Timeline



07/03/20:

22:47 Changeset [a262a387] by dreammaster
GLK: COMPREHEND: Parse/use action tables like original games
22:43 Changeset [542ad423] by criezy
I18N: Update translation (Greek) Currently translated at 100.0% (1381 …
21:04 Changeset [fc447893] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Only decompose colours for inks that need them
21:04 Changeset [18f5c9c0] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Merge dirty rect utility function
21:04 Changeset [30fb1b6] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Remove old header entries
20:34 Changeset [a86e3269] by rvanlaar
DIRECTOR: handle unk1 -> offset change in debugtext
20:29 Changeset [1216106d] by rvanlaar
DIRECTOR: Rename unk1 to offset unk1 is observed to be always 12, the …
20:29 Changeset [1b3995bd] by rvanlaar
DIRECTOR: stxt handle stream of size 0 An stxt can have a stream size …
20:29 Ticket #11531 (CRUISE: Save at end of game causes crash on loading) created by JohnnyWalkerDesign
MacOS 10.14.6 / ScummVM 2.1.2 The follow savegame causes ScummVM to …
20:27 Ticket #11530 (CRUISE: Missing end credits) created by JohnnyWalkerDesign
MacOS 10.14.6 / ScummVM 2.1.2 The game's end credits don't play upon …
20:07 Changeset [b0b1a074] by sev-
DIRECTOR: Fix warning
19:55 Changeset [07bc3e58] by djsrv
DIRECTOR: Remove vm arg from constructors Pass the object's direct …
19:55 Changeset [2c41b3f2] by djsrv
DIRECTOR: Give Stage ownership of movies
17:40 Ticket #11529 (CRUISE: Cut-scenes happen too quickly and dialogue cannot be read) created by JohnnyWalkerDesign
MacOS 10.14.6 / ScummVM 2.1.2 Specific cut-scenes happen too quickly …
17:19 Changeset [a8b779ee] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Lazily load ink masks This is for mask and matte inks. Now, …
17:07 Changeset [70e1448] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Set scene geometry to null when loading 2d game save
15:03 Changeset [50987144] by djsrv
DIRECTOR: Add desktop debug flag
14:51 Changeset [03856ec0] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Mark channel dirty on changed ink type
14:40 Changeset [9f24eabc] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Move to bitwise rendering of reverse sprites Some …
13:41 Changeset [533bab34] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Fix dissolve transition calculation Without this, rnd is …
13:00 Changeset [5af941f] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Reset default text interlinear to 0 Without this, text …
13:00 Changeset [bc385195] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Fix bitwise reverse ink
11:21 Changeset [b58302cb] by mduggan
ULTIMA8: Correct data type for getLocation.. again
10:40 Changeset [27dab7b] by mduggan
ULTIMA8: Add ability to cycle items for Crusader
07:21 Changeset [535867a4] by mduggan
ULTIMA8: Improve debug messages
07:21 Changeset [9d396d6a] by mduggan
ULTIMA8: Make crusader inventory gumps work
07:21 Changeset [07a43d97] by mduggan
ULTIMA8: Fix null pointer usage in reticle process
07:21 Changeset [f858c037] by mduggan
ULTIMA8: Give Crusader avatar correct items on startup
07:21 Changeset [4abc2b6f] by mduggan
ULTIMA8: Add support for Crusader inventory items
07:21 Changeset [d0ec49a3] by mduggan
ULTIMA8: Add x/y offset as some crusader gumps use them
07:21 Changeset [f79b300c] by mduggan
ULTIMA8: Reduce reticle debug spam a bit
07:21 Changeset [31bc37af] by mduggan
ULTIMA8: Add simpler container search functions
07:21 Changeset [4471a55] by mduggan
ULTIMA8: Increase usage range in crusader
04:50 Changeset [4caea513] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Always finish drawing transition on quit event This …
03:47 Changeset [8c68e8c7] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Implement changed area transitions No new transitions …

07/02/20:

21:37 Changeset [37b96bc8] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Use persisted timer to check if sentence is finished
19:54 Changeset [f05be30] by djsrv
DIRECTOR: Fix sharedCast mistake
19:17 Changeset [41eb01ff] by djsrv
DIRECTOR: Fix warlock-mac crash
16:12 Changeset [698dbbdf] by sev-
BACKENDS: Attempt to address race condition on slow systems with timers
15:40 Changeset [05b6bb20] by djsrv
DIRECTOR: Add Cast convenience methods
15:40 Changeset [4977b64] by djsrv
DIRECTOR: Remove old ShapeCastMember constructor
15:40 Changeset [64fdff14] by djsrv
DIRECTOR: Initialize cast members w/ cast and ID
08:02 Changeset [35794eeb] by mduggan
ULTIMA8: Correct return type
07:50 Changeset [b248db7a] by mduggan
ULTIMA8: Add crusader demo music to list
07:49 Changeset [d7b9b1d] by mduggan
ULTIMA8: Break strings on carat character
06:59 Changeset [b01c4fe] by mduggan
ULTIMA8: Support Crusader weapon table data
06:59 Changeset [f404e22e] by mduggan
ULTIMA8: Add function to replicate remorse NPC weapon difficulty
06:59 Changeset [aefc4e40] by mduggan
DEVTOOLS: ULTIMA8: Add base ini files for Remorse
06:59 Changeset [e66a6e7f] by mduggan
ULTIMA8: Update crusader reticle when things move
02:44 Changeset [7571b284] by djsrv
DIRECTOR: Fix warning
02:11 Changeset [c0efd61e] by mduggan
ULTIMA8: Correct data type to getLocation call
02:07 Changeset [fd119949] by djsrv
DIRECTOR: LINGO: Add temp fix for D4 factories
02:07 Changeset [38d17341] by djsrv
DIRECTOR: LINGO: Move lingo archive to Cast
01:47 Changeset [0a600c2b] by dreammaster
GLK: COMPREHEND: Fix OPCODE_OBJECT_NOT_IN_ROOM
01:28 Changeset [7b467a7] by mduggan
ULTIMA8: Fix crusader ambient audio target
01:28 Changeset [8016bbb4] by mduggan
ULTIMA8: Initial support for Crusader target reticle
01:19 Changeset [d4fab29] by mduggan
ULTIMA8: Fix potential null deref from coverity
01:19 Changeset [cf3f253d] by mduggan
ULTIMA8: Play sounds in keypad
01:19 Changeset [0565afc2] by mduggan
ULTIMA8: Fix searching for alarm panels on alert active
00:29 Changeset [85df38ec] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Remove version checks from new classes

07/01/20:

23:48 Changeset [80649ba2] by sev-
CREDITS: Updated Director credits
23:43 Changeset [6620ccbc] by sev-
DOCS: Update credits
17:27 Changeset [005618bf] by djsrv
Revert "DIRECTOR: LINGO: Fix bytecode loading for global scripts" …
17:24 Changeset [fb39572f] by djsrv
DIRECTOR: Move _sharedCast to Movie
17:11 Changeset [dd585879] by sev-
DIRECTOR: Fix director test execution
17:10 Changeset [a25467c6] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Finish implementing puppetTransition
16:37 Changeset [49e2faef] by GitHub <noreply@…>
WINTERMUTE: Add move keymaps and improve keyboard movement (#2357) * …
16:16 Changeset [0193472e] by sev-
DIRECTOR: LINGO: Reduce remaining include dependencies
16:05 Changeset [888e80c9] by sev-
DIRECTOR: LINGO: Reduce header dependency
15:49 Changeset [5186f719] by sev-
DIRECTOR: Reduce header dependency
15:49 Changeset [1aa1fe28] by sev-
DIRECTOR: Furhter decrease of header dependency
15:49 Changeset [2d66bb2] by sev-
DIRECTORL Reduce header dependency
15:49 Changeset [ee9b52bc] by sev-
DIRECTOR: Reduce header dependency
15:45 Changeset [52bef2ba] by Scott Percival <code@…>
DIRECTOR: LINGO: Fix name resolution for decodeInstruction
15:45 Changeset [45e72aa4] by Scott Percival <code@…>
DIRECTOR: LINGO: Fix bytecode loading for global scripts
15:28 Changeset [4747a97c] by djsrv
DIRECTOR: Fix Cast/Movie debugs
15:06 Changeset [94206672] by sev-
DIRECTOR: Fix warning
14:50 Changeset [5ae6c340] by djsrv
DIRECTOR: Separate Movie and Cast from Score
14:50 Changeset [3303ab98] by djsrv
DIRECTOR: Rename cast.cpp -> castmember.cpp
14:50 Changeset [dea03c1] by djsrv
DIRECTOR: Rename movie.cpp -> video.cpp
14:29 Ticket #11528 (ILLUSIONS: Duckman - Crash after option menu "times out") created by raziel-
ScummVM 2.2.0git (Jun 28 2020 09:39:26) Features compiled in: Vorbis …
07:48 Ticket #11527 (Unknown game variant for cge (russian translation of Soltys)) created by KainXVIII
The game in 'soltys\' seems to be an unknown game variant. Matched …
03:28 Changeset [0350abbc] by dreammaster
GLK: COMPREHEND: Fixes for opcodes for items being present
03:28 Changeset [9d45f926] by dreammaster
GLK: COMPREHEND: Fix action matches with out of order words
03:28 Changeset [81c5d8f7] by dreammaster
GLK: COMPREHEND: Further tweak for current object opcodes
03:28 Changeset [cee3f46] by dreammaster
GLK: COMPREHEND: Switch position of disk number in CC savegame
03:28 Changeset [724bee2a] by dreammaster
GLK: COMPREHEND: Handle CC switchover to disk 2
03:28 Changeset [04c9057d] by dreammaster
GLK: COMPREHEND: End dialog for CC disk 1
03:28 Changeset [9e8fdd0f] by dreammaster
GLK: COMPREHEND: Added debugger draw command

06/30/20:

23:05 Ticket #7630 (GP2X F200: No F10 keymap) closed by sev-
outdated: And in the meantime, GP2X port has died…
23:03 Changeset [9c0e8993] by sev-
CGE: Added detection for Russian translation of Solys
21:10 Changeset [d2cc383f] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Add workaround for Chop Suey cursor
21:10 Changeset [a473a9a1] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Properly undraw sprite when cast changes Before, if the …
19:37 Changeset [e68e434b] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Fix typo in sprite type name
17:14 Changeset [b21cc62] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Delete .X model of AdActor3DX in destructor
17:13 Changeset [e652267a] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Free memory buffer after .X model load
17:12 Changeset [8fe7536f] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Free image surface after copying to texture
16:38 Changeset [713f9f26] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Unify sprite and channel internal rendering methods Now we …
16:38 Changeset [487dcec1] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Remove shape cast hack
16:38 Changeset [93a5c393] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Cache widgets for all loaded cast
16:38 Changeset [1ddc4bf6] by Nathanael Gentry <nathanael.gentrydb8@…>
GRAPHICS: MACGUI: MacButton: Properly mark dirty button states
16:38 Changeset [30bd4de3] by Nathanael Gentry <nathanael.gentrydb8@…>
Revert "GRAPHICS: MACGUI: Add QuickDraw class" This reverts commit …
16:38 Changeset [d04934a] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Move rendering to a Stage class This commit introduces …
15:28 Changeset [4a902285] by rvanlaar
DIRECTOR: LINGO: Refactor strings.lingo Refactor put statements to …
13:57 Changeset [f9ce4e80] by sev-
DIRECTOR: LINGO: Make scummvmAssert() treat any non-zero value as true
13:55 Changeset [ddff10b1] by sev-
DIRECTOR: LINGO: implement scummvmAsserts. scummvmAssert and …
11:16 Changeset [602b9fff] by sev-
DIRECTOR: LINGO: Added another debug output under FewFramesOnly
10:38 Ticket #6634 (WME: Vsevolod (DEMO) - Font too big(?)) closed by raziel-
invalid
09:59 Ticket #10738 (AGI: Fan Games (Demos) shut down ScummVM) closed by raziel-
wontfix: Intended behaviour
09:48 Changeset [f5648461] by rvanlaar
DIRECTOR: LINGO: Add closing bracket on point print
09:24 Ticket #6567 (WME: 1 1/2 Ritter - Graphical slider issues in sound options menu) closed by raziel-
fixed
08:56 Changeset [b1248be3] by GitHub <noreply@…>
README: Add information about the new MM NES palette flag
04:46 Changeset [21059fef] by mduggan
ULTIMA8: Load crusader combat tactics
04:46 Changeset [1c7dc91f] by mduggan
ULTIMA8: put avatar in stasis while healing
04:46 Changeset [fcfe4839] by mduggan
ULTIMA8: Byte 7 is the item weight in crusader
04:46 Changeset [53ed6e24] by mduggan
ULTIMA8: Fixes for keypad gump
02:11 Changeset [20e29b21] by djsrv
GRAPHICS: MACGUI: Load TrueType fonts

06/29/20:

23:11 Ticket #11526 (Unable to examine clasp on Kartier bracelet) closed by dreammaster
invalid
23:04 Changeset [f11b5b33] by sev-
GRAPHICS: MACGUI: Keep cursor position after paragraph reshuffling
21:48 Changeset [64c811b4] by criezy
GLK: Do not interrupt current speech when getting text from a …
21:48 Changeset [f35f0f28] by criezy
GLK: Implement TTS for the TextGridWindow
21:48 Changeset [01f3ce62] by criezy
GLK: Add method that takes c-string text in Speech class
21:48 Changeset [cbf6b6b6] by criezy
GLK: Add tts flush when redrawing the text buffer window This adds …
21:48 Changeset [8f3c2e57] by criezy
GLK: Simplify SpeechManager The logic to build the string to speak …
21:48 Changeset [98bc3f45] by criezy
GLK: Add speech volume synchronization
21:48 Changeset [5f34aaa5] by criezy
ENGINES: Pop the TTS stack before calling syncSoundSettings This …
21:48 Changeset [31ea00f4] by criezy
GLK: Try to properly handle speech with multiple TextBufferWindows
21:48 Changeset [1210aeca] by criezy
GLK: Use speech volume from options to control the TTS volume
21:48 Changeset [ceb52998] by criezy
GLK: Add engine options to enable TTS
21:48 Changeset [56f1049c] by criezy
GLK: Add initial implementation of TTS
21:48 Changeset [92769bb] by criezy
GLK: Add calls to initialize and free tts in the TextBufferWindow
21:48 Changeset [dd38dcbd] by criezy
GLK: Add speech debug channel
21:48 Changeset [b7bd904b] by criezy
GLK: Add missing clear for debug channels when leaving the engine
20:55 Changeset [3e1b86b7] by rvanlaar
DIRECTOR: LINGO: Handle setTheCast with castName Casts can be set by …
20:13 Ticket #11526 (Unable to examine clasp on Kartier bracelet) created by JohnnyWalkerDesign
EDIT: THIS WAS A MISTAKE. THERE IS NO BUG. PLEASE CLOSE. At 10:10am, …
19:42 Changeset [c2020be6] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Do not dereference nullptr when calculating bone pos
19:25 Changeset [d1dce53f] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Only add selection rectangle if we have a valid model
19:22 Changeset [9c26ba5] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Set active camera after scene load
19:22 Changeset [7725503b] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Disable system class registry during .3ds loading
19:15 Changeset [389b35e8] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Check correct stream when persisting angle
19:15 Changeset [0f5befb1] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Conditionally persist 3d state of BaseObject
19:15 Changeset [dadeb07] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Conditionally register 3d classes once we know if game is 3d
19:15 Changeset [f3f66624] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Implement function to register 3d classes
16:50 Changeset [75058809] by djsrv
DIRECTOR: LINGO: Remove kEventStart
16:50 Changeset [dfc06bbe] by djsrv
DIRECTOR: LINGO: Add version checks for more events
16:48 Changeset [b43e1fdb] by djsrv
DIRECTOR: LINGO: Add 2-3 event delegation
16:03 Changeset [1a7b882f] by rvanlaar
DIRECTOR: prevent the buildbot from timing out The buildbot times out …
15:43 Changeset [4d9e6fdc] by Paweł Kołodziejski <aquadran@…>
ICB: Fix windows build
15:43 Changeset [678e6df] by djsrv
DIRECTOR: LINGO: Handle stepMovie event
14:36 Changeset [8f530385] by djsrv
DIRECTOR: LINGO: Prevent Coverity false positives
14:03 Changeset [3469ed85] by Nathanael Gentry <nathanael.gentrydb8@…>
GRAPHICS: MACGUI: Add QuickDraw class
13:07 Changeset [2643e2f9] by Nathanael Gentry <nathanael.gentrydb8@…>
GRAPHICS: MACGUI: MacWindowManager: Optionally set custom patterns …
12:49 Changeset [8e2be0c] by Nathanael Gentry <nathanael.gentrydb8@…>
GRAPHICS: MACGUI: MacWidget: Accept colours in constructor
08:54 Ticket #11515 (GLK: ZCODE: Beyond Zork On-Screen Map not appearing) closed by criezy
fixed: Fixed in b18ecc697497b5c7db0758e00bbe1d1cc5ccea2c
08:23 Ticket #11525 (BACKENDS: PSP VITA - Discworld II crash in university garden) created by alexpsn
psvita only!! bag to scummvm all version when I go into the garden, …
05:19 Changeset [d6ced4e] by mduggan
ULTIMA8: Fix coverity issue of uninitialized member
02:32 Changeset [b18ecc69] by Paul Gilbert <paulfgilbert@…>
GLK: ZCODE: Fix moving cursor in TextGridWindow
00:09 Changeset [ff602877] by sev-
DEVTOOLS: Unhardcode scummvm-name in create_project for XCode. The …

06/28/20:

22:17 Changeset [eca49085] by Pawel Kolodziejski <aquadran@…>
WINTERMUTE: Remove left over from last ScummVM sync
22:15 Ticket #7556 (SDL: Remap joystick buttons via scummvmrc) closed by ccawley2011
fixed: This is now possible using the keymapper.
22:12 Changeset [f5cae99c] by Pawel Kolodziejski <aquadran@…>
ICB: Silence more warnings
22:11 Ticket #7873 (Alternative to fighting with numpad in Indy 3) closed by ccawley2011
duplicate: This should be feasible once a keymap is added for the SCUMM engine. …
22:08 Changeset [7b2a2b2f] by Pawel Kolodziejski <aquadran@…>
ICB: Uncomment variables. They are needed.
20:52 Ticket #5762 (WinCE-Pharkas:Cannot exit left/right depending on landscape) closed by ccawley2011
outdated
20:51 Ticket #7622 (WINCE: Disable mouse, menu, keyboard) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:49 Changeset [79937333] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Use global flag to determine whether game is 2d or 3d
20:49 Changeset [5c861ddc] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Conditionally persist complete 3d state of scene
20:48 Ticket #7668 (WINCE: Support portrait mode on Dell x51v (VGA screen)) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:48 Ticket #7671 (WinCE: 640x240 Full Screen (Jornada 720)) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:47 Changeset [610e9e4f] by Pawel Kolodziejski <aquadran@…>
ICB: Silence some compilation warnings
20:46 Ticket #7817 (WinCE: Different icons for the binaries in the distribution) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:45 Ticket #7487 (WINCE: no default landscape mode on Windows Mobile SE) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:44 Ticket #7510 (WINCE: games start in portrait mode) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:36 Ticket #4650 (MOTOMAGX: voices sound faster than normal) closed by ccawley2011
outdated: The LinuxMoto port was removed in commit …
20:19 Changeset [941ac30] by sev-
DIRECTOR: LINGO: Added all tests for 'the date' and 'the time'
20:19 Changeset [642dee71] by sev-
DIRECTOR: LINGO: Implemented 'the date'
20:07 Changeset [70403bf2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Add a few missing overrides
20:07 Changeset [e5c87d06] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Change to RH coords system when turning AdActor3DX
20:07 Changeset [fef27029] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Don't compare Common::String against nullptr
20:07 Changeset [86051613] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement releasing and recreating of opengl surfaces
20:07 Changeset [afdff6af] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Store game pointer in renderer and surfaces
20:07 Changeset [eeab4b2b] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Set blend mode before rendering sprite
20:07 Changeset [438062ec] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Use correct size for memory buffer of .X file
20:07 Changeset [83b6d19] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Change coords system of frame transform matrix to OpenGL
20:07 Changeset [8565f1d4] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fix matrix mutliplication order and layout
20:07 Changeset [721c989e] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Set current world matrix of .X model during rendering
20:07 Changeset [a5c4a983] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Also handle .X model rects in getObject function
20:07 Changeset [968f3d37] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Add transparency check for X model
20:07 Changeset [5d99e51e] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement update of bounding box and rect of x model
20:07 Changeset [540512d8] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement bounding box update of mesh
20:07 Changeset [9001feb0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement ray-mesh intersection test
20:07 Changeset [cc737a63] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Set unused pointers in active rect to null
20:07 Changeset [0b16083c] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Factor out ray scene casting into renderer
20:00 Changeset [6e3669da] by sev-
DIRECTOR: LINGO: Implemented 'the time'
19:51 Changeset [3959448a] by Pawel Kolodziejski <aquadran@…>
TRAViS: Re-enable all engines
19:35 Changeset [3f7a5d44] by Pawel Kolodziejski <aquadran@…>
ICB: Fixed compilation for non SDL target. Fixed unsigned char type …
17:14 Changeset [7895fd4c] by Pawel Kolodziejski <aquadran@…>
TRAVIS: Don't compile unstable engines for now
17:10 Changeset [30046650] by dreammaster
GLK: COMPREHEND: Sort out incorrect current object opcodes
16:55 Changeset [261779f1] by dreammaster
GLK: COMPREHEND: Implement opcode 4E TEST_FALSE
11:37 Ticket #11524 (Unknown game variant for Gob) created by eolyn
The game in 'WEEN\' seems to be an unknown game variant. Please …
06:54 Changeset [0320ac4d] by Pawel Kolodziejski <aquadran@…>
ICB: Import engine from the branch as unstable engine
05:12 Changeset [8b8c2220] by Pawel Kolodziejski <aquadran@…>
WINTERMUTE: Fixed endlines
04:33 Changeset [df6bb8d] by dreammaster
GLK: COMPREHEND: Add NULL script opcode
03:07 Changeset [b511300b] by djsrv
DIRECTOR: LINGO: Fix cb_objectcall pointer issues
03:07 Ticket #11523 (VOYEUR: Lock code can be set without knowing the old code) closed by dreammaster
fixed
03:07 Changeset [79257bb0] by dreammaster
VOYEUR: Fix changing keypad password
02:32 Ticket #11522 (ultima4 - problem compiling with makeMP3Stream not being known) closed by dreammaster
fixed: I think I've fixed the problem. If the MAD library isn't installed, …
02:29 Changeset [e3888b98] by dreammaster
GLK: COMPREHEND: Implementing more original interpreter parser
02:29 Changeset [ac0d82e] by dreammaster
ULTIMA4: Wrap makeMP3Stream call in IFDEF USE_MAD
01:21 Ticket #11523 (VOYEUR: Lock code can be set without knowing the old code) created by henke37
The lock code screen unconditionally allows setting a new code, making …
00:03 Ticket #11522 (ultima4 - problem compiling with makeMP3Stream not being known) created by rubyFeedback
make C++ engines/ultima/ultima4/sound/music.o …
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