Timeline



09/07/20:

21:02 Ticket #11685 (scummvm.exe -v don't give output) closed by criezy
duplicate: Thank you, but we already have a ticket for this issue (bug #11413). …
20:50 Ticket #11684 (NUVIE: QueuingAudioStreamImpl) closed by cscotts
fixed: Great, that looks like it got it. Sorry, I had seen your patch, but I …
20:48 Ticket #11686 (CINE: OS: Impossible to use inventory) created by TheRealSpole
Operation Stealth DOS version. It is not possible to use the …
20:45 Ticket #11685 (scummvm.exe -v don't give output) created by TheRealSpole
According to instructions version number should be printed, but no …
18:11 Ticket #11684 (NUVIE: QueuingAudioStreamImpl) created by cscotts
ScummVM version 2.2.0pre150-g1808d6f8f0 (Sep 6) Running on macOS …
14:05 Ticket #11683 (SCI: QFG2 - Heavy reverb from city street sounds continues to ...) created by Lambonius83
ScummVM 2.3.0git257-g0e4e3354bd (Sep 4 2020 22:42:10) (I also …

09/06/20:

18:49 Ticket #11680 (GLK: redefinition TRUE and FALSE) closed by dreammaster
wontfix: Agreed. But a lot of the original code is C based. So long term it …
18:44 Ticket #11679 (GLK: array subscript is above array bounds [-Warray-bounds]) closed by dreammaster
fixed: Thanks for letting me know
18:23 Ticket #11681 (lure: this 'if' clause does not guard... [-Wmisleading-indentation]) closed by dreammaster
fixed
17:43 Ticket #11682 (Ultima 6 Enhanced: Crash when using rune) closed by dreammaster
fixed: Thanks for discovering this, and prior to the release. It's now fixed.
16:49 Ticket #11407 (BLADERUNNER: Behavior of Enter key) closed by antoniou79
fixed: ok closing this as fixed.
12:10 Ticket #6575 (MORTEVIELLE: Mortville Manor French version not detected at all) closed by criezy
fixed: The detection entry was added, and I added the fr menu to the dat file …
10:42 Ticket #11682 (Ultima 6 Enhanced: Crash when using rune) created by avionlore
When using the rune stone at the first shrine and entering the correct …
10:36 Ticket #11681 (lure: this 'if' clause does not guard... [-Wmisleading-indentation]) created by fedor4ever
scummvm/engines/lure/menu.cpp at line 602. GCC 7.1.0 for symbian.
08:41 Ticket #11680 (GLK: redefinition TRUE and FALSE) created by fedor4ever
Scummvm will go to modern C++11 and this look very funny. true and …
08:33 Ticket #11679 (GLK: array subscript is above array bounds [-Warray-bounds]) created by fedor4ever
GCC 7.1.0(arm-none-symbianelf-gcc.exe) warns: array subscript is …
03:00 Ticket #11567 (GLK: Every game - Quits after ten minutes) closed by dreammaster
fixed: Not sure how to properly fix ZCode autosaves for now, so for the time …
02:01 Ticket #11661 (ULTIMA4: Stepping into a Moongate) closed by dreammaster
fixed

09/05/20:

22:22 Ticket #11678 (ULTIMA4: fails to build for symbian) closed by dreammaster
fixed: The given function was named that in the original xu4 project, and I …
22:11 Ticket #11478 (ULTIMA6: Mouse unusable, no menu) closed by dreammaster
fixed: I've changed the Lua script for the main menu to process events more …
22:00 Ticket #11663 (Ultima IV: Can't see my attack projectile) closed by dreammaster
fixed: Good catch. Fixed
21:25 Ticket #11678 (ULTIMA4: fails to build for symbian) created by fedor4ever
Function named void ASSERT(bool exp, const char *desc, ...);
21:00 Ticket #11676 (Operation Stealth Amiga US version not playing music) closed by sev-
fixed: Merged
16:34 Ticket #11677 (PRINCE: Text missing when using examine (english translation)) created by Alien-Grey
Only the first part of text is displayed when using examine. This …
16:15 Ticket #11676 (Operation Stealth Amiga US version not playing music) created by fxgogo
Running the game through ScummVM has audio effects, but no music. …
14:08 Ticket #11675 (PRINCE: Overlapping text (English translation)) created by Alien-Grey
Overlapping text when using examine on the gate in the graveyard.

09/04/20:

22:57 Ticket #11237 (ILLUSIONS: Memory leaks) closed by sev-
fixed: I fixed more leaks. Maybe even all of them.
22:44 Ticket #11636 (ILLUSIONS: Duckman: Subtitle timing is too fast to read) closed by sev-
fixed: I fixed it, there was a mistake in disassembly. However, I noticed …
22:12 Ticket #11672 (ILLUSIONS: Duckman - Subtitles displayed too fast) closed by raziel-
duplicate: Duplicate of #11636
20:50 Ticket #11293 (BLADERUNNER: McCoy disappears when thrown in NR01 by Hanoi) closed by antoniou79
fixed: The main bug in this ticket as well as most of the related ones …
20:03 Ticket #11493 (debug mode crashes scummvm) closed by bluegr
worksforme: The key combination for the debug console has been changed to …
19:50 Ticket #11671 (SQ4 CD Version - Game hangs during intro after alien pukes) closed by bluegr
fixed: The original fix has been reverted. Patching the game scripts in this …
15:48 Ticket #11674 (Unknown game variant for I Have No Mouth (Traditional Chinese)) created by AquariumTroop
This is the Traditional Chinese version of I Have No Mouth, and I Must …
08:34 Ticket #11651 (SCI: GK2 error when restoring saved game) closed by sluicebox
outdated: Oh! I *have* seen this before: …
06:10 Ticket #11638 (Blazing Dragons: Play sfx with correct pitch) closed by yuv422
fixed: Ok I have a fix for this now. I was using the wrong base sampling rate …
06:08 Ticket #11641 (Blazing Dragons: Bunny Game - all bunnies show at same time) closed by yuv422
fixed: Fixed by ed63a2c
06:08 Ticket #11609 (Blazing Dragons DE: Crash at bunny game) closed by yuv422
fixed: Ok I found the problem. I've also fixed the dialog audio for DE and …
03:53 Ticket #11664 (Ultima IV: Mixing Reagents shows a letter twice) closed by dreammaster
fixed: Thanks for pointing that out. I also fixed that the Escape key wasn't …
03:21 Ticket #11640 (SCI: SQ6: Not possible to take the pil and the gallstones) closed by sluicebox
fixed: Fixed in: b6d8b7a1d95ebc728d43554f81e3240221c15a53 There are two …
03:12 Ticket #11673 (SCI: SQ6 shuttle cockpit save games fail to load) closed by sluicebox
fixed: Fixed in: d9ffa7b3d7f681c8d2f2929c4878888304bcaa8e This does not fix …
02:49 Ticket #11673 (SCI: SQ6 shuttle cockpit save games fail to load) created by sluicebox
In version 1.0 (which GOG sells) if you save the game in the shuttle …
02:03 Ticket #11662 (Ultima IV: Display karma shortcut) closed by dreammaster
wontfix: I wasn't aware of that in the original, but xu4 did have a karma list …

09/03/20:

23:50 Ticket #11610 (Blazing Dragons: Missing dialogues for jester in end credits) closed by yuv422
fixed: Fixed by 67d3753
21:16 Ticket #11651 (SCI: GK2 error when restoring saved game) closed by raziel-
invalid: @Silver1983 That's ok. Sometimes issues accumulate and ultimately …
18:11 Ticket #11649 (CINE: Operation Stealth Amiga US version not starting) closed by karisal
fixed: I'm closing this ticket as fixed because the problem is gone. @fxgogo …
07:15 Ticket #11672 (ILLUSIONS: Duckman - Subtitles displayed too fast) created by raziel-
ScummVM 2.2.0git (Jun 28 2020 09:39:26) Features compiled in: Vorbis …
01:19 Ticket #11671 (SQ4 CD Version - Game hangs during intro after alien pukes) created by Tucky27
From the ScummVM Status Window: User picked target 'sq4-cd' (engine …

09/02/20:

23:27 Ticket #11667 (Mission Supernova 1: typo in .po file leads to untranslated string) closed by criezy
fixed: Thank you. This typo was present in the original source code and we …
23:25 Ticket #11668 (Mission Supernova 1: Missing string) closed by criezy
fixed: Thank you. We indeed missed that string when marking the strings to …
23:21 Ticket #11670 (GLK: ZCODE - Unknown (crashing/erroring) game variants) created by raziel-
ZCode unknown games/demos list as requested by @dreammaster on the …
23:19 Ticket #11669 (GLK: ZCODE - Unknown game variants) created by raziel-
ZCode unknown games/demos list as requested by @dreammaster on the …
19:16 Ticket #11668 (Mission Supernova 1: Missing string) created by tag2015
The following string is present in gametext.h, line 624 […] But it …
18:40 Ticket #11667 (Mission Supernova 1: typo in .po file leads to untranslated string) created by tag2015
In the strings1-en.po file for the english translation, line 500 …
16:42 Ticket #11190 (ILLUSIONS: Duckman Demo - Menu ID 00180008 not found!) closed by sev-
fixed: Fixed, thanks.
13:24 Ticket #11666 (Daily ScummVM Snapshot for Windows crashes on missing discord-rpc.dll) closed by lotharsm
fixed: I added the missing file to the installer package (due to an error in …
12:51 Ticket #11396 (SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, ...) closed by sev-
fixed: Fixed.
12:13 Ticket #11666 (Daily ScummVM Snapshot for Windows crashes on missing discord-rpc.dll) created by OmerMor
When running a freshly installed daily snapshot for Windows from …
06:02 Ticket #11665 (Ultima IV: Spell Sounds) created by Fenyx4
scummvm version 2.2.0pre58-g88f8102640 Spell sounds are wrong …
05:53 Ticket #11664 (Ultima IV: Mixing Reagents shows a letter twice) created by Fenyx4
scummvm version 2.2.0pre58-g88f8102640 Unenhanced version Steps to …
05:47 Ticket #11663 (Ultima IV: Can't see my attack projectile) created by Fenyx4
scummvm version 2.2.0pre58-g88f8102640 Steps to reproduce Load …
05:41 Ticket #11662 (Ultima IV: Display karma shortcut) created by Fenyx4
There is a cheat code/developer shortcut for displaying your karma in …
05:34 Ticket #11661 (ULTIMA4: Stepping into a Moongate) created by Fenyx4
When stepping into a moongate stuff seems to happen out of order. …
05:08 Ticket #11646 (Ultima6: Game Style not configurable) closed by dreammaster
fixed
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