Timeline
11/16/17:
- 15:06 Ticket #10320 (TOOLS: Compiler error in "extract_prince") created by
- Since a source update from two or so days ago, i'm getting a compiler …
- 03:25 Ticket #10319 (FULL THROTTLE: Not understandable language in pause mode) closed by
- duplicate: This is a duplicate of bug #3707.
- 01:07 Ticket #10319 (FULL THROTTLE: Not understandable language in pause mode) created by
- OS: Windows 7, Windows 10 Game: Full Throttle 2.0 russian ScummVM: …
11/15/17:
11/14/17:
- 22:26 Ticket #9623 (Mouse capture causes cursor to jump erratically) closed by
- outdated: I could indeed verify this using the SDL1 builds provided by the …
11/13/17:
- 12:34 Ticket #10318 (ScummVM: Program crashes on Exit) created by
- versioninfo=1.10.0git5368-g97e4f3878d OS: Windows 7 x64, Windows 10 x64
- 05:17 Ticket #6272 (ZAK AMIGA: Audio crash) closed by
- Thanks for your report! A patch for this issue has been added in …
- 05:16 Ticket #6820 (Crash to console collecting last stones under church) closed by
- Thanks for your report! A patch for this issue has been added in …
- 02:27 Ticket #6025 (TUCKER: crash after intro on PPC Mac OSX 10.3) closed by
- outdated: Thank you so much for taking the time to test this! I appreciate it. …
11/12/17:
- 23:53 Ticket #6854 (FULL THROTTLE: wrong behaviour of the bike fight) closed by
- invalid: I played through this part and you lose after about 7 punches and the …
- 16:42 Ticket #10317 (FULLPIPE: Save game metadata is missing) created by
- Steps: 1. Start game 2. Ctrl+F5 to Launcher 3. Click Save 4. Type a …
- 03:58 Ticket #10316 (FULLPIPE: Return to launcher does not work) created by
- Steps: 1. Start game and continue to interactive area 2. Ctrl+F5, …
- 03:12 Ticket #6272 (ZAK AMIGA: Audio crash) closed by
- worksforme: I am not able to reproduce any audio crash after manually playing back …
- 02:49 Ticket #6468 (Possible buffer overflow bug in VectorRendererSpec.cpp) closed by
- fixed: Thanks for your report! A patch for this issue has been added in …
11/11/17:
- 12:30 Ticket #7018 (SWORD25: use of uninitialised memory when saving a game) closed by
- fixed: Fixed in 443211d9, free sound handles containing uninitialized memory …
- 05:39 Ticket #4616 (GOB3: Lock up at grocery) closed by
- fixed: Thank you for testing! Whatever problem joshas was having I guess is …
Note:
See TracTimeline
for information about the timeline view.