Timeline



02/22/19:

19:17 Ticket #10898 (BLADERUNNER: path traversal problems) created by emmalynrenato
Just tried the work-in-progress Blade Runner game. There are a couple …
02:45 Ticket #10865 (GLK: FROTZ: Crash creating new Beyond Zork characters) closed by dreammaster
fixed
02:41 Changeset [0b9fe06] by Paul Gilbert <paulfgilbert@…>
GLK: FROTZ: Disable typographic niceties for Beyond Zork font The …

02/21/19:

23:22 Changeset [a6f82fc2] by David Turner <dgturner@…>
WIN32: Fix building outside the source directory
20:33 Changeset [309286c] by David Turner <dgturner@…>
BUILD: Improve rules for compiling Windows resource scripts
20:30 Changeset [a3767e67] by David Turner <dgturner@…>
README: Fix typo
17:22 Changeset [3759b4a] by Torbjörn Andersson <eriktorbjorn@…>
GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0 They're int, …
16:39 Ticket #10897 (ZVISION: Assertion fails on locales with decimal comma) created by angstsmurf
See https://forums.scummvm.org/viewtopic.php?f=2&t=14816#p87015 and …
06:46 Ticket #10896 (SCI: LONGBOW: Day 8 archer pathfinding lockup) created by sluicebox
When the guards kick Robin out of archery room 320 the game locks up …
04:14 Changeset [ded74ad] by dreammaster
GLK: FROTZ: Fix default colors for non-V6 games
03:59 Changeset [12788e6] by dreammaster
GLK: FROTZ: Change default fg/bg from int to uint
03:02 Changeset [d27cfc88] by dreammaster
GLK: Disable unsupported sub-engines in release mode
01:38 Ticket #9952 (SCI: LB2: Can get into the storage room early) closed by dafioram
fixed: Looks like you will have to save your tears for another time as this …

02/20/19:

22:02 Changeset [4886b05] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fix Coverity issues
21:06 Changeset [daa98e40] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed spinner destinations in HF01
21:06 Changeset [12903b5e] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Cleanup of pathfinding code
15:47 Changeset [7e09737] by dreammaster
GLK: FROTZ: Change fonts version check to not use atof
03:51 Changeset [c42e2a32] by dreammaster
GLK: Better error messages for failing to load fonts
03:44 Changeset [d6e7ea79] by dreammaster
GLK: FROTZ: Fix erasing windows that don't have an associated GLK window
03:21 Changeset [dc56d70b] by sluicebox <22204938+sluicebox@…>
SCI: Update LB2 crate door pathfinding workaround Updates a …

02/19/19:

22:16 Ticket #10895 (SCI: LB2: Armor rooms don't display messages) created by sluicebox
The armor exhibit rooms (440 and 448) don't display messages when …
00:58 Ticket #10894 (SCI: LB2: Yvette's desk items disappear during backrub) created by sluicebox
The act 4 back rub scene in Yvette's (room 550) doesn't draw the …
00:26 Changeset [80b4aac8] by sluicebox <22204938+sluicebox@…>
SCI: Add QFG1VGA Mac workaround for centaur
00:15 Changeset [a534d58] by sluicebox <22204938+sluicebox@…>
SCI: Apply QFG1VGA innkeeper workaround to Mac

02/18/19:

08:44 Ticket #10882 (Custom Textures / Tiles) closed by digitall
wontfix
04:37 Changeset [2b9fb20d] by dreammaster
GLK: FROTZ: Fix display in Zork Zero after showing title screen
04:25 Changeset [ce5b400e] by dreammaster
GLK: FROTZ: Fix Coverity identified warnings
04:22 Changeset [480ca0d] by dreammaster
GLK: FROTZ: Fix display of Zork Zero title screen
04:06 Ticket #10893 (SCI: ECO1: Ocean cliffs are missing (CD version)) created by sluicebox
The ocean cliffs that border rooms 320 and 321 aren't displayed in the …

02/17/19:

23:20 Changeset [8bf993eb] by dreammaster
GLK: FROTZ: Fix transparency for glyphs in buffer area
22:32 Changeset [8fcf0096] by dreammaster
GLK: FROTZ: More properly fix transparency handling of header
19:58 Changeset [046f65a2] by criezy
I18N: Update translation (German) Currently translated at 100.0% …
10:44 Changeset [1ab61f4d] by lotharsm
GIT: Ignore files generated by Visual Studio Code
04:52 Changeset [774af675] by dreammaster
GLK: FROTZ: Properly set window colors
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