Timeline
06/10/19:
- 22:28 Changeset [e8f0e9e9] by
- STARTREK: Rename the different showText() functions for disambiguation …
- 21:48 Changeset [05301c24] by
- STARTREK: Load more messages from RDF files The whole Demon chapter …
- 21:48 Changeset [709d606e] by
- STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers
- 21:48 Changeset [3f7f1a24] by
- STARTREK: Remove the FileStream wrapper class
- 10:55 Changeset [9ba6b79e] by
- MADE: Remove leftover code. This lets run gracefully with -p parameter
- 08:04 Changeset [4a0e2e52] by
- SCI: Fix SQ4 Big & Tall missing room message
- 04:32 Ticket #10306 (incorrect font in status window.) closed by
- 04:31 Ticket #10674 (KYRA: Animation of characters is greatly accelerated after a mouse click) closed by
- 04:28 Ticket #10892 (SAGA: IHNM: Too fast character movement/animations) closed by
- 04:25 Ticket #10898 (BLADERUNNER: path traversal problems) closed by
- 04:23 Ticket #10971 (XEEN: max SP invalid for attribute values > 250) closed by
- fixed
- 04:02 Changeset [2f837d9e] by
- SCI: Add SQ4 workaround for Sequel Police shooting
06/09/19:
- 22:35 Changeset [56ea963c] by
- SCI: Create message workaround system Adds a new workaround system …
- 22:35 Changeset [9326f2f3] by
- SCI: Replace SQ4 script patch with workaround
- 22:00 Changeset [0074810c] by
- GLK: ADVSYS: Formatting fixes
- 22:00 Changeset [b01e711d] by
- GLK: ADVSYS: Implementing VM opcodes
- 22:00 Changeset [39764f46] by
- GLK: ADVSYS: Add overall script execution method
- 22:00 Changeset [a9324c3c] by
- GLK: ADVSYS: Main game loop
- 22:00 Changeset [da434f29] by
- GLK: ADVSYS: Adding game data access methods
- 22:00 Changeset [b84e9a3d] by
- GLK: ADVSYS: Save area and variable code
- 22:00 Changeset [47b59803] by
- GLK: ADVSYS: Setting up resident data and pointers
- 22:00 Changeset [9c05f177] by
- GLK: ADVSYS: Loading of game data
- 22:00 Changeset [f35176d7] by
- GLK: ADVSYS: Basic initialization and header loading in-game
- 22:00 Changeset [0e17d1c1] by
- GLK: ADVSYS: Added game heder reading and detections
- 22:00 Changeset [d5bb06e] by
- GLK: ADVSYS: Engine skeleton
- 21:38 Changeset [ed34a418] by
- GRAPHICS: Fix rects handling in ManagedSurface::copyFrom Like in …
- 21:38 Changeset [1297ae2b] by
- GRAPHICS: Fix ManagedSurface::copyFrom memory handling When calling …
- 21:35 Changeset [bdbad1f3] by
- XEEN: Fix mistakes in xeen.ccs datafile, bump up version number
- 21:22 Changeset [803bf80] by
- XEEN: Add missing armor class modifiers
- 21:17 Changeset [7c95deb5] by
- XEEN: Check bounds of stat values array, bug #10971
- 16:27 Tickets #10972,10973 batch updated by
- fixed: In c0b78621: […]
- 16:27 Changeset [f2b8dc47] by
- WINTERMUTE: Add missing comment line for new rhiannon demo
- 16:27 Changeset [c0b78621] by
- WINTERMUTE: Add detection entries for reported rhiannon demos closes …
- 15:54 Changeset [5dd8aa77] by
- BLADERUNNER: Restored a cue in Grigorian's VK
- 12:08 Changeset [cb49e33a] by
- XEEN: fix result type for readUint32LE()
- 10:46 Changeset [a2f1700f] by
- CRYOMNI3D: Fix various memory errors
- 10:42 Changeset [b527b573] by
- WIN32: Let the PE header control showing the console. This applies …
- 08:45 Ticket #10973 (WME: Unknown game variant for Wintermute: Rhiannon: Curse of The Four ...) created by
- The game in 'Games\' seems to be an unknown game variant. Please …
- 08:43 Ticket #10972 (WME: Unknown game variant for Wintermute: Rhiannon: Curse of The Four ...) created by
- The game in 'Games\' seems to be an unknown game variant. Please …
06/08/19:
- 11:00 Ticket #10969 (SCI: LB2: Floppy version broken by recent commit) closed by
- fixed: Thanks for your report! Fixed. Closing this
- 10:57 Changeset [d2f5023e] by
- SCI: Do not apply script patches when checking for static selectors …
- 10:43 Changeset [3915be8f] by
- CRYOMNI3D: Implement load/save in-game with GMM
- 10:43 Changeset [70c7133] by
- CRYOMNI3D: Improve compatibility with ScummVM global UI
- 10:43 Changeset [9fbaf9c7] by
- CRYOMNI3D: Revamp loading and saving Add support to manage saves from …
- 10:43 Changeset [deb92e13] by
- CRYOMNI3D: Use shouldAbort to prepare GMM in-game load
- 10:43 Changeset [89922138] by
- CRYOMNI3D: Use CursorMan instead of using backend directly This …
- 08:55 Changeset [d32d2167] by
- SCI: Update SQ4 Sequel Police patch for arcade
- 04:36 Changeset [68bd6971] by
- AUDIO: Removed most of the MIDI infrastructure It's not needed in …
- 04:23 Changeset [0c001d23] by
- AUDIO: Removed the OPL code It's not needed in ResidualVM
- 04:06 Changeset [e1498147] by
- JANITORIAL: Replaced a few instances of ScummVM in error messages
06/07/19:
- 21:29 Ticket #10970 (SCI: SQ4: Sewer tunnel lockup) closed by
- fixed
- 20:38 Ticket #10971 (XEEN: max SP invalid for attribute values > 250) created by
- 1. Open attached save game 2. Open character screen for Sorcerer (F6) …
- 08:03 Changeset [75a8bfc] by
- SCI: Fix SQ4 sewer tunnel lockup, bug #10970
- 06:33 Changeset [c6621773] by
- CREDITS: Add cpasjuste and myself to Nintendo Switch
- 02:11 Ticket #10970 (SCI: SQ4: Sewer tunnel lockup) created by
- Walking around the sewer tunnels in the following sequence locks up …
06/06/19:
- 22:41 Changeset [49601a7a] by
- CONFIGURE: Add --disable-all-unstable-engines for use with buildbot
- 21:59 Changeset [75a5c2f9] by
- CONFIGURE: Add PSP to platforms where debug is off by default
- 18:28 Changeset [ae1a7fbf] by
- STARK: Fixes for text in the computer archive database * Add a …
- 16:23 Changeset [e380e6e0] by
- AMIGA: Sync RM2AG.rexx with RM2AG.rexx.in
- 12:46 Changeset [0bb8c0c8] by
- AMIGAOS4: RM2AG.rexx rewrite closes #1631
- 04:08 Changeset [a2cc90bf] by
- SCI: Fix backend events treated as keyboard events Prevents backend …
- 04:07 Changeset [8b929a58] by
- WINTERMUTE: Show warning on running 2.5D games This is shown for the …
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