Timeline



01/24/18:

17:16 Changeset [b35d5f5] by criezy
I18N: Update translation (Finnish) Currently translated at 100.0% …
14:03 Changeset [266c17ab] by dreammaster
XEEN: Fix map loading for Shangri-la
11:16 Changeset [5551241c] by rsn8887 <rsn8887@…>
PSP2: More settings for touch (direct touch on/off, pointer speed)
05:01 Changeset [b785f4a2] by criezy
I18N: Update translation (Hungarian) Currently translated at 100.0% …
02:37 Changeset [91405a53] by dreammaster
XEEN: Fix resetting HP for Medusa Sprites each combat turn
02:34 Ticket #10409 (AGI: SQ1: Backround sound effects do not properly play until another ...) created by bmunger
ScummVM 2.1.0git271-gedef1d5 (Jan 17 2018 19:31:35) Features compiled …
02:28 Changeset [770efbe8] by dreammaster
XEEN: Don't give out treasure if party runs from combat
01:46 Changeset [534755fe] by dreammaster
XEEN: Fix drawing of combat icons during battle This also refactors …
00:03 Changeset [7b0a0da8] by GitHub <noreply@…>
Merge 40cfdcb5f844b7fdeec9ce305eeeb84b1df96e18 into …

01/23/18:

23:50 Changeset [c1accefe] by criezy
BUILD: Add supernova.dat to install rules
23:28 Changeset [58e9d4a] by criezy
DEVTOOLS: Add create_supernova to devtools README
23:04 Changeset [6a7d9cad] by criezy
I18N: Update translations templates
22:53 Changeset [2db8fbcb] by criezy
Merge branch 'supernova'
22:15 Ticket #10408 (Static sound in Discworld on Wii) created by Mrrix32
ScummVM version: 2.0.1pre12-gd5488e1 Language: English Game Version: …
14:27 Changeset [5189dbb] by rsn8887 <rsn8887@…>
PSP2: Implement touch controls (front and back panel)
03:15 Changeset [ccd4e20e] by criezy
SUPERNOVA: Fixes destruction of SoundSample buffer
03:15 Changeset [26b55224] by criezy
SUPERNOVA: Adds ModeList
03:15 Changeset [eafd739c] by criezy
SUPERNOVA: Improve waiting until a sound has finished playing
03:15 Changeset [ac609c9] by criezy
SUPERNOVA: Make _event a local variable
03:15 Changeset [2a8cf41b] by criezy
SUPERNOVA: Handle RTL and Quit while editing text
03:15 Changeset [d12b182] by criezy
SUPERNOVA: Remove declaration for unimplemented and unused function
03:15 Changeset [2c42276] by criezy
SUPERNOVA: Update engine data file
03:15 Changeset [ba51c37a] by criezy
SUPERNOVA: Fix cursor not shown if escaping during the intro snoring …
03:15 Changeset [963ad97e] by criezy
SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory
03:15 Changeset [e1959627] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [dd6df76b] by criezy
SUPERNOVA: Initializes RandomSource on stack
03:15 Changeset [b937268] by criezy
SUPERNOVA: Renames INT32_MAX to kMaxTimerValue Prevents collision …
03:15 Changeset [32e8d22c] by criezy
SUPERNOVA: Corrects header guard name
03:15 Changeset [b8b0ae57] by criezy
SUPERNOVA: Fixes AudioStream leak
03:15 Changeset [d68ce6dc] by criezy
SUPERNOVA: Changes array to seperate variables
03:15 Changeset [e40a017] by criezy
SUPERNOVA: Fixes segfault if dat file not found
03:15 Changeset [c0f47712] by criezy
SUPERNOVA: Changes message order When taking off your helmet or life …
03:15 Changeset [fa1e93a1] by criezy
SUPERNOVA: Removes global constructor call Object() is redundant …
03:15 Changeset [da3d1458] by criezy
SUPERNOVA: Moves strings to GameManager class
03:15 Changeset [6fe9af93] by criezy
SUPERONVA: Sets uninitialized values to 0
03:15 Changeset [8d79bbad] by criezy
SUPERNOVA: Removes comment renderRoom() and later in the game loop …
03:15 Changeset [f5c2271] by criezy
SUPERNOVA: Prevents paletteFadeIn() to be triggered
03:15 Changeset [43709a5] by criezy
SUPERNOVA: Reverts brightness change If the brightness is 0, it is …
03:15 Changeset [45b2c4ea] by criezy
SUPERNOVA: Hides cursor during snoring sequence
03:15 Changeset [40b39b2b] by criezy
SUPERNOVA: Aborts intro if game should be closed
03:15 Changeset [1fd7ea7] by criezy
SUPERNOVA: Fixes object state update In order to trigger a mouseField …
03:15 Changeset [f3f75da9] by criezy
SUPERNOVA: Pushes a mousemove to update object state If you click on …
03:15 Changeset [6df88c5c] by criezy
SUPERNOVA: Fixes fading in intro
03:15 Changeset [509edfd5] by criezy
SUPERNOVA: Returns to launcher after outro
03:15 Changeset [063962a5] by criezy
SUPERNOVA: Updates palette when changing room brightness
03:15 Changeset [d69480b5] by criezy
SUPERNOVA: Renames audio constants
03:15 Changeset [7ba9d94a] by criezy
SUPERNOVA: Renames audio constants
03:15 Changeset [c1f6d41c] by criezy
SUPERNOVA: Fixes outro cutscene
03:15 Changeset [3ae3ee69] by criezy
SUPERNOVA: Fixes inventory scrolling Correctly moves inventory view …
03:15 Changeset [58616276] by criezy
SUPERNOVA: Implements money object for inventory
03:15 Changeset [996d5c08] by criezy
SUPERNOVA: Replaces TICKETS with MONEY
03:15 Changeset [8451f70c] by criezy
SUPERNOVA: Sets CARRIED flag when added to inventory
03:15 Changeset [6e7da43] by criezy
SUPERNOVA: Introduces INT32_MAX for eventTime
03:15 Changeset [b6bb1f9] by criezy
SUPERNOVA: Corrects max value for int32
03:15 Changeset [d90fa9d7] by criezy
SUPERNOVA: Fixes setting of properies resetProperty() clears the …
03:15 Changeset [acfe2ab1] by criezy
SUPERNOVA: Registers cmdButton clicks Mouse clicks were consumed if a …
03:15 Changeset [639bc109] by criezy
SUPERNOVA: Disables OCCUPIED flag correctly
03:15 Changeset [dbb2632d] by criezy
SUPERNOVA: Rename kAudioUndef2 to kAudioSmash
03:15 Changeset [4a042c8] by criezy
SUPERNOVA: Save/restore _playerHidden flag in savegames
03:15 Changeset [bb8dbdfc] by criezy
SUPERNOVA: Fixes game freeze in bcorrdior Most of the time …
03:15 Changeset [b76ac833] by criezy
SUPERNOVA: Fixes turntable message Do not show a message that the …
03:15 Changeset [8ccb752c] by criezy
SUPERNOVA: Puts on suit when leaving the restaurant …
03:15 Changeset [ab6ae19] by criezy
SUPERNOVA: Fix calling onEntrance for new rooms There was an issue …
03:15 Changeset [bc78e613] by criezy
SUPERNOVA: Do not try to render INTRO room This room has no image and …
03:15 Changeset [d8284756] by criezy
SUPERNOVA: Fix warning when not finding image file
03:15 Changeset [1d32c6ac] by criezy
SUPERNOVA: Only call onEntrace once after changing room
03:15 Changeset [3b36afc8] by criezy
SUPERNOVA: Implement onEntrance for all corridors
03:15 Changeset [f3e32d91] by criezy
SUPERNOVA: Remove unused function variant
03:15 Changeset [fa426e4] by criezy
SUPERNOVA: Fix clearing inventory when landing on Axacuss If the …
03:15 Changeset [c09ecdb1] by criezy
SUPERNOVA: Improve English translation
03:15 Changeset [a996a31] by criezy
SUPERNOVA: Add engine data file
03:15 Changeset [c51f27f1] by criezy
SUPERNOVA: Removes redundant comments
03:15 Changeset [6a39148a] by criezy
SUPERNOVA: Sets sections in the correct room
03:15 Changeset [e8d50c3] by criezy
SUPERNOVA: Removes Discman from inventory After landing on Axacuss …
03:15 Changeset [75e3568f] by criezy
SUPERNOVA: Implement dialogs with variable text This was partially …
03:15 Changeset [ef90759e] by criezy
SUPERNOVA: Some cleanup, simplify some code
03:15 Changeset [1b2e4f9] by criezy
SUPERNOVA: Implement alarm
03:15 Changeset [0c5f0295] by criezy
SUPERNOVA: Remove outdated comment and warning
03:15 Changeset [5f0709d] by criezy
SUPERNOVA: Silence warning about unhandled switch cases
03:15 Changeset [b207fdf5] by criezy
SUPERNOVA: Complete implementation of walking through the Jungle
03:15 Changeset [967efaca] by criezy
SUPERNOVA: Remove leftover function declaration
03:15 Changeset [2e95c690] by criezy
SUPERNOVA: Add 2 missing translation strings, handle variable dialogs …
03:15 Changeset [b4d7a83c] by criezy
SUPERNOVA: Small cleanups
03:15 Changeset [8efc3a15] by criezy
SUPERNOVA: Replace non-ASCII characters with actal values
03:15 Changeset [13319458] by criezy
SUPERNOVA; Move some strings to game text file,
03:15 Changeset [4810d514] by criezy
SUPERNOVA: Implement telomat, increase savegame version
03:15 Changeset [626e93e6] by criezy
SUPERNOVA: Consume click event when hiding message
03:15 Changeset [37706ade] by criezy
SUPERNOVA: Implement searchStartEvent, fix bug in corridor initialization
03:15 Changeset [e2b85ab7] by criezy
SUPERNOVA: Update savegame version
03:15 Changeset [cccdcf9] by criezy
SUPERNOVA: Implement guardWalkEvent
03:15 Changeset [4014f4ef] by criezy
SUPERNOVA: Fix timing of search events
03:15 Changeset [312f33af] by criezy
SUPERNOVA: Fix missing message when waking up from dream
03:15 Changeset [deb6168e] by criezy
SUPERNOVA: Make sure to exit bathroom to the same room from which it …
03:15 Changeset [55fc095] by criezy
SUPERNOVA: Fix handling of room brightness There were several issues …
03:15 Changeset [1ff953b8] by criezy
SUPERNOVA: Move 2 strings to the DAT file
03:15 Changeset [177539b] by criezy
SUPERNOVA: Load images on demand
03:15 Changeset [cbfa0a06] by criezy
SUPERNOVA: Fix some TODOs
03:15 Changeset [87ab33a8] by criezy
SUPERNOVA: Fix several issues with savegames
03:15 Changeset [34658bc7] by criezy
SUPERNOVA: Fix a german string
03:15 Changeset [96afb54] by criezy
SUPERNOVA: Fix listing saves The code was only looking at the last …
03:15 Changeset [7d72ae0d] by criezy
SUPERNOVA: Implement errorTempSave()
03:15 Changeset [1759d1ff] by criezy
SUPERNOVA: Implement autosave used for dream sequence
03:15 Changeset [ca1acaf] by criezy
SUPERNOVA: Implement guardNoticed()
03:15 Changeset [88893066] by criezy
SUPERNOVA: Use setCurrentImage instead of passing the image to …
03:15 Changeset [62442507] by criezy
SUPERNOVA: Add warning when trying to use out of bound file number …
03:15 Changeset [b11772d9] by criezy
SUPERNOVA: Fix logic in rendering code There were several issues …
03:15 Changeset [ee905b7] by criezy
SUPERNOVA: Implement shipstart cutscene
03:15 Changeset [58cfbb53] by criezy
SUPERNOVA: Fix room rendering It could initially access the wrong …
03:15 Changeset [b39beb43] by criezy
SUPERNOVA: Fix initialization of timer when starting or loading game
03:15 Changeset [45595b96] by criezy
SUPERNOVA: enable general dialogs in AxacussIntersection and AxacussExit
03:15 Changeset [d8e221e2] by criezy
SUPERNOVA: Fix bug in AxacussExit
03:15 Changeset [d189820c] by criezy
SUPERNOVA: Implement AxacussExit interaction logic
03:15 Changeset [d1d1d988] by criezy
SUPERNOVA: Add interaction logic for AxacussIntersection
03:15 Changeset [eed616a4] by criezy
SUPERNOVA: Fix bug in GUARD room definition
03:15 Changeset [7eb5924] by criezy
SUPERNOVA: Implement text speed dialog The text speed is also saved …
03:15 Changeset [1566b6ca] by criezy
SUPERNOVA: Add string for text speed dialog
03:15 Changeset [965b4ca3] by criezy
SUPERNOVA: Check shouldQuit to break from input loop
03:15 Changeset [529a9c98] by criezy
SUPERNOVA: Properly handle timer stop/start
03:15 Changeset [897a1e93] by criezy
SUPERNOVA: Display stubs, remove useless function declaration
03:15 Changeset [d3eb662] by criezy
SUPERNOVA: Fix warning
03:15 Changeset [b527b54c] by criezy
SUPERNOVA: Disable loading and saving during execution of event callbacks
03:15 Changeset [f40a5347] by criezy
SUPERNOVA: Fix room brightness The incorrect implementation meant …
03:15 Changeset [70e8f36a] by criezy
SUPERNOVA: Remove variables and stub functions related to overlay
03:15 Changeset [575aef7] by criezy
SUPERNOVA: Fix updating the palette brightness when the current image …
03:15 Changeset [af226da] by criezy
SUPERNOVA: Fix incorrect delay for message display The delay was not …
03:15 Changeset [8a8a0b9d] by criezy
SUPERNOVA: Implement event callback mechanism and Supernova event
03:15 Changeset [909818c7] by criezy
SUPERNOVA: Fix combining ObjectType enum values It was storing the …
03:15 Changeset [ba4e20b] by criezy
SUPERNOVA: Improve English translation
03:15 Changeset [3270b513] by criezy
SUPERNOVA: Add strings for supernova explosion cutscene
03:15 Changeset [30a3ab64] by criezy
SUPERNOVA: Improve English translation
03:15 Changeset [eb43b029] by criezy
SUPERNOVA: Improve English translation
03:15 Changeset [682dfa0e] by criezy
SUPERNOVA: Fix two incorrect German strings
03:15 Changeset [54201327] by criezy
SUPERNOVA: Fix image rendering when removing image This is mostly …
03:15 Changeset [c8c6eeb] by criezy
SUPERNOVA: Fix usage of uninitialized variables
03:15 Changeset [3f2c0673] by criezy
SUPERNOVA: Do not run animations while a text box is displayed That …
03:15 Changeset [a159a193] by criezy
SUPERNOVA: Split English translation on two lines The string is too …
03:15 Changeset [8f7dcbe4] by criezy
SUPERNOVA: Fix crash when displaying strings larger than the screen
03:15 Changeset [841e7182] by criezy
SUPERNOVA: Reduce memory usage to store sections and simplify code …
03:15 Changeset [73278c3f] by criezy
SUPERNOVA: Replace a class variable used in a single function by a …
03:15 Changeset [5b76bbb] by criezy
SUPERNOVA: Fix graphics glitches
03:15 Changeset [5dd3bea7] by criezy
SUPERNOVA: Fix incorrect German string
03:15 Changeset [5362f3bc] by criezy
SUPERNOVA: Improve English translation
03:15 Changeset [7c40e38d] by criezy
SUPERNOVA: Fix recursive infinite loop in door closing animation in …
03:15 Changeset [bd6cdf4] by criezy
SUPERNOVA: Handle events during dialogs
03:15 Changeset [7bf803f6] by criezy
SUPERNOVA: Cleanup dialog code The main change consists in using a …
03:15 Changeset [21899d87] by criezy
SUPERNOVA: Implement most dialog related functions
03:15 Changeset [f4b10b7a] by criezy
SUPERNOVA: Add missing game string
03:15 Changeset [06c46bd2] by criezy
SUPERNOVA: Fix incorrect German string
03:15 Changeset [f98fcd13] by criezy
SUPERNOVA: Fix screen shake OSystem::setShakePos(int) can only take …
03:15 Changeset [29397932] by criezy
SUPERNOVA: Fix incorrect translation
03:15 Changeset [8950934a] by criezy
SUPERNOVA: Fix incorrect string
03:15 Changeset [e06d7cc9] by criezy
SUPERNOVA: Fix incorrect game text strings
03:15 Changeset [7f8806e9] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [15b4e7a2] by criezy
SUPERNOVA: Fix delay when loading a savedgame while a message is …
03:15 Changeset [201fd0ff] by criezy
SUPERNOVA: Change detection to use data files instead of executables
03:15 Changeset [73c9c7a] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [1cee221e] by criezy
SUPERNOVA: Finish the string extraction in state.cpp
03:15 Changeset [5b25fc28] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [21415efa] by criezy
SUPERNOVA: Use octal value for non-ASCII characters in game text
03:15 Changeset [d4351a5f] by criezy
SUPERNOVA: Extract some strings from state.cpp
03:15 Changeset [c4ee3e72] by criezy
SUPERNOVA: Extract some more stings from rooms.cpp
03:15 Changeset [e0dde786] by criezy
SUPERNOVA: Remove AxacussCorridor5::interact in order to get rid of …
03:15 Changeset [f213ea8e] by criezy
SUPERNOVA: extract strings for Axacuss Corridor 5
03:15 Changeset [9db8478] by criezy
SUPERNOVA: Merge two strings to help with translation
03:15 Changeset [52952c48] by criezy
SUPERNOVA: Fix displaying image missing last row and last column This …
03:15 Changeset [4d7d8023] by criezy
SUPERNOVA: Change the signature of dialog(), fix calls, extract some …
03:15 Changeset [49e3dd58] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [7cfe3850] by criezy
SUPERNOVA: Extract ArsanoGlider, ArsanoMeetup 2 & 3 and AxacussCell strings
03:15 Changeset [56f9328e] by criezy
SUPERNOVA: Extract ArsanoRoger texts
03:15 Changeset [609856d3] by criezy
SUPERNOVA: Fix a remaining kStringDialogSeparator
03:15 Changeset [ed9d9240] by criezy
SUPERNOVA: Extract more dialog texts
03:15 Changeset [38fbda91] by criezy
SUPERNOVA: Extract strings used in ShipHold and operations related to …
03:15 Changeset [cb12a88f] by criezy
SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlock
03:15 Changeset [a141438] by criezy
SUPERNOVA: Fix check of dialog status in ArsanoRoger onEntrance
03:15 Changeset [c290e144] by criezy
SUPERNOVA: Simplify a bit the code
03:15 Changeset [ae65de9] by criezy
SUPERNOVA: Fix non-ASCII character in game strings
03:15 Changeset [572f205e] by criezy
SUPERNOVA: Extract the strings from ShipCockpit
03:15 Changeset [f23baf90] by criezy
SUPERNOVA: Extract strings for Ship Hall and Ship Sleep Cabin
03:15 Changeset [31a04960] by criezy
SUPERNOVA: Janitorial - Fix some spacing in rooms.cpp
03:15 Changeset [7485a459] by criezy
SUPERNOVA: Remove useless 2nd initialization of _shown to false
03:15 Changeset [46bdb30] by criezy
SUPERNOVA: Remove useless defines
03:15 Changeset [9bf0a656] by criezy
SUPERNOVA: Change _shown to an array of bytes in order to handle extra …
03:15 Changeset [f0d139d5] by criezy
SUPERNOVA: Fix some warnings
03:15 Changeset [c3241c7] by criezy
SUPERNOVA: Improve translated title display The title is displayed on …
03:15 Changeset [7c4d4e16] by criezy
SUPERNOVA: Update English translation Now the title screen and intro …
03:15 Changeset [1229195b] by criezy
SUPERNOVA: Fix unicode characters in game strings The non-ASCII …
03:15 Changeset [69d7b919] by criezy
SUPERNOVA: Improve interactivity of title screen and intro cutscene …
03:15 Changeset [095679c4] by criezy
SUPERNOVA: Move intro cutscene strings to engine data file
03:15 Changeset [6cadee9d] by criezy
SUPERNOVA: Update English translation
03:15 Changeset [7722fe9] by criezy
SUPERNOVA: Move object name and description strings to engine data file
03:15 Changeset [be08dd3c] by criezy
SUPERNOVA: Add POTFILES to get translated text for the GUI
03:15 Changeset [6fc06592] by criezy
SUPERNOVA: Start using strings from the engine data file This means …
03:15 Changeset [184b3a16] by criezy
SUPERNOVA: Load strings from the supernova.dat file
03:15 Changeset [d76b44ee] by criezy
SUPERNOVA: Add detection entry for English translation
03:15 Changeset [0f4d364] by criezy
SUPERNOVA: Add getting translated images from the engine data file
03:15 Changeset [a13086ad] by criezy
SUPERNOVA: Add partial English translation to the create_supernova tool
03:15 Changeset [4e374cc9] by criezy
SUPERNOVA: Add some German strings to the create_supernova tool
03:15 Changeset [b2384152] by criezy
SUPERNOVA: Add parsing of po file in create_supernova This means the …
03:15 Changeset [5efa5a8] by criezy
SUPERNOVA: Add bitmap files for the first newspaper English …
03:15 Changeset [f9310e11] by criezy
SUPERNOVA: Add tool skeleton to generate engine data file The tool is …
03:15 Changeset [65d30cf7] by criezy
SUPERNOVA: Plug memory leak in MOD music streams
03:15 Changeset [d1bdfd2b] by criezy
SUPERNOVA: Clean indentations
03:15 Changeset [4c9fc3cd] by criezy
SUPERNOVA: Fix compilation using MSVC9, silent some CppCheck warnings
03:15 Changeset [2e79e24] by criezy
SUPERNOVA: Fix GCC Signed vs. Unsigned Comparison Warnings.
03:15 Changeset [ea955675] by criezy
SUPERNOVA: Fix GCC Warning for Malformed Narrowing Conversions in C++11.
03:15 Changeset [e6fea1bd] by criezy
SUPERNOVA: Fix GCC Unused Variable Warnings.
03:15 Changeset [86795f0f] by criezy
SUPERNOVA: Fix clicks at start and end of audio samples The sound …
03:15 Changeset [696fcb6b] by criezy
SUPERNOVA: Add saving/loading of playtime
03:15 Changeset [275daa81] by criezy
SUPERNOVA: Disable loading during intro cutscene Loading during the …
03:15 Changeset [1cdede12] by criezy
SUPERNOVA: Properly handle loading saved game from launcher
03:15 Changeset [ed7fa6f] by criezy
SUPERNOVA: Improve save state handling The saved game files now start …
03:15 Changeset [a4470edb] by criezy
SUPERNOVA: Fix exiting intro cutscene using Escape
03:15 Changeset [aef0e12] by criezy
SUPERNOVA: Restores brightness when leaving the cave
03:15 Changeset [e45d94b0] by criezy
SUPERNOVA: Implements screen shake
03:15 Changeset [ba7729a7] by criezy
SUPERNOVA: Restores brightness if power on
03:15 Changeset [945dc9f4] by criezy
SUPERNOVA: Fixes rendering and logic for cable
03:15 Changeset [7da49442] by criezy
SUPERNOVA: Adds current room to save file and restores player …
03:15 Changeset [03414f78] by criezy
SUPERNOVA: Implements inventory arrows
03:15 Changeset [3814f33] by criezy
SUPERNOVA: Scrolls inventory when taking an object Signed-off-by: …
03:15 Changeset [9f3f9f47] by criezy
SUPERNOVA: Limits inventory scroll
03:15 Changeset [5bdfb6f1] by criezy
SUPERNOVA: Removes saveload.h This header file contained info on the …
03:15 Changeset [577ec1c5] by criezy
SUPERNOVA: Fix missing return value for cmdGiveAll debug command
03:15 Changeset [02290c32] by criezy
SUPERNOVA: Allows saving by default When saving is not apropriate, …
03:15 Changeset [142e174] by criezy
SUPERNOVA: Fixes playing vinyl in CabinL3
03:14 Changeset [749fa633] by criezy
SUPERNOVA: Fixes save/load dialog
03:14 Changeset [23f57ca8] by criezy
SUPERNOVA: Fixes de-/serialization of game state
03:14 Changeset [68c52362] by criezy
SUPERNOVA: Adds Outro initialization
03:07 Changeset [735e2a83] by criezy
SUPERNOVA: Assigns room id of ShipOuterSpace
03:07 Changeset [7cae6fde] by criezy
SUPERNOVA: Fixes number of rooms
03:01 Changeset [5f19833] by criezy
SUPERNOVA: Remvomes manual assigning of current room
03:01 Changeset [7ed2dea5] by criezy
SUPERNOVA: Adds Intro before starting room
03:01 Changeset [98ab5ee] by criezy
SUPERNOVA: Alters wait function to stall at least _delay ms wait2() …
03:01 Changeset [7f513ac1] by criezy
SUPERNOVA: Adds key input check function This is temporary. Input is …
03:01 Changeset [a334a473] by criezy
SUPERNOVA: Fixes returned constant on load fail
03:01 Changeset [ea60d151] by criezy
SUPERNOVA: Raises save game limit to 99
03:01 Changeset [6e338192] by criezy
SUPERNOVA: Changes increment size for fade in/out
03:00 Changeset [b3e23fef] by criezy
SUPERNOVA: Fixes mouse events during intro
03:00 Changeset [7b4e9a54] by criezy
SUPERNOVA: Adds text speed variable
03:00 Changeset [7bd20ffb] by criezy
SUPERNOVA: Adds constants
03:00 Changeset [de539134] by criezy
SUPERNOVA: Removes comments
03:00 Changeset [0ffd0059] by criezy
SUPERNOVA: Adds message prompt on exit
03:00 Changeset [82efa9dd] by criezy
SUPERNOVA: Simplifies timing code Removing remnants of the original …
02:53 Changeset [3f68cda] by criezy
SUPERNOVA: Implements de-/serialization WIP. It is currently broken.
02:53 Changeset [ef14dfb7] by criezy
SUPERNOVA: Adds engine pause
02:53 Changeset [9b064e3] by criezy
SUPERNOVA: Adds room id to objects This commit helps especially …
02:53 Changeset [1af00170] by criezy
SUPERNOVA: Extends MetaEngine for load/save support
02:52 Changeset [2b03a1f5] by criezy
SUPERNOVA: Formatting
02:52 Changeset [edef2792] by criezy
SUPERNOVA: Adds RoomID to Rooms GameManager::airless() determined if …
02:52 Changeset [bc43ff82] by criezy
SUPERNOVA: Ignores mouse clicks while sound is playing
02:52 Changeset [18abc470] by criezy
SUPERNOVA: Implements Return To Launcher
02:47 Changeset [72791ddb] by criezy
SUPERNOVA: Adds structs for loading original save files
02:47 Changeset [e15f2811] by criezy
SUPERNOVA: Removes color macros
02:47 Changeset [d6d485db] by criezy
SUPERNOVA: Fixes umlaut in object description
02:47 Changeset [63c62d25] by criezy
SUPERNOVA: Adds explicitly invalid state for Objects
02:47 Changeset [b948a53] by criezy
SUPERNOVA: Substitutes static variables with privates
02:47 Changeset [714b38dd] by criezy
SUPERNOVA: Fixes dimming when ship energy low roomBrightness() saw …
02:47 Changeset [3284fbc] by criezy
SUPERNOVA: Fixes cockpit display Cruising speed and distance were …
02:47 Changeset [ccbc1142] by criezy
SUPERNOVA: Refactoring
02:47 Changeset [8c18b44] by criezy
SUPERNOVA: Adds console command 'giveall' Adds crucial items to the …
02:47 Changeset [c95efb1e] by criezy
SUPERNOVA: Refactoring Renaming variables of GameState to avoid ambiguity.
02:47 Changeset [2545ffd0] by criezy
SUPERNOVA: Fixes overdraw of input
02:47 Changeset [316aeeab] by criezy
SUPERNOVA: Converts Object name and description to Strings
02:47 Changeset [026bd79a] by criezy
SUPERNOVA: Removes redundant code
02:47 Changeset [604d4216] by criezy
SUPERNOVA: Changes parameter name of timeToString()
02:47 Changeset [644a6835] by criezy
SUPERNOVA: Adjusts init time values to the approximated ms per tick …
02:47 Changeset [53c086c3] by criezy
SUPERNOVA: Fixes setting alarm time on watch
02:47 Changeset [b6424898] by criezy
SUPERNOVA: Fixes too large edit() field Before edit() cleared the …
02:47 Changeset [2c0518e0] by criezy
SUPERNOVA: Removes redundant loops around edit()
02:46 Changeset [cec70a4c] by criezy
SUPERNOVA: Renames ObjectID 'SLOT'
02:42 Changeset [cd01ca0a] by criezy
SUPERNOVA: Converts special characters
02:42 Changeset [1e36c74e] by criezy
SUPERNOVA: Updates TODOs
02:42 Changeset [b0b682a] by criezy
SUPERNOVA: Removes getDOSTicks()
02:42 Changeset [a24af98b] by criezy
SUPERNOVA: Corrects GameState variable names According to the naming …
02:42 Changeset [a2f43c4e] by criezy
SUPERNOVA: Adds ticks to msec conversion macro
02:42 Changeset [89059ff5] by criezy
SUPERNOVA: Fixes render error on death screen fadeout
02:42 Changeset [18894e8] by criezy
SUPERNOVA: Implements turnOn()
02:33 Changeset [b0c108ff] by criezy
SUPERNOVA: Adds ticks to msec conversion constant
02:33 Changeset [29b7b91a] by criezy
SUPERNOVA: Removes TODOs
02:33 Changeset [c8e0f94] by criezy
SUPERNOVA: Fixes terminal in sleeping chamber Instead of manipulating …
02:33 Changeset [eabcca3e] by criezy
SUPERNOVA: Adds Alt-X as exit shortcut
02:33 Changeset [cac51759] by criezy
SUPERNOVA: Corrects variables according to naming convention
02:33 Changeset [5845cd7] by criezy
SUPERNOVA: Fixes rerendering of the room One sprite can consist of …
02:33 Changeset [bfa96d6f] by criezy
SUPERNOVA: Adds Audio info for rocks
02:33 Changeset [1797b174] by criezy
SUPERNOVA: Implements the remaining room definitions While it …
02:19 Changeset [8a766b5b] by criezy
SUPERNOVA: Adds code for remaining game logic
02:13 Changeset [830f983d] by criezy
SUPERNOVA: Adds text
02:13 Changeset [f0b638d] by criezy
SUPERNOVA: Adds resetProperty() for Objects resetProperty() …
02:13 Changeset [3579bde] by criezy
SUPERNOVA: Adds and corrects constants
02:01 Changeset [7c13706d] by criezy
SUPERNOVA: Fixes code kMaxSection - 1 was used in the original code …
02:01 Changeset [aa0606be] by criezy
SUPERNOVA: Replaces longjmp to 'dead'
02:01 Changeset [d4c8fe52] by criezy
SUPERNOVA: Substitues umlauts with their cp437 octal equivalent
02:01 Changeset [8e9141d5] by criezy
SUPERNOVA: Fixes SleepCabin::animation() Some of the code didn't …
02:01 Changeset [48870921] by criezy
SUPERNOVA: Implements shock() and removes longjmps to 'dead'
02:01 Changeset [172377f] by criezy
SUPERNOVA: cleanup
02:01 Changeset [2c9f7b4b] by criezy
SUPERNOVA: Implements edit() As the TODO says, there are still …
02:01 Changeset [6f9374c7] by criezy
SUPERNOVA: Fixes parameter name for getKeyInput()
02:01 Changeset [51c93575] by criezy
SUPERNOVA: Implements death screen
02:01 Changeset [37b4a777] by criezy
SUPERNOVA: Refactors init and destruction of GameManager During the …
02:01 Changeset [8ce533bb] by criezy
SUPERNOVA: Adds clear() to Inventory Class
02:01 Changeset [99d7e7c] by criezy
SUPERNOVA: Input handling GetKeyInput/MouseInput/Input() block until …
01:29 Changeset [30e138d] by criezy
SUPERNOVA: Adds indicator for key presses
01:29 Changeset [0fdb3d8] by criezy
SUPERNOVA: Extends text rendering textWidth() and renderText() are …
01:29 Changeset [160ff139] by criezy
SUPERNOVA: Fixes object indices in room definition
01:29 Changeset [678c10ea] by criezy
SUPERNOVA: Corrects typo
01:29 Changeset [18c3647] by criezy
SUPERNOVA: Updates NOTES
01:29 Changeset [bcd3250] by criezy
SUPERNOVA: Implements 'wait for input' Currrently the only …
01:29 Changeset [5dce4bc8] by criezy
SUPERNOVA: Converts char game state variables to byte
01:29 Changeset [afb873c0] by criezy
SUPERNOVA: Adjusts game loop delay
01:29 Changeset [cf98468c] by criezy
SUPERNOVA: Removes shadowing of variables
01:29 Changeset [2ff15f37] by criezy
SUPERNOVA: Gets input before drawing calls; Before the status line …
01:29 Changeset [0462bd0] by criezy
SUPERNOVA: Implements animation The original game's time was stored …
01:28 Changeset [97ef7cbe] by criezy
SUERNOVA: Initializes missing rooms on startup
01:28 Changeset [4227195a] by criezy
SUPERNOVA: Rewrites animation for Cockpit and SleepCabin
01:28 Changeset [daf55369] by criezy
SUPERNOVA: Implements showing cockpit monitor
01:28 Changeset [ffcd447a] by criezy
SUPERNOVA: Fixes visibility of room constructors Signed-off-by: …
01:28 Changeset [3f98c29a] by criezy
SUPERNOVA: Corrects exit direction of sleeping cabin
01:28 Changeset [02995da2] by criezy
SUPERNOVA: Adds definitions for remaining rooms
01:00 Changeset [0627ca35] by criezy
SUPERNOVA: Implements delay for animations
01:00 Changeset [30c5c852] by criezy
SUPERNOVA: Refactors event loop
01:00 Changeset [83a5c814] by criezy
SUPERNOVA: Fixes typo in room definition
01:00 Changeset [aa447e8] by criezy
SUPERNOVA: Initializes clickField.next with 0 It seems it is possible …
01:00 Changeset [83523ebb] by criezy
SUPERNOVA: Corrects left mouse click behavior This still needs work …
01:00 Changeset [d70ded12] by criezy
SUPERNOVA: Fixes that objects are removed when taken
01:00 Changeset [4fc7f734] by criezy
SUPERNOVA: Converts Inventory as GuiElements By encapsulating the …
01:00 Changeset [aa22029f] by criezy
SUPERNOVA: Removes isVisible flag from GuiElement
01:00 Changeset [36263aa] by criezy
SUPERNOVA: Fixes font rendering
01:00 Changeset [e0aa700d] by criezy
SUPERNOVA: Renames charcterWidth() to textWidth()
01:00 Changeset [2a19f34b] by criezy
SUPERNOVA: Adds table for octal cp437 umlauts
01:00 Changeset [4c26b418] by criezy
SUPERNOVA: Makes Inventory::get() return nullObject
01:00 Changeset [5224c4d3] by criezy
SUPERNOVA: Refactors room definitions Calling renderImage() directly …
01:00 Changeset [4d3e1eed] by criezy
SUPERNOVA: Corrects OPEN to more descriptive OPENABLE
01:00 Changeset [40c609c4] by criezy
SUPERNOVA: Adds debugging code for rendering available sections
01:00 Changeset [e9375ea3] by criezy
SUPERNOVA: Adds tons of stuff Most notably changes are, Handling …
01:00 Changeset [0f7266a] by criezy
SUPERNOVA: Removes warnings for Inventory code
00:54 Changeset [c903ede0] by criezy
SUPERNOVA: Fixes renderRoom() by limiting the section range
00:54 Changeset [b959453b] by criezy
SUPERNOVA: removeMessage() now restores the screen on destruction
00:54 Changeset [28b6430e] by criezy
SUPERNOVA: Fixes typo in definition of objects
00:54 Changeset [dc12a0fd] by criezy
SUPERNOVA: Enables renderImage() to render inverse sections Besides …
00:54 Changeset [a54c908] by criezy
SUPERNOVA: Removes 'inverse section' case This code section was …
00:54 Changeset [6d655b1] by criezy
SUPERNOVA: Adds GuiElement Class
00:54 Changeset [a8f62802] by criezy
SUPERNOVA: Extends Object Class
00:54 Changeset [718cae6] by criezy
SUPERNOVA: Adds info to NOTES
00:54 Changeset [30389746] by criezy
SUPERNOVA: Fixes bathroom location on minimap
00:54 Changeset [7c8f5bd] by criezy
SUPERNOVA: Adds missing copyright header
00:54 Changeset [69f6ef0] by criezy
SUPERNOVA: Cosmetic changes in console code
00:54 Changeset [b6887b0] by criezy
SUPERNOVA: Converts strings back to cp437
00:54 Changeset [30308fbe] by criezy
SUPERNOVA: Implements GUI routines and refactors code Of course the …
00:42 Changeset [87a0dd97] by criezy
SUPERNOVA: Fixes Message positioning
00:42 Changeset [2c17586c] by criezy
SUPERNOVA: Fixes parameters passed to fillRect()
00:42 Changeset [4a68aef] by criezy
SUPERNOVA: Fixes ScreenBufferStack
00:42 Changeset [84eb970b] by criezy
SUPERNOVA: Fixes endianess issue for drawing cursor
00:42 Changeset [11b6227] by criezy
SUPERNOVA: Buffer Music files
00:42 Changeset [1b220e75] by criezy
SUPERNOVA: Implements playSoundMod()
00:42 Changeset [ef1bbce6] by criezy
SUPERNOVA: Buffers sections of image on init
00:42 Changeset [1ae11347] by criezy
SUPERNOVA: Converts mouse cursor data
00:42 Changeset [7c4a7637] by criezy
SUPERNOVA: Replaces magic numbers
00:42 Changeset [9e21dc42] by criezy
SUPERNOVA: Implements rendering of newspaper articles The resolution …
00:42 Changeset [cd080b82] by criezy
SUPERNOVA: Buffers audio samples on startup
00:42 Changeset [6c4768a0] by criezy
SUPERNOVA: Reformatting Substitute size_t with ScummVM defined uint type
00:42 Changeset [018cff8c] by criezy
SUPERNOVA: Enables debug console and preload images
00:42 Changeset [5ebe90a] by criezy
SUPERNOVA: Implements loading of newspaper images While the 640x480 …
00:40 Changeset [be5f3a63] by criezy
SUPERNOVA: Fixes file name creation
00:40 Changeset [29021aa] by criezy
SUPERNOVA: Refactoring
00:34 Changeset [7da3ab26] by criezy
SUPERNOVA: Enables rendering of debug console
00:34 Changeset [a3b63520] by criezy
SUPERNOVA: Formatting
00:34 Changeset [38e9e2d3] by criezy
SUPERNOVA: Adds missing copyright notes
00:34 Changeset [932b3669] by criezy
SUPERNOVA: Adds room specific game logic This is the game logic for …
00:34 Changeset [e6802ed] by criezy
SUPERNOVA: Refactoring
00:34 Changeset [74b822c] by criezy
SUPERNOVA: Refactors and adds GameManager functions
00:34 Changeset [f2e3a4d9] by criezy
SUPERNOVA: Changes return type to int for getDOSTicks() The maximum …
00:34 Changeset [534bd383] by criezy
SUPERNOVA: Extends renderText() Restructures the renderText() …
00:34 Changeset [8f5e712d] by criezy
SUPERNOVA: Adds further game logic stubs Signed-off-by: Joseph-Eugene …
00:34 Changeset [f036ebe3] by criezy
SUPERNOVA: Extends Rooms for setting section visibility
00:34 Changeset [7ee596e] by criezy
SUPERNOVA: Provides rooms with engine pointers
00:34 Changeset [495f12f8] by criezy
SUPERNOVA: Lifts encapsulation of GameManager Class Room specific …
00:34 Changeset [fbcb3d32] by criezy
SUPERNOVA: Renames game functions
00:34 Changeset [e00e93ed] by criezy
SUPERNOVA: Implements GameManager Class and extension to engine An …
00:32 Changeset [e534581e] by criezy
SUPERNOVA: Extends screen message system Messages will be 'removable' …
00:32 Changeset [5c706dfb] by criezy
SUPERNOVA: Extends Inventory::get() The code added as comments to …
00:29 Changeset [8a45d566] by criezy
SUPERNOVA: Adds getDOSTicks()
00:29 Changeset [4f3f231] by criezy
SUPERNOVA: Adds Container for temporarily storing screen sections
00:17 Changeset [ddcfda7d] by criezy
SUPERNOVA: Adds constant messages
00:17 Changeset [7a16dbdd] by criezy
SUPERNOVA: Adds isSectionVisible() to Object Class
00:17 Changeset [0e859cd2] by criezy
SUPERNOVA: Fixes getObject() to return pointer to Object
00:17 Changeset [54f8df76] by criezy
SUPERNOVA: Adds GameState Class
00:17 Changeset [6c5865c4] by criezy
SUPERNOVA: Adds getObject() to Room Interface
00:17 Changeset [a1462cae] by criezy
SUPERNOVA: Adds static combine() to Object Class
00:17 Changeset [55c67005] by criezy
SUPERNOVA: Returns if section is invalid Sections with an x2 value of …
00:17 Changeset [85aa1985] by criezy
SUPERNOVA: Reformatting
00:17 Changeset [b15169cd] by criezy
SUPERNOVA: Adds getFileNumber() to Room Class
00:17 Changeset [b34fb59] by criezy
SUPERNOVA: Reformatting
00:17 Changeset [8ec47736] by criezy
SUPERNOVA: Adds text for commands in GUI
00:08 Changeset [f2e51c3c] by criezy
SUPERNOVA: Adds hasProperty() for Objects and bit ops
00:08 Changeset [f4eb7cbf] by criezy
SUPERNOVA: Adds Inventory Class
00:08 Changeset [18ac67f9] by criezy
SUPERNOVA: Substitutes magic numbers in Object ctor
00:08 Changeset [42af582e] by criezy
SUPERNOVA: Substitutes magic numbers with symbols
00:08 Changeset [f3656ec] by criezy
SUPERNOVA: Adds methods for alterting Object state

01/22/18:

23:59 Changeset [6538a638] by criezy
SUPERNOVA: Refactoring
23:59 Changeset [51df751e] by criezy
SUPERNOVA: Removes ORing ObjectTypes from msn_def.h The reason for …
23:59 Changeset [87287de8] by criezy
SUPERNOVA: Adds color palette constants
23:59 Changeset [ad7184b] by criezy
SUPERNOVA: Moves Object Class from rooms.h to msn_def.h
23:59 Changeset [79ada903] by criezy
SUPERNOVA: Adds room data for Ship chapter
23:59 Changeset [e2122bdd] by criezy
SUPERNOVA: Updates renderImage() function renderImage() now considers …
23:59 Changeset [d55ef404] by criezy
SUPERNOVA: Setup image and section viewer Pressing 'w' increases the …
23:53 Changeset [f25d6c74] by criezy
SUPERNOVA: Adds an empty ObjectType/ID and RoomID
22:16 Changeset [bd48a32c] by criezy
SUPERNOVA: Convert 18bit VGA to 24bit CLUT8 Colors on VGA are 6bit …
22:16 Changeset [8e55efa] by criezy
SUPERNOVA: Fix OOB write in paletteBrightness() Palette color 255 …
22:16 Changeset [0c72f52a] by criezy
SUPERNOVA: Add palette fade in/out
20:31 Changeset [ca8c87f] by criezy
SUPERNOVA: Fix image palette loading Mistakenly, during image loading …
20:31 Changeset [c0b8b50e] by criezy
SUPERNOVA: add text rendering Currently renderText() has two …
20:31 Changeset [e7252018] by criezy
SUPERNOVA: add characterWidth() function Also did some cleanup on the …
20:31 Changeset [332763e8] by criezy
SUPERNOVA: add renderBox()
20:31 Changeset [9b4bade] by criezy
SUPERNOVA: fix palette corruption on decoding
20:30 Changeset [ec0d5576] by criezy
SUPERNOVA: (TEMP COMMIT) drawing to screen surface
20:28 Changeset [64e6673d] by criezy
SUPERNOVA: Added basic game loop and play sound samples There has …
20:26 Changeset [836da574] by criezy
SUPERNOVA: Create engine skeleton and game detection
03:27 Changeset [a06bf756] by dreammaster
XEEN: Fixes for speed table calculation, RT_HIT range type cleanup
01:13 Changeset [ce3b1af5] by dreammaster
XEEN: Correctly skip over unconscious or dead chars during combat
00:55 Changeset [b21991a7] by dreammaster
XEEN: Properly save/restore main UI buttons during combat turns
00:03 Changeset [eef9e183] by criezy
AUDIO: Fixes Protracker Portamento effect .period overflowed if …

01/21/18:

22:40 Changeset [f30fb593] by dreammaster
XEEN: Fix combat stalling when ranged attack comes from a back row
02:54 Changeset [ccfbc8f3] by dreammaster
XEEN: Cleanup of animate3d method's ranged attack code
01:41 Changeset [dfa76112] by dreammaster
XEEN: Fix reaper cutscene rendering
00:32 Changeset [a8377334] by dreammaster
XEEN: Add invincible debugger command

01/20/18:

23:45 Changeset [1bff4cf] by GitHub <noreply@…>
Merge pull request #1112 from …
23:32 Changeset [70375ec2] by dreammaster
XEEN: Break out of gameplay when party is killed
20:00 Changeset [cec905e0] by Adrian Frühwirth <bonki@…>
IMAGE: Fix Indeo3 compiler warnings

01/19/18:

22:43 Ticket #10407 (Lipsync not working in Full Throttle) created by rsn8887
Lip-sync* has to be fixed for Full Throttle (and maybe in other Scumm …
22:37 Changeset [520a49c8] by GitHub <noreply@…>
Update README
22:35 Changeset [44049c4c] by GitHub <noreply@…>
Update README
19:56 Ticket #10406 (TITANIC: Stuck in Barbot loop) created by bosjox
Scummvm version: 2.0.0 Game version: CD, v1.00.42 OS version: Win7-64 …
17:51 Ticket #10228 (SCI: SQ4: Windows-specific SFX don't play) closed by csnover
03:29 Changeset [ce400ce0] by dreammaster
XEEN: Implemented death cutscene method

01/18/18:

20:22 Ticket #10401 (Incorrect cursor movement when using keyboard) closed by tsoliman
10:22 Ticket #10405 (Building on MSYS2/Mingw-w64 currently completely broken) created by rootfather
After some time of absence, I tried to build ScummVM on a freshly …
02:06 Changeset [3978a826] by rsn8887 <rsn8887@…>
SURFACESDL: Remove erroneous override declarations
01:52 Changeset [6f2a8bd] by rsn8887 <rsn8887@…>
PSP2: remove code duplication in psp2 graphicsmanager
00:33 Changeset [edef1d50] by dreammaster
XEEN: Fix display of water tiles on the outdoors minimap
00:05 Changeset [e20a4631] by dreammaster
XEEN: Fix display of text in bottom screen dialogs

01/17/18:

19:51 Changeset [a459d77] by rootfather
DOC: Fix readme in LIESMICH
18:54 Changeset [168c7a29] by rootfather
DOC: Update Starship Titanic instructions in German README file
04:42 Ticket #10392 (SCI: PQ4: stopping with debugging console in front of kitty club) closed by csnover
fixed: Thanks for your report! A patch for this issue has been added in …
04:42 Changeset [2410da0] by dreammaster
XEEN: Add spells debugger command to give party all the spells
04:36 Changeset [d5488e1]branch-2-0 by Colin Snover <github.com@…>
SCI32: Fix PQ4 Barbie shoe points patch selector The original script …
04:32 Changeset [9518fd7] by Colin Snover <github.com@…>
SCI32: Fix PQ4 Barbie shoe points patch selector The original script …
04:24 Changeset [287412e7] by GitHub <noreply@…>
Merge 8c481d1de762a6f6fe8d4dc441d9e25619409b70 into …
04:24 Ticket #10156 (SCI: SQ1 VGA: Russian language version not detected) closed by Mataniko
fixed: The md5 was added in PR1089.
04:24 Ticket #9716 (SCI - PQ2 DOS MD5) closed by Mataniko
fixed: The md5 was added in PR1089.
04:24 Ticket #7886 (SAGA: IHNM Hungarian fan translation checksums) closed by Mataniko
fixed: The md5 was added in PR1089.
04:24 Ticket #9828 (Lands of Lore - PC9821 CD-ROM version MD5) closed by Mataniko
fixed: The md5 was added in PR1089.
04:24 Ticket #9557 (LOL: Unknown German Floppy version) closed by Mataniko
fixed: The md5 was added in PR1089.
04:24 Ticket #10359 (SCI: Lighthouse: missing version (German)) closed by Mataniko
fixed: The md5 was added in PR1089.
04:22 Ticket #7893 (lol chinese translation checksums) closed by Mataniko
fixed: The md5 was added in PR1089.
04:22 Ticket #7862 (LOL: Add support for Spanish DOS floppy) closed by Mataniko
fixed: The md5 was added in PR1089.
02:59 Changeset [e96d32e0] by dreammaster
XEEN: Fix armor class calculations

01/16/18:

03:16 Changeset [ce6eb163] by dreammaster
XEEN: Fix crash at end of combat turn
02:25 Ticket #10404 (SCI: LSL7: parser behavior improvement) created by MIKZER0
First, this is not an issue with the current implementation as the …
01:22 Changeset [6ac8c828] by dreammaster
XEEN: Renaming of MazeMonster _fieldA
01:15 Changeset [8fea5fd3] by dreammaster
XEEN: Fix monsters to resume idling after finishing attacks

01/15/18:

23:41 Changeset [55ca616]branch-2-0 by rsn8887 <rsn8887@…>
PSP2: compile with hid support (bluetooth kbd and mouse) (cherry …
22:47 Changeset [1eb14345]branch-2-0 by tsoliman
GRAPHICS: Fix rounding error when using non-integral scaling When a …
21:31 Ticket #10403 (PLUMBERS: Plumbers Don't Wear Ties! - Screenshots) created by windlepoons
Screenshots and thumbs for the high quality game Plumbers Don't …
06:28 Changeset [e627fcf1] by Torbjörn Andersson <eriktorbjorn@…>
BLADERUNNER: Silence GCC warnings
04:36 Changeset [4b3ed3d3] by dreammaster
XEEN: Fix compiler warning
03:37 Changeset [1b685a43] by dreammaster
XEEN: Fix loading savegames from Dark Side
03:01 Changeset [111d5e19] by dreammaster
XEEN: Cleanup of ranged attack shooting row array
02:42 Changeset [f44fd786] by dreammaster
XEEN: Fix monsters to only fire one arrow per target
00:13 Changeset [269ab884] by dreammaster
XEEN: Fix showing savegame meta info

01/14/18:

23:59 Changeset [1b50b3af] by dreammaster
XEEN: Enable loading savegames from the launcher
20:32 Changeset [b2df743] by dreammaster
XEEN: Fix loading save archive index from savegames
20:16 Changeset [700bcc73] by dreammaster
XEEN: Fixes for encryption and resource offsets in save files
19:03 Ticket #10402 (SCI: Torin's Passage Screenshots (German version)) created by windlepoons
Screenshots and thumbs for Torin's Passage, German version …
18:09 Ticket #6770 (ZVISION: Control lever still visible after opening Perils of Magic ...) closed by eriktorbjorn
fixed
18:05 Changeset [a506a8f7] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Clarified comment for workaround for bug #6770 I should have …
16:34 Changeset [c7b8bc81] by David Turner <dgturner@…>
ZVISION: Workaround for bug #6770 Explicitly check if the time tunnel …
13:36 Changeset [1eeafb4e] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: Support for different languages Added support for …
09:36 Ticket #10380 (MOHAWK: Riven: no in game console) closed by bgK
wontfix: Those commands from tcrf don't work in the ScummVM debug console. You …
07:51 Changeset [d7efb2d5] by David Turner <dgturner@…>
AMIGAOS: Clean up README conversion script - Obviously AREXX doesn´t …
07:49 Changeset [5f64d817] by David Turner <dgturner@…>
SYMBIAN: Set install version to 2.0.0
07:49 Changeset [c0c186d] by David Turner <dgturner@…>
SYMBIAN: Add missed brace
07:49 Changeset [dc1d9e2d] by David Turner <dgturner@…>
SYMBIAN: Hide warnings from system headers
07:39 Changeset [ddb4c8bf] by digitall
BLADERUNNER: Added Russian Version Detection This is for a localised …
07:24 Changeset [a1b9b0c0] by digitall
BLADERUNNER: Added Italian Version Detection
03:31 Ticket #10386 (Spanish Return to ringworld) closed by dreammaster
outdated: Being closed due to lack of response from reporter.
03:31 Ticket #10385 (Language SPANISH, not English: Tony Tough) closed by dreammaster
outdated: Being closed due to lack of response from reporter.
03:30 Ticket #10387 (English detected: Rex Nebular) closed by dreammaster
outdated: Being closed due to lack of response from reporter.

01/13/18:

23:29 Changeset [5eb03885] by dreammaster
XEEN: Saving fixes for party and roster
22:22 Changeset [6a66fe90] by criezy
I18N: Update translations templates
22:21 Changeset [e6add01d] by rsn8887 <rsn8887@…>
GUI: never enable checkbox if GUI_ONLY_FULLSCREEN is set
22:20 Changeset [17d68b8b] by dreammaster
XEEN: Centralize logic for finding map in _mazeData array
17:22 Changeset [d52bfbb] by criezy
I18N: Update translations templates
17:22 Changeset [45f1fd0e] by GitHub <noreply@…>
Merge pull request #1097 from bgK/vkeybd-data-path VKEYBD: Fallback …
16:51 Changeset [07f2b34d] by dreammaster
XEEN: Fix re-encryption of save archive indexes
16:50 Changeset [bc623697] by GitHub <noreply@…>
Merge pull request #1108 from dafioram/TITANIC_readmeAdditions …
10:29 Changeset [49a48ced] by Bastien Bouclet <bastien.bouclet@…>
SDL: Scale the joystick mouse speed with the vertical window size The …
05:56 Ticket #10401 (Incorrect cursor movement when using keyboard) closed by tsoliman
fixed
05:43 Changeset [f285e384] by tsoliman
GRAPHICS: Fix rounding error when using non-integral scaling When a …
03:22 Changeset [5314675] by dreammaster
XEEN: Further savegame logic

01/12/18:

07:44 Changeset [10f1eab] by Colin Snover <github.com@…>
CRYO: Stop packing struct containing pointers This struct packing …
07:43 Changeset [ecaf002] by GitHub <noreply@…>
Merge 99057b9b8b405f054e071c25ce017a7ce1372fb7 into …
03:31 Changeset [93935a77] by dreammaster
XEEN: Implementing savegame code
01:46 Changeset [ebc3d270] by dreammaster
XEEN: Renaming Combat clear method for better clarity

01/11/18:

04:13 Changeset [42aa1cc1] by dreammaster
XEEN: Fix crash after monster ranged attacks finish
03:33 Changeset [9aa9cb49] by dreammaster
XEEN: Fix spelling mistake in array name
01:50 Changeset [40cfdcb5] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Fixes destruction of SoundSample buffer
01:17 Changeset [8a0425e4] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Adds ModeList
00:13 Changeset [5ab9f93] by criezy
SUPERNOVA: Improve waiting until a sound has finished playing
00:07 Changeset [ac1d2bed] by criezy
SUPERNOVA: Make _event a local variable
00:02 Changeset [7cf55fda] by criezy
SUPERNOVA: Handle RTL and Quit while editing text

01/10/18:

23:54 Changeset [6cf0fbda] by criezy
SUPERNOVA: Remove declaration for unimplemented and unused function
23:15 Changeset [1f1ff6e] by criezy
SUPERNOVA: Update engine data file
22:56 Changeset [766582d0] by criezy
SUPERNOVA: Fix cursor not shown if escaping during the intro snoring …
22:37 Changeset [d95a7c05] by criezy
SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory
22:22 Changeset [52feafbd] by criezy
SUPERNOVA: Update English translation
03:27 Changeset [bc29219b] by dreammaster
XEEN: Fix monsters starting ranged attacks
02:00 Changeset [3956dc48] by dreammaster
XEEN: Fix opening of World of Xeen menu

01/09/18:

21:37 Changeset [0a8f30ba] by rsn8887 <rsn8887@…>
PSP2: remove code duplication in psp2 graphicsmanager

01/08/18:

03:10 Changeset [c2762bf] by Joseph-Eugene Winzer <joewinzer@…>
AUDIO: Fixes Protracker Portamento effect .period overflowed if …
00:58 Changeset [3f4436b2] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Initializes RandomSource on stack
00:51 Changeset [18c089fc] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Renames INT32_MAX to kMaxTimerValue Prevents collision …
00:48 Changeset [4680e208] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Corrects header guard name

01/07/18:

23:42 Changeset [b4cfbddc] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Fixes AudioStream leak
23:40 Changeset [31921279] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Changes array to seperate variables
23:09 Changeset [e319a69] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Fixes segfault if dat file not found
22:16 Changeset [840ef5f2] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Changes message order When taking off your helmet or life …
15:10 Ticket #10401 (Incorrect cursor movement when using keyboard) created by mtandrup
ScummVM version: 2.0.0 Bug details: When using the keyboard to …

01/06/18:

18:18 Changeset [9cfcf705] by Bastien Bouclet <bastien.bouclet@…>
GUI: Remove Dialog::markAsDirty to expose full GUI redraws
18:06 Changeset [886bd7aa] by Bastien Bouclet <bastien.bouclet@…>
GUI: Remove explicit redraw when scrolling the ScrollContainer The …
18:06 Changeset [88e24387] by Bastien Bouclet <bastien.bouclet@…>
GUI: Implement dirty-checking for widget redraws
15:44 Changeset [1061641] by Bastien Bouclet <bastien.bouclet@…>
GUI: Rework the frame limiter to actually reach the target framerate …
15:43 Changeset [0c1aaf8f] by dafioram
README: Add TITANIC function key controls
15:42 Changeset [95cf7654] by dafioram
README: Add TITANIC DE saved game notes

01/05/18:

22:51 Changeset [e7898414] by rsn8887 <rsn8887@…>
PSP: fix bit shifts of cursor x/y, fix too-slow cursor
14:47 Ticket #9722 (Blade Runner: French version detection) closed by dafioram
fixed: The french md5 was added in commit …
06:29 Changeset [b2cf5a30] by rsn8887 <rsn8887@…>
PSP: adjust cursor refresh to better match speed it had before it …
05:38 Changeset [8c481d1d] by dafioram
SCI32: Fix PQ4 Barbie patch Selector Fixes Trac#10392. Previous …

01/04/18:

23:55 Ticket #10400 (Ubuntu port is missing FluidSynth) created by XzuRukneg
Just tested scummvm2.0 with official site package, under ubuntu 16.04 …
22:38 Changeset [9719128e] by Joseph-Eugene Winzer <joewinzer@…>
Merge branch 'upstream' into supernova initGraphics() had its scaler …
20:24 Ticket #10399 (Darby the Dragon French Version is Unsupported) created by msSeven
I tried to add the Macintosh French version of Darby the Dragon …
15:46 Ticket #10398 (FULLPIPE: memory leak when exiting via in-game menu (not gmm)) created by dafioram
cf1171d4d9b43eba525439da82db16cd4aac0414 Running valgrind: […] …
15:37 Ticket #10397 (FULLPIPE: Memory leak when loading a saved game) created by dafioram
cf1171d4d9b43eba525439da82db16cd4aac0414 Running valgrind: Loading a …
13:07 Changeset [4e4a5892] by rsn8887 <rsn8887@…>
PSP: support mouse speed/joy deadzone options and smooth cursor motion
04:07 Ticket #10396 (FULLPIPE: Rolling bridge is a wrong state) created by dafioram
Kirben32 2.1.0-git-104-g789a38b38c I have already solved the rolling …
04:02 Ticket #10395 (FULLPIPE: Stuck when teleportating to foot) created by dafioram
If you teleport to the big foot (floor 8) before clearing the foot …
02:00 Ticket #10394 (FULLPIPE: Saved game playtime resets on restart) created by dafioram
The playtime shown for the saved games of full pipe keeps restarting …

01/03/18:

21:14 Changeset [23140720] by rsn8887 <rsn8887@…>
PSP: Use aspect correction checkbox instead of extra graphics modes
17:40 Changeset [50d79c5f] by tsoliman
MT32: Update to munt 2.3.0 This uses upstream commit …
11:46 Changeset [3d205fc2] by GitHub <noreply@…>
Merge f96ef654a47a70c28f5064235333b96275d7e81f into …
06:40 Changeset [bb5e8d3a] by GitHub <noreply@…>
Merge pull request #1090 from bgK/remove-zaurus-yopy PORTS: Remove …
00:48 Ticket #10239 (PSP port incorrect 4:3 aspect radio) closed by rsn8887
fixed

01/02/18:

23:05 Ticket #10393 (SCI: PQ4 Screenshots (German version)) created by windlepoons
Screenshots and thumbs for PQ6 German version (1.00/CD/DOS/German) I …
19:57 Changeset [0c26da9] by Colin Snover <github.com@…>
SCI32: Fix segfault when SCI3 vocab isn't found Seen when attempting …
19:17 Changeset [9d044212] by GitHub <noreply@…>
Merge 51d53dfdfaba0032f832d8b9daa657392c084830 into …
19:11 Changeset [51d53dfd] by Dan Church <amphetamachine@…>
SCI: Fix segfault when some game data isn't found If it can't find …
12:06 Changeset [6e2c702] by GitHub <noreply@…>
Merge pull request #1098 from AReim1982/neverhood_wii NEVERHOOD: …
09:03 Changeset [e6262b3] by Alexander Reim <alexander@…>
NEVERHOOD: Graceful shutdown of the engine
01:25 Changeset [de9c20b] by Fiodar Stryzhniou <fedor_qd@…>
SYMBIAN: Set install version to 2.0.0
01:19 Changeset [a430cbec] by Fiodar Stryzhniou <fedor_qd@…>
SYMBIAN: Add missed brace
01:08 Changeset [6a819d40] by Fiodar Stryzhniou <fedor_qd@…>
SYMBIAN: Hide warnings from system headers

01/01/18:

23:11 Ticket #10392 (SCI: PQ4: stopping with debugging console in front of kitty club) created by windlepoons
Game: Police Quest IV: Open Season (CD/DOS/German) OS: Siduction 64bit …
20:31 Changeset [b4a7e1ae] by lubomyr <lubomyr31@…>
ANDROIDSDL: updated build script, added git checkout to one of …
20:24 Changeset [5da5d2da] by lubomyr <lubomyr31@…>
ANDROIDSDL: updated how_to_build instructions. Latest NDK r16b not …
20:13 Changeset [9f4d2f56] by lubomyr <lubomyr31@…>
ANDROIDSDL: updated How_to_build instruction. Pelya(s) libSDL changed …
20:11 Ticket #10389 (MOHAWK: Riven: Boiler FMV Skip Issue) closed by bgK
fixed: Thanks for your report. I've not been able to reproduce the issue with …
20:07 Changeset [3adbb59] by lubomyr <lubomyr31@…>
ANDROIDSDL: removed armeabi target, because support of armeabi removed …
20:05 Changeset [cf1171d4] by Bastien Bouclet <bastien.bouclet@…>
MOHAWK: RIVEN: Rewind videos that are played until their end When …
20:00 Changeset [4d7fc4d6] by lubomyr <lubomyr31@…>
ANDROIDSDL: fixed path to output apk file in build.sh script
19:56 Changeset [7012a8dc] by lubomyr <lubomyr31@…>
ANDROIDSDL: added patch for adding parameter android:sharedUserId in …
19:51 Changeset [7bad3dcd] by lubomyr <lubomyr31@…>
ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata file
14:58 Ticket #10391 (SCI32: Phant2: computer scrolling crash.) created by PsYchitOut
Hello I am using the steam version of Phantasmagoria 2 on ScummVm …
13:54 Changeset [77030270] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Removes global constructor call Object() is redundant …
13:24 Changeset [df391473] by GitHub <noreply@…>
CONFIGURE: Add a static builds switch Configure will still build …
13:10 Changeset [8c54b1d5] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Removes 1xScaler flag 432fd52 removed the flag from …
12:50 Changeset [0aa09ccb] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Moves strings to GameManager class
12:48 Changeset [eeeb3c97] by Joseph-Eugene Winzer <joewinzer@…>
SUPERONVA: Sets uninitialized values to 0
03:03 Ticket #10390 (MOHAWK: Riven: Key Mapping) created by deanff
Is it at all possible to rebind the Skip FMV key? The original game …
02:23 Ticket #10389 (MOHAWK: Riven: Boiler FMV Skip Issue) created by deanff
Riven has an issue when skipping FMVs multiple times. After the …
00:09 Changeset [d6078ea] by sev-
ALL: Bump copyright year. 2018!

12/31/17:

18:06 Changeset [f200b483] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Removes comment renderRoom() and later in the game loop …
18:03 Changeset [15eb4cdb] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Prevents paletteFadeIn() to be triggered
17:47 Changeset [61f06809] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Reverts brightness change If the brightness is 0, it is …
13:55 Changeset [ab57c381] by Giovanni Bajo <rasky@…>
SCUMM: really implement lipsync It looks like the code was there, but …

12/30/17:

22:42 Ticket #10388 (SCI: Rama: (French version): assertion failure playing video at the iceport) created by voyageur
Arriving at the iceport (just before leaving for New York), the video …
19:57 Ticket #10387 (English detected: Rex Nebular) created by Pakolmo
ScummVM version: 2.0 Language of game: Spanish Version of game: Steam …
19:42 Ticket #10386 (Spanish Return to ringworld) created by Pakolmo
ScummVM version: 2.0 Language of game: Spanish Version of game: DOS …
19:37 Changeset [482c0757] by Bastien Bouclet <bastien.bouclet@…>
GRAPHICS: Fix incorrect call to blendFill in …
19:33 Ticket #10385 (Language SPANISH, not English: Tony Tough) created by Pakolmo
ScummVM version: 2.0 Language of game: Spanish Version of game: …
19:22 Ticket #10384 (GOB: LIT: Bad palette around manor area) created by dafioram
ScummVM: 2.1.0git-104-g789a38b38c (Dec 13) ScummVM Build: Kirben 32 …
19:19 Ticket #10383 (GOB: LIT: Cursor flashes when talking to Dalia) created by dafioram
ScummVM: 2.1.0git-104-g789a38b38c (Dec 13) ScummVM Build: Kirben 32 …
19:16 Ticket #10382 (GOB: LIT: Loading save in boat closet shows wrong palette) created by dafioram
ScummVM: 2.1.0git-104-g789a38b38c (Dec 13) ScummVM Build: Kirben 32 …
19:04 Changeset [622adff] by Bastien Bouclet <bastien.bouclet@…>
GRAPHICS: Speed up drawing of rounded square soft shadows When …
18:39 Ticket #10381 (Blade Runner French: ScummVM crashed at launch) closed by csnover
invalid: Thanks for your report. This engine is not ready for testing so should …
05:18 Changeset [c5dea8ca] by dreammaster
XEEN: Fix confirmation buttons for town message dialogs
04:39 Changeset [02aaff2a] by dreammaster
XEEN: REplace award values with descriptive constants
04:26 Changeset [2fac15ad] by dreammaster
XEEN: Fix showing Dark Side awards in the awards dialog
04:19 Changeset [e5ab6961] by dreammaster
XEEN: Fix teleporting using magic mirror
03:36 Changeset [27c3e44] by dreammaster
XEEN: Comments for the Character class methods
03:29 Changeset [8f816623] by dreammaster
XEEN: Simplify itemScan method
03:16 Changeset [d0c0405] by dreammaster
XEEN: Fix intermittant crash leaving Dwarf Mine
02:57 Changeset [9d336539] by dreammaster
XEEN: Close open windows after opcode calls to cmdGiveMulti
02:21 Changeset [7b7a23a6] by dreammaster
XEEN: Fix showing correct names for quest items
01:41 Changeset [1bc519a] by dreammaster
XEEN: Fix display of given treasure

12/29/17:

22:08 Changeset [4e11d05f] by dreammaster
XEEN: Cleanup of give opcode and methods
17:24 Changeset [a2215bdb] by GitHub <noreply@…>
AMIGAOS: Clean up README conversion script - Obviously AREXX doesn´t …
16:02 Changeset [41eeca6e] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Hides cursor during snoring sequence
10:59 Changeset [47d95c6b] by dreammaster
XEEN: Implemented giveExt method
09:33 Changeset [e28f2a75] by dreammaster
XEEN: Properly implement cmdGiveExtended opcode
08:21 Changeset [a3d2c52] by rsn8887 <rsn8887@…>
PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratio This is …
06:41 Changeset [45891aed] by dreammaster
XEEN: Implement sets & checks for _questItems
06:16 Changeset [fb73c1a3] by dreammaster
XEEN: Revert "XEEN: Change _gameFlags to it's own class" This reverts …
05:36 Changeset [a37b0e81] by dreammaster
XEEN: Change _gameFlags to it's own class Byte 6 of the flags data, …
01:06 Changeset [2f2d399c] by rsn8887 <rsn8887@…>
PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratio This is …

12/28/17:

21:27 Changeset [3b8ffa0] by Bastien Bouclet <bastien.bouclet@…>
BACKENDS: Remove vkeybdpath override from some ports DATA_PATH is now …
21:24 Changeset [8fe7d520] by Bastien Bouclet <bastien.bouclet@…>
VKEYBD: Fallback to SearchMan when loading keyboard packs
21:18 Changeset [2c8afb2b] by Bastien Bouclet <bastien.bouclet@…>
COMMON: Add a reset method to DisposablePtr
13:24 Ticket #10381 (Blade Runner French: ScummVM crashed at launch) created by legluondunet
Hello, I know that with the english version, you can start a game …
05:50 Changeset [26c096d3] by dreammaster
XEEN: Fix playing music when on Dark Side
05:30 Changeset [6bbfebdf] by dreammaster
XEEN: Fix loading Dark Side maps
03:33 Changeset [f85a68f4] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Aborts intro if game should be closed
03:25 Changeset [65b0ad55] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Fixes object state update In order to trigger a mouseField …
03:09 Ticket #10380 (MOHAWK: Riven: no in game console) created by Prisoner416
Normally while in-game, typing "b3hn" and pressing Ctrl + Tab will …
02:57 Changeset [f96ef654] by tsoliman
MT32: Update to munt 2.3.0 This uses upstream commit …
02:13 Changeset [68e94db4] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Pushes a mousemove to update object state If you click on …
01:19 Changeset [da489ce9] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Fixes fading in intro
01:18 Changeset [35f38fc] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Returns to launcher after outro
01:16 Changeset [ee96fa61] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Updates palette when changing room brightness
00:25 Changeset [2151afa5] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Renames audio constants

12/27/17:

23:01 Changeset [77d01ab5] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Renames audio constants
07:45 Changeset [4f099a8f] by dreammaster
XEEN: Fix saving of map stepped on tiles
07:30 Changeset [1fa80ea3] by Bastien Bouclet <bastien.bouclet@…>
SDL: Add debug traces for joystick hotplug
07:12 Changeset [66e531c9] by dreammaster
XEEN: Fix saving monster data to exactly match original
06:32 Changeset [073380ff] by dreammaster
XEEN: Added debug commands for changing map & position
06:08 Changeset [f8f2058d] by dreammaster
XEEN: Add saving of map/event data when the map is changed
02:33 Changeset [11ea773] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Fixes outro cutscene
01:50 Changeset [84802fc5] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Fixes inventory scrolling Correctly moves inventory view …

12/26/17:

21:32 Ticket #10340 (PS3: Freeze Playing COMI) closed by bgK
fixed: A fix was implemented in revision 6437ca1. Buildbot was not updated, …
21:29 Changeset [6437ca1e] by Bastien Bouclet <bastien.bouclet@…>
PS3: Stop using SDL mouse focus events to detect the XMB Mouse focus …
21:16 Ticket #9714 ([GUI/WIN] Control tab is shown in GUI settings) closed by bgK
fixed: The joystick settings are now only visible when joystick support is …
21:14 Ticket #10366 (SDL: Reacquire joystick when reconnected) closed by bgK
fixed: Joystick hotplug was implemented for SDL2 in PR1088. Please reopen if …
21:11 Changeset [6af4f3d2] by criezy
I18N: Update translations templates
21:11 Changeset [dafadbc] by Bastien Bouclet <bastien.bouclet@…>
PSP2: Add controller config, remove joystick event handling
21:11 Changeset [1522fc8] by Bastien Bouclet <bastien.bouclet@…>
SDL: Add support for joystick hotplug Fixes #10366.
21:11 Changeset [a86eae63] by Bastien Bouclet <bastien.bouclet@…>
SDL: Only enable joystick related features when joysticks are enabled …
21:11 Changeset [5838894f] by Bastien Bouclet <bastien.bouclet@…>
PSP2: Remove identical to base class joystick axis event handling
21:11 Changeset [ee4ff8ca] by Bastien Bouclet <bastien.bouclet@…>
SDL: Cleanup joystick deadzone handling
21:11 Changeset [1fb748e9] by Bastien Bouclet <bastien.bouclet@…>
SDL: Move the non analog joystick code to the Symbian port Symbian …
21:11 Changeset [6fb50d5] by Bastien Bouclet <bastien.bouclet@…>
PS3: Remove gamepad button mapping SDL_PSL1GHT now supports the …
21:11 Changeset [ac78058f] by Bastien Bouclet <bastien.bouclet@…>
SDL: Initial support for game controllers The button mapping is that …
20:55 Changeset [4a50d55e] by GitHub <noreply@…>
Merge 3e0871ee59db0a0e826cb395a3140ac444a4f92b into …
20:31 Changeset [9cb2e435] by sev-
LOL: Fix detection entry for LOL Japanese (Bug #9828)
20:31 Changeset [908cb169] by sev-
SCI: Added detection entries for Lighthouse German version - Bug #10359
20:31 Changeset [e6f1ded1] by sev-
SCI: Added detection entries for SQ1 Russian version - Bug #10156
20:31 Changeset [0b08a469] by sev-
SCI: Added detection entries for PQ2 English version 1.002.011 - Bug #9716
20:31 Changeset [2a417fd3] by sev-
SAGA: Added detection entries for IHNM Hungarian fan translation - Bug …
20:31 Changeset [844c343] by sev-
KYRA: Added detection entries for LOL Japense PC9821 version - Bug #9828
20:31 Changeset [6db791a2] by sev-
KYRA: Added detection entries for LOL German version - Bug #9557
20:31 Changeset [dbc6e827] by sev-
KYRA: Added detection entries for LOL Chinese Floppy version - Bug #7893
20:31 Changeset [61e3bdcd] by sev-
KYRA: Added detection entries for LOL Spanish Floppy version - Bug #9699
20:31 Changeset [119cdf17] by sev-
BLADERUNNER: Added detection entries for Blade Runner (French) - Bug #9722
17:54 Changeset [15bc5ee7] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Implements money object for inventory
17:53 Changeset [c89529b] by Joseph-Eugene Winzer <joewinzer@…>
SUPERNOVA: Replaces TICKETS with MONEY
17:20 Ticket #10379 (SCI: SQ6 (German version) Wilco walking in the air) closed by csnover
duplicate: This is a duplicate of #9589.
16:56 Ticket #10379 (SCI: SQ6 (German version) Wilco walking in the air) created by windlepoons
At the end of the game (Stellar's brain) usually Wilco has to dig a …
16:11 Ticket #10378 (SCI: SQ6 Screenshots (German version)) created by windlepoons
Screenshots and thumbs for SQ6 German version (1.0/DOS/German) …
07:24 Changeset [b180e44b] by GitHub <noreply@…>
Merge 516f619102a63067f0fd4a2bc005f6e7ac30c6f2 into …
07:19 Changeset [516f6191] by GitHub <noreply@…>
Added Italian Version Detection
03:35 Ticket #10360 (FARM: Unknown Version) closed by Kirben
fixed

12/25/17:

21:05 Changeset [8fb27822] by Strangerke
TOOLS: Add cryo and titanic tools in create_project
18:13 Ticket #10377 (Bladerunner ITA) created by Zibri
As of now the latest daily version seems to support only the english …
10:56 Changeset [8fb838e8] by GitHub <noreply@…>
Merge 7b73422763c386e8c3b6c7e1f82ff7d734783896 into …
06:03 Changeset [80dd7b2c] by dreammaster
XEEN: Fix updating party icons after drinking HP fountain
06:03 Changeset [eb067079] by dreammaster
XEEN: Fix Please Wait dialog not removing when changing maps …
05:53 Changeset [7a8d99f3] by dreammaster
XEEN: Fix transitioning to other maps in the overworld
05:53 Changeset [6f87fa97] by dreammaster
XEEN: Fix scrolling crashes in Quest dialog when it's empty
05:53 Changeset [6b5eab62] by dreammaster
XEEN: Fix animated text cursor partialy overlapping prior char
05:05 Changeset [ee1da05d] by criezy
I18N: Regenerate translations data file
04:41 Ticket #5862 (AGOS: Deadlock when quitting Waxworks demo) closed by Mataniko
worksforme: Tried both Waxworks demo and Simon 2 and I couldn't reproduce. Closing …
04:27 Ticket #4502 (ScummVM won't quit if error() is called in a timer callback) closed by Mataniko
duplicate: This seems like a duplicate of https://bugs.scummvm.org/ticket/5862. …
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