Timeline



07/24/18:

23:15 Ticket #10643 (FW screen change crash) created by Paparazite
On Amiga, DOS (Fr version and other ?) ScummVM crash when I found and …
04:42 Ticket #10642 (MOHAWK: Riven: Dome sliders differ from the original) created by dafioram
In the original engine for Riven the dome sliders that are dragged to …
01:48 Ticket #10641 (GUI: Vertical scrollbar buttons don’t work as expected.) closed by criezy
fixed: Clicking on the up or down arrow was indeed only scrolling by 1 pixel. …
01:27 Changeset [7b0402fb] by criezy
GUI: Fix scrollbar bottom arrow being displayed as up arrow after mouse up
01:27 Changeset [bd98c6f0] by criezy
GUI: Handle continous scrolling in ScrollContainer When keeping the …
01:27 Changeset [211ef61f] by criezy
GUI: Set ScrollContainer single step to kLineHeight instead of 1 pixel …
01:27 Changeset [f7a4b74] by criezy
GUI: Fix container widgets not receiving events

07/23/18:

23:46 Changeset [bb2f218f] by sev-
ZVISION: Fix atan2() arguments order. CID 1394387
23:28 Changeset [0ec245b9] by criezy
I18N: Update translation (German) Currently translated at 97.9% (969 …
23:27 Changeset [5ceb3be7] by sev-
ILLUSIONS: Fix copy/paste bug. CID 1394433
14:47 Changeset [c48489f6] by sev-
GRAPHICS: MACGUI: Restore screen on exiting from menu
14:47 Changeset [6fc6ce3a] by sev-
PINK: Rely on MacWindoManager to restore screen after menu
10:33 Changeset [88ca3cd0] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
09:36 Changeset [c52addd0] by sev-
RISCOS: Use a variable for the application name
08:47 Ticket #10641 (GUI: Vertical scrollbar buttons don’t work as expected.) created by macca8
When pressing a scrollbar button, the expectation is that the screen …
07:39 Changeset [d2acf0ce] by Bastien Bouclet <bastien.bouclet@…>
GUI: Sync the embedded classic theme
05:05 Changeset [e1e9d67e] by criezy
I18N: Regenerate translations data file
04:25 Changeset [d0b7c1f2] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
00:06 Changeset [edec0356] by Cameron Cawley <ccawley2011@…>
RISCOS: Use a variable for the application name

07/22/18:

22:35 Changeset [ac0e0a56] by criezy
I18N: Update translation (French) Currently translated at 100.0% (989 …
22:30 Changeset [69e8667] by criezy
I18N: Update translations templates
22:28 Changeset [0b6ef93] by criezy
GUI: Use consistent capitalization for options As discussed on the …
21:23 Ticket #10640 (Starship Titanic: Russian version causes crash at start) closed by dreammaster
wontfix: I'm sorry, but adding support for another language is no easy matter. …
20:48 Ticket #10640 (Starship Titanic: Russian version causes crash at start) created by StalinEXE
ScummVM version: 2.0.0 and Daily build from Jul 22 2018. Game …
20:33 Changeset [1832dd0b] by whiterandrek
PINK: fixed starting new game from menu in pda state
20:26 Changeset [c06e2abf] by whiterandrek
PINK: added menu commands
20:19 Changeset [f4eda44] by whiterandrek
GRAPHICS: MACGUI: fixes for menu parser from win exe
19:37 Changeset [62c66bc6] by whiterandrek
GRAPHICS: MACGUI: added unicode submenu rendering
19:12 Changeset [71e933e7] by whiterandrek
GRAPHICS: MACGUI: fixed engine unpausing after releasing mouse
14:56 Ticket #10639 (MOHAWK: RIVEN25: Ghen not captured enter trap book in Riven ending ...) created by dafioram
1. There is a graphics glitch in French, German, Polish, and Spanish …
13:23 Ticket #10637 (GUI: Segfault when accessing the option dialog from the GMM) closed by criezy
fixed: Thank you for the report. I forgot the OptionsDialog could be accessed …
13:22 Changeset [cd90a9c1] by criezy
I18N: Update translations templates
13:22 Changeset [cad1672e] by criezy
GUI: Fix crash when accessing options from GMM
13:17 Ticket #10638 (Leisure Suit Larry 7: Checksums for SoftClub version (official Russian CD)) created by StalinEXE
ScummVM version: 2.1.0git2793-gf524745774 (Jul 9 2018 04:39:25) Game …
12:43 Ticket #10637 (GUI: Segfault when accessing the option dialog from the GMM) created by bgK
Git revision: cfe176a4f5600e2c772af40451ee6db4187291dc […]
11:48 Changeset [997694b3] by whiterandrek
GRAPHICS: MACMENU: added missing field initialization
09:30 Ticket #10636 ([SCI] Space Quest III unknown version) created by goodoldgeorge
The game in 'H:\Games\' seems to be an unknown game variant. Please …
01:08 Ticket #10634 (GUI: Options cutoff for Edit Game when Graphics mode is x2 or less) closed by criezy
fixed: Thank you for reporting the issue. I had tested various window size …
01:05 Changeset [cfe176a4] by criezy
I18N: Update translations templates
01:01 Changeset [182a87f8] by criezy
GUI: Use ScrollContainer in graphics tab This fixes bug #10634 - GUI: …

07/21/18:

22:39 Ticket #10635 (MOHAWK: Riven: End game Autosave may set incorrect save/load status ...) closed by dafioram
fixed: Thanks for your report. This is fixed in commit 3299402a.
21:31 Changeset [8f9daa90] by GitHub <noreply@…>
Merge pull request #1257 from dafioram/mohawkRivenAutosaveCredits …
18:40 Changeset [cd87d76] by whiterandrek
PINK: added more debug output, removed unneeded
16:45 Changeset [3299402a] by dafioram
HOHAWK: RIVEN: Don't allow autosaving after credits have finished …
15:23 Changeset [cb3945cf] by whiterandrek
PINK: hid debug output under channels and levels
15:18 Changeset [8a3936b] by whiterandrek
PINK: removed unused method
14:12 Changeset [7cc0e833] by whiterandrek
PINK: implemented creating menu from executable
13:24 Changeset [a8369132] by sev-
MACVENTURE: Fix warning
13:15 Changeset [45137f3] by sev-
PINK: Set engine playtime to playtime in saved game Before the …
13:15 Changeset [9d88afe6] by sev-
GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor This …
12:52 Changeset [f515393a] by sev-
GRAPHICS: MACGUI: Fix color searching
12:48 Changeset [1b2892e9] by whiterandrek
PINK: fixed warning
12:20 Changeset [35960935] by sev-
GRAPHICS: MACGUI: Fix compilation
12:15 Changeset [e6b61c38] by sev-
ILLUSIONS: Fix warnings
11:16 Changeset [99f458da] by whiterandrek
GRAPHICS: MACMENU: added menu parser from Win32 PE executable
11:16 Changeset [df63dea4] by whiterandrek
GRAPHICS: MACMENU: added partial unicode support It misses …
09:56 Changeset [1f914ea7] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Don't call the mouse up handler if executeMouseUp was …
09:55 Ticket #10573 (MOHAWK: MYST: Channelwood 2nd level lever animation plays twice) closed by bgK
fixed: Thanks for your report, this was fixed in commit 1f914ea759.
09:23 Changeset [04585b60] by Torbjörn Andersson <eriktorbjorn@…>
AGOS: Silence GCC 8 warning Since 'filename' is 'baseName', plus a …
08:11 Ticket #10635 (MOHAWK: Riven: End game Autosave may set incorrect save/load status ...) created by macca8
An autosave is performed when the game ends if the autosave-period …
08:03 Ticket #10633 (MOHAWK: RIVEN: Spanish: Game crashed after Ghen walked away from the ...) closed by bgK
fixed: This video file has a quirk the was not accepted by our QuickTime …
08:02 Changeset [b8abe400] by Bastien Bouclet <bastien.bouclet@…>
VIDEO: QT: Make sure all the edits are in the media bounds In the …
04:05 Changeset [af6034ef] by dreammaster
ACCESS: MM: Implement proper game data and fonts in access.dat
01:23 Ticket #10634 (GUI: Options cutoff for Edit Game when Graphics mode is x2 or less) created by dafioram
1. Start scummvm-gui windowed. 2. Set Graphics mode to a x2 or less …

07/20/18:

21:05 Changeset [b6dc8323] by whiterandrek
PINK: sync with MACGUI changes
21:05 Changeset [da34d0dc] by whiterandrek
GRAPHICS: MACGUI: moved engine ptr, pause callback to private section
21:05 Changeset [8a27ac8] by whiterandrek
GRAPHICS: MACGUI: added initialization of engine ptr
08:43 Changeset [848b5a5f] by sev-
ILLUSIONS: Formatting fixes
08:43 Changeset [baf8011b] by sev-
ILLUSIONS: Fix merge error.
08:43 Changeset [565de602] by sev-
ILLUSIONS: Clean up/fix some TODOs (cherry picked from commit 66094e4)
08:43 Changeset [617e943] by sev-
ILLUSIONS: DUCKMAN: Implement MIDI music fading (cherry picked from …
08:43 Changeset [aee54f4] by sev-
ILLUSIONS: Minor cleanup (cherry picked from commit 9abaa9e)
08:43 Changeset [33ece27] by sev-
ILLUSIONS: Implement cursor movement via arrow keys (cherry picked …
08:43 Changeset [65049228] by sev-
ILLUSIONS: Remove old TODOs (cherry picked from commit bb95440)
08:43 Changeset [1f6aee01] by sev-
ILLUSIONS: BBDOU: Rename variables (bubble and special code) (cherry …
08:43 Changeset [8ca26ea] by sev-
ILLUSIONS: Use actor flag instead of magic number
08:43 Changeset [96a86253] by sev-
ILLUSIONS: Implement sequence opcode 32 (cherry picked from commit …
08:43 Changeset [38577221] by sev-
ILLUSIONS: BBDOU: Implement savegame saving/loading from GUI and the …
08:43 Changeset [3fca484a] by sev-
ILLUSIONS: Pan talk thread audio when using a named position
08:43 Changeset [71edfa3f] by sev-
ILLUSIONS: BBDOU: Add quit opcode (cherry picked from commit 32c2a9b)
08:43 Changeset [94fdd597] by sev-
ILLUSIONS: BBDOU: Add menu system class, adjust existing code (actual …
08:43 Changeset [54dd3814] by sev-
ILLUSIONS: BBDOU: Play sound in BbdouSpecialCode::playSoundEffect …
08:43 Changeset [a76612ec] by sev-
ILLUSIONS: Implement voice pausing/unpausing (cherry picked from …
08:43 Changeset [4637104e] by sev-
ILLUSIONS: BBDOU: Implement missing talkthread events (cherry picked …
08:43 Changeset [b787b06] by sev-
ILLUSIONS: BBDOU: Formatting
08:43 Changeset [25a303a5] by sev-
ILLUSIONS: BBDOU: Implement video player (cherry picked from commit …
08:43 Changeset [d5690d60] by sev-
ILLUSIONS: BBDOU: Fix text drawing colors (cherry picked from commit …
08:43 Changeset [f15335db] by sev-
ILLUSIONS: Remove old video logic
08:43 Changeset [960d79ed] by sev-
ILLUSIONS: DUCKMAN: Implement video player (cherry picked from commit …
08:43 Changeset [c01a1269] by sev-
ILLUSIONS: DUCKMAN: Clear fader when loading/unpausing backgrounds …
08:43 Changeset [24a4c636] by sev-
ILLUSIONS: update _vm->_unpauseControlActorFlag when unpausing actors
08:43 Changeset [c9a33774] by sev-
ILLUSIONS: Standardized fall through comments
08:43 Changeset [02eaa4c8] by sev-
ILLUSIONS: Refactor savegame thumbnail logic to be inline with rest of tree
08:43 Changeset [8e43261d] by sev-
ILLUSIONS: Formatting fixes Simplified some point arithmetic Lock …
08:43 Changeset [fee1f3d8] by sev-
ILLUSIONS: always use braces for loops
08:43 Changeset [608f2f1f] by sev-
ILLUSIONS: Refactor duckman inventory code to remove verbose init …
08:43 Changeset [9ad048f8] by sev-
ILLUSIONS: Fix formatting Remove debug code from bbdou menu item …
08:43 Changeset [d36eae4c] by sev-
ILLUSIONS: Fix typo in palette cycle logic. Fix uninitialised local …
08:43 Changeset [989d8d9b] by sev-
ILLUSIONS: Formatting, remove trailing whitespace.
08:43 Changeset [7cadb7ad] by sev-
ILLUSIONS: Formatting
08:43 Changeset [aa241b8e] by sev-
ILLUSIONS: Mark bbdou as unstable Drop platform from game id
08:43 Changeset [3d9f5ed] by sev-
ILLUSIONS: Replace spaces with tabs Replace while(1) with do..while …
08:43 Changeset [d77dd6c1] by sev-
ILLUSIONS: Pause voice when entering in-game menu Wire up load fail …
08:43 Changeset [92e74327] by sev-
ILLUSIONS: Initialise save slot variable
08:43 Changeset [28463114] by sev-
ILLUSIONS: Add support for German version.
08:43 Changeset [a5319cbc] by sev-
ILLUSIONS: Wire up restart savegame menu item.
08:43 Changeset [dc79026a] by sev-
ILLUSIONS: Enable illusions engine by default Add credits info for …
08:43 Changeset [dc9dc032] by sev-
ILLUSIONS: Wire up subtitle text duration config slider
08:43 Changeset [7e4a1c2b] by sev-
ILLUSIONS: Add ability to restore options sliders to defaults
08:43 Changeset [102dd462] by sev-
ILLUSIONS: Wire up audio sliders on option menu. Set volumes based on …
08:43 Changeset [09281b85] by sev-
ILLUSIONS: loop music tracks
08:43 Changeset [0303b83e] by sev-
ILLUSIONS: Pause actors when entering menu
08:43 Changeset [ced1ff23] by sev-
ILLUSIONS: Move sliders in option menu
08:43 Changeset [0793272d] by sev-
ILLUSIONS: Wire up sfx to menus
08:43 Changeset [4a42aba1] by sev-
ILLUSIONS: Start on debug menu
08:43 Changeset [83994972] by sev-
ILLUSIONS: Add debug cheat code support Work on inventory add/remove …
08:43 Changeset [88ef1905] by sev-
ILLUSIONS: Add logic to enable palette cycling sequence
08:43 Changeset [7b88bd8e] by sev-
ILLUSIONS: Add more logging Add todo to check named point on …
08:43 Changeset [423a8ec] by sev-
ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constant Fix pan bug …
08:43 Changeset [bdc477be] by sev-
ILLUSIONS: Implement convertPanXCoord() to support audio panning. Wire …
08:43 Changeset [7c46d89] by sev-
ILLUSIONS: Print walk rectangle point on background to aid in …
08:43 Changeset [6e09cd7e] by sev-
ILLUSIONS: Rename some actor flags
08:43 Changeset [c66b220] by sev-
ILLUSIONS: silence clang warning about not operation in expression
08:43 Changeset [2be02752] by sev-
ILLUSIONS: Connect up midi fade to MidiPlayer object
08:43 Changeset [d3fbb0e8] by sev-
ILLUSIONS: Replace actor flag magic values with enum definitions
08:43 Changeset [2f551ca] by sev-
ILLUSIONS: Change video skip key from escape to space Add debug …
08:43 Changeset [5dd96b6f] by sev-
ILLUSIONS: Add midi music player
08:43 Changeset [a7d78df9] by sev-
ILLUSIONS: Fix clang warnings. Work on menu keyboard control Fix some …
08:43 Changeset [39798c63] by sev-
ILLUSIONS: Fix static buffer overrun in debug log function. This was …
08:43 Changeset [9be0a7b0] by sev-
ILLUSIONS: Play video files
08:43 Changeset [2d836d4e] by sev-
VIDEO: Warn instead of error when unhandled TXTS stream found in AVI
08:43 Changeset [6ae95550] by sev-
ILLUSIONS: Fix valgrind warnings about usage of uninitialised variables
08:43 Changeset [28b0acc6] by sev-
ILLUSIONS: Fix bug when setting property timers. Illusions engine …
08:43 Changeset [43ba5f63] by sev-
ILLUSIONS: Fill in background for text in menus
08:43 Changeset [a36cd2e3] by sev-
ILLUSIONS: Name menu border color variables to add readability Fix …
08:43 Changeset [8e462f31] by sev-
ILLUSIONS: Work on menu border decoration
08:43 Changeset [a6cd908] by sev-
ILLUSIONS: Replace text flag magic numbers with defines
08:43 Changeset [b3e9c97] by sev-
ILLUSIONS: Improve naming of variables and methods in menu system. …
08:43 Changeset [23ae4685] by sev-
Work on options menu
08:43 Changeset [13d5c2f] by sev-
Save description with savegame
08:43 Changeset [92c979e9] by sev-
Fixed save continue dialog menu
08:43 Changeset [783fd028] by sev-
Work on save support
08:43 Changeset [95d6171] by sev-
Disable debug scene override
08:43 Changeset [02063f60] by sev-
Getting it to compile after merging master
08:43 Changeset [5e919fd3] by sev-
ILLUSIONS: Split Screen class into variants for 8bit and 16bit (i.e. …
08:43 Changeset [2bd13865] by sev-
ILLUSIONS: Move palette code from Screen to new ScreenPalette class
08:43 Changeset [9447d42f] by sev-
ILLUSIONS: BBDOU: Remove experimental sprite smoothing code
08:43 Changeset [ad558f8c] by sev-
ILLUSIONS: BBDOU: Rename more
08:43 Changeset [41c7a992] by sev-
ILLUSIONS: BBDOU: Extract code to new class ObjectInteractModeMap
08:43 Changeset [e31c454c] by sev-
ILLUSIONS: BBDOU: Rename stuff
08:43 Changeset [47b94b13] by sev-
ILLUSIONS: Minor cleanup: Remove empty methods in thread classes
08:43 Changeset [1e2e5d63] by sev-
ILLUSIONS: BBDOU: Implement opcode 54
08:43 Changeset [3abe3d7] by sev-
ILLUSIONS: BBDOU: Implement opcodes 22, 23
08:43 Changeset [2f80bd0e] by sev-
ILLUSIONS: BBDOU: Implement opcodes 18, 19
08:43 Changeset [6b80f5b8] by sev-
ILLUSIONS: DUCKMAN: Move game credits into own file and class
08:43 Changeset [c9b0a845] by sev-
ILLUSIONS: BBDOU: Implement remaining special opcodes 160018, 160028, …
08:43 Changeset [48011948] by sev-
ILLUSIONS: BBDOU: Implement food/cafeteria minigame
08:43 Changeset [4aed3663] by sev-
ILLUSIONS: BBDOU: Implement BbdouBubble::calcBubbles
08:43 Changeset [0589588] by sev-
ILLUSIONS: BBDOU: Implement credits code and adjust existing code
08:43 Changeset [6ca6fb60] by sev-
ILLUSIONS: BBDOU: Implement more special opcodes and finish …
08:43 Changeset [869d342e] by sev-
ILLUSIONS: BBDOU: Implement getOverlappedObjectAccurate and related …
08:43 Changeset [27a5e932] by sev-
ILLUSIONS: BBDOU: Start implementing crosshair cursor (used in …
08:43 Changeset [c0c25691] by sev-
ILLUSIONS: BBDOU: Implement missing script opcodes and special …
08:43 Changeset [c6f2c6b] by sev-
ILLUSIONS: BBDOU: Implement special code 16000F
08:43 Changeset [88e2b3fd] by sev-
ILLUSIONS: BBDOU: Implement special code 160030
08:43 Changeset [823ba2f] by sev-
ILLUSIONS: DUCKMAN: Implement load game from the game's menu system - …
08:43 Changeset [2de38e34] by sev-
ILLUSIONS: DUCKMAN: Extract trigger cause sound playing to method
08:43 Changeset [aed38527] by sev-
ILLUSIONS: Implement save/load functionality - Only works in Duckman …
08:43 Changeset [6b36b750] by sev-
ILLUSIONS: DUCKMAN: Implement special opcodes 160017, 16001B, 160020 …
08:43 Changeset [d8e86249] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 16001A
08:43 Changeset [11ec6d22] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 160013, also fix Input …
08:43 Changeset [d16ebff3] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 160012 and related code
08:43 Changeset [f692e0ac] by sev-
ILLUSIONS: DUCKMAN: Implement special opcodes 16001D, 16001E, 16001F …
08:43 Changeset [9c0ef1b] by sev-
ILLUSIONS: DUCKMAN: Remove if'd out opcode code (used by me as scratch …
08:43 Changeset [449d243c] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 100 and 101
08:43 Changeset [9a84c0a6] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 85 and 86, actual save/load not …
08:43 Changeset [bbbb0053] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 83
08:43 Changeset [5a69f735] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 73
08:43 Changeset [15498a2] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 21
08:43 Changeset [2b9af91d] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 8
08:43 Changeset [fa17f68] by sev-
ILLUSIONS: DUCKMAN: Start implementing the menu system Still …
08:43 Changeset [09bbb482] by sev-
ILLUSIONS: DUCKMAN: Implement opcodes 70/71 for pausing/unpausing …
08:43 Changeset [601c6f4] by sev-
ILLUSIONS: Terminate update functions on scene exit; fix bugs and use …
08:43 Changeset [8b48f2f6] by sev-
ILLUSIONS: Rename ProgInfo -> SceneInfo
08:43 Changeset [61a0b5ba] by sev-
ILLUSIONS: Rename tag -> sceneId
08:43 Changeset [41978f46] by sev-
ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource …
08:43 Changeset [a5ad1bc1] by sev-
ILLUSIONS: Remove unneeded includes
08:43 Changeset [a30a318] by sev-
ILLUSIONS: Move screen shaker effects into separate file
08:43 Changeset [88ea891] by sev-
ILLUSIONS: Use ARRAYSIZE instead of hardcoded values in screen effect …
08:43 Changeset [e63eaab] by sev-
ILLUSIONS: Move trigger functions code to seperate file
08:43 Changeset [9d98f922] by sev-
ILLUSIONS: Add text drawing to BBDOU
08:43 Changeset [36ec0faf] by sev-
ILLUSIONS: Refactor the input system
08:43 Changeset [a078073e] by sev-
ILLUSIONS: Move script opcode files to game specific directories
08:43 Changeset [d6e2f611] by sev-
ILLUSIONS: Move Duckman dialog code to own file
08:43 Changeset [dec9ef3] by sev-
ILLUSIONS: Move Duckman inventory code to own class and file
08:43 Changeset [18553cb1] by sev-
ILLUSIONS: Move Duckman property timer code to own class and file
08:43 Changeset [70f83137] by sev-
ILLUSIONS: Move Duckman special code to own class and file
08:43 Changeset [e4a85c7d] by sev-
ILLUSIONS: Move game-specific files into own subdirectories
08:43 Changeset [a173329a] by sev-
ILLUSIONS: Move resource-related files into resources subdirectory
08:43 Changeset [faf7b31f] by sev-
ILLUSIONS: Move thread-related files into threads subdirectory
08:43 Changeset [ace0d042] by sev-
ILLUSIONS: Refactoring the resource system (not done yet)
08:43 Changeset [e4ce8ad4] by sev-
ILLUSIONS: Start refactoring the resource system (not done yet)
08:43 Changeset [d7dd74cb] by sev-
ILLUSIONS: Very minor comment fixes
08:43 Changeset [50d340de] by sev-
ILLUSIONS: Rename file scriptman,* to scriptstack.* and remove …
08:43 Changeset [297996a0] by sev-
ILLUSIONS: Add sound effects (still buggy)
08:43 Changeset [ad2c0aa] by sev-
ILLUSIONS: Add sound effects - Fix priority bugs in Duckman - Add …
08:43 Changeset [9885a050] by sev-
ILLUSIONS: Implement VoicePlayer
08:43 Changeset [d57ae261] by sev-
ILLUSIONS: Add SoundMan and MusicPlayer - Add remaining screen shake …
08:43 Changeset [d431d352] by sev-
ILLUSIONS: BBDOU: Add microphone radar
08:43 Changeset [b94b4c28] by sev-
ILLUSIONS: Implement pathfinding
08:43 Changeset [44c566b5] by sev-
ILLUSIONS: Add screen shaking effect
08:43 Changeset [60600191] by sev-
ILLUSIONS: Use the UpdateFunctions class for update routines
08:43 Changeset [1f74de6a] by sev-
ILLUSIONS: More work on Duckman - Implement palette fader - Add more …
08:43 Changeset [b1927ca3] by sev-
ILLUSIONS: Add more script and sequence for Duckman
08:43 Changeset [e9a443fc] by sev-
ILLUSIONS: Implement palette shifting and color shadow table
08:43 Changeset [097d130e] by sev-
ILLUSIONS: Implement RegionLayer and related code
08:43 Changeset [e1313625] by sev-
ILLUSIONS: More work on Duckman - Implement inventory - Ad more …
08:43 Changeset [99874460] by sev-
ILLUSIONS: More work on Duckman - Implement dialogs - Change Camera …
08:43 Changeset [36c7ec4d] by sev-
ILLUSIONS: Delete obsolete files
08:43 Changeset [2e149cf6] by sev-
ILLUSIONS: More work on Duckman - Implement Duckman cursor and …
08:43 Changeset [67366aa] by sev-
ILLUSIONS: More work on Duckman
08:43 Changeset [3f15233f] by sev-
ILLUSIONS: Refactor code in preparation for the Duckman engine
08:43 Changeset [6ba5570] by sev-
ILLUSIONS: Move SpriteDrawQueue to screen
08:43 Changeset [54bce3d3] by sev-
ILLUSIONS: Move SpriteDecompressQueue to screen
08:43 Changeset [6d17b40] by sev-
ILLUSIONS: Use screen pixel format when creating surfaces
08:43 Changeset [08899f5e] by sev-
ILLUSIONS: Implement calcPointDirection - Implement sequence opcode 1
08:43 Changeset [8d7d6599] by sev-
ILLUSIONS: Fix special code functions thread notifying (used wrong …
08:43 Changeset [7dc8533f] by sev-
ILLUSIONS: Fix thread camera panning - Minor fixes and corrections
08:43 Changeset [d67021b3] by sev-
ILLUSIONS: Implement talkitem pausing/unpausing - Fix isActiveThread …
08:43 Changeset [d77d4ed4] by sev-
ILLUSIONS: Fix bug which occured when trying to walk while talking - …
08:43 Changeset [f2c48e3a] by sev-
ILLUSIONS: Implement pathwalking (actual pathfinding todo)
08:43 Changeset [e0e4d2f] by sev-
ILLUSIONS: Implement sprite scaling
08:43 Changeset [babe997] by sev-
ILLUSIONS: Add more script opcodes - Add support for duplicate keys …
08:43 Changeset [3b3f84c] by sev-
ILLUSIONS: Implement inventory - Implement cursor camera tracking - …
08:43 Changeset [33d28de] by sev-
ILLUSIONS: Additions in various places - Add NamedPoint and related …
08:43 Changeset [22e898f7] by sev-
ILLUSIONS: Work on interaction; work on Cause related code
08:43 Changeset [e05a789] by sev-
ILLUSIONS: More work on BBDOU specific code (cursor, bubble) - Add …
08:43 Changeset [28cb39eb] by sev-
ILLUSIONS: Start with BBDOU special code
08:43 Changeset [a6a4a3dc] by sev-
ILLUSIONS: Implement more script opcodes
08:43 Changeset [fc4266bc] by sev-
ILLUSIONS: Add TalkThread
08:43 Changeset [812c7fc3] by sev-
ILLUSIONS: Add TalkResource and related
08:43 Changeset [762be35a] by sev-
ILLUSIONS: Add more script opcodes and fix/add stuff along the way - …
08:43 Changeset [43cd806f] by sev-
ILLUSIONS: Add more script opcodes
08:43 Changeset [f47575ca] by sev-
ILLUSIONS: Add more script opcodes and related
08:43 Changeset [c99f40c1] by sev-
ILLUSIONS: Implement TimerThread and script opcode
08:43 Changeset [48ef46c0] by sev-
ILLUSIONS: Implement more script opcodes and related functions
08:43 Changeset [e881db07] by sev-
ILLUSIONS: Implement more sequence opcodes and work on the graphics system
08:43 Changeset [18540a5] by sev-
ILLUSIONS: Add SequenceOpcodes skeleton class
08:43 Changeset [3fc592df] by sev-
ILLUSIONS: Add Control::calcPosition and Control::readPointsConfig
08:43 Changeset [b3b0bd88] by sev-
ILLUSIONS: Work on Actor and Control classes; fix bug in sprite …
08:43 Changeset [70f0b48a] by sev-
ILLUSIONS: Add Dictionary class and use it
08:43 Changeset [f880c60] by sev-
ILLUSIONS: Work on Actor and Control classes
08:43 Changeset [f98c0def] by sev-
ILLUSIONS: Add Screen class and ajust code to use it
08:43 Changeset [9385238a] by sev-
ILLUSIONS: More work on actor related code - Add isTimerExpired function
08:43 Changeset [9a63f0bd] by sev-
ILLUSIONS: Add background scale and priority classes
08:43 Changeset [ad440a17] by sev-
ILLUSIONS: More work on actor and control related code
08:43 Changeset [9d35f807] by sev-
ILLUSIONS: More work on the script system
08:43 Changeset [9696eb9a] by sev-
ILLUSIONS: More work on the script system
08:43 Changeset [fc47ac41] by sev-
ILLUSIONS: More work on the script system
08:43 Changeset [bb67c2c2] by sev-
ILLUSIONS: Start with ScriptResource and related code
08:43 Changeset [d2b036fa] by sev-
ILLUSIONS: Start with thread classes
08:43 Changeset [4211f8ff] by sev-
ILLUSIONS: Start with ActorResource and related classes
08:43 Changeset [08e8f399] by sev-
ILLUSIONS: More work on the Camera class - Add fixed point code …
08:43 Changeset [21e1b08b] by sev-
ILLUSIONS: More work on the camera and background classes
08:43 Changeset [12645cbb] by sev-
ILLUSIONS: Some work on the Camera class; start with time functions
08:43 Changeset [e0a3db43] by sev-
ILLUSIONS: Keep backgrounds in new BackgroundItems class instead of …
08:43 Changeset [d92e713d] by sev-
ILLUSIONS: Start with Actor
08:43 Changeset [971c8a0a] by sev-
ILLUSIONS: Start with SpriteDecompressQueue
08:43 Changeset [ee59e73] by sev-
ILLUSIONS: Start with SpriteDrawQueue
08:43 Changeset [bf09487d] by sev-
ILLUSIONS: Add UpdateFunctions class
08:43 Changeset [a06895ad] by sev-
ILLUSIONS: Start with Camera and Input classes
08:43 Changeset [5833ceda] by sev-
ILLUSIONS: More work on BackgroundResource
08:43 Changeset [26487555] by sev-
ILLUSIONS: Start with BackgroundResource
08:43 Changeset [7300dd0] by sev-
ILLUSIONS: Resource loader skeleton
08:43 Changeset [9a583850] by sev-
ILLUSIONS: Skeleton engine with detection for BBDOU
05:07 Changeset [6f60bc3c] by GitHub <noreply@…>
Merge 050b0c990e5e358d7f89113c8a4485de49189e11 into …
04:46 Changeset [050b0c99] by dafioram
AGOS: Add in game loading/Saving via GMM Once the engine has been …

07/19/18:

20:52 Ticket #10616 (DOTT German Mac version unknown MD5) closed by bonki
fixed: Thanks! Added in commit f99977255cf979568f0d57f977c10ac26f2ff4ac.
20:50 Changeset [f9997725] by Adrian Frühwirth <bonki@…>
SCUMM: Add another German Mac version of DOTT Fixes Trac#10616.
19:50 Changeset [5437ed9a] by Adrian Frühwirth <bonki@…>
JANITORIAL: Fix typo

07/18/18:

21:11 Changeset [32a0e69] by whiterandrek
PINK: fixed redrawing screen when menu disappears
20:54 Changeset [25d508cf] by whiterandrek
PINK: removed game screen drawing when menu is active
20:48 Changeset [a053a19c] by whiterandrek
PINK: fixed pausing of engine when menu appears
20:47 Changeset [e1460103] by whiterandrek
GRAPHICS: MACGUI: added WMModalMenuMode
02:13 Changeset [1cdbec7] by dreammaster
XEEN: fix broken screen after character creation

07/17/18:

19:04 Changeset [b90816e8] by whiterandrek
PINK: fixed position of some sprites in PDA
13:06 Changeset [0d6c8321] by Marcus Comstedt <marcus@…>
DC: Allow plugins to be grouped into subdirectories By letting the …
12:47 Changeset [8282cde3] by Martin T. H. Sandsmark <martin.sandsmark@…>
fix crash on exit
12:46 Changeset [2a272d22] by Martin T. H. Sandsmark <martin.sandsmark@…>
fix cursor
12:39 Changeset [662f3ab7] by Martin T. H. Sandsmark <martin.sandsmark@…>
fix build
12:27 Changeset [0734d22] by Martin T. H. Sandsmark <martin.sandsmark@…>
scalerplugin: port to new plugin api
11:37 Changeset [6fa7723] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL,GRAPHICS: Add option for AR correction without scalers
11:34 Changeset [fa26524a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Return value in dummy functions
11:34 Changeset [bdf1f93a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Check bytesPerPixel when USE_SCALERS is undefined
11:34 Changeset [21e80b89] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Update comments for scaling mouse cursor
11:33 Changeset [e6cc3eb] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Initialize plugins when formats change.
11:33 Changeset [3554d6dd] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix formatting for pointers.
11:33 Changeset [f4179ed] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Cache default graphics mode upon initialization.
11:33 Changeset [e8d7d6cf] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix error when USE_SCALERS is undefined
11:33 Changeset [022515f] by Martin T. H. Sandsmark <martin.sandsmark@…>
CONFIGURE: Added configure option for Edge2x-3x scaler plugin
11:33 Changeset [6be2738] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix formatting
11:33 Changeset [479e4896] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Formatting fix
11:33 Changeset [524e2060] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix leaks related to graphics modes supportedGraphicsModes() now …
11:28 Changeset [33b353b] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Use enableSource() when scaling to the overlay This fixes an …
11:28 Changeset [a76e8c7c] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Make sure normal scaler plugin is initialized If a game and …
11:28 Changeset [35ee448] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Use a simple blit function instead of normal scaler plugin For …
11:27 Changeset [2db3c049] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Clean up Edge plugin source Add static keyword to some …
11:27 Changeset [eb6da1c2] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Various formatting fixes
11:27 Changeset [019e403c] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS,SDL: Revision to scaler API oldSrcScale() is now unified …
11:25 Changeset [ec3baec8] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Constify the src in setSource
11:25 Changeset [e4fbec1b] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS,SDL: Change oldSrcScale api More bookkeeping is kept in …
11:24 Changeset [42b303c5] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Changed scaler hotkeys from brackets to 9 and 0
11:24 Changeset [8d482768] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Respect alpha and rgba formats in interpolation and conversion
11:24 Changeset [d52adaf9] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix Edge3x scaler
11:24 Changeset [4eb98a0d] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix assignment of variable GCC seemed to allow the previous …
11:24 Changeset [3237f1d] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add some 32bpp abilty to Edge scalers It is still broken, …
11:24 Changeset [d081512b] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix overlay while using oldSrcScale The _destbuffer was …
11:24 Changeset [1e78d304] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Only update if a change was made when using oldSrcScale
11:23 Changeset [0c03a96b] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Use new oldSrcScale API for EdgePlugin
11:23 Changeset [d39eb056] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Use an extra buffer for oldSrcScale so it is not confused by AR …
11:18 Changeset [33c769e9] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Swap and lock the old screen
11:17 Changeset [edfe180] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Use oldSrcScale for scaler plugins that support it
11:14 Changeset [4683e108] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add useOldSrc and oldSrcScale to scaler plugin API This …
11:14 Changeset [62a6e36b] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Move and format comments from edge.cpp to edge.h
11:14 Changeset [49a700dc] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove unused parameter to findPricipleAxis in Edge plugin
11:14 Changeset [4d7c8b6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: 32bpp-ize chooseGreyscale for Edge plugin
11:14 Changeset [43f8d480] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add function to convert pixels to 16bpp format
11:14 Changeset [8e64948] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove unused define in edge.cpp.
11:14 Changeset [056a72bb] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix braces in two interpolate functions
11:14 Changeset [9798e01] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove more unused code from the Edge plugin.
11:14 Changeset [9da574e9] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add more templating to Edge plugin
11:14 Changeset [10ff8a00] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove code from Edge plugin that will never be used.
11:14 Changeset [cc044233] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Change variable name to remove shadowing
11:14 Changeset [1e5fb268] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove unused variable in Edge Plugin
11:14 Changeset [c91190e7] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Template Edge plugin over pixel format calcPixelDiffNosqrt …
11:14 Changeset [2e8075b5] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Run edge.cpp through astyle to conform to style guidelines
11:14 Changeset [af70e943] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Move static variables to class members in Edge Plugin
11:14 Changeset [941fb4a6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Migrate global funcs and vars to Edge Plugin class
11:14 Changeset [28a23f67] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Rename functions in Edge filter according to guidelines
11:14 Changeset [a8381c40] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Change another interpolation function in Edge filter. A 2 …
11:14 Changeset [c95d0447] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Use correct copyright notice in edge.cpp
11:14 Changeset [0f3bfc2] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Change Edge filter to use shared interpolation functions
11:14 Changeset [e8bccff6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add Edge2x/3x scaler This currently does not conform to …
11:14 Changeset [cfcf377a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Capitalized pixel in template parameters
11:14 Changeset [e802303f] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 2xPM scaler with 16 and 32 bit support
11:14 Changeset [84604879] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix error in dotmatrix scaler initialization
11:14 Changeset [7ff6e37] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 32bpp support for TV scaler
11:14 Changeset [b647edf] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 32bpp support to dotmatrix scaler
11:14 Changeset [a74b49db] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix Errors in ifdefs and switches for asm hq scalers
11:14 Changeset [7a6ae9e3] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 32bpp color support for HQ scalers This implementation …
11:14 Changeset [a4715274] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add dummy specializations for some interpolate* functions …
11:14 Changeset [bbec2f51] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 32bpp support for the sai family of scalers
11:14 Changeset [3917aff4] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix typo of qlowBits
11:14 Changeset [3994856] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 32bit versions of interpolate* functions
11:12 Changeset [7fc3e3f] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Use pretty name and scale factor in OSD for scaler change
11:11 Changeset [427da0bf] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Make convertSDLPixelFormat a class method
11:10 Changeset [83c9228] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add 4 byte per pixel support for Normal scalers
11:10 Changeset [60f675f5] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Change so that the Normal plugin is initialized The plugin is …
11:10 Changeset [97652ec6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Fix formatting in template
11:10 Changeset [ad2d509b] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove unused scaler definitions
11:08 Changeset [b67c1583] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Remove 1.5x scaler
11:08 Changeset [3797ceaf] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add TV scaler plugin
11:08 Changeset [fbb5df1f] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Move Normal scaler functions into same file as plugin
11:06 Changeset [961db9c] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix formatting
11:04 Changeset [2bbb2999] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Add comments to explain scaler state changes
11:04 Changeset [d21c073a] by Martin T. H. Sandsmark <martin.sandsmark@…>
BASE: Only reload engine plugins after return to launcher The other …
11:03 Changeset [f4a883bf] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Remove old scaler init and destroy code
11:03 Changeset [9db5ee4b] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Fix signedness of some types
11:01 Changeset [eeaf1916] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Updated scaler hotkey detection for new hotkeys
11:01 Changeset [f7569b30] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Remove references to old scaler data
10:58 Changeset [38a742a7] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add 4x scaling to AdvMame plugin
10:58 Changeset [b35e3515] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add AdvMame scaler plugin
10:58 Changeset [5f2e639a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Add SuperEagle and SuperSAI scaler plugins
10:58 Changeset [0048e9ee] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS/SDL: add ifdefs for disabling scalers
10:58 Changeset [ae3e1744] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Unify hq scalers with plugin The scalers read pixelformat …
10:57 Changeset [a36e014a] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL/GRAPHICS: remove disableScaling() hack from scaler plugins
10:57 Changeset [ff2453e6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Move HQ init code from InitScalers to the plugin
10:55 Changeset [2ca545df] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: remove 1x scaling for non-normal scalers Scalers that fell …
10:55 Changeset [7fb1b2ac] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: remove some debugging output
10:55 Changeset [b256d126] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: cache the list of scaler plugins
10:54 Changeset [b7ba621] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: change gfx_mode legacy names in game domains
10:54 Changeset [02902ac9] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: added 4x scaling to normal scaler plugin
10:54 Changeset [806f72ca] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: legacy names for scalers corrected Old names are recognized and …
10:52 Changeset [7fc23c9] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: remove statically initialized object
10:50 Changeset [b485829e] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: remove unused variable
10:50 Changeset [ce2e1ced] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: add const to legacy names table
10:50 Changeset [56c712c8] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: fix formatting
10:50 Changeset [8a0cefb3] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: fix formatting
10:50 Changeset [e45d2bf9] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: add table for old gfxmode strings
10:50 Changeset [e2939586] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: remove unused table for cursor scaling
10:49 Changeset [3b1430ca] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: scaler plugins use graphics modes
10:41 Changeset [eb6f9ced] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: Generate graphics modes from plugins This currently does not work …
10:31 Changeset [03a9e0c3] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add PrettyName to scaler api for gui
10:31 Changeset [b0a980a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add getFactors() for scaler plugins
10:31 Changeset [acda99d] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: add convertSDLPixelFormat
10:29 Changeset [92246496] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: cache value of extraPixels() from scaler
10:29 Changeset [a0e95a40] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: mouse uses scaler plugins
10:21 Changeset [b26648e] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add setFactor to scalerplugins
10:21 Changeset [de1780e9] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add static methods for 1x and 1.5x scale
10:21 Changeset [f566da4] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: use maxExtraPixels from ScalerMan
10:21 Changeset [3bcb0d54] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: fix dotmatrix inconsistencies Now it uses the x and y …
10:21 Changeset [f491682b] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: use correct x and y for scale function
10:21 Changeset [02132d89] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: pass correct PixelFormat to scaler initialize
10:21 Changeset [2544e1a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS/BASE: adds Dotmatrix scaler plugin
10:21 Changeset [7e83cd43] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: small formatting change in HQPlugin
10:21 Changeset [7b73300f] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS/SDL/BASE: fix scaler declarations mainly adding const and …
10:21 Changeset [62025f04] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: clarifies code
10:21 Changeset [5d4489a] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS/BASE: add maxExtraPixels() to ScalerMan
10:21 Changeset [9de24ff7] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: fix formatting to conform to guidelines
10:21 Changeset [a918e5c] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: fixes the value of extraPixels for 2xsai
10:21 Changeset [497e8dc] by Martin T. H. Sandsmark <martin.sandsmark@…>
BACKEND: fixes a bug related to AR correction
10:21 Changeset [cd6f6a67] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: adds 2xsai as scaler plugin
10:21 Changeset [8291f33f] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: add support for hq scaler plugin
10:21 Changeset [f52782e6] by Martin T. H. Sandsmark <martin.sandsmark@…>
SDL: add support for additional scaler plugins This enables scalers to …
10:18 Changeset [229d2c6] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: adds comments for scalers and clean up
10:18 Changeset [939f3f92] by Martin T. H. Sandsmark <martin.sandsmark@…>
BACKEND: fixes some errors from changing modes
10:12 Changeset [d1916464] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: adds additinoal methods to scaler api
10:12 Changeset [7d5d0adb] by Martin T. H. Sandsmark <martin.sandsmark@…>
BACKENDS/GRAPHICS: Stops overlay from being scaled
10:12 Changeset [ccdde80] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Changes name of normal plugin to be consistant
10:12 Changeset [e4aa9ea] by Martin T. H. Sandsmark <martin.sandsmark@…>
BACKENDS: Changes scaler code to use plugin. Much of the existing …
10:10 Changeset [01ff7af6] by Henrik Kretzschmar <henne@…>
XEEN: fix broken screen after character creation
10:10 Changeset [37684a5] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS: Adds a nearest neighbor plugin It's not used yet, but it …
10:06 Changeset [97a2fee8] by Martin T. H. Sandsmark <martin.sandsmark@…>
GRAPHICS/BASE: Adds definitions for scaler plugins This includes a …
06:36 Ticket #10632 (MOHAWK: RIVEN: Polish: Credits roll late in one of the endings, shows ...) closed by bgK
fixed: Right, I forgot this ending while fixing #10589. This is now fixed in …
06:31 Changeset [d7f4cc93] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix white screen before a bad ending's credits This …
02:02 Ticket #10633 (MOHAWK: RIVEN: Spanish: Game crashed after Ghen walked away from the ...) created by MDogherra
Where: riven-25th-en-update2/2.1.0git 7/16/18, in Spanish Where: Game …
01:56 Ticket #10632 (MOHAWK: RIVEN: Polish: Credits roll late in one of the endings, shows ...) created by MDogherra
Where: riven-25th-en-update2/2.1.0git 7/16/18, in Polish, at first bad …

07/16/18:

15:32 Ticket #10612 (WEB: Remove check boxes from homepage in Chrome) closed by dafioram
outdated
05:05 Changeset [4aa8993b] by criezy
I18N: Regenerate translations data file

07/15/18:

23:48 Ticket #10631 (Can't get Myst III to install on Win10) closed by criezy
invalid: Myst III being a 3D game, it is not supported by ScummVM. You can use …
23:35 Ticket #10631 (Can't get Myst III to install on Win10) created by moveeguy
Scumm vs. 2.1.0git Myst III Exile on DVD Windows 10 64-bit I put the …
13:32 Ticket #10562 (MOHAWK: MYST: Channelwood, extendable water pipe showing incorrect ...) closed by bgK
wontfix: Closing this as there is little we can do to improve the datafiles.
13:00 Ticket #10575 (MOHAWK: MYST: Mech Age rotation controls reset to south when set to west) closed by dafioram
fixed: Fixed in bd21a5c by myself and bgK.
10:49 Ticket #9602 (WME: The Kite - Game screen shifted to the right) closed by raziel-
fixed: Fixed in the meantime
10:30 Changeset [eb49ef06] by rsn8887 <rsn8887@…>
PSP2: Improve pointer response to slow finger motion
08:39 Ticket #10564 (MOHAWK: RIVEN: CD: Cage lowering video in Gehn's lair has playback issues) closed by bgK
wontfix: Closing this as there is nothing we can do about it. In the end the …
08:27 Changeset [be4e4ac8] by Bastien Bouclet <bastien.bouclet@…>
NEWS: Add MOHAWK changes
07:59 Changeset [bd21a5c] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Have Mech fortress west direction persists after …
07:59 Changeset [ca733933] by GitHub <noreply@…>
Merge cea6c241368f14863f24e0a05d1953904faba8ed into …
07:32 Changeset [b1aec443] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Don't set Mech direction when elevator button is pressed …
07:29 Changeset [922d296] by GitHub <noreply@…>
Merge 4483e7120da240b2bb929e1e65b8e5d1b838c3da into …
06:44 Changeset [7b817e2f] by dreammaster
TITANIC: Add bugfixes to NEWS
05:30 Changeset [d8f376f] by dreammaster
LURE: Don't report failure message when save/load is successful This …
05:04 Ticket #10630 (SCUMMVM won't play some sounds in Backyard Baseball 2003) created by kikikza
I've been playing BB2003 for a while now, and I've been having this …
03:26 Ticket #10627 (TITANIC: Stuck facing Titania when parts out of order) closed by dreammaster
fixed
03:25 Changeset [b04fe74f] by dreammaster
TITANIC: Fix endless busy cursor in Titania close up
01:28 Ticket #10621 (TITANIC: Who is the captain? TTconcept deskbot crash) closed by dreammaster
fixed: Now properly fixed
01:25 Changeset [0094b42] by dreammaster
TITANIC: More properly handle parser clearing after sentence …

07/14/18:

22:51 Changeset [d39d4b9d] by dreammaster
TITANIC: Remove any unfreed parser nodes at the end of sentence …
19:38 Changeset [247115d0] by dafioram
GROOVIE: Allow saving via GMM and increase save slots to 25 If the …
14:23 Ticket #10583 (SCI: LS6: AmigaOS: Hourglass cursor cut off) closed by raziel-
fixed
14:23 Ticket #10582 (SCI: KQ6: AmigaOS4: Cursors broken) closed by raziel-
fixed

07/13/18:

21:55 Changeset [5e44e188] by dafioram
LURE: Don't report failure message when save/load is successful This …
19:47 Ticket #10628 (MOHAWK: RIVEN: Crash occurred entering Moiety age a second time in ...) closed by bgK
fixed: Indeed, this problem could happen when spamming the escape key on …
19:44 Changeset [9729ff37] by Bastien Bouclet <bastien.bouclet@…>
MOHAWk: RIVEN: Reset the mouse cursor when changing stack / unpausing
19:44 Changeset [d91ac01] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Queue opening and closing the main menu as scripts …
19:44 Changeset [019a3461] by criezy
I18N: Update translations templates
17:14 Ticket #10196 (SCI: LSL7: Better cel scaling) closed by criezy
fixed: Indeed. I forgot there was this ticket in our tracker.
13:04 Ticket #10629 (GUI: Crash when clicking options) closed by dafioram
fixed: You are correct.
08:58 Changeset [788574e7] by criezy
GUI: Bump theme version I meant to, but forgot, to do it when adding …
04:17 Changeset [67f41703] by dafioram
PINK: Set engine playtime to playtime in saved game Before the …
04:13 Changeset [40573f88] by dafioram
GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor This …
03:17 Ticket #10629 (GUI: Crash when clicking options) created by dafioram
Happens in Ubuntu 18.04, but not windows 7. Happens on a new scummvm …
03:02 Ticket #10626 (PINK: PERIL: Could not load widget poition for grStretchModePopupDesc) closed by dafioram
invalid: This bug has nothing to do with pink.
01:13 Ticket #10628 (MOHAWK: RIVEN: Crash occurred entering Moiety age a second time in ...) created by MDogherra
Where: Using special build riven-25th-en-test3, in game, english …
01:04 Changeset [070cdc4d] by dafioram
TINSEL: Add playTime to saved game and display it Also bumps the …
00:46 Changeset [62a9b2dd] by dafioram
LAB: Fix thumbnail issues Fixes Trac#10619. The thumbnail loading …

07/12/18:

03:44 Ticket #10627 (TITANIC: Stuck facing Titania when parts out of order) created by dafioram
Titania with all the pieces in, but with the colors out of order …
02:18 Ticket #10626 (PINK: PERIL: Could not load widget poition for grStretchModePopupDesc) created by dafioram
2.1.0git-2821-g55109eac0c Game: Pink Panther Passport to Peril When I …
00:41 Changeset [55109eac] by sev-
PINK: Pass palette to WindowManager
00:41 Changeset [5684134e] by sev-
GRAPHICS: MACGUI: Do not use hardcoded colors

07/11/18:

22:45 Changeset [000d5fcb] by sev-
PINK: Make menu blocking
22:45 Changeset [f2b61dd] by sev-
GRAPHICS: MACGUI: Added isMenuActive() helper method
22:45 Changeset [a14a1230] by sev-
GRAPHICS: MACMENU: Calculate menu bounds after adding static items
22:45 Changeset [04dfa9b] by sev-
GRAPHICS: MACGUI: Made autohiding menu reentrable
22:45 Changeset [ace8fcc] by sev-
PINK: Made _director a pointer and reduced header dependencies
22:45 Changeset [a4b8ffc2] by sev-
PINK: Spelling fixes in method names
22:45 Changeset [cd357e59] by sev-
PINK: Plug in autohide menu
22:45 Changeset [ddfe6c3b] by sev-
GRAPHICS: MACGUI: Implemented autohide menus
22:45 Changeset [468d9d0] by sev-
PINK: Plugged in MacWindowManager for showing in-game menu
22:45 Changeset [2446810] by sev-
GRAPHICS: MACGUI: Added possibility to specify WM behaviour
20:35 Ticket #10625 (Riven Game in School not crashing on the second turn) closed by bgK
fixed: Thanks for your report. This was fixed in commit de86847184. Daily …
20:34 Ticket #10623 (RIVEN: Missing page and other issue) closed by bgK
outdated
20:33 Ticket #10624 (RIVEN: Missing page and other issue) closed by bgK
fixed: Thanks for your report. This was fixed in commit de86847184.
20:33 Changeset [c3144bea] by criezy
I18N: Update translations templates
20:32 Changeset [de868471] by Bastien Bouclet <bastien.bouclet@…>
MOHAW: RIVEN: Added more localized 25th resource id workarounds Fixes …
18:06 Ticket #10625 (Riven Game in School not crashing on the second turn) created by alarai
Hello. I recently got the Myst package through the Kickstarter and …
15:07 Ticket #10624 (RIVEN: Missing page and other issue) created by ctoroman
1. In the russian version of Riven (25th anniversary), Ghen's journal …
14:57 Ticket #10623 (RIVEN: Missing page and other issue) created by ctoroman
1. In the russian version of Riven (25th anniversary), Ghen's journal …
14:50 Changeset [d7393a6] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
14:49 Changeset [cdd564e9] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
04:26 Ticket #10622 (Journeyman Project - Pegasus Prime error) created by thesentrygamer
Version: GOG-win OS: Windows 7 service pack 1 "Matched game IDs for …
02:49 Changeset [56246e36] by dreammaster
XEEN: Fix crash trying to dream in Clouds of Xeen standalone
02:33 Ticket #10621 (TITANIC: Who is the captain? TTconcept deskbot crash) created by dafioram
Ask the deskbot "Who is the captain?" twice Crash. Happens on …

07/10/18:

19:34 Changeset [68f1d719] by GitHub <noreply@…>
Merge 3819d5b82786a49477fc0f01ad238d7dff753176 into …
19:33 Changeset [11124ef7] by GitHub <noreply@…>
Merge 7648e2e6551edc3a1eba09f1a648e976cd4e6e55 into …
19:11 Ticket #10620 (Missing page.) closed by bgK
fixed: Thanks for your report, this was fixed in commit e105c2a.
19:10 Changeset [874b3079] by criezy
I18N: Update translations templates
19:09 Changeset [75b14fc] by criezy
I18N: Update translation (Italian) Currently translated at 99.5% (985 …
19:09 Changeset [e105c2a7] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix off-by-one ids in ospit for the 25th localized …
13:06 Changeset [cea6c241] by dafioram
NEWS: Add MOHAWK changes
09:18 Changeset [7648e2e6] by Henrik Kretzschmar <henne@…>
XEEN: fix crashes in "Clouds of Xeen" while resting
02:41 Changeset [204060d] by dreammaster
XEEN: name a source of the game files for the german Worlds version
02:41 Changeset [f009688b] by dreammaster
XEEN: add another source for the german Clouds game files
02:41 Changeset [2702c1c8] by dreammaster
XEEN: Add detection entry for Darkside of Xeen German BG
02:14 Changeset [47f6ef9c] by Mataniko
DISCORD: Move shutdown to the proper location
01:13 Ticket #10620 (Missing page.) created by realXCV
In the french version of Riven (25th anniversary), Ghen's journal on …
00:59 Ticket #10619 (LAB: Gui load crash) created by dafioram
Game: Labyrinth of Time Windows/English/GOG 1. Start scummvm gui 2. …
00:53 Ticket #10618 (Some dialog boxes can no longer be dismissed by clicking) created by vorpalUsername
Some dialog boxes such as when clicking on an already searched tree in …
00:46 Ticket #10617 (Deleting characters in tavern causes various glitches) created by vorpalUsername
In the tavern, if you attempt to delete one of your characters, the …
00:24 Ticket #10616 (DOTT German Mac version unknown MD5) created by Nur-Ab-Sal
ScummVM can't detect the German Mac CD version of Day of the Tentacle …

07/09/18:

22:31 Changeset [2797ba22] by criezy
I18N: Update translations templates
22:31 Changeset [aa60f14f] by criezy
TINSEL: Remove thumbnail support
22:31 Changeset [81e0fa37] by criezy
GUI: Show saveload date/time, or playtime even if thumbnail not …
20:54 Changeset [00784ff6] by Henrik Kretzschmar <henne@…>
XEEN: name a source of the game files for the german Worlds version
20:51 Changeset [a6d20ea7] by Henrik Kretzschmar <henne@…>
XEEN: add another source for the german Clouds game files
20:49 Changeset [947f0592] by Henrik Kretzschmar <henne@…>
XEEN: Add detection entry for Darkside of Xeen German BG
17:40 Changeset [c2476703] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
13:35 Changeset [808b158] by Mataniko
DISCORD: Properly link discord and implement basic methods
06:31 Changeset [7de53d4] by Mataniko
DISCORD: Add plumbing to support Discord RPC
06:02 Ticket #10615 (QFG4: Tentacle doesn't retract after crossing pit at start of game) created by 2Mourty
ScummVM Version 2.1.0git2771-gca8b79fa75 (July 8th 2018) Game Version …
05:05 Changeset [b7708299] by criezy
I18N: Regenerate translations data file
00:12 Ticket #10484 (LSL6 Hi-res: Oil lamp with spigot freezes the game) closed by bluegr
wontfix: This is a bug in the original game, and has been fixed by an official …

07/08/18:

23:44 Ticket #6417 (DREAMWEB: Intro speech truncated in German Version) closed by bluegr
fixed: This bug should finally be fixed in commit fc5261b0c4.
23:44 Ticket #6288 (DREAMWEB: Spanish speech ends abruptly during intro) closed by bluegr
fixed: The Spanish version is using the same timings in that scene as the …
23:41 Changeset [f5247457] by Filippos Karapetis <bluegr@…>
DREAMWEB: Simplify the character kerning checks
23:41 Changeset [fc5261b0] by Filippos Karapetis <bluegr@…>
DREAMWEB: Fix speech during the monk cutscene in non-English versions …
23:30 Changeset [a5a45fda] by criezy
SDL: Clip mouse range in convertVirtualToWindow
23:30 Changeset [a382a6dd] by criezy
SDL: Clip mouse range in convertWindowToVirtual When the graphics …
23:20 Changeset [8c2f9dec] by criezy
I18N: Update translations templates
23:20 Changeset [d93fe85] by criezy
BACKENDS: Fix compilation with SDL 1.2
23:19 Changeset [a60b2b6] by Matthew Stewart <stewartmatthew6@…>
SDL: Clip mouse range in convertVirtualToWindow
23:13 Changeset [80f7c893] by Cameron Cawley <ccawley2011@…>
BACKENDS: Fix compilation with SDL 1.2
23:11 Ticket #10614 (Cannot retrieve items from Succ-U-Bus on Mac) closed by dreammaster
invalid: Both the things you mention are that way in the original. First of …
21:59 Ticket #10607 (Myst: Myst Island: Log Cabin's main-floor boiler valve doesn't play ...) closed by bgK
fixed: Thanks for your report, this was fixed in commit 5dd38b8. Daily builds …
21:57 Ticket #10606 (Myst: Mechanical Age: Achenar's torture chamber doesn't flash visually ...) closed by bgK
fixed: Thanks for your report, this was fixed in commit 5cff361. Daily builds …
21:55 Changeset [5cff361f] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Add delays at each step of Achenar's torture switch anim …
21:55 Changeset [5dd38b86] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Play complete audio clip when changing the boiler …
21:48 Ticket #10614 (Cannot retrieve items from Succ-U-Bus on Mac) created by jasonharper
ScummVM 2.0.0, whatever version of the game is being sold on Steam. …
19:31 Changeset [0114e43] by criezy
I18N: Update translation (French) Currently translated at 100.0% (989 …
19:28 Changeset [8348701c] by criezy
I18N: Update translation (German) Currently translated at 100.0% (989 …
19:27 Changeset [a221721c] by criezy
I18N: Update translation (German) Currently translated at 100.0% (989 …
19:21 Changeset [f7179ae] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
19:21 Changeset [55d898f7] by criezy
I18N: Update translation (German) Currently translated at 99.1% (981 …
19:20 Changeset [973e1e56] by whiterandrek
GRAPHICS: fixed creating cursor group from some old executables
19:05 Changeset [c053ad36] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
18:58 Changeset [73b2f7c] by dafioram
TINSEL: Remove thumbnail support
18:58 Changeset [fabb0080] by dafioram
GUI: Show saveload date/time, or playtime even if thumbnail not …
17:55 Changeset [787b5102] by criezy
I18N: Update translations templates
17:54 Changeset [89f1b1c9] by criezy
GUI: Add Stretch Mode selection in Options dialog
17:54 Changeset [adacb4fc] by criezy
BASE: Add command line stretch mode arg
17:54 Changeset [812ce59e] by criezy
SDL: Implement stretch mode API Four modes are supported: - Use …
17:54 Changeset [8526c2c3] by criezy
OSYSTEM: Add Stretch Mode API
17:15 Changeset [1929e9f] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Add workaround for bug #10604 It was possible to render the …
13:41 Changeset [e7f64086] by criezy
GUI: Add Stretch Mode selection in Options dialog
13:40 Changeset [37c2998b] by criezy
BASE: Add command line stretch mode arg
13:40 Changeset [774e23e9] by criezy
SDL: Implement stretch mode API Four modes are supported: - Use …
13:40 Changeset [754eb03] by criezy
OSYSTEM: Add Stretch Mode API
11:57 Changeset [ff220fff] by Adrian Frühwirth <bonki@…>
CONFIGURE: Use -Wno-pragma-pack only when available
11:46 Changeset [fd612a53] by Adrian Frühwirth <bonki@…>
CONFIGURE: Reword compiler flag checks

07/07/18:

23:01 Ticket #10613 (ScummVM 2.0.0 on Windows 98) created by theandrewbailey
ScummVM 2.0.0 crashes immediately on launch on Windows 98. A dialog …
21:49 Changeset [ca8b79fa] by sev-
NEWS: Mention xeen games as supported
16:41 Changeset [31e8cb1] by sev-
CONFIGURE: Do not add -Wno-pragma-pack on macOS macOS' clang does not …
05:38 Changeset [a07f6dcf] by criezy
I18N: Update translations templates
05:38 Changeset [c47dc11c] by dreammaster
TINSEL: Show saved game creation time in load/save gui Saved games …
05:13 Ticket #10552 (XEEN: Incorrect fx playback for item pickup / level up / fountains.) closed by dreammaster
wontfix: On further reflection, I think the difference is due to ScummVM …
02:05 Changeset [911aa52] by criezy
BACKENDS: Use OSystem::destroy() instead of deleting directly the …
02:03 Changeset [93cab317] by criezy
COMMON: Add mutex to protect access to the String memory pool This …
02:02 Changeset [30eb8643] by criezy
OSYSTEM: Add backendInitialized() function Some feature, such as …

07/06/18:

15:48 Ticket #10612 (WEB: Remove check boxes from homepage in Chrome) created by dafioram
There are checkboxes for the various sections at the bottom of the …
14:35 Changeset [389e7891] by Eric Fry <yuv422@…>
ILLUSIONS: Formatting fixes
14:35 Changeset [63bf39c8] by Eric Fry <yuv422@…>
ILLUSIONS: Fix merge error.
14:35 Changeset [887ba122] by Eric Fry <yuv422@…>
ILLUSIONS: Clean up/fix some TODOs (cherry picked from commit 66094e4)
14:35 Changeset [69d96435] by Eric Fry <yuv422@…>
ILLUSIONS: DUCKMAN: Implement MIDI music fading (cherry picked from …
14:35 Changeset [2e5aa08a] by Eric Fry <yuv422@…>
ILLUSIONS: Minor cleanup (cherry picked from commit 9abaa9e)
14:35 Changeset [2f620d85] by Eric Fry <yuv422@…>
ILLUSIONS: Implement cursor movement via arrow keys (cherry picked …
14:35 Changeset [4ce5a9af] by Eric Fry <yuv422@…>
ILLUSIONS: Remove old TODOs (cherry picked from commit bb95440)
14:35 Changeset [c9df3bc7] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Rename variables (bubble and special code) (cherry …
14:35 Changeset [72c24d8a] by Eric Fry <yuv422@…>
ILLUSIONS: Use actor flag instead of magic number
14:35 Changeset [f30e9a96] by Eric Fry <yuv422@…>
ILLUSIONS: Implement sequence opcode 32 (cherry picked from commit …
14:35 Changeset [1df4237] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Implement savegame saving/loading from GUI and the …
14:35 Changeset [b840962c] by Eric Fry <yuv422@…>
ILLUSIONS: Pan talk thread audio when using a named position
14:35 Changeset [4f828a3] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Add quit opcode (cherry picked from commit 32c2a9b)
14:35 Changeset [f863a427] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Add menu system class, adjust existing code (actual …
14:35 Changeset [7c2f2fb6] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Play sound in BbdouSpecialCode::playSoundEffect …
14:35 Changeset [03e1691] by Eric Fry <yuv422@…>
ILLUSIONS: Implement voice pausing/unpausing (cherry picked from …
14:35 Changeset [e865828] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Implement missing talkthread events (cherry picked …
14:35 Changeset [644c626] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Formatting
14:35 Changeset [01cc6d77] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Implement video player (cherry picked from commit …
14:35 Changeset [fb38b733] by Eric Fry <yuv422@…>
ILLUSIONS: BBDOU: Fix text drawing colors (cherry picked from commit …
14:35 Changeset [116d478a] by Eric Fry <yuv422@…>
ILLUSIONS: Remove old video logic
14:35 Changeset [65a47e96] by Eric Fry <yuv422@…>
ILLUSIONS: DUCKMAN: Implement video player (cherry picked from commit …
14:35 Changeset [cc6277c3] by Eric Fry <yuv422@…>
ILLUSIONS: DUCKMAN: Clear fader when loading/unpausing backgrounds …
14:31 Ticket #10611 (Making of Myst Video no longer runs) created by albadross
The Making of Myst video (included in the original Myst game) was …
10:41 Changeset [69f96a3] by whiterandrek
PINK: removed updating screen on setting cursor because it produces …
09:54 Changeset [42c82127] by Adrian Frühwirth <bonki@…>
CONFIGURE: Disable -Wpragma-pack for >=clang-6.0 Clang 6 enables …
04:08 Changeset [8c8be206] by dafioram
TINSEL: Show saved game creation time in load/save gui Saved games …

07/05/18:

22:18 Changeset [d516f575] by sev-
QUEEN: Added detection for Russian interview demo
21:50 Ticket #10610 (Mismatch with libcurl3 from buildbot setup and libcurl4 from Debian/sid.) created by windlepoons
Current development Debian build from buildbot doesn't start. There …
11:06 Changeset [95f46e38] by whiterandrek
PINK: fixed loading games after recent changes
06:58 Changeset [c2854a83] by dreammaster
XEEN: Fix using mouse click to close message dialogs
06:48 Changeset [52f11032] by dreammaster
XEEN: Call audio cd manager open/close in engine init/deinit
04:28 Changeset [3128e529] by dreammaster
XEEN: Properly handle SFX & Music volume control

07/04/18:

22:44 Ticket #10609 (Simon the Sorcerer 2 Crash) created by DustyShinigami
I'm not sure if this is the game, ScummVM or my sister's laptop, but …
20:47 Ticket #10264 (SCI: RAMA: Screenshots) closed by dafioram
fixed
20:47 Ticket #10030 (TITANIC: Screenshots) closed by dafioram
13:10 Changeset [bdd98756] by Adrian Frühwirth <bonki@…>
TUCKER: Make _updateScreenPicture bool
13:09 Changeset [9311137] by Adrian Frühwirth <bonki@…>
TUCKER: Use empty() instead of comparing against empty string literal
13:04 Changeset [cf0f0122] by Adrian Frühwirth <bonki@…>
TUCKER: Make _compressedSoundFlags uint16
12:53 Changeset [aadaf0ce] by Adrian Frühwirth <bonki@…>
TUCKER: Fix unnecessary conversion from int to bool
12:50 Changeset [d56d97c8] by Adrian Frühwirth <bonki@…>
TUCKER: Fix parameter name inconsistency in setCursorStyle()
12:42 Changeset [dd431526] by Adrian Frühwirth <bonki@…>
TUCKER: Use nullptr
10:54 Changeset [9efe8fac] by Adrian Frühwirth <bonki@…>
CONFIGURE: Disable -Wpragma-pack for >=clang-6.0 Clang 6 enables …
06:33 Ticket #10608 (Myst: Myst Island: Log Cabin's main-floor boiler gauge label ...) closed by bgK
wontfix: Hi, This is how the video file used for the pressure needle is. The …
06:02 Ticket #10608 (Myst: Myst Island: Log Cabin's main-floor boiler gauge label ...) created by theAntaegonist
I believe this originated from the original Myst ME, so not …
05:43 Ticket #10607 (Myst: Myst Island: Log Cabin's main-floor boiler valve doesn't play ...) created by theAntaegonist
I'm not sure if this was a desired change (as the original valve …
05:26 Changeset [6c8ef230] by dreammaster
XEEN: Fix crash using mirrors in standalone Clouds of Xeen Thanks to …
04:28 Ticket #10606 (Myst: Mechanical Age: Achenar's torture chamber doesn't flash visually ...) created by theAntaegonist
The torture chamber in Achenar's hidden room on the Mechanical Age …
00:08 Changeset [ad15747c] by criezy
ZVISION: Use degree conversion common math funcs
00:08 Changeset [503f0c8f] by criezy
AVALANCHE: Use degree conversion common math funcs Noted an atan …
00:08 Changeset [e0088180] by criezy
GFX: Use degree conversion common math funcs
00:08 Changeset [8e1f7123] by criezy
WINTERMUTE: Use degree conversion common math funcs
00:08 Changeset [a01babbd] by criezy
MOHAWK: MYST: Use degree conversion common math funcs
00:08 Changeset [fb3dcb9e] by criezy
TITANIC: Use degree conversion common math funcs I tested the star …
00:08 Changeset [ccd46b7d] by criezy
FULLPIPE: Use degree conversion common math funcs Swapped out the …

07/03/18:

21:47 Changeset [efced473] by sev-
QUEEN: Added detection for Russian version
20:12 Changeset [db955ab2] by sev-
PINK: Sort detection entries alphabetically
20:12 Changeset [6068ed54] by sev-
PINK: Simplify game detection entries
14:02 Changeset [d4a68b5] by Eric Fry <yuv422@…>
ILLUSIONS: update _vm->_unpauseControlActorFlag when unpausing actors
13:48 Changeset [60eeecd9] by dafioram
COMMON: Add at() index function to cosine/sine table The cos/sin …
12:14 Ticket #7559 (BASS: Don't limit the screen height to 192 pixels) closed by bonki
fixed: Merged in commit 0ffb057b66db7cb8319bec1c5e54067e6865c9d6.
12:13 Changeset [0ffb057b] by Adrian Frühwirth <bonki@…>
SKY: Show full 320x200px in intro where possible This commit adds a …
12:10 Changeset [10963dc] by Adrian Frühwirth <bonki@…>
SKY: Show full 320x200px in intro where possible This commit adds a …
10:00 Changeset [68e020e] by whiterandrek
PINK: added detection for Deutsch version of Peril
04:40 Changeset [b9006c7d] by dreammaster
XEEN: Add detection entries for Clouds/Darkside/World of Xeen GOG German
01:47 Ticket #10600 (Riven: Game chooser is shown upon opening GOG version) closed by mgiuca
fixed: Fixed in 1.2 SVM Update2 (GOG Version). Also the green-on-black is …

07/02/18:

23:31 Changeset [c06fe7c] by Cameron Cawley <ccawley2011@…>
COMMON: Don't attempt to guess host endianness if it has been set …
21:48 Changeset [9aeb4a3] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Always clear the screen before playing fullscreen movies …
19:53 Ticket #10595 (Myst: Cyan logo surrounded by grey rectangle) closed by bgK
fixed: Thanks for your report. This has been fixed in commit 9aeb4a3. Fixed …
19:51 Changeset [856a14f3] by criezy
I18N: Update translations templates
14:49 Ticket #10561 (SCUMM: Indiana Jones 3 (FM-Towns) disorted playback in Venice) closed by bonki
duplicate
14:45 Changeset [7df014e] by Adrian Frühwirth <bonki@…>
SCUMM: Clarify workaround for Venice music in Indy 3 FMTOWNS
14:07 Changeset [66a2adb5] by Eric Fry <yuv422@…>
ILLUSIONS: Standardized fall through comments
13:18 Ticket #10589 (MOHAWK: RIVEN: Polish localization missing end credits video) closed by bgK
fixed: Thanks for your report this is due to a difference in video encoding …
13:17 Changeset [cf529519] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix the credits not showing in the Polish version …
10:47 Changeset [8ec93852] by whiterandrek
PINK: fixed stopping audioInfo before starting walk
10:47 Changeset [7e3c5864] by whiterandrek
PINK: changed dynamic_cast to static_cast
10:47 Changeset [600049ce] by whiterandrek
PINK: added assert for possible division by zero
10:47 Changeset [114bd536] by whiterandrek
PINK: fixed uninitialized field in InventoryMgr
10:06 Changeset [b969a06c] by cpasjuste <cpasjuste@…>
SWITCH: respect alphabetical ordering in configure
09:56 Changeset [ea30edc6] by cpasjuste <cpasjuste@…>
SWITCH: fix case in event class name
05:05 Changeset [d3643d39] by criezy
I18N: Regenerate translations data file

07/01/18:

20:30 Changeset [68f609b9] by whiterandrek
PINK: added missing break
09:36 Changeset [95c7dcce] by whiterandrek
PINK: added calculation of countries and domains indexes
00:35 Changeset [0fefa968] by GitHub <noreply@…>
Merge pull request #1237 from dafioram/titanicCompileWarn TITANIC: …

06/30/18:

23:30 Changeset [771be9e3] by dafioram
TITANIC: Address readSavegameHeader compiler warning A function had a …
22:49 Changeset [0a6993a0] by whiterandrek
PINK: fixed uninitialized fields
22:29 Changeset [22f6c66] by whiterandrek
PINK: added thumb moving in PDA
21:57 Changeset [21fb38f5] by criezy
I18N: Update translations templates
21:57 Changeset [b40e93e] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: Push down the include of advancedDetector.h So the whole …
19:20 Changeset [0ed412a] by whiterandrek
PINK: fixed compilation error
19:20 Changeset [eb829a33] by dreammaster
XEEN: Split the Adlib sound driver into it's own file
19:17 Changeset [e26259d7] by Bastien Bouclet <bastien.bouclet@…>
GUI: Fix null pointer dereference in mass add When looking for …
19:16 Changeset [ca79603a] by whiterandrek
PINK: removed unused field
19:04 Changeset [4f13195e] by whiterandrek
PINK: added PDA rightHand movement
18:43 Changeset [5294c8d] by whiterandrek
PINK: fixed possible bug when curFrame is -1
18:43 Changeset [d38ed028] by whiterandrek
PINK: removed comments about ActionLoop Random style
18:42 Changeset [7f64a0cb] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
17:50 Changeset [e7ecd58f] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Add workaround for ZGI bug #10605 It's possible to get the …
17:29 Ticket #10605 (ZVISION: ZGI: Stuck on the burning doll screen) created by eriktorbjorn
If you bring up the inventory screen after lighting the inquisitor …
16:12 Changeset [5a25e44] by whiterandrek
PINK: removed empty method call
16:12 Changeset [326f21c1] by whiterandrek
PINK: fixed compiler warnings
14:58 Changeset [5fd27cc8] by whiterandrek
PINK: updated engine description
14:54 Changeset [35a3389c] by whiterandrek
PINK: fixed ActionPlayWithSfx
14:31 Changeset [516fbe05] by whiterandrek
PINK: fixed DecrementDomain command
14:30 Changeset [d0adf314] by whiterandrek
PINK: removed unnecessary function
14:18 Changeset [5f0fec7d] by whiterandrek
PINK: fixed various PDA bugs
12:38 Ticket #10592 (MOHAWK: Riven: Riven25 menu load saved game text) closed by dafioram
invalid: Starting a saved game sounds weird, but since the original did this …
12:35 Ticket #10604 (ZVISION: ZGI: Unresponsive black screen in Jack's shop) created by Kurufinwe21
ScummVM 2.1.0git2703-gf9489be3a9 (Jun 30 2018 09:24:02) Windows 10, …
11:54 Changeset [ef9892db] by whiterandrek
PINK: implemented Inc/Dec Countries/Domains commands
10:08 Changeset [699f38b] by whiterandrek
PINK: implemented Peril's PDA init
09:33 Changeset [f75bb43f] by whiterandrek
PINK: fixed loading of GLOBAL pda page
09:10 Ticket #10603 (MYST: replace red orb logo with Broderbund logo (GOG edition enhancement)) created by thegreatprophetzarquon
For the windows release of Myst Masterpiece, the original Broderbund …
08:59 Ticket #10602 (MYST: Opening logos should be played after the menu, not before) created by thegreatprophetzarquon
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
08:30 Ticket #10601 (MYST: Cyan logo audio clips (GOG edition issue)) created by thegreatprophetzarquon
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
08:01 Changeset [4d7bed9] by whiterandrek
PINK: removed unnecessary field from PDAPage
07:56 Changeset [4938a33f] by whiterandrek
PINK: added pre-loading of global pda page sprites
07:11 Ticket #10600 (Riven: Game chooser is shown upon opening GOG version) created by mgiuca
Version: 2.1.0git Games: Riven (GOG version, June 2018) OS: Windows 10 …
06:51 Ticket #10599 (Myst: Fullscreen flyby videos should loop and be clickable) created by mgiuca
Version: 2.1.0git Games: Myst Masterpiece Edition (GOG version, June …
06:45 Ticket #10598 (Myst and Riven: Space should skip cinematics, not pause) created by mgiuca
Version: 2.1.0git Games: Myst Masterpiece Edition (GOG version, June …
06:26 Ticket #10597 (Myst: Black/frozen graphic at the start of Myst flyby animation) created by mgiuca
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
06:13 Ticket #10596 (Myst: Do not play fullscreen Myst Island flyby) created by mgiuca
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
06:03 Ticket #10595 (Myst: Cyan logo surrounded by grey rectangle) created by mgiuca
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
03:55 Ticket #10594 (Myst: Mouse cursor has ugly border in fullscreen mode) created by mgiuca
Version: 2.1.0git Game: Myst Masterpiece Edition (GOG version, June …
02:02 Ticket #10591 (MOHAWK: MYST: Held page shows up in new game) closed by dafioram
outdated
00:22 Changeset [f9489be] by sev-
ENGINES: Add missing dependencies for several engines
00:15 Changeset [92d83f5] by criezy
SCI: Add LarryScale option to LSL7 demo I am not actually sure there …

06/29/18:

23:37 Changeset [554c923a] by Cameron Cawley <ccawley2011@…>
ENGINES: Add missing dependencies for several engines
21:59 Changeset [bc1a9b06] by criezy
SCI: Use LarryScale in games that support it, not just LSL7 This is …
21:51 Changeset [0066b4a8] by criezy
I18N: Update translation (French) Currently translated at 100.0% (981 …
21:48 Changeset [8ac2e137] by criezy
I18N: Update translation (French) Currently translated at 99.4% (976 …
19:36 Changeset [d7b4cb0] by whiterandrek
PINK: removed unnecessary loading of same page
19:36 Changeset [18a531e4] by whiterandrek
PINK: implemented GoToDomain command
19:36 Changeset [24094047] by whiterandrek
PINK: added warning about GoToHelp command
19:11 Changeset [f9071bc4] by GitHub <noreply@…>
Merge 8b006109d27647271b0f2684b89d58715777b501 into …
18:53 Changeset [3ed47e34] by Adrian Frühwirth <bonki@…>
CONFIGURE: JANITORIAL: Fix indentation
18:45 Changeset [56e26add] by Adrian Frühwirth <bonki@…>
DOCS: Fix encoding of Swedish QuickStart The file uses a mixture of …
18:45 Changeset [6e29389d] by Adrian Frühwirth <bonki@…>
DOCS: Remove zero width spaces from Danish QuickStart
18:45 Changeset [c9f2091b] by Adrian Frühwirth <bonki@…>
RISCOS: Convert documentation to RISCOS-LATIN1 when packaging
18:42 Changeset [9894a746] by Cameron Cawley <ccawley2011@…>
DOCS: Fix encoding of Swedish QuickStart The file uses a mixture of …
17:21 Changeset [4d645720] by GitHub <noreply@…>
Merge pull request #1233 from ccawley2011/win32-rc WIN32: Fix typo in …
17:19 Changeset [69167061] by Cameron Cawley <ccawley2011@…>
WIN32: Fix typo in resource script
16:49 Changeset [821f0c60] by whiterandrek
PINK: fixed showing old screen content with new palette
16:46 Changeset [91d40fdd] by whiterandrek
PINK: implemented GoToPreviousPage command
16:46 Changeset [247ba1f5] by whiterandrek
PINK: fixed mem leak
16:46 Changeset [8af0e2c7] by whiterandrek
PINK: fixed PDAButtonActor::isActive method
16:46 Changeset [5378db3d] by whiterandrek
PINK: added deserialization of Peril PDA Commands
16:46 Changeset [012eedd] by whiterandrek
PINK: added screen cleaning when entering/exiting to/from PDA
16:31 Changeset [0e3d9a07] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
16:14 Changeset [16be99dc] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
15:34 Changeset [6fde7292] by whiterandrek
PINK: added missing breaks
15:30 Changeset [4a4692a5] by whiterandrek
PINK: removed onClick virtual function
15:26 Changeset [6ff1db5d] by whiterandrek
PINK: renamed function parameter
14:58 Ticket #10593 (MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list) created by dafioram
Riven25/GOG When viewing the saved games you can see them as a list, …
14:54 Ticket #10592 (MOHAWK: Riven: Riven25 menu load saved game text) created by dafioram
Riven25/GOG The text displayed in the menu says "Start Saved Game" …
13:43 Changeset [ab2085f0] by whiterandrek
PINK: fixed sending leftClickMessage under some circumstances
13:43 Changeset [c8990f80] by whiterandrek
PINK: removed unused LeadActor state
13:43 Changeset [36a534ec] by whiterandrek
PINK: removed unused constants
13:43 Changeset [0c1ef839] by whiterandrek
PINK: added more constants
13:43 Changeset [34319e3] by whiterandrek
PINK: changed unused return type of functions to void
13:43 Changeset [1b8928d4] by whiterandrek
PINK: remove unused code
13:39 Ticket #10591 (MOHAWK: MYST: Held page shows up in new game) created by dafioram
Myst25 1. Pickup a page 2. Start a new game using myst25 game menu …
13:32 Changeset [19446413] by criezy
I18N: Update translations templates
13:31 Changeset [bd56983b] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Tweak a bit the main menu items * Move the text to the …
13:31 Changeset [573fa47] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix loading autosaves saved while on the main menu
13:31 Changeset [1f4d4b0] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Removed hardcoded list of language prefixes. This will …
13:31 Changeset [318093b4] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: Added file sizes to 25th Anniversary Riven entries
13:31 Changeset [52c89cb1] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Disable autosaving while the game is not started
13:31 Changeset [7884201b] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Improve some of the main menu translations
13:31 Changeset [cfa649d7] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Restrict new menu to 25th Anniversary games
13:31 Changeset [24977b81] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Add detection for the 25th Anniversary version
13:31 Changeset [2660211f] by Bastien Bouclet <bastien.bouclet@…>
GUI: Added license for M+ fonts (PD)
13:31 Changeset [76f11cf0] by Bastien Bouclet <bastien.bouclet@…>
GUI: Added font, used in Japanese Riven menus
13:31 Changeset [b26fe7de] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Added Japanese font and menu translation
13:31 Changeset [09b94b1f] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Translated new menu entries
13:31 Changeset [be07d10c] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: Drop platform at Riven detection entries Since we do not …
13:31 Changeset [6759346] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Show confirmation dialogs on the main menu
13:31 Changeset [e7cb40dd] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Use an in-game thumbnail when saving from the menu …
13:31 Changeset [45ab572] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix starting a new game with a game currently active
13:31 Changeset [a722fe11] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix saving while in the menu
13:31 Changeset [d848ebe8] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix loading and resuming from the main menu
13:31 Changeset [2f9c9a2c] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix compilation without Riven
13:31 Changeset [4b900cc4] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Remove the load/save/quit buttons from the options …
13:31 Changeset [dc93e5bb] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Add more options to the main menu
13:31 Changeset [86e0089] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Patch in the load menu for the game versions missing it
13:31 Changeset [23c889db] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Localize menus
13:31 Changeset [db359f0f] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Fix crash for German Riven
13:31 Changeset [2e8d08c1] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Add a save button to the main menu
13:31 Changeset [0ca52f62] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Draw menu with TTF fonts
13:31 Changeset [1e9b58ab] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Show main menu on ESC
13:29 Changeset [07533424] by criezy
I18N: Update translation (German) Currently translated at 100.0% (981 …
13:20 Changeset [9169511e] by criezy
I18N: Update translations templates
13:15 Changeset [73b3a43] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Introduce a main menu stack Used in the 25th …
12:41 Changeset [7703b361] by whiterandrek
VIDEO: fix seeking to first/second frame if it exceeds uint16
11:56 Changeset [6eaa7df] by whiterandrek
PINK: added loading of thumbnail only when necessary
10:36 Changeset [92a01e6] by Cpasjuste <cpasjuste@…>
SWITCH: fix debug output lower down optimization level to O2 little cleanup
09:37 Changeset [66d8fca8] by sev-
PINK: Fix warnings
09:37 Changeset [7e82e74] by sev-
SHERLOCK: Fix shadowing warning
09:28 Changeset [63a29627] by sev-
BLADERUNNER: Fix another signed vs unsigned warning
09:23 Changeset [aad613b] by sev-
BLADERUNNER: Fix another warning
09:20 Changeset [aeb1e2e0] by sev-
BLADERUNNER: Fix warnings
09:14 Changeset [a6d900db] by sev-
SUPERNOVA: Fix warning
09:14 Changeset [19e3e229] by sev-
SHERLOCK: Fix warning
09:14 Changeset [ec084129] by sev-
SCI: Fix shadowing warning
07:28 Ticket #10590 (MOHAWK: MYST ME: Crash when turning off pressure valve to lower elevator) closed by bgK
fixed: Thanks for your report, this was fixed in commit c76c052. The next …
07:20 Changeset [c76c0522] by Bastien Bouclet <bastien.bouclet@…>
VIDEO: Fix seeking the the last frame of QT videos while playing …
00:49 Changeset [33353b3] by Adrian Frühwirth <bonki@…>
PINK: fileType field in ADGameFileDescription shouldn't be NULL
00:22 Changeset [78fd3a9c] by Adrian Frühwirth <bonki@…>
PINK: Don't unnecessarily cast away constness
00:09 Changeset [52f60367] by Adrian Frühwirth <bonki@…>
PINK: Make char * constants in constants.h constant pointers as well …
00:04 Changeset [e5f8313c] by Adrian Frühwirth <bonki@…>
PINK: JANITORIAL: Fix fallthrough comment so that GCC will recognize it

06/28/18:

23:51 Changeset [969f7c99] by sev-
PINK: added loading/saving of AudioInfoMgr
23:51 Changeset [9c80037c] by sev-
PINK: rework writing save header
23:51 Changeset [e25a9ca] by sev-
PINK: rework getting length between locations
23:51 Changeset [40488c8b] by sev-
PINK: JANITORIAL: more formatting fixes
23:51 Changeset [55f011ec] by sev-
PINK: added a bit more explanatory commentary
23:51 Changeset [feb3fde1] by sev-
PINK: JANITORIAL: formatting fixes
23:51 Changeset [8a606ed8] by sev-
PINK: added undef of macros
23:51 Changeset [98e7bdee] by sev-
PINK: move save/load engine functions to separate file
23:51 Changeset [8293b97e] by sev-
PINK: Fix savegame detection
23:51 Changeset [41d3d1ee] by sev-
PINK: Fix compilation
23:51 Changeset [8ad0f02b] by sev-
PINK: Properly generate save names
23:51 Changeset [f7679c6c] by sev-
PINK: Do not drop language on target generation during autodetection
23:51 Changeset [8cbdc4b6] by sev-
PINK: renamed method of SequenceContext
23:51 Changeset [0f596eb6] by sev-
PINK: updated engine description
23:51 Changeset [2d8b2be6] by sev-
PINK: rework setItemOwner method
23:51 Changeset [c5062e0f] by sev-
PINK: fixed loading WorldBook when clicking on inv window
23:51 Changeset [7a6c8f70] by sev-
PINK: removed unused functions
23:51 Changeset [be3e0148] by sev-
PINK: removed unused include directives
23:51 Changeset [63fc5ad7] by sev-
PINK: fix setting cursor with name which wasn't in disasm
23:51 Changeset [63364939] by sev-
PINK: added position recalculation of walking sprites
23:51 Changeset [ab444906] by sev-
PINK: remove using Timestamp. It doesn't work as intended.
23:51 Changeset [50bed2d5] by sev-
PINK: updated engine description
23:51 Changeset [e979dda8] by sev-
PINK: removed readCount function
23:51 Changeset [c75e048] by sev-
PINK: changed way of getting sample
23:51 Changeset [81f60be7] by sev-
PINK: fixed playing last audio subsequence
23:51 Changeset [42a649fd] by sev-
PINK: fix saving/loading
23:51 Changeset [db5f5e7b] by sev-
PINK: Added Polish Peril detection
23:51 Changeset [b379400] by sev-
PINK: JANITORIAL: Fix formatting
23:51 Changeset [278e279e] by sev-
PINK: added commands to manipulate inventory
23:51 Changeset [ba161a9] by sev-
PINK: added more debug commands
23:51 Changeset [9e920d9] by sev-
PINK: add commands to list and set game variables
23:51 Changeset [a8cbdba1] by sev-
PINK: added commands to Console
23:51 Changeset [d0f0f41] by sev-
PINK: fixed clicking on empty part of screen
23:51 Changeset [60d2c3e] by sev-
PINK: fixed playing SequenceAudio with long songs
23:51 Changeset [8516684b] by sev-
PINK: fixed MD5 of Swedish versions
23:51 Changeset [ffcaf74b] by sev-
PINK: implement OnMouseOverWithItem for LeadActor
23:51 Changeset [a9c3826b] by sev-
PINK: added updating screen after setting cursor
23:51 Changeset [3e2c9b6b] by sev-
PINK: fix updating cursor in some situations
23:51 Changeset [8477a61d] by sev-
PINK: make comparison to character constants endianness independent
23:51 Changeset [9792e865] by sev-
PINK: Added detection for Portuguese versions of the games
23:51 Changeset [9e08dc6] by sev-
PINK: Added Polish Pokus detection
23:51 Changeset [8b43fe7] by sev-
PINK: Added Finnish and Spanish versions detection
23:51 Changeset [4d847d83] by sev-
COMMON: Added Finnish language constants
23:51 Changeset [3c07f9bf] by sev-
PINK: added Swedish vesions detection
23:51 Changeset [78033492] by sev-
PINK: Added French versions detection
23:51 Changeset [96dbec0] by sev-
PINK: Added detection for Hebrew version
23:51 Changeset [914ee71] by sev-
PINK: fix warning
23:51 Changeset [0f2654fb] by sev-
PINK: Added detection for Russian versions
23:51 Changeset [6b6e38fa] by sev-
PINK: JANITORIAL: Fix indentation
23:51 Changeset [7e344abb] by sev-
PINK: Added detection for English versions
23:51 Changeset [e9d1fa0] by sev-
PINK: Allow running from original media
23:51 Changeset [bb8a64d2] by sev-
PINK: JANITORIAL: Fix code formatting
23:51 Changeset [85e0c7cc] by sev-
PINK: JANITORIAL: Indentation fixes
23:51 Changeset [9c176c57] by sev-
PINK: Format 'else' statement oneliners
23:51 Changeset [aa8849f1] by sev-
PINK: Shut unused variables warnings
23:51 Changeset [11df62d6] by sev-
PINK: JANITORIAL: Minor whitespace fixes
23:51 Changeset [a224e41e] by sev-
PINK: JANITORIAL: More whitespace fixes
23:51 Changeset [c3e1157d] by sev-
PINK: JANITORIAL: More formatting fixes
23:51 Changeset [5142ed2] by sev-
PINK: JANITORIAL: Indentation fixes
23:51 Changeset [c1391979] by sev-
PINK: Fix warning
23:51 Changeset [b670fba4] by sev-
PINK: remove extra indentation
23:51 Changeset [99416cb3] by sev-
PINK: fix mismatched declarations
23:51 Changeset [28a1ff75] by sev-
PINK: fix shadowing declarations
23:51 Changeset [25a9e093] by sev-
PINK: fix include statement
23:51 Changeset [3143cc3f] by sev-
PINK: add saving/loading of parallel contexts
23:51 Changeset [3134b2d2] by sev-
PINK: fix wrong deleting of conflicting contexts
23:51 Changeset [6a2dc6fa] by sev-
PINK: remove unused variable
23:51 Changeset [6278ab72] by sev-
PINK: fix compiler warning about string literal
23:51 Changeset [103052fe] by sev-
PINK: fix compiler warning about mismatched declarations
23:51 Changeset [48a00164] by sev-
PINK: remove hidden overloaded virtual function
23:51 Changeset [fc57a968] by sev-
PINK: removed FPS counter
23:51 Changeset [e2ac931c] by sev-
PINK: rework scripting system
23:51 Changeset [cfc5538f] by sev-
PINK: fix skipping sequence
23:51 Changeset [0835b0fe] by sev-
PINK: fix SeqTimer updating when actor isn't found
23:51 Changeset [b1d51627] by sev-
PINK: add missing cursor
23:51 Changeset [99301a77] by sev-
PINK: rework item changing in inventory
23:51 Changeset [5f61d96b] by sev-
PINK: rework InventoryMgr updating
23:51 Changeset [b32af316] by sev-
PINK: fix updating cursor when mouse isn't moving
23:51 Changeset [c4461cb4] by sev-
PINK: fix playing of sprites which have incorrect stopFrame
23:51 Changeset [4879f76] by sev-
PINK: fix ActionTalk sound balance. Thanks Henke37 for bugreport
23:51 Changeset [425e034b] by sev-
PINK: add some debug output to simplify communication with testers
23:51 Changeset [07e1621e] by sev-
PINK: add missing objs to module.mk. Pointed by Henke37.
23:51 Changeset [4aa90886] by sev-
PINK: add Hokus Pokus scripting system
23:51 Changeset [9b8d72bf] by sev-
PINK: fix naming
23:51 Changeset [861ef3be] by sev-
PINK: rework CursorMgr
23:51 Changeset [bc4d32df] by sev-
PINK: file code cleanup
23:51 Changeset [e4402a90] by sev-
PINK: rework LeadActor states
23:51 Changeset [4af99507] by sev-
PINK: fix playing looped ActionPlayWithSfx
23:51 Changeset [4701cbd7] by sev-
PINK: fix rewinding of CEL files which have 1 frame.
23:51 Changeset [64bb3ba] by sev-
PINK: fix pausing when click on panther with empty inventory
23:51 Changeset [1af15bf] by sev-
PINK: rework changing page routine
23:51 Changeset [d2218ad8] by sev-
PINK: Engine class code cleanup
23:51 Changeset [14cc810c] by sev-
PINK: update engine description
23:51 Changeset [60d423ca] by sev-
PINK: implement AudioInfoManager
23:51 Changeset [ed250751] by sev-
PINK: rewrite onLeftButtonClick
23:51 Changeset [2c6ab1c] by sev-
PINK: fix inventory opening
23:51 Changeset [b6658eb9] by sev-
PINK: add soundSettings syncing
23:51 Changeset [cf8971ae] by sev-
PINK: implemented skipping of walk
23:51 Changeset [2c4336cd] by sev-
PINK: move the same code to function setReadyAfterWalk
23:51 Changeset [84af69cd] by sev-
PINK: move same code to startInventory function
23:51 Changeset [7b651e41] by sev-
PINK: move the same code to functions(getInventoryMgr and getActorByPoint)
23:51 Changeset [def66981] by sev-
PINK: add init method to InventoryActor
23:51 Changeset [9db23680] by sev-
PINK: fix toConsole method
23:51 Changeset [a38a02d] by sev-
PINK: fix CEL rewinding
23:51 Changeset [02524d81] by sev-
PINK: remove sprite unnecessary updating by another hack
23:51 Changeset [5282560b] by sev-
PINK: fix drawing of some sprites after setting frame
23:51 Changeset [e0fa8fe1] by sev-
PINK: fix ActionLoop Random
23:51 Changeset [a37a7895] by sev-
PINK: fix item moving
23:51 Changeset [47184051] by sev-
PINK: fix determination of Actor by point
23:51 Changeset [2fb268b1] by sev-
PINK: reworked sprite class(ActionCEL) and his inheritors.
23:51 Changeset [3ca2c13] by sev-
PINK: remove observing of looped sounds
23:51 Changeset [58e7d560] by sev-
PINK: inline small functions
23:51 Changeset [ccd0ec7f] by sev-
PINK: inline one line archive functions; remove stream getters
23:51 Changeset [078557a] by sev-
PINK: fix condition of miniGame
23:51 Changeset [5babed57] by sev-
PINK: fix playing looped sounds
23:51 Changeset [b9a5f845] by sev-
PINK: fix game page destruction after saving
23:51 Changeset [10f6e0a6] by sev-
PINK: fix loading empty page from save
23:51 Changeset [0659ca48] by sev-
PINK: fix mem leaks
23:51 Changeset [f11d331] by sev-
PINK: implement sound balance
23:51 Changeset [30b5c30a] by sev-
PINK: fix accessing non-existent pixels
23:51 Changeset [cf04fb20] by sev-
PINK: rework sound system
23:51 Changeset [4fd0ec3f] by sev-
PINK: fix ending of ActionCEL
23:51 Changeset [a76d86a3] by sev-
PINK: add check to startFrame because it can be greater than sprite's …
23:51 Changeset [fb8d8c1f] by sev-
PINK: remove redundant adding sprite to scene, which doesn't need to …
23:51 Changeset [bfd1b620] by sev-
PINK: change drawing method
23:51 Changeset [4dd40b0f] by sev-
PINK: add saving/loading for PDA
23:51 Changeset [f7693d39] by sev-
PINK: add proper implementation of Actor init function
23:51 Changeset [44efa903] by sev-
PINK: revised page initialization
23:51 Changeset [83799edc] by sev-
PINK: reformat file's code
23:51 Changeset [4874ed50] by sev-
PINK: implement exit from PDA
23:51 Changeset [da0adc92] by sev-
PINK: reformat Action's code
23:51 Changeset [442f725a] by sev-
PINK: add loadTxt to ResourceMgr
23:51 Changeset [b682ecb0] by sev-
PINK: refactor Actors to remove casts and improve readability
23:51 Changeset [a531381f] by sev-
PINK: change pause/unpause to pause method with parameter
23:51 Changeset [127e2fdf] by sev-
PINK: add PDAButtonActor(Pokus) implementation Peril's pda actor is …
23:51 Changeset [9f23b423] by sev-
PINK: add Pokus World Book implementation
23:51 Changeset [11d2c1aa] by sev-
PINK: add missing cursor
23:51 Changeset [001a08c9] by sev-
PINK: fix deserializing of ActionText
23:51 Changeset [80622943] by sev-
PINK: prepare page interface to add PDAPage
23:51 Changeset [11b5865] by sev-
PINK: fix loading inventory save
23:51 Changeset [e7a7d696] by sev-
PINK: add savestate metadata support
23:51 Changeset [90864279] by sev-
PINK: fixes to save system
23:51 Changeset [6ba76faa] by sev-
PINK: fix disappearing cursor after exiting from GMM
23:51 Changeset [fa96cc41] by sev-
PINK: add RTL feature
23:51 Changeset [1df85834] by sev-
PINK: add improved pause support
23:51 Changeset [4f13df48] by sev-
PINK: add saving/loading of game. It's bugged, but playable
23:51 Changeset [d6b1b939] by sev-
PINK: add state saving/loading of Module and GamePage
23:51 Changeset [578b93af] by sev-
PINK: add state saving/loading of LeadActor
23:51 Changeset [9b5dac4] by sev-
PINK: add state saving/loading of Inventory
23:51 Changeset [04a0c4e] by sev-
PINK: add saving/loading state of WalkMgr
23:51 Changeset [0b4c0b2b] by sev-
PINK: add saving and loading state of sequencer
23:51 Changeset [147904f5] by sev-
PINK: add StringMap serialization
23:51 Changeset [ed3f9dca] by sev-
PINK: added methods to read/write Byte in archive
23:51 Changeset [1202988] by sev-
PINK: added streams getters to archive
23:51 Changeset [de6932f] by sev-
PINK: fix letter case
23:51 Changeset [a8baeda5] by sev-
PINK: change linear search to binary
23:51 Changeset [b82c0eee] by sev-
PINK: remove redundant Archive destructor
23:51 Changeset [65e899e7] by sev-
PINK: fix finding of resource description
23:51 Changeset [174b317f] by sev-
PINK: fix formatting
23:51 Changeset [e98c14c3] by sev-
PINK: fix formatting
23:51 Changeset [d7f09d4] by sev-
PINK: remove extended initializer lists
23:51 Changeset [2bb28347] by sev-
PINK: fix compiler warning about UB
23:51 Changeset [d3d7a92] by sev-
PINK: fix compilation error
23:51 Changeset [f6dd0f2f] by sev-
PINK: remove commas at the end of enumerator lists
23:51 Changeset [22e25ed8] by sev-
PINK: fix module.mk
23:51 Changeset [82974a9c] by sev-
PINK: fix indentation
23:51 Changeset [931d6ad] by sev-
PINK: return deleted variable declaration by mistake
23:51 Changeset [ea5c0934] by sev-
PINK: remove lambda functions PINK: remove lambda functions PINK: …
23:51 Changeset [c0645259] by sev-
PINK: fix no newline warning
23:51 Changeset [37574a3] by sev-
PINK: remove >> << operators
23:51 Changeset [d8e42e73] by sev-
PINK: change hex to dec numbers
23:51 Changeset [b89de53] by sev-
PINK: fix arguments in InventoryItem method
23:51 Changeset [c32c642e] by sev-
PINK: change _endFrame type from uint32 to int32
23:51 Changeset [a45e5831] by sev-
PINK: fix signed vs unsigned comparison
23:51 Changeset [656ca285] by sev-
PINK: change size_t to uint
23:51 Changeset [8733e54c] by sev-
PINK: remove the use of auto variables
23:51 Changeset [39ed15d2] by sev-
PINK: fix includes
23:51 Changeset [38ff5b1e] by sev-
PINK: remove bug from description
23:51 Changeset [3411750a] by sev-
PINK: removed single-line function from SeqTimer
23:51 Changeset [d54c2a6] by sev-
PINK: fixed forward declaration
23:51 Changeset [f3ac46e8] by sev-
PINK: renamed method parameters to appropriate names in Condition classes
23:51 Changeset [95664396] by sev-
PINK: fixed sprites which start playing with delay
23:51 Changeset [f03d5811] by sev-
PINK: updated status of engine
23:51 Changeset [c1af037] by sev-
PINK: fixed crash in Hokus Pokus
23:51 Changeset [d11115a6] by sev-
PINK: fixed finding of nullptr Actor
23:51 Changeset [ab4980aa] by sev-
PINK: added basic implementation of HandlerTimerSequences just to make …
23:51 Changeset [cdcb8f5e] by sev-
PINK: changed size method to empty to improve readability
23:51 Changeset [23157a64] by sev-
PINK: fix for Pokus game
23:51 Changeset [0103b904] by sev-
PINK: added missing include
23:51 Changeset [7528c332] by sev-
PINK: updated description of engine. Passport to Peril is now fully …
23:51 Changeset [a7ad5fe8] by sev-
PINK: fixes crash on loading final scene of Passport to Peril(not tested)
23:51 Changeset [e11bc29a] by sev-
PINK: increased buffer size (fixes crash in India Location)
23:51 Changeset [4ce6b3db] by sev-
PINK: fixed compilation errors
23:51 Changeset [c9e7c001] by sev-
PINK: fixed unstoppable talk animation
23:51 Changeset [08d0652] by sev-
PINK: implemented stopFrame
23:51 Changeset [9cfa497] by sev-
PINK: fixed choosing item after getting it from click using other item
23:51 Changeset [84529c9] by sev-
PINK: fixed entering to Mucky Duck Pub
23:51 Changeset [0d82a306] by sev-
PINK: added movement for picked item from inventory
23:51 Changeset [866b552e] by sev-
PINK: changed static_cast to dynamic_cast
23:51 Changeset [9364010e] by sev-
PINK: fixed setting action method
23:51 Changeset [954ee72b] by sev-
PINK: fixed finding nullptr action
23:51 Changeset [362db13] by sev-
PINK: fixed SideEffectLocation
23:51 Changeset [d83022b6] by sev-
PINK: added implementation of mini-games (PubPink and ParlSqPink)
23:51 Changeset [181b8903] by sev-
PINK: added implementation of item using
23:51 Changeset [604c74ab] by sev-
PINK: added missing cursor
23:51 Changeset [ed3fce32] by sev-
PINK: fixed compilation error
23:51 Changeset [52df3e15] by sev-
PINK: removed unnecessary method call
23:51 Changeset [6f128e91] by sev-
PINK: added missing parameter in ActionPlayWithSfx::toConsole method;
23:51 Changeset [ba29d37c] by sev-
PINK: fixed stopping sfx according to disasm
23:51 Changeset [c9887c61] by sev-
PINK: added PDAButtonActor and AudioInfoPDAButton
23:51 Changeset [9f8356e5] by sev-
PINK: fixed Inventory onClick method and other bugfixes
23:51 Changeset [888f5b66] by sev-
PINK: added more constants
23:51 Changeset [ec96a3b] by sev-
PINK: added check for item owner
23:51 Changeset [2f43cba] by sev-
PINK: moved more values to constants section
23:51 Changeset [8c5bfed7] by sev-
PINK: created constants for magic numbers, improved code in file
23:51 Changeset [dac8d2a7] by sev-
PINK: bugfixes and added basic inventory implementation
23:51 Changeset [78c4ed85] by sev-
PINK: implemented page state saving
23:51 Changeset [c29b1d11] by sev-
PINK: started inventory implementation
23:51 Changeset [cad72b1] by sev-
PINK: basic walk, left click and seqTimer implementation
23:51 Changeset [4b7c7560] by sev-
PINK: added onMouseOver method to LeadActor
23:51 Changeset [f6d620f6] by sev-
PINK: fixed finding actor on screen
23:51 Changeset [49d5ea28] by sev-
PINK: added basic cursor implementation, fixed sequenceAudio …
23:51 Changeset [e48ac17] by sev-
PINK: small fixes
23:51 Changeset [475f6a62] by sev-
PINK: fixed some segfaults
23:51 Changeset [5db9a45] by sev-
PINK: added ActionTalk implementation
23:51 Changeset [1a2bd666] by sev-
PINK: added ActionPlayWithSfx implementation
23:51 Changeset [65eccb7b] by sev-
PINK: added basic ActionLoop implementation
23:51 Changeset [f9c94a40] by sev-
PINK: Implemented SequenceAudio as in original. Now Peril's intro is …
23:51 Changeset [a75aeb62] by sev-
PINK: fixes for Peril
23:51 Changeset [37dbe057] by sev-
PINK: fixed sideEffect and choosing of handler
23:51 Changeset [e55839f] by sev-
PINK: added restart method to SequenceAudio
23:51 Changeset [896511c3] by sev-
PINK: hacky implementation of SequenceAudio
23:51 Changeset [48d34128] by sev-
PINK: implemented skipping to last subsequence
23:51 Changeset [ea5cb3a6] by sev-
PINK: implemented sequence restarting
23:51 Changeset [675f8325] by sev-
PINK: added button to toggle Drawing of Bounding Rectangles
23:51 Changeset [43a5e46c] by sev-
PINK: added placeholders for remaining buttons
23:51 Changeset [71682428] by sev-
PINK: small fixes and implemented skipping of sequence by buttons
23:51 Changeset [dbc709a] by sev-
PINK: fixes to get first game scene of Hokus Pokus loaded and hack for …
23:51 Changeset [c37bd09] by sev-
PINK: implemented drawing of transparent drawing, but it seems that …
23:51 Changeset [17c2bcf] by sev-
PINK: fixed ActionSfx deserialization
23:51 Changeset [0e39a878] by sev-
PINK: Implemented changing page and module, but without unloading old …
23:51 Changeset [c6df869f] by sev-
PINK: Basic implementation of CEL decoder. Fixed sprite positioning
23:51 Changeset [bba35c5f] by sev-
PINK: Started implementation of Director class . For now engine can …
23:51 Changeset [26f2ff66] by sev-
PINK: added InventoryActor and SequenceAudio
23:51 Changeset [7f5e2e6] by sev-
PINK: added ParlSqPink and PubPink
23:51 Changeset [f8de0028] by sev-
PINK: added all missing objects to factory method. Unimplemented …
23:51 Changeset [2b1bc090] by sev-
PINK: added CursorActor
23:51 Changeset [72dd7fa] by sev-
PINK: fixed missing arguments
23:51 Changeset [f29b0a8f] by sev-
PINK: added ActionText
23:51 Changeset [8671e8be] by sev-
PINK: added ActionPlayWithSfx and ActionSfx
23:51 Changeset [636e226d] by sev-
PINK: added ActionTalk class
23:51 Changeset [74437eee] by sev-
PINK: Again small fix for ActionLoop
23:51 Changeset [05992bf9] by sev-
PINK: Fixed wrong constant values
23:51 Changeset [46d576d9] by sev-
PINK: added ActionLoop
23:51 Changeset [e856e0b] by sev-
PINK: added SupportingActor and HandlerMgr
23:51 Changeset [7f8f4dea] by sev-
PINK: added SeqTimer class
23:51 Changeset [7facc75] by sev-
PINK: added random to methods which need it.
23:51 Changeset [a22ebbb5] by sev-
PINK: Handlers are implemented, beside handlerMgr, …
23:51 Changeset [8874ccb] by sev-
PINK: added debug information to actions
23:51 Changeset [eb6ce676] by sev-
PINK: game page init fixes
23:51 Changeset [be415cd4] by sev-
PINK: small fixes
23:51 Changeset [467d3f1] by sev-
PINK: did a big file movement for better readability. Almost …
23:51 Changeset [824b3fa3] by sev-
PINK: some fixes
23:51 Changeset [43c72bc2] by sev-
PINK: added basic script implementation
23:51 Changeset [ac0ed1db] by sev-
PINK: implemented init of LeadActor and checking for state in …
23:51 Changeset [2e3e07b8] by sev-
PINK: added some methods to Actor
23:51 Changeset [a49b399f] by sev-
PINK: implemented ActionHide completely
23:51 Changeset [f7c6830d] by sev-
PINK: added states to LeadActor
23:51 Changeset [4d8bd595] by sev-
PINK: added setIdleAction to actor
23:51 Changeset [7c4bcc03] by sev-
PINK: implemented SideEffectModuleVariable fully
23:51 Changeset [d303144] by sev-
PINK: Added findAction method
23:51 Changeset [acbe2e8] by sev-
PINK: Added findActor method
23:51 Changeset [d95e3278] by sev-
PINK: Continue to develop Sequencer::authorSequence method
23:51 Changeset [b4d44d8] by sev-
PINK: Added SequenceActorState and SequenceContext
23:51 Changeset [3e2106a1] by sev-
PINK: Added more Handler methods
23:51 Changeset [62f84eae] by sev-
PINK: Implemented SideEffectExit
23:51 Changeset [fed63e22] by sev-
PINK: Added findSequence method to Sequencer
23:51 Changeset [c87a392e] by sev-
PINK: More debug output of Objects attributes
23:51 Changeset [113540b9] by sev-
PINK: Implemented debug output of Objects
23:51 Changeset [f62132c4] by sev-
PINK: Added SideEffect, SideEffectExit, SideEffectVariable, …
23:51 Changeset [45458542] by sev-
PINK: Added Handler and HandlerStartPage
23:51 Changeset [d6f0613a] by sev-
PINK: Added SequenceItemLeader and SequenceItemDefaultAction
23:51 Changeset [6885bc26] by sev-
PINK: Added Sequencer, Sequence and SequenceItem
23:51 Changeset [1d97b960] by sev-
PINK: Added missing field to WalkLocation class
23:51 Changeset [bccb294e] by sev-
PINK: Added missing include
23:51 Changeset [5cf3d0e3] by sev-
PINK: Added LeadActor pointer field to WalkMgr
23:51 Changeset [198710ad] by sev-
PINK: Implemented Page loading.
23:51 Changeset [0f8768c] by sev-
PINK: Added all classes in classMap
23:51 Changeset [f8055bc2] by sev-
PINK: split declaration and definition and some fixes
23:51 Changeset [4ff13d64] by sev-
PINK: Added InventoryItem class
23:51 Changeset [5d1c4af5] by sev-
PINK: Implemented MFC archive, some pink objects and their …
23:51 Changeset [d058e5d] by sev-
PINK: moved game descriptions to detection_tables.h
23:51 Changeset [b3c656c6] by sev-
PINK: Implemented Sound Class
23:51 Changeset [280b2496] by sev-
PINK: Initial commit Implemented skeleton of engine, detection, …
23:49 Changeset [f6ec8c9e] by sev-
PINK: added loading/saving of AudioInfoMgr
23:49 Changeset [b7e89024] by sev-
PINK: rework writing save header
23:49 Changeset [d1d4fecb] by sev-
PINK: rework getting length between locations
23:49 Changeset [2515a92c] by sev-
PINK: JANITORIAL: more formatting fixes
23:49 Changeset [9568fde4] by sev-
PINK: added a bit more explanatory commentary
23:49 Changeset [bfbbafb4] by sev-
PINK: JANITORIAL: formatting fixes
23:49 Changeset [67af470a] by sev-
PINK: added undef of macros
23:49 Changeset [12f1146e] by sev-
PINK: move save/load engine functions to separate file
23:49 Changeset [a130f7e6] by sev-
PINK: Fix savegame detection
23:49 Changeset [4dcaebb4] by sev-
PINK: Fix compilation
23:49 Changeset [1e65861d] by sev-
PINK: Properly generate save names
23:49 Changeset [ca44323] by sev-
PINK: Do not drop language on target generation during autodetection
23:49 Changeset [734d2824] by sev-
PINK: renamed method of SequenceContext
23:49 Changeset [437a12c6] by sev-
PINK: updated engine description
23:49 Changeset [e6c764f4] by sev-
PINK: rework setItemOwner method
23:49 Changeset [13175e7d] by sev-
PINK: fixed loading WorldBook when clicking on inv window
23:49 Changeset [1bb58625] by sev-
PINK: removed unused functions
23:49 Changeset [ed04f9ae] by sev-
PINK: removed unused include directives
23:49 Changeset [f591cd2e] by sev-
PINK: fix setting cursor with name which wasn't in disasm
23:49 Changeset [26777c82] by sev-
PINK: added position recalculation of walking sprites
23:49 Changeset [28a4ee19] by sev-
PINK: remove using Timestamp. It doesn't work as intended.
23:49 Changeset [d7725746] by sev-
PINK: updated engine description
23:49 Changeset [d3d1f0ab] by sev-
PINK: removed readCount function
23:49 Changeset [ef21b76f] by sev-
PINK: changed way of getting sample
23:49 Changeset [99b1d1a4] by sev-
PINK: fixed playing last audio subsequence
23:49 Changeset [79ecb648] by sev-
PINK: fix saving/loading
23:49 Changeset [5cb4bb57] by sev-
PINK: Added Polish Peril detection
23:49 Changeset [fb677894] by sev-
PINK: JANITORIAL: Fix formatting
23:49 Changeset [40e9a508] by sev-
PINK: added commands to manipulate inventory
23:49 Changeset [8994774] by sev-
PINK: added more debug commands
23:49 Changeset [8d1263cf] by sev-
PINK: add commands to list and set game variables
23:49 Changeset [03d0125] by sev-
PINK: added commands to Console
23:49 Changeset [cb06e129] by sev-
PINK: fixed clicking on empty part of screen
23:49 Changeset [0a62cbda] by sev-
PINK: fixed playing SequenceAudio with long songs
23:49 Changeset [39114a43] by sev-
PINK: fixed MD5 of Swedish versions
23:49 Changeset [37ce53a] by sev-
PINK: implement OnMouseOverWithItem for LeadActor
23:49 Changeset [84d6fbe8] by sev-
PINK: added updating screen after setting cursor
23:49 Changeset [90f95c6] by sev-
PINK: fix updating cursor in some situations
23:49 Changeset [2d5ddf53] by sev-
PINK: make comparison to character constants endianness independent
23:49 Changeset [1b7aabcb] by sev-
PINK: Added detection for Portuguese versions of the games
23:49 Changeset [c499e662] by sev-
PINK: Added Polish Pokus detection
23:49 Changeset [c32c91c1] by sev-
PINK: Added Finnish and Spanish versions detection
23:49 Changeset [7bec3ffa] by sev-
COMMON: Added Finnish language constants
23:49 Changeset [c485499a] by sev-
PINK: added Swedish vesions detection
23:49 Changeset [1a2406a] by sev-
PINK: Added French versions detection
23:49 Changeset [6d127b7a] by sev-
PINK: Added detection for Hebrew version
23:49 Changeset [f9874999] by sev-
PINK: fix warning
23:49 Changeset [0e9012d5] by sev-
PINK: Added detection for Russian versions
23:49 Changeset [c55b4f4] by sev-
PINK: JANITORIAL: Fix indentation
23:49 Changeset [9287c60a] by sev-
PINK: Added detection for English versions
23:49 Changeset [f8caac42] by sev-
PINK: Allow running from original media
23:49 Changeset [4882374] by sev-
PINK: JANITORIAL: Fix code formatting
23:49 Changeset [40c3bb5f] by sev-
PINK: JANITORIAL: Indentation fixes
23:49 Changeset [d301254] by sev-
PINK: Format 'else' statement oneliners
23:49 Changeset [e75c9775] by sev-
PINK: Shut unused variables warnings
23:49 Changeset [f41ad248] by sev-
PINK: JANITORIAL: Minor whitespace fixes
23:49 Changeset [1e80b38d] by sev-
PINK: JANITORIAL: More whitespace fixes
23:49 Changeset [df652542] by sev-
PINK: JANITORIAL: More formatting fixes
23:49 Changeset [a6d2664f] by sev-
PINK: JANITORIAL: Indentation fixes
23:49 Changeset [54068f75] by sev-
PINK: Fix warning
23:49 Changeset [cb189141] by sev-
PINK: remove extra indentation
23:49 Changeset [f67f105f] by sev-
PINK: fix mismatched declarations
23:49 Changeset [29502ad6] by sev-
PINK: fix shadowing declarations
23:49 Changeset [08c0570c] by sev-
PINK: fix include statement
23:49 Changeset [72b3b845] by sev-
PINK: add saving/loading of parallel contexts
23:49 Changeset [9a4ffa3] by sev-
PINK: fix wrong deleting of conflicting contexts
23:49 Changeset [70ab49a5] by sev-
PINK: remove unused variable
23:49 Changeset [641c09a5] by sev-
PINK: fix compiler warning about string literal
23:49 Changeset [4e0e5cb2] by sev-
PINK: fix compiler warning about mismatched declarations
23:49 Changeset [fb04430] by sev-
PINK: remove hidden overloaded virtual function
23:49 Changeset [4987fb35] by sev-
PINK: removed FPS counter
23:49 Changeset [37564bb8] by sev-
PINK: rework scripting system
23:49 Changeset [2b628639] by sev-
PINK: fix skipping sequence
23:49 Changeset [ecb9ee63] by sev-
PINK: fix SeqTimer updating when actor isn't found
23:49 Changeset [da342384] by sev-
PINK: add missing cursor
23:49 Changeset [4af828d] by sev-
PINK: rework item changing in inventory
23:49 Changeset [eb0bb96b] by sev-
PINK: rework InventoryMgr updating
23:49 Changeset [85ef19c2] by sev-
PINK: fix updating cursor when mouse isn't moving
23:49 Changeset [b033dcff] by sev-
PINK: fix playing of sprites which have incorrect stopFrame
23:49 Changeset [d17131c1] by sev-
PINK: fix ActionTalk sound balance. Thanks Henke37 for bugreport
23:49 Changeset [2395dd92] by sev-
PINK: add some debug output to simplify communication with testers
23:49 Changeset [75ce10f] by sev-
PINK: add missing objs to module.mk. Pointed by Henke37.
23:49 Changeset [13f9e538] by sev-
PINK: add Hokus Pokus scripting system
23:49 Changeset [2cf5de3d] by sev-
PINK: fix naming
23:49 Changeset [4cdeb31] by sev-
PINK: rework CursorMgr
23:49 Changeset [c946ccfa] by sev-
PINK: file code cleanup
23:49 Changeset [4971f65] by sev-
PINK: rework LeadActor states
23:49 Changeset [20c0fdd6] by sev-
PINK: fix playing looped ActionPlayWithSfx
23:49 Changeset [de4be691] by sev-
PINK: fix rewinding of CEL files which have 1 frame.
23:49 Changeset [2ed7b0d8] by sev-
PINK: fix pausing when click on panther with empty inventory
23:49 Changeset [0ea9c187] by sev-
PINK: rework changing page routine
23:49 Changeset [a3cea5f] by sev-
PINK: Engine class code cleanup
23:49 Changeset [f649f27] by sev-
PINK: update engine description
23:49 Changeset [02744478] by sev-
PINK: implement AudioInfoManager
23:49 Changeset [357862d0] by sev-
PINK: rewrite onLeftButtonClick
23:49 Changeset [98a2d96d] by sev-
PINK: fix inventory opening
23:49 Changeset [356caee3] by sev-
PINK: add soundSettings syncing
23:49 Changeset [8b13096b] by sev-
PINK: implemented skipping of walk
23:49 Changeset [394a981] by sev-
PINK: move the same code to function setReadyAfterWalk
23:49 Changeset [3da26c9e] by sev-
PINK: move same code to startInventory function
23:49 Changeset [ffef7655] by sev-
PINK: move the same code to functions(getInventoryMgr and getActorByPoint)
23:49 Changeset [6e0cbf12] by sev-
PINK: add init method to InventoryActor
23:49 Changeset [58d3a519] by sev-
PINK: fix toConsole method
23:49 Changeset [3aa94509] by sev-
PINK: fix CEL rewinding
23:49 Changeset [c7e3fcb7] by sev-
PINK: remove sprite unnecessary updating by another hack
23:49 Changeset [f6e6848c] by sev-
PINK: fix drawing of some sprites after setting frame
23:49 Changeset [863175c] by sev-
PINK: fix ActionLoop Random
23:49 Changeset [86de9d5f] by sev-
PINK: fix item moving
23:49 Changeset [edb57024] by sev-
PINK: fix determination of Actor by point
23:49 Changeset [4b87f560] by sev-
PINK: reworked sprite class(ActionCEL) and his inheritors.
23:49 Changeset [31f10a08] by sev-
PINK: remove observing of looped sounds
23:49 Changeset [4c6ff166] by sev-
PINK: inline small functions
23:49 Changeset [8dedd80b] by sev-
PINK: inline one line archive functions; remove stream getters
23:49 Changeset [2cf0ebc8] by sev-
PINK: fix condition of miniGame
23:49 Changeset [8a6f92a8] by sev-
PINK: fix playing looped sounds
23:49 Changeset [09f33a9] by sev-
PINK: fix game page destruction after saving
23:49 Changeset [279a67e0] by sev-
PINK: fix loading empty page from save
23:49 Changeset [d4e31dcf] by sev-
PINK: fix mem leaks
23:49 Changeset [b2f84918] by sev-
PINK: implement sound balance
23:49 Changeset [2d708917] by sev-
PINK: fix accessing non-existent pixels
23:49 Changeset [a1d44bfa] by sev-
PINK: rework sound system
23:49 Changeset [128e7c7a] by sev-
PINK: fix ending of ActionCEL
23:49 Changeset [810acaa] by sev-
PINK: add check to startFrame because it can be greater than sprite's …
23:49 Changeset [170329ae] by sev-
PINK: remove redundant adding sprite to scene, which doesn't need to …
23:49 Changeset [ef6307f7] by sev-
PINK: change drawing method
23:49 Changeset [093a33f3] by sev-
PINK: add saving/loading for PDA
23:49 Changeset [5158e22] by sev-
PINK: add proper implementation of Actor init function
23:49 Changeset [5df297a0] by sev-
PINK: revised page initialization
23:49 Changeset [651bc2a1] by sev-
PINK: reformat file's code
23:49 Changeset [2ce61da0] by sev-
PINK: implement exit from PDA
23:49 Changeset [3073a3a6] by sev-
PINK: reformat Action's code
23:49 Changeset [c09bdcc6] by sev-
PINK: add loadTxt to ResourceMgr
23:49 Changeset [32120bf] by sev-
PINK: refactor Actors to remove casts and improve readability
23:49 Changeset [177bd03c] by sev-
PINK: change pause/unpause to pause method with parameter
23:49 Changeset [7c7124b7] by sev-
PINK: add PDAButtonActor(Pokus) implementation Peril's pda actor is …
23:49 Changeset [b495ec33] by sev-
PINK: add Pokus World Book implementation
23:49 Changeset [206382c0] by sev-
PINK: add missing cursor
23:49 Changeset [9339c70a] by sev-
PINK: fix deserializing of ActionText
23:49 Changeset [b4c7f26c] by sev-
PINK: prepare page interface to add PDAPage
23:49 Changeset [abdda6ee] by sev-
PINK: fix loading inventory save
23:49 Changeset [9420762f] by sev-
PINK: add savestate metadata support
23:49 Changeset [ce5b0bb0] by sev-
PINK: fixes to save system
23:49 Changeset [5b16f36b] by sev-
PINK: fix disappearing cursor after exiting from GMM
23:49 Changeset [0c1ae6b9] by sev-
PINK: add RTL feature
23:49 Changeset [38b3f5e0] by sev-
PINK: add improved pause support
23:49 Changeset [13068081] by sev-
PINK: add saving/loading of game. It's bugged, but playable
23:49 Changeset [aa2d95e0] by sev-
PINK: add state saving/loading of Module and GamePage
23:49 Changeset [4213be62] by sev-
PINK: add state saving/loading of LeadActor
23:49 Changeset [5433ac77] by sev-
PINK: add state saving/loading of Inventory
23:49 Changeset [6892e5a] by sev-
PINK: add saving/loading state of WalkMgr
23:49 Changeset [6b2b6eb2] by sev-
PINK: add saving and loading state of sequencer
23:49 Changeset [1cee8413] by sev-
PINK: add StringMap serialization
23:49 Changeset [e08ac2fc] by sev-
PINK: added methods to read/write Byte in archive
23:49 Changeset [58cfd816] by sev-
PINK: added streams getters to archive
23:49 Changeset [eabb7343] by sev-
PINK: fix letter case
23:49 Changeset [e55b8a6e] by sev-
PINK: change linear search to binary
23:49 Changeset [0700e6e8] by sev-
PINK: remove redundant Archive destructor
23:49 Changeset [81e03d31] by sev-
PINK: fix finding of resource description
23:49 Changeset [4be01349] by sev-
PINK: fix formatting
23:49 Changeset [2e2fb686] by sev-
PINK: fix formatting
23:49 Changeset [04da9c95] by sev-
PINK: remove extended initializer lists
23:49 Changeset [b168fc3] by sev-
PINK: fix compiler warning about UB
23:49 Changeset [db3b8d37] by sev-
PINK: fix compilation error
23:49 Changeset [cbe8a40] by sev-
PINK: remove commas at the end of enumerator lists
23:49 Changeset [6fe11428] by sev-
PINK: fix module.mk
23:49 Changeset [f58ef1fd] by sev-
PINK: fix indentation
23:49 Changeset [4e5c8f1b] by sev-
PINK: return deleted variable declaration by mistake
23:49 Changeset [958d836f] by sev-
PINK: remove lambda functions PINK: remove lambda functions PINK: …
23:49 Changeset [0cc647fd] by sev-
PINK: fix no newline warning
23:49 Changeset [b14d05e4] by sev-
PINK: remove >> << operators
23:49 Changeset [bef8e08c] by sev-
PINK: change hex to dec numbers
23:49 Changeset [180eb74b] by sev-
PINK: fix arguments in InventoryItem method
23:49 Changeset [54e6b8f3] by sev-
PINK: change _endFrame type from uint32 to int32
23:49 Changeset [0beaf379] by sev-
PINK: fix signed vs unsigned comparison
23:49 Changeset [192cbab5] by sev-
PINK: change size_t to uint
23:49 Changeset [c8e1dfb] by sev-
PINK: remove the use of auto variables
23:49 Changeset [6bae0082] by sev-
PINK: fix includes
23:49 Changeset [d4c2c20] by sev-
PINK: remove bug from description
23:49 Changeset [58404aa6] by sev-
PINK: removed single-line function from SeqTimer
23:49 Changeset [ddc525c] by sev-
PINK: fixed forward declaration
23:49 Changeset [610d5561] by sev-
PINK: renamed method parameters to appropriate names in Condition classes
23:49 Changeset [ece9054a] by sev-
PINK: fixed sprites which start playing with delay
23:49 Changeset [853afb9f] by sev-
PINK: updated status of engine
23:49 Changeset [3ff9aaf6] by sev-
PINK: fixed crash in Hokus Pokus
23:49 Changeset [607f278c] by sev-
PINK: fixed finding of nullptr Actor
23:49 Changeset [9e8e1df2] by sev-
PINK: added basic implementation of HandlerTimerSequences just to make …
23:49 Changeset [f4d9901] by sev-
PINK: changed size method to empty to improve readability
23:49 Changeset [90b493de] by sev-
PINK: fix for Pokus game
23:49 Changeset [b73fa64f] by sev-
PINK: added missing include
23:49 Changeset [d8fc10da] by sev-
PINK: updated description of engine. Passport to Peril is now fully …
23:49 Changeset [7f4be22d] by sev-
PINK: fixes crash on loading final scene of Passport to Peril(not tested)
23:49 Changeset [1d03b77e] by sev-
PINK: increased buffer size (fixes crash in India Location)
23:49 Changeset [d1c5797a] by sev-
PINK: fixed compilation errors
23:49 Changeset [3e3b025] by sev-
PINK: fixed unstoppable talk animation
23:49 Changeset [91c5cda9] by sev-
PINK: implemented stopFrame
23:49 Changeset [809a2ae9] by sev-
PINK: fixed choosing item after getting it from click using other item
23:49 Changeset [70243588] by sev-
PINK: fixed entering to Mucky Duck Pub
23:49 Changeset [42d775e] by sev-
PINK: added movement for picked item from inventory
23:49 Changeset [6d68a715] by sev-
PINK: changed static_cast to dynamic_cast
23:49 Changeset [d3e6dd41] by sev-
PINK: fixed setting action method
23:49 Changeset [e3bd0a62] by sev-
PINK: fixed finding nullptr action
23:49 Changeset [1e456a1d] by sev-
PINK: fixed SideEffectLocation
23:49 Changeset [85aad0c3] by sev-
PINK: added implementation of mini-games (PubPink and ParlSqPink)
23:49 Changeset [1b39644b] by sev-
PINK: added implementation of item using
23:49 Changeset [bbe2e606] by sev-
PINK: added missing cursor
23:49 Changeset [584355b3] by sev-
PINK: fixed compilation error
23:49 Changeset [69185ea7] by sev-
PINK: removed unnecessary method call
23:49 Changeset [775fa9ad] by sev-
PINK: added missing parameter in ActionPlayWithSfx::toConsole method;
23:49 Changeset [05d7c28f] by sev-
PINK: fixed stopping sfx according to disasm
23:49 Changeset [36dfabc6] by sev-
PINK: added PDAButtonActor and AudioInfoPDAButton
23:49 Changeset [86d726d7] by sev-
PINK: fixed Inventory onClick method and other bugfixes
23:49 Changeset [08493c14] by sev-
PINK: added more constants
23:49 Changeset [68dbc46] by sev-
PINK: added check for item owner
23:49 Changeset [df6814f] by sev-
PINK: moved more values to constants section
23:49 Changeset [88ce9ffb] by sev-
PINK: created constants for magic numbers, improved code in file
23:49 Changeset [0e477a98] by sev-
PINK: bugfixes and added basic inventory implementation
23:48 Changeset [4917f7e1] by sev-
PINK: implemented page state saving
19:55 Ticket #10590 (MOHAWK: MYST ME: Crash when turning off pressure valve to lower elevator) created by blam666
Myst (ME German windows version) crashes when you return to the hut …
15:54 Changeset [a4114659] by cpasjuste <cpasjuste@…>
SWITCH: add arch optimizations
15:37 Changeset [dc1d3f8f] by cpasjuste <cpasjuste@…>
SWITCH: minor cleanup
15:23 Changeset [a9cc441a] by Eric Fry <yuv422@…>
ILLUSIONS: Refactor savegame thumbnail logic to be inline with rest of tree
15:10 Changeset [2217813] by GitHub <noreply@…>
SWITCH: add nintendo switch support
14:56 Changeset [7e2b1441] by Eric Fry <yuv422@…>
Merge branch 'master' of github.com:scummvm/scummvm into illusions
14:50 Changeset [d957626b] by Eric Fry <yuv422@…>
ILLUSIONS: Formatting fixes Simplified some point arithmetic Lock …
14:20 Changeset [50e7b5e5] by Eric Fry <yuv422@…>
ILLUSIONS: always use braces for loops

06/27/18:

22:48 Changeset [a95d133e] by criezy
I18N: Update translations templates
22:47 Changeset [e86189bd] by Adrian Frühwirth <bonki@…>
GUI: Grey out unlaunchable games in launcher
15:12 Changeset [8a7af048] by Eric Fry <yuv422@…>
ILLUSIONS: Refactor duckman inventory code to remove verbose init …
14:22 Changeset [70dbfdd0] by Eric Fry <yuv422@…>
ILLUSIONS: Fix formatting Remove debug code from bbdou menu item …
13:14 Changeset [be0fdac1] by Cameron Cawley <ccawley2011@…>
BUILD: Add Travis build target using create_project and CMake
12:00 Ticket #7780 (GUI: Save/load dialog doesn't maintain scrolling position) closed by bonki
fixed: Closing this, the last scrolling position is saved per game …
11:45 Ticket #10537 (GUI: Ability to resize window) closed by bonki
worksforme: Closing this for now as we lack more input, please feel free to reopen …
02:05 Ticket #10589 (MOHAWK: RIVEN: Polish localization missing end credits video) created by MDogherra
-Cyan Employee Bug- Where: Current Riven test release, in Polish, …

06/26/18:

23:33 Ticket #10588 (MOHAWK: RIVEN: Japanese localization missing characters in new UI) closed by bgK
fixed: I forgot to include the Japanese font in that build. The build …
23:27 Ticket #10588 (MOHAWK: RIVEN: Japanese localization missing characters in new UI) created by MDogherra
-Cyan Employee Bug- Where: The custom Riven build …
14:38 Changeset [deec747b] by Eric Fry <yuv422@…>
ILLUSIONS: Fix typo in palette cycle logic. Fix uninitialised local …
14:35 Changeset [8e8dc87] by Eric Fry <yuv422@…>
ILLUSIONS: Formatting, remove trailing whitespace.
14:28 Changeset [b6b2918e] by Eric Fry <yuv422@…>
ILLUSIONS: Formatting
14:13 Changeset [7455d8ac] by Eric Fry <yuv422@…>
ILLUSIONS: Mark bbdou as unstable Drop platform from game id
10:45 Changeset [984c6cde] by Eric Fry <yuv422@…>
ILLUSIONS: Replace spaces with tabs Replace while(1) with do..while …
09:15 Changeset [c808f33f] by lotharsm
CREDITS: Change nickname for Lothar Serra Mari
08:52 Ticket #10587 (WIN32: Launching via .cmd file with openGL and fullscreen fails on ...) created by lotharsm
-Myst25 related- I used the latest build bgK sent to Cyan running on …
08:44 Ticket #10586 (MOHAWK: MYST: Focus issues with Gamebar enabled on Windows 10) created by lotharsm
-Myst25 related- I used the latest build bgK sent to Cyan running on …
08:09 Ticket #10585 (TOOLS: Compilation (missing local C++11 support) broken) created by raziel-
ScummVM 2.1.0git (Jun 24 2018 20:36:35) Features compiled in: Vorbis …

06/25/18:

15:13 Ticket #10581 (MADS: Save game loading assertion) closed by bonki
invalid: Commit 79fbcb96c3532e730ad8298d96f56f4a52c77ead is responsible for the …
14:21 Changeset [e0f0f021] by Eric Fry <yuv422@…>
ILLUSIONS: Pause voice when entering in-game menu Wire up load fail …
13:15 Ticket #10584 (SCI: Larry7 - Animation slows down when inventory window is open) created by raziel-
ScummVM 2.1.0git (Jun 24 2018 20:36:35) Features compiled in: Vorbis …
13:13 Ticket #10583 (SCI: LS6: AmigaOS: Hourglass cursor cut off) created by raziel-
ScummVM 2.1.0git (Jun 24 2018 20:36:35) Features compiled in: Vorbis …
13:11 Ticket #10582 (SCI: KQ6: AmigaOS4: Cursors broken) created by raziel-
ScummVM 2.1.0git (Jun 24 2018 20:36:35) Features compiled in: Vorbis …
13:06 Ticket #10581 (MADS: Save game loading assertion) created by raziel-
ScummVM 2.1.0git (Jun 24 2018 20:36:35) Features compiled in: Vorbis …
07:03 Changeset [e8a394f1] by Torbjörn Andersson <eriktorbjorn@…>
SCI: Use LarryScale in games that support it, not just LSL7 This is …
06:44 Changeset [0cc05aed] by Matthew Stewart <stewartmatthew6@…>
SDL: Clip mouse range in convertWindowToVirtual When the graphics …
05:05 Changeset [1a097b1] by criezy
I18N: Regenerate translations data file
00:54 Changeset [4483e71] by dafioram
MOHAWK: MYST: Have Mech fortress west direction persists after …

06/24/18:

18:49 Ticket #10572 (MOHAWK: MYST: Planetarium day slider not shown going to bottom) closed by dafioram
fixed: git: 1d731cb6c0
18:45 Changeset [a6fd7067] by dafioram
MOHAWK: MYST: Don't set Mech direction when elevator button is pressed …
17:17 Changeset [1d731cb] by GitHub <noreply@…>
Merge pull request #1220 from dafioram/mystDaySlider MOHAWK: MYST: …
16:49 Changeset [f5e26d22] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: MYST: Turn FortressRotation into a Direction enum
03:45 Changeset [5328b7f6] by digitall
IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro. These …
00:28 Changeset [c98d5b63] by GitHub <noreply@…>
Merge 93538af6b01b62068dc4da1dc845cd55ce7baacc into …
Note: See TracTimeline for information about the timeline view.