Timeline



06/30/20:

23:05 Ticket #7630 (GP2X F200: No F10 keymap) closed by sev-
outdated: And in the meantime, GP2X port has died…
23:03 Changeset [9c0e8993] by sev-
CGE: Added detection for Russian translation of Solys
21:10 Changeset [d2cc383f] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Add workaround for Chop Suey cursor
21:10 Changeset [a473a9a1] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Properly undraw sprite when cast changes Before, if the …
19:37 Changeset [e68e434b] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Fix typo in sprite type name
17:14 Changeset [b21cc62] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Delete .X model of AdActor3DX in destructor
17:13 Changeset [e652267a] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Free memory buffer after .X model load
17:12 Changeset [8fe7536f] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Free image surface after copying to texture
16:38 Changeset [713f9f26] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Unify sprite and channel internal rendering methods Now we …
16:38 Changeset [487dcec1] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Remove shape cast hack
16:38 Changeset [93a5c393] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Cache widgets for all loaded cast
16:38 Changeset [1ddc4bf6] by Nathanael Gentry <nathanael.gentrydb8@…>
GRAPHICS: MACGUI: MacButton: Properly mark dirty button states
16:38 Changeset [30bd4de3] by Nathanael Gentry <nathanael.gentrydb8@…>
Revert "GRAPHICS: MACGUI: Add QuickDraw class" This reverts commit …
16:38 Changeset [d04934a] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Move rendering to a Stage class This commit introduces …
15:28 Changeset [4a902285] by rvanlaar
DIRECTOR: LINGO: Refactor strings.lingo Refactor put statements to …
13:57 Changeset [f9ce4e80] by sev-
DIRECTOR: LINGO: Make scummvmAssert() treat any non-zero value as true
13:55 Changeset [ddff10b1] by sev-
DIRECTOR: LINGO: implement scummvmAsserts. scummvmAssert and …
11:16 Changeset [602b9fff] by sev-
DIRECTOR: LINGO: Added another debug output under FewFramesOnly
10:38 Ticket #6634 (WME: Vsevolod (DEMO) - Font too big(?)) closed by raziel-
invalid
09:59 Ticket #10738 (AGI: Fan Games (Demos) shut down ScummVM) closed by raziel-
wontfix: Intended behaviour
09:48 Changeset [f5648461] by rvanlaar
DIRECTOR: LINGO: Add closing bracket on point print
09:24 Ticket #6567 (WME: 1 1/2 Ritter - Graphical slider issues in sound options menu) closed by raziel-
fixed
08:56 Changeset [b1248be3] by GitHub <noreply@…>
README: Add information about the new MM NES palette flag
04:46 Changeset [21059fef] by mduggan
ULTIMA8: Load crusader combat tactics
04:46 Changeset [1c7dc91f] by mduggan
ULTIMA8: put avatar in stasis while healing
04:46 Changeset [fcfe4839] by mduggan
ULTIMA8: Byte 7 is the item weight in crusader
04:46 Changeset [53ed6e24] by mduggan
ULTIMA8: Fixes for keypad gump
02:11 Changeset [20e29b21] by djsrv
GRAPHICS: MACGUI: Load TrueType fonts

06/29/20:

23:11 Ticket #11526 (Unable to examine clasp on Kartier bracelet) closed by dreammaster
invalid
23:04 Changeset [f11b5b33] by sev-
GRAPHICS: MACGUI: Keep cursor position after paragraph reshuffling
21:48 Changeset [64c811b4] by criezy
GLK: Do not interrupt current speech when getting text from a …
21:48 Changeset [f35f0f28] by criezy
GLK: Implement TTS for the TextGridWindow
21:48 Changeset [01f3ce62] by criezy
GLK: Add method that takes c-string text in Speech class
21:48 Changeset [cbf6b6b6] by criezy
GLK: Add tts flush when redrawing the text buffer window This adds …
21:48 Changeset [8f3c2e57] by criezy
GLK: Simplify SpeechManager The logic to build the string to speak …
21:48 Changeset [98bc3f45] by criezy
GLK: Add speech volume synchronization
21:48 Changeset [5f34aaa5] by criezy
ENGINES: Pop the TTS stack before calling syncSoundSettings This …
21:48 Changeset [31ea00f4] by criezy
GLK: Try to properly handle speech with multiple TextBufferWindows
21:48 Changeset [1210aeca] by criezy
GLK: Use speech volume from options to control the TTS volume
21:48 Changeset [ceb52998] by criezy
GLK: Add engine options to enable TTS
21:48 Changeset [56f1049c] by criezy
GLK: Add initial implementation of TTS
21:48 Changeset [92769bb] by criezy
GLK: Add calls to initialize and free tts in the TextBufferWindow
21:48 Changeset [dd38dcbd] by criezy
GLK: Add speech debug channel
21:48 Changeset [b7bd904b] by criezy
GLK: Add missing clear for debug channels when leaving the engine
20:55 Changeset [3e1b86b7] by rvanlaar
DIRECTOR: LINGO: Handle setTheCast with castName Casts can be set by …
20:13 Ticket #11526 (Unable to examine clasp on Kartier bracelet) created by JohnnyWalkerDesign
EDIT: THIS WAS A MISTAKE. THERE IS NO BUG. PLEASE CLOSE. At 10:10am, …
19:42 Changeset [c2020be6] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Do not dereference nullptr when calculating bone pos
19:25 Changeset [d1dce53f] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Only add selection rectangle if we have a valid model
19:22 Changeset [9c26ba5] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Set active camera after scene load
19:22 Changeset [7725503b] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Disable system class registry during .3ds loading
19:15 Changeset [389b35e8] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Check correct stream when persisting angle
19:15 Changeset [0f5befb1] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Conditionally persist 3d state of BaseObject
19:15 Changeset [dadeb07] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Conditionally register 3d classes once we know if game is 3d
19:15 Changeset [f3f66624] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Implement function to register 3d classes
16:50 Changeset [75058809] by djsrv
DIRECTOR: LINGO: Remove kEventStart
16:50 Changeset [dfc06bbe] by djsrv
DIRECTOR: LINGO: Add version checks for more events
16:48 Changeset [b43e1fdb] by djsrv
DIRECTOR: LINGO: Add 2-3 event delegation
16:03 Changeset [1a7b882f] by rvanlaar
DIRECTOR: prevent the buildbot from timing out The buildbot times out …
15:43 Changeset [4d9e6fdc] by Paweł Kołodziejski <aquadran@…>
ICB: Fix windows build
15:43 Changeset [678e6df] by djsrv
DIRECTOR: LINGO: Handle stepMovie event
14:36 Changeset [8f530385] by djsrv
DIRECTOR: LINGO: Prevent Coverity false positives
14:03 Changeset [3469ed85] by Nathanael Gentry <nathanael.gentrydb8@…>
GRAPHICS: MACGUI: Add QuickDraw class
13:07 Changeset [2643e2f9] by Nathanael Gentry <nathanael.gentrydb8@…>
GRAPHICS: MACGUI: MacWindowManager: Optionally set custom patterns …
12:49 Changeset [8e2be0c] by Nathanael Gentry <nathanael.gentrydb8@…>
GRAPHICS: MACGUI: MacWidget: Accept colours in constructor
08:54 Ticket #11515 (GLK: ZCODE: Beyond Zork On-Screen Map not appearing) closed by criezy
fixed: Fixed in b18ecc697497b5c7db0758e00bbe1d1cc5ccea2c
08:23 Ticket #11525 (BACKENDS: PSP VITA - Discworld II crash in university garden) created by alexpsn
psvita only!! bag to scummvm all version when I go into the garden, …
05:19 Changeset [d6ced4e] by mduggan
ULTIMA8: Fix coverity issue of uninitialized member
02:32 Changeset [b18ecc69] by Paul Gilbert <paulfgilbert@…>
GLK: ZCODE: Fix moving cursor in TextGridWindow
00:09 Changeset [ff602877] by sev-
DEVTOOLS: Unhardcode scummvm-name in create_project for XCode. The …

06/28/20:

22:17 Changeset [eca49085] by Pawel Kolodziejski <aquadran@…>
WINTERMUTE: Remove left over from last ScummVM sync
22:15 Ticket #7556 (SDL: Remap joystick buttons via scummvmrc) closed by ccawley2011
fixed: This is now possible using the keymapper.
22:12 Changeset [f5cae99c] by Pawel Kolodziejski <aquadran@…>
ICB: Silence more warnings
22:11 Ticket #7873 (Alternative to fighting with numpad in Indy 3) closed by ccawley2011
duplicate: This should be feasible once a keymap is added for the SCUMM engine. …
22:08 Changeset [7b2a2b2f] by Pawel Kolodziejski <aquadran@…>
ICB: Uncomment variables. They are needed.
20:52 Ticket #5762 (WinCE-Pharkas:Cannot exit left/right depending on landscape) closed by ccawley2011
outdated
20:51 Ticket #7622 (WINCE: Disable mouse, menu, keyboard) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:49 Changeset [79937333] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Use global flag to determine whether game is 2d or 3d
20:49 Changeset [5c861ddc] by Gunnar Birke <gunnar.birke@…>
WINTERMUTE: Conditionally persist complete 3d state of scene
20:48 Ticket #7668 (WINCE: Support portrait mode on Dell x51v (VGA screen)) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:48 Ticket #7671 (WinCE: 640x240 Full Screen (Jornada 720)) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:47 Changeset [610e9e4f] by Pawel Kolodziejski <aquadran@…>
ICB: Silence some compilation warnings
20:46 Ticket #7817 (WinCE: Different icons for the binaries in the distribution) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:45 Ticket #7487 (WINCE: no default landscape mode on Windows Mobile SE) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:44 Ticket #7510 (WINCE: games start in portrait mode) closed by ccawley2011
outdated: The Windows CE port was removed in commit …
20:36 Ticket #4650 (MOTOMAGX: voices sound faster than normal) closed by ccawley2011
outdated: The LinuxMoto port was removed in commit …
20:19 Changeset [941ac30] by sev-
DIRECTOR: LINGO: Added all tests for 'the date' and 'the time'
20:19 Changeset [642dee71] by sev-
DIRECTOR: LINGO: Implemented 'the date'
20:07 Changeset [70403bf2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Add a few missing overrides
20:07 Changeset [e5c87d06] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Change to RH coords system when turning AdActor3DX
20:07 Changeset [fef27029] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Don't compare Common::String against nullptr
20:07 Changeset [86051613] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement releasing and recreating of opengl surfaces
20:07 Changeset [afdff6af] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Store game pointer in renderer and surfaces
20:07 Changeset [eeab4b2b] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Set blend mode before rendering sprite
20:07 Changeset [438062ec] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Use correct size for memory buffer of .X file
20:07 Changeset [83b6d19] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Change coords system of frame transform matrix to OpenGL
20:07 Changeset [8565f1d4] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fix matrix mutliplication order and layout
20:07 Changeset [721c989e] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Set current world matrix of .X model during rendering
20:07 Changeset [a5c4a983] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Also handle .X model rects in getObject function
20:07 Changeset [968f3d37] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Add transparency check for X model
20:07 Changeset [5d99e51e] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement update of bounding box and rect of x model
20:07 Changeset [540512d8] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement bounding box update of mesh
20:07 Changeset [9001feb0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement ray-mesh intersection test
20:07 Changeset [cc737a63] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Set unused pointers in active rect to null
20:07 Changeset [0b16083c] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Factor out ray scene casting into renderer
20:00 Changeset [6e3669da] by sev-
DIRECTOR: LINGO: Implemented 'the time'
19:51 Changeset [3959448a] by Pawel Kolodziejski <aquadran@…>
TRAViS: Re-enable all engines
19:35 Changeset [3f7a5d44] by Pawel Kolodziejski <aquadran@…>
ICB: Fixed compilation for non SDL target. Fixed unsigned char type …
17:14 Changeset [7895fd4c] by Pawel Kolodziejski <aquadran@…>
TRAVIS: Don't compile unstable engines for now
17:10 Changeset [30046650] by dreammaster
GLK: COMPREHEND: Sort out incorrect current object opcodes
16:55 Changeset [261779f1] by dreammaster
GLK: COMPREHEND: Implement opcode 4E TEST_FALSE
11:37 Ticket #11524 (Unknown game variant for Gob) created by eolyn
The game in 'WEEN\' seems to be an unknown game variant. Please …
06:54 Changeset [0320ac4d] by Pawel Kolodziejski <aquadran@…>
ICB: Import engine from the branch as unstable engine
05:12 Changeset [8b8c2220] by Pawel Kolodziejski <aquadran@…>
WINTERMUTE: Fixed endlines
04:33 Changeset [df6bb8d] by dreammaster
GLK: COMPREHEND: Add NULL script opcode
03:07 Changeset [b511300b] by djsrv
DIRECTOR: LINGO: Fix cb_objectcall pointer issues
03:07 Ticket #11523 (VOYEUR: Lock code can be set without knowing the old code) closed by dreammaster
fixed
03:07 Changeset [79257bb0] by dreammaster
VOYEUR: Fix changing keypad password
02:32 Ticket #11522 (ultima4 - problem compiling with makeMP3Stream not being known) closed by dreammaster
fixed: I think I've fixed the problem. If the MAD library isn't installed, …
02:29 Changeset [e3888b98] by dreammaster
GLK: COMPREHEND: Implementing more original interpreter parser
02:29 Changeset [ac0d82e] by dreammaster
ULTIMA4: Wrap makeMP3Stream call in IFDEF USE_MAD
01:21 Ticket #11523 (VOYEUR: Lock code can be set without knowing the old code) created by henke37
The lock code screen unconditionally allows setting a new code, making …
00:03 Ticket #11522 (ultima4 - problem compiling with makeMP3Stream not being known) created by rubyFeedback
make C++ engines/ultima/ultima4/sound/music.o …

06/27/20:

23:22 Ticket #11436 (Officially mention the SCI debug console shortcut of Ctrl-Shift-D) closed by sluicebox
worksforme: You've confused two different debuggers, which is easy to do. But the …
21:55 Changeset [e2123c90] by sluicebox <22204938+sluicebox@…>
SCI: Add KQ6 workaround for talking inventory
21:34 Changeset [675e0705] by sluicebox <22204938+sluicebox@…>
SCI: Script patch formatting
20:54 Changeset [52f5b02b] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Cosmetic changes, make renderer more consistent with wme
20:54 Changeset [33f7be1c] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement script functions for geometry node state
20:54 Changeset [191c794e] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement getBlockIntersection function
20:54 Changeset [fdecb701] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Init screen a second time once we know resolution
20:54 Changeset [aab0b222] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement displayTransZoom and displayTransOffset
20:54 Changeset [83023eb5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Check if global renderer color was set and use it if so
20:54 Changeset [52b6d826] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fix token name in scene parsing
20:54 Changeset [31a810e5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Combine texture with vertex color when drawing sprites
20:54 Changeset [f6de2db4] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Use correct index offset when setting color
20:54 Changeset [d7556d69] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fix 2d to 3d point conversion
20:54 Changeset [09eacae0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Load in scene frustum parameters
20:54 Changeset [34ad1044] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement putSurface function for OpenGL surface
20:54 Changeset [82c3c132] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Actually set 3d scale in BaseObject constructor
20:54 Changeset [c7dc66e9] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Convert coords and angles from script calls to OpenGL coords
20:54 Changeset [bbb3f03f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Adjust movement functions of 3dx actor to right handedness
20:54 Changeset [3000c4be] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Add back waypoint height variable from wme
20:54 Changeset [58d8d84b] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Store frame transform in additonal matrix
20:54 Changeset [a75f060e] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Only show scene geometry if requested
20:54 Changeset [3ae41007] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Do our own color key replacement, to mirror D3DX
20:54 Changeset [e38f6618] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Implement correct transparency checks for OpenGL surface
20:54 Changeset [04eb3ad1] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Use our own opengl texture instead of ResidualVM's one
17:04 Changeset [82019bf6] by criezy
I18N: Convert the French translation back to iso-8859-1 It had been …
16:59 Changeset [f1ee97db] by dreammaster
GLK: COMPREHEND: Allow for non-contiguous word pairs
16:59 Changeset [cc293966] by dreammaster
GLK: COMPREHEND: Properly load the word map targets
13:45 Changeset [0cc397f9] by criezy
GLK: Fix wrong paths in POTFILES Following the renaming of frotz to …
06:50 Ticket #11357 (SCI: KQ6CD script hangs in catacombs) closed by sluicebox
fixed: I believe this lockup was caused by a script bug in the Narrator …
06:25 Changeset [e2fc630] by sluicebox <22204938+sluicebox@…>
SCI: Fix Narrator lockup bug Fixes a script bug that causes rare …
04:29 Ticket #11521 (GLK: ZCode - loses scrollback from time to time) created by dfabulich
I don't have a totally reliable repro for this, but every once in a …
04:14 Ticket #11520 (ScummGlk has no text configuration options) created by dfabulich
Most interactive fiction interpreters provide a way for the user to …
04:10 Ticket #11519 (GLK: text is low resolution on macOS retina display) created by dfabulich
I'm on ScummVM osx_x64-master-cd145a04 on macOS 10.15.5 on a 2019 …
04:07 Ticket #11518 (GLK: ZCode - status line has no left margin) created by dfabulich
I'm on ScummVM osx_x64-master-cd145a04 on macOS 10.15.5. …
03:47 Ticket #11517 (GLK: ZCode - Layout errors in Z8 Anchorhead) created by dfabulich
I'm on macOS 10.15.5 ScummVM osx_x64-master-cd145a04 …
02:47 Changeset [2391ca83] by dreammaster
GLK: GLULXE: Mark GLULXE games as unstable
01:43 Changeset [2a79ba3c] by dreammaster
GLK: GLULXE: Implemented save and restore code
00:48 Changeset [11a5b607] by dreammaster
GLK: ZCODE: Added extra variant Blorb extension

06/26/20:

21:13 Changeset [67bf2d19] by djsrv
DIRECTOR: LINGO: Move perFrameHook call I removed the TODO without …
21:03 Changeset [95a484e7] by djsrv
DIRECTOR: LINGO: Remove perFrameHook TODO The perFrameHook call is in …
20:57 Changeset [27c80ffd] by djsrv
DIRECTOR: LINGO: Call perFrameHook on stop
20:57 Changeset [8f7e232e] by djsrv
DIRECTOR: LINGO: Don't do frame events when paused
20:54 Changeset [b7284857] by djsrv
DIRECTOR: LINGO: Fix frame event queueing
17:52 Changeset [c8cf06b2] by djsrv
DIRECTOR: LINGO: Fix the clickOn It should reset to 0 when a …
17:22 Changeset [1679f101] by djsrv
DIRECTOR: LINGO: Implement event passing
15:12 Changeset [e41bcd19] by dreammaster
GLK: ZCODE: Allow detection on .data files
15:12 Changeset [f5af4703] by dreammaster
GLK: GLULXE: Change dest_t to use ScummVM streams
15:12 Changeset [050dd920] by dreammaster
GLK: Refactor quetzal chunk save/load into their own methods This …
15:12 Changeset [93ef8e13] by dreammaster
GLK: Reset currentStream when it's stream is freed
10:00 Changeset [b1fcbd51] by mduggan
ULTIMA8: Implement Crusader computer gump
07:06 Changeset [55e3c26c] by mduggan
ULTIMA4: Fix compile warning about redefining DBL_MAX
06:57 Changeset [79414a45] by mduggan
ULTIMA8: Fix some bugs in surrender process
06:18 Changeset [128ee5ea] by mduggan
ULTIMA8: Implement surrender process
04:24 Changeset [84d3d95] by mduggan
ULTIMA8: More crusader NPC support
04:23 Changeset [4aaed579] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Fix segfault in tests I made the same omission last time I …
04:18 Changeset [f82c3bfa] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Remove score backSurfaces These are replaced with more …
02:21 Changeset [cd145a04] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Eliminate flashing on changed sprite castId
01:04 Changeset [0906dc32] by djsrv
DIRECTOR: LINGO: Improve factory method calls
01:01 Changeset [3157c977] by djsrv
DIRECTOR: LINGO: Improve Lscr name resolution
00:54 Changeset [16ba15d5] by djsrv
DIRECTOR: LINGO Add bytecode instruction 0x02 This just seems to be …
00:53 Changeset [e709661c] by djsrv
DIRECTOR: LINGO: Remove redundant var methods
00:49 Changeset [4dab1f59] by djsrv
DIRECTOR: LINGO: Fix Object::getMethod

06/25/20:

19:35 Changeset [4e218495] by djsrv
DIRECTOR: LINGO: Load factories from Lscr
19:31 Changeset [3047a6b4] by rvanlaar
DIRECTOR: LINGO: Fix messages The order type and cast id was switched …
17:47 Changeset [d22fea1] by Nathanael Gentry <nathanael.gentrydb8@…>
GRAPHICS: MACGUI: MacText: Render chunks with individual palinfo
17:41 Changeset [28cf8cb8] by sluicebox <22204938+sluicebox@…>
SCI: Fix KQ6 Cassima secret passage lockup
16:05 Changeset [279e83f] by Nathanael Gentry <nathanael.gentrydb8@…>
DIRECTOR: Clean up rendering parameters Sprite-rendering …
16:02 Changeset [25a20fb2] by djsrv
DIRECTOR: LINGO: Treat scriptType as a bitmask
15:14 Changeset [924b75f1] by djsrv
DIRECTOR: Move line that sets a cast's _score Before this was in an …
14:50 Changeset [661665c9] by djsrv
DIRECTOR: Fix Lscr loading
08:58 Changeset [3de1a964] by Pawel Kolodziejski <aquadran@…>
ANDROID: Reverse changes from ScummVM sync
08:28 Changeset [50b02667] by Pawel Kolodziejski <aquadran@…>
ANDROID: Reverse change from ScummVM sync
07:52 Changeset [ecd40c28] by sev-
DIRECTOR: LINGO: Fix warning
07:16 Changeset [58221233] by Pawel Kolodziejski <aquadran@…>
Attempt to fix android
06:34 Changeset [fa277fcb] by Pawel Kolodziejski <aquadran@…>
ALL: Sync with ScummVM - rev a94849abc4d35f696a0322792ae5f9e3ccd6249b
05:28 Changeset [c238aa29] by mduggan
ULTIMA8: Implement usecode pointers to globals
04:48 Changeset [c4bcee51] by mduggan
ULTIMA8: Add more info to debug output
04:44 Changeset [a09add2a] by mduggan
ULTIMA8: Load Crusader NPC data and use it for making NPCs
03:29 Changeset [59941ad8] by djsrv
DIRECTOR: LINGO: Clear LINGO.INI handlers
03:29 Changeset [f11da52a] by djsrv
DIRECTOR: LINGO: Detect XCOD resources
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