Timeline
06/30/20:
- 23:05 Ticket #7630 (GP2X F200: No F10 keymap) closed by
- outdated: And in the meantime, GP2X port has died…
- 23:03 Changeset [9c0e8993] by
- CGE: Added detection for Russian translation of Solys
- 21:10 Changeset [d2cc383f] by
- DIRECTOR: Add workaround for Chop Suey cursor
- 21:10 Changeset [a473a9a1] by
- DIRECTOR: Properly undraw sprite when cast changes Before, if the …
- 19:37 Changeset [e68e434b] by
- DIRECTOR: Fix typo in sprite type name
- 17:14 Changeset [b21cc62] by
- WINTERMUTE: Delete .X model of AdActor3DX in destructor
- 17:13 Changeset [e652267a] by
- WINTERMUTE: Free memory buffer after .X model load
- 17:12 Changeset [8fe7536f] by
- WINTERMUTE: Free image surface after copying to texture
- 16:38 Changeset [713f9f26] by
- DIRECTOR: Unify sprite and channel internal rendering methods Now we …
- 16:38 Changeset [487dcec1] by
- DIRECTOR: Remove shape cast hack
- 16:38 Changeset [93a5c393] by
- DIRECTOR: Cache widgets for all loaded cast
- 16:38 Changeset [1ddc4bf6] by
- GRAPHICS: MACGUI: MacButton: Properly mark dirty button states
- 16:38 Changeset [30bd4de3] by
- Revert "GRAPHICS: MACGUI: Add QuickDraw class" This reverts commit …
- 16:38 Changeset [d04934a] by
- DIRECTOR: Move rendering to a Stage class This commit introduces …
- 15:28 Changeset [4a902285] by
- DIRECTOR: LINGO: Refactor strings.lingo Refactor put statements to …
- 13:57 Changeset [f9ce4e80] by
- DIRECTOR: LINGO: Make scummvmAssert() treat any non-zero value as true
- 13:55 Changeset [ddff10b1] by
- DIRECTOR: LINGO: implement scummvmAsserts. scummvmAssert and …
- 11:16 Changeset [602b9fff] by
- DIRECTOR: LINGO: Added another debug output under FewFramesOnly
- 10:38 Ticket #6634 (WME: Vsevolod (DEMO) - Font too big(?)) closed by
- invalid
- 09:59 Ticket #10738 (AGI: Fan Games (Demos) shut down ScummVM) closed by
- wontfix: Intended behaviour
- 09:48 Changeset [f5648461] by
- DIRECTOR: LINGO: Add closing bracket on point print
- 09:24 Ticket #6567 (WME: 1 1/2 Ritter - Graphical slider issues in sound options menu) closed by
- fixed
- 08:56 Changeset [b1248be3] by
- README: Add information about the new MM NES palette flag
- 04:46 Changeset [21059fef] by
- ULTIMA8: Load crusader combat tactics
- 04:46 Changeset [1c7dc91f] by
- ULTIMA8: put avatar in stasis while healing
- 04:46 Changeset [fcfe4839] by
- ULTIMA8: Byte 7 is the item weight in crusader
- 04:46 Changeset [53ed6e24] by
- ULTIMA8: Fixes for keypad gump
- 02:11 Changeset [20e29b21] by
- GRAPHICS: MACGUI: Load TrueType fonts
06/29/20:
- 23:11 Ticket #11526 (Unable to examine clasp on Kartier bracelet) closed by
- invalid
- 23:04 Changeset [f11b5b33] by
- GRAPHICS: MACGUI: Keep cursor position after paragraph reshuffling
- 21:48 Changeset [64c811b4] by
- GLK: Do not interrupt current speech when getting text from a …
- 21:48 Changeset [f35f0f28] by
- GLK: Implement TTS for the TextGridWindow
- 21:48 Changeset [01f3ce62] by
- GLK: Add method that takes c-string text in Speech class
- 21:48 Changeset [cbf6b6b6] by
- GLK: Add tts flush when redrawing the text buffer window This adds …
- 21:48 Changeset [8f3c2e57] by
- GLK: Simplify SpeechManager The logic to build the string to speak …
- 21:48 Changeset [98bc3f45] by
- GLK: Add speech volume synchronization
- 21:48 Changeset [5f34aaa5] by
- ENGINES: Pop the TTS stack before calling syncSoundSettings This …
- 21:48 Changeset [31ea00f4] by
- GLK: Try to properly handle speech with multiple TextBufferWindows
- 21:48 Changeset [1210aeca] by
- GLK: Use speech volume from options to control the TTS volume
- 21:48 Changeset [ceb52998] by
- GLK: Add engine options to enable TTS
- 21:48 Changeset [56f1049c] by
- GLK: Add initial implementation of TTS
- 21:48 Changeset [92769bb] by
- GLK: Add calls to initialize and free tts in the TextBufferWindow
- 21:48 Changeset [dd38dcbd] by
- GLK: Add speech debug channel
- 21:48 Changeset [b7bd904b] by
- GLK: Add missing clear for debug channels when leaving the engine
- 20:55 Changeset [3e1b86b7] by
- DIRECTOR: LINGO: Handle setTheCast with castName Casts can be set by …
- 20:13 Ticket #11526 (Unable to examine clasp on Kartier bracelet) created by
- EDIT: THIS WAS A MISTAKE. THERE IS NO BUG. PLEASE CLOSE. At 10:10am, …
- 19:42 Changeset [c2020be6] by
- WINTERMUTE: Do not dereference nullptr when calculating bone pos
- 19:25 Changeset [d1dce53f] by
- WINTERMUTE: Only add selection rectangle if we have a valid model
- 19:22 Changeset [9c26ba5] by
- WINTERMUTE: Set active camera after scene load
- 19:22 Changeset [7725503b] by
- WINTERMUTE: Disable system class registry during .3ds loading
- 19:15 Changeset [389b35e8] by
- WINTERMUTE: Check correct stream when persisting angle
- 19:15 Changeset [0f5befb1] by
- WINTERMUTE: Conditionally persist 3d state of BaseObject
- 19:15 Changeset [dadeb07] by
- WINTERMUTE: Conditionally register 3d classes once we know if game is 3d
- 19:15 Changeset [f3f66624] by
- WINTERMUTE: Implement function to register 3d classes
- 16:50 Changeset [75058809] by
- DIRECTOR: LINGO: Remove kEventStart
- 16:50 Changeset [dfc06bbe] by
- DIRECTOR: LINGO: Add version checks for more events
- 16:48 Changeset [b43e1fdb] by
- DIRECTOR: LINGO: Add 2-3 event delegation
- 16:03 Changeset [1a7b882f] by
- DIRECTOR: prevent the buildbot from timing out The buildbot times out …
- 15:43 Changeset [4d9e6fdc] by
- ICB: Fix windows build
- 15:43 Changeset [678e6df] by
- DIRECTOR: LINGO: Handle stepMovie event
- 14:36 Changeset [8f530385] by
- DIRECTOR: LINGO: Prevent Coverity false positives
- 14:03 Changeset [3469ed85] by
- GRAPHICS: MACGUI: Add QuickDraw class
- 13:07 Changeset [2643e2f9] by
- GRAPHICS: MACGUI: MacWindowManager: Optionally set custom patterns …
- 12:49 Changeset [8e2be0c] by
- GRAPHICS: MACGUI: MacWidget: Accept colours in constructor
- 08:54 Ticket #11515 (GLK: ZCODE: Beyond Zork On-Screen Map not appearing) closed by
- fixed: Fixed in b18ecc697497b5c7db0758e00bbe1d1cc5ccea2c
- 08:23 Ticket #11525 (BACKENDS: PSP VITA - Discworld II crash in university garden) created by
- psvita only!! bag to scummvm all version when I go into the garden, …
- 05:19 Changeset [d6ced4e] by
- ULTIMA8: Fix coverity issue of uninitialized member
- 02:32 Changeset [b18ecc69] by
- GLK: ZCODE: Fix moving cursor in TextGridWindow
- 00:09 Changeset [ff602877] by
- DEVTOOLS: Unhardcode scummvm-name in create_project for XCode. The …
06/28/20:
- 22:17 Changeset [eca49085] by
- WINTERMUTE: Remove left over from last ScummVM sync
- 22:15 Ticket #7556 (SDL: Remap joystick buttons via scummvmrc) closed by
- fixed: This is now possible using the keymapper.
- 22:12 Changeset [f5cae99c] by
- ICB: Silence more warnings
- 22:11 Ticket #7873 (Alternative to fighting with numpad in Indy 3) closed by
- duplicate: This should be feasible once a keymap is added for the SCUMM engine. …
- 22:08 Changeset [7b2a2b2f] by
- ICB: Uncomment variables. They are needed.
- 20:52 Ticket #5762 (WinCE-Pharkas:Cannot exit left/right depending on landscape) closed by
- outdated
- 20:51 Ticket #7622 (WINCE: Disable mouse, menu, keyboard) closed by
- outdated: The Windows CE port was removed in commit …
- 20:49 Changeset [79937333] by
- WINTERMUTE: Use global flag to determine whether game is 2d or 3d
- 20:49 Changeset [5c861ddc] by
- WINTERMUTE: Conditionally persist complete 3d state of scene
- 20:48 Ticket #7668 (WINCE: Support portrait mode on Dell x51v (VGA screen)) closed by
- outdated: The Windows CE port was removed in commit …
- 20:48 Ticket #7671 (WinCE: 640x240 Full Screen (Jornada 720)) closed by
- outdated: The Windows CE port was removed in commit …
- 20:47 Changeset [610e9e4f] by
- ICB: Silence some compilation warnings
- 20:46 Ticket #7817 (WinCE: Different icons for the binaries in the distribution) closed by
- outdated: The Windows CE port was removed in commit …
- 20:45 Ticket #7487 (WINCE: no default landscape mode on Windows Mobile SE) closed by
- outdated: The Windows CE port was removed in commit …
- 20:44 Ticket #7510 (WINCE: games start in portrait mode) closed by
- outdated: The Windows CE port was removed in commit …
- 20:36 Ticket #4650 (MOTOMAGX: voices sound faster than normal) closed by
- outdated: The LinuxMoto port was removed in commit …
- 20:19 Changeset [941ac30] by
- DIRECTOR: LINGO: Added all tests for 'the date' and 'the time'
- 20:19 Changeset [642dee71] by
- DIRECTOR: LINGO: Implemented 'the date'
- 20:07 Changeset [70403bf2] by
- WINTERMUTE: Add a few missing overrides
- 20:07 Changeset [e5c87d06] by
- WINTERMUTE: Change to RH coords system when turning AdActor3DX
- 20:07 Changeset [fef27029] by
- WINTERMUTE: Don't compare Common::String against nullptr
- 20:07 Changeset [86051613] by
- WINTERMUTE: Implement releasing and recreating of opengl surfaces
- 20:07 Changeset [afdff6af] by
- WINTERMUTE: Store game pointer in renderer and surfaces
- 20:07 Changeset [eeab4b2b] by
- WINTERMUTE: Set blend mode before rendering sprite
- 20:07 Changeset [438062ec] by
- WINTERMUTE: Use correct size for memory buffer of .X file
- 20:07 Changeset [83b6d19] by
- WINTERMUTE: Change coords system of frame transform matrix to OpenGL
- 20:07 Changeset [8565f1d4] by
- WINTERMUTE: Fix matrix mutliplication order and layout
- 20:07 Changeset [721c989e] by
- WINTERMUTE: Set current world matrix of .X model during rendering
- 20:07 Changeset [a5c4a983] by
- WINTERMUTE: Also handle .X model rects in getObject function
- 20:07 Changeset [968f3d37] by
- WINTERMUTE: Add transparency check for X model
- 20:07 Changeset [5d99e51e] by
- WINTERMUTE: Implement update of bounding box and rect of x model
- 20:07 Changeset [540512d8] by
- WINTERMUTE: Implement bounding box update of mesh
- 20:07 Changeset [9001feb0] by
- WINTERMUTE: Implement ray-mesh intersection test
- 20:07 Changeset [cc737a63] by
- WINTERMUTE: Set unused pointers in active rect to null
- 20:07 Changeset [0b16083c] by
- WINTERMUTE: Factor out ray scene casting into renderer
- 20:00 Changeset [6e3669da] by
- DIRECTOR: LINGO: Implemented 'the time'
- 19:51 Changeset [3959448a] by
- TRAViS: Re-enable all engines
- 19:35 Changeset [3f7a5d44] by
- ICB: Fixed compilation for non SDL target. Fixed unsigned char type …
- 17:14 Changeset [7895fd4c] by
- TRAVIS: Don't compile unstable engines for now
- 17:10 Changeset [30046650] by
- GLK: COMPREHEND: Sort out incorrect current object opcodes
- 16:55 Changeset [261779f1] by
- GLK: COMPREHEND: Implement opcode 4E TEST_FALSE
- 11:37 Ticket #11524 (Unknown game variant for Gob) created by
- The game in 'WEEN\' seems to be an unknown game variant. Please …
- 06:54 Changeset [0320ac4d] by
- ICB: Import engine from the branch as unstable engine
- 05:12 Changeset [8b8c2220] by
- WINTERMUTE: Fixed endlines
- 04:33 Changeset [df6bb8d] by
- GLK: COMPREHEND: Add NULL script opcode
- 03:07 Changeset [b511300b] by
- DIRECTOR: LINGO: Fix cb_objectcall pointer issues
- 03:07 Ticket #11523 (VOYEUR: Lock code can be set without knowing the old code) closed by
- fixed
- 03:07 Changeset [79257bb0] by
- VOYEUR: Fix changing keypad password
- 02:32 Ticket #11522 (ultima4 - problem compiling with makeMP3Stream not being known) closed by
- fixed: I think I've fixed the problem. If the MAD library isn't installed, …
- 02:29 Changeset [e3888b98] by
- GLK: COMPREHEND: Implementing more original interpreter parser
- 02:29 Changeset [ac0d82e] by
- ULTIMA4: Wrap makeMP3Stream call in IFDEF USE_MAD
- 01:21 Ticket #11523 (VOYEUR: Lock code can be set without knowing the old code) created by
- The lock code screen unconditionally allows setting a new code, making …
- 00:03 Ticket #11522 (ultima4 - problem compiling with makeMP3Stream not being known) created by
- make C++ engines/ultima/ultima4/sound/music.o …
06/27/20:
- 23:22 Ticket #11436 (Officially mention the SCI debug console shortcut of Ctrl-Shift-D) closed by
- worksforme: You've confused two different debuggers, which is easy to do. But the …
- 21:55 Changeset [e2123c90] by
- SCI: Add KQ6 workaround for talking inventory
- 21:34 Changeset [675e0705] by
- SCI: Script patch formatting
- 20:54 Changeset [52f5b02b] by
- WINTERMUTE: Cosmetic changes, make renderer more consistent with wme
- 20:54 Changeset [33f7be1c] by
- WINTERMUTE: Implement script functions for geometry node state
- 20:54 Changeset [191c794e] by
- WINTERMUTE: Implement getBlockIntersection function
- 20:54 Changeset [fdecb701] by
- WINTERMUTE: Init screen a second time once we know resolution
- 20:54 Changeset [aab0b222] by
- WINTERMUTE: Implement displayTransZoom and displayTransOffset
- 20:54 Changeset [83023eb5] by
- WINTERMUTE: Check if global renderer color was set and use it if so
- 20:54 Changeset [52b6d826] by
- WINTERMUTE: Fix token name in scene parsing
- 20:54 Changeset [31a810e5] by
- WINTERMUTE: Combine texture with vertex color when drawing sprites
- 20:54 Changeset [f6de2db4] by
- WINTERMUTE: Use correct index offset when setting color
- 20:54 Changeset [d7556d69] by
- WINTERMUTE: Fix 2d to 3d point conversion
- 20:54 Changeset [09eacae0] by
- WINTERMUTE: Load in scene frustum parameters
- 20:54 Changeset [34ad1044] by
- WINTERMUTE: Implement putSurface function for OpenGL surface
- 20:54 Changeset [82c3c132] by
- WINTERMUTE: Actually set 3d scale in BaseObject constructor
- 20:54 Changeset [c7dc66e9] by
- WINTERMUTE: Convert coords and angles from script calls to OpenGL coords
- 20:54 Changeset [bbb3f03f] by
- WINTERMUTE: Adjust movement functions of 3dx actor to right handedness
- 20:54 Changeset [3000c4be] by
- WINTERMUTE: Add back waypoint height variable from wme
- 20:54 Changeset [58d8d84b] by
- WINTERMUTE: Store frame transform in additonal matrix
- 20:54 Changeset [a75f060e] by
- WINTERMUTE: Only show scene geometry if requested
- 20:54 Changeset [3ae41007] by
- WINTERMUTE: Do our own color key replacement, to mirror D3DX
- 20:54 Changeset [e38f6618] by
- WINTERMUTE: Implement correct transparency checks for OpenGL surface
- 20:54 Changeset [04eb3ad1] by
- WINTERMUTE: Use our own opengl texture instead of ResidualVM's one
- 17:04 Changeset [82019bf6] by
- I18N: Convert the French translation back to iso-8859-1 It had been …
- 16:59 Changeset [f1ee97db] by
- GLK: COMPREHEND: Allow for non-contiguous word pairs
- 16:59 Changeset [cc293966] by
- GLK: COMPREHEND: Properly load the word map targets
- 13:45 Changeset [0cc397f9] by
- GLK: Fix wrong paths in POTFILES Following the renaming of frotz to …
- 06:50 Ticket #11357 (SCI: KQ6CD script hangs in catacombs) closed by
- fixed: I believe this lockup was caused by a script bug in the Narrator …
- 06:25 Changeset [e2fc630] by
- SCI: Fix Narrator lockup bug Fixes a script bug that causes rare …
- 04:29 Ticket #11521 (GLK: ZCode - loses scrollback from time to time) created by
- I don't have a totally reliable repro for this, but every once in a …
- 04:14 Ticket #11520 (ScummGlk has no text configuration options) created by
- Most interactive fiction interpreters provide a way for the user to …
- 04:10 Ticket #11519 (GLK: text is low resolution on macOS retina display) created by
- I'm on ScummVM osx_x64-master-cd145a04 on macOS 10.15.5 on a 2019 …
- 04:07 Ticket #11518 (GLK: ZCode - status line has no left margin) created by
- I'm on ScummVM osx_x64-master-cd145a04 on macOS 10.15.5. …
- 03:47 Ticket #11517 (GLK: ZCode - Layout errors in Z8 Anchorhead) created by
- I'm on macOS 10.15.5 ScummVM osx_x64-master-cd145a04 …
- 02:47 Changeset [2391ca83] by
- GLK: GLULXE: Mark GLULXE games as unstable
- 01:43 Changeset [2a79ba3c] by
- GLK: GLULXE: Implemented save and restore code
- 00:48 Changeset [11a5b607] by
- GLK: ZCODE: Added extra variant Blorb extension
06/26/20:
- 21:13 Changeset [67bf2d19] by
- DIRECTOR: LINGO: Move perFrameHook call I removed the TODO without …
- 21:03 Changeset [95a484e7] by
- DIRECTOR: LINGO: Remove perFrameHook TODO The perFrameHook call is in …
- 20:57 Changeset [27c80ffd] by
- DIRECTOR: LINGO: Call perFrameHook on stop
- 20:57 Changeset [8f7e232e] by
- DIRECTOR: LINGO: Don't do frame events when paused
- 20:54 Changeset [b7284857] by
- DIRECTOR: LINGO: Fix frame event queueing
- 17:52 Changeset [c8cf06b2] by
- DIRECTOR: LINGO: Fix the clickOn It should reset to 0 when a …
- 17:22 Changeset [1679f101] by
- DIRECTOR: LINGO: Implement event passing
- 15:12 Changeset [e41bcd19] by
- GLK: ZCODE: Allow detection on .data files
- 15:12 Changeset [f5af4703] by
- GLK: GLULXE: Change dest_t to use ScummVM streams
- 15:12 Changeset [050dd920] by
- GLK: Refactor quetzal chunk save/load into their own methods This …
- 15:12 Changeset [93ef8e13] by
- GLK: Reset currentStream when it's stream is freed
- 10:00 Changeset [b1fcbd51] by
- ULTIMA8: Implement Crusader computer gump
- 07:06 Changeset [55e3c26c] by
- ULTIMA4: Fix compile warning about redefining DBL_MAX
- 06:57 Changeset [79414a45] by
- ULTIMA8: Fix some bugs in surrender process
- 06:18 Changeset [128ee5ea] by
- ULTIMA8: Implement surrender process
- 04:24 Changeset [84d3d95] by
- ULTIMA8: More crusader NPC support
- 04:23 Changeset [4aaed579] by
- DIRECTOR: Fix segfault in tests I made the same omission last time I …
- 04:18 Changeset [f82c3bfa] by
- DIRECTOR: Remove score backSurfaces These are replaced with more …
- 02:21 Changeset [cd145a04] by
- DIRECTOR: Eliminate flashing on changed sprite castId
- 01:04 Changeset [0906dc32] by
- DIRECTOR: LINGO: Improve factory method calls
- 01:01 Changeset [3157c977] by
- DIRECTOR: LINGO: Improve Lscr name resolution
- 00:54 Changeset [16ba15d5] by
- DIRECTOR: LINGO Add bytecode instruction 0x02 This just seems to be …
- 00:53 Changeset [e709661c] by
- DIRECTOR: LINGO: Remove redundant var methods
- 00:49 Changeset [4dab1f59] by
- DIRECTOR: LINGO: Fix Object::getMethod
06/25/20:
- 19:35 Changeset [4e218495] by
- DIRECTOR: LINGO: Load factories from Lscr
- 19:31 Changeset [3047a6b4] by
- DIRECTOR: LINGO: Fix messages The order type and cast id was switched …
- 17:47 Changeset [d22fea1] by
- GRAPHICS: MACGUI: MacText: Render chunks with individual palinfo
- 17:41 Changeset [28cf8cb8] by
- SCI: Fix KQ6 Cassima secret passage lockup
- 16:05 Changeset [279e83f] by
- DIRECTOR: Clean up rendering parameters Sprite-rendering …
- 16:02 Changeset [25a20fb2] by
- DIRECTOR: LINGO: Treat scriptType as a bitmask
- 15:14 Changeset [924b75f1] by
- DIRECTOR: Move line that sets a cast's _score Before this was in an …
- 14:50 Changeset [661665c9] by
- DIRECTOR: Fix Lscr loading
- 08:58 Changeset [3de1a964] by
- ANDROID: Reverse changes from ScummVM sync
- 08:28 Changeset [50b02667] by
- ANDROID: Reverse change from ScummVM sync
- 07:52 Changeset [ecd40c28] by
- DIRECTOR: LINGO: Fix warning
- 07:16 Changeset [58221233] by
- Attempt to fix android
- 06:34 Changeset [fa277fcb] by
- ALL: Sync with ScummVM - rev a94849abc4d35f696a0322792ae5f9e3ccd6249b
- 05:28 Changeset [c238aa29] by
- ULTIMA8: Implement usecode pointers to globals
- 04:48 Changeset [c4bcee51] by
- ULTIMA8: Add more info to debug output
- 04:44 Changeset [a09add2a] by
- ULTIMA8: Load Crusader NPC data and use it for making NPCs
- 03:29 Changeset [59941ad8] by
- DIRECTOR: LINGO: Clear LINGO.INI handlers
- 03:29 Changeset [f11da52a] by
- DIRECTOR: LINGO: Detect XCOD resources
Note:
See TracTimeline
for information about the timeline view.