Timeline



01/03/19:

18:26 Ticket #10864 (Development builds no longer work on Windows XP) created by DosFreak
The development builds no longer work on Windows XP. On execution you …

01/02/19:

19:47 Ticket #10856 (SCI: QFG1VGA: Mac version disables Antwerp controls and kills you) closed by bluegr
fixed
13:23 Ticket #10863 (WME: Wintermute games not recognised) created by albadross
Being the New Year and a new Carol Reed Mystery, I have got round to …
10:25 Ticket #10862 (AUDIO: AC3 volume seems too low) created by eriktorbjorn
The sound volume in the hi-res Zork: Grand Inquisitor movies seems …
01:08 Ticket #10843 (GLK: FROTZ: On-screen dialogs aren't displayed correctly) closed by dreammaster
fixed: In 4568e498: […]

01/01/19:

21:48 Ticket #10615 (QFG4: Tentacle doesn't retract after crossing pit at start of game) closed by bluegr
fixed
05:35 Ticket #10842 (GLK: FROTZ: Display problems in Beyond Zork) closed by dreammaster
fixed
01:00 Ticket #10861 (COMPOSER: Darby the Dragon: ERROR: Archive does not contain 'ANIM' 2329!) created by Rockin2
When I begin the game, I go to the throne room and I click the magic …

12/31/18:

23:20 Ticket #10667 (Day of the tentacle : speech OR subtitle but not both) closed by Mataniko
wontfix: This is working as expected for floppy games.
11:49 Ticket #10860 (QFG4: Lock up when casting Trigger after Summon Staff) created by tomasz89
Casting trigger on the gate never ceases.
10:55 Ticket #10859 (QFG4 room entry causes rightmost pixel line rendering error) closed by Vhati
duplicate
10:05 Ticket #10859 (QFG4 room entry causes rightmost pixel line rendering error) created by tomasz89
When entering the room two south of the town entrance from the west, I …
05:56 Ticket #10858 (QFG4: Pathfinding in forest 1S from town, south entry) created by tomasz89
The room south of town has an odd pathing route when entering from …
05:51 Ticket #10857 (QFG4: Pathfinding in forest 1S 1W from town, east entry) created by tomasz89
The room south of the town entrance has a pathing error when then …

12/30/18:

23:16 Ticket #10856 (SCI: QFG1VGA: Mac version disables Antwerp controls and kills you) created by sluicebox
QFG1VGA Mac disables all controls when the antwerp falls in room 78, …
12:06 Ticket #10440 (SCI: PHARKAS Mac no longer running at all, ScummVM complaining about ...) closed by bluegr
fixed: There are other changes before this commit. I've adapted it for the …
12:05 Ticket #10792 (SCI: Mac KQ6, QFG1VGA, FPFP, GK1 broken, possibly others) closed by bluegr
fixed: There are other changes before this commit. I've adapted it for the …

12/29/18:

21:05 Ticket #10638 (Leisure Suit Larry 7: Checksums for SoftClub version (official Russian CD)) closed by Mataniko
fixed: In 4fd09d63: […]
09:50 Ticket #10770 (QFG4: Insect statue description says squid-like) closed by bluegr
fixed
08:46 Ticket #10855 (macOS: Adding game asserts) closed by criezy
fixed: This was fixed yesterday with commit 7c7cb6c. The issue was due to …
04:39 Ticket #10849 (SCI: QFG4CD: Wrong message audio for Rusalka/flowers) closed by Vhati
fixed

12/28/18:

13:07 Ticket #9949 (SCI: LB1: Game hangs when walking diagonal up attic stairs) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
12:57 Ticket #10855 (macOS: Adding game asserts) created by angstsmurf
Whenever trying to add a game to ScummVM with the latest code …

12/27/18:

22:09 Ticket #10854 (SCUMM: MI1 (Floppy) - Color cycling in lava cave backwards) created by GermanTribun
Game: Monkey Island 1 German Floppy Version ScummVM: 2.0.0 There's a …
21:51 Ticket #10853 (SCI: GK1: Walk through walls after phoning Wolfgang) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
20:37 Ticket #10853 (SCI: GK1: Walk through walls after phoning Wolfgang) created by sluicebox
After phoning Wolfgang on day 7, Gabriel is placed beyond room 220's …
17:22 Ticket #10852 (SCI: GK2: Italian version: Lack words to complete tape splice puzzle) created by popo14081976
Words are lacking to complete the tape splice puzzle (it works …

12/26/18:

20:55 Ticket #10764 (KYRA: LOL: Cannot Use Vaelan's Cube On Scottia's Barrier) closed by athrxx <athrxx@…>
fixed: In 4b2dc67c: […]

12/25/18:

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10:05 Ticket #10700 (Police Quest: SWAT - Mirror Tool is not working?) closed by CTxCB
fixed
00:33 Ticket #10851 (Unknown game variant: Polish Pink Panther: Passport to Peril localisation) created by K4thos
I've tried testing if the Polish localised version of Pink Panther: …

12/24/18:

22:18 Ticket #10846 (QFG4: Reading 5, Card lands on pile and falls through previous card) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
22:18 Ticket #10845 (QFG4: Reading 3, Cards land on piles and fall through to bottom) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
22:18 Ticket #10824 (QFG4: Reading 3, Wrong significator card) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
22:18 Ticket #10823 (QFG4: Reading 3, The Devil is dealt is instead of Death) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
22:17 Ticket #10822 (QFG4: Reading 3, Two of Cups is placed off-center) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
06:08 Ticket #10850 (SHERLOCK: Rose tattoo city map glitch) created by eriktorbjorn
When you enter the city map screen in The Case of the Rose Tattoo, …

12/23/18:

18:17 Ticket #10837 (QFG4: Crash casting Trigger on squid monolith after using grapnel) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
08:19 Ticket #10849 (SCI: QFG4CD: Wrong message audio for Rusalka/flowers) created by sluicebox
SCI: QFG4CD: Wrong message audio for Rusalka/flowers In the CD …
08:10 Ticket #10848 (SCI: QFG4CD missing audio when looking at grate) closed by sluicebox
fixed: Fix committed to master: 2c1661bff2c91efb7299fdd3ba1b01b1f28f3b3a
07:59 Ticket #10848 (SCI: QFG4CD missing audio when looking at grate) created by sluicebox
Looking at the grate in the floor of room 520 is missing audio for its …

12/22/18:

09:15 Ticket #10847 (SCI: LONGBOW: Day 7 Tuck Net script bug) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …

12/20/18:

06:35 Ticket #10847 (SCI: LONGBOW: Day 7 Tuck Net script bug) created by sluicebox
On day 7 Tuck can appear at camp to say that the widow wants to see …
06:06 Ticket #10846 (QFG4: Reading 5, Card lands on pile and falls through previous card) created by Vhati
ScummVM 2.1.0git4278-gd31e37683c (Dec 13 2018 04:20:25) Windows 7 …
05:24 Ticket #10845 (QFG4: Reading 3, Cards land on piles and fall through to bottom) created by Vhati
ScummVM 2.1.0git4278-gd31e37683c (Dec 13 2018 04:20:25) Windows 7 …

12/19/18:

06:25 Ticket #10839 (SCI: LONGBOW: Castle rescue script bugs) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
06:19 Ticket #10768 (QFG4: Unlit torch appears lit, inventory leaks across restarts) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
03:07 Ticket #10844 (QFG4: Ad Avis' death is interrupted, he returns and kills hero) created by Vhati
ScummVM 2.1.0git4278-gd31e37683c (Dec 13 2018 04:20:25) Windows 7 …

12/18/18:

16:56 Ticket #10843 (GLK: FROTZ: On-screen dialogs aren't displayed correctly) created by dreammaster
Apparently, when the Gargoyle Frotz displays an on-screen …
16:53 Ticket #10842 (GLK: FROTZ: Display problems in Beyond Zork) created by dreammaster
Beyond Zork is exhibiting several issues in the upper/grid area that I …
16:49 Ticket #10840 (GLK: FROTZ: ZORK1: Could not load data file) closed by dreammaster
worksforme: Congrats on the first bug posting for the new engine. It sounds like …
16:27 Ticket #10841 (SHERLOCK: Scalpel inventory not updated when item is added) created by eriktorbjorn
If I use the attached savegame, open the inventory and examine the …
15:54 Ticket #10840 (GLK: FROTZ: ZORK1: Could not load data file) created by emmalynrenato
ScummVM 2.1.0git4321-g074177cc15 (Dec 17 2018 10:37:25) Features …
10:27 Ticket #10839 (SCI: LONGBOW: Castle rescue script bugs) created by sluicebox
Longbow has three script bugs for the castle rescue that takes place …

12/16/18:

17:55 Ticket #10829 (QFG4: Iron safe room, door to the east sends hero west) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
16:39 Ticket #10838 (SHERLOCK: Scalpel - Bad sound effect) created by eriktorbjorn
Current ScummVM development version, English version of the game. …
16:15 Ticket #10436 (Allow using the ScummVM built-in file browser on macOS) closed by criezy
fixed: This is now implemented.
15:07 Ticket #10830 (QFG4: Stuck at closed town gate after resting til night) closed by bluegr
fixed: Nice work! The pull request has been merged, so this can be closed now
06:44 Ticket #10837 (QFG4: Crash casting Trigger on squid monolith after using grapnel) created by Vhati
ScummVM 2.1.0git4278-gd31e37683c (Dec 13 2018 04:20:25) Windows 7 …

12/15/18:

17:43 Ticket #10836 (SHERLOCK: Scalpel - inventory glitch) created by eriktorbjorn
This one is easy to reproduce, at least for me, in the current …
09:38 Ticket #9956 (SCI: LB2: No Lip Animation for Laura with Yvette about Tut) closed by sluicebox
fixed: The fix has been merged into master

12/14/18:

19:13 Ticket #10834 (SCI: LONGBOW day 9 cobbler hut bugs when in monk disguise) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …

12/13/18:

18:12 Ticket #10835 (QFG4: Mage stuck unable to cast spells in endgame crystal room) created by Vhati
ScummVM 2.1.0git4278-gd31e37683c (Dec 13 2018 04:20:25) Windows 7 …

12/11/18:

09:34 Ticket #10834 (SCI: LONGBOW day 9 cobbler hut bugs when in monk disguise) created by sluicebox
On day 9, room 350 outside the cobbler's hut is initialized …

12/10/18:

21:12 Ticket #10751 (QFG4: Rope obscured by bkg when rescuing Igor) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …

12/09/18:

22:26 Ticket #10826 (SCI: QFG1VGA lockup when clicking on Crusher near card game) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
22:20 Ticket #10827 (QFG4 floppy: Second door sound when entering castle rooms) closed by bluegr
fixed: Thanks for your work! The pull request has been merged, so this can be …
12:10 Ticket #10828 (SCI: GK1: Mummies move without animating) closed by bluegr
fixed: The pull request has been merged, so this can be closed now. Thanks …
11:57 Ticket #9688 (SCI: Longbow: (Amiga) crash in the pub) closed by bluegr
fixed: The pull request has been merged, so this can be closed now. Thanks …
05:59 Ticket #10833 (Police Quest: SWAT - Skipping Tactics Training causes crash!) created by CTxCB
ScummVM Version: ScummVM 2.1.0git4246-gac9830614d (Dec 9 2018 …

12/08/18:

20:48 Ticket #10832 (QFG4: Castle rooms silence all doors when one is oiled) created by Vhati
ScummVM 2.1.0git3990-ge0307e9 (Dec 6, 2018 14:26:10) Windows 7 64bit …
06:32 Ticket #10831 (SCI: QFG3 - Harami escape speed uncapped) created by tomasz89
See attached save game. The speed is locked however it should be …
04:21 Ticket #10830 (QFG4: Stuck at closed town gate after resting til night) created by Vhati
ScummVM 2.1.0git3990-ge0307e9 (Dec 6, 2018 14:26:10) Windows 7 64bit …
00:52 Ticket #10829 (QFG4: Iron safe room, door to the east sends hero west) created by Vhati
Windows 7 64bit QFG4 CD (English) The iron safe room can get into a …

12/07/18:

01:35 Ticket #10828 (SCI: GK1: Mummies move without animating) created by sluicebox
The mummies on day 9 move without animating if ego exits to the north …

12/06/18:

04:41 Ticket #10827 (QFG4 floppy: Second door sound when entering castle rooms) created by Vhati
ScummVM 2.1.0git3978-geea066b (Dec 5 2018 23:27:05) Windows 7 64bit …

12/05/18:

05:24 Ticket #6180 (SCI: QFG1VGA - game hangs in the tavern) closed by sluicebox
fixed
05:19 Ticket #10826 (SCI: QFG1VGA lockup when clicking on Crusher near card game) created by sluicebox
Clicking "Do" on crusher in the tavern while standing near the card …
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