Timeline



07/06/19:

21:46 Ticket #11010 (md5sum missing for Blade Runner - Italian version.) closed by peterkohaut
worksforme: Oh ... weird, because I didn't touch the routine for md5 calculation …

07/05/19:

21:18 Ticket #11013 (SCI: Unknown game variant for Gabriel Knight II, Italian version) created by eperulli
The game in 'Gabriel_Knight2' seems to be an unknown game variant. …
20:02 Ticket #11012 (MIDI volume is not reduced when character voices are speaking) created by ndavis82
In King's Quest VI and VII (and maybe all other SCI games), when …
02:08 Ticket #11011 (WME: Unknown game variant for Wintermute) created by goodoldgeorge
The Game variant: Reversion: The Escape (Version 1.3/Windows/Latvian) …

07/04/19:

16:04 Ticket #11010 (md5sum missing for Blade Runner - Italian version.) created by eperulli
I have a 4 CDs version of Blade Runner (Italian) which is not …
06:07 Ticket #11009 (WME: Unknown game variant for Wintermute) created by goodoldgeorge
The game in 'Games\' seems to be an unknown game variant. Please …

07/02/19:

23:42 Ticket #11008 (Allow arbitrary scaling) created by kamicane
Basically, a way to manually specify the exact size at which to render …
14:19 Ticket #11007 (WME: 1 1/2 Ritter - Menu font problem) created by raziel-
ScummVM 2.1.0git (Jul 2 2019 12:57:32) Features compiled in: Vorbis …
05:01 Ticket #9861 (WME: Oknytt 1.13. Sliders in preferences don't work) closed by bluegr
05:00 Ticket #6567 (WME: 1 1/2 Ritter - Graphical slider issues in sound options menu) closed by bluegr
04:58 Ticket #11005 (WME: Unknown game variant for Wintermute) closed by bluegr

07/01/19:

22:08 Ticket #11006 (SCI: SQ4: Timepod code for removed-room crashes) closed by Filippos Karapetis <bluegr@…>
fixed: In d8efb64d: […]
21:00 Ticket #11006 (SCI: SQ4: Timepod code for removed-room crashes) created by sluicebox
SQ4CD had an easter egg room of things removed from Sierra games for …
05:06 Ticket #11005 (WME: Unknown game variant for Wintermute) created by goodoldgeorge
The game in 'Games\' seems to be an unknown game variant. Please …

06/30/19:

12:46 Ticket #10990 (Blade Runner: Unable to locate page 2092 for animation 604 frame 0!) closed by antoniou79
fixed: I'm closing this one, since we have no further comments from the …
12:45 Ticket #10314 (iOS: LSL7: Unable to open Xqwsts’ locker on iOS) closed by criezy
fixed: I have added a bar above the keyboard for the keys not present on the …
12:40 Ticket #5914 (IPHONE: swipe to simulate arrow keys doesn't work) closed by criezy
fixed: Swipe gestures have been reinstated using three-fingers swipe gesture. …
11:51 Ticket #10765 (QFG4 floppy: Assertion Error celobj32.cpp:179 at the swamp) closed by bluegr
fixed: Sanity checks have been put in place. Many thanks to everyone's work …
09:21 Ticket #6501 (WME: 5LD - Missing text in msg boxes) closed by bluegr
09:14 Ticket #11004 (SCI: SQ4: English Amiga dress-logic bugs) closed by bluegr
fixed
03:25 Ticket #11004 (SCI: SQ4: English Amiga dress-logic bugs) created by sluicebox
English Amiga, and only this version, has weird dress logic changes …

06/28/19:

20:34 Ticket #11003 (Unknown Mohawk engine game for The New Kid on the Block) created by wraith7th
Using ScummVM 2.0.0 (Dec 9, 2017 07:14:40) on Win 10 version 1803 (OS …
05:34 Ticket #11002 (SCI: QFG4: Character selection screen selects wrong character) closed by bluegr
fixed

06/27/19:

22:48 Ticket #11002 (SCI: QFG4: Character selection screen selects wrong character) created by sluicebox
To reproduce in any version: 1. Create new character 2. Select magic …
20:25 Ticket #10967 ([Lands of Lore DOS Floppy English] Crash on assertion on the herb shop) closed by athrxx
invalid
18:14 Ticket #10996 (Gamepad cursor jumps to the far left when you move it to the right ...) closed by bgK
fixed: In 0a8049e: […]
08:00 Ticket #10684 (WME: 1-pixel width sprite becomes a big rectangle is rotation is applied) closed by bluegr

06/26/19:

04:33 Ticket #10760 (QFG4: Crash entering the inn) closed by bluegr
fixed
04:32 Ticket #10747 (QFG4: Crash when walking around the squid monolith) closed by bluegr
fixed
04:31 Ticket #11001 (SCI: QFG4: Ad Advis capture lockup (floppy 1.0)) closed by bluegr
fixed

06/25/19:

22:50 Ticket #11001 (SCI: QFG4: Ad Advis capture lockup (floppy 1.0)) created by sluicebox
Floppy 1.0 locks up when Ad Avis captures you with a Necrotaur in room …
05:20 Ticket #6572 (WME: Rosemary - Sprite flaw on going upwards) closed by bluegr
04:56 Ticket #11000 (SCI: QFG4: Rabbit combat gets stuck) closed by bluegr
fixed
02:52 Ticket #11000 (SCI: QFG4: Rabbit combat gets stuck) created by sluicebox
During combat, if a rabbit is all the way to the right and attacks …

06/24/19:

19:51 Ticket #10983 (BLADERUNNER: GMM saved thumbnail is off) closed by Peter Kohaut <peter.kohaut@…>
fixed: In dd0c0302: […]
15:32 Ticket #10999 (Big Thinkers Kindergarten: stray vertical line on all labyrinths) created by afmenez
On "Big Thinkers Kindergarten", go to the Labyrinth activity. There …
15:27 Ticket #10998 (Freddi Fish 1: handle on grandma's door remains there when the door opens) created by afmenez
On "Freddi Fish 1: The Case of the Missing Kelp Seeds", go to …
05:03 Ticket #10711 (QFG4: Lockup after defeating a Wraith) closed by bluegr
fixed

06/23/19:

20:53 Ticket #10995 (SCI: QFG4: Town gate at night bug) closed by bluegr
fixed
20:52 Ticket #10994 (SCI: QFG4: Lockup at monestary door) closed by bluegr
fixed
08:11 Ticket #10997 (Two little typos in subtitles) created by tentaclemoose
"Yeah, looks like rd. Tyrell" …
06:09 Ticket #10996 (Gamepad cursor jumps to the far left when you move it to the right ...) created by rophel
Repro steps: 1 Start latest daily snapshot 2 Edit scummvm.ini to …
04:05 Ticket #10995 (SCI: QFG4: Town gate at night bug) created by sluicebox
When approaching the town gate at night in room 270, dismissing the …
02:54 Ticket #10994 (SCI: QFG4: Lockup at monestary door) created by sluicebox
Attempting to open the monastery door in room 250 while Igor is …

06/22/19:

19:18 Ticket #10992 (Inactive hotspot on used car shop roof) closed by Peter Kohaut <peter.kohaut@…>
fixed: In 1276fc4: […]
13:44 Ticket #10993 (ZVISION: Font rendering regression) created by bgK
Revision b87f69827c84715738a8aea5af35c792da9c1d59. The ZVision engine …
11:45 Ticket #10992 (Inactive hotspot on used car shop roof) created by tentaclemoose
On the used car shop roof, the hotspot over the black truck on the …
10:16 Ticket #10991 (Steele arrival issue at Tyrell building) closed by antoniou79
fixed
07:41 Ticket #10991 (Steele arrival issue at Tyrell building) created by tentaclemoose
At the start of Act 2, the first time you go back down the elevator at …
01:09 Ticket #10990 (Blade Runner: Unable to locate page 2092 for animation 604 frame 0!) created by ivanbraidi
Version: ScummVM 2.1.0git5818-gb49c7fa644 (Jun 21 2019 08:28:23) …

06/21/19:

13:18 Ticket #10987 (Volume level ignored in transition cut-scenes) closed by Thanasis Antoniou <a.antoniou79@…>
fixed: In 12b5dde4: […]
10:45 Ticket #10989 (SCI: QFG4: Bugs when throwing weapons at Ad Avis) closed by bluegr
fixed
10:45 Ticket #10844 (QFG4: Ad Avis' death is interrupted, he returns and kills hero) closed by bluegr
fixed
10:44 Ticket #10835 (QFG4: Mage stuck unable to cast spells in endgame crystal room) closed by bluegr
fixed
10:20 Ticket #10984 (Chinatown Crash. (Non-HDFRAMES.DAT only)) closed by antoniou79
fixed
07:37 Ticket #10989 (SCI: QFG4: Bugs when throwing weapons at Ad Avis) created by sluicebox
More Ad Avis script bugs in all versions: 1. Ad Avis responds with …

06/20/19:

22:32 Ticket #10988 (Blade Runner lockup when entering Eisenduller Gravity Room) closed by antoniou79
duplicate
19:47 Ticket #10988 (Blade Runner lockup when entering Eisenduller Gravity Room) created by Paolo86cripple
The game exits to console when entering the gravity room for the first …
19:30 Ticket #10987 (Volume level ignored in transition cut-scenes) created by tentaclemoose
Volume level setting doesn't affect the volume of the transition …
09:31 Ticket #10986 (Asset override) created by Laserschwert
Lately there have been several projects regarding cleanup and …

06/19/19:

20:03 Ticket #10985 (Machine gun disappears at Bullet Bob's) created by Surt-R
Sometimes the machine gun disappears after looking at it. Not sure if …
14:39 Ticket #10888 (CRYO: Lost Eden Variant Not Detected) closed by lotharsm
wontfix
11:48 Ticket #10984 (Chinatown Crash. (Non-HDFRAMES.DAT only)) created by CallistoNTG
Attempting to travel to Chinatown in Chapter 2 produces the following …
01:33 Ticket #10983 (BLADERUNNER: GMM saved thumbnail is off) created by dafioram
2.1.0git5796-gbbed50ff27 bladerunner english When looking at a save …

06/18/19:

18:21 Ticket #10432 (WME: Carol Reed Mysteries hint system not working) closed by bluegr

06/17/19:

19:23 Ticket #10977 (SCI: SQ4 Sequel police mall lockup and more) closed by bluegr
fixed
19:14 Ticket #10863 (WME: Wintermute games not recognised) closed by bluegr
19:08 Ticket #10980 (WME: Unknown game variant for Wintermute) closed by bluegr
19:06 Ticket #10978 (SCI: QFG4: Domovoi never appears) closed by bluegr
fixed
16:20 Ticket #10982 (Unknown game variant for MADE) created by Duffadash
The game in 'manholemaster' seems to be an unknown game variant. …
16:14 Ticket #10981 (Unknown game variant for The Journeyman Project: Pegasus Prime) created by Duffadash
The game in 'PP Data' seems to be an unknown game variant. Please …
16:08 Ticket #10980 (WME: Unknown game variant for Wintermute) created by Duffadash
The game in 'hamlet' seems to be an unknown game variant. Please …
15:54 Ticket #10979 (Feature Request: Text box above virtual keyboard for Starship Titanic ...) created by Shockwave508
ScummVM Version: Google Play - v2.0 Loaded Game: Starship Titanic (GOG …
06:51 Ticket #10978 (SCI: QFG4: Domovoi never appears) created by sluicebox
QFG4 has a game breaking event bug where if you don't talk to the …

06/16/19:

23:56 Ticket #10977 (SCI: SQ4 Sequel police mall lockup and more) created by sluicebox
I'm bundling these bugs together because they're all part of the same …
10:30 Ticket #10976 (SCI: SQ4: Monolith Burger wrong door message) closed by bluegr
fixed
01:31 Ticket #10976 (SCI: SQ4: Monolith Burger wrong door message) created by sluicebox
Clicking Do on the store's door in the CD version responds with "It's …

06/14/19:

22:15 Ticket #10975 (SCI: FPFP: Reappearing items) closed by bluegr
fixed
07:44 Ticket #10975 (SCI: FPFP: Reappearing items) created by sluicebox
These are two different bugs but they're similar and I'm fixing them …

06/13/19:

00:37 Ticket #10974 (SCI: SQ4: Crash when getting shot by police) closed by bluegr
fixed

06/12/19:

01:46 Ticket #10974 (SCI: SQ4: Crash when getting shot by police) created by sluicebox
Clicking Walk while getting shot by the Sequel Police outside of …

06/10/19:

04:32 Ticket #10306 (incorrect font in status window.) closed by bluegr
04:31 Ticket #10674 (KYRA: Animation of characters is greatly accelerated after a mouse click) closed by bluegr
04:28 Ticket #10892 (SAGA: IHNM: Too fast character movement/animations) closed by bluegr
04:25 Ticket #10898 (BLADERUNNER: path traversal problems) closed by bluegr
04:23 Ticket #10971 (XEEN: max SP invalid for attribute values > 250) closed by bluegr
fixed

06/09/19:

16:27 Tickets #10972,​10973 batch updated by Filippos Karapetis <bluegr@…>
fixed: In c0b78621: […]
08:45 Ticket #10973 (WME: Unknown game variant for Wintermute: Rhiannon: Curse of The Four ...) created by goodoldgeorge
The game in 'Games\' seems to be an unknown game variant. Please …
08:43 Ticket #10972 (WME: Unknown game variant for Wintermute: Rhiannon: Curse of The Four ...) created by goodoldgeorge
The game in 'Games\' seems to be an unknown game variant. Please …

06/08/19:

11:00 Ticket #10969 (SCI: LB2: Floppy version broken by recent commit) closed by bluegr
fixed: Thanks for your report! Fixed. Closing this

06/07/19:

21:29 Ticket #10970 (SCI: SQ4: Sewer tunnel lockup) closed by bluegr
fixed
20:38 Ticket #10971 (XEEN: max SP invalid for attribute values > 250) created by kurisuke
1. Open attached save game 2. Open character screen for Sorcerer (F6) …
02:11 Ticket #10970 (SCI: SQ4: Sewer tunnel lockup) created by sluicebox
Walking around the sewer tunnels in the following sequence locks up …
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