Timeline



07/24/18:

21:15 Ticket #10643 (FW screen change crash) created by Paparazite
On Amiga, DOS (Fr version and other ?) ScummVM crash when I found and …
02:42 Ticket #10642 (MOHAWK: Riven: Dome sliders differ from the original) created by dafioram
In the original engine for Riven the dome sliders that are dragged to …

07/23/18:

23:48 Ticket #10641 (GUI: Vertical scrollbar buttons don’t work as expected.) closed by criezy
fixed: Clicking on the up or down arrow was indeed only scrolling by 1 pixel. …
23:27 Changeset [7b0402fb] by criezy
GUI: Fix scrollbar bottom arrow being displayed as up arrow after mouse up
23:27 Changeset [bd98c6f0] by criezy
GUI: Handle continous scrolling in ScrollContainer When keeping the …
23:27 Changeset [211ef61f] by criezy
GUI: Set ScrollContainer single step to kLineHeight instead of 1 pixel …
23:27 Changeset [f7a4b74] by criezy
GUI: Fix container widgets not receiving events
21:46 Changeset [bb2f218f] by sev-
ZVISION: Fix atan2() arguments order. CID 1394387
21:28 Changeset [0ec245b9] by criezy
I18N: Update translation (German) Currently translated at 97.9% (969 …
21:27 Changeset [5ceb3be7] by sev-
ILLUSIONS: Fix copy/paste bug. CID 1394433
12:47 Changeset [c48489f] by sev-
GRAPHICS: MACGUI: Restore screen on exiting from menu
12:47 Changeset [6fc6ce3a] by sev-
PINK: Rely on MacWindoManager to restore screen after menu
08:33 Changeset [88ca3cd0] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
07:36 Changeset [c52addd0] by sev-
RISCOS: Use a variable for the application name
06:47 Ticket #10641 (GUI: Vertical scrollbar buttons don’t work as expected.) created by macca8
When pressing a scrollbar button, the expectation is that the screen …
05:39 Changeset [d2acf0ce] by bgK
GUI: Sync the embedded classic theme
03:05 Changeset [e1e9d67e] by criezy
I18N: Regenerate translations data file
02:25 Changeset [d0b7c1f2] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …

07/22/18:

20:35 Changeset [ac0e0a56] by criezy
I18N: Update translation (French) Currently translated at 100.0% (989 …
20:30 Changeset [69e8667] by criezy
I18N: Update translations templates
20:28 Changeset [0b6ef93] by criezy
GUI: Use consistent capitalization for options As discussed on the …
19:23 Ticket #10640 (Starship Titanic: Russian version causes crash at start) closed by dreammaster
wontfix: I'm sorry, but adding support for another language is no easy matter. …
18:48 Ticket #10640 (Starship Titanic: Russian version causes crash at start) created by StalinEXE
ScummVM version: 2.0.0 and Daily build from Jul 22 2018. Game …
18:33 Changeset [1832dd0b] by whiterandrek
PINK: fixed starting new game from menu in pda state
18:26 Changeset [c06e2abf] by whiterandrek
PINK: added menu commands
18:19 Changeset [f4eda44] by whiterandrek
GRAPHICS: MACGUI: fixes for menu parser from win exe
17:37 Changeset [62c66bc6] by whiterandrek
GRAPHICS: MACGUI: added unicode submenu rendering
17:12 Changeset [71e933e7] by whiterandrek
GRAPHICS: MACGUI: fixed engine unpausing after releasing mouse
12:56 Ticket #10639 (MOHAWK: RIVEN25: Ghen not captured enter trap book in Riven ending ...) created by dafioram
1. There is a graphics glitch in French, German, Polish, and Spanish …
11:23 Ticket #10637 (GUI: Segfault when accessing the option dialog from the GMM) closed by criezy
fixed: Thank you for the report. I forgot the OptionsDialog could be accessed …
11:22 Changeset [cd90a9c1] by criezy
I18N: Update translations templates
11:22 Changeset [cad1672e] by criezy
GUI: Fix crash when accessing options from GMM
11:17 Ticket #10638 (Leisure Suit Larry 7: Checksums for SoftClub version (official Russian CD)) created by StalinEXE
ScummVM version: 2.1.0git2793-gf524745774 (Jul 9 2018 04:39:25) Game …
10:43 Ticket #10637 (GUI: Segfault when accessing the option dialog from the GMM) created by bgK
Git revision: cfe176a4f5600e2c772af40451ee6db4187291dc […]
09:48 Changeset [997694b3] by whiterandrek
GRAPHICS: MACMENU: added missing field initialization
07:30 Ticket #10636 ([SCI] Space Quest III unknown version) created by goodoldgeorge
The game in 'H:\Games\' seems to be an unknown game variant. Please …

07/21/18:

23:08 Ticket #10634 (GUI: Options cutoff for Edit Game when Graphics mode is x2 or less) closed by criezy
fixed: Thank you for reporting the issue. I had tested various window size …
23:05 Changeset [cfe176a4] by criezy
I18N: Update translations templates
23:01 Changeset [182a87f8] by criezy
GUI: Use ScrollContainer in graphics tab This fixes bug #10634 - GUI: …
20:39 Ticket #10635 (MOHAWK: Riven: End game Autosave may set incorrect save/load status ...) closed by dafioram
fixed: Thanks for your report. This is fixed in commit 3299402a.
19:31 Changeset [8f9daa90] by GitHub <noreply@…>
Merge pull request #1257 from dafioram/mohawkRivenAutosaveCredits …
16:40 Changeset [cd87d76] by whiterandrek
PINK: added more debug output, removed unneeded
14:45 Changeset [3299402a] by dafioram
HOHAWK: RIVEN: Don't allow autosaving after credits have finished …
13:23 Changeset [cb3945cf] by whiterandrek
PINK: hid debug output under channels and levels
13:18 Changeset [8a3936b] by whiterandrek
PINK: removed unused method
12:12 Changeset [7cc0e833] by whiterandrek
PINK: implemented creating menu from executable
11:24 Changeset [a8369132] by sev-
MACVENTURE: Fix warning
11:15 Changeset [45137f3] by sev-
PINK: Set engine playtime to playtime in saved game Before the …
11:15 Changeset [9d88afe6] by sev-
GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor This …
10:52 Changeset [f515393a] by sev-
GRAPHICS: MACGUI: Fix color searching
10:48 Changeset [1b2892e9] by whiterandrek
PINK: fixed warning
10:20 Changeset [35960935] by sev-
GRAPHICS: MACGUI: Fix compilation
10:15 Changeset [e6b61c38] by sev-
ILLUSIONS: Fix warnings
09:16 Changeset [99f458da] by whiterandrek
GRAPHICS: MACMENU: added menu parser from Win32 PE executable
09:16 Changeset [df63dea4] by whiterandrek
GRAPHICS: MACMENU: added partial unicode support It misses …
07:56 Changeset [1f914ea7] by bgK
MOHAWK: MYST: Don't call the mouse up handler if executeMouseUp was …
07:55 Ticket #10573 (MOHAWK: MYST: Channelwood 2nd level lever animation plays twice) closed by bgK
fixed: Thanks for your report, this was fixed in commit 1f914ea759.
07:23 Changeset [04585b60] by Torbjörn Andersson <eriktorbjorn@…>
AGOS: Silence GCC 8 warning Since 'filename' is 'baseName', plus a …
06:11 Ticket #10635 (MOHAWK: Riven: End game Autosave may set incorrect save/load status ...) created by macca8
An autosave is performed when the game ends if the autosave-period …
06:03 Ticket #10633 (MOHAWK: RIVEN: Spanish: Game crashed after Ghen walked away from the ...) closed by bgK
fixed: This video file has a quirk the was not accepted by our QuickTime …
06:02 Changeset [b8abe400] by bgK
VIDEO: QT: Make sure all the edits are in the media bounds In the …
02:05 Changeset [af6034ef] by dreammaster
ACCESS: MM: Implement proper game data and fonts in access.dat

07/20/18:

23:23 Ticket #10634 (GUI: Options cutoff for Edit Game when Graphics mode is x2 or less) created by dafioram
1. Start scummvm-gui windowed. 2. Set Graphics mode to a x2 or less …
19:05 Changeset [b6dc8323] by whiterandrek
PINK: sync with MACGUI changes
19:05 Changeset [da34d0dc] by whiterandrek
GRAPHICS: MACGUI: moved engine ptr, pause callback to private section
19:05 Changeset [8a27ac8] by whiterandrek
GRAPHICS: MACGUI: added initialization of engine ptr
06:43 Changeset [848b5a5f] by sev-
ILLUSIONS: Formatting fixes
06:43 Changeset [baf8011b] by sev-
ILLUSIONS: Fix merge error.
06:43 Changeset [565de602] by sev-
ILLUSIONS: Clean up/fix some TODOs (cherry picked from commit 66094e4)
06:43 Changeset [617e943] by sev-
ILLUSIONS: DUCKMAN: Implement MIDI music fading (cherry picked from …
06:43 Changeset [aee54f4] by sev-
ILLUSIONS: Minor cleanup (cherry picked from commit 9abaa9e)
06:43 Changeset [33ece27] by sev-
ILLUSIONS: Implement cursor movement via arrow keys (cherry picked …
06:43 Changeset [65049228] by sev-
ILLUSIONS: Remove old TODOs (cherry picked from commit bb95440)
06:43 Changeset [1f6aee01] by sev-
ILLUSIONS: BBDOU: Rename variables (bubble and special code) (cherry …
06:43 Changeset [8ca26ea] by sev-
ILLUSIONS: Use actor flag instead of magic number
06:43 Changeset [96a86253] by sev-
ILLUSIONS: Implement sequence opcode 32 (cherry picked from commit …
06:43 Changeset [38577221] by sev-
ILLUSIONS: BBDOU: Implement savegame saving/loading from GUI and the …
06:43 Changeset [3fca484a] by sev-
ILLUSIONS: Pan talk thread audio when using a named position
06:43 Changeset [71edfa3f] by sev-
ILLUSIONS: BBDOU: Add quit opcode (cherry picked from commit 32c2a9b)
06:43 Changeset [94fdd597] by sev-
ILLUSIONS: BBDOU: Add menu system class, adjust existing code (actual …
06:43 Changeset [54dd3814] by sev-
ILLUSIONS: BBDOU: Play sound in BbdouSpecialCode::playSoundEffect …
06:43 Changeset [a76612ec] by sev-
ILLUSIONS: Implement voice pausing/unpausing (cherry picked from …
06:43 Changeset [4637104e] by sev-
ILLUSIONS: BBDOU: Implement missing talkthread events (cherry picked …
06:43 Changeset [b787b06] by sev-
ILLUSIONS: BBDOU: Formatting
06:43 Changeset [25a303a5] by sev-
ILLUSIONS: BBDOU: Implement video player (cherry picked from commit …
06:43 Changeset [d5690d60] by sev-
ILLUSIONS: BBDOU: Fix text drawing colors (cherry picked from commit …
06:43 Changeset [f15335db] by sev-
ILLUSIONS: Remove old video logic
06:43 Changeset [960d79ed] by sev-
ILLUSIONS: DUCKMAN: Implement video player (cherry picked from commit …
06:43 Changeset [c01a1269] by sev-
ILLUSIONS: DUCKMAN: Clear fader when loading/unpausing backgrounds …
06:43 Changeset [24a4c636] by sev-
ILLUSIONS: update _vm->_unpauseControlActorFlag when unpausing actors
06:43 Changeset [c9a33774] by sev-
ILLUSIONS: Standardized fall through comments
06:43 Changeset [02eaa4c8] by sev-
ILLUSIONS: Refactor savegame thumbnail logic to be inline with rest of tree
06:43 Changeset [8e43261d] by sev-
ILLUSIONS: Formatting fixes Simplified some point arithmetic Lock …
06:43 Changeset [fee1f3d8] by sev-
ILLUSIONS: always use braces for loops
06:43 Changeset [608f2f1f] by sev-
ILLUSIONS: Refactor duckman inventory code to remove verbose init …
06:43 Changeset [9ad048f8] by sev-
ILLUSIONS: Fix formatting Remove debug code from bbdou menu item …
06:43 Changeset [d36eae4c] by sev-
ILLUSIONS: Fix typo in palette cycle logic. Fix uninitialised local …
06:43 Changeset [989d8d9b] by sev-
ILLUSIONS: Formatting, remove trailing whitespace.
06:43 Changeset [7cadb7a] by sev-
ILLUSIONS: Formatting
06:43 Changeset [aa241b8e] by sev-
ILLUSIONS: Mark bbdou as unstable Drop platform from game id
06:43 Changeset [3d9f5ed] by sev-
ILLUSIONS: Replace spaces with tabs Replace while(1) with do..while …
06:43 Changeset [d77dd6c1] by sev-
ILLUSIONS: Pause voice when entering in-game menu Wire up load fail …
06:43 Changeset [92e74327] by sev-
ILLUSIONS: Initialise save slot variable
06:43 Changeset [28463114] by sev-
ILLUSIONS: Add support for German version.
06:43 Changeset [a5319cbc] by sev-
ILLUSIONS: Wire up restart savegame menu item.
06:43 Changeset [dc79026a] by sev-
ILLUSIONS: Enable illusions engine by default Add credits info for …
06:43 Changeset [dc9dc032] by sev-
ILLUSIONS: Wire up subtitle text duration config slider
06:43 Changeset [7e4a1c2b] by sev-
ILLUSIONS: Add ability to restore options sliders to defaults
06:43 Changeset [102dd462] by sev-
ILLUSIONS: Wire up audio sliders on option menu. Set volumes based on …
06:43 Changeset [09281b85] by sev-
ILLUSIONS: loop music tracks
06:43 Changeset [0303b83e] by sev-
ILLUSIONS: Pause actors when entering menu
06:43 Changeset [ced1ff23] by sev-
ILLUSIONS: Move sliders in option menu
06:43 Changeset [0793272d] by sev-
ILLUSIONS: Wire up sfx to menus
06:43 Changeset [4a42aba1] by sev-
ILLUSIONS: Start on debug menu
06:43 Changeset [83994972] by sev-
ILLUSIONS: Add debug cheat code support Work on inventory add/remove …
06:43 Changeset [88ef1905] by sev-
ILLUSIONS: Add logic to enable palette cycling sequence
06:43 Changeset [7b88bd8e] by sev-
ILLUSIONS: Add more logging Add todo to check named point on …
06:43 Changeset [423a8ec4] by sev-
ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constant Fix pan bug …
06:43 Changeset [bdc477be] by sev-
ILLUSIONS: Implement convertPanXCoord() to support audio panning. Wire …
06:43 Changeset [7c46d89] by sev-
ILLUSIONS: Print walk rectangle point on background to aid in …
06:43 Changeset [6e09cd7e] by sev-
ILLUSIONS: Rename some actor flags
06:43 Changeset [c66b220] by sev-
ILLUSIONS: silence clang warning about not operation in expression
06:43 Changeset [2be02752] by sev-
ILLUSIONS: Connect up midi fade to MidiPlayer object
06:43 Changeset [d3fbb0e8] by sev-
ILLUSIONS: Replace actor flag magic values with enum definitions
06:43 Changeset [2f551ca] by sev-
ILLUSIONS: Change video skip key from escape to space Add debug …
06:43 Changeset [5dd96b6f] by sev-
ILLUSIONS: Add midi music player
06:43 Changeset [a7d78df9] by sev-
ILLUSIONS: Fix clang warnings. Work on menu keyboard control Fix some …
06:43 Changeset [39798c63] by sev-
ILLUSIONS: Fix static buffer overrun in debug log function. This was …
06:43 Changeset [9be0a7b0] by sev-
ILLUSIONS: Play video files
06:43 Changeset [2d836d4e] by sev-
VIDEO: Warn instead of error when unhandled TXTS stream found in AVI
06:43 Changeset [6ae95550] by sev-
ILLUSIONS: Fix valgrind warnings about usage of uninitialised variables
06:43 Changeset [28b0acc6] by sev-
ILLUSIONS: Fix bug when setting property timers. Illusions engine …
06:43 Changeset [43ba5f63] by sev-
ILLUSIONS: Fill in background for text in menus
06:43 Changeset [a36cd2e3] by sev-
ILLUSIONS: Name menu border color variables to add readability Fix …
06:43 Changeset [8e462f31] by sev-
ILLUSIONS: Work on menu border decoration
06:43 Changeset [a6cd908] by sev-
ILLUSIONS: Replace text flag magic numbers with defines
06:43 Changeset [b3e9c97] by sev-
ILLUSIONS: Improve naming of variables and methods in menu system. …
06:43 Changeset [23ae4685] by sev-
Work on options menu
06:43 Changeset [13d5c2f] by sev-
Save description with savegame
06:43 Changeset [92c979e9] by sev-
Fixed save continue dialog menu
06:43 Changeset [783fd028] by sev-
Work on save support
06:43 Changeset [95d6171] by sev-
Disable debug scene override
06:43 Changeset [02063f60] by sev-
Getting it to compile after merging master
06:43 Changeset [5e919fd3] by sev-
ILLUSIONS: Split Screen class into variants for 8bit and 16bit (i.e. …
06:43 Changeset [2bd13865] by sev-
ILLUSIONS: Move palette code from Screen to new ScreenPalette class
06:43 Changeset [9447d42f] by sev-
ILLUSIONS: BBDOU: Remove experimental sprite smoothing code
06:43 Changeset [ad558f8c] by sev-
ILLUSIONS: BBDOU: Rename more
06:43 Changeset [41c7a992] by sev-
ILLUSIONS: BBDOU: Extract code to new class ObjectInteractModeMap
06:43 Changeset [e31c454c] by sev-
ILLUSIONS: BBDOU: Rename stuff
06:43 Changeset [47b94b13] by sev-
ILLUSIONS: Minor cleanup: Remove empty methods in thread classes
06:43 Changeset [1e2e5d63] by sev-
ILLUSIONS: BBDOU: Implement opcode 54
06:43 Changeset [3abe3d7] by sev-
ILLUSIONS: BBDOU: Implement opcodes 22, 23
06:43 Changeset [2f80bd0e] by sev-
ILLUSIONS: BBDOU: Implement opcodes 18, 19
06:43 Changeset [6b80f5b8] by sev-
ILLUSIONS: DUCKMAN: Move game credits into own file and class
06:43 Changeset [c9b0a845] by sev-
ILLUSIONS: BBDOU: Implement remaining special opcodes 160018, 160028, …
06:43 Changeset [48011948] by sev-
ILLUSIONS: BBDOU: Implement food/cafeteria minigame
06:43 Changeset [4aed3663] by sev-
ILLUSIONS: BBDOU: Implement BbdouBubble::calcBubbles
06:43 Changeset [0589588] by sev-
ILLUSIONS: BBDOU: Implement credits code and adjust existing code
06:43 Changeset [6ca6fb60] by sev-
ILLUSIONS: BBDOU: Implement more special opcodes and finish …
06:43 Changeset [869d342e] by sev-
ILLUSIONS: BBDOU: Implement getOverlappedObjectAccurate and related …
06:43 Changeset [27a5e932] by sev-
ILLUSIONS: BBDOU: Start implementing crosshair cursor (used in …
06:43 Changeset [c0c25691] by sev-
ILLUSIONS: BBDOU: Implement missing script opcodes and special …
06:43 Changeset [c6f2c6b] by sev-
ILLUSIONS: BBDOU: Implement special code 16000F
06:43 Changeset [88e2b3fd] by sev-
ILLUSIONS: BBDOU: Implement special code 160030
06:43 Changeset [823ba2f] by sev-
ILLUSIONS: DUCKMAN: Implement load game from the game's menu system - …
06:43 Changeset [2de38e34] by sev-
ILLUSIONS: DUCKMAN: Extract trigger cause sound playing to method
06:43 Changeset [aed38527] by sev-
ILLUSIONS: Implement save/load functionality - Only works in Duckman …
06:43 Changeset [6b36b750] by sev-
ILLUSIONS: DUCKMAN: Implement special opcodes 160017, 16001B, 160020 …
06:43 Changeset [d8e86249] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 16001A
06:43 Changeset [11ec6d22] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 160013, also fix Input …
06:43 Changeset [d16ebff3] by sev-
ILLUSIONS: DUCKMAN: Implement special opcode 160012 and related code
06:43 Changeset [f692e0ac] by sev-
ILLUSIONS: DUCKMAN: Implement special opcodes 16001D, 16001E, 16001F …
06:43 Changeset [9c0ef1b] by sev-
ILLUSIONS: DUCKMAN: Remove if'd out opcode code (used by me as scratch …
06:43 Changeset [449d243c] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 100 and 101
06:43 Changeset [9a84c0a6] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 85 and 86, actual save/load not …
06:43 Changeset [bbbb0053] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 83
06:43 Changeset [5a69f735] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 73
06:43 Changeset [15498a2] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 21
06:43 Changeset [2b9af91d] by sev-
ILLUSIONS: DUCKMAN: Implement opcode 8
06:43 Changeset [fa17f684] by sev-
ILLUSIONS: DUCKMAN: Start implementing the menu system Still …
06:43 Changeset [09bbb482] by sev-
ILLUSIONS: DUCKMAN: Implement opcodes 70/71 for pausing/unpausing …
06:43 Changeset [601c6f4] by sev-
ILLUSIONS: Terminate update functions on scene exit; fix bugs and use …
06:43 Changeset [8b48f2f6] by sev-
ILLUSIONS: Rename ProgInfo -> SceneInfo
06:43 Changeset [61a0b5ba] by sev-
ILLUSIONS: Rename tag -> sceneId
06:43 Changeset [41978f46] by sev-
ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource …
06:43 Changeset [a5ad1bc1] by sev-
ILLUSIONS: Remove unneeded includes
06:43 Changeset [a30a318] by sev-
ILLUSIONS: Move screen shaker effects into separate file
06:43 Changeset [88ea891] by sev-
ILLUSIONS: Use ARRAYSIZE instead of hardcoded values in screen effect …
06:43 Changeset [e63eaabb] by sev-
ILLUSIONS: Move trigger functions code to seperate file
06:43 Changeset [9d98f922] by sev-
ILLUSIONS: Add text drawing to BBDOU
06:43 Changeset [36ec0faf] by sev-
ILLUSIONS: Refactor the input system
06:43 Changeset [a078073e] by sev-
ILLUSIONS: Move script opcode files to game specific directories
06:43 Changeset [d6e2f611] by sev-
ILLUSIONS: Move Duckman dialog code to own file
06:43 Changeset [dec9ef3] by sev-
ILLUSIONS: Move Duckman inventory code to own class and file
06:43 Changeset [18553cb1] by sev-
ILLUSIONS: Move Duckman property timer code to own class and file
06:43 Changeset [70f83137] by sev-
ILLUSIONS: Move Duckman special code to own class and file
06:43 Changeset [e4a85c7d] by sev-
ILLUSIONS: Move game-specific files into own subdirectories
06:43 Changeset [a173329a] by sev-
ILLUSIONS: Move resource-related files into resources subdirectory
06:43 Changeset [faf7b31f] by sev-
ILLUSIONS: Move thread-related files into threads subdirectory
06:43 Changeset [ace0d042] by sev-
ILLUSIONS: Refactoring the resource system (not done yet)
06:43 Changeset [e4ce8ad4] by sev-
ILLUSIONS: Start refactoring the resource system (not done yet)
06:43 Changeset [d7dd74cb] by sev-
ILLUSIONS: Very minor comment fixes
06:43 Changeset [50d340de] by sev-
ILLUSIONS: Rename file scriptman,* to scriptstack.* and remove …
06:43 Changeset [297996a] by sev-
ILLUSIONS: Add sound effects (still buggy)
06:43 Changeset [ad2c0aa] by sev-
ILLUSIONS: Add sound effects - Fix priority bugs in Duckman - Add …
06:43 Changeset [9885a050] by sev-
ILLUSIONS: Implement VoicePlayer
06:43 Changeset [d57ae261] by sev-
ILLUSIONS: Add SoundMan and MusicPlayer - Add remaining screen shake …
06:43 Changeset [d431d352] by sev-
ILLUSIONS: BBDOU: Add microphone radar
06:43 Changeset [b94b4c28] by sev-
ILLUSIONS: Implement pathfinding
06:43 Changeset [44c566b5] by sev-
ILLUSIONS: Add screen shaking effect
06:43 Changeset [60600191] by sev-
ILLUSIONS: Use the UpdateFunctions class for update routines
06:43 Changeset [1f74de6a] by sev-
ILLUSIONS: More work on Duckman - Implement palette fader - Add more …
06:43 Changeset [b1927ca3] by sev-
ILLUSIONS: Add more script and sequence for Duckman
06:43 Changeset [e9a443fc] by sev-
ILLUSIONS: Implement palette shifting and color shadow table
06:43 Changeset [097d130e] by sev-
ILLUSIONS: Implement RegionLayer and related code
06:43 Changeset [e1313625] by sev-
ILLUSIONS: More work on Duckman - Implement inventory - Ad more …
06:43 Changeset [99874460] by sev-
ILLUSIONS: More work on Duckman - Implement dialogs - Change Camera …
06:43 Changeset [36c7ec4d] by sev-
ILLUSIONS: Delete obsolete files
06:43 Changeset [2e149cf6] by sev-
ILLUSIONS: More work on Duckman - Implement Duckman cursor and …
06:43 Changeset [67366aa] by sev-
ILLUSIONS: More work on Duckman
06:43 Changeset [3f15233f] by sev-
ILLUSIONS: Refactor code in preparation for the Duckman engine
06:43 Changeset [6ba5570] by sev-
ILLUSIONS: Move SpriteDrawQueue to screen
06:43 Changeset [54bce3d3] by sev-
ILLUSIONS: Move SpriteDecompressQueue to screen
06:43 Changeset [6d17b40] by sev-
ILLUSIONS: Use screen pixel format when creating surfaces
06:43 Changeset [08899f5e] by sev-
ILLUSIONS: Implement calcPointDirection - Implement sequence opcode 1
06:43 Changeset [8d7d6599] by sev-
ILLUSIONS: Fix special code functions thread notifying (used wrong …
06:43 Changeset [7dc8533f] by sev-
ILLUSIONS: Fix thread camera panning - Minor fixes and corrections
06:43 Changeset [d67021b3] by sev-
ILLUSIONS: Implement talkitem pausing/unpausing - Fix isActiveThread …
06:43 Changeset [d77d4ed4] by sev-
ILLUSIONS: Fix bug which occured when trying to walk while talking - …
06:43 Changeset [f2c48e3a] by sev-
ILLUSIONS: Implement pathwalking (actual pathfinding todo)
06:43 Changeset [e0e4d2f] by sev-
ILLUSIONS: Implement sprite scaling
06:43 Changeset [babe9972] by sev-
ILLUSIONS: Add more script opcodes - Add support for duplicate keys …
06:43 Changeset [3b3f84c] by sev-
ILLUSIONS: Implement inventory - Implement cursor camera tracking - …
06:43 Changeset [33d28de] by sev-
ILLUSIONS: Additions in various places - Add NamedPoint and related …
06:43 Changeset [22e898f7] by sev-
ILLUSIONS: Work on interaction; work on Cause related code
06:43 Changeset [e05a789] by sev-
ILLUSIONS: More work on BBDOU specific code (cursor, bubble) - Add …
06:43 Changeset [28cb39eb] by sev-
ILLUSIONS: Start with BBDOU special code
06:43 Changeset [a6a4a3dc] by sev-
ILLUSIONS: Implement more script opcodes
06:43 Changeset [fc4266bc] by sev-
ILLUSIONS: Add TalkThread
06:43 Changeset [812c7fc3] by sev-
ILLUSIONS: Add TalkResource and related
06:43 Changeset [762be35a] by sev-
ILLUSIONS: Add more script opcodes and fix/add stuff along the way - …
06:43 Changeset [43cd806f] by sev-
ILLUSIONS: Add more script opcodes
06:43 Changeset [f47575ca] by sev-
ILLUSIONS: Add more script opcodes and related
06:43 Changeset [c99f40c1] by sev-
ILLUSIONS: Implement TimerThread and script opcode
06:43 Changeset [48ef46c0] by sev-
ILLUSIONS: Implement more script opcodes and related functions
06:43 Changeset [e881db07] by sev-
ILLUSIONS: Implement more sequence opcodes and work on the graphics system
06:43 Changeset [18540a5] by sev-
ILLUSIONS: Add SequenceOpcodes skeleton class
06:43 Changeset [3fc592df] by sev-
ILLUSIONS: Add Control::calcPosition and Control::readPointsConfig
06:43 Changeset [b3b0bd88] by sev-
ILLUSIONS: Work on Actor and Control classes; fix bug in sprite …
06:43 Changeset [70f0b48a] by sev-
ILLUSIONS: Add Dictionary class and use it
06:43 Changeset [f880c60] by sev-
ILLUSIONS: Work on Actor and Control classes
06:43 Changeset [f98c0def] by sev-
ILLUSIONS: Add Screen class and ajust code to use it
06:43 Changeset [9385238a] by sev-
ILLUSIONS: More work on actor related code - Add isTimerExpired function
06:43 Changeset [9a63f0bd] by sev-
ILLUSIONS: Add background scale and priority classes
06:43 Changeset [ad440a17] by sev-
ILLUSIONS: More work on actor and control related code
06:43 Changeset [9d35f80] by sev-
ILLUSIONS: More work on the script system
06:43 Changeset [9696eb9a] by sev-
ILLUSIONS: More work on the script system
06:43 Changeset [fc47ac41] by sev-
ILLUSIONS: More work on the script system
06:43 Changeset [bb67c2c2] by sev-
ILLUSIONS: Start with ScriptResource and related code
06:43 Changeset [d2b036fa] by sev-
ILLUSIONS: Start with thread classes
06:43 Changeset [4211f8ff] by sev-
ILLUSIONS: Start with ActorResource and related classes
06:43 Changeset [08e8f399] by sev-
ILLUSIONS: More work on the Camera class - Add fixed point code …
06:43 Changeset [21e1b08b] by sev-
ILLUSIONS: More work on the camera and background classes
06:43 Changeset [12645cbb] by sev-
ILLUSIONS: Some work on the Camera class; start with time functions
06:43 Changeset [e0a3db43] by sev-
ILLUSIONS: Keep backgrounds in new BackgroundItems class instead of …
06:43 Changeset [d92e713d] by sev-
ILLUSIONS: Start with Actor
06:43 Changeset [971c8a0a] by sev-
ILLUSIONS: Start with SpriteDecompressQueue
06:43 Changeset [ee59e73] by sev-
ILLUSIONS: Start with SpriteDrawQueue
06:43 Changeset [bf09487d] by sev-
ILLUSIONS: Add UpdateFunctions class
06:43 Changeset [a06895a] by sev-
ILLUSIONS: Start with Camera and Input classes
06:43 Changeset [5833ceda] by sev-
ILLUSIONS: More work on BackgroundResource
06:43 Changeset [26487555] by sev-
ILLUSIONS: Start with BackgroundResource
06:43 Changeset [7300dd0] by sev-
ILLUSIONS: Resource loader skeleton
06:43 Changeset [9a583850] by sev-
ILLUSIONS: Skeleton engine with detection for BBDOU

07/19/18:

18:52 Ticket #10616 (DOTT German Mac version unknown MD5) closed by bonki
fixed: Thanks! Added in commit f99977255cf979568f0d57f977c10ac26f2ff4ac.
18:50 Changeset [f9997725] by Adrian Frühwirth <bonki@…>
SCUMM: Add another German Mac version of DOTT Fixes Trac#10616.
17:50 Changeset [5437ed9a] by Adrian Frühwirth <bonki@…>
JANITORIAL: Fix typo
Note: See TracTimeline for information about the timeline view.