Timeline
12/29/20:
- 22:31 Ticket #11744 (GUI: Selecting <default> for the Graphics Stretch Mode does not revert ...) closed by
- fixed: Fixed via pull request #2690
- 09:11 Ticket #12028 (GUI: I18N - RTL: "Edit game" dialog looks distorted for SCI games) created by
- When the ScummVM's GUI language is Hebrew, and entering the "Edit …
12/28/20:
- 20:21 Ticket #12027 (MOHAWK: Custom engine options no longer shown for Myst and Riven) created by
- In current 2.3.0git version the custom Engine options are no longer …
12/27/20:
- 17:14 Ticket #12026 (SCUMM: Autosave no longer works) created by
- ScummVM 2.3.0git11537-g434d1f37f9 on Windows 10 (64-bit). (Also …
- 13:00 Ticket #12025 (TWINE: Sprite palette issue) closed by
- fixed
12/26/20:
- 22:37 Ticket #12025 (TWINE: Sprite palette issue) created by
- introduced in 725f75d4afb77831ba4ba5d75cb8ea0dd4c91174
- 11:11 Ticket #12024 (TWINE: Rendering error) closed by
- fixed
12/25/20:
- 22:29 Ticket #12022 (SCUMM: FT: skipping a cutscene also skips the first bike fight) closed by
- fixed: The fix has been merged, closing.
- 22:15 Ticket #5624 (SCUMM: Zak McKracken (FM-Towns) - Opening hostel door (Mars) corrupts ...) closed by
- fixed: Fixed.
- 20:34 Ticket #12024 (TWINE: Rendering error) created by
- Introduced in c1b89c9878f6afeff53225db745ee481b8146a64
- 17:46 Ticket #12023 (Web Wiki: remove "out of scope" statements) created by
- ScummVM has been supporting non ScummVM games for almost 2 decades …
- 09:15 Ticket #3326 (SCUMM: COMI - Occasional missing speech...) closed by
- fixed: This should be fixed now; it was a problem with some speech being set …
12/24/20:
- 12:13 Ticket #12022 (SCUMM: FT: skipping a cutscene also skips the first bike fight) created by
- Version: 2.2.0 but also the latest dev build. How to reproduce: just …
- 12:02 Ticket #6855 (SCUMM: FT - music stops) closed by
- invalid: I investigated this while fixing iMUSE Digital (and about that, a PR …
- 03:37 Ticket #12018 (Counterfeit Monkey won't start) closed by
- fixed: Okay, I was able to fix the PNG decoder successfully, and the PNG …
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