Timeline
08/30/18:
- 21:11 Ticket #10694 (QFG4: Crash after getting caught by Ad Avis and his hounds) closed by
- fixed: Thanks for your report! This is caused due to a script bug. Fixed in …
- 20:36 Ticket #10696 (SCUMM: MI1 (EGA) - CMS music has problems) created by
- Scummvm version: ScummVM 2.1.0git Bug details: Chose Creative Music …
- 03:40 Ticket #10695 (BACKENDS: Talos II - ppc64le incorrectly detected as big endian) created by
- Later Power processors such as the Talos II's POWER9 CPUs can run in …
08/29/18:
- 09:45 Ticket #10694 (QFG4: Crash after getting caught by Ad Avis and his hounds) created by
- On this version of ScummVM: ScummVM 2.1.0git3622-g27d9cd3281 (Aug 28 …
- 08:58 Ticket #10693 (QFG4: Pathfinding bug in the Inn with the stairs) created by
- If you click the hand icon on the hero's bedroom upstairs, pathfinding …
- 08:15 Ticket #10692 (Deutsche CD Version von Star Trek Judgment Rites) created by
- The game in '/home/andreas/Downloads/Star Trek Judgment …
- 02:16 Ticket #10691 (BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display ...) created by
- Running ScummVM on an iMac Pro, or any 2015 or later Retina iMac, all …
08/28/18:
- 01:05 Ticket #10690 (QFG4 error when wraith in room) created by
- Exiting the dark one cave and walking in to a room with a wraith (I've …
08/27/18:
- 23:06 Ticket #10137 (SCI: QFG4: leshy riddle solve about bush in goo crash) closed by
- fixed: Thanks for your report! This was due to an incorrect message reference …
- 22:34 Ticket #10421 (QFG4: Crash at the end of Tanya's resurrection cut scene) closed by
- fixed: Great! I was able to reproduce the bug with that save. Thanks for your …
- 20:50 Ticket #10412 (Hoyle 4: Sound effects not playing in ScummVM) closed by
- fixed: Thanks for your report! This has been fixed in commit …
- 12:08 Ticket #10687 (QFG3&QFG4 crash on save) closed by
- fixed
08/26/18:
- 23:39 Ticket #10508 (Series LSL crashes) closed by
- duplicate: Duplicate of bug #10509: https://bugs.scummvm.org/ticket/10509 Closing
- 22:57 Ticket #7122 (SCI: Hoyle3 Amiga - kGetFarText Crash) closed by
- fixed: The patch for Hoyle 3 Amiga has now been merged on master and the game …
- 22:55 Ticket #10507 (Series LSL crashes) closed by
- duplicate: Duplicate of bug #10508: https://bugs.scummvm.org/ticket/10508 Closing
- 22:54 Ticket #10506 (Series LSL crashes) closed by
- duplicate: Duplicate of bug #10508: https://bugs.scummvm.org/ticket/10508 Closing
- 22:54 Ticket #10505 (Series LSL crashes) closed by
- duplicate: Duplicate of bug #10508: https://bugs.scummvm.org/ticket/10508 Closing
- 22:51 Ticket #10078 (SCI: SHIVERS1: Off colors when loading using GMM in-game) closed by
- fixed: Thanks for your report! Fixed in commit …
- 19:10 Ticket #10594 (Myst: Mouse cursor has ugly border in fullscreen mode) closed by
- fixed: Thanks for your report. The issue with cursor color fringing in …
- 12:13 Ticket #10689 (SCUMM: Indy3 (EGA) - "Führer" rendered as "Fhrer") created by
- Checked in 2.1.0git3604 In the first cutscene in Schloss Brunwald, …
- 12:08 Ticket #10688 (SCUMM: Indy3 (EGA) - Incorrect sprite ordering in the catacombs) created by
- Checked in 2.1.0git3604 When Indy walks in front of the sarcophagus …
- 01:44 Ticket #10687 (QFG3&QFG4 crash on save) created by
- I started a fresh game of QFG3 and attempted to save right away; …
- 00:05 Ticket #10686 (WME: Sprite background is not fully transparent if AlphaColor is set) created by
- Discovered this issue at FoxTail game, that is using dinamic lighting …
08/25/18:
- 23:26 Ticket #10683 (MOHAWK: MYST: Assertion failure due to recent cos/sin table changes) closed by
- fixed: Thanks for your report. This is fixed in cf99bb0.
- 19:29 Ticket #10685 (SCI: GK1 music issue on restore) created by
- GK1 DOS CD Load attached savegame. The music fades out normally but …
- 16:48 Ticket #10684 (WME: 1-pixel width sprite becomes a big rectangle is rotation is applied) created by
- Discovered this issue at FoxTail game, where grandmother have a …
- 10:53 Ticket #10138 (SCI: QFG4: revenant battle crash) closed by
- fixed: Thanks for your report! This has been fixed in commit …
- 10:20 Ticket #10339 (SCI: MGDX: Horse clips through fountain in Banbury Cross cutscene) closed by
- outdated: Since this bug has been fixed already, and no save game has been …
- 10:17 Ticket #10683 (MOHAWK: MYST: Assertion failure due to recent cos/sin table changes) created by
- The recent cos/sin table changes introduced a regression that leads to …
- 09:45 Ticket #9770 (SCI: GK1: Gabriel walks through walls) closed by
- fixed: Thanks for your report! This was an edge case. Fixed in commit …
- 08:41 Ticket #10538 (SCI: Lighthouse: Crash when loading a save from the cmd line) closed by
- invalid: I can't reproduce this. I've tried both Lighthouse v1.0 and v2.0a The …
- 08:00 Ticket #9747 (SCI: SQ6: Pathfinding breaks on Polysorbate LX) closed by
- invalid: Judging by the descriptions given and the lack of a saved game, this …
- 04:48 Ticket #10605 (ZVISION: ZGI: Stuck on the burning doll screen) closed by
- fixed
- 04:45 Ticket #10604 (ZVISION: ZGI: Unresponsive black screen in Jack's shop) closed by
- fixed
Note:
See TracTimeline
for information about the timeline view.