Timeline
06/28/20:
- 22:15 Ticket #7556 (SDL: Remap joystick buttons via scummvmrc) closed by
- fixed: This is now possible using the keymapper.
- 22:11 Ticket #7873 (Alternative to fighting with numpad in Indy 3) closed by
- duplicate: This should be feasible once a keymap is added for the SCUMM engine. …
- 20:52 Ticket #5762 (WinCE-Pharkas:Cannot exit left/right depending on landscape) closed by
- outdated
- 20:51 Ticket #7622 (WINCE: Disable mouse, menu, keyboard) closed by
- outdated: The Windows CE port was removed in commit …
- 20:48 Ticket #7668 (WINCE: Support portrait mode on Dell x51v (VGA screen)) closed by
- outdated: The Windows CE port was removed in commit …
- 20:48 Ticket #7671 (WinCE: 640x240 Full Screen (Jornada 720)) closed by
- outdated: The Windows CE port was removed in commit …
- 20:46 Ticket #7817 (WinCE: Different icons for the binaries in the distribution) closed by
- outdated: The Windows CE port was removed in commit …
- 20:45 Ticket #7487 (WINCE: no default landscape mode on Windows Mobile SE) closed by
- outdated: The Windows CE port was removed in commit …
- 20:44 Ticket #7510 (WINCE: games start in portrait mode) closed by
- outdated: The Windows CE port was removed in commit …
- 20:36 Ticket #4650 (MOTOMAGX: voices sound faster than normal) closed by
- outdated: The LinuxMoto port was removed in commit …
- 11:37 Ticket #11524 (Unknown game variant for Gob) created by
- The game in 'WEEN\' seems to be an unknown game variant. Please …
- 03:07 Ticket #11523 (VOYEUR: Lock code can be set without knowing the old code) closed by
- fixed
- 02:32 Ticket #11522 (ultima4 - problem compiling with makeMP3Stream not being known) closed by
- fixed: I think I've fixed the problem. If the MAD library isn't installed, …
- 01:21 Ticket #11523 (VOYEUR: Lock code can be set without knowing the old code) created by
- The lock code screen unconditionally allows setting a new code, making …
- 00:03 Ticket #11522 (ultima4 - problem compiling with makeMP3Stream not being known) created by
- make C++ engines/ultima/ultima4/sound/music.o …
06/27/20:
- 23:22 Ticket #11436 (Officially mention the SCI debug console shortcut of Ctrl-Shift-D) closed by
- worksforme: You've confused two different debuggers, which is easy to do. But the …
- 06:50 Ticket #11357 (SCI: KQ6CD script hangs in catacombs) closed by
- fixed: I believe this lockup was caused by a script bug in the Narrator …
- 04:29 Ticket #11521 (GLK: ZCode - loses scrollback from time to time) created by
- I don't have a totally reliable repro for this, but every once in a …
- 04:14 Ticket #11520 (ScummGlk has no text configuration options) created by
- Most interactive fiction interpreters provide a way for the user to …
- 04:10 Ticket #11519 (GLK: text is low resolution on macOS retina display) created by
- I'm on ScummVM osx_x64-master-cd145a04 on macOS 10.15.5 on a 2019 …
- 04:07 Ticket #11518 (GLK: ZCode - status line has no left margin) created by
- I'm on ScummVM osx_x64-master-cd145a04 on macOS 10.15.5. …
- 03:47 Ticket #11517 (GLK: ZCode - Layout errors in Z8 Anchorhead) created by
- I'm on macOS 10.15.5 ScummVM osx_x64-master-cd145a04 …
06/24/20:
- 20:23 Ticket #11347 (TTS on FreeBSD works aswell with minor adjustments.) closed by
- 00:12 Ticket #11516 (GLK: Glulxe - crash when loading Counterfeit Monkey) created by
- Download Counterfeit Monkey from …
06/23/20:
- 20:32 Ticket #11514 (ScummVM refuses to add Glk games, doesn't say why) closed by
- fixed: This has been verified as working now. So closing.
- 16:17 Ticket #11515 (GLK: ZCODE: Beyond Zork On-Screen Map not appearing) created by
- The on-screen map does not display, including the room description. …
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