12:32 Ticket #11772 (GRIM: Grim Fandango (German) - Missing md5sum) closed by aquadran
wontfix: we don't support this version.
12:14 Changeset [1ccb38c1] by mduggan
ULTIMA8: Put Crusader sprites on top
10:26 Changeset [41a4809f] by mduggan
ULTIMA8: Fix combat run in 16-dir direction for Crusader
10:26 Changeset [934fbd60] by mduggan
ULTIMA8: Comments for magic numbers.
05:47 Changeset [77ac3649] by mgerhardy
TWINE: fixed projectXYPositionOnScreen according to disassembly
05:47 Changeset [99e727c5] by mgerhardy
TWINE: use member var directly
02:48 Changeset [54e6707a] by dreammaster
AGS: Further AGSCreditz1 methods
00:20 Changeset [9dcf0789] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
00:19 Changeset [5ecc781e] by digitall
ICB: Further Fixes for Various GCC Warnings

03/19/21:

23:24 Changeset [39e14244] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 83.7% …
19:13 Changeset [f8ac24d2] by sev-
GRAPHICS: MACGUI: Better handling for setActiveWidget This fixes …
17:20 Ticket #11981 (TWINE: Manual mode for agressive behaviour doesn't work as expected) closed by vvs-
fixed: Thanks!
15:41 Changeset [efcc8ee6] by digitall
ICB: Various Fixes for GCC Warnings and Minor Comment Spelling
14:49 Changeset [7c988dbc] by mgerhardy
TWINE: renamed members
14:49 Changeset [bee2acfd] by mgerhardy
TWINE: reduced visibility
14:49 Changeset [5fa6a23d] by mgerhardy
TWINE: converted to enum class
14:49 Changeset [c98ceb97] by mgerhardy
TWINE: don't mis-use the animType for the sprite actor angle for …
14:49 Changeset [db23bbfb] by mgerhardy
TWINE: minor cleanup
14:49 Changeset [827ffeb] by mgerhardy
TWINE: removed comment
14:49 Changeset [1a06a98] by mgerhardy
TWINE: removed method declaraction without implementation
14:49 Changeset [5f94f6e] by mgerhardy
TWINE: renamed members
14:49 Changeset [b19f6deb] by mgerhardy
TWINE: removed member renderPos
14:49 Changeset [4dee4ffd] by mgerhardy
TWINE: removed member var
14:49 Changeset [c458c8d9] by mgerhardy
TWINE: converted to IVec3
14:49 Changeset [d4282fca] by mgerhardy
TWINE: reduce visibility
14:49 Changeset [107d356a] by mgerhardy
TWINE: validate body loading
14:49 Changeset [ac5424fa] by mgerhardy
TWINE: moved bodyTable into Resourced class
14:49 Changeset [87cd84b7] by mgerhardy
TWINE: fixed invalid numOfShades for body parser
14:49 Changeset [ae68a829] by mgerhardy
TWINE: removed Renderer::prepareIsoModel
14:49 Changeset [c93360da] by mgerhardy
TWINE: cleanup in Model functions
14:49 Changeset [cdb52c46] by mgerhardy
TWINE: return pointer to BonesBaseData in Model class functions
14:49 Changeset [d1a13f41] by mgerhardy
TWINE: reduced visibility of Model functions
14:49 Changeset [9588323a] by mgerhardy
TWINE: removed unused function
14:49 Changeset [5a557cfd] by mgerhardy
TWINE: replaced magic number
14:49 Changeset [1092f285] by mgerhardy
TWINE: use angle constant
14:49 Changeset [81ffafcd] by mgerhardy
TWINE: renamed variables
13:19 Ticket #6857 (SCUMM: FT, song on Todd's radio restarts when walking between rooms) closed by AndywinXp
fixed
08:54 Ticket #12335 (AGS: Quest for Glory II Remake: Import a Hero does not work) created by OmerMor
Running the latest daily build (2021-03-03 01:44:20 downloaded on …
08:52 Changeset [7763ce58] by digitall
GRIM: Fix Memset on Structures GCC Warnings This now uses a clear() …
08:16 Changeset [0da5fc1d] by mgerhardy
TWINE: fix rotating in auto aggressive mode fixed manual aggressive …
08:16 Changeset [8b23ed32] by mgerhardy
TWINE: doxygen
08:16 Changeset [066b1648] by mgerhardy
TWINE: unified method names
08:16 Changeset [5953d84d] by mgerhardy
TWINE: todo comment about potential bug in rendering methods
08:16 Changeset [74479270] by mgerhardy
TWINE: const
08:16 Changeset [fab69535] by mgerhardy
TWINE: constexpr for IVec3
08:16 Changeset [9b0b0b3e] by mgerhardy
TWINE: use uint16
08:16 Changeset [92e7cd57] by mgerhardy
TWINE: const
08:16 Changeset [d9806f61] by mgerhardy
TWINE: cleanup render methods
08:16 Changeset [bbde05aa] by mgerhardy
TWINE: cleanup in renderPolygonsCopper
08:16 Changeset [f7ef985d] by mgerhardy
TWINE: renamed methods
08:16 Changeset [dabaa418] by mgerhardy
TWINE: renamed Matrix to IMatrix3x3
08:16 Changeset [a068977e] by mgerhardy
TWINE: converted Matrix to IVec3
08:16 Changeset [cf8a37d5] by mgerhardy
TWINE: moved BodyFlags out of Model struct
08:16 Changeset [923ff9e6] by mgerhardy
TWINE: removed unused functions
08:16 Changeset [7a3df83c] by mgerhardy
TWINE: fixed crash when actors are falling ... and the animation is …
08:16 Changeset [47ad13ad] by mgerhardy
TWINE: added debug command to toggle auto attack
05:04 Changeset [5fb618a6] by dreammaster
AGS: Implementing AGSCreditz1 methods
04:24 Changeset [a96079f6] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Japanese) Currently translated at 82.4% …
04:24 Changeset [120bb371] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Finnish) Currently translated at 100.0% …
04:24 Changeset [7670d44c] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Spanish) Currently translated at 100.0% …
00:35 Changeset [9368284f] by digitall
ICB: Fix Set-But-Unused-Variable GCC Compiler Warnings
00:34 Changeset [9d8c2435] by digitall
STARK: Fix Signed vs. Unsigned Comparison GCC Warning
00:20 Changeset [b88403b1] by sev-
SCUMM: INSANE: always enable line wrap on hebrew
00:20 Changeset [ad582309] by sev-
SCUMM: always enable line wrap on hebrew

03/18/21:

23:37 Changeset [13b50182] by digitall
PEGASUS: Fix Switch Fallthrough GCC Compiler Warnings
23:36 Changeset [27b8a472] by digitall
TINSEL: Fix Signed vs. Unsigned Comparison GCC Compiler Warnings
22:44 Changeset [3370e407] by neuromancer
PRIVATE: enabled ADGF_TESTING and build-by-default
22:17 Changeset [04851ed5] by neuromancer
PRIVATE: implemented DossierChgSheet
22:06 Changeset [43f09218] by digitall
ULTIMA: NUVIE: Fix GCC Compiler Switch Fallthrough Warnings
19:40 Changeset [6fbdf8a9] by digitall
PETKA: Fix GCC Compiler Warning by removing introduced fallthrough …
18:31 Changeset [41c4852] by digitall
PRIVATE: Fix Unused Function GCC Warning This was in the lexer parser …
17:31 Changeset [b41a90a1] by mgerhardy
TWINE: fixed regression in shape rendering introduced in …
10:24 Changeset [baffa689] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Portuguese (Brazil)) Currently translated …
10:24 Changeset [fb61ee92] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Hungarian) Currently translated at 100.0% …
06:05 Changeset [849c1fc3] by digitall
GRIM: Fix Signed vs. Unsigned Comparison GCC Warnings
06:05 Changeset [8f1e9722] by digitall
PRIVATE: Fix GCC Compiler Warning
05:02 Changeset [9f79f3b9] by digitall
GLK: HUGO: Fix GCC Compiler Warning
04:05 Ticket #12334 (AGS: Blackwell Deception (Steam, Win): Can't progress past boat sequence) created by Tea23
After completing the boat sequence and Joey and Rosa take a look at …

03/17/21:

22:38 Changeset [e9cd6d47] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Russian) Currently translated at 100.0% …
22:38 Changeset [f7970bee] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Spanish) Currently translated at 99.9% …
22:37 Changeset [aa27d84] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Ukrainian) Currently translated at 100.0% …
21:53 Changeset [f8f0f09] by digitall
CINE: Fix GCC Compiler Warnings These are mainly signed vs. unsigned …
21:47 Changeset [1e678f13] by Lothar Serra Mari <mail@…>
NEWS: Update German NEWS file
17:33 Changeset [d16bfd9b] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
17:27 Changeset [a0175e1b] by mgerhardy
TWINE: const
17:25 Changeset [b0411c3b] by mgerhardy
TWINE: const
17:25 Changeset [110d324a] by mgerhardy
TWINE: renamed constants
17:25 Changeset [abae3e44] by mgerhardy
TWINE: refactored extra shape
17:25 Changeset [df31075e] by mgerhardy
TWINE: comment on sample idx
17:25 Changeset [2fecba8f] by mgerhardy
TWINE: use nullptr
17:25 Changeset [5383d9f] by mgerhardy
TWINE: use BoundingBox in BodyData
17:25 Changeset [f6555148] by mgerhardy
TWINE: use BoundingBox struct in ActorBoundingBox
17:25 Changeset [d0cff45a] by mgerhardy
TWINE: renamed ActorBoundingBox members
17:25 Changeset [f2e69b3f] by mgerhardy
TWINE: converted to enum class
17:25 Changeset [8b909d0e] by mgerhardy
TWINE: moved enums into shared.h
17:25 Changeset [4726df93] by mgerhardy
TWINE: minor cleanup
17:25 Changeset [3b6bad32] by mgerhardy
TWINE: renamed method
17:25 Changeset [8769c1cf] by mgerhardy
TWINE: renamed parameter
17:25 Changeset [3a692379] by mgerhardy
TWINE: renamed Vec3 to IVec3
17:25 Changeset [fcdba484] by mgerhardy
TWINE: more use of Vec3
17:25 Changeset [9d7ca643] by mgerhardy
TWINE: removed ZVBox and ScenePoint struct - use BoundingBox and Vec3
17:25 Changeset [6b27f35] by mgerhardy
TWINE: minor cleanup
17:25 Changeset [95e6b984] by mgerhardy
TWINE: fixed addExtraBonus extra flags for keys according to disassembly
17:25 Changeset [ffc006e9] by mgerhardy
TWINE: reduced BonusParameter struct size from 32 to 16 bits
17:25 Changeset [9420635e] by mgerhardy
TWINE: disable actor bbox rendering for some actors
17:08 Changeset [fc734ff] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Russian) Currently translated at 100.0% …
16:34 Changeset [af01d7dd] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
16:34 Changeset [a4811f67] by sev-
NEWS: Mention recent improvements
16:32 Changeset [adaf5bb3] by sev-
PEGASUS: Import the DVD version patch from GOG.com Co-Authored-By: …
13:24 Changeset [cf4327ce] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (French) Currently translated at 100.0% …
04:24 Changeset [3222a87e] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Portuguese (Brazil)) Currently translated …
04:24 Changeset [b4024cc7] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Finnish) Currently translated at 100.0% …
03:48 Changeset [5def366b] by SupSuper
MSVC: Use 64-bit linker when compiling ScummVM A Release build with …
03:44 Changeset [3d8aa20b] by dreammaster
AGS: Move All The Way Down detection entry to unsupported
03:33 Ticket #12333 (AGS: Slowdown when in dialogue in rainy scenes) created by Tea23
When entering the dialogue selection in rainy scenes, such as at the …
02:08 Ticket #12332 (AGS: Blackwell Convergence (Steam, Win): Weird pathing in gallery) created by Tea23
When Rosa examines the paintings that "look like part of a set", and …

03/16/21:

23:46 Changeset [7ec6215] by criezy
GRAPHICS: Fix possible out of bound write for 1bpp blit in ManagedSurface
23:10 Changeset [b40541d0] by Filippos Karapetis <bluegr@…>
DRAGONS: Incomplete attempt at improving big-endian compatibility It …
22:22 Changeset [b3638622] by sev-
BUILD: Use git describe --dirty for git 2.x It is way faster than git …
19:02 Changeset [35476c5f] by sev-
GUI: Extracted Liberation fonts from fonts.dat and mention them in the …
18:26 Changeset [565b4d57] by mgerhardy
TWINE: cleanup in handling the bone states of the model animation
18:26 Changeset [777ceef7] by mgerhardy
TWINE: cleanup in model animation code
18:26 Changeset [9ba86d91] by mgerhardy
TWINE: removed raw anim data buffers
18:26 Changeset [46d73736] by mgerhardy
TWINE: use AnimData for updating animations
18:26 Changeset [0a54429a] by mgerhardy
TWINE: reuse the cached AnimData
18:26 Changeset [7e5808da] by mgerhardy
AGS: added achievement for astroloco steam
18:26 Changeset [2e70497d] by mgerhardy
TWINE: fixed magic point script subtraction and reduced code duplication
18:07 Changeset [755b41f9] by criezy
DOC: Add back some iOS build instructions lost when moving to the doc …
14:13 Changeset [4e0b1ca0]v2.2-docs by criezy
DOCS: Fix link to the iOS Libraries
14:10 Changeset [10a81d87] by criezy
DOC: Add TTS and TranslationsManager to doxygen doc
14:01 Changeset [bdf012d0] by Filippos Karapetis <bluegr@…>
GPH: Don't call DownscaleSdlGraphicsManager anymore They are gone.
11:08 Changeset [8b0ec6ae] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Italian) Currently translated at 100.0% …
10:26 Changeset [ffa0fe1] by mduggan
ULTIMA8: Fix kneeling in Crusader
10:24 Changeset [eac481d9] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation (Hungarian) Currently translated at 100.0% …
07:33 Changeset [584f82d8] by Le Philousophe <lephilousophe@…>
GPH/DINGUX: Fix build Downscaling code has been removed
05:12 Ticket #12331 (AGS: Blackwell Unbound (Steam, Win): Difficulty selecting the lit ...) created by Tea23
Difficult one to diagnose and may not be reproducible, but I think it …
03:48 Ticket #12330 (AGS: Blackwell Unbound (Steam, Win): Weird pathing in Joseph ...) created by Tea23
After Joseph Mitchell offers Lauren a seat, she walks around (and …
02:20 Ticket #12329 (BACKENDS: IOS: MP3 playback failing, libmad writing out of bounds) created by sluicebox
I've ripped and encoded the King's Quest 6 end credits CD track to …
01:54 Changeset [cfe8f488] by dreammaster
GLK: Fix unused variable warnings Reported by Clang.
01:53 Changeset [53f0837b] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translation files Updated by "Update PO files to match …
01:53 Changeset [8bd2e17] by dreammaster
ULTIMA: Fix Clang warnings warning: definition of implicit copy …
01:50 Changeset [298e185d] by ScummVM-Translations <ScummVM-Translations@…>
I18N: Update translations templates
01:50 Changeset [b02f7cb] by dreammaster
ULTIMA: Remove unused global Amends commit …
01:42 Changeset [309632fe] by dreammaster
AGS: Plugin stubs for Nickenstien's NGFX Graphics Library
01:02 Ticket #12328 (AGS: The Shivah Enhanced: Some GUI elements are misaligned) created by Tea23
Screenshots attached. The Yiddish dictionary and the achievements …
00:44 Changeset [cb7c6fb] by Filippos Karapetis <bluegr@…>
DRAGONS: Remove unused private member Reported by Clang.
00:29 Ticket #12327 (AGS: The Shivah Enhanced: Background music does not play when loading ...) created by Tea23
If you save a game in a location with background music (such as the …
Note: See TracTimeline for information about the timeline view.