Timeline



03/19/18:

23:55 Changeset [8ac03c6e] by Strangerke
LILLIPUT: Fix missing break in getArgumentString
23:41 Changeset [1ff6bbcf] by Strangerke
LILLIPUT: Fix a couple of remaining 'Robin' engine strings
23:36 Ticket #10450 (SCUMMVM cannot "find game" Starship Titanic on CD) closed by dreammaster
invalid: Sorry, but we don't support the Mac version. Is uses some non-standard …
23:33 Changeset [5645d63a] by dreammaster
XEEN: Standardize on a single SPELLS_PER_CLASS define There was …
23:32 Ticket #10452 (TUCKER: Glitch when using map in part 3-mall without location change) closed by bonki
fixed: Fixed in commit ef593ed8e33891200f80410a5aef6bd3e87f0a0a.
23:31 Changeset [ef593ed] by Adrian Frühwirth <bonki@…>
TUCKER: Work around original game bug when using the map in the mall …
23:29 Changeset [60588a3] by Strangerke
LILLIPUT: Fix bug in OC_scrollViewPort
23:00 Ticket #10452 (TUCKER: Glitch when using map in part 3-mall without location change) created by bonki
Provided that you don't have the appointment card yet and use the map …
22:42 Ticket #10451 (ANDROID: Crash when GUI language is set to certain languages) created by stephanM92
LucasArts games does not start as soon I switch the SCUMMVM GUI in …
21:36 Changeset [d2ae2162] by Adrian Frühwirth <bonki@…>
TUCKER: Implement workaround for original script bug mentioned in …
20:43 Changeset [2fc14f88] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Marks game as unstable
20:43 Changeset [51051af] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fixes rendering by blitting mainSurface to screen Before …
20:43 Changeset [74b43669] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Adds delay during title screens At least during the title …
20:43 Changeset [0b3f7df7] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Substitues custom cursor handling with CursorMan
20:43 Changeset [fec5a4d6] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Removes redundant mouse cursor redraws update() and …
20:43 Changeset [07dac609] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming, fix a warning
20:43 Changeset [31bf950e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming, fix regression in intro introduced in the two …
20:43 Changeset [5d85b0c7] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming
20:43 Changeset [84de051] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Rework _rectXMinMax and _rectYMinMax
20:43 Changeset [fea0c292] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming
20:43 Changeset [1c3cf3ce] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug in interface button re-activation
20:43 Changeset [ac3fc29d] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming
20:43 Changeset [ccff932] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More renaming
20:43 Changeset [3daf682a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming, remove double variable
20:43 Changeset [fb4a0556] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Renaming, fix a bug in OC_checkLastInterfaceHotspotIndexMenu2
20:43 Changeset [6f5ed1e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Start reworking _word16EFE
20:43 Changeset [e932d666] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a couple of errors related to the use of 0xFF instead of -1
20:43 Changeset [1432b531] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Partially fix map closing
20:43 Changeset [1adbc0f] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming
20:43 Changeset [e59e0621] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming, start fixing the map display
20:43 Changeset [adda312] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Improve hack in sub16EBC() to avoid checking inactive characters
20:43 Changeset [8d332e4] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Rename some functions, fix a bug in OC_getComputedVariantSpeech()
20:43 Changeset [ef5ad4ec] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: One more renaming
20:43 Changeset [0eeb587a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming
20:43 Changeset [0c0e68d5] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix name of OC_changeCurrentCharacterSprite in script decompiler
20:43 Changeset [9a14ae1d] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Cleanup of previous fix, add TODO comment
20:43 Changeset [e1dcf2bb] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bad opcode definition for display aerial map
20:43 Changeset [f0df0601] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix walking on click
20:43 Changeset [8ff73faf] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix display of variable speeches
20:43 Changeset [7c4bb0d0] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement OC_sub17E22_speech1IfSoundOff, silent warnings in …
20:43 Changeset [53cd10b3] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement OC_sub18260
20:43 Changeset [8356af25] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add a couple of hacks to avoid working on disabled character …
20:43 Changeset [7bebe144] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Silent warning in language check
20:43 Changeset [ce6574e5] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Finish the implementation of sub13156, fix keyboard mapping
20:43 Changeset [e0583b9f] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: rename OC_checkFunctionKeyPressed
20:43 Changeset [b432b94c] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Improve keyboard handling. F keys are now working in the menu
20:43 Changeset [c1b9413a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Modify mouse handling to stick to original behavior
20:43 Changeset [4a84cd96] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix regression in checkMapClosing, handle properly other …
20:43 Changeset [cacdd811] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug in OC_loadFile_AERIAL_GFX, implement OC_waitForEvent
20:43 Changeset [f4fb9d03] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Start implementing keyboard handling
20:43 Changeset [2f9d3be9] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Set _shouldQuit in OC_saveAndQUIT and OC_deleteSavegameAndQuit
20:43 Changeset [3ed41cc8] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug in sub167EF
20:43 Changeset [fccfcac7] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug in OC_sub17A07 and renderCharacters, implement …
20:43 Changeset [26e87ee] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: bugfix: Intro is now completable
20:43 Changeset [5765267] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix one more double variable, some renaming
20:43 Changeset [2218078a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix mouse display in title screens
20:43 Changeset [66c32c0e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a bug in pathfinding, some renaming
20:43 Changeset [2b23337d] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug in sub16A76. This fixes the dance a bit more.
20:43 Changeset [41a2c49b] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Change type of _rulesBuffer2_5 and _rulesBuffer2_6
20:43 Changeset [f22ab07] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a bug in sub16626. The people are now dancing in the intro
20:43 Changeset [5a7c7d1b] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug in viewportScrollTo(), some renaming
20:43 Changeset [afe57ae2] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug in OC_turnCharacterTowardsAnother()
20:43 Changeset [fb9c4580] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming
20:43 Changeset [0f2b6e7b] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming, fix a bug in intro
20:43 Changeset [edfcea5a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a bug in sub171AF
20:43 Changeset [f34c368c] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix mouse icon clipping, rework map Index formula, some renaming
20:43 Changeset [b375134] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement unselectInterfaceButton, some renaming
20:43 Changeset [1bc8d54e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming
20:43 Changeset [8441454e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix display of horizontal bars in character stats menu, some …
20:43 Changeset [f6f55e67] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix display/menu bug, Some renaming
20:43 Changeset [68d99b9f] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Janitorial: fix code formatting
20:43 Changeset [e39e832] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a bug in decodePackedText, some renaming
20:43 Changeset [165dbc4] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Renaming, fix bug in startSpeech
20:43 Changeset [60f18439] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Verifications and renaming
20:43 Changeset [cf0d808] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming, fix a couple of glitches in sub16DD5
20:43 Changeset [2a5f9dd7] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More verifications and renaming
20:43 Changeset [5a0ffea7] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More renaming, fix two bugs
20:43 Changeset [d602e91a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming
20:43 Changeset [d6ab713] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more code validation and renaming
20:43 Changeset [9398cc0d] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Renaming, fix interface hotspots: it's now possible to skip …
20:43 Changeset [e4e23e6e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug in OC_compWord10804
20:43 Changeset [3c771c79] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming, fix issue in OC_sub17640, implement …
20:43 Changeset [6069c618] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming
20:43 Changeset [8673ddb5] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some refactoring, fix a bug in fixx16x16Rect
20:43 Changeset [d3e79640] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix pathfinding & some renaming
20:43 Changeset [0192b3b7] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Janitorial: fix some code formatting
20:43 Changeset [0ba6a76d] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming and refactoring
20:43 Changeset [e08ad4b9] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming, implement 3 missing opcodes
20:43 Changeset [1771c668] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a value in character move, some comments
20:43 Changeset [037f1b28] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More renaming & 2 3 missing opcodes
20:43 Changeset [644954c0] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Intro is finally starting correctly The game was not …
20:43 Changeset [883ba5a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix some code formatting
20:43 Changeset [99ad0c6f] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Debug List texts + some renaming
20:43 Changeset [7e27d16] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug in OC_sub17640
20:43 Changeset [7dd706e1] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More renaming
20:43 Changeset [e84617ae] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming
20:43 Changeset [0a7eb6c] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug in displayFunction15
20:43 Changeset [a27d7dbf] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More renaming
20:43 Changeset [814477fb] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Remove useless buffers, renaming
20:43 Changeset [b8a18ebe] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Rewrite sub1818B
20:43 Changeset [97a2f604] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: double check some more function, renaming
20:43 Changeset [85b3d835] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More renaming
20:43 Changeset [f1d1a247] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming
20:43 Changeset [f4882678] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More renaming
20:43 Changeset [eedc726a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Turn _array12311 into a Common::Point, fix initialization of …
20:43 Changeset [6b937ae] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix another Valgrind warning
20:43 Changeset [0fdc4cb] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add a size parameter to loadVGA to fix Valgrind warnings and …
20:43 Changeset [dca94b57] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Rename debug channel in order to doublecheck all function, …
20:43 Changeset [a477f615] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More renaming, fix bug in reverseFindHotspot
20:43 Changeset [ad50c279] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more renaming
20:43 Changeset [bc82b819] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More renaming, fix a bug in sub16799, move several unsigned …
20:43 Changeset [91b886e7] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More renaming, fix bug in getMapPtr and sub168DA
20:43 Changeset [cae203ac] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Rename getValue2, keep on switching to Common::Point, remove …
20:43 Changeset [b1e479ff] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming. Start using Common::Point
20:43 Changeset [552664d8] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: fix a bug in OC_sub17D04
20:43 Changeset [2eff4bbc] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Remove duplicated variable, introduce …
20:43 Changeset [b4049eb3] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix some uninitialized variables reported by Valgrind …
20:43 Changeset [f792096b] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement two opcodes and 3 core functions
20:43 Changeset [c9149239] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add a core function, make uniform the fonctions called by …
20:43 Changeset [9b5bfa9c] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Remove duplicated function
20:43 Changeset [9c96057b] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: 2 new subs
20:43 Changeset [8f04cd50] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement 4 core functions
20:43 Changeset [66cef4a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement case 14 in sub16626, little clean up in sub1823e
20:43 Changeset [df28292] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix some bugs of sub16626 Unsigned/signed
20:43 Changeset [063b5928] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix draw interface icons
20:43 Changeset [25ab18d] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: rename one variable
20:43 Changeset [3f9e3b5] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Forgot to disable disasm
20:43 Changeset [edeb9c5c] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Improved getValue2 decompilation + some renaming
20:43 Changeset [c0aa9765] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming
20:43 Changeset [3017ee6a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Opcode2 decompiler + one or two renaming
20:43 Changeset [f3485c19] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add one core function, some renaming
20:43 Changeset [14fd88f5] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Finish opcode2 list for decompiler Implemented some opcode …
20:43 Changeset [bbf2f88] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming
20:43 Changeset [cc746b4d] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add sprite mirroring to fix display of characters looking left
20:43 Changeset [6f338aff] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Small change
20:43 Changeset [4cf3e46c] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a bug on 16675
20:43 Changeset [dce18a76] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: fix (?) a couple of things in 16626, implement several core …
20:43 Changeset [d83b6be8] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More opcodes2 Building decompiler array for opcode2 at the …
20:43 Changeset [fbb1ce51] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement some more opcodes
20:42 Changeset [a554a7d9] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add a couple of missing debugC
20:42 Changeset [9edab821] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Split palette functions, implement some core functions
20:42 Changeset [e095f08] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement some functions related to string display
20:42 Changeset [0cdb0f01] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Last opcodes1 + first step of script decompiler
20:42 Changeset [dc80ea1] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug
20:42 Changeset [4d5cf4d0] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement 2 opcodes, fix a duplicate variable detected by …
20:42 Changeset [0ad54018] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement 4 opcodes
20:42 Changeset [747b6bc1] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming, implement 7 opcodes, fix one
20:42 Changeset [126f48f7] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Remove double implementation of getMapPtr
20:42 Changeset [52d09021] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More opcodes
20:42 Changeset [6df00b39] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Several opcodes & renaming Rename character related variables
20:42 Changeset [8186a509] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implements one more opcode
20:42 Changeset [1b0ea7f0] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a bug in OC_for
20:42 Changeset [338d7393] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implements 2 opcodes
20:42 Changeset [34250e5] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement 3 opcodes
20:42 Changeset [12c22737] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix stream write
20:42 Changeset [a2cf3533] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Replace MemoryReadStream by a custom read/write stream
20:42 Changeset [1e53d96] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement another opcode and associated function
20:42 Changeset [d6d577d5] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fixsome problems reported by clone2727
20:42 Changeset [c0ec05aa] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement two opcodes
20:42 Changeset [d66eee6c] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a bug in OC_compareCoords_1, implement 2 more opcodes
20:42 Changeset [257a87a0] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: More opcodes OC_sub18213, OC_sub181BB, OC_sub1817F
20:42 Changeset [19f982a0] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implements Load Map opcode Loads graphics, fade out/in, …
20:42 Changeset [4965b1ba] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement 4 more opcodes
20:42 Changeset [0cb3518] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Maybe fix a problem in sub12F37 Unlocked new opcodes !
20:42 Changeset [81b56eb7] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some renaming, implement a couple of functions
20:42 Changeset [0e5c418] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement 4 more opcodes
20:42 Changeset [d5ee6b2] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Small fixes and renaming Renamed variables about character …
20:42 Changeset [44cc4b72] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Character rendering Characters are now rendered (no …
20:42 Changeset [cc6c6a6c] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a couple of glitches
20:42 Changeset [13393b8b] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement some more functions
20:42 Changeset [4479858] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implements displayFunction18 Draw characters (men or men2)
20:42 Changeset [18f38b7] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implements character display on map Draw and restore points
20:42 Changeset [03e8e37f] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement some more core functions
20:42 Changeset [26d9f3cf] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add missing addition in sub16DD5
20:42 Changeset [54e5fbb] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implemented sub16DD5 It looks like a collision line test …
20:42 Changeset [5610637f] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: (Hopefully) fix sub16CA0
20:42 Changeset [d3f9fdec] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implementation of sub16CA0 Big sub16CA0 function implementation
20:42 Changeset [5ab2d654] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: fix regression in 6aef68e246448977f2b8ba1bb19a17d8eaf61642
20:42 Changeset [3a83c971] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Small additions Small implementations of the int8 functions
20:42 Changeset [997fd099] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Rename fading functions
20:42 Changeset [d9a41af1] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add display heroism bar
20:42 Changeset [4430b739] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a couple of check errors in sub16626, implement some …
20:42 Changeset [20b168ee] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Minor fixes Prevents unexpected values in sub16626
20:42 Changeset [340195e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix display string functions, some renaming
20:42 Changeset [649a583e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add display string, accelerate fading to 50Hkz
20:42 Changeset [de919b87] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement some more functions
20:42 Changeset [9c0d60c1] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Put sound stubs in a separated class
20:41 Changeset [5ce3f5e5] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement some more parts of "int 8"
20:41 Changeset [03bf4a8a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix 20ms frame glitch Skip late frames if we are too slow
20:41 Changeset [f9e24c8a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Int8 called every 20ms Makes also the title stars work
20:41 Changeset [a187b15] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Start implementing engine update (int 8 replacement in the …
20:41 Changeset [85a6301e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement fade in/fade out Fade from/to black
20:41 Changeset [78c660db] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement two more display functions
20:41 Changeset [4d40f8fa] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Isomap rendering complete Fixed more small things, the map …
20:41 Changeset [4d18123] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix to render cubes We can see some isometric cubes but …
20:41 Changeset [9d1cec6] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Some more display functions
20:41 Changeset [bb86fc2] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement display function 6, start implementing display …
20:41 Changeset [53195900] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement display function 2. This fixes mouse display
20:41 Changeset [8ccdf0dc] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix bug in previous commit, implement one more display function
20:41 Changeset [72d343e4] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: start implementing display functions
20:41 Changeset [e281c68e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add some more opcodes. Engine is now alive!
20:41 Changeset [5108c06] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement more opcodes
20:41 Changeset [93785798] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement opcodes. 29 groups are now executed in a row
20:41 Changeset [8d51e0a] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement opcodes used by game scripts 3 and 4
20:41 Changeset [d8768571] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Start game scripts
20:41 Changeset [1bbe3a13] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add preliminar menu support and main loop
20:41 Changeset [f0c6f937] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a bug in VGA file loading
20:41 Changeset [5d5ac9a4] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Modify event polling
20:41 Changeset [34ec4ada] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add preliminar mouse handler
20:41 Changeset [8eecd030] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Partially implement displayVGAFile(). Title is now displayed
20:41 Changeset [86cc23b] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add default palette, and palette fixup (thanks to SylvainTV …
20:41 Changeset [1eaf3c0d] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement some more opcodes, fix stupid bug in script parser …
20:41 Changeset [1dbb8e6d] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Complete function getValue2()
20:41 Changeset [69e44e50] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement 4 more opcodes
20:41 Changeset [ebf54a5] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement some more opcodes
20:41 Changeset [2031854] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement a couple of other opcodes, add proper debugc
20:41 Changeset [512ee794] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Fix a couple of bugs in handleOpcode()
20:41 Changeset [69de292] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Implement OC_sub184F5, modify struct18560
20:41 Changeset [8628358e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Start implementing some functions
20:41 Changeset [c95f99e9] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add a script handler skeletton. All opcodes are stubbed
20:40 Changeset [283abf82] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add detection for French, German and Italian versions
20:40 Changeset [511d7f47] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add resource loading
20:40 Changeset [d3e0e47e] by Joseph-Eugene Winzer <joewinzer@…>
LILLIPUT: Add skeletton
19:51 Changeset [98620a45] by sev-
BLADERUNNER: Fix bug with path generator in GenericWalkerA actor
19:40 Changeset [bf798bdf] by sev-
BLADERUNNER: Mark a bug in original code
19:35 Ticket #10450 (SCUMMVM cannot "find game" Starship Titanic on CD) created by wstrohm
User here, sorry for ignorance.. Using either "SCUMMVM version …
07:33 Changeset [5e94e8ab] by Torbjörn Andersson <eriktorbjorn@…>
TITANIC: Fix small memory leak
05:05 Changeset [68596bed] by criezy
I18N: Regenerate translations data file
03:30 Changeset [f30e96f1] by dreammaster
XEEN: Fix crash on Cast Spell dialog for non-spell casters
03:14 Changeset [afeeb760] by dreammaster
XEEN: Fix glitched border of Identify Monster dialog
03:05 Changeset [6a61468] by dreammaster
XEEN: Fix Town Portal town selection dialog
02:56 Changeset [d848c9a4] by dreammaster
XEEN: Don't show a 'None Ready' spell in spell selection dialog
02:29 Changeset [c1b094bb] by dreammaster
XEEN: Fix spells list selection for Vertigo guild
01:02 Changeset [500ed106] by dreammaster
XEEN: Add an enum SpellsCategory enum, code simplification using it

03/18/18:

23:38 Changeset [23fd97c9] by Adrian Frühwirth <bonki@…>
TUCKER: Actually implement mof opcode When the 'mof' opcode was added …
23:05 Changeset [99f5b3cf] by dreammaster
XEEN: Fix display of Spell Info dialog in Guild shops
22:16 Changeset [91ec2a0c] by Adrian Frühwirth <bonki@…>
TUCKER: Add missing buv and c0v opcodes This commit adds the 'buv' …
20:36 Changeset [5f5cee2] by Thomas Fach-Pedersen <thomas@…>
BLADERUNNER: Round coordinates to two decimals Also fixes a couple of …
19:35 Changeset [21a00458] by dreammaster
XEEN: Fix display of Spells list dialog within Guild shops
19:33 Changeset [b0bb560] by dreammaster
XEEN: Properly write party character data when saving the game
16:53 Changeset [4dd0713f] by sev-
BLADERUNNER: Added FreeSlotB actor
16:53 Changeset [acdb8d05] by sev-
BLADERUNNER: Added FreeSlotA actor
13:09 Changeset [2e875a76] by Bastien Bouclet <bastien.bouclet@…>
SDL: Split joystick mouse event generation into two functions That …
02:09 Changeset [16a1d637] by dreammaster
XEEN: Fix Guild membership check
02:01 Changeset [7f76795a] by dreammaster
XEEN: Fix using pyramid to travel to the Dark Side
01:27 Changeset [22456b3] by dreammaster
XEEN: Change bool _isDarkCc to int _ccNum Originally the flag was …
01:21 Changeset [562522e1] by dreammaster
XEEN: Fix display of Lloyd's Beacon spell
01:17 Changeset [51027a02] by Adrian Frühwirth <bonki@…>
TUCKER: Get rid of strcpy()
01:07 Changeset [9e341e12] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Actors fixes Removed forgotten combat development hack …

03/17/18:

23:39 Changeset [e91c5f3] by sev-
BLADERUNNER: Added Hanoi actor
23:35 Changeset [46dc048c] by dreammaster
XEEN: Fix damaging characters from poisoned well
22:13 Changeset [48dae642] by criezy
I18N: Update translation (German) Currently translated at 100.0% (962 …
22:13 Changeset [92e3abc] by sev-
BLADERUNNER: Added OfficerGrayford actor
21:21 Ticket #6645 (TUCKER: Ego walks "through" closed cellar door) closed by bonki
fixed: PR-1121 verified OK by finishing a playthrough. Fixed in …
21:18 Changeset [c4dfa57e] by Adrian Frühwirth <bonki@…>
TUCKER: Add comment about earlier commit e018efbc22 fixing Trac#6645
21:08 Ticket #6644 (TUCKER: Lola teleported to table) closed by bonki
fixed: I finished a playthrough without noticing any newly introduced …
21:00 Changeset [578f9d2] by Adrian Frühwirth <bonki@…>
TUCKER: Fix incorrect transition of Lola animation The original game …
20:30 Changeset [b7f7159f] by dreammaster
XEEN: Fix incorrect showing of 'you are tired' dialogs after loading …
19:06 Changeset [9ef97cd2] by dreammaster
TITANIC: Fix DoorbotScript _stateIndex cycling check Thanks to …
17:07 Changeset [5b50bad5] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed compilation warnings
16:42 Changeset [19d9e4ce] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added combat Math cleanup Fixed obstacle detection
16:11 Changeset [b2727018] by Bastien Bouclet <bastien.bouclet@…>
GRAPHICS: Dont clip in the non-clip version of drawRoundedSquareAlg …
13:48 Changeset [41a35c73] by sev-
BLADERUNNER: Added Hasan actor
13:23 Changeset [8b533586] by sev-
BLADERUNNER: Added EarlyQ actor
12:12 Changeset [902c984c] by dreammaster
XEEN: Fix crash setting up combat speed table for new games
12:10 Changeset [637dedeb] by dreammaster
XEEN: Fixes to death cutscene
12:10 Changeset [ac98281d] by dreammaster
XEEN: Don't let traps trigger more than once
11:27 Changeset [b7e8fff9] by sev-
BLADERUNNER: Added BulletBob actor
11:27 Changeset [37c28243] by sev-
BLADERUNNER: Added Luther actor
02:41 Changeset [082def7c] by dreammaster
XEEN: Go to menu rather than intro title when game is exitted
02:16 Changeset [ba6db41a] by dreammaster
XEEN: Fix Can't Equip message having items in reverse
02:13 Changeset [9c4d3be5] by dreammaster
XEEN: Bought weapons shouldn't be equipped by default
02:05 Changeset [91e71496] by dreammaster
XEEN: Refactor item selection dialog into it's own dialog class
01:23 Changeset [fe80dcb4] by dreammaster
XEEN: Don't add monsters in setSpeedTable if they're dead I think …
00:29 Changeset [26782415] by sev-
BLADERUNNER: Added Sadik actor

03/16/18:

22:33 Changeset [999cf71] by DanielSWolf
SCI: Add game option for enabling/disabling LarryScale in LSL7 All …
22:33 Changeset [f8c32b07] by DanielSWolf
SCI: Use LarryScale cel scaler instead of nearest-neighbor
22:33 Changeset [af0434c] by DanielSWolf
GRAPHICS: Implement LarryScale cel scaling algorithm
21:31 Changeset [fb882a10] by sev-
BLADERUNNER: Added Mutant3 actor
21:31 Changeset [a90c1f05] by sev-
BLADERUNNER: Use constants
21:31 Changeset [071619d1] by sev-
BLADERUNNER: Added Mutant2 actor
21:31 Changeset [2b1f1c49] by sev-
BLADERUNNER: Fix Mutant1 aggressiveness
21:31 Changeset [041a2257] by sev-
BLADERUNNER: Added Mutant1 actor
21:31 Changeset [56b3ac2] by sev-
BLADERUNNER: Added Photographer actor
21:31 Changeset [d982eee9] by sev-
BLADERUNNER: Added Holloway actor
21:31 Changeset [4be622d6] by sev-
BLADERUNNER: Added GeneralDoll actor
20:41 Changeset [1a44eeca] by Adrian Frühwirth <bonki@…>
TUCKER: Remove trailing comma from enum list
20:37 Changeset [58bce94] by Adrian Frühwirth <bonki@…>
TUCKER: Added missing check for minimum supported savegame version
20:18 Changeset [ed44cbf2] by Adrian Frühwirth <bonki@…>
TUCKER: Add savegame metadata and autosave support
15:21 Changeset [50003f2] by sev-
BLADERUNNER: Finished actor Izo code
03:28 Changeset [d51aa465] by dreammaster
XEEN: Add full game names to detection entries
03:03 Changeset [7efb8786] by dreammaster
XEEN: Western edge of Xeen was showing terrain rather than empty space
02:29 Changeset [d348b5cb] by dreammaster
XEEN: Correct Training welcome voice sample playback
02:10 Changeset [2ff96c0] by dreammaster
XEEN: Further convertion of playSound to playVoice for location voice …
01:52 Changeset [39640017] by dreammaster
XEEN: Don't needlessly show class profiency error dialogs when just …
01:15 Changeset [5584e7ec] by dreammaster
XEEN: Fix for identifying items

03/15/18:

23:44 Changeset [a6564800] by sev-
BLADERUNNER: Added Izo actor (incomplete)
22:45 Changeset [c65a6930] by sev-
BLADERUNNER: Added mssing method for Lucy
22:43 Changeset [2ba581c] by sev-
BLADERUNNER: Added Lucy actor
20:29 Ticket #10449 (Gabriel Knight 1 ENG Win CD game in debug mode?) created by GGRFH
PC Specs: Win 8.1 x64 MSI GS70 2PC 16Gb Ram GK1.ISO = …
15:28 Changeset [ee8fb2ca] by Adrian Frühwirth <bonki@…>
TUCKER: Fix out-of-bounds access of _inputkeys[]
12:42 Changeset [cfb32e8] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Add bitmap for the second newspaper English translation In …
02:49 Changeset [29314838] by dreammaster
XEEN: Fix switching characters when buying from blacksmith
01:08 Changeset [0b802f2] by dreammaster
XEEN: Fix transfer of bought items to character inventory
00:11 Changeset [30ed738a] by Adrian Frühwirth <bonki@…>
TUCKER: Comment out dead code, match disassembly Setting _mousePosY …

03/14/18:

23:59 Changeset [c7755d4c] by sev-
BLADERUNNER: Added Clovis actor
22:21 Changeset [ac59903d] by Adrian Frühwirth <bonki@…>
TUCKER: Remove unnecessary variable from drawInfoString()
21:59 Changeset [57479c2f] by Adrian Frühwirth <bonki@…>
TUCKER: Use Verb enum in even more places
19:56 Changeset [0df574ab] by Adrian Frühwirth <bonki@…>
TUCKER: Add TODO comment about discrepancy with disassembly
19:29 Ticket #6377 (TUCKER: Incorrect sounds played) closed by bonki
fixed: Fixed in 3de75901c3826ad64c7d80f0d1c870bd6055e54f.
19:29 Ticket #6376 (TUCKER: Some sounds are not reproduced) closed by bonki
fixed
19:26 Changeset [3de75901] by Adrian Frühwirth <bonki@…>
TUCKER: Fix wrong sound effects being played Fixes Trac#6376, …
12:07 Changeset [b4a9093] by dreammaster
XEEN: Fix selecting items in items dialog
11:57 Changeset [5dbc6249] by dreammaster
XEEN: Fixes and refactoring for Blacksmith Wares
00:14 Changeset [7e9d2500] by dreammaster
XEEN: Fix closing Awards dialog
00:04 Changeset [0ea2321e] by dreammaster
XEEN: Fix saving to slot 0 using in-game Control Panel

03/13/18:

23:17 Changeset [ac7a9224] by dreammaster
XEEN: Fix text colors during intro/exit cutscenes
18:45 Changeset [654ef04f] by sev-
BLADERUNNER: Added Dektora actor
15:08 Changeset [11e5e5d3] by sev-
BLADERUNNER: Added Isabella actor
14:30 Changeset [f85899cf] by sev-
BLADERUNNER: Added Rachel actor
13:56 Changeset [d37223a9] by sev-
BLADERUNNER: Added Sebastian actor
13:00 Changeset [b45ba310] by sev-
BLADERUNNER: Added Chew actor
00:33 Changeset [1fd82c7c] by dreammaster
XEEN: Add playVoice method for voice sample playback
00:18 Changeset [19a91e60] by sev-
BLADERUNNER: Added BlimpGuy actor
00:18 Changeset [fb984364] by sev-
BLADERUNNER: Added Taffy actor
00:18 Changeset [c2e4240f] by sev-
BLADERUNNER: Added Tyrell actor

03/12/18:

23:56 Changeset [aca61ca2] by dreammaster
TITANIC: Removed unused arrays and fields
21:23 Ticket #10448 (README: liberation-fonts package URL broken) closed by bonki
fixed: Thanks! Fixed in commit a17cf913d513e1ade630ecae124b8e522fe69d73.
21:19 Changeset [a17cf913] by Adrian Frühwirth <bonki@…>
README: Update URL for liberation-fonts package
21:00 Changeset [ca2f9487] by sev-
BLADERUNNER: Added Teenager actor
20:57 Changeset [ca512364] by sev-
BLADERUNNER: Added LockupGuard actor
20:54 Changeset [f16e054c] by sev-
BLADERUNNER: Added TaffyPatron actor
20:35 Changeset [e1cd47ba] by sev-
BLADERUNNER: Added HawkersParrot actor
20:29 Changeset [b5887e1] by sev-
BLADERUNNER: Added EarlyQBartender actor
14:27 Ticket #10448 (README: liberation-fonts package URL broken) created by Nicholas-Steel
https://github.com/scummvm/scummvm and …
11:48 Changeset [9d491ddd] by sev-
CONFIGURE: Add a static builds switch Configure will still build …
11:46 Changeset [410abf5b] by criezy
I18N: Update translations templates
11:46 Changeset [4d0bb753] by sev-
GUI: Remove the ThemeItem draw queues Drawing nows happens directly …
11:39 Changeset [99eb0159] by sev-
README: Obey the orthography
11:39 Changeset [00c3d05] by sev-
README: Add notes about Quest for Glory character import
11:36 Changeset [e018efb] by sev-
TUCKER: Fix alleyway cellar location hotspot bug Fixes Trac#6645.
11:36 Changeset [b1bce3ec] by sev-
SCUMM: MM V0: Fix regression from …
07:59 Ticket #10447 ([monkey-sega-jp] Character speech display does not match that of Mega ...) created by Silver-Shroud
ScummVM version: ScummVM 2.1.0git1076-g7b2523a78b (Mar 12 2018 …
05:05 Changeset [7b2523a7] by criezy
I18N: Regenerate translations data file
04:13 Changeset [d14a33e] by dreammaster
XEEN: Swords of Xeen doesn't have any voiced cutscenes
04:12 Changeset [c699bef5] by dreammaster
XEEN: Subtitles for remaining game cutscenes
02:28 Changeset [4a5c1af] by dreammaster
XEEN: Refactoring subtitles for use in location cutscenes, updated …

03/11/18:

23:25 Changeset [392db4ed] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Fixes formatting
23:25 Changeset [61fb88ef] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Removes TODO for quitGameDialog()
23:25 Changeset [7fab63f] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Recenters animated text on loop
23:25 Changeset [78e4a162] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Removes unused function
23:25 Changeset [53af8278] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Substitues constant strings
23:25 Changeset [bb9bfcba] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Encapsulates GuiElement It simplifies the overloaded …
23:25 Changeset [7f5cea54] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Implements original quit prompt
23:25 Changeset [a38db245] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Fixes formatting Because of confusion when indentation …
23:25 Changeset [07708008] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Removes Console commands Most of them were for debugging …
23:25 Changeset [3ec7c1f9] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Implements animated text during in/outro
23:25 Changeset [0274dca4] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Appends NULL terminator to strings The NULL terminator is …
23:25 Changeset [316817d] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Removes unused variable
23:11 Changeset [a7ee4ea4] by dreammaster
XEEN: Subtitle fixes for Clouds ending
22:26 Changeset [31bf0861] by sev-
BLADERUNNER: Added GovernorKolvig actor
22:21 Changeset [0c4ca504] by sev-
BLADERUNNER: Added Rajif actor
22:21 Changeset [c635f7c8] by sev-
BLADERUNNER: Added AnsweringMachine actor
22:21 Changeset [d3cde2c1] by sev-
BLADERUNNER: Added Dispatcher actor
22:21 Changeset [b530bd38] by sev-
BLADERUNNER: Added TheBard actor
22:21 Changeset [edaeb0f1] by sev-
BLADERUNNER: Added Moraji actor
20:30 Changeset [e20266d6] by dreammaster
XEEN: Subtitle fixes for Clouds of Xeen intro
19:52 Changeset [41ca5d24] by sev-
BLADERUNNER: Finished Steele actor
19:28 Changeset [16c7aef1] by sev-
BLADERUNNER: Added Crazylegs actor
17:52 Changeset [d15199a] by sev-
BLADERUNNER: Added most of Steele actor ChangeAnimationMode is NOT done
17:52 Changeset [9ada4b0b] by sev-
BLADERUNNER: Added HawkersBarkeep actor
16:28 Changeset [a9eb9faf] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
16:28 Changeset [c7d5e6f9] by dreammaster
XEEN: Subtitle fixes for Dark Side ending
11:54 Changeset [bbe4ef44] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added shadows
04:02 Changeset [782d4fbb] by dreammaster
XEEN: Compilation fix
03:56 Changeset [f4af55ad] by dreammaster
XEEN: Subtitle improvements, set up correct subtitles for Darkside intro
02:12 Changeset [5b72fbd] by dreammaster
XEEN: Implementing subtitles display logic

03/10/18:

23:49 Changeset [32268c8] by sev-
BLADERUNNER: Added Murray actor
23:28 Changeset [6eb53fb4] by sev-
BLADERUNNER: Added FishDealer actor
13:54 Changeset [5b731a1f] by dreammaster
XEEN: Fix use of globally constructed object
13:32 Changeset [3bec5a7f] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added Guzzo actor Added "pos" console command
13:14 Changeset [aaee8772] by dreammaster
XEEN: Cleanup up usage of RangeType enum
13:08 Changeset [44ea6911] by dreammaster
XEEN: Cleanup and comments for Combat class
12:44 Changeset [aaf954e5] by dreammaster
XEEN: Move item classes into their own file
08:37 Changeset [ed38407a] by Thomas Fach-Pedersen <thomas@…>
BLADERUNNER: Formatting, unify some goal cases
04:59 Changeset [fce8b911] by dreammaster
XEEN: Fixes for remainder of World of Xeen ending
03:47 Changeset [583d857a] by dreammaster
XEEN: Properly implement sprite flag SPRFLAG_BOTTOM_CLIPPED
03:13 Changeset [56860b60] by dreammaster
XEEN: Fixes to part 1 of World of Xeen ending

03/09/18:

22:49 Changeset [3286d4f] by sev-
BLADERUNNER: Added DeskClerk actor
22:49 Changeset [5804084] by sev-
BLADERUNNER: Added Baker actor
22:08 Changeset [b030123] by criezy
I18N: Update translation (French) Currently translated at 100.0% (962 …
22:08 Changeset [7eb0e308] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Code cleanup
22:04 Changeset [127db21a] by criezy
I18N: Update translation (French) Currently translated at 100.0% (962 …
21:58 Changeset [925f9587] by sev-
BLADERUNNER: Specify constant type
21:51 Changeset [e8a706aa] by sev-
BLADERUNNER: Initialize Mia actor variable
21:48 Changeset [a5fa436d] by sev-
BLADERUNNER: Added Mia actor
21:32 Changeset [45c237c] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added Gordo actor Cleanup of other actors
19:45 Changeset [a9b10e50] by sev-
BLADERUNNER: Added Marcus actor
19:40 Changeset [92eed15c] by sev-
BLADERUNNER: Added actor ids for reference
19:39 Changeset [b82a8f1d] by sev-
BLADERUNNER: Fixed actor declaration order
19:04 Changeset [451fd81] by sev-
BLADERUNNER: Added TyrellGuard actor
18:00 Changeset [76c94655] by sev-
BLADERUNNER: Added InsectDealer actor
16:31 Changeset [0fbbdb8] by GitHub <noreply@…>
README: Obey the orthography
15:53 Changeset [ec219313] by GitHub <noreply@…>
README: Add notes about Quest for Glory character import
14:25 Changeset [0209f540] by sev-
BLADERUNNER: Added Lance actor
14:20 Changeset [59a397e] by sev-
BLADERUNNER: Added Transient actor
09:08 Changeset [e1c94911] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Code cleanup & unification

03/08/18:

23:39 Changeset [3f4c5435] by sev-
BLADERUNNER: Cleanup floating point constants
23:34 Changeset [7cc85b15] by sev-
BLADERUNNER: Added Bryant actor
23:15 Changeset [ae95bcf] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed Hysteria Iall door & rotating floor
22:44 Changeset [9e6883b] by sev-
BLADERUNNER: Added ShoeshineMan actor
22:20 Changeset [38312499] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added Grigorian actor
22:20 Changeset [0a3f022a] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed dialogue menu colors
22:20 Changeset [adf0dfe3] by sev-
BLADERUNNER: Added HysteriaPatron3 actor
22:16 Changeset [c1ae4ecb] by sev-
BLADERUNNER: Added HysteriaPatron2 actor
22:06 Changeset [2dcbfe80] by sev-
BLADERUNNER: Added HysteriaPatron1 actor
21:42 Changeset [49b22d5] by sev-
BLADERUNNER: Added Newscaster actor
21:38 Changeset [0cc3b2a1] by sev-
BLADERUNNER: Follow engine file name conventions
21:23 Changeset [07f87bcd] by sev-
BLADERUNNER: Added MaleAnnouncer actor
20:22 Changeset [0d22391b] by criezy
I18N: Update translation (Dutch) Currently translated at 100.0% (962 …
20:20 Changeset [61bc6516] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added Gaff actor
18:52 Ticket #6382 (TUCKER: Traffic Cone/Drainpipe Swap Bug) closed by bonki
invalid: I'm closing this for now as OP only referred to the original game and …
10:01 Changeset [0d7a4de4] by criezy
I18N: Update translation (Dutch) Currently translated at 100.0% (962 …

03/07/18:

23:05 Changeset [fb952681] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added Sergeant Walls actor
22:29 Changeset [471c5926] by criezy
I18N: Update translation (German) Currently translated at 100.0% (962 …
22:28 Changeset [001f58ce] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added Klein actor added more constants fixed bug in …
21:39 Changeset [568d026] by Thomas Fach-Pedersen <thomas@…>
BLADERUNNER: Don't assert when using mainframe Actor 99 stands in for …
20:14 Changeset [0d3bf15f] by Adrian Frühwirth <bonki@…>
TUCKER: Fix alleyway cellar location hotspot bug Fixes Trac#6645.
19:21 Changeset [c85201ca] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added Howie Lee actor added some constants added loop …
19:19 Changeset [1c576ac3] by sev-
NEWS: Removing insignificant enhancements. We historically were not …
09:15 Ticket #10446 (COMMON: Allow Save/Load functions when interrupting action sequences.) closed by sev-
wontfix: This is now done on purpose: several years ago it was possible to …
03:41 Ticket #10446 (COMMON: Allow Save/Load functions when interrupting action sequences.) created by macca8
Currently it isn’t possible to Save or Load a game while some form of …
00:58 Changeset [1d86a6a6] by dreammaster
XEEN: Simplify exit checks in World of Xeen ending

03/06/18:

21:12 Changeset [2a0bdd7d] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added stairs & ladder support
13:12 Changeset [09ebefe9] by dreammaster
XEEN: Fix music volume in DarkSide intro when Pharoah is talking
13:11 Changeset [b2811fa5] by dreammaster
XEEN: Change setMusicVolume to setMusicPercent for better range clarity
03:46 Changeset [a461a39e] by dreammaster
XEEN: Fix shadowed field warning
03:37 Changeset [82c8d93f] by dreammaster
XEEN: Sound field renaming for better clarity
00:29 Changeset [e232f13f] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added Zuben actor Fixed animation position update Added …

03/05/18:

23:06 Changeset [225cad3] by Adrian Frühwirth <bonki@…>
SLUDGE: Remove unnecessary semicolon
21:34 Ticket #10445 (TUCKER: Verb "Use" uses capitalized "With" in sentence bar) closed by bonki
fixed: Fixed in commit ada79c7f65264a073a2f7ae55ec23211a924a1e6.
21:32 Changeset [ada79c7f] by Adrian Frühwirth <bonki@…>
TUCKER: Workaround capitalized "With"/"Con" in sentence bar …
21:32 Changeset [585fc91d] by Adrian Frühwirth <bonki@…>
TUCKER: Add VerbPreposition enum
21:06 Ticket #10445 (TUCKER: Verb "Use" uses capitalized "With" in sentence bar) created by bonki
INFOBAR.TXT contains all text used in the sentence bar, amongst …
13:21 Changeset [b04f038f] by dreammaster
XEEN: Fixes returning to main menus after viewing intro/end cutscenes
04:43 Changeset [d4827597] by dreammaster
XEEN: Regenerate xeen.ccs and remove accidentally committed dark.cc
04:40 Changeset [54605940] by dreammaster
XEEN: Added Other Options dialog for Dark Side and World
04:40 Changeset [59fc4850] by dreammaster
XEEN: Fix game credits text in create_xeen
04:40 Changeset [66bd71f] by dreammaster
XEEN: Finish World of Xeen main menu
04:40 Changeset [badbeda5] by dreammaster
XEEN: Implemented Dark Side of Xeen menu
04:40 Changeset [b6b9714e] by dreammaster
XEEN: Fix scroll effect for Clouds of Xeen main menu
04:40 Changeset [67d4de1b] by dreammaster
XEEN: Move Credits and Please Wait classes into their own files
04:40 Changeset [f2b574d6] by dreammaster
XEEN: Move all the dialog classes to their own sub-folder
04:40 Changeset [50630efd] by dreammaster
XEEN: Fix loading saves from main menus and launcher

03/04/18:

13:30 Changeset [92c49a8] by Thomas Fach-Pedersen <thomas@…>
BLADERUNNER: Add scene resume
13:25 Changeset [b32e9116] by rootfather
NEWS: Update NEWS file with recent changes
04:15 Changeset [fbe489e6] by dreammaster
XEEN: Fix loading saves from main menus and launcher
04:00 Changeset [633c1a4] by dreammaster
XEEN: Add Swords of Xeen main menu

03/03/18:

20:20 Ticket #10444 (AGI: Graphics glitch when reloading a savegame after dying) created by Drenn1
Whenever you load a savegame after dying, a small black square appears …
02:28 Changeset [53aa641f] by dreammaster
XEEN: Hook up Clouds of Xeen intro for playing on startup
01:28 Changeset [010c47b] by dreammaster
XEEN: Add World of Xeen logo to end of Dark Side intro

03/02/18:

22:52 Changeset [3de1ba11] by Adrian Frühwirth <bonki@…>
TUCKER: Use Verb enum in more places
19:41 Changeset [5b89fd7d] by Adrian Frühwirth <bonki@…>
Add PanelState, PanelStyle and PanelType enums The new _panelState …
17:38 Changeset [7aee8f4e] by Adrian Frühwirth <bonki@…>
TUCKER: Add Part enum
17:26 Changeset [dce8a98] by Adrian Frühwirth <bonki@…>
TUCKER: Add CursorStyle and CursorState enums
04:04 Changeset [487baf6] by dreammaster
XEEN: Fixes for Dark Side intro
01:19 Changeset [0ef3cded] by dreammaster
XEEN: Implemented remaining code for Dark Side intro

03/01/18:

16:00 Ticket #10443 (GOB: Croustibat - Screenshot (DOS/Portuguese)) created by windlepoons
Screenshots and thumbs for Croustiba Portuguese version (not official …
04:07 Changeset [a3c8840d] by dreammaster
XEEN: In progress implementing Dark Side intro

02/28/18:

21:56 Ticket #10442 (TITANIC: Game crashes on Floor 38) created by Saleck
The game Starship Titanic is crashing whenever the player goes to …
10:22 Ticket #10441 (GUI: Save/load dialog flickers when repeatedly clicking the list/grid ...) created by bonki
Clicking the _listButton (or _gridButton) in the …

02/27/18:

02:46 Changeset [29b8812] by dreammaster
XEEN: Don't show game intro if it's already been seen perviously
01:20 Changeset [dab044ed] by dreammaster
XEEN: Minor cleanups to outer engine
01:15 Changeset [0fc11aef] by dreammaster
XEEN: Cleanup of the game title, intro, and menu launching code
00:24 Changeset [724c4e5] by dreammaster
XEEN: Defer creating new game state until needed This fixes a bug …

02/26/18:

06:23 Ticket #10440 (SCI: PHARKAS Mac no longer running at all, ScummVM complaining about ...) created by eisnerguy1
Freddy Pharkas: Frontier Pharmacist (Macintosh/English) Tried in …
02:36 Ticket #10439 (BASS: vkeybd only allows 1 keyboard input at a time) created by dafioram
ScummVM: 2.1.0git-898-gc5981afad Game: Beneath a Steel Sky v0.0372/cd …

02/25/18:

23:01 Changeset [c759dc76] by dreammaster
XEEN: Spelling correct in create_xeen text
22:38 Changeset [62b75b99] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added Generic Walker actors Fixed isseue of duplicating …
20:15 Changeset [842c67fc] by Adrian Frühwirth <bonki@…>
TUCKER: Allow skipping speech Escape, period or right mouse click …
20:10 Ticket #5838 (TUCKER: Bud allowed to walk outside walkable area when visiting the club) closed by bonki
fixed: Fixed in c55ee3f967be191c4b7ca481b266ee55f7b437b8.
20:07 Changeset [c55ee3f9] by Adrian Frühwirth <bonki@…>
TUCKER: Confine Bud to walkable area when entering club When Bud is …
16:21 Changeset [9f1f5057] by Adrian Frühwirth <bonki@…>
TUCKER: Fix theoretical out-of-bounds read
14:24 Ticket #10438 (SCI: Lighthouse - Screenshots (German version)) created by windlepoons
Screenshots and thumbs for Lighthouse: The Dark Being, German version …
04:02 Changeset [ce48271a] by dreammaster
XEEN: Fix freeze on the Confirm dialog
03:38 Changeset [d9ab6530] by dreammaster
XEEN: Remove old stubbed Screen::draw method
03:34 Changeset [8ae340d8] by dreammaster
XEEN: Remove debug code and unneeded variables
03:18 Changeset [da65468c] by dreammaster
XEEN: Set correct starting date for each game
03:17 Changeset [72e540e2] by dreammaster
XEEN: Add difficulty selection dialog to WOX starting menu
02:20 Changeset [18235e4a] by dreammaster
XEEN: Properly redraw Char Items dialog after leaving Quest dialog
02:12 Changeset [16bae6f3] by dreammaster
XEEN: Fix getting items from combat and displaying them in Items dialog
01:02 Changeset [1cedc605] by dreammaster
XEEN: Fix format string for items dialog weapon lines
00:32 Changeset [5d4bc20d] by dreammaster
XEEN: Fix resetting wall sprites between maps

02/24/18:

23:18 Ticket #10423 (TUCKER: Grey blob (part of a background shadow) visible in front of ego) closed by bonki
fixed: Finally fixed in 394fcc8c847a7b68d5c1f20fc24c1a0c0557a16f.
23:16 Changeset [394fcc8c] by Adrian Frühwirth <bonki@…>
TUCKER: Work around background pixels being drawn in the foreground …
22:14 Changeset [c577f6db] by dreammaster
XEEN: Don't save prior map state when loading new saves
21:50 Changeset [1b96899a] by dreammaster
XEEN: Swords of Xeen doesn't have any dreams
21:42 Changeset [2fe8c941] by dreammaster
XEEN: Implemented Swords of Xeen death screen
20:12 Changeset [ad7206ea] by dreammaster
XEEN: Don't show blood spatter for hits beyond the first row
17:11 Changeset [36d474db] by dreammaster
XEEN: Merge various pow/hit arrays into a single array of structures
13:16 Changeset [10a82b27] by dreammaster
XEEN: Fix reduction of damage from physical resistence
02:19 Changeset [e5a3f5b7] by dreammaster
XEEN: Add custom minimap logo for Swords of Xeen
01:01 Changeset [d5deec5] by dreammaster
XEEN: Simplify showPharaohEndText method to use const char *
00:51 Changeset [b5df2f8e] by criezy
SUPERNOVA: Add strings for quit game prompt
00:47 Changeset [d99905f] by dreammaster
XEEN: Compilation fixes for create_xeen tool
00:26 Changeset [cd6e5eef] by dreammaster
XEEN: Fix restarting scripts after script teleports

02/23/18:

21:58 Changeset [616da66f] by dreammaster
XEEN: Added generated xeen.ccs data file
21:23 Changeset [6b4d3f70] by dreammaster
XEEN: Add data to create_xeen for Clouds of Xeen on it's own
21:23 Changeset [d132d66c] by dreammaster
XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccs The later games …
21:23 Changeset [6b523a1] by dreammaster
XEEN: Properly erase items dialog when exited
21:23 Changeset [7dde659] by dreammaster
XEEN: Fix some incorrect string arrays in create_xeen
21:23 Changeset [6614d8df] by dreammaster
XEEN: Remove un-needed initialization of monsters list in code The …
21:23 Changeset [bb19a6c] by dreammaster
XEEN: Add custom maze to the create_xeen tool This could be used as …
21:23 Changeset [2f6ca8f4] by dreammaster
XEEN: Fix exiting ScummVM when 'Nothing here' dialog is active
21:23 Changeset [eca55e5] by dreammaster
XEEN: Make mirror text entry matching case insensitive
21:23 Changeset [a8961fc1] by dreammaster
XEEN: Fix saving maps with no objects and/or monsters
21:23 Changeset [81b9f9b] by dreammaster
XEEN: Add _filename field to SpriteResource This will be useful for …
21:23 Changeset [5e0782c] by dreammaster
XEEN: Fix loading maps with no monsters
21:23 Changeset [ad7b947d] by dreammaster
XEEN: Change Resource String fields to const char * All too many of …
21:23 Changeset [900ef91a] by dreammaster
XEEN: Creation of create_xeen tool

02/21/18:

22:44 Changeset [1b85d1d] by criezy
I18N: Update translations templates
22:44 Changeset [8809149] by sev-
DREAMWEB: Added detection for Russian fan-made translation
22:39 Changeset [59905eee] by sev-
DRASCULA: Added support for Russian fan translation
00:50 Ticket #10437 (Add a Help menu in the ScummVM menubar on mac to access documentation) created by criezy
Since we have a menubar for all applications on mac, we should take …
00:26 Ticket #10436 (Allow using the ScummVM built-in file browser on macOS) created by criezy
ScummVM on macOS uses the native file browser from the system. It …
00:18 Ticket #10435 (Shown unknown game variant message in GUI) created by criezy
Currently when an unknown game variant is detected, it adds a message …

02/20/18:

22:23 Changeset [3e26edfb] by Peter Kohaut <peter.kohaut@…>
CREDITS: Added myself
06:41 Ticket #10434 (sword25: ERROR: IDAT: chunk data is too large!) created by enderandrew
* ScummVM 2.1.0git898-gc5981a1fad * English * Windows 10 x64 I can …
06:29 Ticket #10433 (Gold Rush! not detected in nightly build) created by enderandrew
* ScummVM 2.1.0git898-gc5981a1fad * English, floppy, tried two …

02/19/18:

22:17 Changeset [87042075] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: McCoy script fixed Some Coverity issues fixed KIA script …
17:59 Changeset [db07aeb5] by dreammaster
XEEN: Implement Quick Fight Options dialog
16:28 Changeset [a282cea4] by dreammaster
XEEN: Fix shadowed field warning in SpriteResource
16:17 Changeset [8fc4a08] by dreammaster
XEEN: Refactor to merge Sound and Music classes The existing …
15:46 Changeset [99c072e8] by dreammaster
XEEN: Fix input of new character names not allowing uppercase
04:05 Changeset [5a2106f] by GitHub <noreply@…>
Merge df34f138c29b94ac248473299982e507e7f4b31b into …
03:59 Changeset [df34f138] by dreammaster
XEEN: Add support for OPL to map to music sound type
03:48 Changeset [fbc184e3] by dreammaster
XEEN: Flag games as not having voice Technically they do have voice …
02:53 Changeset [60e74af7] by dreammaster
XEEN: Selection and creation fixes for Create Character dialog
01:02 Changeset [0b365188] by dreammaster
XEEN: Cleanup and fixes for exchanging character attributes

02/18/18:

23:00 Changeset [fa1f426] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed more compilation warnings
22:47 Changeset [a40da92] by dreammaster
XEEN: Fix randomly rolling attribute values
22:47 Changeset [4d91cf75] by dreammaster
XEEN: Cleanup of new CreateCharacterDialog class
22:44 Changeset [383d6f0] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed compilation warnings
22:20 Changeset [7090841c] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Support for running Fixed Runciter idle state Fixed …
22:19 Changeset [1d691201] by dreammaster
XEEN: Split up code for create character dialog into it's own class
05:11 Changeset [c5981a1f] by dreammaster
XEEN: Fix dice animation in Create Character dialog
04:45 Changeset [9c2e71fd] by dreammaster
XEEN: Fix initial rendering of Create Character dialog
04:07 Changeset [b0377287] by dreammaster
XEEN: Fix getting random item when searching beds
03:48 Changeset [9ce8d4f4] by dreammaster
XEEN: Cleanup of giveTake give case 66 - give item
02:12 Changeset [148c8b96] by Matthew Stewart <stewartmatthew6@…>
DS: Fix building with ndstool

02/17/18:

23:55 Changeset [e6de89d] by dreammaster
XEEN: Fix crash after searching beds
22:40 Changeset [6b003386] by dreammaster
XEEN: Fix resistence gems when visiting a town location
22:23 Changeset [2d65ca4b] by dreammaster
XEEN: Fix text for Guild location
22:05 Changeset [473efc5] by dreammaster
XEEN: Fix vertical line skipping in sprite rendering
09:16 Changeset [ec8b637] by Torbjörn Andersson <eriktorbjorn@…>
XEEN: Fix GCC warning The other ending functions return true, so I …
07:24 Changeset [a048bd67] by Matthew Stewart <stewartmatthew6@…>
AGI: Fix black box in bottom-right corner The problem manifested …
03:06 Changeset [4144c3fc] by dreammaster
XEEN: Renaming fields for location classes
02:14 Changeset [40f6eea6] by dreammaster
XEEN: Fix default color of resistence gems in the UI
01:18 Ticket #10432 (WME Carol Reed Mysteries hint system not working) created by albadross
The more recent Carol Reed Mystery games (since 05 - The Colour Of …
Note: See TracTimeline for information about the timeline view.