Timeline
06/27/19:
- 22:48 Ticket #11002 (SCI: QFG4: Character selection screen selects wrong character) created by
- To reproduce in any version: 1. Create new character 2. Select magic …
- 20:25 Ticket #10967 ([Lands of Lore DOS Floppy English] Crash on assertion on the herb shop) closed by
- invalid
- 18:14 Ticket #10996 (Gamepad cursor jumps to the far left when you move it to the right ...) closed by
- fixed: In 0a8049e: […]
- 18:12 Changeset [0a8049e] by
- SDL: Fix gamepad mouse cursor wrapping on hi-res screens The cursor …
- 08:00 Ticket #10684 (WME: 1-pixel width sprite becomes a big rectangle is rotation is applied) closed by
- 07:59 Changeset [fa4d310] by
- WINTERMUTE: Do not optimize out alpha blits on rotation This fixes …
- 07:56 Changeset [1f0f4c96] by
- SCI32: Make QFG4 tentacle patch GOG compatible
06/26/19:
- 17:09 Changeset [fb71c73f] by
- BLADERUNNER: Fix obstacle map in CT04 Prevent transient from walking …
- 16:49 Changeset [bb9bd914] by
- BLADERUNNER: Pause walkers for special loop in RC03 Otherwise they …
- 16:38 Changeset [378f1863] by
- BLADERUNNER: McCoy should holster his gun in MA07 when Gaff is there
- 15:26 Changeset [2d4dffda] by
- BLADERUNNER: Stop McCoy from buying absinthe a second time After he …
- 13:17 Changeset [8f74f0f4] by
- BLADERUNNER: Correct fix for maze target timings Still only applies …
- 12:21 Changeset [e60aac5] by
- BLADERUNNER: Fix waiting time for targets in Maze Applies only for …
- 10:46 Changeset [2e1a8469] by
- BLADERUNNER: Fix for police in UG07 post Guzza scene Remove option …
- 10:25 Changeset [d1a2a2ff] by
- BLADERUNNER: Fix UG04 train disable control and Police AI
- 04:33 Ticket #10760 (QFG4: Crash entering the inn) closed by
- fixed
- 04:32 Ticket #10747 (QFG4: Crash when walking around the squid monolith) closed by
- fixed
- 04:31 Ticket #11001 (SCI: QFG4: Ad Advis capture lockup (floppy 1.0)) closed by
- fixed
- 04:30 Changeset [9fe95b96] by
- SCI32: Fix QFG4 Ad Avis capture lockup, bug #11001
- 04:15 Changeset [9bee1b5e] by
- WINTERMUTE: Implement Game.OpenDocument() method Game.OpenDocument() …
- 04:12 Changeset [c1610a9f] by
- SCI32: Fix QFG4CD Grooper crashes at inn and monolith Fixes bugs …
- 02:32 Changeset [df03352] by
- CONFIGURE: Enable libcurl on Switch (works now)
06/25/19:
- 22:50 Ticket #11001 (SCI: QFG4: Ad Advis capture lockup (floppy 1.0)) created by
- Floppy 1.0 locks up when Ad Avis captures you with a Necrotaur in room …
- 20:00 Changeset [a85ee32] by
- BLADERUNNER: Fixing clipping into Runciter's closed door
- 19:40 Changeset [78667edd] by
- BLADERUNNER: Fix Elevator blink in when missing from UG08 Happens, if …
- 12:44 Changeset [35cf4168] by
- BLADERUNNER: fix wanring for clearNeverRepeatWasSelectedFlag
- 10:28 Changeset [3c1e883f] by
- WINTERMUTE: Add lots of entries to detection table and refactor …
- 05:20 Ticket #6572 (WME: Rosemary - Sprite flaw on going upwards) closed by
- 05:20 Changeset [bf19375] by
- WINTERMUTE: Add workaround for sprite glitch at Rosemary game This …
- 05:10 Changeset [c3202767] by
- WINTERMUTE: Add comments + warning() for IsKeyDown() method
- 05:10 Changeset [d53bd4e7] by
- WINTERMUTE: Add more details in openDiskFile() comment
- 05:10 Changeset [4b763f0] by
- WINTERMUTE: Add debugN + comment for getNumScripts()
- 05:10 Changeset [62aebde2] by
- WINTERMUTE: Support even more keycodes at IsKeyDown()
- 05:10 Changeset [1e005d37] by
- WINTERMUTE: Handle enum in GetNumScripts This code is used only in …
- 05:10 Changeset [b9af5ad] by
- WINTERMUTE: Fix IsKeyDown to work with ASCII Tanya Grotter series has …
- 05:10 Changeset [555e400] by
- WINTERMUTE: Hardcode known path prefix for tanya2 Missing path is …
- 05:10 Changeset [c2b7fc52] by
- WINTERMUTE: Detection tables for Tanya Grotter dilogy Tanya Grotter …
- 04:56 Ticket #11000 (SCI: QFG4: Rabbit combat gets stuck) closed by
- fixed
- 04:55 Changeset [28fa4917] by
- SCI32: Fix QFG4 Rabbit combat getting stuck, bug #11000
- 04:54 Changeset [39f63f1] by
- WIN32: Make use of the window handle when calling ShellExecute.
- 02:52 Ticket #11000 (SCI: QFG4: Rabbit combat gets stuck) created by
- During combat, if a rabbit is all the way to the right and attacks …
06/24/19:
- 22:54 Changeset [2382200] by
- BLADERUNNER: Keydown should be ignored in VK
- 22:54 Changeset [b4ee8fe2] by
- BLADERUNNER: VK both Runciter and Grigorian is now possible For …
- 22:26 Changeset [20cc2c42] by
- BLADERUNNER: Fix Fish dealer in chapter 5 Fixes a wrong state for …
- 19:51 Ticket #10983 (BLADERUNNER: GMM saved thumbnail is off) closed by
- fixed: In dd0c0302: […]
- 19:45 Changeset [dd0c0302] by
- BLADERUNNER: Fixed alpha channel issues Alpha channel is inverted in …
- 17:41 Changeset [3036f816] by
- I18N: Update translations templates
- 17:41 Changeset [7b65d4ee] by
- I18N: Regenerate translations data file
- 15:32 Ticket #10999 (SCUMM: Big Thinkers Kindergarten - stray vertical line on all labyrinths) created by
- On "Big Thinkers Kindergarten", go to the Labyrinth activity. There …
- 15:27 Ticket #10998 (Freddi Fish 1: handle on grandma's door remains there when the door opens) created by
- On "Freddi Fish 1: The Case of the Missing Kelp Seeds", go to …
- 14:00 Changeset [119bcc2b] by
- WIN32: Use HINSTANCE for OSystem_Win32::openUrl This implementation …
- 10:37 Changeset [a9ecbce] by
- BLADERUNNER: Increase distance thresh for Dektora on fire
- 08:27 Changeset [c4dc251f] by
- GRAPHICS: Fix fully transparent pixel blit In BLEND_NORMAL mode with …
- 08:23 Changeset [66bd815e] by
- BLADERUNNER: Switch to forced key down after modal dialogue Modal …
- 08:10 Changeset [a1ad1ae] by
- BLADERUNNER: (restored) projector comment blocks McCoy from shooting
- 05:03 Ticket #10711 (QFG4: Lockup after defeating a Wraith) closed by
- fixed
- 05:02 Changeset [08a7b6fd] by
- SCI32: Fix QFG4 Wraith fan-patch, bug #10711
- 00:05 Changeset [bfd516ec] by
- SCI32: Add QFG4 workaround for glide spell message
06/23/19:
- 23:55 Changeset [b0f132f4] by
- GLK: ALAN2: Move Alan 2 interpreter out of debug builds block
- 23:19 Changeset [5eb0390a] by
- GLK: ALAN2: Add loading savegames from launcher, deinitialization code
- 23:19 Changeset [e7fbd926] by
- GLK: ALAN2: Cleanup of data text file opening
- 23:19 Changeset [16f8c024] by
- OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager
- 23:15 Changeset [c57b2cc] by
- I18N: Update translation (German) Currently translated at 100.0% …
- 23:09 Changeset [4f488f8e] by
- I18N: Update translations templates
- 23:09 Changeset [85f589fb] by
- I18N: Update translation (German) Currently translated at 100.0% …
- 23:09 Changeset [1ace727] by
- BLADERUNNER: Update POTFILES BLADERUNNER: Update POTFILES The …
- 21:41 Changeset [a53e005] by
- GLK: Show unknown variant dialog for unknown detection entries
- 21:41 Changeset [b2b78f48] by
- GLK: ALAN2: Fixes for restarting in-game
- 21:41 Changeset [544c8413] by
- GLK: ALAN2: Remove unused variable
- 21:37 Changeset [3cca7f93] by
- CRYOMNI3D: Fix warnings (#1699)
- 21:09 Changeset [a1fef1fe] by
- DEVTOOLS: BLADERUNNER: Cleaner columns in VQA sheets
- 20:53 Ticket #10995 (SCI: QFG4: Town gate at night bug) closed by
- fixed
- 20:52 Ticket #10994 (SCI: QFG4: Lockup at monestary door) closed by
- fixed
- 20:49 Changeset [f1d29397] by
- SCI32: Fix QFG4 Monastery door lockup, bug #10994
- 20:48 Changeset [2a1ecd58] by
- SCI32: Fix QFG4 town gate at night, bug #10995
- 20:46 Changeset [18716672] by
- SCI: Split out duplicated color remapping code
- 08:11 Ticket #10997 (Two little typos in subtitles) created by
- "Yeah, looks like rd. Tyrell" …
- 06:09 Ticket #10996 (Gamepad cursor jumps to the far left when you move it to the right ...) created by
- Repro steps: 1 Start latest daily snapshot 2 Edit scummvm.ini to …
- 05:03 Changeset [c0d5981f] by
- GLK: ALAN2: Fix quitting in-game
- 05:03 Changeset [3683e74d] by
- GLK: ALAN2: Set up main game loop for restarting game
- 04:05 Ticket #10995 (SCI: QFG4: Town gate at night bug) created by
- When approaching the town gate at night in room 270, dismissing the …
- 02:54 Ticket #10994 (SCI: QFG4: Lockup at monestary door) created by
- Attempting to open the monastery door in room 250 while Igor is …
06/22/19:
- 22:46 Changeset [9aadb272] by
- SCI: Add some more SCI11+ features Also gate them behind the presence …
- 22:37 Changeset [536db4d7] by
- I18N: Update translations templates
- 22:06 Changeset [ef2e7186] by
- GLK: ALAN2: Remove redundant includes
- 21:40 Changeset [bad3ecd6] by
- GLK: ALAN2: Create jump context system to replace original setjmp …
- 21:40 Changeset [62eb0be0] by
- GLK: ALAN2: Further gcc warning fixes
- 21:40 Changeset [d4075b1] by
- GLK: ALAN2: Further gcc warning fixes
- 21:40 Changeset [8b509bbf] by
- GLK: ALAN2: Warning fixes
- 21:40 Changeset [1249c335] by
- GLK: ALAN2: Change all EOF to EOD that is case to uint
- 21:40 Changeset [2cf0320] by
- GLK: ALAN2: Fixing gcc warnings
- 21:40 Changeset [2450df50] by
- GLK: ALAN2: astyle formatting
- 21:40 Changeset [a3fa9d12] by
- GLK: ALAN2: Fix gcc errors for references to packed struct fields
- 21:40 Changeset [dd4108e7] by
- GLK: ALAN2: Removing all the existing system specific ifdef blocks …
- 21:40 Changeset [8f755899] by
- GLK: ALAN2: Remove all prototype ifdef blocks
- 21:40 Changeset [ad1cecae] by
- GLK: ALAN2: Added savegame code
- 21:40 Changeset [df746523] by
- GLK: ALAN2: Added shouldQuit checks to break out of game loops
- 21:40 Changeset [b4ae2ec4] by
- GLK: ALAN2: Open text data file on startup
- 21:40 Changeset [51a142a] by
- GLK: ALAN2: Loading fixes
- 21:40 Changeset [35cfe001] by
- GLK: ALAN2: Add structure packing to types These types map onto the …
- 21:40 Changeset [2fba84bf] by
- GLK: ALAN2: Add Glk window initialization
- 21:40 Changeset [0bbd9e26] by
- GLK: ALAN2: Fixes to game header loading and validation
- 21:40 Changeset [ed21388e] by
- GLK: ALAN2: Added missing main code file, hooked up to Alan2 engine …
- 21:40 Changeset [08bc5703] by
- GLK: ALAN2: Initial import of full set of interpreter files
- 21:40 Changeset [84dfa6d3] by
- GLK: ALAN2: Remove previously added code fragments
- 21:40 Changeset [004df0ef] by
- GLK: ALAN2: Add detection entries
- 19:18 Ticket #10992 (Inactive hotspot on used car shop roof) closed by
- fixed: In 1276fc4: […]
- 19:17 Changeset [1276fc4c] by
- BLADERUNNER: Fix missing action for the black car in HF06 closes #10992
- 16:27 Changeset [d8248c1] by
- ALL: Fix -Wnewline-eof warnings
- 13:44 Ticket #10993 (ZVISION: Font rendering regression) created by
- Revision b87f69827c84715738a8aea5af35c792da9c1d59. The ZVision engine …
- 11:45 Ticket #10992 (Inactive hotspot on used car shop roof) created by
- On the used car shop roof, the hotspot over the black truck on the …
- 11:00 Changeset [b87f698] by
- I18N: Update translations templates
- 10:59 Changeset [0750b376] by
- I18N: Update translation (Portuguese (Portugal)) Currently translated …
- 10:59 Changeset [26715a03] by
- I18N: Update translation (Hungarian) Currently translated at 100.0% …
- 10:59 Changeset [7e26923] by
- I18N: Update translation (French) Currently translated at 98.9% (1072 …
- 10:16 Ticket #10991 (Steele arrival issue at Tyrell building) closed by
- fixed
- 09:40 Changeset [4cd58f2] by
- BLADERUNNER: Switch all keyUp events to keyDown With keyDown events …
- 08:36 Changeset [9d0de3e] by
- BLADERUNNER: Skip movies on keydown not keyup (#1696) * BLADERUNNER: …
- 08:01 Changeset [f3cdbd2e] by
- BLADERUNNER: _playerActorIdle should affect McCoy only Should be set …
- 07:41 Ticket #10991 (Steele arrival issue at Tyrell building) created by
- At the start of Act 2, the first time you go back down the elevator at …
- 01:09 Ticket #10990 (Blade Runner: Unable to locate page 2092 for animation 604 frame 0!) created by
- Version: ScummVM 2.1.0git5818-gb49c7fa644 (Jun 21 2019 08:28:23) …
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