Timeline



08/19/18:

23:43 Changeset [af5e9178] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix MSVC warnings.
22:31 Changeset [b5098a42] by Michael Zinn <michael.zinn@…>
Move the arrow key capturing to TextInputHandler, which is presumably …
22:12 Changeset [52c35e37] by Cameron Cawley <ccawley2011@…>
MACOSX: Fix compilation with the 10.9 SDK and below
22:10 Changeset [b5fdbd61] by Cameron Cawley <ccawley2011@…>
MACOSX: Combine the license files into a single file when packaging
20:54 Changeset [06f677ba] by Cameron Cawley <ccawley2011@…>
MACOSX: Put documentation links in Help menu The local documents are …
19:56 Changeset [ff3aab4] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Use advanced detector.
19:42 Changeset [a8ebaf4] by dafioram
GROOVIE: Disable loading saves during runtime There is currently a …
19:17 Changeset [81a219b8] by GitHub <noreply@…>
Merge 84dfaa0057446833a4b8651d33ae8543c48dce80 into …
19:16 Changeset [84dfaa00] by Cameron Cawley <ccawley2011@…>
MACOSX: Put documentation links in Help menu The local documents are …
19:16 Changeset [2985c5dd] by Cameron Cawley <ccawley2011@…>
BUILD: Add partial option for statically linking system libraries …
19:16 Changeset [103453a1] by Cameron Cawley <ccawley2011@…>
BUILD: Fix builds using WinSparkle
19:16 Changeset [38e81b2] by Cameron Cawley <ccawley2011@…>
BUILD: Get rid of old iOS packaging code
19:16 Changeset [ff224a84] by Cameron Cawley <ccawley2011@…>
BUILD: Get rid of old macOS packaging code Manually adding all the …
19:16 Changeset [0cb69703] by Cameron Cawley <ccawley2011@…>
BUILD: Fix missing frameworks for iOS static builds
19:16 Changeset [f546f39c] by Cameron Cawley <ccawley2011@…>
BUILD: Fix missing frameworks for macOS static builds
19:16 Changeset [d75ceaed] by Cameron Cawley <ccawley2011@…>
BUILD: Fix wrong library path from sdl2-config when bundling for macOS
19:16 Changeset [a283b0f] by Cameron Cawley <ccawley2011@…>
BUILD: Fix case-sensitivity issues with macOS ScummVMDockTilePlugin …
17:31 Changeset [c0985765] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Move method comments to headers.
17:17 Changeset [440502a2] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Change old-style C casts to static_cast.
17:17 Changeset [6977574] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Don't mark internal strings as translatable.
16:29 Changeset [31c7dfe7] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix missing lines between block ends.
15:38 Changeset [d208e3b3] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix forward declarations of structs.
15:03 Changeset [f2014a9f] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Improve documentation and naming.
15:03 Changeset [b670a662] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix code formatting issues (with astyle).
15:03 Changeset [56059465] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Improve documentation for statics.
15:03 Changeset [d8112476] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Subclass Graphics::Font to reuse existing code.
15:03 Changeset [cb502621] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Check for out of bounds destination in blit_if.
15:03 Changeset [555d9d3a] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Extend blit_if to support both ManagedSurface and Surface.
15:03 Changeset [72890556] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Implement SETCOL command.
15:03 Changeset [46bb90e9] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Implement SayCommand::execute.
15:03 Changeset [b73d1585] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Blit with threshold.
15:03 Changeset [562e2571] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Implement multiple speeches in one response line.
15:03 Changeset [076b4395] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: When redrawing room, draw object animations at their …
15:03 Changeset [e1253ef] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix crash when static/door name is set to empty string.
15:03 Changeset [9c8c4927] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Handle hardcoded animations.
15:03 Changeset [1b91718] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Improve documentation, rename cryptic variables.
15:03 Changeset [a852d902] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Animate objects.
15:03 Changeset [3982bbe1] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Implement word wrapping for subtitles.
15:03 Changeset [05ce7de] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add null check.
15:03 Changeset [58fc2b97] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Correctly handle empty animation frames.
15:03 Changeset [4cf3ad74] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Change cursor color when it's under entity.
15:03 Changeset [dae4d1ab] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add support for repeating choices.
15:03 Changeset [8c2c715] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Use the vanilla cursor.
15:03 Changeset [7348207c] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Run extra sections from conversation.
15:03 Changeset [a7b352c] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix multiple RANDOM commands in one script.
15:03 Changeset [e6683652] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Draw object animations on map scene.
15:03 Changeset [13b6f7d2] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Implement RANDOM command.
15:03 Changeset [3cd5ad43] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Draw objects (first frame only) and improve conversation …
15:02 Changeset [e650eb74] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Implement scroll buttons.
15:02 Changeset [de602187] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Basic conversation support.
15:02 Changeset [eba23bb5] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add support for DEFINE_STRUCT script command.
15:02 Changeset [01b5ca1c] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix issue with parsing #MACRO and #STARTUP right after …
15:02 Changeset [1ee729e] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add font support and conversation widget.
15:02 Changeset [f74d7921] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Draw HUD background.
15:02 Changeset [bb40a807] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add rename command.
15:02 Changeset [eb725348] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Refactor inventory UI into separate widget, add button …
15:02 Changeset [462630a3] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Implement UI for inventory.
15:02 Changeset [32bc340] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix object animatation loader.
15:02 Changeset [40b2221d] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Load object frames and implement special handling for …
15:02 Changeset [027f4099] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Introduce better animation loader that supports diff frames.
15:02 Changeset [18bdd918] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Run action when clicking on static or door.
15:02 Changeset [1644e54] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add support for NEWROOM command.
15:02 Changeset [f1c4c1e7] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Parse startup sections in scripts and fix change scene …
15:02 Changeset [4f6aebd] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Support for running commands.
15:02 Changeset [422e179b] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add support for calling macros.
15:01 Changeset [3cc52d5b] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add changescene debug command and fix macro debug commands.
15:00 Changeset [a1adb9a8] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add support for macro definitions.
15:00 Changeset [44f2663] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add support for CAMEFROM command.
15:00 Changeset [b5003d39] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Load local (room) scripts.
14:52 Changeset [b16a035c] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add Game class.
14:52 Changeset [111108a1] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix GOTO command.
14:52 Changeset [be8e6496] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add support for labels and goto.
14:52 Changeset [3689ec7a] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add support of IFPIGGY command.
14:52 Changeset [64488ee7] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add support for IFITEM command and fix parsing …
14:52 Changeset [31c03e98] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Convert section names to 7bit ASCII in debug console.
14:52 Changeset [82047537] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Don't store ActionInfo pointers, because they might be …
14:52 Changeset [616eb0fe] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix some code formatting issues.
14:52 Changeset [ee875546] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix uninitialized ChangeOperation, fix parsing tag in IF …
14:52 Changeset [b0ed1789] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Show multiple script commands in showsection debug command.
14:52 Changeset [8a25e494] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Implement inventory commands.
14:52 Changeset [73484a5f] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Implement data model for inventory.
14:52 Changeset [53aba28a] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add say command with dummy implementation.
14:52 Changeset [17d5c510] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add change scene command, implement listsections and …
14:51 Changeset [a999f0c0] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Add support for CHANGED, CHANGEO and CHANGES commands.
14:50 Changeset [9c8e6f2] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Continue implementation of if/else script commands.
14:01 Ticket #10668 (ScummVM: Compiling error (FluidSynth)) created by ctoroman
C++ audio/softsynth/appleiigs.o C++ …
12:47 Changeset [0e8f126]branch-2-1branch-2-1-0 by David Turner <dgturner@…>
PS2: Replace usage of strdup with scumm_strdup

08/18/18:

23:42 Changeset [ce4239f1] by Cameron Cawley <ccawley2011@…>
PS2: Replace usage of strdup with scumm_strdup
19:32 Changeset [d92891b6] by dafioram
COMMON: Cos/Sin Table switch internal structure so at() is faster A …
17:59 Changeset [0e15c05c] by lolbot-iichan <lolbot_iichan@…>
WINTERMUTE: Check keyboard state array index vKeyToKeyCode() method …
17:59 Changeset [9f01f769] by lolbot-iichan <lolbot_iichan@…>
WINTERMUTE: Support more key codes for mapping some keypresses were …
17:58 Changeset [a02a960e] by lolbot-iichan <lolbot_iichan@…>
WINTERMUTE: Fix printable flag for keyboard state _currentPrintable …
16:30 Changeset [47c0e270]branch-2-1branch-2-1-0 by sev-
STARTREK: Simplify sine table usage The if checks that …
16:30 Changeset [0805ac2b]branch-2-1branch-2-1-0 by sev-
STARTREK: Update cos/sin table constructor change They now take in …
16:30 Changeset [da57cef0]branch-2-1branch-2-1-0 by sev-
COMMON: FFT update cos/sin table constructor change They now take in …
16:30 Changeset [e859a6f1]branch-2-1branch-2-1-0 by sev-
BLADERUNNER: Update cos/sin table constructor change They now take in …
16:30 Changeset [9cfc70e7]branch-2-1branch-2-1-0 by sev-
COMMON: allow cos/sin number of points to be more flexible …
16:30 Changeset [4016cffd]branch-2-1branch-2-1-0 by sev-
COMMON: Make strdup a forbidden symbol
16:30 Changeset [7a437e90]branch-2-1branch-2-1-0 by sev-
COMMON: Move new_strdup to common/str.cpp
16:30 Changeset [d43732ac]branch-2-1branch-2-1-0 by sev-
IOS: Replace strdup with Common::String
16:30 Changeset [481b608]branch-2-1branch-2-1-0 by sev-
PARALLACTION: Replace use of strdup with Common::String & malloc
16:30 Changeset [bc3c8bd8]branch-2-1branch-2-1-0 by sev-
LURE: Replace use of strdup with Common::String
16:30 Changeset [0851a307]branch-2-1branch-2-1-0 by sev-
AGI: Replace use of strdup with Common::String It was also necessary …
16:30 Changeset [4db0f20f]branch-2-1branch-2-1-0 by sev-
GOB: Replace use of strdup with Common::String
16:30 Changeset [2f872168]branch-2-1branch-2-1-0 by sev-
SWORD2: Replace use of strdup with Common::String
16:30 Changeset [072a52a9]branch-2-1branch-2-1-0 by sev-
SCUMM: Replace use of strdup with Common::String
16:30 Changeset [f7e05a6a]branch-2-1branch-2-1-0 by sev-
GRAPHICS: Fix incorrect maximum length passed to strlcpy
16:30 Changeset [c544d805]branch-2-1branch-2-1-0 by sev-
GRAPHICS: Remove use of nonstandard strdup API & fix mismatched …
16:30 Changeset [a726b3bc]branch-2-1branch-2-1-0 by sev-
AUDIO: Remove unnecessary string duplications in FluidSynth driver
16:30 Changeset [b9a649c]branch-2-1branch-2-1-0 by sev-
GUI: Replace use of strdup with Common::String strdup is a POSIX API, …
16:27 Changeset [08314ae6]branch-2-1branch-2-1-0 by sev-
DREAMCAST: Fix compilation
14:56 Changeset [1bdb690] by Cameron Cawley <ccawley2011@…>
DREAMCAST: Fix compilation
14:35 Changeset [b2d80359] by Cameron Cawley <ccawley2011@…>
COMMON: Make strdup a forbidden symbol
14:34 Changeset [3fea5800] by Cameron Cawley <ccawley2011@…>
COMMON: Move new_strdup to common/str.cpp
14:21 Changeset [c062b342]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
14:21 Changeset [e2e0f9f5]branch-2-1branch-2-1-0 by sev-
TOON: Add playtime to saved game Supports saved games made in the …
14:17 Changeset [16ee8aa6]branch-2-1branch-2-1-0 by sev-
STARTREK: Make atan table static Currently, it is reloaded every atan …
14:17 Changeset [54419e04]branch-2-1branch-2-1-0 by sev-
STARTREK: Detect another ST25 CD/DOS English variant
14:16 Changeset [ae9cb8aa]branch-2-1branch-2-1-0 by sev-
BUILD: Simplify print-dists rule filter DIST_FILES_% matches …
14:16 Changeset [1dd41fa]branch-2-1branch-2-1-0 by sev-
PSP: Add EBOOT.PBP to a dist files list for the Buildbot packager
14:16 Changeset [4cd928a5]branch-2-1branch-2-1-0 by sev-
BUILD: Add commands for retrieving calculated binaries & dist files …
14:08 Changeset [6e40b64e]branch-2-1branch-2-1-0 by sev-
POSIX: Allow forbidden symbols required by FreeMiNT
14:08 Changeset [e0b4bb0f]branch-2-1branch-2-1-0 by sev-
AUDIO: Fix non-compilable STMIDI audio backend
14:08 Changeset [4fe84887]branch-2-1branch-2-1-0 by sev-
BUILD: Update flags for compiling on FreeMiNT
14:05 Changeset [23aa8a5d]branch-2-1branch-2-1-0 by sev-
DINGUX: Fix initSize() method signature
13:59 Changeset [e05d1796] by GitHub <noreply@…>
Merge a7ddf1dc0d26c6823af74a324ea281b6fa79127b into …
13:51 Changeset [91b17af1]branch-2-1branch-2-1-0 by sev-
SCUMM : Add support for European Wii Pajama Sam (EAN3546430138939)
13:50 Changeset [12cf08fa]branch-2-1branch-2-1-0 by sev-
BUILD: Use normal host alias auto-prefixing for riscos and amigaos
13:49 Changeset [b86a210d]branch-2-1branch-2-1-0 by sev-
RISCOS: Specify the original encoding of the translated documentation
13:49 Changeset [c240af7]branch-2-1branch-2-1-0 by sev-
PSP: Fix compilation failures when debug printing is enabled
13:49 Changeset [7016c86]branch-2-1branch-2-1-0 by sev-
PSP: Fix bad indentation
13:49 Changeset [e49e34ee]branch-2-1branch-2-1-0 by sev-
PSP: Fix wrong/dangerous C-style casts
13:49 Changeset [334e0e74]branch-2-1branch-2-1-0 by sev-
PSP: Remove dead code
13:49 Changeset [04265015]branch-2-1branch-2-1-0 by sev-
PSP: Fix strict aliasing violation Casting through pointer to void …
13:49 Changeset [452e979]branch-2-1branch-2-1-0 by sev-
PSP: Fix invalid return type of PspIoStream The underlying API …
13:49 Changeset [c4941239]branch-2-1branch-2-1-0 by sev-
PSP: Fix loading of 4-bit PNG images This fixes the loading of vkbd …
13:49 Changeset [ce1868a2]branch-2-1branch-2-1-0 by sev-
PSP: Fix usage of obsolete libpng APIs These APIs were deprecated as …
13:33 Changeset [06446d3]branch-2-1branch-2-1-0 by sev-
VIDEO: More fixes when building with Theora and Tremor
13:33 Changeset [f0fe48d2]branch-2-1branch-2-1-0 by sev-
BUILD: List all used environmental variables in configure help
13:33 Changeset [ffff9536]branch-2-1branch-2-1-0 by sev-
BUILD: Use split-dwarf debug symbol files by default, when available …
13:32 Changeset [7557f17e]branch-2-1branch-2-1-0 by sev-
BUILD: Fix broken Dreamcast ronin handling & feature detection …
13:01 Changeset [7e95d3b8] by dafioram
STARTREK: Make atan table static Currently, it is reloaded every atan …
12:59 Changeset [31428daf] by dafioram
STARTREK: Detect another ST25 CD/DOS English variant
12:50 Changeset [04d34d4] by Eleftheria Chatziargyriou <ele.hatzy@…>
GUI: Add editable path in "Add Game" tab
09:28 Changeset [9df74693]branch-2-1branch-2-1-0 by lotharsm
WIN32: Update version numbers in ScummVM.iss using the normal system
09:28 Changeset [0fccd88]branch-2-1branch-2-1-0 by lotharsm
BUILD: Make Windows installer run unprivileged for non-admin users
09:28 Changeset [c2f3532]branch-2-1branch-2-1-0 by lotharsm
BUILD: Remove bogus comment
09:28 Changeset [be6963f9]branch-2-1branch-2-1-0 by lotharsm
BUILD: Enable Sparkle updates in release mode
09:28 Changeset [8bf9e620]branch-2-1branch-2-1-0 by lotharsm
BUILD: Fix Windows packaging target
08:30 Changeset [a657a020] by GitHub <noreply@…>
Merge 496839898e295c61ac2d1392ee8085a61f8b9399 into …
05:30 Changeset [11e33ba3]branch-2-1branch-2-1-0 by dreammaster
JANITORIAL: Removing trailing spaces after int casts
04:56 Changeset [9b2ae78] by dafioram
TOON: Add playtime to saved game Supports saved games made in the …

08/17/18:

22:21 Ticket #10667 (Day of the tentacle : speech OR subtitle but not both) created by gatesbillou
I play Day of the tentacle (french floppy version). Under Dosbox I …
21:25 Changeset [b17c2235] by GitHub <noreply@…>
Merge 8282cde386c9dc4aad6da265c7f8f84a2a6b8dc5 into …
21:22 Changeset [49683989] by GitHub <noreply@…>
rename _ExitTxtCmd -> kExitTxtCmd (#1) * Update browser.cpp * Update …
18:19 Changeset [a02b8936] by Michael Zinn <michael.zinn@…>
Style: hard tabs for indentation.
16:29 Changeset [c8d3af38]branch-2-1branch-2-1-0 by whiterandrek
PINK: removed some unnecessary forward declarations
16:14 Changeset [736e94ce]branch-2-1branch-2-1-0 by whiterandrek
PINK: JANITORIAL: fixed local vars naming
16:14 Changeset [d60265d7]branch-2-1branch-2-1-0 by whiterandrek
PINK: removed unused parameter
16:14 Changeset [5f462c1e]branch-2-1branch-2-1-0 by whiterandrek
PINK: implemented skipString method in Archive
04:53 Ticket #10666 (TsAGE: RINGWORLD: Can't get infodisk back from left flycycle) created by dafioram
Game: Ringworld Floppy/DOS Near the beginning of game if put the …
02:27 Changeset [067efdd7] by dafioram
STARTREK: Simplify sine table usage The if checks that …
00:28 Changeset [fa9800f6] by Cameron Cawley <ccawley2011@…>
BUILD: Remove manual configuration of Raspberry Pi compiler Debian …
00:08 Changeset [98134dd] by Cameron Cawley <ccawley2011@…>
BUILD: Simplify print-dists rule filter DIST_FILES_% matches …

08/16/18:

23:23 Changeset [95d531b] by Cameron Cawley <ccawley2011@…>
PSP: Add EBOOT.PBP to a dist files list for the Buildbot packager
23:22 Changeset [00ab41e5] by Cameron Cawley <ccawley2011@…>
BUILD: Add commands for retrieving calculated binaries & dist files …
22:57 Changeset [0c8602d2] by Cameron Cawley <ccawley2011@…>
BLADERUNNER: Remove use of C99 math C++ math functions are overloaded …
22:57 Changeset [415e9b9b] by Cameron Cawley <ccawley2011@…>
SWORD25: Remove use of C99 sqrtf C++ sqrt is overloaded so operates …
22:18 Changeset [6363de32] by Cameron Cawley <ccawley2011@…>
DS: Fix compilation in C++11/C++14 mode
21:26 Changeset [cfe5686] by Cameron Cawley <ccawley2011@…>
BUILD: Fix PSP compiler failing during C++ version tests The blessed …
21:20 Changeset [56397079] by Cameron Cawley <ccawley2011@…>
BUILD: Add improved automatic detection of C++ standard version …
21:20 Changeset [90330381] by Cameron Cawley <ccawley2011@…>
BUILD: Use C++11 by default
21:08 Changeset [1830f222] by Cameron Cawley <ccawley2011@…>
POSIX: Allow forbidden symbols required by FreeMiNT
20:57 Changeset [fc25d234] by Cameron Cawley <ccawley2011@…>
AUDIO: Fix non-compilable STMIDI audio backend
20:57 Changeset [0f17228d] by Cameron Cawley <ccawley2011@…>
BUILD: Update flags for compiling on FreeMiNT
19:20 Changeset [cc9a4aa4] by Michael Zinn <michael.zinn@…>
Move keyCommands to iPhoneView (ios7_video.mm); here keyCommands is …
18:34 Changeset [e4ce05f3] by Cameron Cawley <ccawley2011@…>
WII: Fix compilation with devkitPPC r32
18:28 Changeset [ecd74c2] by Cameron Cawley <ccawley2011@…>
VIDEO: More fixes when building with Theora and Tremor
16:28 Changeset [42fa0eba] by Cameron Cawley <ccawley2011@…>
BUILD: List all used environmental variables in configure help
16:24 Changeset [8bbdde0] by Cameron Cawley <ccawley2011@…>
BUILD: Use split-dwarf debug symbol files by default, when available …
16:21 Changeset [78c2bb6]branch-2-1branch-2-1-0 by sev-
DIRECTOR: Remove non-standard fileno & unistd.h
16:08 Changeset [a7ddf1dc] by Cameron Cawley <ccawley2011@…>
DINGUX: Remove dead code When compiled with C++11, it was revealed …
15:56 Changeset [9d860caa] by dafioram
STARTREK: Update cos/sin table constructor change They now take in …
15:56 Changeset [35967f37] by Cameron Cawley <ccawley2011@…>
BUILD: Fix broken Dreamcast ronin handling & feature detection …
15:49 Changeset [53e03aa3] by dafioram
COMMON: FFT update cos/sin table constructor change They now take in …
15:41 Changeset [83dcb601] by dafioram
BLADERUNNER: Update cos/sin table constructor change They now take in …
15:37 Changeset [9d0a2ce] by dafioram
COMMON: allow cos/sin number of points to be more flexible …
05:33 Changeset [d6f2a894]branch-2-1branch-2-1-0 by whiterandrek
PINK: fixed original bug when ActionSfx continues to play when it …
05:33 Changeset [486a63d]branch-2-1branch-2-1-0 by whiterandrek
PINK: JANITORIAL: formatting fixes
01:27 Changeset [e47abe5e] by Cameron Cawley <ccawley2011@…>
DIRECTOR: Remove non-standard fileno & unistd.h
01:10 Changeset [9ff8a7c1] by Cameron Cawley <ccawley2011@…>
BUILD: Use normal host alias auto-prefixing for riscos and amigaos
00:25 Changeset [ee8984c5] by Cameron Cawley <ccawley2011@…>
WIN32: Update version numbers in ScummVM.iss using the normal system
00:24 Changeset [f53e4d1] by Cameron Cawley <ccawley2011@…>
BUILD: Make Windows installer run unprivileged for non-admin users
00:24 Changeset [2ee476d4] by Cameron Cawley <ccawley2011@…>
BUILD: Remove bogus comment
00:23 Changeset [5e79af88] by Cameron Cawley <ccawley2011@…>
BUILD: Enable Sparkle updates in release mode
00:23 Changeset [478a854] by Cameron Cawley <ccawley2011@…>
BUILD: Fix Windows packaging target
00:09 Changeset [6ba6393] by Cameron Cawley <ccawley2011@…>
RISCOS: Specify the original encoding of the translated documentation

08/15/18:

23:59 Changeset [6e3df26] by Cameron Cawley <ccawley2011@…>
PS2: Fix compilation with latest PS2SDK
23:09 Changeset [bbee780d] by Cameron Cawley <ccawley2011@…>
PSP: Fix compilation failures when debug printing is enabled
23:09 Changeset [aa667dce] by Cameron Cawley <ccawley2011@…>
PSP: Fix bad indentation
23:09 Changeset [3d49736f] by Cameron Cawley <ccawley2011@…>
PSP: Fix wrong/dangerous C-style casts
23:09 Changeset [bc6517b4] by Cameron Cawley <ccawley2011@…>
PSP: Remove dead code
23:08 Changeset [85f878ca] by Cameron Cawley <ccawley2011@…>
PSP: Fix strict aliasing violation Casting through pointer to void …
23:08 Changeset [e77e81c1] by Cameron Cawley <ccawley2011@…>
PSP: Fix invalid return type of PspIoStream The underlying API …
23:07 Changeset [ec4d7e30] by Cameron Cawley <ccawley2011@…>
PSP: Fix loading of 4-bit PNG images This fixes the loading of vkbd …
23:07 Changeset [3239ea8a] by Cameron Cawley <ccawley2011@…>
PSP: Fix usage of obsolete libpng APIs These APIs were deprecated as …
21:33 Changeset [106684cc] by Cameron Cawley <ccawley2011@…>
IOS: Replace strdup with Common::String
21:32 Changeset [c2638838] by Cameron Cawley <ccawley2011@…>
PARALLACTION: Replace use of strdup with Common::String & malloc
21:31 Changeset [2abc8a4d] by Cameron Cawley <ccawley2011@…>
LURE: Replace use of strdup with Common::String
21:31 Changeset [514dba01] by Cameron Cawley <ccawley2011@…>
AGI: Replace use of strdup with Common::String It was also necessary …
21:29 Changeset [1c4e24b] by Cameron Cawley <ccawley2011@…>
GOB: Replace use of strdup with Common::String
21:29 Changeset [a81f3c35] by Cameron Cawley <ccawley2011@…>
SWORD2: Replace use of strdup with Common::String
21:29 Changeset [e915b4ca] by Cameron Cawley <ccawley2011@…>
SCUMM: Replace use of strdup with Common::String
21:28 Changeset [c5680ca] by Cameron Cawley <ccawley2011@…>
GRAPHICS: Fix incorrect maximum length passed to strlcpy
21:27 Changeset [2fe87c6a] by Cameron Cawley <ccawley2011@…>
GRAPHICS: Remove use of nonstandard strdup API & fix mismatched …
21:27 Changeset [467f011] by Cameron Cawley <ccawley2011@…>
AUDIO: Remove unnecessary string duplications in FluidSynth driver
21:26 Changeset [eb29db1b] by Cameron Cawley <ccawley2011@…>
GUI: Replace use of strdup with Common::String strdup is a POSIX API, …
20:25 Changeset [885b8e9e]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
BACKENDS: Mark resetQuit and getKeymapper as override
20:15 Changeset [08932d9f] by Ben Castricum <github@…>
SCUMM : Add support for European Wii Pajama Sam (EAN3546430138939)
18:11 Changeset [2a6222be]branch-2-1branch-2-1-0 by whiterandrek
PINK: fixed clicking on leadActor in moving state with item

08/14/18:

12:23 Changeset [b4ab89a7]branch-2-1branch-2-1-0 by whiterandrek
PINK: added support for Dutch version
12:18 Ticket #10585 (TOOLS: Compilation (missing local C++11 support) broken) closed by raziel-
fixed: Fixed in aaf3aee. Thanks digitall

08/13/18:

23:55 Changeset [916e5999] by GitHub <noreply@…>
BACKENDS: Mark resetQuit and getKeymapper as override
08:27 Ticket #10665 (Lands of Lore 1 bug which leads to a crash.) created by Traveler84
At Urbish mines level 4, when I encounter an overhanging lobster-like …
05:05 Changeset [df236f1b]branch-2-1branch-2-1-0 by criezy
I18N: Regenerate translations data file
03:34 Ticket #10664 (GROOVIE: T7G: Loading crashes during some puzzles) created by dafioram
Game: T7G GOG ScummVM: 2.1.0git-3171-gad3feae490 (Aug 4) This was …
03:26 Ticket #10663 (GROOVIE: T7G: Cannot finish game) created by dafioram
Game: T7G GOG ScummVM:2.1.0git-3171-gad3feae490 (Aug 4) I have …

08/12/18:

08:09 Changeset [c518691d]branch-2-1branch-2-1-0 by sev-
MOHAWK: Fix warning

08/11/18:

10:47 Changeset [c9c36d43]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
10:47 Changeset [535c47fc]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Delay less for slower systems Some systems may take …
10:47 Changeset [56389b1a]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Move input handling to a separate function Simplifies …
08:58 Changeset [ab46dae8]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Rework font loading so the TTF font is not leaked
08:57 Changeset [2b82bb33]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
08:22 Changeset [90299eb7]branch-2-1branch-2-1-0 by sev-
CREATE_PROJECT: Fix creating CMake projects outside of the main source …

08/10/18:

15:22 Changeset [02356b58] by Cameron Cawley <ccawley2011@…>
CREATE_PROJECT: Fix creating CMake projects outside of the main source …
13:11 Ticket #10662 (Startrek: Demo from archive.org game ID) created by mim2011
https://archive.org/details/StarTrek25thAnniversaryDemo Please report …
10:06 Changeset [f7b1d173] by GitHub <noreply@…>
Update browser.cpp
10:00 Changeset [0f66678a] by GitHub <noreply@…>
Update edittext.h
09:59 Changeset [374ca698] by GitHub <noreply@…>
Update edittext.cpp
09:58 Changeset [1e1b4d95] by GitHub <noreply@…>
Update browser.h
09:57 Changeset [a0c1cdd9] by GitHub <noreply@…>
Update browser.cpp
07:47 Changeset [3fc6680f]branch-2-1branch-2-1-0 by Strangerke
STARTREK: Silence a CppCheck warning
07:31 Changeset [0355ebda]branch-2-1branch-2-1-0 by Strangerke
STARTREK: Reduce a couple of variable scope, add a CHECKME
00:31 Changeset [2c11e4d2]branch-2-1branch-2-1-0 by Strangerke
STARTREK: Fix compilation using MSVC9
00:06 Changeset [97153078]branch-2-1branch-2-1-0 by digitall
STARTREK: Fix Various Compiler Warnings.

08/09/18:

23:11 Changeset [85ebfd83]branch-2-1branch-2-1-0 by digitall
STARTREK: Possible Fix for OUYA Toolchain Build Error. The size of …
23:10 Changeset [d7a977b1]branch-2-1branch-2-1-0 by digitall
STARTREK: Fix Compiler Warning from PS2 Toolchain.
22:35 Changeset [237fb44e]branch-2-1branch-2-1-0 by digitall
STARTREK: Reorder Math Code to Simplify and Fix Compiler Warnings.
20:35 Changeset [8c4b448d]branch-2-1branch-2-1-0 by digitall
STARTREK: Fix Accesses to Uninitialized Variable.
20:02 Changeset [86c6e3f4]branch-2-1branch-2-1-0 by digitall
STARTREK: Fix Various Compiler Warnings.
16:08 Changeset [cb55775]branch-2-1branch-2-1-0 by digitall
STARTREK: Fix Various Compiler Warnings.
15:37 Changeset [7e4faf21]branch-2-1branch-2-1-0 by digitall
STARTREK: Hopefully Fix Remaining Compilation Issues.
15:17 Changeset [42a1b579]branch-2-1branch-2-1-0 by digitall
STARTREK: Even More Compilation Fixes.
14:59 Changeset [cc9f8201]branch-2-1branch-2-1-0 by digitall
STARTREK: Further Compilation Fixes. Further cases of int vs. int32 / …
14:24 Changeset [52372dea]branch-2-1branch-2-1-0 by digitall
STARTREK: Further Compilation Fixes. Mismatch in types caused …
12:09 Changeset [c5f2d0c1]branch-2-1branch-2-1-0 by digitall
STARTREK: Further Fix For Compilation.
11:18 Changeset [d4f0392e]branch-2-1branch-2-1-0 by digitall
STARTREK: Compilation Fixes for Various Platforms.
09:20 Changeset [85cd347]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix compilation on macOS nullptr is an object on macOS.
08:38 Changeset [ad90059e]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
08:37 Changeset [5f1f19b]branch-2-1branch-2-1-0 by sev-
STARTREK: VENG7
08:37 Changeset [4887ba0f]branch-2-1branch-2-1-0 by sev-
STARTREK: VENG6 text changes
08:37 Changeset [20cc6ae5]branch-2-1branch-2-1-0 by sev-
STARTREK: VENG6
08:37 Changeset [5fae11b8]branch-2-1branch-2-1-0 by sev-
STARTREK: Move VENG function into common code
08:37 Changeset [6db428f0]branch-2-1branch-2-1-0 by sev-
STARTREK: VENG5
08:37 Changeset [1a12a25b]branch-2-1branch-2-1-0 by sev-
STARTREK: VENG4
08:37 Changeset [ebc6f19]branch-2-1branch-2-1-0 by sev-
STARTREK: VENG3
08:37 Changeset [a089dc23]branch-2-1branch-2-1-0 by sev-
STARTREK: VENG2
08:37 Changeset [d672fb6a]branch-2-1branch-2-1-0 by sev-
STARTREK: Add FR, GER CD versions to detection.cpp
08:37 Changeset [3a83f9b2]branch-2-1branch-2-1-0 by sev-
STARTREK: Comment out incomplete detection entries
08:37 Changeset [a5d7b862]branch-2-1branch-2-1-0 by sev-
STARTREK: VENG1
08:37 Changeset [bd1b9f66]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement republic map screen
08:37 Changeset [08ef636a]branch-2-1branch-2-1-0 by sev-
STARTREK: VENG0
08:37 Changeset [ad6a2bb0]branch-2-1branch-2-1-0 by sev-
STARTREK: Make FileStream extend MemoryReadStream
08:37 Changeset [e5e54b8a]branch-2-1branch-2-1-0 by sev-
STARTREK: Split up startrek.cpp into more files
08:37 Changeset [a84746bf]branch-2-1branch-2-1-0 by sev-
STARTREK: Add POTFILES
08:37 Changeset [ba05b553]branch-2-1branch-2-1-0 by sev-
STARTREK: Various code cleanup
08:37 Changeset [ce42cd94]branch-2-1branch-2-1-0 by sev-
STARTREK: Use ARRAYSIZE macro
08:37 Changeset [c8335ccc]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix memory leak in graphics.cpp
08:37 Changeset [c6834a99]branch-2-1branch-2-1-0 by sev-
STARTREK: Put CD ROM detection into features field
08:37 Changeset [57691c42]branch-2-1branch-2-1-0 by sev-
STARTREK: Add missing license headers
08:37 Changeset [91c8320b]branch-2-1branch-2-1-0 by sev-
STARTREK: Rename SINS5 variable
08:37 Changeset [f33f5488]branch-2-1branch-2-1-0 by sev-
STARTREK: Saving/loading for SINS mission
08:37 Changeset [359b0c23]branch-2-1branch-2-1-0 by sev-
STARTREK: Add german floppy version to detection
08:37 Changeset [1599e57d]branch-2-1branch-2-1-0 by sev-
STARTREK: SINS5 text changes
08:37 Changeset [1c89c06]branch-2-1branch-2-1-0 by sev-
STARTREK: SINS5
08:37 Changeset [06d7656d]branch-2-1branch-2-1-0 by sev-
STARTREK: Play midi sounds on floppy version
08:37 Changeset [a1107f0]branch-2-1branch-2-1-0 by sev-
STARTREK: Use AD_ENTRY1s for game detection
08:37 Changeset [9825026]branch-2-1branch-2-1-0 by sev-
STARTREK: Replace min & max with MIN & MAX
08:37 Changeset [be4174dc]branch-2-1branch-2-1-0 by sev-
STARTREK: Janitorial: Add end of namespace comments
08:37 Changeset [cba05673]branch-2-1branch-2-1-0 by sev-
STARTREK: SINS3 text changes
08:37 Changeset [fe805de2]branch-2-1branch-2-1-0 by sev-
STARTREK: SINS3
08:37 Changeset [4424515c]branch-2-1branch-2-1-0 by sev-
STARTREK: Silence unused variable warning
08:37 Changeset [10e22f74]branch-2-1branch-2-1-0 by sev-
STARTREK: SINS4 text changes
08:37 Changeset [012b9ec]branch-2-1branch-2-1-0 by sev-
STARTREK: SINS4
08:37 Changeset [b1fde330]branch-2-1branch-2-1-0 by sev-
STARTREK: SINS2 text changes
08:37 Changeset [93ca6a7b]branch-2-1branch-2-1-0 by sev-
STARTREK: SINS2
08:37 Changeset [bf1e125f]branch-2-1branch-2-1-0 by sev-
STARTREK: Remove trailing backslash in module.mk
08:37 Changeset [dfb3bc58]branch-2-1branch-2-1-0 by sev-
STARTREK: Move text out of header file For some reason this was …
08:37 Changeset [abf711a4]branch-2-1branch-2-1-0 by sev-
STARTREK: text.cpp -> textbox.cpp
08:37 Changeset [89709093]branch-2-1branch-2-1-0 by sev-
STARTREK: Reorganize includes in room.h This should avoid the costly …
08:37 Changeset [42b22814]branch-2-1branch-2-1-0 by sev-
STARTREK: Allow engine to run without voc files
08:37 Changeset [f4123281]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement text input boxes Needed for SINS mission with the …
08:37 Changeset [b2213ca]branch-2-1branch-2-1-0 by sev-
STARTREK: SINS1
08:37 Changeset [ae6c86bc]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement save loading from launcher
08:37 Changeset [23b3782b]branch-2-1branch-2-1-0 by sev-
STARTREK: SINS0
08:37 Changeset [5660ce81]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix .BAN file rendering behind textboxes
08:37 Changeset [20904176]branch-2-1branch-2-1-0 by sev-
STARTREK: Move save/load code for rooms to structs
08:37 Changeset [e3f0032]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix elasi guard not shooting Kirk in TUG
08:37 Changeset [919db238]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement "BAN" files. These are background animations in …
08:37 Changeset [b1fa6126]branch-2-1branch-2-1-0 by sev-
STARTREK: Link away missions together, temporarily
08:37 Changeset [55725257]branch-2-1branch-2-1-0 by sev-
STARTREK: Save mission-specific variables
08:37 Changeset [d23965e2]branch-2-1branch-2-1-0 by sev-
STARTREK: Rename tug2 room-specific vars
08:37 Changeset [b8c244da]branch-2-1branch-2-1-0 by sev-
STARTREK: Clean up room-specific vars in mission 1
08:37 Changeset [fe98dbb6]branch-2-1branch-2-1-0 by sev-
STARTREK: Reformat with artistic style
08:37 Changeset [aa68655]branch-2-1branch-2-1-0 by sev-
STARTREK: Formatting corrections
08:37 Changeset [0e85e19e]branch-2-1branch-2-1-0 by sev-
STARTREK: Move function descriptions to headers
08:37 Changeset [c2dd39a6]branch-2-1branch-2-1-0 by sev-
STARTREK: Remove some gotos
08:37 Changeset [eff87179]branch-2-1branch-2-1-0 by sev-
STARTREK: Half-done implementation of drawR3Shape Handles drawing, …
08:37 Changeset [565bf0e9]branch-2-1branch-2-1-0 by sev-
STARTREK: atan2 function
08:37 Changeset [2b09f69]branch-2-1branch-2-1-0 by sev-
STARTREK: sine & cosine
08:37 Changeset [710b9db0]branch-2-1branch-2-1-0 by sev-
STARTREK: Rename fixed-point types
08:37 Changeset [ac9cd1f0]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement fixed-point decimal class
08:37 Changeset [a024a3fd]branch-2-1branch-2-1-0 by sev-
STARTREK: Move space functions into separate file
08:37 Changeset [639c02b7]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix sound, support MT32. Also jump to the first mission …
08:37 Changeset [52cfe602]branch-2-1branch-2-1-0 by sev-
STARTREK: Get starfields working for the intro
08:37 Changeset [b9eca08d]branch-2-1branch-2-1-0 by sev-
STARTREK: TRIAL5 text changes
08:37 Changeset [793a5b60]branch-2-1branch-2-1-0 by sev-
STARTREK: TRIAL5
08:37 Changeset [160bd9ad]branch-2-1branch-2-1-0 by sev-
STARTREK: TRIAL4 text changes
08:37 Changeset [4375614]branch-2-1branch-2-1-0 by sev-
STARTREK: TRIAL4
08:37 Changeset [a1bc22f]branch-2-1branch-2-1-0 by sev-
STARTREK: TRIAL3 text changes
08:37 Changeset [00445f0c]branch-2-1branch-2-1-0 by sev-
STARTREK: TRIAL3
08:37 Changeset [2771797e]branch-2-1branch-2-1-0 by sev-
STARTREK: "Use" action was bypassing "disableWalk" When objects could …
08:37 Changeset [2f3c4b90]branch-2-1branch-2-1-0 by sev-
STARTREK: TRIAL2
08:37 Changeset [0786bd3]branch-2-1branch-2-1-0 by sev-
STARTREK: TRIAL1 typos
08:37 Changeset [3cccf651]branch-2-1branch-2-1-0 by sev-
STARTREK: TRIAL1
08:37 Changeset [0f3efc0e]branch-2-1branch-2-1-0 by sev-
STARTREK: TRIAL0
08:37 Changeset [6fa0efa4]branch-2-1branch-2-1-0 by sev-
STARTREK: Make a macro to simplify room detection
08:37 Changeset [092cf422]branch-2-1branch-2-1-0 by sev-
STARTREK: FEATHER7
08:37 Changeset [0c41f30f]branch-2-1branch-2-1-0 by sev-
STARTREK: FEATHER6 Typos
08:37 Changeset [b02124b5]branch-2-1branch-2-1-0 by sev-
STARTREK: FEATHER6
08:37 Changeset [6486579e]branch-2-1branch-2-1-0 by sev-
STARTREK: Fixes to sprites when off-screen There was a problem …
08:37 Changeset [5863f515]branch-2-1branch-2-1-0 by sev-
STARTREK: FEATHER5
08:37 Changeset [8aef8c45]branch-2-1branch-2-1-0 by sev-
STARTREK: FEATHER4
08:37 Changeset [1e60b6f9]branch-2-1branch-2-1-0 by sev-
STARTREK: FEATHER3
08:37 Changeset [ae3be7b4]branch-2-1branch-2-1-0 by sev-
STARTREK: FEATHER2
08:37 Changeset [007960e8]branch-2-1branch-2-1-0 by sev-
STARTREK: Remove MUDD code from LOVE mission
08:37 Changeset [d486051a]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix initializer list warnings
08:37 Changeset [8c71f2db]branch-2-1branch-2-1-0 by sev-
STARTREK: Make Action struct POD again
08:37 Changeset [051ea8c2]branch-2-1branch-2-1-0 by sev-
STARTREK: FEATHER1
08:37 Changeset [51e2c85a]branch-2-1branch-2-1-0 by sev-
STARTREK: FEATHER0
08:37 Changeset [f583e307]branch-2-1branch-2-1-0 by sev-
STARTREK: Minor fixes to MUDD mission Also make better names for …
08:37 Changeset [bfb312a3]branch-2-1branch-2-1-0 by sev-
STARTREK: Done with atmosphere loss event
08:37 Changeset [933ab32b]branch-2-1branch-2-1-0 by sev-
STARTREK: Start on MUDD's life-support-loss code
08:37 Changeset [f85c296d]branch-2-1branch-2-1-0 by sev-
STARTREK: Move common MUDD functions to mudda.cpp
08:37 Changeset [b3c31741]branch-2-1branch-2-1-0 by sev-
STARTREK: MUDD5
08:37 Changeset [296bad0]branch-2-1branch-2-1-0 by sev-
STARTREK: Missing null-terminator with animations
08:37 Changeset [a636aacf]branch-2-1branch-2-1-0 by sev-
STARTREK: MUDD4
08:37 Changeset [0879985]branch-2-1branch-2-1-0 by sev-
STARTREK: MUDD3
08:37 Changeset [c4715035]branch-2-1branch-2-1-0 by sev-
STARTREK: MUDD2
08:37 Changeset [7cff7248]branch-2-1branch-2-1-0 by sev-
STARTREK: MUDD1
08:37 Changeset [4c0eb3a]branch-2-1branch-2-1-0 by sev-
STARTREK: MUDD0
08:37 Changeset [b332c178]branch-2-1branch-2-1-0 by sev-
STARTREK: Give name to variable in love mission
08:37 Changeset [644f5118]branch-2-1branch-2-1-0 by sev-
STARTREK: Reorganize some text
08:37 Changeset [d3313e39]branch-2-1branch-2-1-0 by sev-
STARTREK: Add another mac version to detection.cpp
08:37 Changeset [aa41f89]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix memory leak in drawAllSprites
08:37 Changeset [c3bd0347]branch-2-1branch-2-1-0 by sev-
STARTREK: More minor fixes to LOVE mission
08:37 Changeset [14639d8]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix choice numbers in textboxes (again)
08:37 Changeset [dee26355]branch-2-1branch-2-1-0 by sev-
STARTREK: Minor fixes to LOVE mission
08:37 Changeset [62cd8e4]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement keybindings on away missions
08:37 Changeset [37e6a886]branch-2-1branch-2-1-0 by sev-
STARTREK: Right-clicking & keyboard in menus
08:37 Changeset [d4c59661]branch-2-1branch-2-1-0 by sev-
STARTREK: Add missing "look at grate" action. Also fix missing …
08:37 Changeset [e367f9d2]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix swapped McCoy & Spock speaker names
08:37 Changeset [cfb5daa]branch-2-1branch-2-1-0 by sev-
STARTREK: Fixes to textboxes Center the speaker name, and show the …
08:37 Changeset [aca19870]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement common code for LOVE mission
08:37 Changeset [a5c7d6ae]branch-2-1branch-2-1-0 by sev-
STARTREK: Revamp of action callbacks. Old system of putting a …
08:37 Changeset [d8e255e9]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement synthesizer + bugfixes (LOVE)
08:37 Changeset [958a9065]branch-2-1branch-2-1-0 by sev-
STARTREK: LOVE5
08:37 Changeset [43a0a574]branch-2-1branch-2-1-0 by sev-
STARTREK: LOVE4
08:37 Changeset [08ead492]branch-2-1branch-2-1-0 by sev-
STARTREK: LOVE3 finished. Added "callback" variants of the …
08:37 Changeset [16042faa]branch-2-1branch-2-1-0 by sev-
STARTREK: Start on LOVE3
08:37 Changeset [7d110de4]branch-2-1branch-2-1-0 by sev-
STARTREK: Silence most Visual Studio warnings Enums are signed in at …
08:37 Changeset [dc1e44ef]branch-2-1branch-2-1-0 by sev-
STARTREK: Most of LOVE2 done
08:37 Changeset [44b0a4c7]branch-2-1branch-2-1-0 by sev-
STARTREK: Remove optional parameters from methods
08:37 Changeset [933d2142]branch-2-1branch-2-1-0 by sev-
STARTREK: LOVE1
08:37 Changeset [28debc66]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix some problems on old compilers
08:37 Changeset [efda57c]branch-2-1branch-2-1-0 by sev-
STARTREK: LOVE0 (start of 3rd mission)
08:37 Changeset [6e322ebf]branch-2-1branch-2-1-0 by sev-
STARTREK: TUG3 (mission 2 finished)
08:37 Changeset [3d27a9a9]branch-2-1branch-2-1-0 by sev-
STARTREK: Initialize strings in actor objects
08:37 Changeset [d0033df8]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix animations underneath textboxes
08:37 Changeset [a4b67dab]branch-2-1branch-2-1-0 by sev-
STARTREK: Change spawn room back to room 0
08:37 Changeset [688c9889]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix some uninitialized variables
08:37 Changeset [487c3fda]branch-2-1branch-2-1-0 by sev-
STARTREK: TUG2
08:37 Changeset [41997ebc]branch-2-1branch-2-1-0 by sev-
STARTREK: Default text for undefined actions
08:37 Changeset [0c28fd96]branch-2-1branch-2-1-0 by sev-
STARTREK: TUG1
08:37 Changeset [ad76c74]branch-2-1branch-2-1-0 by sev-
STARTREK: TUG0 (first room of mission 2)
08:37 Changeset [ed7d22cd]branch-2-1branch-2-1-0 by sev-
STARTREK: Make "missionScore" mission-specific
08:37 Changeset [84a30e4]branch-2-1branch-2-1-0 by sev-
STARTREK: Preliminary saving/loading
08:37 Changeset [c17bef82]branch-2-1branch-2-1-0 by sev-
STARTREK: Loop audio
08:37 Changeset [fe5658ca]branch-2-1branch-2-1-0 by sev-
STARTREK: Mission 1 finished
08:37 Changeset [1290b7ea]branch-2-1branch-2-1-0 by sev-
STARTREK: Demon6, including the special case menu
08:37 Changeset [e5a97d91]branch-2-1branch-2-1-0 by sev-
STARTREK: Demon5
08:37 Changeset [2e80a35e]branch-2-1branch-2-1-0 by sev-
STARTREK: Sort text alphabetically by ID
08:37 Changeset [5b28ece]branch-2-1branch-2-1-0 by sev-
STARTREK: Begin with Demon4
08:37 Changeset [a6b87e8]branch-2-1branch-2-1-0 by sev-
STARTREK: Talk to miner action in Demon3
08:37 Changeset [30c41ae6]branch-2-1branch-2-1-0 by sev-
STARTREK: Refactor text using integer constants
08:37 Changeset [29e62d1a]branch-2-1branch-2-1-0 by sev-
STARTREK: Finish demon3
08:37 Changeset [9e314e19]branch-2-1branch-2-1-0 by sev-
STARTREK: Demon2, half of Demon3 done
08:37 Changeset [45ae72b7]branch-2-1branch-2-1-0 by sev-
STARTREK: DEMON1 done (klingon attack)
08:37 Changeset [ca3a9dc]branch-2-1branch-2-1-0 by sev-
STARTREK: Finish implementing first room Doors now work, and the …
08:37 Changeset [bd79e4d]branch-2-1branch-2-1-0 by sev-
STARTREK: Begin on room-specific code for room 1
08:37 Changeset [66b4ec36]branch-2-1branch-2-1-0 by sev-
STARTREK: Cleanup some text code
08:37 Changeset [a6bee58f]branch-2-1branch-2-1-0 by sev-
STARTREK: Default behaviour for look action
08:37 Changeset [f66b77d9]branch-2-1branch-2-1-0 by sev-
STARTREK: Rename objects to actors
08:37 Changeset [ec2306f8]branch-2-1branch-2-1-0 by sev-
STARTREK: Don't memset sprites, add Fixed16 type
08:37 Changeset [6117a89]branch-2-1branch-2-1-0 by sev-
STARTREK: Inventory menu and hotspots Action buttons now react when …
08:37 Changeset [0248548]branch-2-1branch-2-1-0 by sev-
STARTREK: Buffer all changes to the mouse bitmap
08:37 Changeset [edcc8039]branch-2-1branch-2-1-0 by sev-
STARTREK: Tweak events to update mouse more often
08:37 Changeset [01970f43]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix draw priority of menus
08:37 Changeset [2120ce1]branch-2-1branch-2-1-0 by sev-
STARTREK: Action menu
08:37 Changeset [2731ae22]branch-2-1branch-2-1-0 by sev-
STARTREK: Refactor text and menus Moved them out of the Graphics …
08:37 Changeset [be8e807a]branch-2-1branch-2-1-0 by sev-
STARTREK: Warps between rooms
08:37 Changeset [2a588200]branch-2-1branch-2-1-0 by sev-
STARTREK: Pathfinding
08:37 Changeset [1110fee]branch-2-1branch-2-1-0 by sev-
STARTREK: Sprite layering
08:37 Changeset [65d24b04]branch-2-1branch-2-1-0 by sev-
STARTREK: Basic walking
08:37 Changeset [0187c795]branch-2-1branch-2-1-0 by sev-
STARTREK: Initialization of away mission. Crew successfully beams in …
08:37 Changeset [dbeb58f3]branch-2-1branch-2-1-0 by sev-
STARTREK: Palette fading
08:37 Changeset [4927cd90]branch-2-1branch-2-1-0 by sev-
STARTREK: Bitmap scaling
08:37 Changeset [612cf7bd]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement "xor'd" animations for crewmen
08:37 Changeset [fc89135a]branch-2-1branch-2-1-0 by sev-
STARTREK: Get animation timing working properly
08:37 Changeset [d375429a]branch-2-1branch-2-1-0 by sev-
STARTREK: Objects and animations. Testing them with the transporter room.
08:37 Changeset [fde5f22f]branch-2-1branch-2-1-0 by sev-
STARTREK: setVisibleMenuButtons function
08:37 Changeset [aac4b2e9]branch-2-1branch-2-1-0 by sev-
STARTREK: Music/SFX enable and disable functions
08:37 Changeset [e578aa13]branch-2-1branch-2-1-0 by sev-
STARTREK: Rects don't include right/bottom pixel. Fixes some …
08:37 Changeset [432a2023]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix placement of textboxes
08:37 Changeset [273131ce]branch-2-1branch-2-1-0 by sev-
STARTREK: Quit game menu and mouse warp function
08:37 Changeset [d37e2aba]branch-2-1branch-2-1-0 by sev-
STARTREK: Options menu
08:37 Changeset [e206d8e1]branch-2-1branch-2-1-0 by sev-
STARTREK: Remove executable bit on source files
08:37 Changeset [2932c39]branch-2-1branch-2-1-0 by sev-
STARTREK: Set default mouse sprite to stop crashes
08:37 Changeset [e1d70e6a]branch-2-1branch-2-1-0 by sev-
STARTREK: Disabling menu buttons + text menu.
08:37 Changeset [69dac4d6]branch-2-1branch-2-1-0 by sev-
STARTREK: Add debug channel for sound
08:37 Changeset [f43c5d46]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement CD Audio handling.
08:37 Changeset [9c2ed1d9]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement sound effects in the midis Removed amiga and mac …
08:37 Changeset [fd26d0a]branch-2-1branch-2-1-0 by sev-
STARTREK: Begin implementing event system. Textbox now responds to …
08:37 Changeset [295c55c]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement more text routines
08:37 Changeset [e4c5a345]branch-2-1branch-2-1-0 by sev-
STARTREK: Add mouse cursor
08:37 Changeset [060d10c4]branch-2-1branch-2-1-0 by sev-
STARTREK: Fix off-by-1 bug in drawSprite
08:37 Changeset [a69f0258]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement drawAllSprites properly. Still need to do the …
08:37 Changeset [7c620923]branch-2-1branch-2-1-0 by sev-
STARTREK: Begin implementing menus
08:37 Changeset [2dd96e04]branch-2-1branch-2-1-0 by sev-
STARTREK: Begin implementation of showText. Also started using SharedPtrs.
08:37 Changeset [8cd54419]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement addSprite and delSprite
08:37 Changeset [cd455025]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement draw modes 2 and 3 for sprites
08:37 Changeset [c71a8a6]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement drawSprite function
08:37 Changeset [b84a3bb4]branch-2-1branch-2-1-0 by sev-
STARTREK: Make Bitmap, Sprite, FileStream classes
08:37 Changeset [60d672db]branch-2-1branch-2-1-0 by sev-
STARTREK: Fixes to file loading. The "numbered" files that I …
08:37 Changeset [f2260d1e]branch-2-1branch-2-1-0 by sev-
STARTREK: Implement loading "numbered" files
08:37 Changeset [b1878174]branch-2-1branch-2-1-0 by sev-
STARTREK: Add detection for the ST25 Mac demo
08:37 Changeset [e07fe3f]branch-2-1branch-2-1-0 by sev-
STARTREK: Import my startrek engine Now updated even

08/08/18:

09:26 Changeset [0aa4fc6] by Matthew Stewart <stewartmatthew6@…>
STARTREK: VENG7
08:48 Changeset [dc6f4daa] by Matthew Stewart <stewartmatthew6@…>
STARTREK: VENG6 text changes
08:48 Changeset [28e820dc] by Matthew Stewart <stewartmatthew6@…>
STARTREK: VENG6
06:42 Changeset [4017b0e3] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Move VENG function into common code
06:38 Changeset [2c36571d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: VENG5
05:56 Changeset [2fe284fc] by Matthew Stewart <stewartmatthew6@…>
STARTREK: VENG4
04:34 Changeset [879919af] by Matthew Stewart <stewartmatthew6@…>
STARTREK: VENG3
04:20 Changeset [98918385] by dafioram
MOHAWK: RIVEN: Delay less for slower systems Some systems may take …
04:20 Changeset [663a6430] by dafioram
MOHAWK: RIVEN: Move input handling to a separate function Simplifies …
03:38 Changeset [b47cae78]branch-2-1branch-2-1-0 by dreammaster
TINSEL: Fix displayed saved game month off by one This corrects the …
03:15 Changeset [f4422969]branch-2-1branch-2-1-0 by Mataniko
CREDITS: Fix formatting
03:09 Changeset [d935ab9b]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Russian) Currently translated at 95.0% (940 …
03:09 Changeset [5e8e2bc9]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Portuguese (Portugal)) Currently translated …
03:09 Changeset [aa064315]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Portuguese (Brazil)) Currently translated …
03:09 Changeset [5f23e7ad]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Greek) Currently translated at 93.5% (925 …
03:09 Changeset [eb066c64]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Chinese) Currently translated at 75.1% (743 …
03:09 Changeset [1aa37095]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Catalan) Currently translated at 70.6% (699 …
03:09 Changeset [eec377c1]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Belarusian) Currently translated at 94.7% …
03:09 Changeset [a039a8ad]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Basque) Currently translated at 74.1% (733 …
03:08 Changeset [64a514c6]branch-2-1branch-2-1-0 by Mataniko
CREDITS: Add anchors to the web xml output

08/07/18:

14:30 Ticket #10661 (TINSEL: DW1: Dark world barman can't leave via dialogue) created by dafioram
Game: Discworld 1 CD/DOS/English When in the dark world if you go to …

08/06/18:

23:33 Changeset [fbc67444]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Russian) Currently translated at 94.9% (939 …
23:33 Changeset [644fe800]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Russian) Currently translated at 94.8% (938 …
23:32 Changeset [f3e9e3a3]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Russian) Currently translated at 94.6% (936 …
23:32 Changeset [7a357047]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Russian) Currently translated at 94.5% (935 …
23:29 Changeset [79d9cafd]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Catalan) Currently translated at 69.4% (687 …
23:29 Changeset [14a52172]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Catalan) Currently translated at 69.3% (686 …
23:29 Changeset [edf65517]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Catalan) Currently translated at 68.6% (679 …
23:29 Changeset [e503839c]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Catalan) Currently translated at 68.5% (678 …
23:27 Changeset [a69417e9]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Chinese) Currently translated at 74.3% (735 …
23:27 Changeset [bb90bb53]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Chinese) Currently translated at 74.1% (733 …
23:20 Changeset [847e74c]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Portuguese (Portugal)) Currently translated …
16:29 Ticket #10660 (BUILD: Build failure on Manjaro Linux) created by lotharsm
I checked out the current master code and tried to compile it with my …
05:09 Changeset [40c376ca] by dafioram
TINSEL: Fix displayed saved game month off by one This corrects the …
05:05 Changeset [723dc00]branch-2-1branch-2-1-0 by criezy
I18N: Regenerate translations data file
03:36 Ticket #10659 (TINSEL: DW1: Act4 hidden city guards crash) created by dafioram
Game: Discworld 1 GOG/CD/English In act 4 if you go to the city gates …
03:26 Ticket #10658 (TINSEL: DW1: ACT3 Guard floating equals) created by dafioram
Game: Discworld 1 GOG/CD/English When in Act 3 when you can ask the …
03:16 Ticket #10657 (TINSEL: DW1: Actor goes invisible when shooting dragon) created by dafioram
Game: Discworld 1 GOG/CD/English In the final act if you use the m16 …

08/05/18:

22:07 Changeset [bb995bc8]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: fixed mem leak in MacText
21:50 Changeset [47130ece]branch-2-1branch-2-1-0 by whiterandrek
COMMON: changed code page constant name from ascii to utf8
21:08 Changeset [c255de10]branch-2-1branch-2-1-0 by whiterandrek
PINK: implemented text drawing in ActionText for English version
20:57 Changeset [ca54a720]branch-2-1branch-2-1-0 by whiterandrek
COMMON: made code pages conversion arrays static and constant
20:53 Changeset [9948b245]branch-2-1branch-2-1-0 by whiterandrek
COMMON: named CodePage enum
19:32 Changeset [62c250a8]branch-2-1branch-2-1-0 by whiterandrek
COMMON: added method to convert text from various code pages to Unicode
13:54 Ticket #10656 (IOS resource leak?) created by necros2k7
[backends\platform\ios7\ios7_osys_main.cpp:404]: (error) Resource …
13:53 Ticket #10655 (Errors) created by necros2k7
[devtools\make-scumm-fontdata.c:841]: (error) Common realloc mistake: …
13:53 Ticket #10654 (PSP errors) created by necros2k7
[backends\platform\psp\display_manager.cpp:122] -> …
13:51 Ticket #10653 (DS errors) created by necros2k7
[backends\platform\ds\arm9\source\fat\gba_nds_fat.c:1470]: (error) …
13:50 Ticket #10652 (Errors) created by necros2k7
[audio\mods\module_mod_xm_s3m.cpp:595]: (error) Memory leak: …
08:53 Ticket #10651 (Blade runner save state support) closed by sev-
invalid: There is no suggestion.
07:29 Ticket #10651 (Blade runner save state support) created by necros2k7
Blade runner save state support implementation suggestion

08/04/18:

19:44 Changeset [da6349b9] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Start implementation of ATN scripts (IF command).
19:44 Changeset [39bc7dea] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Fix loading room 11 (and possibly some others).
19:44 Changeset [1730ade] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Load initial game state and allow room change
19:44 Changeset [fee0b885] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Load and draw scene background
19:43 Changeset [c4b89141] by Ľubomír Remák <lubomirr@…>
MUTATIONOFJB: Base for new engine
09:51 Changeset [353541c4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: VENG2
07:55 Changeset [172cdab9]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
BUILD: Save the PKG_CONFIG_LIBDIR environment variable across rebuilds
07:55 Changeset [df613af8]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
BUILD: Check if pkg-config is available
07:55 Changeset [2a0a5f4]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
BUILD: Prefer pkg-config over freetype-config if possible As of …
07:55 Changeset [8cf2b8e3]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
BUILD: List all used environmental variables in configure help
07:55 Changeset [72791aaa]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
BUILD: Respect all build tool overrides from environment Previously, …
06:56 Ticket #10649 (XEEN: Assertion failed - World of Xeen) closed by dreammaster
invalid
06:47 Ticket #10647 (MOHAWK: RIVEN: OSX: Crash occurs at firemarble puzzle) closed by bgK
fixed: Thanks for your report, this was fixed in commit ad3feae. Could happen …
06:42 Changeset [ad3feae]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix crash when clicking on a marble with the mouse …
02:25 Changeset [959cfccc] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add FR, GER CD versions to detection.cpp
02:20 Changeset [4f8e6b3e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Comment out incomplete detection entries
02:16 Changeset [99d481fe] by Matthew Stewart <stewartmatthew6@…>
STARTREK: VENG1
00:20 Ticket #10650 (DREAMWEB: Graphical glitches during intro in Eden's room) created by K4T
ScummVM version: latest (2.0.0) Game language: ENG Game …

08/03/18:

22:35 Changeset [7362060c]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
GRAPHICS: Improve check to test if text fits in the target surface …
19:04 Ticket #10649 (XEEN: Assertion failed - World of Xeen) created by enderandrew
Assertion failed crash when launching World of Xeen. I've tried my 1-6 …
18:28 Ticket #10648 (ScummVM DS Acekard 2i crash) created by 4timepi
Hi Latest versions of ScummVM not working with Acekard 2i on Nintendo …
17:59 Ticket #10647 (MOHAWK: RIVEN: OSX: Crash occurs at firemarble puzzle) created by MDogherra
Where: OSX, Riven, myst 25th update 4. In game, towards the end at the …
17:19 Ticket #10646 (Previously identified KQ3 version now wrongly identified as fangame) created by darksoul42
The game in 'C:\Jeux\Sierra\KQ3\' seems to be an unknown game variant. …
14:58 Changeset [f2049d4d]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
14:58 Changeset [a4ab2d8c]branch-2-1branch-2-1-0 by sev-
SAGA: Deduplicate kScriptTimeTicksPerSecond constant
14:56 Changeset [42496ab] by GitHub <noreply@…>
Merge 48a3f5bcba1837517e3d9d029ebe5e8fbd3f0966 into …
14:53 Changeset [de1a35a9]branch-2-1branch-2-1-0 by sev-
GROOVIE: Allow saving via GMM and increase save slots to 25 If the …
14:53 Changeset [78e165e]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
14:52 Changeset [f06cf654]branch-2-1branch-2-1-0 by sev-
TINSEL: Add playTime to saved game and display it Also bumps the …
14:52 Changeset [5cf3b75d]branch-2-1branch-2-1-0 by sev-
VIDEO: Fix Theora playback when building with Tremor
14:51 Changeset [2649c429]branch-2-1branch-2-1-0 by sev-
LAB: By default skip thumbnail loading for readSaveGameHeader This …
14:51 Changeset [bafe22c]branch-2-1branch-2-1-0 by sev-
GRAPHICS: Set thumbnail to nullptr when loading the thumbnail is …
14:50 Changeset [3922370]branch-2-1branch-2-1-0 by sev-
BLADERUNNER: Add cos/sine table This uses the one in Common. The …
11:16 Changeset [9baffc1b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement republic map screen
05:46 Changeset [969cbb4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: VENG0
00:43 Changeset [d91307e4]branch-2-1branch-2-1-0 by sev-
COMMON: Added Ukrainian language Common::UA_UKR is needed for FoxTail …

08/02/18:

23:16 Changeset [74d5284e] by lolbot-iichan <lolbot_iichan@…>
COMMON: Added Ukrainian language Common::UA_UKR is needed for FoxTail …
20:09 Changeset [e9fde87]branch-2-1branch-2-1-0 by whiterandrek
PINK: fixed bug when in walking state you choose another location
18:54 Changeset [d9b3853d]branch-2-1branch-2-1-0 by sev-
COMMON: Fix kerning issue in wordWrapText.
11:28 Changeset [c36214dd] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Make FileStream extend MemoryReadStream
11:20 Changeset [06067dac] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Split up startrek.cpp into more files
11:04 Changeset [d7966701]branch-2-1branch-2-1-0 by sev-
NEWS: Formatting fixes
08:19 Changeset [7f847d7] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add POTFILES
08:16 Changeset [ccec1952] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Various code cleanup
08:11 Changeset [7fd4ff3c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Use ARRAYSIZE macro
08:11 Changeset [e4e8940] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix memory leak in graphics.cpp
08:11 Changeset [9f2658c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Put CD ROM detection into features field
07:29 Changeset [39e20b3a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add missing license headers

08/01/18:

21:10 Changeset [2b9ee540] by Cameron Cawley <ccawley2011@…>
VIDEO: Fix Theora playback when building with Tremor
17:44 Changeset [8da86418]branch-2-1branch-2-1-0 by digitall
PARALLACTION: Fix use-after-free on quit Parallaction::_gfx is …
17:44 Changeset [69df2e2d]branch-2-1branch-2-1-0 by digitall
PARALLACTION: Fix null pointer dereference on quit
17:44 Changeset [8f7f7a9c]branch-2-1branch-2-1-0 by digitall
PARALLACTION: Fix invalid array access at dialogue selection Also …
17:30 Changeset [65b108b4]branch-2-1branch-2-1-0 by criezy
NEWS: Mention new display stretch mode
10:54 Changeset [926f2e3]branch-2-1branch-2-1-0 by sev-
NEWS: Formatting fixes
07:53 Ticket #10645 (GUI: Match tab body style across all Options tabs (Global & Game).) created by macca8
The recent addition of the Cloud tab and updated Graphics tabs (Global …

07/31/18:

21:44 Changeset [de886a8b]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
AUDIO: Fix broken physical audio CD playback on non-win32 The play …
14:38 Changeset [574318c0]branch-2-1branch-2-1-0 by digitall
MOHAWK: Fix Unused Variable Compiler Warning. This occurs when …
14:31 Changeset [2586ca23]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
13:54 Changeset [e960b16] by dafioram
LAB: By default skip thumbnail loading for readSaveGameHeader This …
13:54 Changeset [540878e] by dafioram
GRAPHICS: Set thumbnail to nullptr when loading the thumbnail is …
11:08 Ticket #10603 (MYST: replace red orb logo with Broderbund logo (GOG edition enhancement)) closed by bgK
invalid: Closing, this is personal preference. If you want, you can skip the …
11:04 Ticket #10596 (Myst: Do not play fullscreen Myst Island flyby) closed by bgK
fixed: Should be fixed with the most recent update on GOG.
11:03 Ticket #10601 (MYST: Cyan logo audio clips (GOG edition issue)) closed by bgK
fixed: Should be fixed with the most recent update on GOG.
10:22 Changeset [2a4fa26d]branch-2-1branch-2-1-0 by digitall
CRUISE: Fix Possible Invalid Thumbnail Pointer Access.

07/30/18:

21:07 Changeset [388f16d3]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (German) Currently translated at 100.0% (989 …
20:32 Changeset [53d0fe22]branch-2-1branch-2-1-0 by criezy
COMMON: Fix HashMap never reusing erased items storage When erasing …
20:13 Changeset [3a7f859]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Add support for the localized 25th games
20:12 Changeset [cb6d3b57]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
15:07 Changeset [3f91accb]branch-2-1branch-2-1-0 by digitall
DM: Fix Possible Uninitialized Variable Usage Compiler Warnings.
14:07 Changeset [6aa29fbe] by Bastien Bouclet <bastien.bouclet@…>
BUILD: Save the PKG_CONFIG_LIBDIR environment variable across rebuilds
14:07 Changeset [8ef9c9cf] by Bastien Bouclet <bastien.bouclet@…>
BUILD: Check if pkg-config is available
13:26 Changeset [3d5342ea] by Bastien Bouclet <bastien.bouclet@…>
BUILD: Prefer pkg-config over freetype-config if possible As of …
13:26 Changeset [914389ad] by Bastien Bouclet <bastien.bouclet@…>
BUILD: List all used environmental variables in configure help
13:26 Changeset [31b8a760] by Bastien Bouclet <bastien.bouclet@…>
BUILD: Respect all build tool overrides from environment Previously, …
10:27 Changeset [941fe1dd]branch-2-1branch-2-1-0 by digitall
AUDIO: Fix Compiler Shadowing Warnings.
06:03 Changeset [ed384a0d]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: fixed memory leaks in MacTextWindow
05:05 Changeset [459f26f]branch-2-1branch-2-1-0 by criezy
I18N: Regenerate translations data file
04:53 Changeset [7dd48f2] by dafioram
BLADERUNNER: Add cos/sine table This uses the one in Common. The …

07/29/18:

21:54 Changeset [f79eceda]branch-2-1branch-2-1-0 by whiterandrek
PINK: force cursor updating when entering to pda page
20:34 Changeset [8530d9fb]branch-2-1branch-2-1-0 by whiterandrek
PINK: fixed Coverity warnings
20:23 Changeset [bb732cd9]branch-2-1branch-2-1-0 by whiterandrek
PINK: add partial implementation of ActionText
20:23 Changeset [75eceed]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: add additional arg to MacTextWindow's constructor to …
20:23 Changeset [841e0c11]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: fixed SIGSEGV when ptr to menu in MacTextWindow is NULL
14:58 Changeset [8ce7175a]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
14:57 Changeset [f337c906]branch-2-1branch-2-1-0 by criezy
GUI: Fix graphics options visibility depending on supported featuress
12:06 Changeset [b2fe0de8] by Ľubomír Remák <lubomirr@…>
COMMON: Fix kerning issue in wordWrapText.
10:40 Changeset [d1d521c6]branch-2-1branch-2-1-0 by digitall
SLUDGE: Fix Unused Function Compiler Warnings.
10:32 Changeset [95fb4604]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
10:06 Changeset [9ed69d42]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
09:48 Changeset [f6a0e197]branch-2-1branch-2-1-0 by sev-
ZVISION: Add workaround for ZGI bug #10605 It's possible to get the …
09:48 Changeset [2982792e]branch-2-1branch-2-1-0 by sev-
ZVISION: Add workaround for bug #10604 It was possible to render the …
09:47 Changeset [8120a22a]branch-2-1branch-2-1-0 by sev-
ANDROID: Use the dedicated GUI option for enabling the touchpad mode
09:38 Changeset [7730fbb3]branch-2-1branch-2-1-0 by sev-
WINTERMUTE: Return Common::kUnsupportedColorMode if the required …
09:37 Changeset [d494d73c]branch-2-1branch-2-1-0 by sev-
ANDROID: Replace getPixelFormatName function with PixelFormat::toString
09:25 Changeset [51a2685e]branch-2-1branch-2-1-0 by digitall
SUPERNOVA: Fix Unused Variable Compiler Warnings.
09:08 Changeset [6ae2bff1]branch-2-1branch-2-1-0 by digitall
PINK: Fix Unused Const Variable Compiler Warning.
08:00 Changeset [1b742d90] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Rename SINS5 variable
07:36 Changeset [a0c35bf5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Saving/loading for SINS mission
07:31 Changeset [8d0e0160] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add german floppy version to detection
07:30 Changeset [2615a3a5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS5 text changes
07:29 Changeset [1eaad8be] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS5
07:00 Changeset [1f3aaac]branch-2-1branch-2-1-0 by digitall
MOHAWK: Silent Compiler Warning About Unused VM Pointer. This can be …
06:53 Changeset [ae9f898a]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
06:30 Changeset [8f1e1bdd]branch-2-1branch-2-1-0 by digitall
LILLIPUT: Minor Sound Function Name Change For Consistency. This has …
06:20 Changeset [dd8e0036]branch-2-1branch-2-1-0 by digitall
LILLIPUT: Fix Compiler Warning About Hiding Overloaded Virtual.
04:56 Changeset [bdb30763]branch-2-1branch-2-1-0 by digitall
LILLIPUT: Remove Unused Engine Pointer from Sound Class. Since this …
04:32 Changeset [733cb7d]branch-2-1branch-2-1-0 by digitall
CRYO: Fix Debug Statement Format String Compiler Warnings. Some of …
04:19 Changeset [275fc30f]branch-2-1branch-2-1-0 by digitall
ACCESS: MM: Fix Compiler Variable Shadowing Warning.
03:55 Changeset [f353e46]branch-2-1branch-2-1-0 by digitall
IOS: Fix Build due to Smartkeyboard on IPad Pro Patch. The code …
00:10 Changeset [f2ad6e45] by Cameron Cawley <ccawley2011@…>
WINTERMUTE: Return Common::kUnsupportedColorMode if the required …

07/28/18:

23:29 Changeset [9d952ba3] by Cameron Cawley <ccawley2011@…>
ANDROID: Replace getPixelFormatName function with PixelFormat::toString
22:33 Changeset [84b02a38] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Play midi sounds on floppy version
22:33 Changeset [e740c26] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Use AD_ENTRY1s for game detection
22:33 Changeset [18a2d719] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Replace min & max with MIN & MAX
21:20 Changeset [5e2a3bab] by Strangerke
STARTREK: Janitorial: Add end of namespace comments
09:36 Changeset [a2afae78] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS3 text changes
09:35 Changeset [000635fe] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS3
07:04 Changeset [8ff4dc3b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Silence unused variable warning
07:02 Changeset [4166b08b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS4 text changes
07:02 Changeset [c58d88dd] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS4
05:30 Changeset [b96fe2c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS2 text changes
05:29 Changeset [327684b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS2
03:10 Changeset [9be1f4f8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Remove trailing backslash in module.mk
03:09 Changeset [5819b63a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Move text out of header file For some reason this was …
03:09 Changeset [b36821e5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: text.cpp -> textbox.cpp
03:09 Changeset [45c387ba] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Reorganize includes in room.h This should avoid the costly …
03:09 Changeset [c7f06443] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Allow engine to run without voc files
03:09 Changeset [2d9ec60c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement text input boxes Needed for SINS mission with the …
03:09 Changeset [a25a069] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS1
03:09 Changeset [072fc2e4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement save loading from launcher
03:09 Changeset [f78955d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS0
03:09 Changeset [37f0847] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix .BAN file rendering behind textboxes
03:09 Changeset [3b8a9c35] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Move save/load code for rooms to structs
03:09 Changeset [3fd3dcf5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix elasi guard not shooting Kirk in TUG
03:09 Changeset [3cce1fd8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement "BAN" files. These are background animations in …
03:09 Changeset [99256b73] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Link away missions together, temporarily
03:09 Changeset [76d6a618] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Save mission-specific variables
03:09 Changeset [20886bfb] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Rename tug2 room-specific vars
03:09 Changeset [719a84f] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Clean up room-specific vars in mission 1
03:09 Changeset [a51e3b4e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Reformat with artistic style
03:09 Changeset [f8f8daaf] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Formatting corrections
03:09 Changeset [449110d8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Move function descriptions to headers
03:09 Changeset [50c1d0f8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Remove some gotos
03:09 Changeset [ac6ce29d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Half-done implementation of drawR3Shape Handles drawing, …
03:09 Changeset [a3d8db2] by Matthew Stewart <stewartmatthew6@…>
STARTREK: atan2 function
03:09 Changeset [0306238d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: sine & cosine
03:09 Changeset [b997f68] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Rename fixed-point types
03:09 Changeset [ec395ff] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement fixed-point decimal class
03:09 Changeset [6ef95b75] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Move space functions into separate file
03:09 Changeset [58794743] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix sound, support MT32. Also jump to the first mission …
03:09 Changeset [697a6f9c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Get starfields working for the intro
03:09 Changeset [ff638c60] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL5 text changes
03:09 Changeset [0ea265d0] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL5
03:09 Changeset [0e1506c5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL4 text changes
03:09 Changeset [08f5b52d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL4
03:09 Changeset [05dce3c8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL3 text changes
03:09 Changeset [78efc87c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL3
03:09 Changeset [a4d448ea] by Matthew Stewart <stewartmatthew6@…>
STARTREK: "Use" action was bypassing "disableWalk" When objects could …
03:09 Changeset [5120d328] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL2
03:09 Changeset [dc42b992] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL1 typos
03:09 Changeset [c42d7f14] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL1
03:09 Changeset [cb6698e1] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL0
03:09 Changeset [2572ade2] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Make a macro to simplify room detection
03:09 Changeset [478e7900] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER7
03:09 Changeset [f84bead8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER6 Typos
03:09 Changeset [90600cb] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER6
03:09 Changeset [8970d034] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fixes to sprites when off-screen There was a problem …
03:09 Changeset [c780ecbf] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER5
03:09 Changeset [a4ea4a1] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER4
03:09 Changeset [b4e8101] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER3
03:09 Changeset [12cf12bc] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER2
03:09 Changeset [4edb0ba4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Remove MUDD code from LOVE mission
03:09 Changeset [44b602cf] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix initializer list warnings
03:09 Changeset [8ade6400] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Make Action struct POD again
03:09 Changeset [dc4e26fe] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER1
03:09 Changeset [3d50cd9a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER0
03:09 Changeset [08d4edc4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Minor fixes to MUDD mission Also make better names for …
03:09 Changeset [d6c7b766] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Done with atmosphere loss event
03:09 Changeset [62031b87] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Start on MUDD's life-support-loss code
03:09 Changeset [51c2d0a4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Move common MUDD functions to mudda.cpp
03:09 Changeset [43449141] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD5
03:09 Changeset [f2ec5d53] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Missing null-terminator with animations
03:09 Changeset [fc72b55] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD4
03:09 Changeset [3185e74e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD3
03:09 Changeset [e4f1d142] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD2
03:09 Changeset [58f4f33b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD1
03:09 Changeset [5ad36bae] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD0
03:09 Changeset [af0cf4c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Give name to variable in love mission
03:09 Changeset [6795218d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Reorganize some text
03:09 Changeset [85162c84] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add another mac version to detection.cpp
03:09 Changeset [9b3ef737] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix memory leak in drawAllSprites
03:09 Changeset [510d4c1a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: More minor fixes to LOVE mission
03:09 Changeset [21af6266] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix choice numbers in textboxes (again)
03:09 Changeset [11cdfdd1] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Minor fixes to LOVE mission
03:09 Changeset [51e2c356] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement keybindings on away missions
03:09 Changeset [56c12190] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Right-clicking & keyboard in menus
03:09 Changeset [111442ac] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add missing "look at grate" action. Also fix missing …
03:09 Changeset [db76831] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix swapped McCoy & Spock speaker names
03:09 Changeset [1227be1a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fixes to textboxes Center the speaker name, and show the …
03:09 Changeset [1db52c15] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement common code for LOVE mission
03:09 Changeset [76d3541] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Revamp of action callbacks. Old system of putting a …
03:09 Changeset [cb48608b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement synthesizer + bugfixes (LOVE)
03:09 Changeset [d669d858] by Matthew Stewart <stewartmatthew6@…>
STARTREK: LOVE5
03:09 Changeset [68f6a832] by Matthew Stewart <stewartmatthew6@…>
STARTREK: LOVE4
03:09 Changeset [f0cceffc] by Matthew Stewart <stewartmatthew6@…>
STARTREK: LOVE3 finished. Added "callback" variants of the …
03:09 Changeset [f7280d39] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Start on LOVE3
03:09 Changeset [08aa943] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Silence most Visual Studio warnings Enums are signed in at …
03:09 Changeset [a5de3552] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Most of LOVE2 done
03:09 Changeset [e1499ed2] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Remove optional parameters from methods
03:09 Changeset [d01f44f8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: LOVE1
03:09 Changeset [996633a7] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix some problems on old compilers
03:09 Changeset [331b733] by Matthew Stewart <stewartmatthew6@…>
STARTREK: LOVE0 (start of 3rd mission)
03:09 Changeset [f7a9b9d5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TUG3 (mission 2 finished)
03:09 Changeset [887b1907] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Initialize strings in actor objects
03:09 Changeset [bdaac96] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix animations underneath textboxes
03:09 Changeset [6ab1a316] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Change spawn room back to room 0
03:09 Changeset [6784b515] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix some uninitialized variables
03:09 Changeset [abd3c827] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TUG2
03:09 Changeset [357c04a5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Default text for undefined actions
03:09 Changeset [8f50bda] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TUG1
03:09 Changeset [88bd164d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TUG0 (first room of mission 2)
03:09 Changeset [2c67878c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Make "missionScore" mission-specific
03:09 Changeset [29453ffd] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Preliminary saving/loading
03:09 Changeset [769a85b4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Loop audio
03:09 Changeset [3687504f] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Mission 1 finished
03:09 Changeset [6f8ba97e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Demon6, including the special case menu
03:09 Changeset [fa90b604] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Demon5
03:09 Changeset [555ac3ef] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Sort text alphabetically by ID
03:09 Changeset [a92e54e3] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Begin with Demon4
03:09 Changeset [3d340a99] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Talk to miner action in Demon3
03:09 Changeset [bb41a225] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Refactor text using integer constants
03:09 Changeset [a06910e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Finish demon3
03:09 Changeset [352b6ce4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Demon2, half of Demon3 done
03:09 Changeset [188b7fd6] by Matthew Stewart <stewartmatthew6@…>
STARTREK: DEMON1 done (klingon attack)
03:09 Changeset [d627cfac] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Finish implementing first room Doors now work, and the …
03:09 Changeset [8b3caa59] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Begin on room-specific code for room 1
03:09 Changeset [aa42a159] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Cleanup some text code
03:09 Changeset [8fb69a12] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Default behaviour for look action
03:09 Changeset [cc08e252] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Rename objects to actors
03:09 Changeset [0d5d2f3d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Don't memset sprites, add Fixed16 type
03:09 Changeset [a33e32b6] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Inventory menu and hotspots Action buttons now react when …
03:09 Changeset [4ffb7001] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Buffer all changes to the mouse bitmap
03:09 Changeset [7aaf126c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Tweak events to update mouse more often
03:09 Changeset [ad1df1f7] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix draw priority of menus
03:09 Changeset [771afd0] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Action menu
03:09 Changeset [48bd6b38] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Refactor text and menus Moved them out of the Graphics …
03:09 Changeset [9bf7309e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Warps between rooms
03:09 Changeset [23a6d43b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Pathfinding
03:09 Changeset [91c07097] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Sprite layering
03:09 Changeset [650188f0] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Basic walking
03:09 Changeset [9d0020be] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Initialization of away mission. Crew successfully beams in …
03:09 Changeset [638dc2a5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Palette fading
03:09 Changeset [63b1f26b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Bitmap scaling
03:09 Changeset [602106b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement "xor'd" animations for crewmen
03:09 Changeset [b8bacedc] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Get animation timing working properly
03:09 Changeset [19ca6c79] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Objects and animations. Testing them with the transporter room.
03:09 Changeset [1e5568d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: setVisibleMenuButtons function
03:09 Changeset [d9740c5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Music/SFX enable and disable functions
03:09 Changeset [239f65f9] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Rects don't include right/bottom pixel. Fixes some …
03:09 Changeset [9302e338] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix placement of textboxes
03:09 Changeset [479df1a1] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Quit game menu and mouse warp function
03:09 Changeset [bf1dd6c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Options menu
03:09 Changeset [15993150] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Remove executable bit on source files
03:09 Changeset [0fec3b0] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Set default mouse sprite to stop crashes
03:09 Changeset [43e8cd75] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Disabling menu buttons + text menu.
03:09 Changeset [8f4848b3] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add debug channel for sound
03:09 Changeset [1bd505cb] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement CD Audio handling.
03:08 Changeset [9474de87] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement sound effects in the midis Removed amiga and mac …
03:08 Changeset [772bcdac] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Begin implementing event system. Textbox now responds to …
03:08 Changeset [14365fe4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement more text routines
03:08 Changeset [d36da0ae] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add mouse cursor
03:08 Changeset [4af124a4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix off-by-1 bug in drawSprite
03:08 Changeset [cd968863] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement drawAllSprites properly. Still need to do the …
03:08 Changeset [f4f7f9e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Begin implementing menus
03:08 Changeset [ec4ac6ad] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Begin implementation of showText. Also started using SharedPtrs.
03:08 Changeset [c977c0e0] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement addSprite and delSprite
03:08 Changeset [7e805f24] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement draw modes 2 and 3 for sprites
03:08 Changeset [0b8a5927] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement drawSprite function
03:08 Changeset [40bfc81a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Make Bitmap, Sprite, FileStream classes
03:08 Changeset [2a5c8a0e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fixes to file loading. The "numbered" files that I …
03:08 Changeset [469636db] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement loading "numbered" files
02:47 Changeset [ed4dbdc] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add detection for the ST25 Mac demo
02:47 Changeset [98a394e4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Import my startrek engine Now updated even

07/27/18:

20:01 Changeset [56e59a5b] by Cameron Cawley <ccawley2011@…>
ANDROID: Use the dedicated GUI option for enabling the touchpad mode
17:22 Ticket #10494 (MOHAWK: MYST: Stonage Laggy door animation) closed by dafioram
wontfix: Current behavior is fine.
17:17 Ticket #10642 (MOHAWK: Riven: Dome sliders differ from the original) closed by dafioram
fixed: Fixed in 51351111d4.
16:16 Changeset [51351111]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Only use x mouse position to move dome sliders Fixes …
15:48 Changeset [389dd7bc] by dafioram
MOHAWK: RIVEN: Only use x mouse position to move dome sliders Fixes …
15:26 Ticket #10639 (MOHAWK: RIVEN25: Ghen not captured enter trap book in Riven ending ...) closed by bgK
wontfix: I'm sorry but the suggested workaround seems way more complicated that …
03:54 Changeset [560f10c]branch-2-1branch-2-1-0 by dreammaster
XEEN: Fix Coverity warnings

07/26/18:

04:24 Changeset [877b4e5c]branch-2-1branch-2-1-0 by whiterandrek
PINK: fixed engine destroying in pda state
04:18 Changeset [f447ccb3]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: fixed restoring screen
04:10 Changeset [cdd5717c]branch-2-1branch-2-1-0 by whiterandrek
PINK: fixed entering pda through menu in a row
03:44 Changeset [6eee64e8]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: added field initialization
03:40 Changeset [c655e7fa]branch-2-1branch-2-1-0 by whiterandrek
PINK: fixed memory leak
03:37 Changeset [a9614273]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: fixed memory leak

07/25/18:

20:37 Changeset [85a603fd]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Don't play the flyby movies when going back to Myst
18:02 Ticket #10619 (LAB: Gui load crash) closed by dafioram
fixed: Fixed in 75587c3c669d37.
14:49 Ticket #10644 (Ultimate Talkie Monkey Island preferences keyboard controls no longer ...) created by SirFritz
Version ScummVM 2.0.0 Windows 10 x64 1803 In either SoMI or MI2 …
10:18 Changeset [6b56970c] by GitHub <noreply@…>
Merge 44bd23b67213fc6497f90badf27a4fffd6b9857c into …
10:18 Changeset [650e26b6]branch-2-1branch-2-1-0 by sev-
COMMON: Add at() index function to cosine/sine table The cos/sin …
10:17 Changeset [eee970d]branch-2-1branch-2-1-0 by sev-
IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro. These …
10:15 Changeset [75587c3c]branch-2-1branch-2-1-0 by sev-
LAB: Fix thumbnail issues Fixes Trac#10619. The thumbnail loading …

07/24/18:

23:15 Ticket #10643 (FW screen change crash) created by Paparazite
On Amiga, DOS (Fr version and other ?) ScummVM crash when I found and …
04:42 Ticket #10642 (MOHAWK: Riven: Dome sliders differ from the original) created by dafioram
In the original engine for Riven the dome sliders that are dragged to …
01:48 Ticket #10641 (GUI: Vertical scrollbar buttons don’t work as expected.) closed by criezy
fixed: Clicking on the up or down arrow was indeed only scrolling by 1 pixel. …
01:27 Changeset [7b0402fb]branch-2-1branch-2-1-0 by criezy
GUI: Fix scrollbar bottom arrow being displayed as up arrow after mouse up
01:27 Changeset [bd98c6f0]branch-2-1branch-2-1-0 by criezy
GUI: Handle continous scrolling in ScrollContainer When keeping the …
01:27 Changeset [211ef61f]branch-2-1branch-2-1-0 by criezy
GUI: Set ScrollContainer single step to kLineHeight instead of 1 pixel …
01:27 Changeset [f7a4b74]branch-2-1branch-2-1-0 by criezy
GUI: Fix container widgets not receiving events

07/23/18:

23:46 Changeset [bb2f218f]branch-2-1branch-2-1-0 by sev-
ZVISION: Fix atan2() arguments order. CID 1394387
23:28 Changeset [0ec245b9]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (German) Currently translated at 97.9% (969 …
23:27 Changeset [5ceb3be7]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix copy/paste bug. CID 1394433
14:47 Changeset [c48489f6]branch-2-1branch-2-1-0 by sev-
GRAPHICS: MACGUI: Restore screen on exiting from menu
14:47 Changeset [6fc6ce3a]branch-2-1branch-2-1-0 by sev-
PINK: Rely on MacWindoManager to restore screen after menu
10:33 Changeset [88ca3cd0]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
09:36 Changeset [c52addd0]branch-2-1branch-2-1-0 by sev-
RISCOS: Use a variable for the application name
08:47 Ticket #10641 (GUI: Vertical scrollbar buttons don’t work as expected.) created by macca8
When pressing a scrollbar button, the expectation is that the screen …
07:39 Changeset [d2acf0ce]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
GUI: Sync the embedded classic theme
05:05 Changeset [e1e9d67e]branch-2-1branch-2-1-0 by criezy
I18N: Regenerate translations data file
04:25 Changeset [d0b7c1f2]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
00:06 Changeset [edec0356] by Cameron Cawley <ccawley2011@…>
RISCOS: Use a variable for the application name

07/22/18:

22:35 Changeset [ac0e0a56]branch-2-1branch-2-1-0 by criezy
I18N: Update translation (French) Currently translated at 100.0% (989 …
22:30 Changeset [69e8667]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
22:28 Changeset [0b6ef93]branch-2-1branch-2-1-0 by criezy
GUI: Use consistent capitalization for options As discussed on the …
21:23 Ticket #10640 (Starship Titanic: Russian version causes crash at start) closed by dreammaster
wontfix: I'm sorry, but adding support for another language is no easy matter. …
20:48 Ticket #10640 (Starship Titanic: Russian version causes crash at start) created by StalinEXE
ScummVM version: 2.0.0 and Daily build from Jul 22 2018. Game …
20:33 Changeset [1832dd0b]branch-2-1branch-2-1-0 by whiterandrek
PINK: fixed starting new game from menu in pda state
20:26 Changeset [c06e2abf]branch-2-1branch-2-1-0 by whiterandrek
PINK: added menu commands
20:19 Changeset [f4eda44]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: fixes for menu parser from win exe
19:37 Changeset [62c66bc6]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: added unicode submenu rendering
19:12 Changeset [71e933e7]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: fixed engine unpausing after releasing mouse
14:56 Ticket #10639 (MOHAWK: RIVEN25: Ghen not captured enter trap book in Riven ending ...) created by dafioram
1. There is a graphics glitch in French, German, Polish, and Spanish …
13:23 Ticket #10637 (GUI: Segfault when accessing the option dialog from the GMM) closed by criezy
fixed: Thank you for the report. I forgot the OptionsDialog could be accessed …
13:22 Changeset [cd90a9c1]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
13:22 Changeset [cad1672e]branch-2-1branch-2-1-0 by criezy
GUI: Fix crash when accessing options from GMM
13:17 Ticket #10638 (Leisure Suit Larry 7: Checksums for SoftClub version (official Russian CD)) created by StalinEXE
ScummVM version: 2.1.0git2793-gf524745774 (Jul 9 2018 04:39:25) Game …
12:43 Ticket #10637 (GUI: Segfault when accessing the option dialog from the GMM) created by bgK
Git revision: cfe176a4f5600e2c772af40451ee6db4187291dc […]
11:48 Changeset [997694b3]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACMENU: added missing field initialization
09:30 Ticket #10636 ([SCI] Space Quest III unknown version) created by goodoldgeorge
The game in 'H:\Games\' seems to be an unknown game variant. Please …
01:08 Ticket #10634 (GUI: Options cutoff for Edit Game when Graphics mode is x2 or less) closed by criezy
fixed: Thank you for reporting the issue. I had tested various window size …
01:05 Changeset [cfe176a4]branch-2-1branch-2-1-0 by criezy
I18N: Update translations templates
01:01 Changeset [182a87f8]branch-2-1branch-2-1-0 by criezy
GUI: Use ScrollContainer in graphics tab This fixes bug #10634 - GUI: …

07/21/18:

22:39 Ticket #10635 (MOHAWK: Riven: End game Autosave may set incorrect save/load status ...) closed by dafioram
fixed: Thanks for your report. This is fixed in commit 3299402a.
21:31 Changeset [8f9daa90]branch-2-1branch-2-1-0 by GitHub <noreply@…>
Merge pull request #1257 from dafioram/mohawkRivenAutosaveCredits …
18:40 Changeset [cd87d76]branch-2-1branch-2-1-0 by whiterandrek
PINK: added more debug output, removed unneeded
16:45 Changeset [3299402a]branch-2-1branch-2-1-0 by dafioram
HOHAWK: RIVEN: Don't allow autosaving after credits have finished …
15:23 Changeset [cb3945cf]branch-2-1branch-2-1-0 by whiterandrek
PINK: hid debug output under channels and levels
15:18 Changeset [8a3936b]branch-2-1branch-2-1-0 by whiterandrek
PINK: removed unused method
14:12 Changeset [7cc0e833]branch-2-1branch-2-1-0 by whiterandrek
PINK: implemented creating menu from executable
13:24 Changeset [a8369132]branch-2-1branch-2-1-0 by sev-
MACVENTURE: Fix warning
13:15 Changeset [45137f3]branch-2-1branch-2-1-0 by sev-
PINK: Set engine playtime to playtime in saved game Before the …
13:15 Changeset [9d88afe6]branch-2-1branch-2-1-0 by sev-
GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor This …
12:52 Changeset [f515393a]branch-2-1branch-2-1-0 by sev-
GRAPHICS: MACGUI: Fix color searching
12:48 Changeset [1b2892e9]branch-2-1branch-2-1-0 by whiterandrek
PINK: fixed warning
12:20 Changeset [35960935]branch-2-1branch-2-1-0 by sev-
GRAPHICS: MACGUI: Fix compilation
12:15 Changeset [e6b61c38]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix warnings
11:16 Changeset [99f458da]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACMENU: added menu parser from Win32 PE executable
11:16 Changeset [df63dea4]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACMENU: added partial unicode support It misses …
09:56 Changeset [1f914ea7]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Don't call the mouse up handler if executeMouseUp was …
09:55 Ticket #10573 (MOHAWK: MYST: Channelwood 2nd level lever animation plays twice) closed by bgK
fixed: Thanks for your report, this was fixed in commit 1f914ea759.
09:23 Changeset [04585b60]branch-2-1branch-2-1-0 by Torbjörn Andersson <eriktorbjorn@…>
AGOS: Silence GCC 8 warning Since 'filename' is 'baseName', plus a …
08:11 Ticket #10635 (MOHAWK: Riven: End game Autosave may set incorrect save/load status ...) created by macca8
An autosave is performed when the game ends if the autosave-period …
08:03 Ticket #10633 (MOHAWK: RIVEN: Spanish: Game crashed after Ghen walked away from the ...) closed by bgK
fixed: This video file has a quirk the was not accepted by our QuickTime …
08:02 Changeset [b8abe400]branch-2-1branch-2-1-0 by Bastien Bouclet <bastien.bouclet@…>
VIDEO: QT: Make sure all the edits are in the media bounds In the …
04:05 Changeset [af6034ef]branch-2-1branch-2-1-0 by dreammaster
ACCESS: MM: Implement proper game data and fonts in access.dat
01:23 Ticket #10634 (GUI: Options cutoff for Edit Game when Graphics mode is x2 or less) created by dafioram
1. Start scummvm-gui windowed. 2. Set Graphics mode to a x2 or less …

07/20/18:

21:05 Changeset [b6dc8323]branch-2-1branch-2-1-0 by whiterandrek
PINK: sync with MACGUI changes
21:05 Changeset [da34d0dc]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: moved engine ptr, pause callback to private section
21:05 Changeset [8a27ac87]branch-2-1branch-2-1-0 by whiterandrek
GRAPHICS: MACGUI: added initialization of engine ptr
08:43 Changeset [848b5a5f]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Formatting fixes
08:43 Changeset [baf8011b]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix merge error.
08:43 Changeset [565de602]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Clean up/fix some TODOs (cherry picked from commit 66094e4)
08:43 Changeset [617e9439]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement MIDI music fading (cherry picked from …
08:43 Changeset [aee54f4]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Minor cleanup (cherry picked from commit 9abaa9e)
08:43 Changeset [33ece27]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement cursor movement via arrow keys (cherry picked …
08:43 Changeset [65049228]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Remove old TODOs (cherry picked from commit bb95440)
08:43 Changeset [1f6aee01]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Rename variables (bubble and special code) (cherry …
08:43 Changeset [8ca26ea]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Use actor flag instead of magic number
08:43 Changeset [96a86253]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement sequence opcode 32 (cherry picked from commit …
08:43 Changeset [38577221]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement savegame saving/loading from GUI and the …
08:43 Changeset [3fca484a]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Pan talk thread audio when using a named position
08:43 Changeset [71edfa3f]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Add quit opcode (cherry picked from commit 32c2a9b)
08:43 Changeset [94fdd597]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Add menu system class, adjust existing code (actual …
08:43 Changeset [54dd3814]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Play sound in BbdouSpecialCode::playSoundEffect …
08:43 Changeset [a76612ec]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement voice pausing/unpausing (cherry picked from …
08:43 Changeset [4637104e]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement missing talkthread events (cherry picked …
08:43 Changeset [b787b06]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Formatting
08:43 Changeset [25a303a5]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement video player (cherry picked from commit …
08:43 Changeset [d5690d60]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Fix text drawing colors (cherry picked from commit …
08:43 Changeset [f15335db]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Remove old video logic
08:43 Changeset [960d79ed]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement video player (cherry picked from commit …
08:43 Changeset [c01a1269]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Clear fader when loading/unpausing backgrounds …
08:43 Changeset [24a4c636]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: update _vm->_unpauseControlActorFlag when unpausing actors
08:43 Changeset [c9a33774]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Standardized fall through comments
08:43 Changeset [02eaa4c8]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Refactor savegame thumbnail logic to be inline with rest of tree
08:43 Changeset [8e43261d]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Formatting fixes Simplified some point arithmetic Lock …
08:43 Changeset [fee1f3d8]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: always use braces for loops
08:43 Changeset [608f2f1f]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Refactor duckman inventory code to remove verbose init …
08:43 Changeset [9ad048f8]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix formatting Remove debug code from bbdou menu item …
08:43 Changeset [d36eae4c]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix typo in palette cycle logic. Fix uninitialised local …
08:43 Changeset [989d8d9b]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Formatting, remove trailing whitespace.
08:43 Changeset [7cadb7ad]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Formatting
08:43 Changeset [aa241b8e]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Mark bbdou as unstable Drop platform from game id
08:43 Changeset [3d9f5ed]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Replace spaces with tabs Replace while(1) with do..while …
08:43 Changeset [d77dd6c1]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Pause voice when entering in-game menu Wire up load fail …
08:43 Changeset [92e74327]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Initialise save slot variable
08:43 Changeset [28463114]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add support for German version.
08:43 Changeset [a5319cbc]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Wire up restart savegame menu item.
08:43 Changeset [dc79026a]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Enable illusions engine by default Add credits info for …
08:43 Changeset [dc9dc032]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Wire up subtitle text duration config slider
08:43 Changeset [7e4a1c2b]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add ability to restore options sliders to defaults
08:43 Changeset [102dd462]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Wire up audio sliders on option menu. Set volumes based on …
08:43 Changeset [09281b85]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: loop music tracks
08:43 Changeset [0303b83e]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Pause actors when entering menu
08:43 Changeset [ced1ff23]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move sliders in option menu
08:43 Changeset [0793272d]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Wire up sfx to menus
08:43 Changeset [4a42aba1]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Start on debug menu
08:43 Changeset [83994972]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add debug cheat code support Work on inventory add/remove …
08:43 Changeset [88ef1905]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add logic to enable palette cycling sequence
08:43 Changeset [7b88bd8e]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add more logging Add todo to check named point on …
08:43 Changeset [423a8ec4]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constant Fix pan bug …
08:43 Changeset [bdc477be]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement convertPanXCoord() to support audio panning. Wire …
08:43 Changeset [7c46d89]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Print walk rectangle point on background to aid in …
08:43 Changeset [6e09cd7e]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Rename some actor flags
08:43 Changeset [c66b220]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: silence clang warning about not operation in expression
08:43 Changeset [2be02752]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Connect up midi fade to MidiPlayer object
08:43 Changeset [d3fbb0e8]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Replace actor flag magic values with enum definitions
08:43 Changeset [2f551ca]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Change video skip key from escape to space Add debug …
08:43 Changeset [5dd96b6f]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add midi music player
08:43 Changeset [a7d78df9]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix clang warnings. Work on menu keyboard control Fix some …
08:43 Changeset [39798c63]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix static buffer overrun in debug log function. This was …
08:43 Changeset [9be0a7b0]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Play video files
08:43 Changeset [2d836d4e]branch-2-1branch-2-1-0 by sev-
VIDEO: Warn instead of error when unhandled TXTS stream found in AVI
08:43 Changeset [6ae95550]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix valgrind warnings about usage of uninitialised variables
08:43 Changeset [28b0acc6]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix bug when setting property timers. Illusions engine …
08:43 Changeset [43ba5f63]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fill in background for text in menus
08:43 Changeset [a36cd2e3]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Name menu border color variables to add readability Fix …
08:43 Changeset [8e462f31]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Work on menu border decoration
08:43 Changeset [a6cd908]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Replace text flag magic numbers with defines
08:43 Changeset [b3e9c97]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Improve naming of variables and methods in menu system. …
08:43 Changeset [23ae4685]branch-2-1branch-2-1-0 by sev-
Work on options menu
08:43 Changeset [13d5c2f]branch-2-1branch-2-1-0 by sev-
Save description with savegame
08:43 Changeset [92c979e9]branch-2-1branch-2-1-0 by sev-
Fixed save continue dialog menu
08:43 Changeset [783fd028]branch-2-1branch-2-1-0 by sev-
Work on save support
08:43 Changeset [95d6171]branch-2-1branch-2-1-0 by sev-
Disable debug scene override
08:43 Changeset [02063f60]branch-2-1branch-2-1-0 by sev-
Getting it to compile after merging master
08:43 Changeset [5e919fd3]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Split Screen class into variants for 8bit and 16bit (i.e. …
08:43 Changeset [2bd13865]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move palette code from Screen to new ScreenPalette class
08:43 Changeset [9447d42f]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Remove experimental sprite smoothing code
08:43 Changeset [ad558f8c]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Rename more
08:43 Changeset [41c7a992]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Extract code to new class ObjectInteractModeMap
08:43 Changeset [e31c454c]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Rename stuff
08:43 Changeset [47b94b13]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Minor cleanup: Remove empty methods in thread classes
08:43 Changeset [1e2e5d63]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement opcode 54
08:43 Changeset [3abe3d7]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement opcodes 22, 23
08:43 Changeset [2f80bd0e]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement opcodes 18, 19
08:43 Changeset [6b80f5b8]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Move game credits into own file and class
08:43 Changeset [c9b0a845]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement remaining special opcodes 160018, 160028, …
08:43 Changeset [48011948]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement food/cafeteria minigame
08:43 Changeset [4aed3663]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement BbdouBubble::calcBubbles
08:43 Changeset [0589588]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement credits code and adjust existing code
08:43 Changeset [6ca6fb60]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement more special opcodes and finish …
08:43 Changeset [869d342e]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement getOverlappedObjectAccurate and related …
08:43 Changeset [27a5e932]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Start implementing crosshair cursor (used in …
08:43 Changeset [c0c25691]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement missing script opcodes and special …
08:43 Changeset [c6f2c6b]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement special code 16000F
08:43 Changeset [88e2b3fd]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Implement special code 160030
08:43 Changeset [823ba2f]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement load game from the game's menu system - …
08:43 Changeset [2de38e34]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Extract trigger cause sound playing to method
08:43 Changeset [aed38527]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement save/load functionality - Only works in Duckman …
08:43 Changeset [6b36b750]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement special opcodes 160017, 16001B, 160020 …
08:43 Changeset [d8e86249]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 16001A
08:43 Changeset [11ec6d22]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 160013, also fix Input …
08:43 Changeset [d16ebff3]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 160012 and related code
08:43 Changeset [f692e0ac]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement special opcodes 16001D, 16001E, 16001F …
08:43 Changeset [9c0ef1b]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Remove if'd out opcode code (used by me as scratch …
08:43 Changeset [449d243c]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement opcode 100 and 101
08:43 Changeset [9a84c0a6]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement opcode 85 and 86, actual save/load not …
08:43 Changeset [bbbb0053]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement opcode 83
08:43 Changeset [5a69f735]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement opcode 73
08:43 Changeset [15498a2]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement opcode 21
08:43 Changeset [2b9af91d]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement opcode 8
08:43 Changeset [fa17f684]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Start implementing the menu system Still …
08:43 Changeset [09bbb482]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: DUCKMAN: Implement opcodes 70/71 for pausing/unpausing …
08:43 Changeset [601c6f4]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Terminate update functions on scene exit; fix bugs and use …
08:43 Changeset [8b48f2f6]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Rename ProgInfo -> SceneInfo
08:43 Changeset [61a0b5ba]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Rename tag -> sceneId
08:43 Changeset [41978f46]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource …
08:43 Changeset [a5ad1bc1]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Remove unneeded includes
08:43 Changeset [a30a318]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move screen shaker effects into separate file
08:43 Changeset [88ea891]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Use ARRAYSIZE instead of hardcoded values in screen effect …
08:43 Changeset [e63eaabb]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move trigger functions code to seperate file
08:43 Changeset [9d98f922]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add text drawing to BBDOU
08:43 Changeset [36ec0faf]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Refactor the input system
08:43 Changeset [a078073e]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move script opcode files to game specific directories
08:43 Changeset [d6e2f611]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move Duckman dialog code to own file
08:43 Changeset [dec9ef3]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move Duckman inventory code to own class and file
08:43 Changeset [18553cb1]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move Duckman property timer code to own class and file
08:43 Changeset [70f83137]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move Duckman special code to own class and file
08:43 Changeset [e4a85c7d]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move game-specific files into own subdirectories
08:43 Changeset [a173329a]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move resource-related files into resources subdirectory
08:43 Changeset [faf7b31f]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move thread-related files into threads subdirectory
08:43 Changeset [ace0d042]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Refactoring the resource system (not done yet)
08:43 Changeset [e4ce8ad4]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Start refactoring the resource system (not done yet)
08:43 Changeset [d7dd74cb]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Very minor comment fixes
08:43 Changeset [50d340de]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Rename file scriptman,* to scriptstack.* and remove …
08:43 Changeset [297996a0]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add sound effects (still buggy)
08:43 Changeset [ad2c0aa]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add sound effects - Fix priority bugs in Duckman - Add …
08:43 Changeset [9885a050]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement VoicePlayer
08:43 Changeset [d57ae261]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add SoundMan and MusicPlayer - Add remaining screen shake …
08:43 Changeset [d431d352]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: BBDOU: Add microphone radar
08:43 Changeset [b94b4c28]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement pathfinding
08:43 Changeset [44c566b5]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add screen shaking effect
08:43 Changeset [60600191]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Use the UpdateFunctions class for update routines
08:43 Changeset [1f74de6a]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on Duckman - Implement palette fader - Add more …
08:43 Changeset [b1927ca3]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add more script and sequence for Duckman
08:43 Changeset [e9a443fc]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement palette shifting and color shadow table
08:43 Changeset [097d130e]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement RegionLayer and related code
08:43 Changeset [e1313625]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on Duckman - Implement inventory - Ad more …
08:43 Changeset [99874460]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on Duckman - Implement dialogs - Change Camera …
08:43 Changeset [36c7ec4d]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Delete obsolete files
08:43 Changeset [2e149cf6]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on Duckman - Implement Duckman cursor and …
08:43 Changeset [67366aa]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on Duckman
08:43 Changeset [3f15233f]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Refactor code in preparation for the Duckman engine
08:43 Changeset [6ba5570]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move SpriteDrawQueue to screen
08:43 Changeset [54bce3d3]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Move SpriteDecompressQueue to screen
08:43 Changeset [6d17b40]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Use screen pixel format when creating surfaces
08:43 Changeset [08899f5e]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement calcPointDirection - Implement sequence opcode 1
08:43 Changeset [8d7d6599]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix special code functions thread notifying (used wrong …
08:43 Changeset [7dc8533f]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix thread camera panning - Minor fixes and corrections
08:43 Changeset [d67021b3]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement talkitem pausing/unpausing - Fix isActiveThread …
08:43 Changeset [d77d4ed4]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Fix bug which occured when trying to walk while talking - …
08:43 Changeset [f2c48e3a]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement pathwalking (actual pathfinding todo)
08:43 Changeset [e0e4d2f]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement sprite scaling
08:43 Changeset [babe9972]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add more script opcodes - Add support for duplicate keys …
08:43 Changeset [3b3f84c]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement inventory - Implement cursor camera tracking - …
08:43 Changeset [33d28de]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Additions in various places - Add NamedPoint and related …
08:43 Changeset [22e898f7]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Work on interaction; work on Cause related code
08:43 Changeset [e05a789]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on BBDOU specific code (cursor, bubble) - Add …
08:43 Changeset [28cb39eb]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Start with BBDOU special code
08:43 Changeset [a6a4a3dc]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement more script opcodes
08:43 Changeset [fc4266bc]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add TalkThread
08:43 Changeset [812c7fc3]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add TalkResource and related
08:43 Changeset [762be35a]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add more script opcodes and fix/add stuff along the way - …
08:43 Changeset [43cd806f]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add more script opcodes
08:43 Changeset [f47575ca]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add more script opcodes and related
08:43 Changeset [c99f40c1]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement TimerThread and script opcode
08:43 Changeset [48ef46c0]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement more script opcodes and related functions
08:43 Changeset [e881db07]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Implement more sequence opcodes and work on the graphics system
08:43 Changeset [18540a5]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add SequenceOpcodes skeleton class
08:43 Changeset [3fc592df]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add Control::calcPosition and Control::readPointsConfig
08:43 Changeset [b3b0bd88]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Work on Actor and Control classes; fix bug in sprite …
08:43 Changeset [70f0b48a]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add Dictionary class and use it
08:43 Changeset [f880c60]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Work on Actor and Control classes
08:43 Changeset [f98c0def]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add Screen class and ajust code to use it
08:43 Changeset [9385238a]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on actor related code - Add isTimerExpired function
08:43 Changeset [9a63f0bd]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add background scale and priority classes
08:43 Changeset [ad440a17]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on actor and control related code
08:43 Changeset [9d35f807]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on the script system
08:43 Changeset [9696eb9a]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on the script system
08:43 Changeset [fc47ac41]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on the script system
08:43 Changeset [bb67c2c2]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Start with ScriptResource and related code
08:43 Changeset [d2b036fa]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Start with thread classes
08:43 Changeset [4211f8ff]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Start with ActorResource and related classes
08:43 Changeset [08e8f399]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on the Camera class - Add fixed point code …
08:43 Changeset [21e1b08b]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on the camera and background classes
08:43 Changeset [12645cbb]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Some work on the Camera class; start with time functions
08:43 Changeset [e0a3db43]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Keep backgrounds in new BackgroundItems class instead of …
08:43 Changeset [d92e713d]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Start with Actor
08:43 Changeset [971c8a0a]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Start with SpriteDecompressQueue
08:43 Changeset [ee59e73]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Start with SpriteDrawQueue
08:43 Changeset [bf09487d]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Add UpdateFunctions class
08:43 Changeset [a06895ad]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Start with Camera and Input classes
08:43 Changeset [5833ceda]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: More work on BackgroundResource
08:43 Changeset [26487555]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Start with BackgroundResource
08:43 Changeset [7300dd0]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Resource loader skeleton
08:43 Changeset [9a583850]branch-2-1branch-2-1-0 by sev-
ILLUSIONS: Skeleton engine with detection for BBDOU
05:07 Changeset [6f60bc3c] by GitHub <noreply@…>
Merge 050b0c990e5e358d7f89113c8a4485de49189e11 into …
04:46 Changeset [050b0c99] by dafioram
AGOS: Add in game loading/Saving via GMM Once the engine has been …
Note: See TracTimeline for information about the timeline view.