Timeline



08/03/18:

22:35 Changeset [7362060c] by Bastien Bouclet <bastien.bouclet@…>
GRAPHICS: Improve check to test if text fits in the target surface …
19:04 Ticket #10649 (XEEN: Assertion failed - World of Xeen) created by enderandrew
Assertion failed crash when launching World of Xeen. I've tried my 1-6 …
18:28 Ticket #10648 (ScummVM DS Acekard 2i crash) created by 4timepi
Hi Latest versions of ScummVM not working with Acekard 2i on Nintendo …
17:59 Ticket #10647 (MOHAWK: RIVEN: OSX: Crash occurs at firemarble puzzle) created by MDogherra
Where: OSX, Riven, myst 25th update 4. In game, towards the end at the …
17:19 Ticket #10646 (Previously identified KQ3 version now wrongly identified as fangame) created by darksoul42
The game in 'C:\Jeux\Sierra\KQ3\' seems to be an unknown game variant. …
14:58 Changeset [f2049d4d] by criezy
I18N: Update translations templates
14:58 Changeset [a4ab2d8] by sev-
SAGA: Deduplicate kScriptTimeTicksPerSecond constant
14:56 Changeset [42496ab] by GitHub <noreply@…>
Merge 48a3f5bcba1837517e3d9d029ebe5e8fbd3f0966 into …
14:53 Changeset [de1a35a9] by sev-
GROOVIE: Allow saving via GMM and increase save slots to 25 If the …
14:53 Changeset [78e165e] by criezy
I18N: Update translations templates
14:52 Changeset [f06cf654] by sev-
TINSEL: Add playTime to saved game and display it Also bumps the …
14:52 Changeset [5cf3b75d] by sev-
VIDEO: Fix Theora playback when building with Tremor
14:51 Changeset [2649c429] by sev-
LAB: By default skip thumbnail loading for readSaveGameHeader This …
14:51 Changeset [bafe22c] by sev-
GRAPHICS: Set thumbnail to nullptr when loading the thumbnail is …
14:50 Changeset [3922370] by sev-
BLADERUNNER: Add cos/sine table This uses the one in Common. The …
11:16 Changeset [9baffc1b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement republic map screen
05:46 Changeset [969cbb4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: VENG0
00:43 Changeset [d91307e4] by sev-
COMMON: Added Ukrainian language Common::UA_UKR is needed for FoxTail …

08/02/18:

23:16 Changeset [74d5284e] by lolbot-iichan <lolbot_iichan@…>
COMMON: Added Ukrainian language Common::UA_UKR is needed for FoxTail …
20:09 Changeset [e9fde87] by whiterandrek
PINK: fixed bug when in walking state you choose another location
18:54 Changeset [d9b3853d] by sev-
COMMON: Fix kerning issue in wordWrapText.
11:28 Changeset [c36214dd] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Make FileStream extend MemoryReadStream
11:20 Changeset [06067dac] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Split up startrek.cpp into more files
11:04 Changeset [d7966701] by sev-
NEWS: Formatting fixes
08:19 Changeset [7f847d7] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add POTFILES
08:16 Changeset [ccec1952] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Various code cleanup
08:11 Changeset [7fd4ff3c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Use ARRAYSIZE macro
08:11 Changeset [e4e8940] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix memory leak in graphics.cpp
08:11 Changeset [9f2658c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Put CD ROM detection into features field
07:29 Changeset [39e20b3a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add missing license headers

08/01/18:

21:10 Changeset [2b9ee540] by Cameron Cawley <ccawley2011@…>
VIDEO: Fix Theora playback when building with Tremor
17:44 Changeset [8da86418] by digitall
PARALLACTION: Fix use-after-free on quit Parallaction::_gfx is …
17:44 Changeset [69df2e2d] by digitall
PARALLACTION: Fix null pointer dereference on quit
17:44 Changeset [8f7f7a9c] by digitall
PARALLACTION: Fix invalid array access at dialogue selection Also …
17:30 Changeset [65b108b4] by criezy
NEWS: Mention new display stretch mode
10:54 Changeset [926f2e3] by sev-
NEWS: Formatting fixes
07:53 Ticket #10645 (GUI: Match tab body style across all Options tabs (Global & Game).) created by macca8
The recent addition of the Cloud tab and updated Graphics tabs (Global …

07/31/18:

21:44 Changeset [de886a8b] by Bastien Bouclet <bastien.bouclet@…>
AUDIO: Fix broken physical audio CD playback on non-win32 The play …
14:38 Changeset [574318c0] by digitall
MOHAWK: Fix Unused Variable Compiler Warning. This occurs when …
14:31 Changeset [2586ca23] by criezy
I18N: Update translations templates
13:54 Changeset [e960b16] by dafioram
LAB: By default skip thumbnail loading for readSaveGameHeader This …
13:54 Changeset [540878e] by dafioram
GRAPHICS: Set thumbnail to nullptr when loading the thumbnail is …
11:08 Ticket #10603 (MYST: replace red orb logo with Broderbund logo (GOG edition enhancement)) closed by bgK
invalid: Closing, this is personal preference. If you want, you can skip the …
11:04 Ticket #10596 (Myst: Do not play fullscreen Myst Island flyby) closed by bgK
fixed: Should be fixed with the most recent update on GOG.
11:03 Ticket #10601 (MYST: Cyan logo audio clips (GOG edition issue)) closed by bgK
fixed: Should be fixed with the most recent update on GOG.
10:22 Changeset [2a4fa26d] by digitall
CRUISE: Fix Possible Invalid Thumbnail Pointer Access.

07/30/18:

21:07 Changeset [388f16d3] by criezy
I18N: Update translation (German) Currently translated at 100.0% (989 …
20:32 Changeset [53d0fe22] by criezy
COMMON: Fix HashMap never reusing erased items storage When erasing …
20:13 Changeset [3a7f859] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Add support for the localized 25th games
20:12 Changeset [cb6d3b57] by criezy
I18N: Update translations templates
15:07 Changeset [3f91accb] by digitall
DM: Fix Possible Uninitialized Variable Usage Compiler Warnings.
14:07 Changeset [6aa29fbe] by Bastien Bouclet <bastien.bouclet@…>
BUILD: Save the PKG_CONFIG_LIBDIR environment variable across rebuilds
14:07 Changeset [8ef9c9cf] by Bastien Bouclet <bastien.bouclet@…>
BUILD: Check if pkg-config is available
13:26 Changeset [3d5342ea] by Bastien Bouclet <bastien.bouclet@…>
BUILD: Prefer pkg-config over freetype-config if possible As of …
13:26 Changeset [914389ad] by Bastien Bouclet <bastien.bouclet@…>
BUILD: List all used environmental variables in configure help
13:26 Changeset [31b8a760] by Bastien Bouclet <bastien.bouclet@…>
BUILD: Respect all build tool overrides from environment Previously, …
10:27 Changeset [941fe1dd] by digitall
AUDIO: Fix Compiler Shadowing Warnings.
06:03 Changeset [ed384a0d] by whiterandrek
GRAPHICS: MACGUI: fixed memory leaks in MacTextWindow
05:05 Changeset [459f26f] by criezy
I18N: Regenerate translations data file
04:53 Changeset [7dd48f2] by dafioram
BLADERUNNER: Add cos/sine table This uses the one in Common. The …

07/29/18:

21:54 Changeset [f79eceda] by whiterandrek
PINK: force cursor updating when entering to pda page
20:34 Changeset [8530d9fb] by whiterandrek
PINK: fixed Coverity warnings
20:23 Changeset [bb732cd9] by whiterandrek
PINK: add partial implementation of ActionText
20:23 Changeset [75eceed] by whiterandrek
GRAPHICS: MACGUI: add additional arg to MacTextWindow's constructor to …
20:23 Changeset [841e0c11] by whiterandrek
GRAPHICS: MACGUI: fixed SIGSEGV when ptr to menu in MacTextWindow is NULL
14:58 Changeset [8ce7175a] by criezy
I18N: Update translations templates
14:57 Changeset [f337c906] by criezy
GUI: Fix graphics options visibility depending on supported featuress
12:06 Changeset [b2fe0de8] by Ľubomír Remák <lubomirr@…>
COMMON: Fix kerning issue in wordWrapText.
10:40 Changeset [d1d521c6] by digitall
SLUDGE: Fix Unused Function Compiler Warnings.
10:32 Changeset [95fb4604] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
10:06 Changeset [9ed69d42] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
09:48 Changeset [f6a0e197] by sev-
ZVISION: Add workaround for ZGI bug #10605 It's possible to get the …
09:48 Changeset [2982792e] by sev-
ZVISION: Add workaround for bug #10604 It was possible to render the …
09:47 Changeset [8120a22a] by sev-
ANDROID: Use the dedicated GUI option for enabling the touchpad mode
09:38 Changeset [7730fbb3] by sev-
WINTERMUTE: Return Common::kUnsupportedColorMode if the required …
09:37 Changeset [d494d73c] by sev-
ANDROID: Replace getPixelFormatName function with PixelFormat::toString
09:25 Changeset [51a2685e] by digitall
SUPERNOVA: Fix Unused Variable Compiler Warnings.
09:08 Changeset [6ae2bff1] by digitall
PINK: Fix Unused Const Variable Compiler Warning.
08:00 Changeset [1b742d90] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Rename SINS5 variable
07:36 Changeset [a0c35bf5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Saving/loading for SINS mission
07:31 Changeset [8d0e0160] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add german floppy version to detection
07:30 Changeset [2615a3a5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS5 text changes
07:29 Changeset [1eaad8be] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS5
07:00 Changeset [1f3aaac] by digitall
MOHAWK: Silent Compiler Warning About Unused VM Pointer. This can be …
06:53 Changeset [ae9f898a] by criezy
I18N: Update translations templates
06:30 Changeset [8f1e1bdd] by digitall
LILLIPUT: Minor Sound Function Name Change For Consistency. This has …
06:20 Changeset [dd8e0036] by digitall
LILLIPUT: Fix Compiler Warning About Hiding Overloaded Virtual.
04:56 Changeset [bdb30763] by digitall
LILLIPUT: Remove Unused Engine Pointer from Sound Class. Since this …
04:32 Changeset [733cb7d] by digitall
CRYO: Fix Debug Statement Format String Compiler Warnings. Some of …
04:19 Changeset [275fc30f] by digitall
ACCESS: MM: Fix Compiler Variable Shadowing Warning.
03:55 Changeset [f353e46] by digitall
IOS: Fix Build due to Smartkeyboard on IPad Pro Patch. The code …
00:10 Changeset [f2ad6e45] by Cameron Cawley <ccawley2011@…>
WINTERMUTE: Return Common::kUnsupportedColorMode if the required …

07/28/18:

23:29 Changeset [9d952ba3] by Cameron Cawley <ccawley2011@…>
ANDROID: Replace getPixelFormatName function with PixelFormat::toString
22:33 Changeset [84b02a38] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Play midi sounds on floppy version
22:33 Changeset [e740c26] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Use AD_ENTRY1s for game detection
22:33 Changeset [18a2d719] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Replace min & max with MIN & MAX
21:20 Changeset [5e2a3bab] by Strangerke
STARTREK: Janitorial: Add end of namespace comments
09:36 Changeset [a2afae78] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS3 text changes
09:35 Changeset [000635fe] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS3
07:04 Changeset [8ff4dc3b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Silence unused variable warning
07:02 Changeset [4166b08b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS4 text changes
07:02 Changeset [c58d88dd] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS4
05:30 Changeset [b96fe2c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS2 text changes
05:29 Changeset [327684b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS2
03:10 Changeset [9be1f4f] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Remove trailing backslash in module.mk
03:09 Changeset [5819b63a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Move text out of header file For some reason this was …
03:09 Changeset [b36821e5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: text.cpp -> textbox.cpp
03:09 Changeset [45c387ba] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Reorganize includes in room.h This should avoid the costly …
03:09 Changeset [c7f06443] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Allow engine to run without voc files
03:09 Changeset [2d9ec60c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement text input boxes Needed for SINS mission with the …
03:09 Changeset [a25a069] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS1
03:09 Changeset [072fc2e4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement save loading from launcher
03:09 Changeset [f78955d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: SINS0
03:09 Changeset [37f0847] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix .BAN file rendering behind textboxes
03:09 Changeset [3b8a9c35] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Move save/load code for rooms to structs
03:09 Changeset [3fd3dcf5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix elasi guard not shooting Kirk in TUG
03:09 Changeset [3cce1fd8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement "BAN" files. These are background animations in …
03:09 Changeset [99256b73] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Link away missions together, temporarily
03:09 Changeset [76d6a618] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Save mission-specific variables
03:09 Changeset [20886bfb] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Rename tug2 room-specific vars
03:09 Changeset [719a84f] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Clean up room-specific vars in mission 1
03:09 Changeset [a51e3b4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Reformat with artistic style
03:09 Changeset [f8f8daaf] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Formatting corrections
03:09 Changeset [449110d8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Move function descriptions to headers
03:09 Changeset [50c1d0f8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Remove some gotos
03:09 Changeset [ac6ce29d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Half-done implementation of drawR3Shape Handles drawing, …
03:09 Changeset [a3d8db2] by Matthew Stewart <stewartmatthew6@…>
STARTREK: atan2 function
03:09 Changeset [0306238d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: sine & cosine
03:09 Changeset [b997f68] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Rename fixed-point types
03:09 Changeset [ec395ff] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement fixed-point decimal class
03:09 Changeset [6ef95b75] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Move space functions into separate file
03:09 Changeset [58794743] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix sound, support MT32. Also jump to the first mission …
03:09 Changeset [697a6f9c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Get starfields working for the intro
03:09 Changeset [ff638c60] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL5 text changes
03:09 Changeset [0ea265d0] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL5
03:09 Changeset [0e1506c5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL4 text changes
03:09 Changeset [08f5b52d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL4
03:09 Changeset [05dce3c8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL3 text changes
03:09 Changeset [78efc87c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL3
03:09 Changeset [a4d448ea] by Matthew Stewart <stewartmatthew6@…>
STARTREK: "Use" action was bypassing "disableWalk" When objects could …
03:09 Changeset [5120d328] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL2
03:09 Changeset [dc42b992] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL1 typos
03:09 Changeset [c42d7f14] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL1
03:09 Changeset [cb6698e1] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TRIAL0
03:09 Changeset [2572ade2] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Make a macro to simplify room detection
03:09 Changeset [478e7900] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER7
03:09 Changeset [f84bead8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER6 Typos
03:09 Changeset [90600cb] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER6
03:09 Changeset [8970d034] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fixes to sprites when off-screen There was a problem …
03:09 Changeset [c780ecbf] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER5
03:09 Changeset [a4ea4a1] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER4
03:09 Changeset [b4e8101] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER3
03:09 Changeset [12cf12bc] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER2
03:09 Changeset [4edb0ba4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Remove MUDD code from LOVE mission
03:09 Changeset [44b602cf] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix initializer list warnings
03:09 Changeset [8ade6400] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Make Action struct POD again
03:09 Changeset [dc4e26fe] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER1
03:09 Changeset [3d50cd9a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: FEATHER0
03:09 Changeset [08d4edc4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Minor fixes to MUDD mission Also make better names for …
03:09 Changeset [d6c7b766] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Done with atmosphere loss event
03:09 Changeset [62031b87] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Start on MUDD's life-support-loss code
03:09 Changeset [51c2d0a4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Move common MUDD functions to mudda.cpp
03:09 Changeset [43449141] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD5
03:09 Changeset [f2ec5d53] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Missing null-terminator with animations
03:09 Changeset [fc72b55] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD4
03:09 Changeset [3185e74e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD3
03:09 Changeset [e4f1d142] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD2
03:09 Changeset [58f4f33b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD1
03:09 Changeset [5ad36bae] by Matthew Stewart <stewartmatthew6@…>
STARTREK: MUDD0
03:09 Changeset [af0cf4c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Give name to variable in love mission
03:09 Changeset [6795218d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Reorganize some text
03:09 Changeset [85162c84] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add another mac version to detection.cpp
03:09 Changeset [9b3ef737] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix memory leak in drawAllSprites
03:09 Changeset [510d4c1a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: More minor fixes to LOVE mission
03:09 Changeset [21af626] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix choice numbers in textboxes (again)
03:09 Changeset [11cdfdd1] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Minor fixes to LOVE mission
03:09 Changeset [51e2c356] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement keybindings on away missions
03:09 Changeset [56c12190] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Right-clicking & keyboard in menus
03:09 Changeset [111442ac] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add missing "look at grate" action. Also fix missing …
03:09 Changeset [db76831] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix swapped McCoy & Spock speaker names
03:09 Changeset [1227be1a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fixes to textboxes Center the speaker name, and show the …
03:09 Changeset [1db52c15] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement common code for LOVE mission
03:09 Changeset [76d3541] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Revamp of action callbacks. Old system of putting a …
03:09 Changeset [cb48608b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement synthesizer + bugfixes (LOVE)
03:09 Changeset [d669d858] by Matthew Stewart <stewartmatthew6@…>
STARTREK: LOVE5
03:09 Changeset [68f6a832] by Matthew Stewart <stewartmatthew6@…>
STARTREK: LOVE4
03:09 Changeset [f0cceffc] by Matthew Stewart <stewartmatthew6@…>
STARTREK: LOVE3 finished. Added "callback" variants of the …
03:09 Changeset [f7280d39] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Start on LOVE3
03:09 Changeset [08aa943] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Silence most Visual Studio warnings Enums are signed in at …
03:09 Changeset [a5de3552] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Most of LOVE2 done
03:09 Changeset [e1499ed2] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Remove optional parameters from methods
03:09 Changeset [d01f44f8] by Matthew Stewart <stewartmatthew6@…>
STARTREK: LOVE1
03:09 Changeset [996633a7] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix some problems on old compilers
03:09 Changeset [331b733] by Matthew Stewart <stewartmatthew6@…>
STARTREK: LOVE0 (start of 3rd mission)
03:09 Changeset [f7a9b9d5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TUG3 (mission 2 finished)
03:09 Changeset [887b1907] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Initialize strings in actor objects
03:09 Changeset [bdaac96] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix animations underneath textboxes
03:09 Changeset [6ab1a316] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Change spawn room back to room 0
03:09 Changeset [6784b515] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix some uninitialized variables
03:09 Changeset [abd3c827] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TUG2
03:09 Changeset [357c04a5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Default text for undefined actions
03:09 Changeset [8f50bda] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TUG1
03:09 Changeset [88bd164d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: TUG0 (first room of mission 2)
03:09 Changeset [2c67878c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Make "missionScore" mission-specific
03:09 Changeset [29453ffd] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Preliminary saving/loading
03:09 Changeset [769a85b4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Loop audio
03:09 Changeset [3687504f] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Mission 1 finished
03:09 Changeset [6f8ba97] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Demon6, including the special case menu
03:09 Changeset [fa90b604] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Demon5
03:09 Changeset [555ac3ef] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Sort text alphabetically by ID
03:09 Changeset [a92e54e3] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Begin with Demon4
03:09 Changeset [3d340a99] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Talk to miner action in Demon3
03:09 Changeset [bb41a225] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Refactor text using integer constants
03:09 Changeset [a06910e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Finish demon3
03:09 Changeset [352b6ce4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Demon2, half of Demon3 done
03:09 Changeset [188b7fd6] by Matthew Stewart <stewartmatthew6@…>
STARTREK: DEMON1 done (klingon attack)
03:09 Changeset [d627cfac] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Finish implementing first room Doors now work, and the …
03:09 Changeset [8b3caa59] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Begin on room-specific code for room 1
03:09 Changeset [aa42a159] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Cleanup some text code
03:09 Changeset [8fb69a12] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Default behaviour for look action
03:09 Changeset [cc08e252] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Rename objects to actors
03:09 Changeset [0d5d2f3d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Don't memset sprites, add Fixed16 type
03:09 Changeset [a33e32b6] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Inventory menu and hotspots Action buttons now react when …
03:09 Changeset [4ffb7001] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Buffer all changes to the mouse bitmap
03:09 Changeset [7aaf126c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Tweak events to update mouse more often
03:09 Changeset [ad1df1f7] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix draw priority of menus
03:09 Changeset [771afd0] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Action menu
03:09 Changeset [48bd6b38] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Refactor text and menus Moved them out of the Graphics …
03:09 Changeset [9bf7309e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Warps between rooms
03:09 Changeset [23a6d43b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Pathfinding
03:09 Changeset [91c07097] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Sprite layering
03:09 Changeset [650188f0] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Basic walking
03:09 Changeset [9d0020be] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Initialization of away mission. Crew successfully beams in …
03:09 Changeset [638dc2a5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Palette fading
03:09 Changeset [63b1f26b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Bitmap scaling
03:09 Changeset [602106b] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement "xor'd" animations for crewmen
03:09 Changeset [b8bacedc] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Get animation timing working properly
03:09 Changeset [19ca6c79] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Objects and animations. Testing them with the transporter room.
03:09 Changeset [1e5568d] by Matthew Stewart <stewartmatthew6@…>
STARTREK: setVisibleMenuButtons function
03:09 Changeset [d9740c5] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Music/SFX enable and disable functions
03:09 Changeset [239f65f9] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Rects don't include right/bottom pixel. Fixes some …
03:09 Changeset [9302e338] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix placement of textboxes
03:09 Changeset [479df1a1] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Quit game menu and mouse warp function
03:09 Changeset [bf1dd6c] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Options menu
03:09 Changeset [15993150] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Remove executable bit on source files
03:09 Changeset [0fec3b0] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Set default mouse sprite to stop crashes
03:09 Changeset [43e8cd75] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Disabling menu buttons + text menu.
03:09 Changeset [8f4848b3] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add debug channel for sound
03:09 Changeset [1bd505cb] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement CD Audio handling.
03:08 Changeset [9474de87] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement sound effects in the midis Removed amiga and mac …
03:08 Changeset [772bcdac] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Begin implementing event system. Textbox now responds to …
03:08 Changeset [14365fe4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement more text routines
03:08 Changeset [d36da0ae] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add mouse cursor
03:08 Changeset [4af124a4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fix off-by-1 bug in drawSprite
03:08 Changeset [cd968863] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement drawAllSprites properly. Still need to do the …
03:08 Changeset [f4f7f9e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Begin implementing menus
03:08 Changeset [ec4ac6ad] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Begin implementation of showText. Also started using SharedPtrs.
03:08 Changeset [c977c0e0] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement addSprite and delSprite
03:08 Changeset [7e805f24] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement draw modes 2 and 3 for sprites
03:08 Changeset [0b8a5927] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement drawSprite function
03:08 Changeset [40bfc81a] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Make Bitmap, Sprite, FileStream classes
03:08 Changeset [2a5c8a0e] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Fixes to file loading. The "numbered" files that I …
03:08 Changeset [469636db] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Implement loading "numbered" files
02:47 Changeset [ed4dbdc] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Add detection for the ST25 Mac demo
02:47 Changeset [98a394e4] by Matthew Stewart <stewartmatthew6@…>
STARTREK: Import my startrek engine Now updated even

07/27/18:

20:01 Changeset [56e59a5b] by Cameron Cawley <ccawley2011@…>
ANDROID: Use the dedicated GUI option for enabling the touchpad mode
17:22 Ticket #10494 (MOHAWK: MYST: Stonage Laggy door animation) closed by dafioram
wontfix: Current behavior is fine.
17:17 Ticket #10642 (MOHAWK: Riven: Dome sliders differ from the original) closed by dafioram
fixed: Fixed in 51351111d4.
16:16 Changeset [51351111] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Only use x mouse position to move dome sliders Fixes …
15:48 Changeset [389dd7bc] by dafioram
MOHAWK: RIVEN: Only use x mouse position to move dome sliders Fixes …
15:26 Ticket #10639 (MOHAWK: RIVEN25: Ghen not captured enter trap book in Riven ending ...) closed by bgK
wontfix: I'm sorry but the suggested workaround seems way more complicated that …
03:54 Changeset [560f10c] by dreammaster
XEEN: Fix Coverity warnings

07/26/18:

04:24 Changeset [877b4e5c] by whiterandrek
PINK: fixed engine destroying in pda state
04:18 Changeset [f447ccb3] by whiterandrek
GRAPHICS: MACGUI: fixed restoring screen
04:10 Changeset [cdd5717c] by whiterandrek
PINK: fixed entering pda through menu in a row
03:44 Changeset [6eee64e8] by whiterandrek
GRAPHICS: MACGUI: added field initialization
03:40 Changeset [c655e7fa] by whiterandrek
PINK: fixed memory leak
03:37 Changeset [a9614273] by whiterandrek
GRAPHICS: MACGUI: fixed memory leak

07/25/18:

20:37 Changeset [85a603fd] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Don't play the flyby movies when going back to Myst
18:02 Ticket #10619 (LAB: Gui load crash) closed by dafioram
fixed: Fixed in 75587c3c669d37.
14:49 Ticket #10644 (Ultimate Talkie Monkey Island preferences keyboard controls no longer ...) created by SirFritz
Version ScummVM 2.0.0 Windows 10 x64 1803 In either SoMI or MI2 …
10:18 Changeset [6b56970c] by GitHub <noreply@…>
Merge 44bd23b67213fc6497f90badf27a4fffd6b9857c into …
10:18 Changeset [650e26b6] by sev-
COMMON: Add at() index function to cosine/sine table The cos/sin …
10:17 Changeset [eee970d] by sev-
IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro. These …
10:15 Changeset [75587c3c] by sev-
LAB: Fix thumbnail issues Fixes Trac#10619. The thumbnail loading …

07/24/18:

23:15 Ticket #10643 (FW screen change crash) created by Paparazite
On Amiga, DOS (Fr version and other ?) ScummVM crash when I found and …
04:42 Ticket #10642 (MOHAWK: Riven: Dome sliders differ from the original) created by dafioram
In the original engine for Riven the dome sliders that are dragged to …
01:48 Ticket #10641 (GUI: Vertical scrollbar buttons don’t work as expected.) closed by criezy
fixed: Clicking on the up or down arrow was indeed only scrolling by 1 pixel. …
01:27 Changeset [7b0402fb] by criezy
GUI: Fix scrollbar bottom arrow being displayed as up arrow after mouse up
01:27 Changeset [bd98c6f0] by criezy
GUI: Handle continous scrolling in ScrollContainer When keeping the …
01:27 Changeset [211ef61f] by criezy
GUI: Set ScrollContainer single step to kLineHeight instead of 1 pixel …
01:27 Changeset [f7a4b74] by criezy
GUI: Fix container widgets not receiving events

07/23/18:

23:46 Changeset [bb2f218f] by sev-
ZVISION: Fix atan2() arguments order. CID 1394387
23:28 Changeset [0ec245b9] by criezy
I18N: Update translation (German) Currently translated at 97.9% (969 …
23:27 Changeset [5ceb3be7] by sev-
ILLUSIONS: Fix copy/paste bug. CID 1394433
14:47 Changeset [c48489f6] by sev-
GRAPHICS: MACGUI: Restore screen on exiting from menu
14:47 Changeset [6fc6ce3a] by sev-
PINK: Rely on MacWindoManager to restore screen after menu
10:33 Changeset [88ca3cd0] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
09:36 Changeset [c52addd0] by sev-
RISCOS: Use a variable for the application name
08:47 Ticket #10641 (GUI: Vertical scrollbar buttons don’t work as expected.) created by macca8
When pressing a scrollbar button, the expectation is that the screen …
07:39 Changeset [d2acf0ce] by Bastien Bouclet <bastien.bouclet@…>
GUI: Sync the embedded classic theme
05:05 Changeset [e1e9d67e] by criezy
I18N: Regenerate translations data file
04:25 Changeset [d0b7c1f2] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
00:06 Changeset [edec0356] by Cameron Cawley <ccawley2011@…>
RISCOS: Use a variable for the application name

07/22/18:

22:35 Changeset [ac0e0a56] by criezy
I18N: Update translation (French) Currently translated at 100.0% (989 …
22:30 Changeset [69e8667] by criezy
I18N: Update translations templates
22:28 Changeset [0b6ef93] by criezy
GUI: Use consistent capitalization for options As discussed on the …
21:23 Ticket #10640 (Starship Titanic: Russian version causes crash at start) closed by dreammaster
wontfix: I'm sorry, but adding support for another language is no easy matter. …
20:48 Ticket #10640 (Starship Titanic: Russian version causes crash at start) created by StalinEXE
ScummVM version: 2.0.0 and Daily build from Jul 22 2018. Game …
20:33 Changeset [1832dd0b] by whiterandrek
PINK: fixed starting new game from menu in pda state
20:26 Changeset [c06e2abf] by whiterandrek
PINK: added menu commands
20:19 Changeset [f4eda44] by whiterandrek
GRAPHICS: MACGUI: fixes for menu parser from win exe
19:37 Changeset [62c66bc6] by whiterandrek
GRAPHICS: MACGUI: added unicode submenu rendering
19:12 Changeset [71e933e7] by whiterandrek
GRAPHICS: MACGUI: fixed engine unpausing after releasing mouse
14:56 Ticket #10639 (MOHAWK: RIVEN25: Ghen not captured enter trap book in Riven ending ...) created by dafioram
1. There is a graphics glitch in French, German, Polish, and Spanish …
13:23 Ticket #10637 (GUI: Segfault when accessing the option dialog from the GMM) closed by criezy
fixed: Thank you for the report. I forgot the OptionsDialog could be accessed …
13:22 Changeset [cd90a9c1] by criezy
I18N: Update translations templates
13:22 Changeset [cad1672e] by criezy
GUI: Fix crash when accessing options from GMM
13:17 Ticket #10638 (Leisure Suit Larry 7: Checksums for SoftClub version (official Russian CD)) created by StalinEXE
ScummVM version: 2.1.0git2793-gf524745774 (Jul 9 2018 04:39:25) Game …
12:43 Ticket #10637 (GUI: Segfault when accessing the option dialog from the GMM) created by bgK
Git revision: cfe176a4f5600e2c772af40451ee6db4187291dc […]
11:48 Changeset [997694b3] by whiterandrek
GRAPHICS: MACMENU: added missing field initialization
09:30 Ticket #10636 ([SCI] Space Quest III unknown version) created by goodoldgeorge
The game in 'H:\Games\' seems to be an unknown game variant. Please …
01:08 Ticket #10634 (GUI: Options cutoff for Edit Game when Graphics mode is x2 or less) closed by criezy
fixed: Thank you for reporting the issue. I had tested various window size …
01:05 Changeset [cfe176a4] by criezy
I18N: Update translations templates
01:01 Changeset [182a87f8] by criezy
GUI: Use ScrollContainer in graphics tab This fixes bug #10634 - GUI: …

07/21/18:

22:39 Ticket #10635 (MOHAWK: Riven: End game Autosave may set incorrect save/load status ...) closed by dafioram
fixed: Thanks for your report. This is fixed in commit 3299402a.
21:31 Changeset [8f9daa90] by GitHub <noreply@…>
Merge pull request #1257 from dafioram/mohawkRivenAutosaveCredits …
18:40 Changeset [cd87d76] by whiterandrek
PINK: added more debug output, removed unneeded
16:45 Changeset [3299402a] by dafioram
HOHAWK: RIVEN: Don't allow autosaving after credits have finished …
15:23 Changeset [cb3945cf] by whiterandrek
PINK: hid debug output under channels and levels
15:18 Changeset [8a3936b] by whiterandrek
PINK: removed unused method
14:12 Changeset [7cc0e833] by whiterandrek
PINK: implemented creating menu from executable
13:24 Changeset [a8369132] by sev-
MACVENTURE: Fix warning
13:15 Changeset [45137f3] by sev-
PINK: Set engine playtime to playtime in saved game Before the …
13:15 Changeset [9d88afe6] by sev-
GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor This …
12:52 Changeset [f515393a] by sev-
GRAPHICS: MACGUI: Fix color searching
12:48 Changeset [1b2892e9] by whiterandrek
PINK: fixed warning
12:20 Changeset [35960935] by sev-
GRAPHICS: MACGUI: Fix compilation
12:15 Changeset [e6b61c38] by sev-
ILLUSIONS: Fix warnings
11:16 Changeset [99f458da] by whiterandrek
GRAPHICS: MACMENU: added menu parser from Win32 PE executable
11:16 Changeset [df63dea4] by whiterandrek
GRAPHICS: MACMENU: added partial unicode support It misses …
09:56 Changeset [1f914ea7] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Don't call the mouse up handler if executeMouseUp was …
09:55 Ticket #10573 (MOHAWK: MYST: Channelwood 2nd level lever animation plays twice) closed by bgK
fixed: Thanks for your report, this was fixed in commit 1f914ea759.
09:23 Changeset [04585b60] by Torbjörn Andersson <eriktorbjorn@…>
AGOS: Silence GCC 8 warning Since 'filename' is 'baseName', plus a …
08:11 Ticket #10635 (MOHAWK: Riven: End game Autosave may set incorrect save/load status ...) created by macca8
An autosave is performed when the game ends if the autosave-period …
08:03 Ticket #10633 (MOHAWK: RIVEN: Spanish: Game crashed after Ghen walked away from the ...) closed by bgK
fixed: This video file has a quirk the was not accepted by our QuickTime …
08:02 Changeset [b8abe400] by Bastien Bouclet <bastien.bouclet@…>
VIDEO: QT: Make sure all the edits are in the media bounds In the …
04:05 Changeset [af6034ef] by dreammaster
ACCESS: MM: Implement proper game data and fonts in access.dat
01:23 Ticket #10634 (GUI: Options cutoff for Edit Game when Graphics mode is x2 or less) created by dafioram
1. Start scummvm-gui windowed. 2. Set Graphics mode to a x2 or less …

07/20/18:

21:05 Changeset [b6dc8323] by whiterandrek
PINK: sync with MACGUI changes
21:05 Changeset [da34d0dc] by whiterandrek
GRAPHICS: MACGUI: moved engine ptr, pause callback to private section
21:05 Changeset [8a27ac8] by whiterandrek
GRAPHICS: MACGUI: added initialization of engine ptr
08:43 Changeset [848b5a5f] by sev-
ILLUSIONS: Formatting fixes
08:43 Changeset [baf8011b] by sev-
ILLUSIONS: Fix merge error.
08:43 Changeset [565de602] by sev-
ILLUSIONS: Clean up/fix some TODOs (cherry picked from commit 66094e4)
08:43 Changeset [617e943] by sev-
ILLUSIONS: DUCKMAN: Implement MIDI music fading (cherry picked from …
08:43 Changeset [aee54f4] by sev-
ILLUSIONS: Minor cleanup (cherry picked from commit 9abaa9e)
08:43 Changeset [33ece27] by sev-
ILLUSIONS: Implement cursor movement via arrow keys (cherry picked …
08:43 Changeset [65049228] by sev-
ILLUSIONS: Remove old TODOs (cherry picked from commit bb95440)
08:43 Changeset [1f6aee01] by sev-
ILLUSIONS: BBDOU: Rename variables (bubble and special code) (cherry …
08:43 Changeset [8ca26ea] by sev-
ILLUSIONS: Use actor flag instead of magic number
08:43 Changeset [96a86253] by sev-
ILLUSIONS: Implement sequence opcode 32 (cherry picked from commit …
08:43 Changeset [38577221] by sev-
ILLUSIONS: BBDOU: Implement savegame saving/loading from GUI and the …
08:43 Changeset [3fca484a] by sev-
ILLUSIONS: Pan talk thread audio when using a named position
08:43 Changeset [71edfa3f] by sev-
ILLUSIONS: BBDOU: Add quit opcode (cherry picked from commit 32c2a9b)
08:43 Changeset [94fdd597] by sev-
ILLUSIONS: BBDOU: Add menu system class, adjust existing code (actual …
08:43 Changeset [54dd3814] by sev-
ILLUSIONS: BBDOU: Play sound in BbdouSpecialCode::playSoundEffect …
08:43 Changeset [a76612ec] by sev-
ILLUSIONS: Implement voice pausing/unpausing (cherry picked from …
08:43 Changeset [4637104e] by sev-
ILLUSIONS: BBDOU: Implement missing talkthread events (cherry picked …
08:43 Changeset [b787b06] by sev-
ILLUSIONS: BBDOU: Formatting
08:43 Changeset [25a303a5] by sev-
ILLUSIONS: BBDOU: Implement video player (cherry picked from commit …
08:43 Changeset [d5690d60] by sev-
ILLUSIONS: BBDOU: Fix text drawing colors (cherry picked from commit …
08:43 Changeset [f15335db] by sev-
ILLUSIONS: Remove old video logic
08:43 Changeset [960d79ed] by sev-
ILLUSIONS: DUCKMAN: Implement video player (cherry picked from commit …
08:43 Changeset [c01a1269] by sev-
ILLUSIONS: DUCKMAN: Clear fader when loading/unpausing backgrounds …
08:43 Changeset [24a4c636] by sev-
ILLUSIONS: update _vm->_unpauseControlActorFlag when unpausing actors
08:43 Changeset [c9a33774] by sev-
ILLUSIONS: Standardized fall through comments
08:43 Changeset [02eaa4c8] by sev-
ILLUSIONS: Refactor savegame thumbnail logic to be inline with rest of tree
08:43 Changeset [8e43261d] by sev-
ILLUSIONS: Formatting fixes Simplified some point arithmetic Lock …
08:43 Changeset [fee1f3d8] by sev-
ILLUSIONS: always use braces for loops
08:43 Changeset [608f2f1f] by sev-
ILLUSIONS: Refactor duckman inventory code to remove verbose init …
08:43 Changeset [9ad048f8] by sev-
ILLUSIONS: Fix formatting Remove debug code from bbdou menu item …
08:43 Changeset [d36eae4c] by sev-
ILLUSIONS: Fix typo in palette cycle logic. Fix uninitialised local …
08:43 Changeset [989d8d9b] by sev-
ILLUSIONS: Formatting, remove trailing whitespace.
08:43 Changeset [7cadb7ad] by sev-
ILLUSIONS: Formatting
08:43 Changeset [aa241b8e] by sev-
ILLUSIONS: Mark bbdou as unstable Drop platform from game id
08:43 Changeset [3d9f5ed] by sev-
ILLUSIONS: Replace spaces with tabs Replace while(1) with do..while …
08:43 Changeset [d77dd6c1] by sev-
ILLUSIONS: Pause voice when entering in-game menu Wire up load fail …
08:43 Changeset [92e74327] by sev-
ILLUSIONS: Initialise save slot variable
08:43 Changeset [28463114] by sev-
ILLUSIONS: Add support for German version.
08:43 Changeset [a5319cbc] by sev-
ILLUSIONS: Wire up restart savegame menu item.
08:43 Changeset [dc79026a] by sev-
ILLUSIONS: Enable illusions engine by default Add credits info for …
08:43 Changeset [dc9dc032] by sev-
ILLUSIONS: Wire up subtitle text duration config slider
08:43 Changeset [7e4a1c2b] by sev-
ILLUSIONS: Add ability to restore options sliders to defaults
08:43 Changeset [102dd462] by sev-
ILLUSIONS: Wire up audio sliders on option menu. Set volumes based on …
08:43 Changeset [09281b85] by sev-
ILLUSIONS: loop music tracks
08:43 Changeset [0303b83e] by sev-
ILLUSIONS: Pause actors when entering menu
08:43 Changeset [ced1ff23] by sev-
ILLUSIONS: Move sliders in option menu
08:43 Changeset [0793272d] by sev-
ILLUSIONS: Wire up sfx to menus
08:43 Changeset [4a42aba1] by sev-
ILLUSIONS: Start on debug menu
08:43 Changeset [83994972] by sev-
ILLUSIONS: Add debug cheat code support Work on inventory add/remove …
08:43 Changeset [88ef1905] by sev-
ILLUSIONS: Add logic to enable palette cycling sequence
08:43 Changeset [7b88bd8e] by sev-
ILLUSIONS: Add more logging Add todo to check named point on …
08:43 Changeset [423a8ec] by sev-
ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constant Fix pan bug …
08:43 Changeset [bdc477be] by sev-
ILLUSIONS: Implement convertPanXCoord() to support audio panning. Wire …
08:43 Changeset [7c46d89] by sev-
ILLUSIONS: Print walk rectangle point on background to aid in …
08:43 Changeset [6e09cd7e] by sev-
ILLUSIONS: Rename some actor flags
08:43 Changeset [c66b220] by sev-
ILLUSIONS: silence clang warning about not operation in expression
08:43 Changeset [2be02752] by sev-
ILLUSIONS: Connect up midi fade to MidiPlayer object
08:43 Changeset [d3fbb0e8] by sev-
ILLUSIONS: Replace actor flag magic values with enum definitions
08:43 Changeset [2f551ca] by sev-
ILLUSIONS: Change video skip key from escape to space Add debug …
08:43 Changeset [5dd96b6f] by sev-
ILLUSIONS: Add midi music player
08:43 Changeset [a7d78df9] by sev-
ILLUSIONS: Fix clang warnings. Work on menu keyboard control Fix some …
08:43 Changeset [39798c63] by sev-
ILLUSIONS: Fix static buffer overrun in debug log function. This was …
08:43 Changeset [9be0a7b0] by sev-
ILLUSIONS: Play video files
08:43 Changeset [2d836d4e] by sev-
VIDEO: Warn instead of error when unhandled TXTS stream found in AVI
08:43 Changeset [6ae95550] by sev-
ILLUSIONS: Fix valgrind warnings about usage of uninitialised variables
08:43 Changeset [28b0acc6] by sev-
ILLUSIONS: Fix bug when setting property timers. Illusions engine …
08:43 Changeset [43ba5f63] by sev-
ILLUSIONS: Fill in background for text in menus
08:43 Changeset [a36cd2e3] by sev-
ILLUSIONS: Name menu border color variables to add readability Fix …
08:43 Changeset [8e462f31] by sev-
ILLUSIONS: Work on menu border decoration
08:43 Changeset [a6cd908] by sev-
ILLUSIONS: Replace text flag magic numbers with defines
08:43 Changeset [b3e9c97] by sev-
ILLUSIONS: Improve naming of variables and methods in menu system. …
08:43 Changeset [23ae4685] by sev-
Work on options menu
08:43 Changeset [13d5c2f] by sev-
Save description with savegame
08:43 Changeset [92c979e9] by sev-
Fixed save continue dialog menu
08:43 Changeset [783fd028] by sev-
Work on save support
08:43 Changeset [95d6171] by sev-
Disable debug scene override
08:43 Changeset [02063f60] by sev-
Getting it to compile after merging master
08:43 Changeset [5e919fd3] by sev-
ILLUSIONS: Split Screen class into variants for 8bit and 16bit (i.e. …
08:43 Changeset [2bd13865] by sev-
ILLUSIONS: Move palette code from Screen to new ScreenPalette class
08:43 Changeset [9447d42f] by sev-
ILLUSIONS: BBDOU: Remove experimental sprite smoothing code
08:43 Changeset [ad558f8c] by sev-
ILLUSIONS: BBDOU: Rename more
08:43 Changeset [41c7a992] by sev-
ILLUSIONS: BBDOU: Extract code to new class ObjectInteractModeMap
08:43 Changeset [e31c454c] by sev-
ILLUSIONS: BBDOU: Rename stuff
08:43 Changeset [47b94b13] by sev-
ILLUSIONS: Minor cleanup: Remove empty methods in thread classes
08:43 Changeset [1e2e5d63] by sev-
ILLUSIONS: BBDOU: Implement opcode 54
08:43 Changeset [3abe3d7] by sev-
ILLUSIONS: BBDOU: Implement opcodes 22, 23
08:43 Changeset [2f80bd0e] by sev-
ILLUSIONS: BBDOU: Implement opcodes 18, 19
08:43 Changeset [6b80f5b8] by sev-
ILLUSIONS: DUCKMAN: Move game credits into own file and class
08:43 Changeset [c9b0a845] by sev-
ILLUSIONS: BBDOU: Implement remaining special opcodes 160018, 160028, …
08:43 Changeset [48011948] by sev-
ILLUSIONS: BBDOU: Implement food/cafeteria minigame
08:43 Changeset [4aed3663] by sev-
ILLUSIONS: BBDOU: Implement BbdouBubble::calcBubbles
08:43 Changeset [0589588] by sev-
ILLUSIONS: BBDOU: Implement credits code and adjust existing code
08:43 Changeset [6ca6fb60] by sev-
ILLUSIONS: BBDOU: Implement more special opcodes and finish …
08:43 Changeset [869d342e] by sev-
ILLUSIONS: BBDOU: Implement getOverlappedObjectAccurate and related …
08:43 Changeset [27a5e932] by sev-
ILLUSIONS: BBDOU: Start implementing crosshair cursor (used in …
08:43 Changeset [c0c25691] by sev-
ILLUSIONS: BBDOU: Implement missing script opcodes and special …
08:43 Changeset [c6f2c6b] by sev-
ILLUSIONS: BBDOU: Implement special code 16000F
08:43 Changeset [88e2b3fd] by sev-
ILLUSIONS: BBDOU: Implement special code 160030
08:43 Changeset [823ba2f] by sev-
ILLUSIONS: DUCKMAN: Implement load game from the game's menu system - …
08:43 Changeset [2de38e34] by sev-
ILLUSIONS: DUCKMAN: Extract trigger cause sound playing to method
08:43 Changeset [aed38527] by sev-
ILLUSIONS: Implement save/load functionality - Only works in Duckman …
08:43 Changeset [6b36b750] by sev-
ILLUSIONS: DUCKMAN: Implement special opcodes 160017, 16001B, 160020 …
08:43 Changeset [d8e86249] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 16001A
08:43 Changeset [11ec6d22] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 160013, also fix Input …
08:43 Changeset [d16ebff3] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 160012 and related code
08:43 Changeset [f692e0ac] by sev-
ILLUSIONS: DUCKMAN: Implement special opcodes 16001D, 16001E, 16001F …
08:43 Changeset [9c0ef1b] by sev-
ILLUSIONS: DUCKMAN: Remove if'd out opcode code (used by me as scratch …
08:43 Changeset [449d243c] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 100 and 101
08:43 Changeset [9a84c0a6] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 85 and 86, actual save/load not …
08:43 Changeset [bbbb0053] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 83
08:43 Changeset [5a69f735] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 73
08:43 Changeset [15498a2] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 21
08:43 Changeset [2b9af91d] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 8
08:43 Changeset [fa17f68] by sev-
ILLUSIONS: DUCKMAN: Start implementing the menu system Still …
08:43 Changeset [09bbb482] by sev-
ILLUSIONS: DUCKMAN: Implement opcodes 70/71 for pausing/unpausing …
08:43 Changeset [601c6f4] by sev-
ILLUSIONS: Terminate update functions on scene exit; fix bugs and use …
08:43 Changeset [8b48f2f6] by sev-
ILLUSIONS: Rename ProgInfo -> SceneInfo
08:43 Changeset [61a0b5ba] by sev-
ILLUSIONS: Rename tag -> sceneId
08:43 Changeset [41978f46] by sev-
ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource …
08:43 Changeset [a5ad1bc1] by sev-
ILLUSIONS: Remove unneeded includes
08:43 Changeset [a30a318] by sev-
ILLUSIONS: Move screen shaker effects into separate file
08:43 Changeset [88ea891] by sev-
ILLUSIONS: Use ARRAYSIZE instead of hardcoded values in screen effect …
08:43 Changeset [e63eaab] by sev-
ILLUSIONS: Move trigger functions code to seperate file
08:43 Changeset [9d98f922] by sev-
ILLUSIONS: Add text drawing to BBDOU
08:43 Changeset [36ec0faf] by sev-
ILLUSIONS: Refactor the input system
08:43 Changeset [a078073e] by sev-
ILLUSIONS: Move script opcode files to game specific directories
08:43 Changeset [d6e2f611] by sev-
ILLUSIONS: Move Duckman dialog code to own file
08:43 Changeset [dec9ef3] by sev-
ILLUSIONS: Move Duckman inventory code to own class and file
08:43 Changeset [18553cb1] by sev-
ILLUSIONS: Move Duckman property timer code to own class and file
08:43 Changeset [70f83137] by sev-
ILLUSIONS: Move Duckman special code to own class and file
08:43 Changeset [e4a85c7d] by sev-
ILLUSIONS: Move game-specific files into own subdirectories
08:43 Changeset [a173329a] by sev-
ILLUSIONS: Move resource-related files into resources subdirectory
08:43 Changeset [faf7b31f] by sev-
ILLUSIONS: Move thread-related files into threads subdirectory
08:43 Changeset [ace0d042] by sev-
ILLUSIONS: Refactoring the resource system (not done yet)
08:43 Changeset [e4ce8ad4] by sev-
ILLUSIONS: Start refactoring the resource system (not done yet)
08:43 Changeset [d7dd74cb] by sev-
ILLUSIONS: Very minor comment fixes
08:43 Changeset [50d340de] by sev-
ILLUSIONS: Rename file scriptman,* to scriptstack.* and remove …
08:43 Changeset [297996a0] by sev-
ILLUSIONS: Add sound effects (still buggy)
08:43 Changeset [ad2c0aa] by sev-
ILLUSIONS: Add sound effects - Fix priority bugs in Duckman - Add …
08:43 Changeset [9885a050] by sev-
ILLUSIONS: Implement VoicePlayer
08:43 Changeset [d57ae261] by sev-
ILLUSIONS: Add SoundMan and MusicPlayer - Add remaining screen shake …
08:43 Changeset [d431d352] by sev-
ILLUSIONS: BBDOU: Add microphone radar
08:43 Changeset [b94b4c28] by sev-
ILLUSIONS: Implement pathfinding
08:43 Changeset [44c566b5] by sev-
ILLUSIONS: Add screen shaking effect
08:43 Changeset [60600191] by sev-
ILLUSIONS: Use the UpdateFunctions class for update routines
08:43 Changeset [1f74de6a] by sev-
ILLUSIONS: More work on Duckman - Implement palette fader - Add more …
08:43 Changeset [b1927ca3] by sev-
ILLUSIONS: Add more script and sequence for Duckman
08:43 Changeset [e9a443fc] by sev-
ILLUSIONS: Implement palette shifting and color shadow table
08:43 Changeset [097d130e] by sev-
ILLUSIONS: Implement RegionLayer and related code
08:43 Changeset [e1313625] by sev-
ILLUSIONS: More work on Duckman - Implement inventory - Ad more …
08:43 Changeset [99874460] by sev-
ILLUSIONS: More work on Duckman - Implement dialogs - Change Camera …
08:43 Changeset [36c7ec4d] by sev-
ILLUSIONS: Delete obsolete files
08:43 Changeset [2e149cf6] by sev-
ILLUSIONS: More work on Duckman - Implement Duckman cursor and …
08:43 Changeset [67366aa] by sev-
ILLUSIONS: More work on Duckman
08:43 Changeset [3f15233f] by sev-
ILLUSIONS: Refactor code in preparation for the Duckman engine
08:43 Changeset [6ba5570] by sev-
ILLUSIONS: Move SpriteDrawQueue to screen
08:43 Changeset [54bce3d3] by sev-
ILLUSIONS: Move SpriteDecompressQueue to screen
08:43 Changeset [6d17b40] by sev-
ILLUSIONS: Use screen pixel format when creating surfaces
08:43 Changeset [08899f5e] by sev-
ILLUSIONS: Implement calcPointDirection - Implement sequence opcode 1
08:43 Changeset [8d7d6599] by sev-
ILLUSIONS: Fix special code functions thread notifying (used wrong …
08:43 Changeset [7dc8533f] by sev-
ILLUSIONS: Fix thread camera panning - Minor fixes and corrections
08:43 Changeset [d67021b3] by sev-
ILLUSIONS: Implement talkitem pausing/unpausing - Fix isActiveThread …
08:43 Changeset [d77d4ed4] by sev-
ILLUSIONS: Fix bug which occured when trying to walk while talking - …
08:43 Changeset [f2c48e3a] by sev-
ILLUSIONS: Implement pathwalking (actual pathfinding todo)
08:43 Changeset [e0e4d2f] by sev-
ILLUSIONS: Implement sprite scaling
08:43 Changeset [babe997] by sev-
ILLUSIONS: Add more script opcodes - Add support for duplicate keys …
08:43 Changeset [3b3f84c] by sev-
ILLUSIONS: Implement inventory - Implement cursor camera tracking - …
08:43 Changeset [33d28de] by sev-
ILLUSIONS: Additions in various places - Add NamedPoint and related …
08:43 Changeset [22e898f7] by sev-
ILLUSIONS: Work on interaction; work on Cause related code
08:43 Changeset [e05a789] by sev-
ILLUSIONS: More work on BBDOU specific code (cursor, bubble) - Add …
08:43 Changeset [28cb39eb] by sev-
ILLUSIONS: Start with BBDOU special code
08:43 Changeset [a6a4a3dc] by sev-
ILLUSIONS: Implement more script opcodes
08:43 Changeset [fc4266bc] by sev-
ILLUSIONS: Add TalkThread
08:43 Changeset [812c7fc3] by sev-
ILLUSIONS: Add TalkResource and related
08:43 Changeset [762be35a] by sev-
ILLUSIONS: Add more script opcodes and fix/add stuff along the way - …
08:43 Changeset [43cd806f] by sev-
ILLUSIONS: Add more script opcodes
08:43 Changeset [f47575ca] by sev-
ILLUSIONS: Add more script opcodes and related
08:43 Changeset [c99f40c1] by sev-
ILLUSIONS: Implement TimerThread and script opcode
08:43 Changeset [48ef46c0] by sev-
ILLUSIONS: Implement more script opcodes and related functions
08:43 Changeset [e881db07] by sev-
ILLUSIONS: Implement more sequence opcodes and work on the graphics system
08:43 Changeset [18540a5] by sev-
ILLUSIONS: Add SequenceOpcodes skeleton class
08:43 Changeset [3fc592df] by sev-
ILLUSIONS: Add Control::calcPosition and Control::readPointsConfig
08:43 Changeset [b3b0bd88] by sev-
ILLUSIONS: Work on Actor and Control classes; fix bug in sprite …
08:43 Changeset [70f0b48a] by sev-
ILLUSIONS: Add Dictionary class and use it
08:43 Changeset [f880c60] by sev-
ILLUSIONS: Work on Actor and Control classes
08:43 Changeset [f98c0def] by sev-
ILLUSIONS: Add Screen class and ajust code to use it
08:43 Changeset [9385238a] by sev-
ILLUSIONS: More work on actor related code - Add isTimerExpired function
08:43 Changeset [9a63f0bd] by sev-
ILLUSIONS: Add background scale and priority classes
08:43 Changeset [ad440a17] by sev-
ILLUSIONS: More work on actor and control related code
08:43 Changeset [9d35f807] by sev-
ILLUSIONS: More work on the script system
08:43 Changeset [9696eb9a] by sev-
ILLUSIONS: More work on the script system
08:43 Changeset [fc47ac41] by sev-
ILLUSIONS: More work on the script system
08:43 Changeset [bb67c2c2] by sev-
ILLUSIONS: Start with ScriptResource and related code
08:43 Changeset [d2b036fa] by sev-
ILLUSIONS: Start with thread classes
08:43 Changeset [4211f8ff] by sev-
ILLUSIONS: Start with ActorResource and related classes
08:43 Changeset [08e8f399] by sev-
ILLUSIONS: More work on the Camera class - Add fixed point code …
08:43 Changeset [21e1b08b] by sev-
ILLUSIONS: More work on the camera and background classes
08:43 Changeset [12645cbb] by sev-
ILLUSIONS: Some work on the Camera class; start with time functions
08:43 Changeset [e0a3db43] by sev-
ILLUSIONS: Keep backgrounds in new BackgroundItems class instead of …
08:43 Changeset [d92e713d] by sev-
ILLUSIONS: Start with Actor
08:43 Changeset [971c8a0a] by sev-
ILLUSIONS: Start with SpriteDecompressQueue
08:43 Changeset [ee59e73] by sev-
ILLUSIONS: Start with SpriteDrawQueue
08:43 Changeset [bf09487d] by sev-
ILLUSIONS: Add UpdateFunctions class
08:43 Changeset [a06895ad] by sev-
ILLUSIONS: Start with Camera and Input classes
08:43 Changeset [5833ceda] by sev-
ILLUSIONS: More work on BackgroundResource
08:43 Changeset [26487555] by sev-
ILLUSIONS: Start with BackgroundResource
08:43 Changeset [7300dd0] by sev-
ILLUSIONS: Resource loader skeleton
08:43 Changeset [9a583850] by sev-
ILLUSIONS: Skeleton engine with detection for BBDOU
05:07 Changeset [6f60bc3c] by GitHub <noreply@…>
Merge 050b0c990e5e358d7f89113c8a4485de49189e11 into …
04:46 Changeset [050b0c99] by dafioram
AGOS: Add in game loading/Saving via GMM Once the engine has been …

07/19/18:

20:52 Ticket #10616 (DOTT German Mac version unknown MD5) closed by bonki
fixed: Thanks! Added in commit f99977255cf979568f0d57f977c10ac26f2ff4ac.
20:50 Changeset [f9997725] by Adrian Frühwirth <bonki@…>
SCUMM: Add another German Mac version of DOTT Fixes Trac#10616.
19:50 Changeset [5437ed9a] by Adrian Frühwirth <bonki@…>
JANITORIAL: Fix typo

07/18/18:

21:11 Changeset [32a0e69] by whiterandrek
PINK: fixed redrawing screen when menu disappears
20:54 Changeset [25d508cf] by whiterandrek
PINK: removed game screen drawing when menu is active
20:48 Changeset [a053a19c] by whiterandrek
PINK: fixed pausing of engine when menu appears
20:47 Changeset [e1460103] by whiterandrek
GRAPHICS: MACGUI: added WMModalMenuMode
02:13 Changeset [1cdbec7] by dreammaster
XEEN: fix broken screen after character creation

07/17/18:

19:04 Changeset [b90816e8] by whiterandrek
PINK: fixed position of some sprites in PDA
13:06 Changeset [0d6c8321] by Marcus Comstedt <marcus@…>
DC: Allow plugins to be grouped into subdirectories By letting the …
12:47 Changeset [8282cde3] by Martin T. H. Sandsmark <martin.sandsmark@…>
fix crash on exit
12:46 Changeset [2a272d22] by Martin T. H. Sandsmark <martin.sandsmark@…>
fix cursor
12:39 Changeset [662f3ab7] by Martin T. H. Sandsmark <martin.sandsmark@…>
fix build
12:27 Changeset [0734d22] by Martin T. H. Sandsmark <martin.sandsmark@…>
scalerplugin: port to new plugin api
11:37 Changeset [6fa7723] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL,GRAPHICS: Add option for AR correction without scalers
11:34 Changeset [fa26524a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Return value in dummy functions
11:34 Changeset [bdf1f93a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Check bytesPerPixel when USE_SCALERS is undefined
11:34 Changeset [21e80b89] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Update comments for scaling mouse cursor
11:33 Changeset [e6cc3eb] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Initialize plugins when formats change.
11:33 Changeset [3554d6dd] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix formatting for pointers.
11:33 Changeset [f4179ed] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Cache default graphics mode upon initialization.
11:33 Changeset [e8d7d6cf] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix error when USE_SCALERS is undefined
11:33 Changeset [022515f] by Martin T. H. Sandsmark <martin.sandsmark@…>
CONFIGURE: Added configure option for Edge2x-3x scaler plugin
11:33 Changeset [6be2738] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix formatting
11:33 Changeset [479e4896] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Formatting fix
11:33 Changeset [524e2060] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix leaks related to graphics modes supportedGraphicsModes() now …
11:28 Changeset [33b353b] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Use enableSource() when scaling to the overlay This fixes an …
11:28 Changeset [a76e8c7c] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Make sure normal scaler plugin is initialized If a game and …
11:28 Changeset [35ee448] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Use a simple blit function instead of normal scaler plugin For …
11:27 Changeset [2db3c049] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Clean up Edge plugin source Add static keyword to some …
11:27 Changeset [eb6da1c2] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Various formatting fixes
11:27 Changeset [019e403c] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS,SDL: Revision to scaler API oldSrcScale() is now unified …
11:25 Changeset [ec3baec8] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Constify the src in setSource
11:25 Changeset [e4fbec1b] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS,SDL: Change oldSrcScale api More bookkeeping is kept in …
11:24 Changeset [42b303c5] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Changed scaler hotkeys from brackets to 9 and 0
11:24 Changeset [8d482768] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Respect alpha and rgba formats in interpolation and conversion
11:24 Changeset [d52adaf9] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix Edge3x scaler
11:24 Changeset [4eb98a0d] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix assignment of variable GCC seemed to allow the previous …
11:24 Changeset [3237f1d] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add some 32bpp abilty to Edge scalers It is still broken, …
11:24 Changeset [d081512b] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix overlay while using oldSrcScale The _destbuffer was …
11:24 Changeset [1e78d304] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Only update if a change was made when using oldSrcScale
11:23 Changeset [0c03a96b] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Use new oldSrcScale API for EdgePlugin
11:23 Changeset [d39eb056] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Use an extra buffer for oldSrcScale so it is not confused by AR …
11:18 Changeset [33c769e9] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Swap and lock the old screen
11:17 Changeset [edfe180] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Use oldSrcScale for scaler plugins that support it
11:14 Changeset [4683e108] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add useOldSrc and oldSrcScale to scaler plugin API This …
11:14 Changeset [62a6e36b] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Move and format comments from edge.cpp to edge.h
11:14 Changeset [49a700dc] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove unused parameter to findPricipleAxis in Edge plugin
11:14 Changeset [4d7c8b6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: 32bpp-ize chooseGreyscale for Edge plugin
11:14 Changeset [43f8d480] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add function to convert pixels to 16bpp format
11:14 Changeset [8e64948] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove unused define in edge.cpp.
11:14 Changeset [056a72bb] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix braces in two interpolate functions
11:14 Changeset [9798e01] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove more unused code from the Edge plugin.
11:14 Changeset [9da574e9] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add more templating to Edge plugin
11:14 Changeset [10ff8a00] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove code from Edge plugin that will never be used.
11:14 Changeset [cc044233] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Change variable name to remove shadowing
11:14 Changeset [1e5fb268] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove unused variable in Edge Plugin
11:14 Changeset [c91190e7] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Template Edge plugin over pixel format calcPixelDiffNosqrt …
11:14 Changeset [2e8075b5] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Run edge.cpp through astyle to conform to style guidelines
11:14 Changeset [af70e943] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Move static variables to class members in Edge Plugin
11:14 Changeset [941fb4a6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Migrate global funcs and vars to Edge Plugin class
11:14 Changeset [28a23f67] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Rename functions in Edge filter according to guidelines
11:14 Changeset [a8381c40] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Change another interpolation function in Edge filter. A 2 …
11:14 Changeset [c95d0447] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Use correct copyright notice in edge.cpp
11:14 Changeset [0f3bfc2] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Change Edge filter to use shared interpolation functions
11:14 Changeset [e8bccff6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add Edge2x/3x scaler This currently does not conform to …
11:14 Changeset [cfcf377a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Capitalized pixel in template parameters
11:14 Changeset [e802303f] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 2xPM scaler with 16 and 32 bit support
11:14 Changeset [84604879] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix error in dotmatrix scaler initialization
11:14 Changeset [7ff6e37] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 32bpp support for TV scaler
11:14 Changeset [b647edf] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 32bpp support to dotmatrix scaler
11:14 Changeset [a74b49db] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix Errors in ifdefs and switches for asm hq scalers
11:14 Changeset [7a6ae9e3] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 32bpp color support for HQ scalers This implementation …
11:14 Changeset [a4715274] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add dummy specializations for some interpolate* functions …
11:14 Changeset [bbec2f51] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 32bpp support for the sai family of scalers
11:14 Changeset [3917aff4] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix typo of qlowBits
11:14 Changeset [3994856] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 32bit versions of interpolate* functions
11:12 Changeset [7fc3e3f] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Use pretty name and scale factor in OSD for scaler change
11:11 Changeset [427da0bf] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Make convertSDLPixelFormat a class method
11:10 Changeset [83c9228] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 4 byte per pixel support for Normal scalers
11:10 Changeset [60f675f5] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Change so that the Normal plugin is initialized The plugin is …
11:10 Changeset [97652ec6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix formatting in template
11:10 Changeset [ad2d509b] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove unused scaler definitions
11:08 Changeset [b67c1583] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove 1.5x scaler
11:08 Changeset [3797ceaf] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add TV scaler plugin
11:08 Changeset [fbb5df1f] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Move Normal scaler functions into same file as plugin
11:06 Changeset [961db9c] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix formatting
11:04 Changeset [2bbb2999] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Add comments to explain scaler state changes
11:04 Changeset [d21c073a] by Martin T. H. Sandsmark <martin.sandsmark@…>
BASE: Only reload engine plugins after return to launcher The other …
11:03 Changeset [f4a883bf] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Remove old scaler init and destroy code
11:03 Changeset [9db5ee4b] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix signedness of some types
11:01 Changeset [eeaf1916] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Updated scaler hotkey detection for new hotkeys
11:01 Changeset [f7569b30] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Remove references to old scaler data
10:58 Changeset [38a742a7] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add 4x scaling to AdvMame plugin
10:58 Changeset [b35e3515] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add AdvMame scaler plugin
10:58 Changeset [5f2e639a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add SuperEagle and SuperSAI scaler plugins
10:58 Changeset [0048e9ee] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS/SDL: add ifdefs for disabling scalers
10:58 Changeset [ae3e1744] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Unify hq scalers with plugin The scalers read pixelformat …
10:57 Changeset [a36e014a] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL/GRAPHICS: remove disableScaling() hack from scaler plugins
10:57 Changeset [ff2453e6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Move HQ init code from InitScalers to the plugin
10:55 Changeset [2ca545df] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: remove 1x scaling for non-normal scalers Scalers that fell …
10:55 Changeset [7fb1b2ac] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: remove some debugging output
10:55 Changeset [b256d126] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: cache the list of scaler plugins
10:54 Changeset [b7ba621] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: change gfx_mode legacy names in game domains
10:54 Changeset [02902ac9] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: added 4x scaling to normal scaler plugin
10:54 Changeset [806f72ca] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: legacy names for scalers corrected Old names are recognized and …
10:52 Changeset [7fc23c9] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: remove statically initialized object
10:50 Changeset [b485829e] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: remove unused variable
10:50 Changeset [ce2e1ced] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: add const to legacy names table
10:50 Changeset [56c712c8] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: fix formatting
10:50 Changeset [8a0cefb3] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: fix formatting
10:50 Changeset [e45d2bf9] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: add table for old gfxmode strings
10:50 Changeset [e2939586] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: remove unused table for cursor scaling
10:49 Changeset [3b1430ca] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: scaler plugins use graphics modes
10:41 Changeset [eb6f9ced] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Generate graphics modes from plugins This currently does not work …
10:31 Changeset [03a9e0c3] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add PrettyName to scaler api for gui
10:31 Changeset [b0a980a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add getFactors() for scaler plugins
10:31 Changeset [acda99d] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: add convertSDLPixelFormat
10:29 Changeset [92246496] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: cache value of extraPixels() from scaler
10:29 Changeset [a0e95a40] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: mouse uses scaler plugins
10:21 Changeset [b26648e] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add setFactor to scalerplugins
10:21 Changeset [de1780e9] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add static methods for 1x and 1.5x scale
10:21 Changeset [f566da4] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: use maxExtraPixels from ScalerMan
10:21 Changeset [3bcb0d54] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: fix dotmatrix inconsistencies Now it uses the x and y …
10:21 Changeset [f491682b] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: use correct x and y for scale function
10:21 Changeset [02132d89] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: pass correct PixelFormat to scaler initialize
10:21 Changeset [2544e1a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS/BASE: adds Dotmatrix scaler plugin
10:21 Changeset [7e83cd43] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: small formatting change in HQPlugin
10:21 Changeset [7b73300f] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS/SDL/BASE: fix scaler declarations mainly adding const and …
10:21 Changeset [62025f04] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: clarifies code
10:21 Changeset [5d4489a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS/BASE: add maxExtraPixels() to ScalerMan
10:21 Changeset [9de24ff7] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: fix formatting to conform to guidelines
10:21 Changeset [a918e5c] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: fixes the value of extraPixels for 2xsai
10:21 Changeset [497e8dc] by Martin T. H. Sandsmark <martin.sandsmark@…>
BACKEND: fixes a bug related to AR correction
10:21 Changeset [cd6f6a67] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: adds 2xsai as scaler plugin
10:21 Changeset [8291f33f] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add support for hq scaler plugin
10:21 Changeset [f52782e6] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: add support for additional scaler plugins This enables scalers to …
10:18 Changeset [229d2c6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: adds comments for scalers and clean up
10:18 Changeset [939f3f92] by Martin T. H. Sandsmark <martin.sandsmark@…>
BACKEND: fixes some errors from changing modes
10:12 Changeset [d1916464] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: adds additinoal methods to scaler api
10:12 Changeset [7d5d0adb] by Martin T. H. Sandsmark <martin.sandsmark@…>
BACKENDS/GRAPHICS: Stops overlay from being scaled
10:12 Changeset [ccdde80] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Changes name of normal plugin to be consistant
10:12 Changeset [e4aa9ea] by Martin T. H. Sandsmark <martin.sandsmark@…>
BACKENDS: Changes scaler code to use plugin. Much of the existing …
10:10 Changeset [01ff7af6] by Henrik Kretzschmar <henne@…>
XEEN: fix broken screen after character creation
10:10 Changeset [37684a5] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Adds a nearest neighbor plugin It's not used yet, but it …
10:06 Changeset [97a2fee8] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS/BASE: Adds definitions for scaler plugins This includes a …
06:36 Ticket #10632 (MOHAWK: RIVEN: Polish: Credits roll late in one of the endings, shows ...) closed by bgK
fixed: Right, I forgot this ending while fixing #10589. This is now fixed in …
06:31 Changeset [d7f4cc93] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix white screen before a bad ending's credits This …
02:02 Ticket #10633 (MOHAWK: RIVEN: Spanish: Game crashed after Ghen walked away from the ...) created by MDogherra
Where: riven-25th-en-update2/2.1.0git 7/16/18, in Spanish Where: Game …
01:56 Ticket #10632 (MOHAWK: RIVEN: Polish: Credits roll late in one of the endings, shows ...) created by MDogherra
Where: riven-25th-en-update2/2.1.0git 7/16/18, in Polish, at first bad …

07/16/18:

15:32 Ticket #10612 (WEB: Remove check boxes from homepage in Chrome) closed by dafioram
outdated
05:05 Changeset [4aa8993b] by criezy
I18N: Regenerate translations data file

07/15/18:

23:48 Ticket #10631 (Can't get Myst III to install on Win10) closed by criezy
invalid: Myst III being a 3D game, it is not supported by ScummVM. You can use …
23:35 Ticket #10631 (Can't get Myst III to install on Win10) created by moveeguy
Scumm vs. 2.1.0git Myst III Exile on DVD Windows 10 64-bit I put the …
13:32 Ticket #10562 (MOHAWK: MYST: Channelwood, extendable water pipe showing incorrect ...) closed by bgK
wontfix: Closing this as there is little we can do to improve the datafiles.
13:00 Ticket #10575 (MOHAWK: MYST: Mech Age rotation controls reset to south when set to west) closed by dafioram
fixed: Fixed in bd21a5c by myself and bgK.
10:49 Ticket #9602 (WME: The Kite - Game screen shifted to the right) closed by raziel-
fixed: Fixed in the meantime
10:30 Changeset [eb49ef06] by rsn8887 <rsn8887@…>
PSP2: Improve pointer response to slow finger motion
08:39 Ticket #10564 (MOHAWK: RIVEN: CD: Cage lowering video in Gehn's lair has playback issues) closed by bgK
wontfix: Closing this as there is nothing we can do about it. In the end the …
08:27 Changeset [be4e4ac8] by Bastien Bouclet <bastien.bouclet@…>
NEWS: Add MOHAWK changes
07:59 Changeset [bd21a5c] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Have Mech fortress west direction persists after …
07:59 Changeset [ca733933] by GitHub <noreply@…>
Merge cea6c241368f14863f24e0a05d1953904faba8ed into …
07:32 Changeset [b1aec443] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Don't set Mech direction when elevator button is pressed …
07:29 Changeset [922d296] by GitHub <noreply@…>
Merge 4483e7120da240b2bb929e1e65b8e5d1b838c3da into …
06:44 Changeset [7b817e2f] by dreammaster
TITANIC: Add bugfixes to NEWS
05:30 Changeset [d8f376f] by dreammaster
LURE: Don't report failure message when save/load is successful This …
05:04 Ticket #10630 (SCUMMVM won't play some sounds in Backyard Baseball 2003) created by kikikza
I've been playing BB2003 for a while now, and I've been having this …
03:26 Ticket #10627 (TITANIC: Stuck facing Titania when parts out of order) closed by dreammaster
fixed
03:25 Changeset [b04fe74f] by dreammaster
TITANIC: Fix endless busy cursor in Titania close up
01:28 Ticket #10621 (TITANIC: Who is the captain? TTconcept deskbot crash) closed by dreammaster
fixed: Now properly fixed
01:25 Changeset [0094b42] by dreammaster
TITANIC: More properly handle parser clearing after sentence …

07/14/18:

22:51 Changeset [d39d4b9d] by dreammaster
TITANIC: Remove any unfreed parser nodes at the end of sentence …
19:38 Changeset [247115d0] by dafioram
GROOVIE: Allow saving via GMM and increase save slots to 25 If the …
14:23 Ticket #10583 (SCI: LS6: AmigaOS: Hourglass cursor cut off) closed by raziel-
fixed
14:23 Ticket #10582 (SCI: KQ6: AmigaOS4: Cursors broken) closed by raziel-
fixed

07/13/18:

21:55 Changeset [5e44e188] by dafioram
LURE: Don't report failure message when save/load is successful This …
19:47 Ticket #10628 (MOHAWK: RIVEN: Crash occurred entering Moiety age a second time in ...) closed by bgK
fixed: Indeed, this problem could happen when spamming the escape key on …
19:44 Changeset [9729ff37] by Bastien Bouclet <bastien.bouclet@…>
MOHAWk: RIVEN: Reset the mouse cursor when changing stack / unpausing
19:44 Changeset [d91ac01] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Queue opening and closing the main menu as scripts …
19:44 Changeset [019a3461] by criezy
I18N: Update translations templates
17:14 Ticket #10196 (SCI: LSL7: Better cel scaling) closed by criezy
fixed: Indeed. I forgot there was this ticket in our tracker.
13:04 Ticket #10629 (GUI: Crash when clicking options) closed by dafioram
fixed: You are correct.
08:58 Changeset [788574e7] by criezy
GUI: Bump theme version I meant to, but forgot, to do it when adding …
04:17 Changeset [67f41703] by dafioram
PINK: Set engine playtime to playtime in saved game Before the …
04:13 Changeset [40573f88] by dafioram
GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor This …
03:17 Ticket #10629 (GUI: Crash when clicking options) created by dafioram
Happens in Ubuntu 18.04, but not windows 7. Happens on a new scummvm …
03:02 Ticket #10626 (PINK: PERIL: Could not load widget poition for grStretchModePopupDesc) closed by dafioram
invalid: This bug has nothing to do with pink.
01:13 Ticket #10628 (MOHAWK: RIVEN: Crash occurred entering Moiety age a second time in ...) created by MDogherra
Where: Using special build riven-25th-en-test3, in game, english …
01:04 Changeset [070cdc4d] by dafioram
TINSEL: Add playTime to saved game and display it Also bumps the …
00:46 Changeset [62a9b2dd] by dafioram
LAB: Fix thumbnail issues Fixes Trac#10619. The thumbnail loading …

07/12/18:

03:44 Ticket #10627 (TITANIC: Stuck facing Titania when parts out of order) created by dafioram
Titania with all the pieces in, but with the colors out of order …
02:18 Ticket #10626 (PINK: PERIL: Could not load widget poition for grStretchModePopupDesc) created by dafioram
2.1.0git-2821-g55109eac0c Game: Pink Panther Passport to Peril When I …
00:41 Changeset [55109eac] by sev-
PINK: Pass palette to WindowManager
00:41 Changeset [5684134e] by sev-
GRAPHICS: MACGUI: Do not use hardcoded colors

07/11/18:

22:45 Changeset [000d5fcb] by sev-
PINK: Make menu blocking
22:45 Changeset [f2b61dd] by sev-
GRAPHICS: MACGUI: Added isMenuActive() helper method
22:45 Changeset [a14a1230] by sev-
GRAPHICS: MACMENU: Calculate menu bounds after adding static items
22:45 Changeset [04dfa9b] by sev-
GRAPHICS: MACGUI: Made autohiding menu reentrable
22:45 Changeset [ace8fcc] by sev-
PINK: Made _director a pointer and reduced header dependencies
22:45 Changeset [a4b8ffc2] by sev-
PINK: Spelling fixes in method names
22:45 Changeset [cd357e59] by sev-
PINK: Plug in autohide menu
22:45 Changeset [ddfe6c3b] by sev-
GRAPHICS: MACGUI: Implemented autohide menus
22:45 Changeset [468d9d0] by sev-
PINK: Plugged in MacWindowManager for showing in-game menu
22:45 Changeset [2446810] by sev-
GRAPHICS: MACGUI: Added possibility to specify WM behaviour
20:35 Ticket #10625 (Riven Game in School not crashing on the second turn) closed by bgK
fixed: Thanks for your report. This was fixed in commit de86847184. Daily …
20:34 Ticket #10623 (RIVEN: Missing page and other issue) closed by bgK
outdated
20:33 Ticket #10624 (RIVEN: Missing page and other issue) closed by bgK
fixed: Thanks for your report. This was fixed in commit de86847184.
20:33 Changeset [c3144bea] by criezy
I18N: Update translations templates
20:32 Changeset [de868471] by Bastien Bouclet <bastien.bouclet@…>
MOHAW: RIVEN: Added more localized 25th resource id workarounds Fixes …
18:06 Ticket #10625 (Riven Game in School not crashing on the second turn) created by alarai
Hello. I recently got the Myst package through the Kickstarter and …
15:07 Ticket #10624 (RIVEN: Missing page and other issue) created by ctoroman
1. In the russian version of Riven (25th anniversary), Ghen's journal …
14:57 Ticket #10623 (RIVEN: Missing page and other issue) created by ctoroman
1. In the russian version of Riven (25th anniversary), Ghen's journal …
14:50 Changeset [d7393a6] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
14:49 Changeset [cdd564e9] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
04:26 Ticket #10622 (Journeyman Project - Pegasus Prime error) created by thesentrygamer
Version: GOG-win OS: Windows 7 service pack 1 "Matched game IDs for …
02:49 Changeset [56246e36] by dreammaster
XEEN: Fix crash trying to dream in Clouds of Xeen standalone
02:33 Ticket #10621 (TITANIC: Who is the captain? TTconcept deskbot crash) created by dafioram
Ask the deskbot "Who is the captain?" twice Crash. Happens on …

07/10/18:

19:34 Changeset [68f1d719] by GitHub <noreply@…>
Merge 3819d5b82786a49477fc0f01ad238d7dff753176 into …
19:33 Changeset [11124ef7] by GitHub <noreply@…>
Merge 7648e2e6551edc3a1eba09f1a648e976cd4e6e55 into …
19:11 Ticket #10620 (Missing page.) closed by bgK
fixed: Thanks for your report, this was fixed in commit e105c2a.
19:10 Changeset [874b3079] by criezy
I18N: Update translations templates
19:09 Changeset [75b14fc] by criezy
I18N: Update translation (Italian) Currently translated at 99.5% (985 …
19:09 Changeset [e105c2a7] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix off-by-one ids in ospit for the 25th localized …
13:06 Changeset [cea6c241] by dafioram
NEWS: Add MOHAWK changes
09:18 Changeset [7648e2e6] by Henrik Kretzschmar <henne@…>
XEEN: fix crashes in "Clouds of Xeen" while resting
02:41 Changeset [204060d] by dreammaster
XEEN: name a source of the game files for the german Worlds version
02:41 Changeset [f009688b] by dreammaster
XEEN: add another source for the german Clouds game files
02:41 Changeset [2702c1c8] by dreammaster
XEEN: Add detection entry for Darkside of Xeen German BG
02:14 Changeset [47f6ef9c] by Mataniko
DISCORD: Move shutdown to the proper location
01:13 Ticket #10620 (Missing page.) created by realXCV
In the french version of Riven (25th anniversary), Ghen's journal on …
00:59 Ticket #10619 (LAB: Gui load crash) created by dafioram
Game: Labyrinth of Time Windows/English/GOG 1. Start scummvm gui 2. …
00:53 Ticket #10618 (Some dialog boxes can no longer be dismissed by clicking) created by vorpalUsername
Some dialog boxes such as when clicking on an already searched tree in …
00:46 Ticket #10617 (Deleting characters in tavern causes various glitches) created by vorpalUsername
In the tavern, if you attempt to delete one of your characters, the …
00:24 Ticket #10616 (DOTT German Mac version unknown MD5) created by Nur-Ab-Sal
ScummVM can't detect the German Mac CD version of Day of the Tentacle …

07/09/18:

22:31 Changeset [2797ba22] by criezy
I18N: Update translations templates
22:31 Changeset [aa60f14f] by criezy
TINSEL: Remove thumbnail support
22:31 Changeset [81e0fa37] by criezy
GUI: Show saveload date/time, or playtime even if thumbnail not …
20:54 Changeset [00784ff6] by Henrik Kretzschmar <henne@…>
XEEN: name a source of the game files for the german Worlds version
20:51 Changeset [a6d20ea7] by Henrik Kretzschmar <henne@…>
XEEN: add another source for the german Clouds game files
20:49 Changeset [947f0592] by Henrik Kretzschmar <henne@…>
XEEN: Add detection entry for Darkside of Xeen German BG
17:40 Changeset [c2476703] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
13:35 Changeset [808b158] by Mataniko
DISCORD: Properly link discord and implement basic methods
06:31 Changeset [7de53d4] by Mataniko
DISCORD: Add plumbing to support Discord RPC
06:02 Ticket #10615 (QFG4: Tentacle doesn't retract after crossing pit at start of game) created by 2Mourty
ScummVM Version 2.1.0git2771-gca8b79fa75 (July 8th 2018) Game Version …
05:05 Changeset [b7708299] by criezy
I18N: Regenerate translations data file
00:12 Ticket #10484 (LSL6 Hi-res: Oil lamp with spigot freezes the game) closed by bluegr
wontfix: This is a bug in the original game, and has been fixed by an official …

07/08/18:

23:44 Ticket #6417 (DREAMWEB: Intro speech truncated in German Version) closed by bluegr
fixed: This bug should finally be fixed in commit fc5261b0c4.
23:44 Ticket #6288 (DREAMWEB: Spanish speech ends abruptly during intro) closed by bluegr
fixed: The Spanish version is using the same timings in that scene as the …
23:41 Changeset [f5247457] by Filippos Karapetis <bluegr@…>
DREAMWEB: Simplify the character kerning checks
23:41 Changeset [fc5261b0] by Filippos Karapetis <bluegr@…>
DREAMWEB: Fix speech during the monk cutscene in non-English versions …
23:30 Changeset [a5a45fda] by criezy
SDL: Clip mouse range in convertVirtualToWindow
23:30 Changeset [a382a6dd] by criezy
SDL: Clip mouse range in convertWindowToVirtual When the graphics …
23:20 Changeset [8c2f9dec] by criezy
I18N: Update translations templates
23:20 Changeset [d93fe85] by criezy
BACKENDS: Fix compilation with SDL 1.2
23:19 Changeset [a60b2b6] by Matthew Stewart <stewartmatthew6@…>
SDL: Clip mouse range in convertVirtualToWindow
23:13 Changeset [80f7c893] by Cameron Cawley <ccawley2011@…>
BACKENDS: Fix compilation with SDL 1.2
23:11 Ticket #10614 (Cannot retrieve items from Succ-U-Bus on Mac) closed by dreammaster
invalid: Both the things you mention are that way in the original. First of …
21:59 Ticket #10607 (Myst: Myst Island: Log Cabin's main-floor boiler valve doesn't play ...) closed by bgK
fixed: Thanks for your report, this was fixed in commit 5dd38b8. Daily builds …
21:57 Ticket #10606 (Myst: Mechanical Age: Achenar's torture chamber doesn't flash visually ...) closed by bgK
fixed: Thanks for your report, this was fixed in commit 5cff361. Daily builds …
21:55 Changeset [5cff361f] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Add delays at each step of Achenar's torture switch anim …
21:55 Changeset [5dd38b86] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Play complete audio clip when changing the boiler …
21:48 Ticket #10614 (Cannot retrieve items from Succ-U-Bus on Mac) created by jasonharper
ScummVM 2.0.0, whatever version of the game is being sold on Steam. …
19:31 Changeset [0114e43] by criezy
I18N: Update translation (French) Currently translated at 100.0% (989 …
19:28 Changeset [8348701c] by criezy
I18N: Update translation (German) Currently translated at 100.0% (989 …
19:27 Changeset [a221721c] by criezy
I18N: Update translation (German) Currently translated at 100.0% (989 …
19:21 Changeset [f7179ae] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
19:21 Changeset [55d898f7] by criezy
I18N: Update translation (German) Currently translated at 99.1% (981 …
19:20 Changeset [973e1e56] by whiterandrek
GRAPHICS: fixed creating cursor group from some old executables
19:05 Changeset [c053ad36] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
18:58 Changeset [73b2f7c] by dafioram
TINSEL: Remove thumbnail support
18:58 Changeset [fabb0080] by dafioram
GUI: Show saveload date/time, or playtime even if thumbnail not …
17:55 Changeset [787b5102] by criezy
I18N: Update translations templates
17:54 Changeset [89f1b1c9] by criezy
GUI: Add Stretch Mode selection in Options dialog
17:54 Changeset [adacb4fc] by criezy
BASE: Add command line stretch mode arg
17:54 Changeset [812ce59e] by criezy
SDL: Implement stretch mode API Four modes are supported: - Use …
17:54 Changeset [8526c2c3] by criezy
OSYSTEM: Add Stretch Mode API
17:15 Changeset [1929e9f] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Add workaround for bug #10604 It was possible to render the …
13:41 Changeset [e7f64086] by criezy
GUI: Add Stretch Mode selection in Options dialog
13:40 Changeset [37c2998b] by criezy
BASE: Add command line stretch mode arg
13:40 Changeset [774e23e9] by criezy
SDL: Implement stretch mode API Four modes are supported: - Use …
13:40 Changeset [754eb03] by criezy
OSYSTEM: Add Stretch Mode API
11:57 Changeset [ff220fff] by Adrian Frühwirth <bonki@…>
CONFIGURE: Use -Wno-pragma-pack only when available
11:46 Changeset [fd612a53] by Adrian Frühwirth <bonki@…>
CONFIGURE: Reword compiler flag checks

07/07/18:

23:01 Ticket #10613 (ScummVM 2.0.0 on Windows 98) created by theandrewbailey
ScummVM 2.0.0 crashes immediately on launch on Windows 98. A dialog …
21:49 Changeset [ca8b79fa] by sev-
NEWS: Mention xeen games as supported
16:41 Changeset [31e8cb1] by sev-
CONFIGURE: Do not add -Wno-pragma-pack on macOS macOS' clang does not …
05:38 Changeset [a07f6dcf] by criezy
I18N: Update translations templates
05:38 Changeset [c47dc11c] by dreammaster
TINSEL: Show saved game creation time in load/save gui Saved games …
05:13 Ticket #10552 (XEEN: Incorrect fx playback for item pickup / level up / fountains.) closed by dreammaster
wontfix: On further reflection, I think the difference is due to ScummVM …
02:05 Changeset [911aa52] by criezy
BACKENDS: Use OSystem::destroy() instead of deleting directly the …
02:03 Changeset [93cab317] by criezy
COMMON: Add mutex to protect access to the String memory pool This …
02:02 Changeset [30eb8643] by criezy
OSYSTEM: Add backendInitialized() function Some feature, such as …

07/06/18:

15:48 Ticket #10612 (WEB: Remove check boxes from homepage in Chrome) created by dafioram
There are checkboxes for the various sections at the bottom of the …
14:35 Changeset [389e7891] by Eric Fry <yuv422@…>
ILLUSIONS: Formatting fixes
14:35 Changeset [63bf39c8] by Eric Fry <yuv422@…>
ILLUSIONS: Fix merge error.
14:35 Changeset [887ba122] by Eric Fry <yuv422@…>
ILLUSIONS: Clean up/fix some TODOs (cherry picked from commit 66094e4)
14:35 Changeset [69d96435] by Eric Fry <yuv422@…>
ILLUSIONS: DUCKMAN: Implement MIDI music fading (cherry picked from …
14:35 Changeset [2e5aa08a] by Eric Fry <yuv422@…>
ILLUSIONS: Minor cleanup (cherry picked from commit 9abaa9e)
14:35 Changeset [2f620d85] by Eric Fry <yuv422@…>
ILLUSIONS: Implement cursor movement via arrow keys (cherry picked …
14:35 Changeset [4ce5a9af] by Eric Fry <yuv422@…>
ILLUSIONS: Remove old TODOs (cherry picked from commit bb95440)
14:35 Changeset [c9df3bc7] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Rename variables (bubble and special code) (cherry …
14:35 Changeset [72c24d8a] by Eric Fry <yuv422@…>
ILLUSIONS: Use actor flag instead of magic number
14:35 Changeset [f30e9a96] by Eric Fry <yuv422@…>
ILLUSIONS: Implement sequence opcode 32 (cherry picked from commit …
14:35 Changeset [1df4237] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Implement savegame saving/loading from GUI and the …
14:35 Changeset [b840962c] by Eric Fry <yuv422@…>
ILLUSIONS: Pan talk thread audio when using a named position
14:35 Changeset [4f828a3] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Add quit opcode (cherry picked from commit 32c2a9b)
14:35 Changeset [f863a427] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Add menu system class, adjust existing code (actual …
14:35 Changeset [7c2f2fb6] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Play sound in BbdouSpecialCode::playSoundEffect …
14:35 Changeset [03e1691] by Eric Fry <yuv422@…>
ILLUSIONS: Implement voice pausing/unpausing (cherry picked from …
14:35 Changeset [e865828] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Implement missing talkthread events (cherry picked …
14:35 Changeset [644c626] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Formatting
14:35 Changeset [01cc6d77] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Implement video player (cherry picked from commit …
14:35 Changeset [fb38b733] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Fix text drawing colors (cherry picked from commit …
14:35 Changeset [116d478a] by Eric Fry <yuv422@…>
ILLUSIONS: Remove old video logic
14:35 Changeset [65a47e96] by Eric Fry <yuv422@…>
ILLUSIONS: DUCKMAN: Implement video player (cherry picked from commit …
14:35 Changeset [cc6277c3] by Eric Fry <yuv422@…>
ILLUSIONS: DUCKMAN: Clear fader when loading/unpausing backgrounds …
14:31 Ticket #10611 (Making of Myst Video no longer runs) created by albadross
The Making of Myst video (included in the original Myst game) was …
10:41 Changeset [69f96a3] by whiterandrek
PINK: removed updating screen on setting cursor because it produces …
09:54 Changeset [42c82127] by Adrian Frühwirth <bonki@…>
CONFIGURE: Disable -Wpragma-pack for >=clang-6.0 Clang 6 enables …
04:08 Changeset [8c8be206] by dafioram
TINSEL: Show saved game creation time in load/save gui Saved games …

07/05/18:

22:18 Changeset [d516f575] by sev-
QUEEN: Added detection for Russian interview demo
21:50 Ticket #10610 (Mismatch with libcurl3 from buildbot setup and libcurl4 from Debian/sid.) created by windlepoons
Current development Debian build from buildbot doesn't start. There …
11:06 Changeset [95f46e38] by whiterandrek
PINK: fixed loading games after recent changes
06:58 Changeset [c2854a83] by dreammaster
XEEN: Fix using mouse click to close message dialogs
06:48 Changeset [52f11032] by dreammaster
XEEN: Call audio cd manager open/close in engine init/deinit
04:28 Changeset [3128e529] by dreammaster
XEEN: Properly handle SFX & Music volume control

07/04/18:

22:44 Ticket #10609 (Simon the Sorcerer 2 Crash) created by DustyShinigami
I'm not sure if this is the game, ScummVM or my sister's laptop, but …
20:47 Ticket #10264 (SCI: RAMA: Screenshots) closed by dafioram
fixed
20:47 Ticket #10030 (TITANIC: Screenshots) closed by dafioram
13:10 Changeset [bdd98756] by Adrian Frühwirth <bonki@…>
TUCKER: Make _updateScreenPicture bool
13:09 Changeset [9311137] by Adrian Frühwirth <bonki@…>
TUCKER: Use empty() instead of comparing against empty string literal
13:04 Changeset [cf0f0122] by Adrian Frühwirth <bonki@…>
TUCKER: Make _compressedSoundFlags uint16
12:53 Changeset [aadaf0ce] by Adrian Frühwirth <bonki@…>
TUCKER: Fix unnecessary conversion from int to bool
12:50 Changeset [d56d97c8] by Adrian Frühwirth <bonki@…>
TUCKER: Fix parameter name inconsistency in setCursorStyle()
12:42 Changeset [dd431526] by Adrian Frühwirth <bonki@…>
TUCKER: Use nullptr
10:54 Changeset [9efe8fac] by Adrian Frühwirth <bonki@…>
CONFIGURE: Disable -Wpragma-pack for >=clang-6.0 Clang 6 enables …
06:33 Ticket #10608 (Myst: Myst Island: Log Cabin's main-floor boiler gauge label ...) closed by bgK
wontfix: Hi, This is how the video file used for the pressure needle is. The …
06:02 Ticket #10608 (Myst: Myst Island: Log Cabin's main-floor boiler gauge label ...) created by theAntaegonist
I believe this originated from the original Myst ME, so not …
05:43 Ticket #10607 (Myst: Myst Island: Log Cabin's main-floor boiler valve doesn't play ...) created by theAntaegonist
I'm not sure if this was a desired change (as the original valve …
05:26 Changeset [6c8ef230] by dreammaster
XEEN: Fix crash using mirrors in standalone Clouds of Xeen Thanks to …
04:28 Ticket #10606 (Myst: Mechanical Age: Achenar's torture chamber doesn't flash visually ...) created by theAntaegonist
The torture chamber in Achenar's hidden room on the Mechanical Age …
00:08 Changeset [ad15747c] by criezy
ZVISION: Use degree conversion common math funcs
00:08 Changeset [503f0c8f] by criezy
AVALANCHE: Use degree conversion common math funcs Noted an atan …
00:08 Changeset [e0088180] by criezy
GFX: Use degree conversion common math funcs
00:08 Changeset [8e1f7123] by criezy
WINTERMUTE: Use degree conversion common math funcs
00:08 Changeset [a01babbd] by criezy
MOHAWK: MYST: Use degree conversion common math funcs
00:08 Changeset [fb3dcb9e] by criezy
TITANIC: Use degree conversion common math funcs I tested the star …
00:08 Changeset [ccd46b7d] by criezy
FULLPIPE: Use degree conversion common math funcs Swapped out the …
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