Timeline



08/31/20:

22:30 Ticket #7126 (SCUMM: The Dig Taiwanese Subtitles Not Correct) closed by sev-
fixed: I think I fixed the issue with '!' marks. Please see the attached …
22:28 Ticket #10928 (SCUMM: Dig - Fonts are not working in Traditional Chinese version) closed by sev-
fixed: I just tested and it works well. See the attached screenshot. …
19:05 Ticket #11651 (SCI: GK2 error when restoring saved game) created by Silver1983
Hi there, I am playing Gabriel Knight 2 (GOG with ScummVM 2.0 and …
18:08 Ticket #11494 (BASE: Possible use of invalid iterators) closed by criezy
fixed: Thank you for the reports. The good news is that they are all false …
17:10 Ticket #11648 (Mission Supernova 1 typo leads to untraslated string) closed by criezy
fixed: Thank you. There was indeed a typo in the create_supernova game …
17:04 Ticket #11650 (TOOLS: extract_zak_c64 not working) created by andrea-petrucci-1975
my system: Windows 10 x64 ScummVM daily build 30/08/2020 (tested also …
16:27 Ticket #11649 (CINE: Operation Stealth Amiga US version not starting) created by fxgogo
Operation Stealth Amiga US version not starting and generating an …
15:41 Ticket #11648 (Mission Supernova 1 typo leads to untraslated string) created by tag2015
The English translation of Mission Supernova includes an untranslated …
10:15 Ticket #11647 (Ultima6: some Nuvie settings do not carry over to ScummVM) created by DominusExult
There are some settings that don't yet carry over to ScummVM. For …
10:10 Ticket #11646 (Ultima6: Game Style not configurable) created by DominusExult
You cannot change the game style via the in game video options, nor …
07:23 Ticket #10643 (CINE: FW - screen change crash) closed by sev-
fixed: This has been merged.
04:41 Ticket #11639 (SCI: SQ6: Shuttlebay entrance walk bug) closed by sluicebox
duplicate: Thank you for the report, this is a duplicate of #9749. It's a ScummVM …

08/30/20:

23:30 Ticket #9647 (CINE: FW - Mouse requires long/multiple clicks to register) closed by karisal
worksforme: Replying to karisal: > …
21:09 Ticket #11625 (CINE: OS: Game doesn't support more than 20 savegames (and conveys ...) closed by karisal
fixed: Replying to karisal: > Waiting for this …
21:07 Ticket #11645 (GUI: "New save"-button state handling is broken.) created by karisal
As a disclaimer this bug report is based on a memory of debugging the …
20:58 Ticket #11621 (CINE: OS: Overly sensitive controls when cracking safe) closed by karisal
fixed: Replying to karisal: > Waiting for this …
20:58 Ticket #11617 (Unknown game variant for cine) closed by karisal
fixed: Replying to karisal: > Waiting for this …
20:56 Ticket #11466 (CINE: Unknown Variant of Operation Stealth) closed by karisal
fixed: Replying to karisal: > Waiting for this …
20:37 Ticket #7176 (ZVISION: Nemesis - missing temple fountain sound effects) closed by bluegr
fixed: Fixed in 0849ba906804aa73f500175fe6f8d4746edc9de8. A mapping table …
12:42 Ticket #10993 (ZVISION: Font rendering regression) closed by bluegr
fixed: Fixed by switching to the Liberation fonts: …
11:07 Ticket #11410 (ZVISION: Unable to open safe in the Asylum (GOG Version)) closed by bluegr
fixed: This was a regression that has been fixed with …
10:38 Ticket #11587 (SCI1.0 games don't respect "Prefer digital sound effects" checkbox) closed by bluegr
fixed: Thanks for your report! Fixed in 648d669c2dd3ddeaeb3d2ab4d3480ae08be85dd4
10:34 Ticket #11473 (ZVISION: ZGI Crashes Using Vacuum) closed by bluegr
worksforme: I've tried it with the CD, DVD and GoG versions of ZGI. I can't …
10:14 Ticket #6681 (MORTEVIELLE: No Synthesized Voices) closed by bluegr
outdated: Text to speech has now been implemented as part of GSoC in pull …
09:01 Ticket #11644 (Blazing Dragons: Splash screen font background too visible) created by afreickmann
When starting the game, the trademark text on the splash screen is …
08:50 Ticket #11643 (Blazing Dragons: Thumbwrestling too easy) created by afreickmann
Yes, I know, this game is infamous for its bad gameplay in the …
01:03 Ticket #11590 (GLK: HUGO - Unknown (crashing/erroring) game variants) closed by dreammaster
fixed: I can finally close this. This consisted of several fixes: 1) Added …

08/29/20:

23:55 Ticket #11586 (Blazing Dragons: Game not quit in intro sequences) closed by yuv422
fixed: Fixed in 9236d4c You should be able to quit directly from intro …
23:53 Ticket #11634 (Blazing Dragons: Music for dancing contest missing) closed by yuv422
fixed: Fixed in 388049b
22:48 Ticket #11562 (Unknown game variant for Ghost in The Sheet) closed by lolbot-iichan
fixed: Thanks for your report. However, those records seems to be already …
16:31 Ticket #11642 (Blazing Dragons: Flickers Sprite vanishs too early at cave) created by afreickmann
When Flicker is walking the path to/from the cave, his sprite vanishs …
16:25 Ticket #11641 (Blazing Dragons: Bunny Game - all bunnies show at same time) created by afreickmann
In the bunny game, all bunnies show themselves at the same time, so …
15:47 Ticket #7127 (GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is ...) closed by sev-
fixed: I fixed it in 6585dfe2f2f2deedd179ba738dcd1a789efe65cd However, …
15:23 Ticket #10045 (LAUNCHER: Record / Playback crashes the app) closed by sev-
fixed: Fixed in 045df724267d09414d2ce8783162a3d7b84cd372. This was because …
12:55 Ticket #6994 (LAB: Can skip intro sequence early and with no fadeout) closed by sev-
worksforme: Yes, the current behaviour is intended. Consider it to be an …
11:45 Ticket #11640 (SCI: SQ6: Not possible to take the pil and the gallstones) created by Alien-Grey
For some reason it isn't possible to take the pil and the gallstones. …
11:17 Ticket #11639 (SCI: SQ6: Shuttlebay entrance walk bug) created by Alien-Grey
There seems to be a bug in this scene because it's possible to make …
11:07 Ticket #11638 (Blazing Dragons: Play sfx with correct pitch) created by yuv422
Some sfx require a pitch change before being played. This happens with …
11:03 Ticket #11631 (Blazing Dragons: Catapult missing sound effect) closed by yuv422
fixed: I've fixed the missing sfx. It wasn't being loaded because the engine …
06:42 Ticket #11637 (GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.) created by macca8
The Stretch Mode feature offers a choice of two popup menus, depending …
04:43 Ticket #11607 (Blazing Dragons: Other characters talk out of Flicker's mouth when ...) closed by yuv422
fixed: Fixed by fe2046af4f87b80eb418705cb5b2e85ec417742b
04:43 Ticket #11630 (Blazing Dragons: Background talking should be canceled in favor of ...) closed by yuv422
fixed: Fixed by fe2046af4f87b80eb418705cb5b2e85ec417742b
00:20 Ticket #11322 (GUI: RTL - cannot give Hebrew names (maybe even any Unicode char?) to ...) closed by sev-
wontfix: This is known. Our GUI input is still ASCII-only. After we have U32 …
00:17 Ticket #7015 (LAB: Scene 80 resets music) closed by sev-
fixed: Fixed in 44d8aa33fb9ccae923b54dc031752b8b3ca90ac3
00:17 Ticket #11620 (SCI: SQ5 pausing WD-40's script in Genetix Dome and disabling exits) closed by sluicebox
fixed: Fixed in 4b9cafc1f8e0cffca3dbcbc47ba8a6fd4c4907ec

08/28/20:

02:01 Ticket #11636 (ILLUSIONS: Duckman: Subtitle timing is too fast to read) created by meunierd
A set of lines will flash by in quick succession well before the …

08/27/20:

23:53 Ticket #11601 (ULTIMA 8: non-English games show English gumps) closed by mduggan
fixed: I've just pushed a fix for this.
22:59 Ticket #11628 (Blazing Dragons: Intro has artifacts) closed by yuv422
fixed: This was caused by changing the underlying colour format to enable …
22:58 Ticket #11626 (Unknown game variant for dragons) closed by yuv422
fixed: I've added some logic to show a dialog to the user if the data files …
22:08 Ticket #11635 (ANDROID: Backend failed to instantiate event manager) closed by ccawley2011
fixed: This is fixed in commit 2cdbc27ef862a2f0aa7a6dc29fa5d7ccfb0c661a.
20:06 Ticket #11635 (ANDROID: Backend failed to instantiate event manager) created by bgK
With the current git master - …
16:12 Ticket #11634 (Blazing Dragons: Music for dancing contest missing) created by afreickmann
In the dancing contest, the background music is missing. For …
15:50 Ticket #11633 (ULTIMA 8: iOS needs better mouse control) created by DominusExult
Ultima 8 is controlled by the mouse by both left click, holding left …
15:18 Ticket #11632 (Blazing Dragons: Subtitles incomplete) created by afreickmann
This is also a bug in the original game, some conversations are too …
15:05 Ticket #11318 (PINKPANTHER: Some menu items are ignored) closed by sev-
wontfix: We know that the menu behaviour actually matches Macintosh menus, this …
14:45 Ticket #11631 (Blazing Dragons: Catapult missing sound effect) created by afreickmann
At the catapult game, when cocking the catapult, there should be a …
14:27 Ticket #11630 (Blazing Dragons: Background talking should be canceled in favor of ...) created by afreickmann
In the original game, when the main actor starts a conversation, all …
14:26 Ticket #11316 (PINK: RTL - Hebrew is reversed (Left to Right instead of Right to Left)) closed by sev-
fixed
14:06 Ticket #6798 (HUGO: SCRIPT.FON not closed on RTL) closed by sev-
fixed: This has been fixed in 948c555ea616821ed7c2678ad406ed5bea392339
13:58 Ticket #11629 (Blazing Dragons: Wrong aspect ratio) created by afreickmann
The game has a wrong aspect ratio. The original game (at least on PSX …
12:15 Ticket #11491 (ULTIMA 8: No umlauts / eszett) closed by mduggan
fixed
12:14 Ticket #11627 (Ultima 8: Non-ASCII characters not displayed) closed by mduggan
fixed: I just pushed a fix for this.
11:40 Ticket #11628 (Blazing Dragons: Intro has artifacts) created by afreickmann
During the start of the game the Intro sequence is not correctly …
10:04 Ticket #11178 (BLADERUNNER: Subtitle V6 corrections) closed by antoniou79
fixed: The "Lolita" model quote had been fixed to read "dirty old man …
08:35 Ticket #11622 (HDB: Keymapper improvements) closed by sev-

08/26/20:

23:55 Ticket #11624 (UlLTIMA 8: on iOS needs textinput) closed by criezy
fixed: I have decided to push the change as is. But feel free to comment on …
23:31 Ticket #11611 (Blazing Dragons: Game not close after credits) closed by yuv422
fixed: The game now quits after the end credits have played.
23:30 Ticket #11585 (Blazing Dragons: Music Level only adjust after dialogue) closed by yuv422
fixed: Fixed, audio levels should be adjusted when returning from the in-game …
23:29 Ticket #11580 (Blazing Dragons: "Could not initialize color format" when using OpenGL ...) closed by yuv422
fixed: This should be fixed now.
22:25 Ticket #11332 (BACKENDS: iOS - Cannot use high quality video scaling in SCI games) closed by ccawley2011
fixed: This should hopefully have been fixed by …
21:37 Ticket #11627 (Ultima 8: Non-ASCII characters not displayed) created by criezy
I tried playing the French version of Ultima 8 from GoG but the …
20:43 Ticket #11142 (HDB: Memory leaks) closed by sev-
fixed: I fixed most of them if not all.
20:38 Ticket #11561 (Unknown game variant for neverhood) closed by henke37
fixed
19:55 Ticket #11545 (AGI: Winnie (AppleIIGS) - Bad detection entry) closed by sev-
worksforme
19:05 Ticket #11626 (Unknown game variant for dragons) created by Pat9496
The game in 'blazing\' seems to be an unknown game variant. Please …
17:20 Ticket #11217 (BUILD: --enable-release enables updates even on unsupported systems) closed by sev-
fixed: Fixed in 581b4ca5947ced7c8db62147eafc54694d4a4f31
17:14 Ticket #7171 (SWORD25: Casting away const-ness without an explicit const_cast) closed by sev-
fixed: These have been silenced in 5199f9d080a30b4f3101d00f795ecb0557d522ab. …
16:47 Ticket #7170 (PRINCE: Casting away const-ness without an explicit const_cast) closed by sev-
fixed: This has been fixed 5 and 7 months ago in …
15:37 Ticket #11625 (CINE: OS: Game doesn't support more than 20 savegames (and conveys ...) created by Kurufinwe21
ScummVM 2.2.0git8525-g693f4f7554 (Aug 26 2020 07:16:24) on Windows 10 …
13:08 Ticket #11624 (UlLTIMA 8: on iOS needs textinput) created by DominusExult
After the intro you cannot enter your name as no text input keyboard …
11:55 Ticket #11623 (GRIFFON: Sound cuts out after a few seconds) created by TofuTitan
The sound stops working a few seconds after starting Griffon Legend. …
11:45 Ticket #11622 (HDB: Keymapper improvements) created by TofuTitan
It would be great to have the option to map the arrow keys in the …
11:37 Ticket #11621 (CINE: OS: Overly sensitive controls when cracking safe) created by Kurufinwe21
ScummVM 2.2.0git8525-g693f4f7554 (Aug 26 2020 07:16:24) on Windows 10 …
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