Timeline



02/18/18:

23:00 Changeset [fa1f426] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed more compilation warnings
22:47 Changeset [a40da92] by dreammaster
XEEN: Fix randomly rolling attribute values
22:47 Changeset [4d91cf75] by dreammaster
XEEN: Cleanup of new CreateCharacterDialog class
22:44 Changeset [383d6f0] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed compilation warnings
22:20 Changeset [7090841c] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Support for running Fixed Runciter idle state Fixed …
22:19 Changeset [1d691201] by dreammaster
XEEN: Split up code for create character dialog into it's own class
05:11 Changeset [c5981a1f] by dreammaster
XEEN: Fix dice animation in Create Character dialog
04:45 Changeset [9c2e71fd] by dreammaster
XEEN: Fix initial rendering of Create Character dialog
04:07 Changeset [b0377287] by dreammaster
XEEN: Fix getting random item when searching beds
03:48 Changeset [9ce8d4f4] by dreammaster
XEEN: Cleanup of giveTake give case 66 - give item
02:12 Changeset [148c8b96] by Matthew Stewart <stewartmatthew6@…>
DS: Fix building with ndstool

02/17/18:

23:55 Changeset [e6de89d] by dreammaster
XEEN: Fix crash after searching beds
22:40 Changeset [6b003386] by dreammaster
XEEN: Fix resistence gems when visiting a town location
22:23 Changeset [2d65ca4b] by dreammaster
XEEN: Fix text for Guild location
22:05 Changeset [473efc5] by dreammaster
XEEN: Fix vertical line skipping in sprite rendering
09:16 Changeset [ec8b637] by Torbjörn Andersson <eriktorbjorn@…>
XEEN: Fix GCC warning The other ending functions return true, so I …
07:24 Changeset [a048bd67] by Matthew Stewart <stewartmatthew6@…>
AGI: Fix black box in bottom-right corner The problem manifested …
03:06 Changeset [4144c3fc] by dreammaster
XEEN: Renaming fields for location classes
02:14 Changeset [40f6eea6] by dreammaster
XEEN: Fix default color of resistence gems in the UI
01:18 Ticket #10432 (WME Carol Reed Mysteries hint system not working) created by albadross
The more recent Carol Reed Mystery games (since 05 - The Colour Of …

02/15/18:

23:11 Ticket #10431 (SCI: Shivers: Access Violation rendering picture under RetroPie) created by ParadoxGBB
Hello, First off, thanks so much for the great work here, it's …
04:06 Changeset [026382c2] by dreammaster
XEEN: Fixes and cleanup for Dark Side ending

02/14/18:

03:33 Changeset [3f7fcaec] by dreammaster
XEEN: Move reseting dream sequence cutscene into the engine class
02:44 Changeset [5380e3a2] by dreammaster
XEEN: Fix toggling the minimap by clicking on it
02:10 Changeset [a85a98b8] by dreammaster
XEEN: Add detection for Clouds & Dark Side

02/13/18:

23:08 Changeset [817cb5d7] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: More game constants
20:55 Changeset [5c238533] by segrax
SCUMM: MM V0: Fix regression from …
20:32 Changeset [bfef3da3] by rsn8887 <rsn8887@…>
PSP2: Implement three-finger drag as right-mouse button drag
13:29 Changeset [a5fcdb55] by Sven Hesse <drmccoy@…>
GOB: Mark intentional fallthrough in switch statements
04:40 Changeset [9adaaf9c] by dreammaster
XEEN: Correct loading of auxiliary map data for Swords of Xeen
04:10 Changeset [e0ea40c3] by dreammaster
XEEN: Added skeleton child engine for Swords of Xeen
03:24 Changeset [565719f] by dreammaster
XEEN: Fix memory leak loading savegames
03:20 Changeset [519f52a] by dreammaster
XEEN: Fix Valgrind reported issues
02:19 Changeset [8559be15] by dreammaster
XEEN: Properly pause when listing treasure post-combat

02/12/18:

23:54 Ticket #6841 (GUI/LAUNCHER: Tooltip makes MassAdd button get stuck) closed by bonki
outdated: Thanks for letting us know! Closing as per OP request.
23:05 Changeset [8f7e1a83] by GitHub <noreply@…>
Merge 520a49c89ed9c456aa7c32827cbf7e0c5fb17ad5 into …
23:03 Changeset [f0c5b6e9] by criezy
README: Fix some grammatical errors
21:50 Changeset [9a623b1] by GitHub <noreply@…>
Merge ed6aeecb23fd2f026919bca1fb57fe6b80e8d324 into …
20:57 Changeset [1d9a248a] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed more Coverity issues
03:16 Changeset [7f50c50] by dreammaster
XEEN: Fix exiting to main menu after playing ending cutscenes
03:07 Changeset [3ce418a1] by dreammaster
XEEN: Add missing music to Clouds ending
02:43 Changeset [8a8d7ac1] by dreammaster
XEEN: Further fixes for Clouds ending

02/11/18:

21:34 Changeset [c42d7663] by dreammaster
XEEN: Fixes and comments for Clouds Ending part 1
15:31 Changeset [70e68ace] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: VK small fixes Fixed rendering of non-visible objects
13:27 Changeset [3ce56d54] by Adrian Frühwirth <bonki@…>
TUCKER: Remove glue workaround clarification The glue actually _is_ a …
12:52 Changeset [fd4d2fb] by Adrian Frühwirth <bonki@…>
TUCKER: Use verb enum in all places
12:02 Ticket #10430 (TUCKER: Bud animation glitch in front of museum) closed by bonki
fixed: Fixed in commit 0ec258f5ffcfe75ad5e83f32c7b1b841280bc654.
11:58 Changeset [0ec258f5] by Adrian Frühwirth <bonki@…>
TUCKER: Fix original game glitch in Bud animation sequence 8 Fixes …
11:50 Changeset [43053644] by Adrian Frühwirth <bonki@…>
TUCKER: Remove superfluous arguments in loadBudSpr et al
05:20 Changeset [0ea996a0] by dreammaster
BLADERUNNER: Fix compilation in Visual Studio
05:19 Changeset [678c320f] by dreammaster
XEEN: Fix Clouds cutscene background decoder

02/10/18:

21:01 Changeset [0b484d51] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: VK interface Code unification Removed few memory leaks
01:36 Changeset [2ac36178] by dreammaster
XEEN: Fix experience doubling calculation Thanks to dtgreene in the …
01:17 Changeset [549b9048] by dreammaster
XEEN: Fix MonsterStruct _accuracy to be _armorClass Thanks to …
01:13 Changeset [8d4230df] by dreammaster
XEEN: Reduce code duplication in Clouds ending

02/09/18:

23:26 Changeset [db836145] by Adrian Frühwirth <bonki@…>
Revert "TUCKER: Fix Bud drawn behind parts of statue in park" This …
23:00 Ticket #10423 (TUCKER: Grey blob (part of a background shadow) visible in front of ego) closed by bonki
fixed: Merged in 7ad8fe46106327b5464235ec0c75d1c770be519e.
22:52 Changeset [7ad8fe46] by Adrian Frühwirth <bonki@…>
TUCKER: Fix Bud drawn behind parts of statue in park Fixes Trac#10423.
21:59 Changeset [32361224] by Adrian Frühwirth <bonki@…>
TUCKER: Make the glue a "unary usage" object Workaround for Trac#5511.
14:28 Ticket #10405 (Building on MSYS2/Mingw-w64 currently completely broken) closed by rootfather
fixed
14:26 Changeset [f3f50888] by sev-
SDL: Do not try to replace FILE with an incompatible type It’s …
09:20 Changeset [e048a40f] by rootfather
NEWS: Fix missing full stops

02/08/18:

20:40 Ticket #10430 (TUCKER: Bud animation glitch in front of museum) created by bonki
When picking up the nail in front of the museum the lower half of …
17:53 Changeset [f2ca0300] by rootfather
NEWS: Update NEWS file with more changes since 2.0.0 I tried to …
15:01 Changeset [dad0ea4d] by rootfather
MOHAWK: Fix indentation in detection_tables.h
14:53 Changeset [889c149c] by rootfather
MOHAWK: Add detection for English Myst, Win 3.11, Version 1.0.1
07:19 Changeset [86b1e74] by rsn8887 <rsn8887@…>
PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.ini Can …
03:47 Changeset [c6a705a7] by dreammaster
XEEN: Clicking on party member glyphs, show Character Info dialog
02:31 Changeset [0c48742] by dreammaster
XEEN: Compilation fix
02:28 Changeset [4989b967] by dreammaster
XEEN: Implemented remainder of Clouds ending

02/07/18:

20:52 Ticket #6639 (TUCKER: Punk sprite freeze, second sprite appears) closed by bonki
fixed: Fixed in commit 8424b0a3014ef2e3c6f36f02259dfb15db99d8b9.
20:50 Changeset [8424b0a3] by Adrian Frühwirth <bonki@…>
TUCKER: Fix offset drawing bug in drawSprite() Fixes Trac#6639.
19:50 Ticket #10422 (TUCKER: Subtitles mangled on right edge of screen) closed by bonki
fixed: Fixed in commit 47eda4bcf76252b2c9be2427c897884449073394.
19:48 Changeset [47eda4bc] by Adrian Frühwirth <bonki@…>
TUCKER: Fix clipping handling when drawing text Fixes Trac#10422.
03:56 Changeset [118eed2b] by GitHub <noreply@…>
Merge 7363ca5b84fdd6bbe79ddf7abe821ddded9cd37f into …
03:43 Changeset [94966010] by dreammaster
XEEN: More of Clouds ending
03:42 Changeset [255aa97] by dreammaster
XEEN: Implement final score calculation

02/06/18:

16:33 Changeset [7363ca5b] by GitHub <noreply@…>
KYRA: Added detection entry for EOB1 v1.9
15:12 Changeset [eb50364c] by dreammaster
XEEN: More of Clouds endgame
07:05 Changeset [ed6aeecb] by GitHub <noreply@…>
Update README Documentation support!

02/05/18:

20:31 Ticket #10429 (SCI: SQ1 VGA Russian crashes on start) created by ncuxonaT
Hi! ScummVM 2.1.0git840-g5322606abe (Feb 5 2018 17:52:55) Game: …
20:17 Changeset [59eeadc] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added more game constants Code formatting
07:40 Ticket #10426 (RIVEN: Game crashes in Map Island) closed by bgK
fixed: Thanks for your report, this was fixed in commit 5322606abe.
07:40 Changeset [5322606a] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Execute the stored opcode before resetting movies …
05:05 Changeset [9dbffa17] by criezy
I18N: Regenerate translations data file
03:56 Changeset [701c8163] by dreammaster
XEEN: In progress implementing Clouds of Xeen ending

02/04/18:

22:57 Ticket #10428 (ANDROID : SCUMMVM 2.0 does not start on ACER ICONIA TAB) created by stephanM92
My tablette ; Acer Iconia Tab Android v4.1.1 with a Kernel 3.1.10 (non …
22:48 Ticket #10427 (ANDROID : SCUMMVM 2.0 systematical crash on SAMSUNG GALAXY TAB A with ...) created by stephanM92
Impossible to start any LUCASARTS games on SCUMMVM v2.0 an GALAXY …
21:52 Changeset [26f085d] by Bastien Bouclet <bastien.bouclet@…>
PS3: Enable the mt32 emulator Either the newer munt, the newer …
21:37 Changeset [fc46db82] by Bastien Bouclet <bastien.bouclet@…>
PS3: Use -mno-fp-in-toc instead of -mminimal-toc -mno-fp-in-toc is …
18:28 Changeset [19bd3fea] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed compilation warnings
17:34 Changeset [6e9a340] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: ESPER interface
17:11 Ticket #10426 (RIVEN: Game crashes in Map Island) created by ctoroman
OS: Windows 10 x64 ScummVM: 2.1.0git829-gbdda3447a3 Game: Riven DVD …
16:15 Changeset [0300979] by waltervn
ADL: Add support for another hires1 variant
15:17 Ticket #10425 (BASS: invalid mode debug window/crash) created by EdwardIII
ScummVM version (scummvm -v) 2.0.0 (downloaded from android play …
15:15 Ticket #7501 (SCUMM: Auto "What IS" for version <4) closed by bonki
wontfix: Since nobody else has voiced their opinion in the last 12 years I'm …
12:59 Changeset [e7eaff13] by sev-
JANITORIAL: Fix code formatting
12:56 Changeset [658fb918] by criezy
I18N: Update translations templates
12:56 Changeset [e5bfead3] by sev-
SCUMM HE: Use Miles AdLib driver
10:42 Changeset [8e13ec8f] by nukeykt <alexeytf2@…>
SCUMM HE: Use Miles AdLib driver

02/03/18:

23:36 Changeset [bdda344] by waltervn
ADL: Add support for an early hires1 version
23:36 Changeset [a063184] by waltervn
ADL: Remove hardcoded disk image filename from hires1
22:35 Ticket #10407 (Lipsync not working in Full Throttle) closed by rsn8887
fixed: Fixed by …
22:14 Ticket #10424 (TUCKER: Add mouse wheel support for inventory scrolling) closed by bonki
fixed: Fixed in 7e0cac25de91ff2d1f14cd852e0a2b8dba64d173, enjoy!
22:08 Changeset [7e0cac25] by Adrian Frühwirth <bonki@…>
TUCKER: Add inventory and save slot scrolling via mouse wheel Fixes …
16:45 Changeset [56f90028] by rootfather
NEWS: Update German NEWS file
16:23 Ticket #6642 (TUCKER: In Mall Dentist Shop, Background Music and SFX are very quiet) closed by bonki
fixed: Great, thanks for checking so fast. Closing this.
15:19 Changeset [049eff4d] by Adrian Frühwirth <bonki@…>
TUCKER: Fix default character width table Non-English versions of the …
09:07 Ticket #10424 (TUCKER: Add mouse wheel support for inventory scrolling) created by raziel-
ScummVM 2.1.0git (Feb 3 2018 08:08:42) Features compiled in: Vorbis …
08:49 Ticket #10423 (TUCKER: Grey blob (part of a background shadow) visible in front of ego) created by raziel-
ScummVM 2.1.0git (Feb 3 2018 08:08:42) Features compiled in: Vorbis …
02:07 Changeset [4ce615b1] by dreammaster
XEEN: Fixes for initial start of World ending

02/02/18:

23:38 Changeset [9e5b54dd] by waltervn
ADL: Remove unused array terminator
23:32 Ticket #10422 (TUCKER: Subtitles mangled on right edge of screen) created by bonki
When displaying subtitles on the right side of the screen the last …
23:26 Changeset [e9b99a45] by criezy
ADL: Indicate the game pixel aspect ratio Sources indicate that Apple …
23:20 Changeset [7f48a320] by criezy
DREAMWEB: Indicate the game uses square pixels despite being in 320x200
23:11 Changeset [109b7723] by criezy
GRAPHICS: Store pixel ratio as width/height instead of height/width in …
22:53 Changeset [236e5da6] by waltervn
ADL: Fix build error
22:39 Changeset [f4775a11] by criezy
I18N: Update translations templates
22:29 Ticket #10421 (QFG4: Crash at the end of Tanya's resurrection cut scene) created by darksoul42
On this version of ScummVM : ScummVM 2.0.0 (Dec 26 2017 20:39:13) …
22:18 Changeset [44d9f583] by waltervn
ADL: Reduce sound volume
22:18 Changeset [aba29618] by waltervn
ADL: Refactor NIB image error handling
22:18 Changeset [b497ec30] by waltervn
ADL: Implement new detection method for disk images
22:18 Changeset [3850b115] by waltervn
ENGINES: Make AdvancedMetaEngine::detectGame() virtual
22:18 Changeset [23870196] by waltervn
ADL: Refactor disk image handling
22:18 Changeset [9f479c9] by waltervn
ADL: Add sanity check to track/sector numbers read from NIB
22:18 Changeset [b64d8db] by waltervn
ADL: Ignore broken sectors
22:18 Changeset [1600c4db] by waltervn
ADL: Do not pad out 13-sector .NIB disks to 16-sector format
22:18 Changeset [f0be784f] by waltervn
ADL: Add convert_disk debug command
04:19 Changeset [53f922b1] by dreammaster
XEEN: Fix display of dragon text at start of World ending
04:15 Ticket #10420 (QFG4: Crash when using the Glide spell) created by darksoul42
This is from a savegame just before using Glide in the swamp. Another …
04:13 Ticket #10419 (QFG4: Crash when hitting a Necrotaur) created by darksoul42
As a Paladin, when hitting a Necrotaur with my sword, the game …
04:10 Ticket #10418 (QFG4: Crash when entering the Gipsy camp) created by darksoul42
This was made on a Paladin character. When entering the camp for the …
02:15 Changeset [39b2a2f1] by dreammaster
XEEN: Implemented remainder of World of Xeen ending

02/01/18:

23:53 Changeset [c77ffa0] by criezy
OSYSTEM: Use Graphics::Mode instead of width and height in initSize …
23:50 Changeset [3886e71] by criezy
GRAPHICS: Add pixel aspect ratio information to Graphics::Mode
21:38 Changeset [7f53a0cd] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fixed few Coverity issues
20:19 Changeset [2e74fd8f] by wjp
SCI: Avoid (false positive) uninitialized use warning
20:14 Ticket #10296 (SCI: QFG1VGA: No Glow or Fireflies in globe at Yorick's room) closed by wjp
fixed: This is now fixed by 0f98a60d354ba9fcd4b6263512afaac7e7b0f2be in …
20:08 Changeset [0f98a60d] by wjp
SCI: Sabotage qfg1vga's speed test This ensures the detected speed …
14:45 Changeset [2b0a8fc] by criezy
I18N: Update translations templates
14:42 Changeset [eae6930a] by Bastien Bouclet <bastien.bouclet@…>
TINSEL: Remove now duplicate VER macro
10:37 Changeset [11d47516] by sev-
NEWS: Mention ar correction and control improvements in PSP port
08:05 Changeset [ddac544b] by criezy
I18N: Update translations templates
08:03 Changeset [c8975f9] by sev-
Revert "SCUMM: Check for and flag demos correctly" There are too many …
04:24 Changeset [ffdb5a8e] by Colin Snover <github.com@…>
SCUMM: Fix compilation failure when DISABLE_TOWNS_DUAL_LAYER_MODE is …
04:24 Changeset [08186aee] by Colin Snover <github.com@…>
SCUMM: Rename iMUSE save/load function to avoid confusing function hiding
04:12 Changeset [156c3b47] by dreammaster
XEEN: Further implementation of World of Xeen ending
00:51 Changeset [4f4766d] by rsn8887 <rsn8887@…>
NEWS: Mention ar correction and control improvements in PSP port

01/31/18:

22:09 Changeset [713d13e7] by criezy
SUPERNOVA: Mark intentional fallthrough in switch
21:58 Changeset [4c857e1] by criezy
SUPERNOVA: Fix incorrect sanity check for debug command This was …
21:45 Changeset [bab0bf2b] by criezy
SUPERNOVA: Improve command button size for translations
21:01 Changeset [534d1ccc] by criezy
I18N: Update translations templates
21:01 Changeset [f71dc0d8] by sev-
SCUMM: Check for and flag demos correctly Rewrote the detection …
19:50 Ticket #6378 (TUCKER: Missing Water Effect in Part 2 Submarine Scene) closed by sev-
fixed: Fixed by PR-1117
19:25 Changeset [e611b6a9] by sev-
NEWS: Mention touch controls in PS Vita port
19:24 Changeset [4e6b609] by Colin Snover <github.com@…>
SCUMM: Remove variable shadowing
19:24 Ticket #10417 (TUCKER: Ingame save/load dialog doesn't warn when no savegames are ...) closed by sev-
fixed: Fixed by PR-1127.
19:23 Changeset [90ce265a] by sev-
TUCKER: Print infobar string if no savegame exists Before, the ingame …
19:22 Changeset [ce790bff] by sev-
TUCKER: Fix sentence bar offsets Fixes Trac#10413 and Trac#10414.
19:22 Ticket #10414 (TUCKER: Regression: Pause info and game hints in sentence bar missing) closed by sev-
fixed: Fixed by PR-1126
19:21 Ticket #10413 (TUCKER: EN: Text in sentence bar not vertically centered) closed by sev-
fixed: Fixed by PR-1126
19:20 Changeset [1133b349] by sev-
TUCKER: Fix dirty rects drawing bug in drawStringInteger()
19:19 Ticket #6371 (TUCKER: Incorrect music is played in incorrect locations) closed by sev-
fixed: Fixed by PR-1122.
19:18 Ticket #6645 (TUCKER: Ego walks "through" closed cellar door) closed by sev-
fixed: Fixed in PR-1121.
19:18 Changeset [89cbf91d] by sev-
TUCKER: Use existing enum for verbs
19:17 Changeset [9c910b90] by sev-
TUCKER: Fix dentist music in mall being played incorrectly
19:08 Changeset [979ae76e] by Colin Snover <github.com@…>
SCUMM: Fix compilation failure
19:07 Ticket #6641 (TUCKER: Bubbles in the Plugs Shop not always visible) closed by sev-
fixed: PR-1119 fixed it, now matches in original.
19:06 Changeset [4daf3e4e] by sev-
TUCKER: Fix bubbles in Plugs shop Fixes Trac#6641.
19:03 Ticket #6643 (TUCKER: Missing a "down" animation on the boat (Docks)) closed by sev-
fixed
19:02 Changeset [3c37c42b] by sev-
TUCKER: Cure Bud's and Billy's seasickness This ensures that the …
19:00 Changeset [ff8e4a44] by sev-
TUCKER: Fix walking Royston glitch Fixes Trac#6640.
19:00 Ticket #6640 (TUCKER: Royston leaves a trail of black bobs) closed by sev-
fixed: Looks like a bug in the original even, but PR-1118 fixed it.
18:37 Changeset [cb5436dd] by sev-
TUCKER: Clarify comment in room palette handling code
18:36 Changeset [7485fc3f] by sev-
TUCKER: Fix color cycling in submarine room Fixes Trac#6378.
18:12 Changeset [db777da5] by rsn8887 <rsn8887@…>
NEWS: Mention touch controls in PS Vita port
18:05 Changeset [321a563a] by sev-
TUCKER: Fix font rendering bug Fixes Trac#6370.
18:05 Ticket #6370 (TUCKER: Font rendering issue in subtitles) closed by sev-
fixed: Fixed by bonki in PR-1116
18:02 Changeset [52ecf7f5] by sev-
SCUMM: Fix warning (it generates another one in common/ though)
17:58 Changeset [20b4f60] by criezy
I18N: Update translations templates
17:58 Changeset [2e061d95] by sev-
COMMON: Move VER macro for serializer into common code
17:58 Changeset [9916b263] by sev-
SCUMM: Replace UB-triggering serialization code with …
17:58 Changeset [157ee95f] by sev-
COMMON: Add support for array serialization to Serializer SCUMM …
17:56 Changeset [9d10a998] by sev-
SCUMM: Fix stack overflow initializing locals This happens when …
17:56 Changeset [b166746b] by sev-
SCUMM: Fix stack overflow initializing locals This happens at least …
16:41 Changeset [0eaf44e] by sev-
NEWS: Mention lipsync in SCUMM games
16:38 Changeset [16eac578] by sev-
SCUMM: implement lipsync for v7 games
16:36 Changeset [3a60637d] by sev-
SCUMM: really implement lipsync It looks like the code was there, but …
12:59 Changeset [09095d6] by dreammaster
XEEN: Move the World of Xeen ending cutscene to it's own file
04:09 Changeset [7c561922] by dreammaster
XEEN: Further implementation of World of Xeen ending
02:38 Changeset [d305a335] by Colin Snover <github.com@…>
SDL: Do not try to replace FILE with an incompatible type It’s …
01:12 Changeset [cb022f39] by dreammaster
XEEN: Explicitly use DT_PHYSICAL in DamageType field comparisons
01:01 Ticket #10416 (SCI: LB2: Spanish floppy detection) closed by csnover
fixed: Thanks for your report! A patch for this issue has been added in …
00:59 Changeset [3025257c] by Colin Snover <github.com@…>
SCI: Add detection entry for LB2 ES floppy Fixes Trac#10416.

01/30/18:

23:19 Changeset [dc6e58b7] by criezy
I18N: Update translation (French) Currently translated at 100.0% (962 …
23:06 Changeset [2ba8ef9d] by criezy
SUPERNOVA: Ensure the GuiElement _text field is null terminated This …
22:48 Changeset [13324efb] by criezy
SUPERNOVA: Fix out of bound access when exiting the engine while in a …
21:30 Changeset [0d1db1dc] by Adrian Frühwirth <bonki@…>
TUCKER: Print infobar string if no savegame exists Before, the ingame …
21:25 Ticket #10417 (TUCKER: Ingame save/load dialog doesn't warn when no savegames are ...) created by bonki
The original interpreter prints a "NO FILES TO LOAD"-message when …
14:05 Changeset [346d09f] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
14:05 Changeset [265fd398] by dreammaster
XEEN: In progress implementing World of Xeen endgame
13:15 Ticket #10377 (Bladerunner ITA) closed by peterkohaut
fixed: added in …
13:11 Changeset [cbf8306a] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
13:09 Changeset [3c2ba4ab] by criezy
I18N: Update translation (Italian) Currently translated at 100.0% …
01:10 Changeset [104c01f8] by dreammaster
XEEN: Hook up script opcodes to show ending cutscenes

01/29/18:

21:52 Changeset [270b691] by Thomas Fach-Pedersen <thomas@…>
BLADERUNNER: Remove simple walking hack Rename previously unnamed …
20:45 Ticket #10416 (SCI: LB2: Spanish floppy detection) created by sluicebox
Here's the detection entry for the spanish floppy version of dagger of …
20:42 Changeset [a4229c93] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Completed KIA interface Added Diagnostic section - small …
18:32 Changeset [0c930b06] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added KIA interfaces Crimes interface done Suspects …
05:05 Changeset [fa28602a] by criezy
I18N: Regenerate translations data file
03:41 Changeset [86c084cf] by dreammaster
XEEN: Implemented cmdDisplayLarge opcode
02:49 Changeset [d80ddcc2] by rsn8887 <rsn8887@…>
PSP2: Prevent jumping touch cursor on right click
02:32 Ticket #10415 (PQ4 CD - Game Crashes On Entering Bitty Kitty Club) closed by tomlee80
duplicate: Apologies. Have just discovered a duplicate case with the resolution. …
01:29 Changeset [195d1f5d] by rsn8887 <rsn8887@…>
PSP2: Add 2-finger drag-and-drop touch motion
00:32 Ticket #10415 (PQ4 CD - Game Crashes On Entering Bitty Kitty Club) created by tomlee80
ScummVM Version: 2.0.0 Bug Details: After the Hollywood & Vine area on …

01/28/18:

21:47 Changeset [d76ba5a1] by dreammaster
XEEN: Removal of redundant TODOs
18:23 Changeset [d110ce47] by dreammaster
XEEN: Fix virtual destructor warnings for Music
18:21 Changeset [0655cff5] by dreammaster
XEEN: Change ErrorDialog to MessageDialog
18:15 Changeset [6f05085a] by dreammaster
XEEN: Flesh out missing ErrorDialog code
17:53 Changeset [319b2c29] by dreammaster
XEEN: Added logic for music/sound toggling
11:14 Changeset [9dffe629] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Fix compilation issues
10:57 Changeset [1e5f9d30] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Added basic KIA interface Settings works Help works Clue …
04:02 Changeset [3a937f19] by dreammaster
XEEN: Second compilation fix
03:55 Changeset [6160f384] by dreammaster
XEEN: Implement save manager save/load methods
03:54 Changeset [ac7ec1fe] by dreammaster
XEEN: Hopeful compilation fix
03:39 Changeset [b1b0f6be] by dreammaster
XEEN: Control panel dialog now showing
02:02 Changeset [68274d1] by rsn8887 <rsn8887@…>
PSP2: Improve direct touch accuracy
02:00 Changeset [6080d633] by dreammaster
XEEN: Implementing control panel dialog
00:42 Changeset [3a5b6121] by Adrian Frühwirth <bonki@…>
TUCKER: Fix sentence bar offsets Fixes Trac#10413 and Trac#10414.
00:35 Ticket #10414 (TUCKER: Regression: Pause info and game hints in sentence bar missing) created by bonki
This used to work in v0.13.1 but got lost during refactoring and …
00:29 Ticket #10413 (TUCKER: EN: Text in sentence bar not vertically centered) created by bonki
Different versions of the game use different fonts with slightly …

01/27/18:

23:12 Changeset [12eacaf] by dreammaster
XEEN: Implement screen shaking
22:27 Changeset [540f472] by dreammaster
XEEN: Move Scripts _v2 to Combat _damageTarget The _damageTarget …
21:10 Changeset [c74700e2] by dreammaster
XEEN: Fix giving entire party damage in giveCharDamage
19:03 Changeset [b161f0e3] by Adrian Frühwirth <bonki@…>
TUCKER: Fix dirty rects drawing bug in drawStringInteger()
18:47 Ticket #7890 (SCUMM: Add proper detection for fanmade Monkey Island 1+2 Talkies) closed by rootfather
fixed
18:22 Changeset [13db135e] by Bastien Bouclet <bastien.bouclet@…>
GUI: Remove the ThemeItem draw queues Drawing nows happens directly …
18:20 Changeset [1b0ffaf3] by GitHub <noreply@…>
Merge pull request #1111 from …
18:19 Changeset [e964000] by GitHub <noreply@…>
Merge 9cfcf705c1b12e7694eae7bd93c3865abfc1b4b6 into …
18:18 Changeset [949ca448] by criezy
I18N: Update translations templates
18:16 Changeset [d26aa825] by Bastien Bouclet <bastien.bouclet@…>
GRAPHICS: Fix drawing clipped key colored bitmaps The previous …
18:16 Changeset [21552fb] by Bastien Bouclet <bastien.bouclet@…>
GUI: Remove the parent from the button_idle DrawData Removing it does …
18:12 Changeset [7dc602f3] by Bastien Bouclet <bastien.bouclet@…>
GUI: Fix the caret drawing over the scroll bar in the list widget …
18:12 Changeset [5878c618] by Bastien Bouclet <bastien.bouclet@…>
GUI: Remove Dialog::markAsDirty to expose full GUI redraws
18:12 Changeset [fc379181] by Bastien Bouclet <bastien.bouclet@…>
GUI: Remove explicit redraw when scrolling the ScrollContainer The …
18:12 Changeset [0496ede6] by Bastien Bouclet <bastien.bouclet@…>
GUI: Implement dirty-checking for widget redraws
18:12 Changeset [3b50b57f] by Bastien Bouclet <bastien.bouclet@…>
GUI: Rework the frame limiter to actually reach the target framerate …
17:33 Changeset [d5d1229] by dreammaster
XEEN: Finish fall animation
15:25 Changeset [3ba54375] by criezy
I18N: Update translation (German) Currently translated at 100.0% (962 …
15:22 Ticket #10412 (Hoyle 4: Sound effects not playing in ScummVM) created by FredPJ
Tested in ScummVM 2.1.0git722-gf7b467275a My copy of the game's …
00:19 Changeset [41d13012] by Adrian Frühwirth <bonki@…>
TUCKER: Use existing enum for verbs
00:12 Changeset [7a81f94a] by Adrian Frühwirth <bonki@…>
TUCKER: Fix dentist music in mall being played incorrectly

01/26/18:

23:39 Changeset [3148ced1] by Adrian Frühwirth <bonki@…>
TUCKER: Fix bubbles in Plugs shop Fixes Trac#6641.
23:26 Changeset [cddb007f] by Adrian Frühwirth <bonki@…>
TUCKER: Fix walking Royston glitch Fixes Trac#6640.
23:21 Changeset [f6e2d0b9] by Adrian Frühwirth <bonki@…>
TUCKER: Fix color cycling in submarine room Fixes Trac#6378.
23:19 Changeset [54de2ab] by Adrian Frühwirth <bonki@…>
TUCKER: Cure Bud's and Billy's seasickness This ensures that the …
23:16 Changeset [9a07e8e4] by Adrian Frühwirth <bonki@…>
TUCKER: Fix font rendering bug Fixes Trac#6370.
14:18 Changeset [f7b46727] by David Turner <dgturner@…>
RISCOS: Fix compilation of null backend
14:18 Changeset [8f8eb81b] by David Turner <dgturner@…>
RISCOS: Don't list RISC OS as a POSIX platform
13:55 Changeset [e4ab945b] by dreammaster
XEEN: Added further enum values to make falling code clearer
13:52 Changeset [5b3526e5] by dreammaster
XEEN: Implementing falling code
13:52 Changeset [c5268f6] by dreammaster
XEEN: Further renaming for _falling enum
13:51 Changeset [1c268859] by sev-
ANDROIDSDL: updated build script, added git checkout to one of …
13:51 Changeset [aa56b7fc] by sev-
ANDROIDSDL: updated how_to_build instructions. Latest NDK r16b not …
13:51 Changeset [425061f] by sev-
ANDROIDSDL: updated How_to_build instruction. Pelya(s) libSDL changed …
13:51 Changeset [773f6a8a] by sev-
ANDROIDSDL: removed armeabi target, because support of armeabi removed …
13:51 Changeset [83737a77] by sev-
ANDROIDSDL: fixed path to output apk file in build.sh script
13:51 Changeset [3d4b6c72] by sev-
ANDROIDSDL: added patch for adding parameter android:sharedUserId in …
13:51 Changeset [210ad851] by sev-
ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata file
13:27 Ticket #10411 (720x400 fullscreen doesn't have the correct aspect ratio) created by jarreboum
I'm using a 4:3 CRT on a PC with a 8800GT, and I'm trying to reproduce …
03:47 Changeset [644ef04] by dreammaster
XEEN: Further fixes for starting falls
02:59 Changeset [b85d6101] by dreammaster
XEEN: Change _falling to enum, properly implement startFalling
01:49 Changeset [22d1a649] by dreammaster
XEEN: Fix loading of desert map

01/25/18:

18:57 Changeset [3cc12c3d] by rsn8887 <rsn8887@…>
PSP2: Always use direct touch on front touch panel
17:55 Changeset [781f41a] by GitHub <noreply@…>
Merge 215c4af15b346a7fbf7356fe260885e892c71eb8 into …
17:52 Changeset [215c4af1] by Alan Pope <alan@…>
Add snapcraft support
13:46 Changeset [38df276b] by David Turner <dgturner@…>
AMIGA: Update convertRM.sed
13:46 Changeset [15a5605c] by David Turner <dgturner@…>
AMIGA: Small rewrite of RM2AG.rx GitHub´s utf-8 converter adds a char …
12:46 Changeset [9d6f816] by GitHub <noreply@…>
AMIGA: Update convertRM.sed
12:38 Changeset [793f0781] by GitHub <noreply@…>
AMIGA: Small rewrite of RM2AG.rx GitHub´s utf-8 converter adds a char …
04:04 Changeset [f1170a4a] by dreammaster
XEEN: Extra comments for map code
03:55 Changeset [101f7fb2] by dreammaster
XEEN: Fix loading of Darzog's Tower
03:31 Changeset [35833695] by dreammaster
XEEN: Fix hooking up monster data during map loading
03:09 Changeset [e214493f] by rsn8887 <rsn8887@…>
PSP2: Set Touchpad Mouse Mode option default to off
03:06 Changeset [5de0a8b3] by rsn8887 <rsn8887@…>
PSP2: Enable rear touch only when Touchpad Mouse Mode is on
02:06 Changeset [690d39cc] by rsn8887 <rsn8887@…>
PSP2: Increase direct touch accuracy
00:57 Ticket #10410 (MOHAWK: Riven: Dreamcast: List for loading saved games is empty) created by kremiso
Hi in these days i reach to make run Riven on the Dreamcast, using the …

01/24/18:

17:16 Changeset [b35d5f5] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
14:03 Changeset [266c17ab] by dreammaster
XEEN: Fix map loading for Shangri-la
11:16 Changeset [5551241c] by rsn8887 <rsn8887@…>
PSP2: More settings for touch (direct touch on/off, pointer speed)
05:01 Changeset [b785f4a2] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
02:37 Changeset [91405a53] by dreammaster
XEEN: Fix resetting HP for Medusa Sprites each combat turn
02:34 Ticket #10409 (AGI: SQ1: Backround sound effects do not properly play until another ...) created by bmunger
ScummVM 2.1.0git271-gedef1d5 (Jan 17 2018 19:31:35) Features compiled …
02:28 Changeset [770efbe8] by dreammaster
XEEN: Don't give out treasure if party runs from combat
01:46 Changeset [534755fe] by dreammaster
XEEN: Fix drawing of combat icons during battle This also refactors …
00:03 Changeset [7b0a0da8] by GitHub <noreply@…>
Merge 40cfdcb5f844b7fdeec9ce305eeeb84b1df96e18 into …

01/23/18:

23:50 Changeset [c1accefe] by criezy
BUILD: Add supernova.dat to install rules
23:28 Changeset [58e9d4a] by criezy
DEVTOOLS: Add create_supernova to devtools README
23:04 Changeset [6a7d9cad] by criezy
I18N: Update translations templates
22:53 Changeset [2db8fbcb] by criezy
Merge branch 'supernova'
22:15 Ticket #10408 (Static sound in Discworld on Wii) created by Mrrix32
ScummVM version: 2.0.1pre12-gd5488e1 Language: English Game Version: …
14:27 Changeset [5189dbb] by rsn8887 <rsn8887@…>
PSP2: Implement touch controls (front and back panel)
03:15 Changeset [ccd4e20e] by criezy
SUPERNOVA: Fixes destruction of SoundSample buffer
03:15 Changeset [26b55224] by criezy
SUPERNOVA: Adds ModeList
03:15 Changeset [eafd739c] by criezy
SUPERNOVA: Improve waiting until a sound has finished playing
03:15 Changeset [ac609c9] by criezy
SUPERNOVA: Make _event a local variable
03:15 Changeset [2a8cf41b] by criezy
SUPERNOVA: Handle RTL and Quit while editing text
03:15 Changeset [d12b182] by criezy
SUPERNOVA: Remove declaration for unimplemented and unused function
03:15 Changeset [2c42276] by criezy
SUPERNOVA: Update engine data file
03:15 Changeset [ba51c37a] by criezy
SUPERNOVA: Fix cursor not shown if escaping during the intro snoring …
03:15 Changeset [963ad97e] by criezy
SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory
03:15 Changeset [e1959627] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [dd6df76b] by criezy
SUPERNOVA: Initializes RandomSource on stack
03:15 Changeset [b937268] by criezy
SUPERNOVA: Renames INT32_MAX to kMaxTimerValue Prevents collision …
03:15 Changeset [32e8d22c] by criezy
SUPERNOVA: Corrects header guard name
03:15 Changeset [b8b0ae57] by criezy
SUPERNOVA: Fixes AudioStream leak
03:15 Changeset [d68ce6dc] by criezy
SUPERNOVA: Changes array to seperate variables
03:15 Changeset [e40a017] by criezy
SUPERNOVA: Fixes segfault if dat file not found
03:15 Changeset [c0f47712] by criezy
SUPERNOVA: Changes message order When taking off your helmet or life …
03:15 Changeset [fa1e93a1] by criezy
SUPERNOVA: Removes global constructor call Object() is redundant …
03:15 Changeset [da3d1458] by criezy
SUPERNOVA: Moves strings to GameManager class
03:15 Changeset [6fe9af93] by criezy
SUPERONVA: Sets uninitialized values to 0
03:15 Changeset [8d79bbad] by criezy
SUPERNOVA: Removes comment renderRoom() and later in the game loop …
03:15 Changeset [f5c2271] by criezy
SUPERNOVA: Prevents paletteFadeIn() to be triggered
03:15 Changeset [43709a5] by criezy
SUPERNOVA: Reverts brightness change If the brightness is 0, it is …
03:15 Changeset [45b2c4ea] by criezy
SUPERNOVA: Hides cursor during snoring sequence
03:15 Changeset [40b39b2b] by criezy
SUPERNOVA: Aborts intro if game should be closed
03:15 Changeset [1fd7ea7] by criezy
SUPERNOVA: Fixes object state update In order to trigger a mouseField …
03:15 Changeset [f3f75da9] by criezy
SUPERNOVA: Pushes a mousemove to update object state If you click on …
03:15 Changeset [6df88c5c] by criezy
SUPERNOVA: Fixes fading in intro
03:15 Changeset [509edfd5] by criezy
SUPERNOVA: Returns to launcher after outro
03:15 Changeset [063962a5] by criezy
SUPERNOVA: Updates palette when changing room brightness
03:15 Changeset [d69480b5] by criezy
SUPERNOVA: Renames audio constants
03:15 Changeset [7ba9d94a] by criezy
SUPERNOVA: Renames audio constants
03:15 Changeset [c1f6d41c] by criezy
SUPERNOVA: Fixes outro cutscene
03:15 Changeset [3ae3ee69] by criezy
SUPERNOVA: Fixes inventory scrolling Correctly moves inventory view …
03:15 Changeset [58616276] by criezy
SUPERNOVA: Implements money object for inventory
03:15 Changeset [996d5c08] by criezy
SUPERNOVA: Replaces TICKETS with MONEY
03:15 Changeset [8451f70c] by criezy
SUPERNOVA: Sets CARRIED flag when added to inventory
03:15 Changeset [6e7da43] by criezy
SUPERNOVA: Introduces INT32_MAX for eventTime
03:15 Changeset [b6bb1f9] by criezy
SUPERNOVA: Corrects max value for int32
03:15 Changeset [d90fa9d7] by criezy
SUPERNOVA: Fixes setting of properies resetProperty() clears the …
03:15 Changeset [acfe2ab1] by criezy
SUPERNOVA: Registers cmdButton clicks Mouse clicks were consumed if a …
03:15 Changeset [639bc109] by criezy
SUPERNOVA: Disables OCCUPIED flag correctly
03:15 Changeset [dbb2632d] by criezy
SUPERNOVA: Rename kAudioUndef2 to kAudioSmash
03:15 Changeset [4a042c8] by criezy
SUPERNOVA: Save/restore _playerHidden flag in savegames
03:15 Changeset [bb8dbdfc] by criezy
SUPERNOVA: Fixes game freeze in bcorrdior Most of the time …
03:15 Changeset [b76ac833] by criezy
SUPERNOVA: Fixes turntable message Do not show a message that the …
03:15 Changeset [8ccb752c] by criezy
SUPERNOVA: Puts on suit when leaving the restaurant …
03:15 Changeset [ab6ae19] by criezy
SUPERNOVA: Fix calling onEntrance for new rooms There was an issue …
03:15 Changeset [bc78e613] by criezy
SUPERNOVA: Do not try to render INTRO room This room has no image and …
03:15 Changeset [d8284756] by criezy
SUPERNOVA: Fix warning when not finding image file
03:15 Changeset [1d32c6ac] by criezy
SUPERNOVA: Only call onEntrace once after changing room
03:15 Changeset [3b36afc8] by criezy
SUPERNOVA: Implement onEntrance for all corridors
03:15 Changeset [f3e32d91] by criezy
SUPERNOVA: Remove unused function variant
03:15 Changeset [fa426e4] by criezy
SUPERNOVA: Fix clearing inventory when landing on Axacuss If the …
03:15 Changeset [c09ecdb1] by criezy
SUPERNOVA: Improve English translation
03:15 Changeset [a996a31] by criezy
SUPERNOVA: Add engine data file
03:15 Changeset [c51f27f1] by criezy
SUPERNOVA: Removes redundant comments
03:15 Changeset [6a39148a] by criezy
SUPERNOVA: Sets sections in the correct room
03:15 Changeset [e8d50c3] by criezy
SUPERNOVA: Removes Discman from inventory After landing on Axacuss …
03:15 Changeset [75e3568f] by criezy
SUPERNOVA: Implement dialogs with variable text This was partially …
03:15 Changeset [ef90759e] by criezy
SUPERNOVA: Some cleanup, simplify some code
03:15 Changeset [1b2e4f9] by criezy
SUPERNOVA: Implement alarm
03:15 Changeset [0c5f0295] by criezy
SUPERNOVA: Remove outdated comment and warning
03:15 Changeset [5f0709d] by criezy
SUPERNOVA: Silence warning about unhandled switch cases
03:15 Changeset [b207fdf5] by criezy
SUPERNOVA: Complete implementation of walking through the Jungle
03:15 Changeset [967efaca] by criezy
SUPERNOVA: Remove leftover function declaration
03:15 Changeset [2e95c690] by criezy
SUPERNOVA: Add 2 missing translation strings, handle variable dialogs …
03:15 Changeset [b4d7a83c] by criezy
SUPERNOVA: Small cleanups
03:15 Changeset [8efc3a15] by criezy
SUPERNOVA: Replace non-ASCII characters with actal values
03:15 Changeset [13319458] by criezy
SUPERNOVA; Move some strings to game text file,
03:15 Changeset [4810d514] by criezy
SUPERNOVA: Implement telomat, increase savegame version
03:15 Changeset [626e93e6] by criezy
SUPERNOVA: Consume click event when hiding message
03:15 Changeset [37706ade] by criezy
SUPERNOVA: Implement searchStartEvent, fix bug in corridor initialization
03:15 Changeset [e2b85ab7] by criezy
SUPERNOVA: Update savegame version
03:15 Changeset [cccdcf9] by criezy
SUPERNOVA: Implement guardWalkEvent
03:15 Changeset [4014f4ef] by criezy
SUPERNOVA: Fix timing of search events
03:15 Changeset [312f33af] by criezy
SUPERNOVA: Fix missing message when waking up from dream
03:15 Changeset [deb6168e] by criezy
SUPERNOVA: Make sure to exit bathroom to the same room from which it …
03:15 Changeset [55fc095] by criezy
SUPERNOVA: Fix handling of room brightness There were several issues …
03:15 Changeset [1ff953b8] by criezy
SUPERNOVA: Move 2 strings to the DAT file
03:15 Changeset [177539b] by criezy
SUPERNOVA: Load images on demand
03:15 Changeset [cbfa0a06] by criezy
SUPERNOVA: Fix some TODOs
03:15 Changeset [87ab33a8] by criezy
SUPERNOVA: Fix several issues with savegames
03:15 Changeset [34658bc7] by criezy
SUPERNOVA: Fix a german string
03:15 Changeset [96afb54] by criezy
SUPERNOVA: Fix listing saves The code was only looking at the last …
03:15 Changeset [7d72ae0d] by criezy
SUPERNOVA: Implement errorTempSave()
03:15 Changeset [1759d1ff] by criezy
SUPERNOVA: Implement autosave used for dream sequence
03:15 Changeset [ca1acaf] by criezy
SUPERNOVA: Implement guardNoticed()
03:15 Changeset [88893066] by criezy
SUPERNOVA: Use setCurrentImage instead of passing the image to …
03:15 Changeset [62442507] by criezy
SUPERNOVA: Add warning when trying to use out of bound file number …
03:15 Changeset [b11772d9] by criezy
SUPERNOVA: Fix logic in rendering code There were several issues …
03:15 Changeset [ee905b7] by criezy
SUPERNOVA: Implement shipstart cutscene
03:15 Changeset [58cfbb53] by criezy
SUPERNOVA: Fix room rendering It could initially access the wrong …
03:15 Changeset [b39beb43] by criezy
SUPERNOVA: Fix initialization of timer when starting or loading game
03:15 Changeset [45595b96] by criezy
SUPERNOVA: enable general dialogs in AxacussIntersection and AxacussExit
03:15 Changeset [d8e221e2] by criezy
SUPERNOVA: Fix bug in AxacussExit
03:15 Changeset [d189820c] by criezy
SUPERNOVA: Implement AxacussExit interaction logic
03:15 Changeset [d1d1d988] by criezy
SUPERNOVA: Add interaction logic for AxacussIntersection
03:15 Changeset [eed616a4] by criezy
SUPERNOVA: Fix bug in GUARD room definition
03:15 Changeset [7eb5924] by criezy
SUPERNOVA: Implement text speed dialog The text speed is also saved …
03:15 Changeset [1566b6ca] by criezy
SUPERNOVA: Add string for text speed dialog
03:15 Changeset [965b4ca3] by criezy
SUPERNOVA: Check shouldQuit to break from input loop
03:15 Changeset [529a9c98] by criezy
SUPERNOVA: Properly handle timer stop/start
03:15 Changeset [897a1e93] by criezy
SUPERNOVA: Display stubs, remove useless function declaration
03:15 Changeset [d3eb662] by criezy
SUPERNOVA: Fix warning
03:15 Changeset [b527b54c] by criezy
SUPERNOVA: Disable loading and saving during execution of event callbacks
03:15 Changeset [f40a5347] by criezy
SUPERNOVA: Fix room brightness The incorrect implementation meant …
03:15 Changeset [70e8f36a] by criezy
SUPERNOVA: Remove variables and stub functions related to overlay
03:15 Changeset [575aef7] by criezy
SUPERNOVA: Fix updating the palette brightness when the current image …
03:15 Changeset [af226da] by criezy
SUPERNOVA: Fix incorrect delay for message display The delay was not …
03:15 Changeset [8a8a0b9d] by criezy
SUPERNOVA: Implement event callback mechanism and Supernova event
03:15 Changeset [909818c7] by criezy
SUPERNOVA: Fix combining ObjectType enum values It was storing the …
03:15 Changeset [ba4e20b] by criezy
SUPERNOVA: Improve English translation
03:15 Changeset [3270b513] by criezy
SUPERNOVA: Add strings for supernova explosion cutscene
03:15 Changeset [30a3ab64] by criezy
SUPERNOVA: Improve English translation
03:15 Changeset [eb43b029] by criezy
SUPERNOVA: Improve English translation
03:15 Changeset [682dfa0e] by criezy
SUPERNOVA: Fix two incorrect German strings
03:15 Changeset [54201327] by criezy
SUPERNOVA: Fix image rendering when removing image This is mostly …
03:15 Changeset [c8c6eeb] by criezy
SUPERNOVA: Fix usage of uninitialized variables
03:15 Changeset [3f2c0673] by criezy
SUPERNOVA: Do not run animations while a text box is displayed That …
03:15 Changeset [a159a193] by criezy
SUPERNOVA: Split English translation on two lines The string is too …
03:15 Changeset [8f7dcbe4] by criezy
SUPERNOVA: Fix crash when displaying strings larger than the screen
03:15 Changeset [841e7182] by criezy
SUPERNOVA: Reduce memory usage to store sections and simplify code …
03:15 Changeset [73278c3f] by criezy
SUPERNOVA: Replace a class variable used in a single function by a …
03:15 Changeset [5b76bbb] by criezy
SUPERNOVA: Fix graphics glitches
03:15 Changeset [5dd3bea7] by criezy
SUPERNOVA: Fix incorrect German string
03:15 Changeset [5362f3bc] by criezy
SUPERNOVA: Improve English translation
03:15 Changeset [7c40e38d] by criezy
SUPERNOVA: Fix recursive infinite loop in door closing animation in …
03:15 Changeset [bd6cdf4] by criezy
SUPERNOVA: Handle events during dialogs
03:15 Changeset [7bf803f6] by criezy
SUPERNOVA: Cleanup dialog code The main change consists in using a …
03:15 Changeset [21899d87] by criezy
SUPERNOVA: Implement most dialog related functions
03:15 Changeset [f4b10b7a] by criezy
SUPERNOVA: Add missing game string
03:15 Changeset [06c46bd2] by criezy
SUPERNOVA: Fix incorrect German string
03:15 Changeset [f98fcd13] by criezy
SUPERNOVA: Fix screen shake OSystem::setShakePos(int) can only take …
03:15 Changeset [29397932] by criezy
SUPERNOVA: Fix incorrect translation
03:15 Changeset [8950934a] by criezy
SUPERNOVA: Fix incorrect string
03:15 Changeset [e06d7cc9] by criezy
SUPERNOVA: Fix incorrect game text strings
03:15 Changeset [7f8806e9] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [15b4e7a2] by criezy
SUPERNOVA: Fix delay when loading a savedgame while a message is …
03:15 Changeset [201fd0ff] by criezy
SUPERNOVA: Change detection to use data files instead of executables
03:15 Changeset [73c9c7a] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [1cee221e] by criezy
SUPERNOVA: Finish the string extraction in state.cpp
03:15 Changeset [5b25fc28] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [21415efa] by criezy
SUPERNOVA: Use octal value for non-ASCII characters in game text
03:15 Changeset [d4351a5f] by criezy
SUPERNOVA: Extract some strings from state.cpp
03:15 Changeset [c4ee3e72] by criezy
SUPERNOVA: Extract some more stings from rooms.cpp
03:15 Changeset [e0dde786] by criezy
SUPERNOVA: Remove AxacussCorridor5::interact in order to get rid of …
03:15 Changeset [f213ea8e] by criezy
SUPERNOVA: extract strings for Axacuss Corridor 5
03:15 Changeset [9db8478] by criezy
SUPERNOVA: Merge two strings to help with translation
03:15 Changeset [52952c48] by criezy
SUPERNOVA: Fix displaying image missing last row and last column This …
03:15 Changeset [4d7d8023] by criezy
SUPERNOVA: Change the signature of dialog(), fix calls, extract some …
03:15 Changeset [49e3dd58] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [7cfe3850] by criezy
SUPERNOVA: Extract ArsanoGlider, ArsanoMeetup 2 & 3 and AxacussCell strings
03:15 Changeset [56f9328e] by criezy
SUPERNOVA: Extract ArsanoRoger texts
03:15 Changeset [609856d3] by criezy
SUPERNOVA: Fix a remaining kStringDialogSeparator
03:15 Changeset [ed9d9240] by criezy
SUPERNOVA: Extract more dialog texts
03:15 Changeset [38fbda91] by criezy
SUPERNOVA: Extract strings used in ShipHold and operations related to …
03:15 Changeset [cb12a88f] by criezy
SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlock
03:15 Changeset [a141438] by criezy
SUPERNOVA: Fix check of dialog status in ArsanoRoger onEntrance
03:15 Changeset [c290e144] by criezy
SUPERNOVA: Simplify a bit the code
03:15 Changeset [ae65de9] by criezy
SUPERNOVA: Fix non-ASCII character in game strings
03:15 Changeset [572f205e] by criezy
SUPERNOVA: Extract the strings from ShipCockpit
03:15 Changeset [f23baf90] by criezy
SUPERNOVA: Extract strings for Ship Hall and Ship Sleep Cabin
03:15 Changeset [31a04960] by criezy
SUPERNOVA: Janitorial - Fix some spacing in rooms.cpp
03:15 Changeset [7485a459] by criezy
SUPERNOVA: Remove useless 2nd initialization of _shown to false
03:15 Changeset [46bdb30] by criezy
SUPERNOVA: Remove useless defines
03:15 Changeset [9bf0a656] by criezy
SUPERNOVA: Change _shown to an array of bytes in order to handle extra …
03:15 Changeset [f0d139d5] by criezy
SUPERNOVA: Fix some warnings
03:15 Changeset [c3241c7] by criezy
SUPERNOVA: Improve translated title display The title is displayed on …
03:15 Changeset [7c4d4e16] by criezy
SUPERNOVA: Update English translation Now the title screen and intro …
03:15 Changeset [1229195b] by criezy
SUPERNOVA: Fix unicode characters in game strings The non-ASCII …
03:15 Changeset [69d7b919] by criezy
SUPERNOVA: Improve interactivity of title screen and intro cutscene …
03:15 Changeset [095679c4] by criezy
SUPERNOVA: Move intro cutscene strings to engine data file
03:15 Changeset [6cadee9d] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [7722fe9] by criezy
SUPERNOVA: Move object name and description strings to engine data file
03:15 Changeset [be08dd3c] by criezy
SUPERNOVA: Add POTFILES to get translated text for the GUI
03:15 Changeset [6fc06592] by criezy
SUPERNOVA: Start using strings from the engine data file This means …
03:15 Changeset [184b3a16] by criezy
SUPERNOVA: Load strings from the supernova.dat file
03:15 Changeset [d76b44ee] by criezy
SUPERNOVA: Add detection entry for English translation
03:15 Changeset [0f4d364] by criezy
SUPERNOVA: Add getting translated images from the engine data file
03:15 Changeset [a13086ad] by criezy
SUPERNOVA: Add partial English translation to the create_supernova tool
03:15 Changeset [4e374cc9] by criezy
SUPERNOVA: Add some German strings to the create_supernova tool
03:15 Changeset [b2384152] by criezy
SUPERNOVA: Add parsing of po file in create_supernova This means the …
03:15 Changeset [5efa5a8] by criezy
SUPERNOVA: Add bitmap files for the first newspaper English …
03:15 Changeset [f9310e11] by criezy
SUPERNOVA: Add tool skeleton to generate engine data file The tool is …
03:15 Changeset [65d30cf7] by criezy
SUPERNOVA: Plug memory leak in MOD music streams
03:15 Changeset [d1bdfd2b] by criezy
SUPERNOVA: Clean indentations
03:15 Changeset [4c9fc3cd] by criezy
SUPERNOVA: Fix compilation using MSVC9, silent some CppCheck warnings
03:15 Changeset [2e79e24] by criezy
SUPERNOVA: Fix GCC Signed vs. Unsigned Comparison Warnings.
03:15 Changeset [ea955675] by criezy
SUPERNOVA: Fix GCC Warning for Malformed Narrowing Conversions in C++11.
03:15 Changeset [e6fea1bd] by criezy
SUPERNOVA: Fix GCC Unused Variable Warnings.
03:15 Changeset [86795f0f] by criezy
SUPERNOVA: Fix clicks at start and end of audio samples The sound …
03:15 Changeset [696fcb6b] by criezy
SUPERNOVA: Add saving/loading of playtime
03:15 Changeset [275daa81] by criezy
SUPERNOVA: Disable loading during intro cutscene Loading during the …
03:15 Changeset [1cdede12] by criezy
SUPERNOVA: Properly handle loading saved game from launcher
03:15 Changeset [ed7fa6f] by criezy
SUPERNOVA: Improve save state handling The saved game files now start …
03:15 Changeset [a4470edb] by criezy
SUPERNOVA: Fix exiting intro cutscene using Escape
03:15 Changeset [aef0e12] by criezy
SUPERNOVA: Restores brightness when leaving the cave
03:15 Changeset [e45d94b0] by criezy
SUPERNOVA: Implements screen shake
03:15 Changeset [ba7729a7] by criezy
SUPERNOVA: Restores brightness if power on
03:15 Changeset [945dc9f4] by criezy
SUPERNOVA: Fixes rendering and logic for cable
03:15 Changeset [7da49442] by criezy
SUPERNOVA: Adds current room to save file and restores player …
03:15 Changeset [03414f78] by criezy
SUPERNOVA: Implements inventory arrows
03:15 Changeset [3814f33] by criezy
SUPERNOVA: Scrolls inventory when taking an object Signed-off-by: …
03:15 Changeset [9f3f9f47] by criezy
SUPERNOVA: Limits inventory scroll
03:15 Changeset [5bdfb6f1] by criezy
SUPERNOVA: Removes saveload.h This header file contained info on the …
03:15 Changeset [577ec1c5] by criezy
SUPERNOVA: Fix missing return value for cmdGiveAll debug command
03:15 Changeset [02290c32] by criezy
SUPERNOVA: Allows saving by default When saving is not apropriate, …
03:15 Changeset [142e174] by criezy
SUPERNOVA: Fixes playing vinyl in CabinL3
03:14 Changeset [749fa633] by criezy
SUPERNOVA: Fixes save/load dialog
03:14 Changeset [23f57ca8] by criezy
SUPERNOVA: Fixes de-/serialization of game state
03:14 Changeset [68c52362] by criezy
SUPERNOVA: Adds Outro initialization
03:07 Changeset [735e2a83] by criezy
SUPERNOVA: Assigns room id of ShipOuterSpace
03:07 Changeset [7cae6fde] by criezy
SUPERNOVA: Fixes number of rooms
03:01 Changeset [5f19833] by criezy
SUPERNOVA: Remvomes manual assigning of current room
03:01 Changeset [7ed2dea5] by criezy
SUPERNOVA: Adds Intro before starting room
03:01 Changeset [98ab5ee] by criezy
SUPERNOVA: Alters wait function to stall at least _delay ms wait2() …
03:01 Changeset [7f513ac1] by criezy
SUPERNOVA: Adds key input check function This is temporary. Input is …
03:01 Changeset [a334a473] by criezy
SUPERNOVA: Fixes returned constant on load fail
03:01 Changeset [ea60d151] by criezy
SUPERNOVA: Raises save game limit to 99
03:01 Changeset [6e338192] by criezy
SUPERNOVA: Changes increment size for fade in/out
03:00 Changeset [b3e23fef] by criezy
SUPERNOVA: Fixes mouse events during intro
03:00 Changeset [7b4e9a54] by criezy
SUPERNOVA: Adds text speed variable
03:00 Changeset [7bd20ffb] by criezy
SUPERNOVA: Adds constants
03:00 Changeset [de539134] by criezy
SUPERNOVA: Removes comments
03:00 Changeset [0ffd0059] by criezy
SUPERNOVA: Adds message prompt on exit
03:00 Changeset [82efa9dd] by criezy
SUPERNOVA: Simplifies timing code Removing remnants of the original …
02:53 Changeset [3f68cda] by criezy
SUPERNOVA: Implements de-/serialization WIP. It is currently broken.
02:53 Changeset [ef14dfb7] by criezy
SUPERNOVA: Adds engine pause
02:53 Changeset [9b064e3] by criezy
SUPERNOVA: Adds room id to objects This commit helps especially …
02:53 Changeset [1af00170] by criezy
SUPERNOVA: Extends MetaEngine for load/save support
02:52 Changeset [2b03a1f5] by criezy
SUPERNOVA: Formatting
02:52 Changeset [edef2792] by criezy
SUPERNOVA: Adds RoomID to Rooms GameManager::airless() determined if …
02:52 Changeset [bc43ff82] by criezy
SUPERNOVA: Ignores mouse clicks while sound is playing
02:52 Changeset [18abc470] by criezy
SUPERNOVA: Implements Return To Launcher
02:47 Changeset [72791ddb] by criezy
SUPERNOVA: Adds structs for loading original save files
02:47 Changeset [e15f2811] by criezy
SUPERNOVA: Removes color macros
02:47 Changeset [d6d485db] by criezy
SUPERNOVA: Fixes umlaut in object description
02:47 Changeset [63c62d25] by criezy
SUPERNOVA: Adds explicitly invalid state for Objects
02:47 Changeset [b948a53] by criezy
SUPERNOVA: Substitutes static variables with privates
02:47 Changeset [714b38dd] by criezy
SUPERNOVA: Fixes dimming when ship energy low roomBrightness() saw …
02:47 Changeset [3284fbc] by criezy
SUPERNOVA: Fixes cockpit display Cruising speed and distance were …
02:47 Changeset [ccbc1142] by criezy
SUPERNOVA: Refactoring
02:47 Changeset [8c18b44] by criezy
SUPERNOVA: Adds console command 'giveall' Adds crucial items to the …
02:47 Changeset [c95efb1e] by criezy
SUPERNOVA: Refactoring Renaming variables of GameState to avoid ambiguity.
02:47 Changeset [2545ffd0] by criezy
SUPERNOVA: Fixes overdraw of input
02:47 Changeset [316aeeab] by criezy
SUPERNOVA: Converts Object name and description to Strings
02:47 Changeset [026bd79a] by criezy
SUPERNOVA: Removes redundant code
02:47 Changeset [604d4216] by criezy
SUPERNOVA: Changes parameter name of timeToString()
02:47 Changeset [644a6835] by criezy
SUPERNOVA: Adjusts init time values to the approximated ms per tick …
02:47 Changeset [53c086c3] by criezy
SUPERNOVA: Fixes setting alarm time on watch
02:47 Changeset [b6424898] by criezy
SUPERNOVA: Fixes too large edit() field Before edit() cleared the …
02:47 Changeset [2c0518e0] by criezy
SUPERNOVA: Removes redundant loops around edit()
02:46 Changeset [cec70a4c] by criezy
SUPERNOVA: Renames ObjectID 'SLOT'
02:42 Changeset [cd01ca0a] by criezy
SUPERNOVA: Converts special characters
02:42 Changeset [1e36c74e] by criezy
SUPERNOVA: Updates TODOs
02:42 Changeset [b0b682a] by criezy
SUPERNOVA: Removes getDOSTicks()
02:42 Changeset [a24af98b] by criezy
SUPERNOVA: Corrects GameState variable names According to the naming …
02:42 Changeset [a2f43c4e] by criezy
SUPERNOVA: Adds ticks to msec conversion macro
02:42 Changeset [89059ff5] by criezy
SUPERNOVA: Fixes render error on death screen fadeout
02:42 Changeset [18894e8] by criezy
SUPERNOVA: Implements turnOn()
02:33 Changeset [b0c108ff] by criezy
SUPERNOVA: Adds ticks to msec conversion constant
02:33 Changeset [29b7b91a] by criezy
SUPERNOVA: Removes TODOs
02:33 Changeset [c8e0f94] by criezy
SUPERNOVA: Fixes terminal in sleeping chamber Instead of manipulating …
02:33 Changeset [eabcca3e] by criezy
SUPERNOVA: Adds Alt-X as exit shortcut
02:33 Changeset [cac51759] by criezy
SUPERNOVA: Corrects variables according to naming convention
02:33 Changeset [5845cd7] by criezy
SUPERNOVA: Fixes rerendering of the room One sprite can consist of …
02:33 Changeset [bfa96d6f] by criezy
SUPERNOVA: Adds Audio info for rocks
02:33 Changeset [1797b174] by criezy
SUPERNOVA: Implements the remaining room definitions While it …
02:19 Changeset [8a766b5b] by criezy
SUPERNOVA: Adds code for remaining game logic
02:13 Changeset [830f983d] by criezy
SUPERNOVA: Adds text
02:13 Changeset [f0b638d] by criezy
SUPERNOVA: Adds resetProperty() for Objects resetProperty() …
02:13 Changeset [3579bde] by criezy
SUPERNOVA: Adds and corrects constants
02:01 Changeset [7c13706d] by criezy
SUPERNOVA: Fixes code kMaxSection - 1 was used in the original code …
02:01 Changeset [aa0606be] by criezy
SUPERNOVA: Replaces longjmp to 'dead'
02:01 Changeset [d4c8fe52] by criezy
SUPERNOVA: Substitues umlauts with their cp437 octal equivalent
02:01 Changeset [8e9141d5] by criezy
SUPERNOVA: Fixes SleepCabin::animation() Some of the code didn't …
02:01 Changeset [48870921] by criezy
SUPERNOVA: Implements shock() and removes longjmps to 'dead'
02:01 Changeset [172377f] by criezy
SUPERNOVA: cleanup
02:01 Changeset [2c9f7b4b] by criezy
SUPERNOVA: Implements edit() As the TODO says, there are still …
02:01 Changeset [6f9374c7] by criezy
SUPERNOVA: Fixes parameter name for getKeyInput()
02:01 Changeset [51c93575] by criezy
SUPERNOVA: Implements death screen
02:01 Changeset [37b4a777] by criezy
SUPERNOVA: Refactors init and destruction of GameManager During the …
02:01 Changeset [8ce533bb] by criezy
SUPERNOVA: Adds clear() to Inventory Class
02:01 Changeset [99d7e7c] by criezy
SUPERNOVA: Input handling GetKeyInput/MouseInput/Input() block until …
01:29 Changeset [30e138d] by criezy
SUPERNOVA: Adds indicator for key presses
01:29 Changeset [0fdb3d8] by criezy
SUPERNOVA: Extends text rendering textWidth() and renderText() are …
01:29 Changeset [160ff139] by criezy
SUPERNOVA: Fixes object indices in room definition
01:29 Changeset [678c10ea] by criezy
SUPERNOVA: Corrects typo
01:29 Changeset [18c3647] by criezy
SUPERNOVA: Updates NOTES
01:29 Changeset [bcd3250] by criezy
SUPERNOVA: Implements 'wait for input' Currrently the only …
01:29 Changeset [5dce4bc8] by criezy
SUPERNOVA: Converts char game state variables to byte
01:29 Changeset [afb873c0] by criezy
SUPERNOVA: Adjusts game loop delay
01:29 Changeset [cf98468c] by criezy
SUPERNOVA: Removes shadowing of variables
01:29 Changeset [2ff15f37] by criezy
SUPERNOVA: Gets input before drawing calls; Before the status line …
01:29 Changeset [0462bd0] by criezy
SUPERNOVA: Implements animation The original game's time was stored …
01:28 Changeset [97ef7cbe] by criezy
SUERNOVA: Initializes missing rooms on startup
01:28 Changeset [4227195a] by criezy
SUPERNOVA: Rewrites animation for Cockpit and SleepCabin
01:28 Changeset [daf55369] by criezy
SUPERNOVA: Implements showing cockpit monitor
01:28 Changeset [ffcd447a] by criezy
SUPERNOVA: Fixes visibility of room constructors Signed-off-by: …
01:28 Changeset [3f98c29a] by criezy
SUPERNOVA: Corrects exit direction of sleeping cabin
01:28 Changeset [02995da2] by criezy
SUPERNOVA: Adds definitions for remaining rooms
01:00 Changeset [0627ca35] by criezy
SUPERNOVA: Implements delay for animations
01:00 Changeset [30c5c852] by criezy
SUPERNOVA: Refactors event loop
01:00 Changeset [83a5c814] by criezy
SUPERNOVA: Fixes typo in room definition
01:00 Changeset [aa447e8] by criezy
SUPERNOVA: Initializes clickField.next with 0 It seems it is possible …
01:00 Changeset [83523ebb] by criezy
SUPERNOVA: Corrects left mouse click behavior This still needs work …
01:00 Changeset [d70ded12] by criezy
SUPERNOVA: Fixes that objects are removed when taken
01:00 Changeset [4fc7f734] by criezy
SUPERNOVA: Converts Inventory as GuiElements By encapsulating the …
01:00 Changeset [aa22029f] by criezy
SUPERNOVA: Removes isVisible flag from GuiElement
01:00 Changeset [36263aa] by criezy
SUPERNOVA: Fixes font rendering
01:00 Changeset [e0aa700d] by criezy
SUPERNOVA: Renames charcterWidth() to textWidth()
01:00 Changeset [2a19f34b] by criezy
SUPERNOVA: Adds table for octal cp437 umlauts
01:00 Changeset [4c26b418] by criezy
SUPERNOVA: Makes Inventory::get() return nullObject
01:00 Changeset [5224c4d3] by criezy
SUPERNOVA: Refactors room definitions Calling renderImage() directly …
01:00 Changeset [4d3e1eed] by criezy
SUPERNOVA: Corrects OPEN to more descriptive OPENABLE
01:00 Changeset [40c609c4] by criezy
SUPERNOVA: Adds debugging code for rendering available sections
01:00 Changeset [e9375ea3] by criezy
SUPERNOVA: Adds tons of stuff Most notably changes are, Handling …
01:00 Changeset [0f7266a] by criezy
SUPERNOVA: Removes warnings for Inventory code
00:54 Changeset [c903ede0] by criezy
SUPERNOVA: Fixes renderRoom() by limiting the section range
00:54 Changeset [b959453b] by criezy
SUPERNOVA: removeMessage() now restores the screen on destruction
00:54 Changeset [28b6430e] by criezy
SUPERNOVA: Fixes typo in definition of objects
00:54 Changeset [dc12a0fd] by criezy
SUPERNOVA: Enables renderImage() to render inverse sections Besides …
00:54 Changeset [a54c908] by criezy
SUPERNOVA: Removes 'inverse section' case This code section was …
00:54 Changeset [6d655b1] by criezy
SUPERNOVA: Adds GuiElement Class
00:54 Changeset [a8f62802] by criezy
SUPERNOVA: Extends Object Class
00:54 Changeset [718cae6] by criezy
SUPERNOVA: Adds info to NOTES
00:54 Changeset [30389746] by criezy
SUPERNOVA: Fixes bathroom location on minimap
00:54 Changeset [7c8f5bdd] by criezy
SUPERNOVA: Adds missing copyright header
00:54 Changeset [69f6ef0] by criezy
SUPERNOVA: Cosmetic changes in console code
00:54 Changeset [b6887b0] by criezy
SUPERNOVA: Converts strings back to cp437
00:54 Changeset [30308fbe] by criezy
SUPERNOVA: Implements GUI routines and refactors code Of course the …
00:42 Changeset [87a0dd97] by criezy
SUPERNOVA: Fixes Message positioning
00:42 Changeset [2c17586c] by criezy
SUPERNOVA: Fixes parameters passed to fillRect()
00:42 Changeset [4a68aef] by criezy
SUPERNOVA: Fixes ScreenBufferStack
00:42 Changeset [84eb970b] by criezy
SUPERNOVA: Fixes endianess issue for drawing cursor
00:42 Changeset [11b6227] by criezy
SUPERNOVA: Buffer Music files
00:42 Changeset [1b220e75] by criezy
SUPERNOVA: Implements playSoundMod()
00:42 Changeset [ef1bbce6] by criezy
SUPERNOVA: Buffers sections of image on init
00:42 Changeset [1ae11347] by criezy
SUPERNOVA: Converts mouse cursor data
00:42 Changeset [7c4a7637] by criezy
SUPERNOVA: Replaces magic numbers
00:42 Changeset [9e21dc42] by criezy
SUPERNOVA: Implements rendering of newspaper articles The resolution …
00:42 Changeset [cd080b82] by criezy
SUPERNOVA: Buffers audio samples on startup
00:42 Changeset [6c4768a0] by criezy
SUPERNOVA: Reformatting Substitute size_t with ScummVM defined uint type
00:42 Changeset [018cff8c] by criezy
SUPERNOVA: Enables debug console and preload images
00:42 Changeset [5ebe90a] by criezy
SUPERNOVA: Implements loading of newspaper images While the 640x480 …
00:40 Changeset [be5f3a63] by criezy
SUPERNOVA: Fixes file name creation
00:40 Changeset [29021aa] by criezy
SUPERNOVA: Refactoring
00:34 Changeset [7da3ab26] by criezy
SUPERNOVA: Enables rendering of debug console
00:34 Changeset [a3b63520] by criezy
SUPERNOVA: Formatting
00:34 Changeset [38e9e2d3] by criezy
SUPERNOVA: Adds missing copyright notes
00:34 Changeset [932b3669] by criezy
SUPERNOVA: Adds room specific game logic This is the game logic for …
00:34 Changeset [e6802ed] by criezy
SUPERNOVA: Refactoring
00:34 Changeset [74b822c] by criezy
SUPERNOVA: Refactors and adds GameManager functions
00:34 Changeset [f2e3a4d9] by criezy
SUPERNOVA: Changes return type to int for getDOSTicks() The maximum …
00:34 Changeset [534bd383] by criezy
SUPERNOVA: Extends renderText() Restructures the renderText() …
00:34 Changeset [8f5e712d] by criezy
SUPERNOVA: Adds further game logic stubs Signed-off-by: Joseph-Eugene …
00:34 Changeset [f036ebe3] by criezy
SUPERNOVA: Extends Rooms for setting section visibility
00:34 Changeset [7ee596e] by criezy
SUPERNOVA: Provides rooms with engine pointers
00:34 Changeset [495f12f8] by criezy
SUPERNOVA: Lifts encapsulation of GameManager Class Room specific …
00:34 Changeset [fbcb3d32] by criezy
SUPERNOVA: Renames game functions
00:34 Changeset [e00e93ed] by criezy
SUPERNOVA: Implements GameManager Class and extension to engine An …
00:32 Changeset [e534581e] by criezy
SUPERNOVA: Extends screen message system Messages will be 'removable' …
00:32 Changeset [5c706dfb] by criezy
SUPERNOVA: Extends Inventory::get() The code added as comments to …
00:29 Changeset [8a45d566] by criezy
SUPERNOVA: Adds getDOSTicks()
00:29 Changeset [4f3f231] by criezy
SUPERNOVA: Adds Container for temporarily storing screen sections
00:17 Changeset [ddcfda7d] by criezy
SUPERNOVA: Adds constant messages
00:17 Changeset [7a16dbdd] by criezy
SUPERNOVA: Adds isSectionVisible() to Object Class
00:17 Changeset [0e859cd2] by criezy
SUPERNOVA: Fixes getObject() to return pointer to Object
00:17 Changeset [54f8df76] by criezy
SUPERNOVA: Adds GameState Class
00:17 Changeset [6c5865c4] by criezy
SUPERNOVA: Adds getObject() to Room Interface
00:17 Changeset [a1462cae] by criezy
SUPERNOVA: Adds static combine() to Object Class
00:17 Changeset [55c67005] by criezy
SUPERNOVA: Returns if section is invalid Sections with an x2 value of …
00:17 Changeset [85aa1985] by criezy
SUPERNOVA: Reformatting
00:17 Changeset [b15169cd] by criezy
SUPERNOVA: Adds getFileNumber() to Room Class
00:17 Changeset [b34fb59] by criezy
SUPERNOVA: Reformatting
00:17 Changeset [8ec47736] by criezy
SUPERNOVA: Adds text for commands in GUI
00:08 Changeset [f2e51c3c] by criezy
SUPERNOVA: Adds hasProperty() for Objects and bit ops
00:08 Changeset [f4eb7cbf] by criezy
SUPERNOVA: Adds Inventory Class
00:08 Changeset [18ac67f9] by criezy
SUPERNOVA: Substitutes magic numbers in Object ctor
00:08 Changeset [42af582e] by criezy
SUPERNOVA: Substitutes magic numbers with symbols
00:08 Changeset [f3656ec] by criezy
SUPERNOVA: Adds methods for alterting Object state

01/22/18:

23:59 Changeset [6538a638] by criezy
SUPERNOVA: Refactoring
23:59 Changeset [51df751e] by criezy
SUPERNOVA: Removes ORing ObjectTypes from msn_def.h The reason for …
23:59 Changeset [87287de8] by criezy
SUPERNOVA: Adds color palette constants
23:59 Changeset [ad7184b] by criezy
SUPERNOVA: Moves Object Class from rooms.h to msn_def.h
23:59 Changeset [79ada903] by criezy
SUPERNOVA: Adds room data for Ship chapter
23:59 Changeset [e2122bdd] by criezy
SUPERNOVA: Updates renderImage() function renderImage() now considers …
23:59 Changeset [d55ef404] by criezy
SUPERNOVA: Setup image and section viewer Pressing 'w' increases the …
23:53 Changeset [f25d6c74] by criezy
SUPERNOVA: Adds an empty ObjectType/ID and RoomID
22:16 Changeset [bd48a32c] by criezy
SUPERNOVA: Convert 18bit VGA to 24bit CLUT8 Colors on VGA are 6bit …
22:16 Changeset [8e55efa] by criezy
SUPERNOVA: Fix OOB write in paletteBrightness() Palette color 255 …
22:16 Changeset [0c72f52a] by criezy
SUPERNOVA: Add palette fade in/out
20:31 Changeset [ca8c87f] by criezy
SUPERNOVA: Fix image palette loading Mistakenly, during image loading …
20:31 Changeset [c0b8b50e] by criezy
SUPERNOVA: add text rendering Currently renderText() has two …
20:31 Changeset [e7252018] by criezy
SUPERNOVA: add characterWidth() function Also did some cleanup on the …
20:31 Changeset [332763e8] by criezy
SUPERNOVA: add renderBox()
20:31 Changeset [9b4bade] by criezy
SUPERNOVA: fix palette corruption on decoding
20:30 Changeset [ec0d5576] by criezy
SUPERNOVA: (TEMP COMMIT) drawing to screen surface
20:28 Changeset [64e6673d] by criezy
SUPERNOVA: Added basic game loop and play sound samples There has …
20:26 Changeset [836da574] by criezy
SUPERNOVA: Create engine skeleton and game detection
03:27 Changeset [a06bf756] by dreammaster
XEEN: Fixes for speed table calculation, RT_HIT range type cleanup
01:13 Changeset [ce3b1af5] by dreammaster
XEEN: Correctly skip over unconscious or dead chars during combat
00:55 Changeset [b21991a7] by dreammaster
XEEN: Properly save/restore main UI buttons during combat turns
00:03 Changeset [eef9e183] by criezy
AUDIO: Fixes Protracker Portamento effect .period overflowed if …

01/21/18:

22:40 Changeset [f30fb593] by dreammaster
XEEN: Fix combat stalling when ranged attack comes from a back row
02:54 Changeset [ccfbc8f3] by dreammaster
XEEN: Cleanup of animate3d method's ranged attack code
01:41 Changeset [dfa76112] by dreammaster
XEEN: Fix reaper cutscene rendering
00:32 Changeset [a8377334] by dreammaster
XEEN: Add invincible debugger command

01/20/18:

23:45 Changeset [1bff4cf] by GitHub <noreply@…>
Merge pull request #1112 from …
23:32 Changeset [70375ec2] by dreammaster
XEEN: Break out of gameplay when party is killed
20:00 Changeset [cec905e0] by Adrian Frühwirth <bonki@…>
IMAGE: Fix Indeo3 compiler warnings

01/19/18:

22:43 Ticket #10407 (Lipsync not working in Full Throttle) created by rsn8887
Lip-sync* has to be fixed for Full Throttle (and maybe in other Scumm …
22:37 Changeset [520a49c8] by GitHub <noreply@…>
Update README
22:35 Changeset [44049c4c] by GitHub <noreply@…>
Update README
19:56 Ticket #10406 (TITANIC: Stuck in Barbot loop) created by bosjox
Scummvm version: 2.0.0 Game version: CD, v1.00.42 OS version: Win7-64 …
17:51 Ticket #10228 (SCI: SQ4: Windows-specific SFX don't play) closed by csnover
03:29 Changeset [ce400ce0] by dreammaster
XEEN: Implemented death cutscene method
Note: See TracTimeline for information about the timeline view.