Timeline
09/06/20:
- 18:49 Ticket #11680 (GLK: redefinition TRUE and FALSE) closed by
- wontfix: Agreed. But a lot of the original code is C based. So long term it …
- 18:44 Ticket #11679 (GLK: array subscript is above array bounds [-Warray-bounds]) closed by
- fixed: Thanks for letting me know
- 18:23 Ticket #11681 (lure: this 'if' clause does not guard... [-Wmisleading-indentation]) closed by
- fixed
- 17:43 Ticket #11682 (Ultima 6 Enhanced: Crash when using rune) closed by
- fixed: Thanks for discovering this, and prior to the release. It's now fixed.
- 16:49 Ticket #11407 (BLADERUNNER: Behavior of Enter key) closed by
- fixed: ok closing this as fixed.
- 12:10 Ticket #6575 (MORTEVIELLE: Mortville Manor French version not detected at all) closed by
- fixed: The detection entry was added, and I added the fr menu to the dat file …
- 10:42 Ticket #11682 (Ultima 6 Enhanced: Crash when using rune) created by
- When using the rune stone at the first shrine and entering the correct …
- 10:36 Ticket #11681 (lure: this 'if' clause does not guard... [-Wmisleading-indentation]) created by
- scummvm/engines/lure/menu.cpp at line 602. GCC 7.1.0 for symbian.
- 08:41 Ticket #11680 (GLK: redefinition TRUE and FALSE) created by
- Scummvm will go to modern C++11 and this look very funny. true and …
- 08:33 Ticket #11679 (GLK: array subscript is above array bounds [-Warray-bounds]) created by
- GCC 7.1.0(arm-none-symbianelf-gcc.exe) warns: array subscript is …
- 03:00 Ticket #11567 (GLK: Every game - Quits after ten minutes) closed by
- fixed: Not sure how to properly fix ZCode autosaves for now, so for the time …
- 02:01 Ticket #11661 (ULTIMA4: Stepping into a Moongate) closed by
- fixed
09/05/20:
- 22:22 Ticket #11678 (ULTIMA4: fails to build for symbian) closed by
- fixed: The given function was named that in the original xu4 project, and I …
- 22:11 Ticket #11478 (ULTIMA6: Mouse unusable, no menu) closed by
- fixed: I've changed the Lua script for the main menu to process events more …
- 22:00 Ticket #11663 (Ultima IV: Can't see my attack projectile) closed by
- fixed: Good catch. Fixed
- 21:25 Ticket #11678 (ULTIMA4: fails to build for symbian) created by
-
Function named
void ASSERT(bool exp, const char *desc, ...);
… - 21:00 Ticket #11676 (Operation Stealth Amiga US version not playing music) closed by
- fixed: Merged
- 16:34 Ticket #11677 (PRINCE: Text missing when using examine (english translation)) created by
- Only the first part of text is displayed when using examine. This …
- 16:15 Ticket #11676 (Operation Stealth Amiga US version not playing music) created by
- Running the game through ScummVM has audio effects, but no music. …
- 14:08 Ticket #11675 (PRINCE: Overlapping text (English translation)) created by
- Overlapping text when using examine on the gate in the graveyard.
09/04/20:
- 22:57 Ticket #11237 (ILLUSIONS: Memory leaks) closed by
- fixed: I fixed more leaks. Maybe even all of them.
- 22:44 Ticket #11636 (ILLUSIONS: Duckman: Subtitle timing is too fast to read) closed by
- fixed: I fixed it, there was a mistake in disassembly. However, I noticed …
- 22:12 Ticket #11672 (ILLUSIONS: Duckman - Subtitles displayed too fast) closed by
- duplicate: Duplicate of #11636
- 20:50 Ticket #11293 (BLADERUNNER: McCoy disappears when thrown in NR01 by Hanoi) closed by
- fixed: The main bug in this ticket as well as most of the related ones …
- 20:03 Ticket #11493 (debug mode crashes scummvm) closed by
- worksforme: The key combination for the debug console has been changed to …
- 19:50 Ticket #11671 (SQ4 CD Version - Game hangs during intro after alien pukes) closed by
- fixed: The original fix has been reverted. Patching the game scripts in this …
- 15:48 Ticket #11674 (Unknown game variant for I Have No Mouth (Traditional Chinese)) created by
- This is the Traditional Chinese version of I Have No Mouth, and I Must …
- 08:34 Ticket #11651 (SCI: GK2 error when restoring saved game) closed by
- outdated: Oh! I *have* seen this before: …
- 06:10 Ticket #11638 (Blazing Dragons: Play sfx with correct pitch) closed by
- fixed: Ok I have a fix for this now. I was using the wrong base sampling rate …
- 06:08 Ticket #11641 (Blazing Dragons: Bunny Game - all bunnies show at same time) closed by
- fixed: Fixed by ed63a2c
- 06:08 Ticket #11609 (Blazing Dragons DE: Crash at bunny game) closed by
- fixed: Ok I found the problem. I've also fixed the dialog audio for DE and …
- 03:53 Ticket #11664 (Ultima IV: Mixing Reagents shows a letter twice) closed by
- fixed: Thanks for pointing that out. I also fixed that the Escape key wasn't …
- 03:21 Ticket #11640 (SCI: SQ6: Not possible to take the pil and the gallstones) closed by
- fixed: Fixed in: b6d8b7a1d95ebc728d43554f81e3240221c15a53 There are two …
- 03:12 Ticket #11673 (SCI: SQ6 shuttle cockpit save games fail to load) closed by
- fixed: Fixed in: d9ffa7b3d7f681c8d2f2929c4878888304bcaa8e This does not fix …
- 02:49 Ticket #11673 (SCI: SQ6 shuttle cockpit save games fail to load) created by
- In version 1.0 (which GOG sells) if you save the game in the shuttle …
- 02:03 Ticket #11662 (Ultima IV: Display karma shortcut) closed by
- wontfix: I wasn't aware of that in the original, but xu4 did have a karma list …
09/03/20:
- 23:50 Ticket #11610 (Blazing Dragons: Missing dialogues for jester in end credits) closed by
- fixed: Fixed by 67d3753
- 21:16 Ticket #11651 (SCI: GK2 error when restoring saved game) closed by
- invalid: @Silver1983 That's ok. Sometimes issues accumulate and ultimately …
- 18:11 Ticket #11649 (CINE: Operation Stealth Amiga US version not starting) closed by
- fixed: I'm closing this ticket as fixed because the problem is gone. @fxgogo …
- 07:15 Ticket #11672 (ILLUSIONS: Duckman - Subtitles displayed too fast) created by
- ScummVM 2.2.0git (Jun 28 2020 09:39:26) Features compiled in: Vorbis …
- 01:19 Ticket #11671 (SQ4 CD Version - Game hangs during intro after alien pukes) created by
- From the ScummVM Status Window: User picked target 'sq4-cd' (engine …
09/02/20:
- 23:27 Ticket #11667 (Mission Supernova 1: typo in .po file leads to untranslated string) closed by
- fixed: Thank you. This typo was present in the original source code and we …
- 23:25 Ticket #11668 (Mission Supernova 1: Missing string) closed by
- fixed: Thank you. We indeed missed that string when marking the strings to …
- 23:21 Ticket #11670 (GLK: ZCODE - Unknown (crashing/erroring) game variants) created by
- ZCode unknown games/demos list as requested by @dreammaster on the …
- 23:19 Ticket #11669 (GLK: ZCODE - Unknown game variants) created by
- ZCode unknown games/demos list as requested by @dreammaster on the …
- 19:16 Ticket #11668 (Mission Supernova 1: Missing string) created by
- The following string is present in gametext.h, line 624 […] But it …
- 18:40 Ticket #11667 (Mission Supernova 1: typo in .po file leads to untranslated string) created by
- In the strings1-en.po file for the english translation, line 500 …
- 16:42 Ticket #11190 (ILLUSIONS: Duckman Demo - Menu ID 00180008 not found!) closed by
- fixed: Fixed, thanks.
- 13:24 Ticket #11666 (Daily ScummVM Snapshot for Windows crashes on missing discord-rpc.dll) closed by
- fixed: I added the missing file to the installer package (due to an error in …
- 12:51 Ticket #11396 (SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, ...) closed by
- fixed: Fixed.
- 12:13 Ticket #11666 (Daily ScummVM Snapshot for Windows crashes on missing discord-rpc.dll) created by
- When running a freshly installed daily snapshot for Windows from …
- 06:02 Ticket #11665 (ULTIMA: Spell Sounds) created by
- scummvm version 2.2.0pre58-g88f8102640 Spell sounds are wrong …
- 05:53 Ticket #11664 (Ultima IV: Mixing Reagents shows a letter twice) created by
- scummvm version 2.2.0pre58-g88f8102640 Unenhanced version Steps to …
- 05:47 Ticket #11663 (Ultima IV: Can't see my attack projectile) created by
- scummvm version 2.2.0pre58-g88f8102640 Steps to reproduce Load …
- 05:41 Ticket #11662 (Ultima IV: Display karma shortcut) created by
- There is a cheat code/developer shortcut for displaying your karma in …
- 05:34 Ticket #11661 (ULTIMA4: Stepping into a Moongate) created by
- When stepping into a moongate stuff seems to happen out of order. …
- 05:08 Ticket #11646 (Ultima6: Game Style not configurable) closed by
- fixed
09/01/20:
- 22:01 Ticket #11660 (SCI: PQ4 - crash involving subtitles) created by
- I've been playing Day 1 with both text/voice enabled, on Day 2 (during …
- 18:19 Ticket #11659 (Unknown game variant for Kyra (HoF Spanish)) closed by
- outdated: Thank you for your report. This has already been added 3 months ago. …
- 18:15 Ticket #11657 (Please release Pink Panthers with 2.2.0) closed by
- wontfix: Because the menus are crashing the game sometimes.
- 18:12 Ticket #11642 (Blazing Dragons: Flickers Sprite vanishs too early at cave) closed by
- fixed: Fixed
- 18:11 Ticket #11614 (Blazing Dragons DE: Graphical glitch in load screen) closed by
- fixed: Fixed
- 18:11 Ticket #11612 (Blazing Dragons DE: Graphic glitch when selecting the bag) closed by
- fixed: This was fixed
- 18:08 Ticket #11652 (AGI: Unknown game variant for AGI preAGI + v2 + v3) closed by
- wontfix: This md5 is known, but since the game is not working properly, it has …
- 17:27 Ticket #11397 (SWORD: (SPANISH DEMO) Needs to be ID'd as a demo in order to be fully ...) closed by
- fixed: Fixed.
- 16:33 Ticket #11659 (Unknown game variant for Kyra (HoF Spanish)) created by
- The game in 'hof' seems to be an unknown game variant. Please report …
- 15:30 Ticket #11658 (GLK: TADS(2/3) - Unknown games and variants) created by
- TADS unknown games/demos list as requested by @dreammaster on the …
- 15:00 Ticket #11657 (Please release Pink Panthers with 2.2.0) created by
- "Pink Panther: Passport to Peril" and "Pink Panther: Hokus Pokus Pink" …
- 14:26 Ticket #11656 (SCUMM: The Dig (Traditional Chinese) - Fonts not working properly) created by
- Attaching screenshots for ticket #10928. Here are some side by side …
- 12:46 Ticket #11655 (GLK: QUEST - Crashing games report) created by
- QUEST unknown games/demos list as requested by @dreammaster on the …
- 12:45 Ticket #11654 (GLK: QUEST - Unknown game variants) created by
- QUEST unknown games/demos list as requested by @dreammaster on the …
- 12:40 Ticket #11653 (GLK: JACL: Problems with running older games) created by
- JACL unknown games/demos list as requested by @dreammaster on the …
- 12:17 Ticket #11652 (AGI: Unknown game variant for AGI preAGI + v2 + v3) created by
- The game in 'Data\' seems to be an unknown game variant. Please …
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