Timeline
06/30/19:
- 19:58 Changeset [cfee64e6] by
- DEVTOOLS: BLADERUNNER: Full cp-1252 support for subtitles And …
- 18:43 Changeset [3a7219f] by
- JANITORIAL: Avoid C4121 warnings in MSVC by reordering fields C4121 …
- 15:02 Changeset [f6cf7843] by
- RISCOS: Update icons
- 14:46 Changeset [38bead0c] by
- JANITORIAL/CRYOMNI3D: Fix warnings in MSVC Most of them were due to …
- 14:13 Changeset [cabcf240] by
- NEWS: Add RISC OS-related changes for v2.1.0
- 13:45 Changeset [747ace78] by
- COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698) * …
- 13:25 Changeset [1276a4d6] by
- NEWS: Update ports-related changes for 2.1.0
- 12:46 Ticket #10990 (Blade Runner: Unable to locate page 2092 for animation 604 frame 0!) closed by
- fixed: I'm closing this one, since we have no further comments from the …
- 12:45 Ticket #10314 (iOS: LSL7: Unable to open Xqwsts’ locker on iOS) closed by
- fixed: I have added a bar above the keyboard for the keys not present on the …
- 12:40 Ticket #5914 (IPHONE: swipe to simulate arrow keys doesn't work) closed by
- fixed: Swipe gestures have been reinstated using three-fingers swipe gesture. …
- 12:27 Changeset [b64e66a6] by
- BLADERUNNER: Fix Steele re-arresting Izo at RC03
- 12:27 Changeset [9fa862c0] by
- BLADERUNNER: Additional potential Bullet Bob's gun fix
- 12:27 Changeset [72329773] by
- BLADERUNNER: Possible gun blinking out fix
- 12:26 Changeset [923663c2] by
- SCI32: Promote QFG4 to testing
- 12:25 Changeset [5e9673d8] by
- CRYOMNI3D: Silence false positive warnings about uninitialized variables
- 11:51 Ticket #10765 (QFG4 floppy: Assertion Error celobj32.cpp:179 at the swamp) closed by
- fixed: Sanity checks have been put in place. Many thanks to everyone's work …
- 11:46 Changeset [2fd416b0] by
- SCI32: Extend scaler sanity checks to all SCI32 versions Fixes QFG4 …
- 11:36 Changeset [bf921670] by
- IOS7: Add a tab key to the keyboard accessory view
- 11:36 Changeset [25ff69c2] by
- IOS7: Use scrollview for keyboard accessory view This allows to have …
- 11:36 Changeset [ce9e7766] by
- IOS7: Map three finger swipes to arrow keys Also use the pinch …
- 11:36 Changeset [5232cf37] by
- IOS7: Remove key mapping for function and return keys Those keys are …
- 11:36 Changeset [3ba92451] by
- IOS7: Add input accessory view to virtual keyboard This adds buttons …
- 09:21 Ticket #6501 (WME: 5LD - Missing text in msg boxes) closed by
- 09:20 Changeset [d6a1248] by
- WINTERMUTE: Increase window title height by 1 for "5 Lethal Demons" …
- 09:14 Ticket #11004 (SCI: SQ4: English Amiga dress-logic bugs) closed by
- fixed
- 09:13 Changeset [cf274fa4] by
- SCI: Fix SQ4 English Amiga dress logic, bug #11004
- 03:25 Ticket #11004 (SCI: SQ4: English Amiga dress-logic bugs) created by
- English Amiga, and only this version, has weird dress logic changes …
06/29/19:
- 17:08 Changeset [d474e3f9] by
- ALL: Sync with ScummVM - rev. ea3f8f2e33563987d8190cc66de75b6ac7f476db
- 14:42 Changeset [308c0181] by
- STARK: Add an engine option to enable font anti-aliasing Makes use of …
- 07:57 Changeset [ea3f8f2e] by
- BLADERUNNER: JANITORIAL: Fix a compiler warning with a const cast. …
06/28/19:
- 20:34 Ticket #11003 (MOHAWK: Unknown game (The New Kid on the Block)) created by
- Using ScummVM 2.0.0 (Dec 9, 2017 07:14:40) on Win 10 version 1803 (OS …
- 12:30 Changeset [a81e3add] by
- BLADERUNNER: JANITORIAL: Code formatting fixes
- 12:30 Changeset [bd758988] by
- BLADERUNNER: Pause NPC walkers for Gaff scene in CT12
- 12:30 Changeset [54ad2c9a] by
- BLADERUNNER: Avoid freeze in Gordo scene at CT05 If McCoy re-climbs …
- 05:34 Ticket #11002 (SCI: QFG4: Character selection screen selects wrong character) closed by
- fixed
- 05:33 Changeset [543b9cb] by
- SCI32: Fix QFG4 character selection, bug #11002
- 05:30 Changeset [148a9b70] by
- SCI32: Fix kShakeScreen32 parameter count check
- 01:55 Changeset [13e7926] by
- GLK: ALAN2: Fix loading memory for Big Endian
06/27/19:
- 22:48 Ticket #11002 (SCI: QFG4: Character selection screen selects wrong character) created by
- To reproduce in any version: 1. Create new character 2. Select magic …
- 20:25 Ticket #10967 ([Lands of Lore DOS Floppy English] Crash on assertion on the herb shop) closed by
- invalid
- 18:14 Ticket #10996 (Gamepad cursor jumps to the far left when you move it to the right ...) closed by
- fixed: In 0a8049e: […]
- 18:12 Changeset [0a8049e] by
- SDL: Fix gamepad mouse cursor wrapping on hi-res screens The cursor …
- 08:00 Ticket #10684 (WME: 1-pixel width sprite becomes a big rectangle is rotation is applied) closed by
- 07:59 Changeset [fa4d310] by
- WINTERMUTE: Do not optimize out alpha blits on rotation This fixes …
- 07:56 Changeset [1f0f4c96] by
- SCI32: Make QFG4 tentacle patch GOG compatible
06/26/19:
- 19:07 Changeset [660bf271] by
- STARK: Allow using more pages for the save load menu That way all the …
- 17:09 Changeset [fb71c73f] by
- BLADERUNNER: Fix obstacle map in CT04 Prevent transient from walking …
- 16:49 Changeset [bb9bd914] by
- BLADERUNNER: Pause walkers for special loop in RC03 Otherwise they …
- 16:38 Changeset [378f1863] by
- BLADERUNNER: McCoy should holster his gun in MA07 when Gaff is there
- 15:26 Changeset [2d4dffda] by
- BLADERUNNER: Stop McCoy from buying absinthe a second time After he …
- 13:17 Changeset [8f74f0f4] by
- BLADERUNNER: Correct fix for maze target timings Still only applies …
- 12:21 Changeset [e60aac53] by
- BLADERUNNER: Fix waiting time for targets in Maze Applies only for …
- 10:46 Changeset [2e1a8469] by
- BLADERUNNER: Fix for police in UG07 post Guzza scene Remove option …
- 10:25 Changeset [d1a2a2ff] by
- BLADERUNNER: Fix UG04 train disable control and Police AI
- 04:33 Ticket #10760 (QFG4: Crash entering the inn) closed by
- fixed
- 04:32 Ticket #10747 (QFG4: Crash when walking around the squid monolith) closed by
- fixed
- 04:31 Ticket #11001 (SCI: QFG4: Ad Avis' capture lockup (floppy 1.0)) closed by
- fixed
- 04:30 Changeset [9fe95b96] by
- SCI32: Fix QFG4 Ad Avis capture lockup, bug #11001
- 04:15 Changeset [9bee1b5e] by
- WINTERMUTE: Implement Game.OpenDocument() method Game.OpenDocument() …
- 04:12 Changeset [c1610a9f] by
- SCI32: Fix QFG4CD Grooper crashes at inn and monolith Fixes bugs …
- 02:32 Changeset [df03352c] by
- CONFIGURE: Enable libcurl on Switch (works now)
06/25/19:
- 22:50 Ticket #11001 (SCI: QFG4: Ad Avis' capture lockup (floppy 1.0)) created by
- Floppy 1.0 locks up when Ad Avis captures you with a Necrotaur in room …
- 20:00 Changeset [a85ee321] by
- BLADERUNNER: Fixing clipping into Runciter's closed door
- 19:40 Changeset [78667edd] by
- BLADERUNNER: Fix Elevator blink in when missing from UG08 Happens, if …
- 12:44 Changeset [35cf4168] by
- BLADERUNNER: fix wanring for clearNeverRepeatWasSelectedFlag
- 10:28 Changeset [3c1e883f] by
- WINTERMUTE: Add lots of entries to detection table and refactor …
- 05:20 Ticket #6572 (WME: Rosemary - Sprite flaw on going upwards) closed by
- 05:20 Changeset [bf19375] by
- WINTERMUTE: Add workaround for sprite glitch at Rosemary game This …
- 05:10 Changeset [c3202767] by
- WINTERMUTE: Add comments + warning() for IsKeyDown() method
- 05:10 Changeset [d53bd4e7] by
- WINTERMUTE: Add more details in openDiskFile() comment
- 05:10 Changeset [4b763f0] by
- WINTERMUTE: Add debugN + comment for getNumScripts()
- 05:10 Changeset [62aebde2] by
- WINTERMUTE: Support even more keycodes at IsKeyDown()
- 05:10 Changeset [1e005d37] by
- WINTERMUTE: Handle enum in GetNumScripts This code is used only in …
- 05:10 Changeset [b9af5ad3] by
- WINTERMUTE: Fix IsKeyDown to work with ASCII Tanya Grotter series has …
- 05:10 Changeset [555e400d] by
- WINTERMUTE: Hardcode known path prefix for tanya2 Missing path is …
- 05:10 Changeset [c2b7fc52] by
- WINTERMUTE: Detection tables for Tanya Grotter dilogy Tanya Grotter …
- 04:56 Ticket #11000 (SCI: QFG4: Rabbit combat gets stuck) closed by
- fixed
- 04:55 Changeset [28fa4917] by
- SCI32: Fix QFG4 Rabbit combat getting stuck, bug #11000
- 04:54 Changeset [39f63f12] by
- WIN32: Make use of the window handle when calling ShellExecute.
- 02:52 Ticket #11000 (SCI: QFG4: Rabbit combat gets stuck) created by
- During combat, if a rabbit is all the way to the right and attacks …
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