Timeline



01/18/21:

22:59 Ticket #12054 (Compatibility list should be arranged from newest to oldest) closed by criezy
fixed: I agree and I changed the sorting to be from newest to oldest.
21:04 Ticket #12071 (SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments) created by MusicallyInspired
It seems that playing the early SCI release of KQ4 (with alternate …
12:30 Ticket #12070 (TWINE: leaving text windows via space also triggers an attack if in ...) created by mgerhardy
this is different in the original game
12:20 Ticket #12069 (King's Quest VI has a pixel rounding error) created by shadyparadox
There appears to be a rounding error when ScummVM tries to compute …
09:20 Ticket #12068 (PETKA: Missing animations in some cutscenes) created by Tkachov
In ScummVM some cutscenes have no animations — only sounds. I don't …
08:00 Ticket #12050 (TWINE: palette issues for fla movie) closed by mgerhardy
fixed: Fixed in …
05:59 Ticket #12067 (PETKA: Characters ignore the walking region sometimes) created by Tkachov
In ScummVM heroes sometimes ignore the walking region. Not sure, but …
05:12 Ticket #12066 (PETKA: Broken pathfinding) created by Tkachov
In ScummVM heroes sometimes choose a weird route when you ask them to …

01/17/21:

15:59 Ticket #12065 (PETKA: glitching animations (original game bug)) created by Tkachov
This is a bug from original game, but it can be observed in ScummVM …
15:08 Ticket #12012 (BACKENDS: AMIGAOS: Rewrote of encoder causes assertion on typing ...) closed by ccawley2011
fixed: Cool. I've committed a fix for this, and I've also opened an issue for …

01/16/21:

14:21 Ticket #12064 (PETKA: Subtitles "jump" (have different line heights)) created by Tkachov
In the original game subtitles have fixed line height, thus they …
11:17 Ticket #12063 (PETKA: Dialogue options have no outline and wrong color) created by Tkachov
In the original game dialogue options have outline and turn blue when …
10:53 Ticket #12062 (PETKA: Wrong fonts in subtitles/inventory) created by Tkachov
The original game has texts in two places: in dialogue and in …
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