Timeline



02/17/20:

23:12 Ticket #11294 (BLADERUNNER: Game freezes if exiting from KIA when audio device disabled) closed by antoniou79
fixed: Should be fixed with …
22:58 Changeset [c19336e4] by antoniou79
BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
22:58 Changeset [d488ec3c] by antoniou79
BLADERUNNER: Improve simulation of original KIA quit behavior
22:38 Changeset [de5e7ba5] by sev-
DIRECTOR: LINGO: handle break from loops Lingo has two ways to break …
20:05 Changeset [89f2d068] by Lothar Serra Mari <mail@…>
NEWS: Add missing punctuation
20:05 Changeset [15e8969] by Lothar Serra Mari <mail@…>
NEWS: Update German NEWS file
20:03 Changeset [846c8913] by Lothar Serra Mari <mail@…>
NEWS: Fix missing whitespace
19:01 Changeset [3498965e] by bgK
MOHAWK: Remove the autosave overwrite check This check is now …
14:19 Changeset [1b83be60] by Scott Percival <code@…>
DIRECTOR: LINGO: Fix varAssign to support ARRAY
13:56 Changeset [f744830b] by Scott Percival <code@…>
DIRECTOR: LINGO: Implement list-related builtins
03:47 Changeset [a1b70355] by dreammaster
ULTIMA8: Rename remaining graphics folder class fields
03:26 Changeset [076c7635] by dreammaster
NEWS: Fix incorrect wording
03:26 Changeset [f9a084c] by dreammaster
ULTIMA8: Rename more graphics folder class fields
02:25 Changeset [f3ebc99d] by dreammaster
ULTIMA8: Renaming palette and other graphic class fields
02:12 Changeset [de4dc993] by dreammaster
ULTIMA8: Renaming render surface class fields
01:59 Changeset [6eb9c794] by dreammaster
ULTIMA8: Renaming conf folder class fields
01:26 Changeset [8c8f87b4] by dreammaster
ULTIMA8: Renaming games folder class fields

02/16/20:

23:44 Changeset [c3c0d04d] by Paul Gilbert <paulfgilbert@…>
MOHAWK: Hook Myst & Riven into SaveStateDescriptor autosave flag
23:44 Changeset [1c8443ca] by Paul Gilbert <paulfgilbert@…>
NEWS: Add line for better autosave support
23:44 Changeset [de5e3e34] by Paul Gilbert <paulfgilbert@…>
NUVIE: Pass autosave flag to extended savegame header when saving
23:44 Changeset [52b87e76] by Paul Gilbert <paulfgilbert@…>
ENGINES: Add an autosave flag to the extended savegame data
23:44 Changeset [0b81eaab] by Paul Gilbert <paulfgilbert@…>
ENGINES: Abstract autosave check into SaveStateDescriptor
23:44 Changeset [233614a] by Paul Gilbert <paulfgilbert@…>
MOHAWK: Re-add missing isAutoSaveAllowed call
23:44 Changeset [4f26f2c7] by Paul Gilbert <paulfgilbert@…>
ENGINES: Autosave won't save over a custom save in it's slot
23:44 Changeset [91801a9c] by Paul Gilbert <paulfgilbert@…>
ULTIMA: Refactor out use of meta engine pointer
23:44 Changeset [e8abfaf9] by Paul Gilbert <paulfgilbert@…>
ENGINES: Added OSD messages for failed autosaves or savegames
23:44 Changeset [5108184] by Paul Gilbert <paulfgilbert@…>
ENGINES: If an autosave can't be created, try again in 5 minutes
23:44 Changeset [1687427e] by Paul Gilbert <paulfgilbert@…>
ENGINES: Mark autosave slots as write protected If the autosave slot …
23:44 Changeset [9f175c4] by Paul Gilbert <paulfgilbert@…>
ENGINES: Cleanup of savegame filenames generation This removes …
23:44 Changeset [c40adffb] by Paul Gilbert <paulfgilbert@…>
SCUMM: Disable base engine autosave code in favour of engine's …
23:44 Changeset [8288e957] by Paul Gilbert <paulfgilbert@…>
ULTIMA: Remove autosave code
23:44 Changeset [37c397f] by Paul Gilbert <paulfgilbert@…>
ZVISION: Remove autosave code
23:44 Changeset [6a3aac14] by Paul Gilbert <paulfgilbert@…>
XEEN: Remove autosave code
23:44 Changeset [6c187db] by Paul Gilbert <paulfgilbert@…>
TUCKER: Changing autosave to work with common Engine code
23:44 Changeset [958cb052] by Paul Gilbert <paulfgilbert@…>
SKY: Removed bulk of engine-specific autosave code There's still some …
23:44 Changeset [1c5cbbb1] by Paul Gilbert <paulfgilbert@…>
QUEEN: Remove autosave code
23:44 Changeset [d9794985] by Paul Gilbert <paulfgilbert@…>
MOHAWK: Re-add saving autosave for Myst on quit I haven't figured out …
23:44 Changeset [a2a8229a] by Paul Gilbert <paulfgilbert@…>
ENGINES: Do an autosave before loading a new game Unfortunately, this …
23:44 Changeset [d35d91e6] by Paul Gilbert <paulfgilbert@…>
MOHAWK: Remove autosave code
23:44 Changeset [429cfd1c] by Paul Gilbert <paulfgilbert@…>
KYRA: Remove autosave code
23:44 Changeset [b1197cf2] by Paul Gilbert <paulfgilbert@…>
COMPOSER: Remove autosave code
23:44 Changeset [128bd500] by Paul Gilbert <paulfgilbert@…>
AGI: Remove autosave code
23:44 Changeset [af265a12] by Paul Gilbert <paulfgilbert@…>
GRIFFON: Remove autosave code
23:44 Changeset [30d34fa6] by Paul Gilbert <paulfgilbert@…>
ENGINES: Implement autosaving in the Engine base class
23:44 Changeset [a00e44ba] by Paul Gilbert <paulfgilbert@…>
ENGINES: Merge saveGameState virtual methods into a single one
19:20 Changeset [1bc068de] by Le Philousophe <lephilousophe@…>
CRYOMNI3D: Fix Coverity warnings - Add initializations to …
17:22 Ticket #11310 (ScummVM and Xeen - Talkie Recognition) closed by digitall
17:20 Ticket #11346 (Dune II the building of Dinasty) closed by digitall
wontfix
15:54 Changeset [41e1dc00] by Filippos Karapetis <bluegr@…>
Fix building when selected engines don't have their own debugger In …
15:34 Ticket #11358 (BACKENDS: 3DS - Blurry text in KQ6) created by MarioKartFan
The 3DS port plays KQVI masterfully. However, from time to time the …
14:35 Changeset [e069f25e] by bgK
KEYMAPPER: Remove the debugger standard action It is no longer used
14:35 Changeset [06e61762] by bgK
PEGASUS: Remove the debugger keymapper action Opening the debugger is …
14:35 Changeset [60ab1dc2] by bgK
MOHAWK: Remove the debugger keymapper action Opening the debugger is …
13:53 Changeset [988daefa] by sev-
GRAPHICS: MACGUI: Parse slant in extra fonts too
13:53 Changeset [8df4d8a3] by sev-
GRAPHICS: MACGUI: Proper processing of font slant names
13:53 Changeset [0f3b1882] by sev-
GRAPHICS: MACGUI: Fix double Geneva font ids
11:33 Changeset [c646bda0] by Filippos Karapetis <bluegr@…>
KYRA: Add debug level to GS drumkit log message
11:33 Changeset [3628986b] by Filippos Karapetis <bluegr@…>
KYRA: Add debug message for GS drumkits
11:33 Changeset [18acefa6] by Filippos Karapetis <bluegr@…>
KYRA: Apply correction for invalid GS drumkits Lands of Lore sends …
11:33 Changeset [b2468d94] by Filippos Karapetis <bluegr@…>
SCI/MIDI: GS drumkits - comments and re-usability - Move the GS …
11:33 Changeset [65f85a23] by Filippos Karapetis <bluegr@…>
SCI: Add support for Roland GS drumkits This adds support for the …
11:32 Changeset [b5bd7f4b] by Le Philousophe <lephilousophe@…>
CRYOMNI3D: Fix two Coverity issues - memory leak in loadHLZ when file …
11:07 Changeset [ba147f5a] by Filippos Karapetis <bluegr@…>
SCI: Refactor to use Engine debugger
11:07 Changeset [818d9bab] by Filippos Karapetis <bluegr@…>
ENGINES: Change debugger trigger to Ctrl+Alt+D using keymapper
11:07 Changeset [b76b6d0e] by Filippos Karapetis <bluegr@…>
NEWS: Add line for error display in debugger
11:07 Changeset [98f9c4f2] by Filippos Karapetis <bluegr@…>
ENGINES: Create a default debugger when needed if none is yet set
11:07 Changeset [73f17c2a] by Filippos Karapetis <bluegr@…>
MUTATIONOFJB: Refactor to use Engine debugger
11:07 Changeset [0d0191fb] by Filippos Karapetis <bluegr@…>
SWORD25: Refactor to use Engine debugger
11:07 Changeset [03ca59c1] by Filippos Karapetis <bluegr@…>
MOHAWK: Refactor to use Engine debugger
11:07 Changeset [c44a028a] by Filippos Karapetis <bluegr@…>
ZVISION: Refactor to use Engine debugger
11:07 Changeset [528d6293] by Filippos Karapetis <bluegr@…>
XEEN: Refactor to use Engine debugger
11:07 Changeset [848cb075] by Filippos Karapetis <bluegr@…>
WINTERMUTE: Refactor to use Engine debugger
11:07 Changeset [81322609] by Filippos Karapetis <bluegr@…>
WAGE: Refactor to use Engine debugger
11:07 Changeset [11dd04aa] by Filippos Karapetis <bluegr@…>
VOYEUR: Refactor to use Engine debugger
11:07 Changeset [c811d4c6] by Filippos Karapetis <bluegr@…>
ULTIMA: Refactor to use Engine debugger
11:07 Changeset [85b469ff] by Filippos Karapetis <bluegr@…>
TUCKER: Refactor to use Engine debugger
11:07 Changeset [0107aace] by Filippos Karapetis <bluegr@…>
TSAGE: Refactor to use Engine debugger
11:07 Changeset [6b096f3a] by Filippos Karapetis <bluegr@…>
TOUCHE: Refactor to use Engine debugger
11:07 Changeset [ed71bef8] by Filippos Karapetis <bluegr@…>
TOON: Refactor to use Engine debugger
11:07 Changeset [5a18e495] by Filippos Karapetis <bluegr@…>
TONY: Refactor to use Engine debugger
11:07 Changeset [b97f66ba] by Filippos Karapetis <bluegr@…>
TOLTECS: Refactor to use Engine debugger
11:07 Changeset [7f90c4e] by Filippos Karapetis <bluegr@…>
TITANIC: Refactor to use Engine debugger
11:07 Changeset [17dc909e] by Filippos Karapetis <bluegr@…>
TINSEL: Refactor to use Engine debugger
11:07 Changeset [7d57569d] by Filippos Karapetis <bluegr@…>
TEENAGENT: Refactor to use Engine debugger
11:07 Changeset [0d0ea44] by Filippos Karapetis <bluegr@…>
SWORD2: Refactor to use Engine debugger
11:07 Changeset [46a1f92e] by Filippos Karapetis <bluegr@…>
SWORD1: Refactor to use Engine debugger
11:07 Changeset [3da28a4c] by Filippos Karapetis <bluegr@…>
SUPERNOVA: Refactor to use Engine debugger
11:07 Changeset [bd381ae8] by Filippos Karapetis <bluegr@…>
STARTREK: Refactor to use Engine debugger
11:07 Changeset [b663004] by Filippos Karapetis <bluegr@…>
SLUDGE: Refactor to use Engine debugger
11:07 Changeset [b396e56b] by Filippos Karapetis <bluegr@…>
SKY: Refactor to use Engine debugger
11:07 Changeset [9e15215b] by Filippos Karapetis <bluegr@…>
SHERLOCK: Refactor to use Engine debugger
11:07 Changeset [45cda9db] by Filippos Karapetis <bluegr@…>
SCUMM: Refactor to use Engine debugger
11:07 Changeset [00848cff] by Filippos Karapetis <bluegr@…>
SAGA: Refactor to use Engine debugger
11:07 Changeset [7243eaf9] by Filippos Karapetis <bluegr@…>
QUEEN: Refactor to use Engine debugger
11:07 Changeset [edcf6b91] by Filippos Karapetis <bluegr@…>
PRINCE: Refactor to use Engine debugger
11:07 Changeset [ed7852f8] by Filippos Karapetis <bluegr@…>
PLUMBERS: Refactor to use Engine debugger
11:07 Changeset [4b093757] by Filippos Karapetis <bluegr@…>
PINK: Refactor to use Engine debugger
11:07 Changeset [118e024b] by Filippos Karapetis <bluegr@…>
PEGASUS: Refactor to use Engine debugger
11:07 Changeset [e8dc9b37] by Filippos Karapetis <bluegr@…>
PARALLACTION: Refactor to use Engine debugger
11:07 Changeset [7a2dc70d] by Filippos Karapetis <bluegr@…>
NEVERHOOD: Refactor to use Engine debugger
11:07 Changeset [3a66feb5] by Filippos Karapetis <bluegr@…>
MORTEVIELLE: Refactor to use Engine debugger
11:07 Changeset [3487af4b] by Filippos Karapetis <bluegr@…>
MADS: Refactor to use Engine debugger
11:07 Changeset [87406e66] by Filippos Karapetis <bluegr@…>
MADE: Refactor to use Engine debugger
11:07 Changeset [0b46eaf9] by Filippos Karapetis <bluegr@…>
MACVENTURE: Refactor to use Engine debugger
11:07 Changeset [83d7030d] by Filippos Karapetis <bluegr@…>
LURE: Refactor to use Engine debugger
11:07 Changeset [afa27aa7] by Filippos Karapetis <bluegr@…>
LILLIPUT: Refactor to use Engine debugger
11:07 Changeset [d3e88f72] by Filippos Karapetis <bluegr@…>
LASTEXPRESS: Refactor to use Engine debugger
11:07 Changeset [72d0d84b] by Filippos Karapetis <bluegr@…>
LAB: Refactor to use Engine debugger
11:07 Changeset [ce9bf175] by Filippos Karapetis <bluegr@…>
KYRA: Refactor to use Engine debugger
11:07 Changeset [f1b47670] by Filippos Karapetis <bluegr@…>
HUGO: Refactor to use Engine debugger
11:07 Changeset [22d7c1c] by Filippos Karapetis <bluegr@…>
HOPKINS: Refactor to use Engine debugger
11:07 Changeset [be402cfa] by Filippos Karapetis <bluegr@…>
GROOVIE: Refactor to use Engine debugger
11:07 Changeset [d91ec90d] by Filippos Karapetis <bluegr@…>
GRIFFON: Refactor to use Engine debugger
11:07 Changeset [c99c1879] by Filippos Karapetis <bluegr@…>
GOB: Refactor to use Engine debugger
11:07 Changeset [fb9d51be] by Filippos Karapetis <bluegr@…>
GNAP: Refactor to use Engine debugger
11:07 Changeset [a54b1997] by Filippos Karapetis <bluegr@…>
GLK: Refactor to use Engine debugger
11:07 Changeset [8c32bb6c] by Filippos Karapetis <bluegr@…>
FULLPIPE: Refactor to use Engine debugger
11:07 Changeset [f21ffdca] by Filippos Karapetis <bluegr@…>
DREAMWEB: Refactor to use Engine debugger
11:07 Changeset [71a517d] by Filippos Karapetis <bluegr@…>
DRASCULA: Refactor to use Engine debugger
11:07 Changeset [a9ea15fe] by Filippos Karapetis <bluegr@…>
DRACI: Refactor to use Engine debugger
11:07 Changeset [cefb7cfd] by Filippos Karapetis <bluegr@…>
DM: Refactor to use Engine debugger
11:07 Changeset [e86c2135] by Filippos Karapetis <bluegr@…>
CRYO: Refactor to use Engine debugger
11:07 Changeset [35f615e] by Filippos Karapetis <bluegr@…>
CRUISE: Refactor to use Engine debugger
11:07 Changeset [3ed59e4] by Filippos Karapetis <bluegr@…>
COMPOSER: Refactor to use Engine debugger
11:07 Changeset [21dd3be4] by Filippos Karapetis <bluegr@…>
CINE: Refactor to use Engine debugger
11:07 Changeset [0e8e735c] by Filippos Karapetis <bluegr@…>
CHEWEY: Refactor to use Engine debugger
11:07 Changeset [bef176fb] by Filippos Karapetis <bluegr@…>
CGE2: Refactor to use Engine debugger
11:07 Changeset [5b25e3ec] by Filippos Karapetis <bluegr@…>
CGE: Refactor to use Engine debugger
11:07 Changeset [e7089069] by Filippos Karapetis <bluegr@…>
BLADERUNNER: Refactor to use Engine debugger
11:07 Changeset [43f49b73] by Filippos Karapetis <bluegr@…>
AVALANCHE: Refactor to use Engine debugger
11:07 Changeset [644a7144] by Filippos Karapetis <bluegr@…>
AGOS: Refactor to use Engine debugger
11:07 Changeset [f603a695] by Filippos Karapetis <bluegr@…>
AGI: Refactor to use Engine debugger
11:07 Changeset [19bf2b7b] by Filippos Karapetis <bluegr@…>
ADL: Refactor to use Engine debugger
11:07 Changeset [35c30cda] by Filippos Karapetis <bluegr@…>
ACCESS: Refactor to use Engine debugger
11:07 Changeset [7b721eaa] by Filippos Karapetis <bluegr@…>
ENGINES: Adding debugger to base Engine class
06:01 Changeset [a369a13] by sev-
ULTIMA: Fix incorrect assignment
05:59 Changeset [84505848] by sev-
DIRECTOR: LINGO: Check score for presense. Makes tests passable again
05:39 Changeset [c9f59c8] by dreammaster
ULTIMA8: Miscellaneous graphics and gumps field changes
05:39 Changeset [ee1417a6] by dreammaster
ULTIMA8: Renaming filesys folder class fields
05:39 Changeset [d37b0bed] by dreammaster
ULTIMA8: Renaming usecode folder class fields
05:39 Changeset [53acfaa5] by dreammaster
ULTIMA8: Renaming misc folder class fields
05:39 Changeset [17c6ce41] by dreammaster
ULTIMA8: Renaming kernel class fields
05:39 Changeset [4f0cda07] by dreammaster
ULTIMA8: More field renaming of gump classes
05:39 Changeset [962c7967] by dreammaster
ULTIMA8: Field renaming for Gump classes
05:32 Ticket #7075 (SCI: Music does not play correctly.) closed by sluicebox
outdated: I'm closing this bug report simply on the grounds of it being poorly …
05:16 Ticket #11357 (SCI: KQ6CD script hangs in catacombs) created by MarioKartFan
In the catacombs if you direct Alexander to throw the skull into the …
02:03 Ticket #10164 (SCI: PHANT2: In-game volume slider plus/minus buttons don't work very well) closed by sluicebox
fixed: Fixed in 11061948acaef6e0cce9889dc33568c2c2f3df7a
01:59 Changeset [11061948] by sluicebox <22204938+sluicebox@…>
SCI32: Fix PHANT2 volume scrollbar arrows Fixes bug #10164
01:32 Changeset [6da00107] by sev-
DIRECTOR: LINGO: Fix compiler warning

02/15/20:

23:34 Ticket #11356 (SCI: LSL6 Mac (floppy) requires native Mac menubar) created by sluicebox
The dropdown menus don't appear when clicking on the top game bar, it …
23:33 Changeset [8030bbc3] by antoniou79
BLADERUNNER: Use speech volume for VQA videos As in original game
23:33 Changeset [6b48e046] by antoniou79
BLADERUNNER: Only include relevant header files in vqa_decoder
23:12 Ticket #10374 (SCI: Backend assertion failure sending data to closed MIDI driver on exit) closed by sluicebox
fixed: Fixed in 1e3bd598ba7247fcf64cf1a3c5ab4d1613540743 Details in …
23:10 Changeset [1e3bd598] by sluicebox <22204938+sluicebox@…>
SCI: Remove MIDI driver timer before closing Fixes bug #10374
22:41 Changeset [a2692be] by antoniou79
SKY: Play intro music (Adlib emulator) at proper volume
21:22 Changeset [77461e63] by sev-
DIRECTOR: LINGO: Implement advice from Sev. - loop_var is out of the …
21:22 Changeset [391335f0] by sev-
DIRECTOR: LINGO: Implement repeat with var in array Lingo implements …
21:07 Changeset [b1d20e4b] by sev-
COMMON: Add find() method for character to U32String This is like …
21:06 Changeset [e8952963] by sev-
ENGINES: Fix incoherent buffer size
21:05 Changeset [9131701a] by sev-
PINK: Rename _item to _currentItem to make its use clearer.
21:05 Changeset [5b4616e8] by sev-
PINK: make LeadActor::isInteractingWith const
21:05 Changeset [36294153] by sev-
PINK: make toConsole const
21:05 Changeset [37e405c9] by sev-
PINK: Flag a lot of stuff as const
21:04 Changeset [6c9aefe5] by sev-
DIRECTOR: LINGO: Remove ARRAY from print Adviced by Sev in the …
21:04 Changeset [cac2124d] by sev-
DIRECTOR: LINGO: Pass by reference.
21:04 Changeset [90020ebd] by sev-
DIRECTOR: LINGO: Implemented ARRAY variable. Arrays can be assigned …
15:11 Changeset [a394d2da] by sev-
DIRECTOR: LINGO: Debug print before string fix
15:09 Changeset [ff6617fc] by Weblate <noreply@…>
PRINCE: I18N: Update translation (English) Currently translated at …
15:09 Changeset [55ab26ed] by Weblate <noreply@…>
PRINCE: I18N: Update translation (German) Currently translated at …
07:27 Changeset [d81b51a0] by Lothar Serra Mari <mail@…>
ULTIMA: Make OSD message regarding missing ultima.dat translateable
05:40 Changeset [ca9d48f1] by dreammaster
ULTIMA8: Simplifying savegame code
05:40 Changeset [11992f04] by dreammaster
ULTIMA8: Make u8 save gump strings translatable
05:01 Ticket #11350 (Unknown game variant for Wintermute - J.U.L.I.E.) closed by lotharsm
fixed: Thanks, added in 7e818270d8216d4f314ea71ba5a572d4f3ca10cd
05:00 Ticket #11349 (Unknown game variant for Wintermute - Face Noir) closed by lotharsm
outdated
04:54 Changeset [7e818270] by Lothar Serra Mari <mail@…>
WINTERMUTE: Add detection for an alternative variant of J.U.L.I.A. …

02/14/20:

21:58 Ticket #11355 (PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset) created by Niupic
ScummVM version 2.1.1a: If I start the game with Doug or Donna Fatale …
18:30 Changeset [29dd15af] by bgK
KEYMAPPER: Enable remapping the keyboard modifier keys
08:03 Changeset [73bc139] by criezy
I18N: Update translation (German) Currently translated at 100.0% …
07:08 Changeset [b149126c] by criezy
I18N: Update translation (Dutch) Currently translated at 100.0% (1154 …
05:21 Changeset [e1358b96] by bgK
3DS: Defer texture updates when the palette changes Fixes a …
00:28 Ticket #11354 (SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle) created by henke37
The audio effects that play while the hourglasses are running is …

02/13/20:

21:42 Changeset [ac87c018] by Filippos Karapetis <bluegr@…>
SCI: debugger: disasm - added 'bcc' parameter, to use in C code 'bcc' …
21:41 Changeset [463192aa] by Filippos Karapetis <bluegr@…>
PINK: remove member function arguments in favor of using the existing …
07:59 Changeset [f302cd7c] by sev-
PINK: File scheme still requires a hostname, even if it's the empty string
07:59 Changeset [ada7ed71] by sev-
PINK: Mark openLocalWebPage as const
07:59 Changeset [77a4ab29] by sev-
PINK: Implement openLocalWebPage for real
07:59 Changeset [3133cf1c] by sev-
PINK: Dispatch webpage menu items to a stub function
06:57 Changeset [6218028f] by bgK
3DS: Add a note in the readme about using an older version of freetype2
06:57 Changeset [fbc938f4] by bgK
KEYMAPPER: Fix remapping keys with multiple modifiers pressed
04:38 Changeset [8511d752] by dreammaster
NUVIE: Beginnings of method for transfer character

02/12/20:

23:10 Ticket #9752 (SCI: Save screenshots blocked by menu) closed by bluegr
fixed: Fixed with PR #2053: https://github.com/scummvm/scummvm/pull/2053
23:09 Changeset [190e47be] by Filippos Karapetis <bluegr@…>
SCI32: fix bug #2053 - refresh the screen before saving the game
17:04 Changeset [6e9d0faf] by sluicebox <22204938+sluicebox@…>
SCI32: Use Mac cursor palettes Fixes cursor colors in SCI32 Mac games …
12:48 Changeset [6df82d33] by sev-
DIRECTOR: LINGO: Fix compiler warning
05:06 Ticket #11353 (SCI: Hangs on Load of GK2 with subtitles patch on 3DS) created by MarioKartFan
The excellent 3DS port runs GK2 fine (meaningful delay on first boot …
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