Timeline
07/03/20:
- 20:29 Ticket #11531 (CRUISE: Save at end of game causes crash on loading) created by
- MacOS 10.14.6 / ScummVM 2.1.2 The follow savegame causes ScummVM to …
- 20:27 Ticket #11530 (CRUISE: Missing end credits) created by
- MacOS 10.14.6 / ScummVM 2.1.2 The game's end credits don't play upon …
- 17:40 Ticket #11529 (CRUISE: Cut-scenes happen too quickly and dialogue cannot be read) created by
- MacOS 10.14.6 / ScummVM 2.1.2 Specific cut-scenes happen too quickly …
07/01/20:
- 14:29 Ticket #11528 (ILLUSIONS: Duckman - Crash after option menu "times out") created by
- ScummVM 2.2.0git (Jun 28 2020 09:39:26) Features compiled in: Vorbis …
- 07:48 Ticket #11527 (Unknown game variant for cge (russian translation of Soltys)) created by
- The game in 'soltys\' seems to be an unknown game variant. Matched …
06/30/20:
- 23:05 Ticket #7630 (GP2X F200: No F10 keymap) closed by
- outdated: And in the meantime, GP2X port has died…
- 10:38 Ticket #6634 (WME: Vsevolod (DEMO) - Font too big(?)) closed by
- invalid
- 09:59 Ticket #10738 (AGI: Fan Games (Demos) shut down ScummVM) closed by
- wontfix: Intended behaviour
- 09:24 Ticket #6567 (WME: 1 1/2 Ritter - Graphical slider issues in sound options menu) closed by
- fixed
06/29/20:
- 23:11 Ticket #11526 (Unable to examine clasp on Kartier bracelet) closed by
- invalid
- 20:13 Ticket #11526 (Unable to examine clasp on Kartier bracelet) created by
- EDIT: THIS WAS A MISTAKE. THERE IS NO BUG. PLEASE CLOSE. At 10:10am, …
- 08:54 Ticket #11515 (GLK: ZCODE: Beyond Zork On-Screen Map not appearing) closed by
- fixed: Fixed in b18ecc697497b5c7db0758e00bbe1d1cc5ccea2c
- 08:23 Ticket #11525 (BACKENDS: PSP VITA - Discworld II crash in university garden) created by
- psvita only!! bag to scummvm all version when I go into the garden, …
06/28/20:
- 22:15 Ticket #7556 (SDL: Remap joystick buttons via scummvmrc) closed by
- fixed: This is now possible using the keymapper.
- 22:11 Ticket #7873 (Alternative to fighting with numpad in Indy 3) closed by
- duplicate: This should be feasible once a keymap is added for the SCUMM engine. …
- 20:52 Ticket #5762 (WinCE-Pharkas:Cannot exit left/right depending on landscape) closed by
- outdated
- 20:51 Ticket #7622 (WINCE: Disable mouse, menu, keyboard) closed by
- outdated: The Windows CE port was removed in commit …
- 20:48 Ticket #7668 (WINCE: Support portrait mode on Dell x51v (VGA screen)) closed by
- outdated: The Windows CE port was removed in commit …
- 20:48 Ticket #7671 (WinCE: 640x240 Full Screen (Jornada 720)) closed by
- outdated: The Windows CE port was removed in commit …
- 20:46 Ticket #7817 (WinCE: Different icons for the binaries in the distribution) closed by
- outdated: The Windows CE port was removed in commit …
- 20:45 Ticket #7487 (WINCE: no default landscape mode on Windows Mobile SE) closed by
- outdated: The Windows CE port was removed in commit …
- 20:44 Ticket #7510 (WINCE: games start in portrait mode) closed by
- outdated: The Windows CE port was removed in commit …
- 20:36 Ticket #4650 (MOTOMAGX: voices sound faster than normal) closed by
- outdated: The LinuxMoto port was removed in commit …
- 11:37 Ticket #11524 (Unknown game variant for Gob) created by
- The game in 'WEEN\' seems to be an unknown game variant. Please …
- 03:07 Ticket #11523 (VOYEUR: Lock code can be set without knowing the old code) closed by
- fixed
- 02:32 Ticket #11522 (ultima4 - problem compiling with makeMP3Stream not being known) closed by
- fixed: I think I've fixed the problem. If the MAD library isn't installed, …
- 01:21 Ticket #11523 (VOYEUR: Lock code can be set without knowing the old code) created by
- The lock code screen unconditionally allows setting a new code, making …
- 00:03 Ticket #11522 (ultima4 - problem compiling with makeMP3Stream not being known) created by
- make C++ engines/ultima/ultima4/sound/music.o …
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