Timeline



02/26/20:

21:12 Changeset [ccd043a0] by Lothar Serra Mari <mail@…>
I18N: Rebuild translations data file
21:10 Changeset [d826bf83] by criezy
I18N: Update translation (German) Currently translated at 98.2% (1321 …
20:45 Ticket #11370 (WEB: Adding screenshots for Blade Runner (Windows/Spanish)) created by IlDucci
I have done screenshots of the current Spanish subtitles of Blade …
20:34 Changeset [a1648cbb] by bgK
SDL: Simplify mouse button handling on AndroidSDL, GPH and OpenPandora
20:34 Changeset [1605b72e] by bgK
BACKENDS: Add events for additional mouse buttons
20:22 Changeset [11b35869] by sev-
DIRECTOR: Fix button rendering
20:16 Changeset [a35c01ed] by sev-
DIRECTOR: Fixed loading bitmap cast in D4+
20:08 Changeset [65160f23] by sev-
iDIRECTOR: Improved debug output
19:35 Changeset [92d207ba] by sev-
DIRECTOR: Added sanity checks to func_cursor()
19:28 Changeset [1dc515a9] by sev-
MACVENTURE: Fix crash related to off-screen rendering
12:50 Changeset [2f1ea92] by sev-
DRAGONS: Fix compiler warning
12:50 Changeset [7c1dbaea] by sev-
DRAGONS: Fix compiler warning
09:54 Changeset [696b6cd7] by sev-
DRAGONS: Fix compiler warnings
09:54 Changeset [f7bec53f] by sev-
DRAGONS: Fix compiler warning
09:54 Changeset [25e9e9ea] by sev-
DRAGONS: Fix compiler warning
09:54 Changeset [5071d86a] by sev-
DRAGONS: Fix compiler warning
08:23 Changeset [fffb25a4] by GitHub <noreply@…>
ANDROID: Add basic keymapper support (#2026) * ANDROID: Remove …
08:18 Ticket #11369 (GNAP: Can't move car) created by rusvoj
Hello. I can't change lanes in the mini-game at the end of first …
04:39 Changeset [c22d8f16] by Paweł Kołodziejski <aquadran@…>
CONFIGURE: Allow building with Tremor instead of Vorbis
03:14 Changeset [00a7626a] by criezy
I18N: Update translation (French) Currently translated at 93.0% (1250 …
03:14 Changeset [ad6f2126] by criezy
I18N: Update translation (Spanish) Currently translated at 100.0% …
02:48 Changeset [ff840ba4] by Paul Gilbert <paulfgilbert@…>
COMMON: Fix return value of String::findLastNotOf
02:47 Changeset [68ab4f4e] by Paul Gilbert <paulfgilbert@…>
ULTIMA8: Many small improvements to const correctness
00:04 Changeset [8ce39100] by antoniou79
BLADERUNNER: Fix Lucy phonecall consistency bug Lucy should not …

02/25/20:

22:42 Changeset [2bb6accb] by ccawley2011
RISCOS: Build with SDL1 by default
17:23 Changeset [7d81e1c1] by sev-
GRAPHICS: MACGUI: Implemented addWidget() to BaseMacWindow class
16:22 Changeset [e3d7d530] by sev-
PRINCE: I18N: Fix duplicated strings
16:06 Changeset [0e1bb707] by sev-
DRAGONS: Remove duplicate entries in makefiles
16:05 Changeset [0e2b7750] by sev-
DRAGONS: COmpilation fix for dynamic plugins
15:56 Changeset [d2545db5] by sev-
PRINCE: I18N: Added duplicated strings and clean up for fuzzy lines
15:29 Changeset [759e3030] by sev-
DRAGONS: Fix compilation
14:52 Changeset [a135f2e6] by sev-
DRAGONS: Add override keyword
14:51 Changeset [709d7037] by sev-
DRAGONS: Fix portability
14:03 Changeset [b2df3740] by sev-
DRAGONS: Fix data types
13:43 Changeset [0c12087c] by sev-
DRAGONS: Removed temp ushort define
13:43 Changeset [fad43ef] by sev-
DRAGONS: Changed engine methods from virtual to override
13:43 Changeset [f7e7d564] by sev-
DRAGONS: Added dialog box borders
13:43 Changeset [355d3087] by sev-
DRAGONS: Improved FontManager logic. More var renaming
13:43 Changeset [ed2bf372] by sev-
DRAGONS: Renaming variables
13:43 Changeset [f10f1f5e] by sev-
DRAGONS: Improve method/variable names
13:43 Changeset [5c5eb3ad] by sev-
DRAGONS: More code cleanup. Stop audio on exit.
13:43 Changeset [832f38b3] by sev-
DRAGONS: More code cleanups. Added paning while walking on wide scenes
13:43 Changeset [72161554] by sev-
DRAGONS: Refactoring inventory state code
13:43 Changeset [723f082e] by sev-
DRAGONS: Fixed flicker display bug when returning from invention book scene
13:43 Changeset [c9aad061] by sev-
DRAGONS: More code cleanup
13:43 Changeset [fe1a4a70] by sev-
DRAGONS: Cleaning up gameLoop. Removing goto logic
13:43 Changeset [a04d6206] by sev-
DRAGONS: Game loop refactoring
13:43 Changeset [21f61c26] by sev-
DRAGONS: More gameLoop refactoring
13:43 Changeset [bd39b6ba] by sev-
DRAGONS: Removed goto from game loop. renamed counter to flickerIdleCounter
13:43 Changeset [ff519c13] by sev-
DRAGONS: Fixed flicker idle animation
13:43 Changeset [ccea9afd] by sev-
DRAGONS: Renamed a bunch of script opcodes
13:43 Changeset [bda2b9ae] by sev-
DRAGONS: Adding language support for flicker's default response text
13:43 Changeset [f848b875] by sev-
DRAGONS: Fixed cutscene palettes in other variants. Started on FR support
13:43 Changeset [47908447] by sev-
DRAGONS: Started adding support for other game variants. EU and DE
13:43 Changeset [6e86ab1] by sev-
DRAGONS: Code clean. Added names to some script opcodes. Fixes for …
13:43 Changeset [79c7dbc8] by sev-
DRAGONS: Whitespace fixes
13:43 Changeset [8ffb484c] by sev-
DRAGONS: Fix #include directive
13:43 Changeset [aae718b9] by sev-
DRAGONS: Whitespace fixes
13:43 Changeset [3d72a0a8] by sev-
DRAGONS: Rename VabSound.* to vabsound.*
13:43 Changeset [853b7039] by sev-
DRAGONS: Fix whitespaces
13:43 Changeset [5d39aab1] by sev-
DRAGONS: Whitespace fixes
13:43 Changeset [9ea34811] by sev-
DRAGONS: Fix incorrect assert() usage. At release builds assert() …
13:43 Changeset [36008ba9] by sev-
DRAGONS: Whitespace fixes
13:43 Changeset [df710229] by sev-
DRAGONS: More renames for the class variables
13:43 Changeset [89e9e76e] by sev-
DRAGONS: More class variable renames
13:43 Changeset [647f687] by sev-
DRAGONS: Whitespace fixes
13:43 Changeset [039d8c02] by sev-
DRAGONS: Fix warnings
13:43 Changeset [c28b2d2a] by sev-
DRAGONS: Fix warnings
13:43 Changeset [7a912ee3] by sev-
DRAGONS: More whitespace fixes
13:43 Changeset [1d783366] by sev-
DRAGONS: Remove superfluous namespace references
13:43 Changeset [2ca5dc3f] by sev-
DRAGONS: Whitespace fixes
13:43 Changeset [08fb9da1] by sev-
DRAGONS: Rename Actor class variables to conform our naming standards
13:43 Changeset [dfee40fd] by sev-
DRAGONS: More code formatting
13:43 Changeset [559a96c1] by sev-
DRAGONS: Fixed platform specific issues in VabSound.
13:43 Changeset [11eee819] by sev-
DRAGONS: Remove usages of auto keyword
13:43 Changeset [f32a1998] by sev-
DRAGONS: Fixed formatting on includes
13:43 Changeset [47f7d0a] by sev-
DRAGONS: Add size to const array data
13:43 Changeset [8301d0d] by sev-
DRAGONS: Compile fixes + formatting
13:43 Changeset [b792c8bd] by sev-
DRAGONS: More compile fixes
13:43 Changeset [837af740] by sev-
DRAGONS: Removed uint32_t int32_t and ushort
13:43 Changeset [adba45ce] by sev-
DRAGONS: Compile fixes
13:43 Changeset [6dcb16fc] by sev-
DRAGONS: Added splashes to stilt walking sequence.
13:43 Changeset [77544a8b] by sev-
DRAGONS: Fixed naming on include define check
13:43 Changeset [952442d5] by sev-
DRAGONS: Code cleanup
13:43 Changeset [0036271c] by sev-
DRAGONS: More code cleanups
13:43 Changeset [dc312c59] by sev-
DRAGONS: Added lights to mini game 4
13:43 Changeset [780070f9] by sev-
DRAGONS: Updated palette cycling script opcode
13:43 Changeset [40a13a85] by sev-
DRAGONS: Added palette cycling logic
13:43 Changeset [894e0d99] by sev-
DRAGONS: Added more missing specialOpcode logic
13:43 Changeset [5cc1ff8d] by sev-
DRAGONS: Add additive pixel blending for scene layers
13:43 Changeset [56e0a2fa] by sev-
DRAGONS: Working on castle fog update logic
13:43 Changeset [f94d3e76] by sev-
DRAGONS: Fixed men in mine stop scene updater script function
13:43 Changeset [8a639a6e] by sev-
DRAGONS: Added more scene update functions
13:43 Changeset [1116df23] by sev-
DRAGONS: Added table based scene updater logic
13:43 Changeset [af43722a] by sev-
DRAGONS: Add garden scene logic
13:43 Changeset [31e314ef] by sev-
DRAGONS: Add textIds to spcZigmondFraudSceneLogic
13:43 Changeset [bb0fbec3] by sev-
DRAGONS: Replaced walk code with JohnDoe's walk logic. Cleaned up …
13:43 Changeset [f10347a5] by sev-
DRAGONS: variable naming cleanup
13:43 Changeset [d43bd216] by sev-
DRAGONS: Screen shake effects
13:43 Changeset [8c9a0cf1] by sev-
DRAGONS: Replaced max scale with define
13:43 Changeset [5e2a7a68] by sev-
DRAGONS: Added scaling to actor sprites
13:43 Changeset [2d25f10d] by sev-
DRAGONS: Work on scaling. Added support for screen coords in cursor …
13:43 Changeset [06ae3c43] by sev-
DRAGONS: Some code cleanups
13:43 Changeset [1023f3d8] by sev-
DRAGONS: Clear old actor frame before recyling actor object
13:43 Changeset [ad2eebd3] by sev-
DRAGONS: Fixed initial sfx load bug. Fixed sfx volume bug when …
13:43 Changeset [2abd8b6f] by sev-
DRAGONS: Fixed bug when looking at objects. Stop sfx if already …
13:43 Changeset [bcdad1a] by sev-
DRAGONS: work on playing multiple sfx at once
13:43 Changeset [aac561c1] by sev-
DRAGONS: Hooked up correct sfx tone
13:43 Changeset [8d9dc013] by sev-
DRAGONS: Fixed timing on final backstage scene
13:43 Changeset [f9db4114] by sev-
DRAGONS: work on sfx
13:43 Changeset [ddcec204] by sev-
DRAGONS: Merged two sound classes
13:43 Changeset [77ebe94f] by sev-
DRAGONS: sound plays (WIP, hack)
13:43 Changeset [8512c91c] by sev-
DRAGONS: Fixed talk script opcode
13:43 Changeset [218bfd0] by sev-
DRAGONS: Work on end credits
13:43 Changeset [1db64096] by sev-
DRAGONS: Started on credits logic
13:43 Changeset [7f0b7d2d] by sev-
DRAGONS: More special opcodes for final scene logic
13:43 Changeset [e64a53a3] by sev-
DRAGONS: Work on mini game 2 and mini game 5
13:43 Changeset [633bbeb8] by sev-
DRAGONS: More work on mini game 2
13:43 Changeset [71817f7b] by sev-
DRAGONS: Work on mini game 2
13:43 Changeset [211377a5] by sev-
DRAGONS: Work on mini game 2
13:43 Changeset [e51fe35e] by sev-
DRAGONS: Palette fixes
13:43 Changeset [8df472f6] by sev-
DRAGONS: Fixed random number generator. Fixed returning to dialog menu …
13:43 Changeset [9dcc3094] by sev-
DRAGONS: Started on mini game 2. Added vsync updater function logic
13:43 Changeset [88b0e2cf] by sev-
DRAGONS: Fixed bug while evaluating script expressions. expression …
13:43 Changeset [c836646b] by sev-
DRAGONS: added ScriptOpCode constructor. Work on eyes bg layer in mini …
13:43 Changeset [fcd92dc4] by sev-
DRAGONS: handle negative offsets in background shift for minigame 3
13:43 Changeset [3299c213] by sev-
DRAGONS: Fixed bug with performAction script
13:43 Changeset [2e714a4] by sev-
DRAGONS: work on minigame 3
13:43 Changeset [d510e254] by sev-
DRAGONS: Renamed magic variable
13:43 Changeset [a3458f42] by sev-
DRAGONS: Work on mini game 3
13:43 Changeset [13a9ddaa] by sev-
DRAGONS: More work on font palette
13:43 Changeset [d23849d9] by sev-
DRAGONS: more palette fixes. Update scene palette with cursor palette
13:43 Changeset [939bd5df] by sev-
DRAGONS: Work on palette handling. Converted Actor back to 8bit …
13:43 Changeset [16ae7e57] by sev-
DRAGONS: Working on semi-transparent actors
13:43 Changeset [c7b9b690] by sev-
DRAGONS: work on screen palette handling
13:43 Changeset [77d0b677] by sev-
DRAGONS: work on mini game 3. Work on cutscenes.
13:43 Changeset [d5aec116] by sev-
DRAGONS: Added more special script logic.
13:43 Changeset [b1536f23] by sev-
DRAGONS: More special opcode stubs
13:43 Changeset [f5c3790d] by sev-
DRAGONS: Added more specialOpcode logic
13:43 Changeset [6c359644] by sev-
DRAGONS: added more special opcode stubs
13:43 Changeset [6aaa143f] by sev-
DRAGONS: added input handling for mini game 4
13:43 Changeset [a58a8d0] by sev-
DRAGONS: Missing bag logic
13:43 Changeset [e774fe42] by sev-
DRAGONS: More work on dance battle mini game
13:43 Changeset [57cb891a] by sev-
DRAGONS: More special opcodes. Saved knights cutscene.
13:43 Changeset [4a0a4ee1] by sev-
DRAGONS: Fixed bugs in first mini game. It should be winable now
13:43 Changeset [c91c21b] by sev-
DRAGONS: Fixes for the first mini game.
13:43 Changeset [81577ad2] by sev-
DRAGONS: Started work on first minigame
13:43 Changeset [a8f3cbe] by sev-
DRAGONS: Added place holder functions for screenshake and dragon on …
13:43 Changeset [ec14cbe4] by sev-
DRAGONS: Add spcUnk5d
13:43 Changeset [8f37b37e] by sev-
DRAGONS: Work on table based scene update function
13:43 Changeset [59b26b78] by sev-
DRAGONS: Fixed bug when attempting some actions. More work on special …
13:43 Changeset [52c0f285] by sev-
DRAGONS: Fixed bug with sequence animations not reseting to the …
13:43 Changeset [f65a5578] by sev-
DRAGONS: Fixed font colours. More work on talking to actors
13:43 Changeset [7b0c04eb] by sev-
DRAGONS: work on text formatting and dialog menu
13:43 Changeset [d173ea7c] by sev-
DRAGONS: Removed some magic numbers
13:43 Changeset [c8ea9b28] by sev-
DRAGONS: Renamed inventory item table
13:43 Changeset [3f8c1596] by sev-
DRAGONS: Fixed crash when moving items in inventory bag
13:43 Changeset [c20d288e] by sev-
DRAGONS: refactored inventory logic into inventory class
13:43 Changeset [4bd38124] by sev-
DRAGONS: Added default talk response ids
13:43 Changeset [015d68c1] by sev-
DRAGONS: Added random function. Cleaned up method names
13:43 Changeset [235c446] by sev-
DRAGONS: Fixed background palette logic for cut scenes
13:43 Changeset [8612ccf5] by sev-
DRAGONS: Improved scene 1 draw order
13:43 Changeset [efedc38] by sev-
DRAGONS: Add actor display order logic.
13:43 Changeset [9aa66dd9] by sev-
DRAGONS: Fixed background display priority logic
13:43 Changeset [a65be38d] by sev-
DRAGONS: Improved camera logic in scene 1 cutscene
13:43 Changeset [7d7946e8] by sev-
DRAGONS: More work on scene 1 logic
13:43 Changeset [627989e4] by sev-
DRAGONS: fixed font mapping
13:43 Changeset [0312e613] by sev-
DRAGONS: Work on intro sequences
13:43 Changeset [7392c4b] by sev-
DRAGONS: Invention book display, work on intro sequence
13:43 Changeset [8286a6de] by sev-
DRAGONS: Fixed bug with missing inventory items when loading from save …
13:43 Changeset [a77889f8] by sev-
DRAGONS: More script/special opcodes
13:43 Changeset [118fa618] by sev-
DRAGONS: Pizza maker logic
13:43 Changeset [f4b4156b] by sev-
DRAGONS: More work on talk dialog logic
13:43 Changeset [a1a2b532] by sev-
DRAGONS: More work on font handling
13:43 Changeset [fe6600cc] by sev-
DRAGONS: Added Font class
13:43 Changeset [7cf98ce5] by sev-
DRAGONS: more dialog work
13:43 Changeset [e399d5b2] by sev-
DRAGOMS: work on speech audio
13:43 Changeset [5e3804e0] by sev-
DRAGONS: work on flicker talk logic
13:43 Changeset [ba284455] by sev-
DRAGONS: work on talk sequences
13:43 Changeset [d0d1f297] by sev-
DRAGONS: Added more script opcodes
13:43 Changeset [f6b9ea6e] by sev-
DRAGONS: Added special op 0x53
13:43 Changeset [916d5da7] by sev-
DRAGONS: allow load save game at start
13:43 Changeset [10df9622] by sev-
DRAGONS: Fix op14 if instruction
13:43 Changeset [799c33c] by sev-
DRAGONS: script bug fixes. Improving load game logic
13:43 Changeset [8c0fc756] by sev-
DRAGONS: Add savelog to make file
13:43 Changeset [c848548c] by sev-
DRAGONS: work on save/load
13:43 Changeset [2e7b8b91] by sev-
DRAGONS: Fixed inventory selection logic
13:43 Changeset [c9204e30] by sev-
DRAGONS: Added items to inventory display
13:43 Changeset [c2d58453] by sev-
DRAGONS: bounce the inventory bag when drops in
13:43 Changeset [2805bb4c] by sev-
DRAGONS: show hide inventory bag
13:43 Changeset [0acc0711] by sev-
DRAGONS: Fix issue with cursor hover animations
13:43 Changeset [98f935ef] by sev-
DRAGONS: update flicker after walking to destination
13:43 Changeset [1746fefb] by sev-
DRAGONS: execute action after walking to location
13:43 Changeset [3f4ad5b2] by sev-
DRAGONS: Update priority tilemap when adding/removing overlays …
13:43 Changeset [7c10fe11] by sev-
DRAGONS: Bug fixes for pathfinding
13:43 Changeset [11483df] by sev-
DRAGONS: bug fixing pathfinder logic
13:43 Changeset [43498fda] by sev-
DRAGONS: update flicker coords when changing scenes
13:43 Changeset [a0ada335] by sev-
DRAGONS: Adding more scene loading logic
13:43 Changeset [963cd544] by sev-
DRAGONS: Work on scene change logic
13:43 Changeset [67496578] by sev-
DRAGONS: More opcodes. Work on scene changing
13:43 Changeset [7a75ae21] by sev-
DRAGONS: More work on cursor action logic
13:43 Changeset [b339a9da] by sev-
DRAGONS: more pathfinder fixes
13:43 Changeset [22cec753] by sev-
DRAGONS: Pathfinding fixes
13:43 Changeset [64ff1a2b] by sev-
DRAGONS: implement click action logic
13:43 Changeset [2eac8db4] by sev-
DRAGONS: Added original game loop logic
13:43 Changeset [22ab216b] by sev-
DRAGONS: Adding game loop from original logic
13:43 Changeset [deecd245] by sev-
DRAGONS: Implementing opcode 15
13:43 Changeset [28a75525] by sev-
DRAGONS: Implementing opcode 14
13:43 Changeset [c287fa71] by sev-
DRAGONS: Started work on cursor cycling via right clicking
13:43 Changeset [cbf85f69] by sev-
DRAGONS: Implementing more script opcodes
13:43 Changeset [b4d6e1c5] by sev-
DRAGONS: More cursor update logic
13:43 Changeset [f718527] by sev-
DRAGONS: work on cursor animation
13:43 Changeset [65700ca] by sev-
DRAGONS: work on cursor type changes
13:43 Changeset [c1307c37] by sev-
DRAGONS: moving cursor around
13:43 Changeset [b98d6f12] by sev-
DRAGONS: work on cursors
13:43 Changeset [0a2a16c6] by sev-
DRAGONS: added inventory to build system
13:43 Changeset [ed56d58] by sev-
DRAGONS: Show / Hide tile overlays. Work on inventory bag display
13:43 Changeset [69ec3ed7] by sev-
DRAGONS: image overlays
13:43 Changeset [7a596728] by sev-
DRAGONS: work on tilemap overlays
13:43 Changeset [c7bdbf4a] by sev-
DRAGONS: finished main pathfinder funxction
13:43 Changeset [8a0dac1a] by sev-
DRAGONS: pathfinding
13:43 Changeset [3210f936] by sev-
DRAGONS: pathfinder
13:43 Changeset [f528cd29] by sev-
DRAGONS: more pathfinding
13:43 Changeset [79bc1edb] by sev-
DRAGONS: fix sprite off screen with flipped sprite
13:43 Changeset [eee3f64] by sev-
DRAGONS: Add support for sprite flipping. More pathfinding logic
13:43 Changeset [1ecd63ca] by sev-
DRAGONS: Start walking actors along path
13:43 Changeset [d9e341f0] by sev-
DRAGONS: pathfinding
13:43 Changeset [080bffb3] by sev-
DRAGONS: pathfinding
13:43 Changeset [c4eac3b9] by sev-
DRAGONS: pathfinding
13:43 Changeset [b7a731b] by sev-
DRAGONS: Fixed pathfinder target adjustment logic
13:43 Changeset [925b2292] by sev-
DRAGONS: More work on actor pathfinding
13:43 Changeset [3cc1746b] by sev-
DRAGONS: work on pathfinding
13:43 Changeset [e74331f3] by sev-
DRAGONS: pathfinding work
13:43 Changeset [fa842a0c] by sev-
DRAGONS: work on pathfinding
13:43 Changeset [712071f] by sev-
DRAGONS: Work on actor pathfinding logic
13:43 Changeset [b4b5689a] by sev-
DRAGONS: More work on scripts
13:43 Changeset [5bab09d7] by sev-
DRAGONS: More work on script logic
13:43 Changeset [be017e19] by sev-
DRAGOMS: More work on scripts
13:43 Changeset [22d15cc7] by sev-
DRAGONS: Adding class for loading dragon.img file data
13:43 Changeset [a25ee6f2] by sev-
DRAGONS: Add start of special opcode support
13:43 Changeset [875d9f7b] by sev-
DRAGONS: More work on script opCodes
13:43 Changeset [534fdd06] by sev-
DRAGONS: Started work on script logic
13:43 Changeset [c0f1d703] by sev-
DRAGOMS: Work on actor draw priorities
13:43 Changeset [df0298f8] by sev-
DRAGONS: Added more sequence opCodes
13:43 Changeset [77414709] by sev-
DRAGONS: more work on actor update logic
13:43 Changeset [01265206] by sev-
DRAGONS: Work on executing actor sequences
13:43 Changeset [ac1f5a59] by sev-
DRAGONS: More work on actor sequences
13:43 Changeset [e7e8155b] by sev-
DRAGONS: More work on actor loading
13:43 Changeset [bbf08a38] by sev-
DRAGONS: More work on actor loading
13:43 Changeset [09c507a9] by sev-
DRAGONS: Adding actor class
13:43 Changeset [4f77da67] by sev-
DRAGONS: Work on loading scene gfx files.
13:43 Changeset [c8461707] by sev-
DRAGONS: starting on bigfile.dat loader
13:43 Changeset [dd3f54ca] by sev-
DRAGONS: Initial commit
09:20 Changeset [838aea96] by sev-
DIRECTOR: Added debug output
09:15 Changeset [8aeeec6f] by sev-
DIRECTOR: Hid noisy warning
09:13 Changeset [b505afe] by sev-
DIRECTOR: Plug Win->Mac path translator. Warlock-win works!
06:16 Changeset [cad35501] by dreammaster
ULTIMA8: More class field renamings
06:16 Changeset [931f1b9a] by dreammaster
ULTIMA8: More class field renamings
06:16 Changeset [a85bf76b] by dreammaster
ULTIMA8: Miscellaneous class field renaming
05:14 Changeset [084ae51] by criezy
I18N: Update translation (French) Currently translated at 93.0% (1250 …
05:07 Changeset [eb0bfeb8] by dreammaster
ULTIMA8: Fixes for TrueType font rendering mode
02:34 Ticket #11368 (Unknown game variant for tinsel - Discworld (PSX, Japanese)) closed by dreammaster
fixed: Thanks. I've added in a detection entry and marked it as unstable. If …
02:32 Changeset [22db5b14] by dreammaster
TINSEL: Add detection for Discworld PSX Japanese
02:25 Changeset [e3218d67] by dreammaster
ULTIMA: Change game number comments to roman numerals
02:12 Changeset [168b3e2c] by Paul Gilbert <paulfgilbert@…>
ULTIMA8: Don't save while starting up This fixes the direct loading …
02:11 Changeset [9c233285] by Paul Gilbert <paulfgilbert@…>
ULTIMA8: Avoid left shifts of -ve numbers (undefined in c spec) In …
02:10 Changeset [b9426235] by Paul Gilbert <paulfgilbert@…>
Fix buggy UCList.remove
00:04 Changeset [2165b740] by sev-
DIRECTOR: Added explanatory comments
00:01 Changeset [efb9b650] by sev-
DIRECTOR: Code formatting
00:00 Changeset [2eaa86ed] by sev-
DIRECTOR: Remove redundant code

02/24/20:

23:54 Changeset [4213888d] by sev-
DIRECTOR: Added code for converting Mac filenames to Win
22:55 Changeset [8ab862cc] by sev-
DIRECTOR: Distinguish between DIB and BITD bitmap casts
22:35 Changeset [d5fb4f6c] by sev-
DIRECTOR: Fixed tags for bitmap casts
22:14 Changeset [ee71f5b1] by sev-
DIRECTOR: Improved debug output
22:08 Changeset [3d7b95da] by sev-
DIRECTOR: Fix shared cast processing
22:07 Changeset [54512228] by sev-
DIRECTOR: Added sanity chech to MacArchive::getResource()
21:36 Changeset [6e6eba79] by sev-
DIRECTOR: Fix crash when no shared cast is present
19:43 Changeset [9d3d87e] by antoniou79
BLADERUNNER: Rename script methods that refer to Set A few methods …
19:40 Ticket #11368 (Unknown game variant for tinsel - Discworld (PSX, Japanese)) created by JeffCharizardFlame
The game in 'Discworld (CD PlayStation, Japanese)\' seems to be an …
19:24 Changeset [cd076b2] by antoniou79
BLADERUNNER: Using preincrement and pre-decrease where possible In …
19:14 Changeset [c753223a] by criezy
I18N: Update translation (Spanish) Currently translated at 100.0% …
17:09 Changeset [0f4d1895] by sev-
DIRECTOR: Further work on simplification of shared cast handling
16:34 Changeset [9b1f0dd] by Weblate <noreply@…>
PRINCE: I18N: Update translation (English) Currently translated at …
16:00 Changeset [89b5c18f] by Weblate <noreply@…>
PRINCE: I18N: Update translation (English) Currently translated at …
15:07 Changeset [42ed5392] by sev-
PRINCE: I18N: Revert improperly processed translations
15:07 Changeset [8f171a9] by sev-
DIRECTOR: Remove mess with shhared cast resources
15:07 Changeset [1a082404] by sev-
DIRECTOR: Improve debug output
15:07 Changeset [30e0c4c9] by sev-
DIRECTOR: LINGO: 'sound stop' existed in D2
15:07 Changeset [631a84c1] by sev-
DIRECTOR: Added debug output
15:07 Changeset [27d1e86f] by sev-
DIRECTOR: Properly process start movies whhich are normal Director movies
14:17 Changeset [e4fa9174] by Filippos Karapetis <bluegr@…>
ULTIMA8: Clean up unused functions in istring
14:08 Ticket #11367 (WEB: I18N and punctuation improvements) created by IlDucci
The following is a list of elements that are either missing a …
11:56 Ticket #11366 (SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports) created by Schnida
System: PS Vita Version: …
11:35 Ticket #6165 (SCI: Pepper: Hanging note with GM or MT32 emu) closed by ZvikaZ
worksforme
09:02 Ticket #11365 (BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG ...) created by Woofaki
Hello i recently bought,Laura bow the Dagger of Amon Ra from GOG.And i …
08:18 Changeset [3e738f7] by sev-
COMMON: Fix conversion to UTF32 for short strings Testcase: convert …
07:14 Changeset [73c2d201] by criezy
I18N: Update translation (Spanish) Currently translated at 100.0% …
02:04 Ticket #11364 (GUI: KEYMAPS: Command key incorrectly displayed as ‘Meta’ on MacOS.) created by macca8
Mac keyboards feature the Command key (Cmd), instead of keys …
01:51 Changeset [e10296a] by Paul Gilbert <paulfgilbert@…>
ULTIMA8: Tiny whitespace fixes
01:51 Changeset [a672b3fe] by Paul Gilbert <paulfgilbert@…>
ULTIMA8: Ignore opcode which could cause crash closing backpack After …
01:20 Changeset [ca040a8f] by Paul Gilbert <paulfgilbert@…>
ULTIMA8: Fix OOB access to arrays for HID events

02/23/20:

23:06 Changeset [52c2d757] by dreammaster
ULTIMA8: Compilation fix
22:58 Changeset [aba570ab] by dreammaster
ULTIMA8: Cleanup of perr usage on startup
22:12 Changeset [534603a0] by dreammaster
ULTIMA8: Fixing naming of locals and method parameters
20:04 Changeset [5ff5eeca] by criezy
I18N: Update translation (Spanish) Currently translated at 100.0% …
20:04 Changeset [e2fa681a] by criezy
I18N: Update translation (Spanish) Currently translated at 100.0% …
18:59 Changeset [103d781] by dreammaster
ULTIMA8: gcc warning fixes
18:33 Changeset [10be96af] by dreammaster
ULTIMA8: Fix debugger support methods to display text in the debugger
17:52 Changeset [a41de0df] by dreammaster
ULTIMA8: Remove references to SDL, since it's no longer used
17:52 Changeset [c64617bd] by dreammaster
ULTIMA8: Completely remove old console and console gump
17:52 Changeset [ad2ee92d] by dreammaster
ULTIMA8: Move pout and perr to Debugger
17:52 Changeset [667ce5a] by dreammaster
ULTIMA8: Remapping console calls to debug and warning
17:52 Changeset [289c5947] by dreammaster
ULTIMA8: Redirect keybindings to now use Debugger
17:52 Changeset [1dc56a37] by dreammaster
ULTIMA8: Fix reading configuration and cleanup of screen resolution code
15:26 Ticket #11363 (Unknown game variant for Toonstruck) created by casi84
The game in 'F:\' seems to be an unknown game variant. Please report …
14:48 Changeset [1c3861c4] by rvanlaar
DIRECTOR: LINGO: removal of extra double quote The single double …
14:48 Changeset [fecea6ac] by rvanlaar
DIRECTOR: Ignore sprites without a surface Windows .MMM files behave …
14:15 Changeset [7c942392] by sev-
DIRECTOR: Set the backgroundcolor The background color is called …
13:31 Changeset [e700b5a2] by sev-
TINSEL: One more compilation fix
13:27 Changeset [d8ef2bd7] by sev-
TINSEL: Fix compilation
12:51 Changeset [939f7cf2] by Filippos Karapetis <bluegr@…>
TINSEL: Move all the music related functions into a new Music class

02/22/20:

23:57 Changeset [0974f168] by sev-
BUILD: Use unmodified SAVED_LDFLAGS from env for linking plugins. In …
20:14 Changeset [b19df6cb] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
20:14 Changeset [9738e44] by criezy
I18N: Update translation (Spanish) Currently translated at 100.0% …
20:11 Changeset [a730e877] by Filippos Karapetis <bluegr@…>
SDL: Clean up keycode usage
20:09 Changeset [e8b6a1a5] by dreammaster
ULTIMA8: Remaining console commands moved to Debugger
19:42 Changeset [844a26e3] by dreammaster
ULTIMA8: Fix compilation of DEBUG code
19:42 Changeset [67a5d0d] by dreammaster
ULTIMA8: Shifting UCMachine console methods to Debugger
19:42 Changeset [142a65d1] by dreammaster
ULTIMA8: Shifting game/cheat console methods to Debugger
19:42 Changeset [09c99ae] by dreammaster
ULTIMA8: Shifting more console methods to Debugger
19:42 Changeset [dece483f] by dreammaster
ULTIMA8: Shifting more console methods to Debugger
19:42 Changeset [bfc05da] by dreammaster
ULTIMA8: Shifting more console methods to Debugger
19:18 Changeset [5e577729] by Filippos Karapetis <bluegr@…>
TINSEL: Fix compilation
19:15 Changeset [c2a1bb76] by Filippos Karapetis <bluegr@…>
MADS: Slight fixes for the new TTS narrator feature The narrator is …
18:53 Changeset [6cac88ff] by Filippos Karapetis <bluegr@…>
DISTS: Revert accidentally committed changes
18:52 Changeset [57996be] by Filippos Karapetis <bluegr@…>
TINSEL: Fix compilation
18:04 Changeset [2d36d802] by Filippos Karapetis <bluegr@…>
TINSEL: Remove unused process IDs
17:16 Changeset [ae7f5ff9] by Filippos Karapetis <bluegr@…>
TINSEL: Some work on the Japanese version of DW1
16:41 Changeset [0fef57b9] by Filippos Karapetis <bluegr@…>
TINSEL: Move the current background struct to the heap
16:41 Changeset [64b750ab] by Filippos Karapetis <bluegr@…>
TINSEL: Move background related functions into a new Background class
16:41 Changeset [eed25826] by Filippos Karapetis <bluegr@…>
TINSEL: Merge PrimeBackground() and InitBackground()
16:41 Changeset [6fa96182] by Filippos Karapetis <bluegr@…>
TINSEL: Move font-related code into a new Font class Also, remove …
11:59 Changeset [fd1d4f01] by sev-
DIRECTOR: LINGO: Specify version 3.1 for commands
11:14 Changeset [aaa71d5] by Filippos Karapetis <bluegr@…>
GUI: Don't try drawing widgets with an empty bounding rectangle Fixes …
11:14 Changeset [9475192e] by Filippos Karapetis <bluegr@…>
ENGINES: Add a keymaps tab in the in-game options dialog
11:14 Changeset [94344ccf] by Filippos Karapetis <bluegr@…>
GUI: Allow providing an explicit size for screen_center dialogs …
11:14 Changeset [22c75c64] by Filippos Karapetis <bluegr@…>
EVENTS: Change DefaultEventManager to be the owner of the keymapper
11:01 Changeset [1f6700aa] by criezy
I18N: Update translation (German) Currently translated at 85.1% (1145 …
10:50 Changeset [e1561f05] by sev-
Revert "BUILD: Apply LDFLAGS on modules/plugins" This reverts commit …
10:23 Changeset [968e34e6] by sev-
DIRECTOR: LINGO: Readded sanity check to getting script contexts
09:47 Changeset [41585cf8] by Lothar Serra Mari <mail@…>
I18N: Rebuild translations.dat
09:47 Changeset [3c28fa0f] by Lothar Serra Mari <mail@…>
I18N: Rebuild translations from sources
08:44 Changeset [8c28a2da] by sev-
CONFIGURE: Add an environemt variable that discards the --host option …
08:44 Changeset [826b7bfe] by sev-
CONFIGURE: Ignore options valid for Autotools configure RPM-based …
08:44 Changeset [dce6b012] by sev-
BUILD: Apply LDFLAGS on modules/plugins Some distributions populate …
04:28 Changeset [3f15ca1c] by Paul Gilbert <paulfgilbert@…>
ULTIMA8: Fix blends to SDL surface (corrects lamps, smoke, etc)
00:12 Ticket #11362 (VIDEO: Hardware accelerated scaling of video) created by henke37
Games that play video scale the video on the CPU. This is stupid. Even …

02/21/20:

23:33 Changeset [bb15df9e] by sev-
DIRECTOR: LINGO: Fix archiveIndex for defined functions
07:58 Ticket #11361 (SCI: KQV (russian fan translation) - detected as unknown game variant ...) created by KainXVIII
Here is console info: Matched game IDs for the SCI [all games] engine: …
06:20 Changeset [2cad8551] by Paweł Kołodziejski <aquadran@…>
TINYGL: Fix wrong access to the list of dirty rects The function …
06:17 Changeset [75de72f3] by Paweł Kołodziejski <aquadran@…>
GRIM: Add one missing character description in emerFont data The …
06:16 Changeset [e395d8d1] by Paweł Kołodziejski <aquadran@…>
GRIM: Fix resource leak calling releaseMovieFrame In EMI and GRIM …
06:12 Changeset [e4183214] by Paweł Kołodziejski <aquadran@…>
RISCOS: Fix missing include
06:11 Changeset [a8e8b715] by Paweł Kołodziejski <aquadran@…>
EMI: Check _musicTable is null before it is used After having …
06:04 Changeset [93aa5997] by dreammaster
ULTIMA8: Moving console methods into Debugger
05:15 Changeset [46c68a45] by dreammaster
ULTIMA8: Moved audio process console cmds to Debugger
04:57 Changeset [437cd591] by dreammaster
ULTIMA8: Move Quick Avatar Mover console cmds into Debugger
04:31 Changeset [681d4cb] by dreammaster
ULTIMA8: Move GameMapGump console methods into Debugger
03:09 Changeset [fa8d4e5f] by dreammaster
ULTIMA8: Remove deprecated ifdef blocks
03:03 Changeset [ec3060cb] by dreammaster
ULTIMA8: Update remainder of Console code for ScummVM
00:34 Changeset [6a648e18] by sev-
DIRECTOR: More robust path handling
00:10 Changeset [a281fc21] by sev-
DIRECTOR: Removed excess debug ouptut
Note: See TracTimeline for information about the timeline view.