Timeline



10/13/17:

23:54 Ticket #10285 (TITANIC: Wrong ambient audio played back after restoring save game) closed by dreammaster
fixed
16:41 Ticket #10294 (Lighthouse: alert at start: missing or corrupt files) created by legluondunet
Hello, I just try to launch Lighthouse, I obtain an alert at start: …
01:58 Ticket #10284 (TITANIC: Pressing pellerator button for current destination causes ...) closed by dreammaster
fixed
01:40 Ticket #10293 (TITANIC/DE: Missing "Umlaute" (ä,ö,ü,ß) in text output) closed by dreammaster
fixed: Fixed. Though note that this doesn't fix incorrect lines previously …
00:05 Ticket #10273 (TITANIC: DE: Deskbot doesn't respond to "Ja" or "Yes") closed by dreammaster
fixed

10/11/17:

07:41 Ticket #10293 (TITANIC/DE: Missing "Umlaute" (ä,ö,ü,ß) in text output) created by rootfather
ScummVM version: ScummVM 1.10.0git18556-g3e195361db Game: Starship …
01:28 Ticket #10288 (TITANIC: Top of what would that be sir?) closed by dreammaster
invalid: I double checked, and this matches the original. The Liftbot's …

10/10/17:

23:51 Ticket #10287 (TITANIC: Buffer overflow talking to Barbot) closed by dreammaster
fixed
23:26 Ticket #10282 (TITANIC: Can enter bed in any SGT state room) closed by dreammaster
fixed
22:02 Ticket #10278 (TITANIC: Maître d' does not respond to anything) closed by dreammaster
fixed
15:46 Ticket #10292 (TITANIC: Make it easier to see letter for bomb puzzle) closed by dreammaster
wontfix: snover already has a code enhancement to the ScummVM backend to allow …
12:30 Ticket #10292 (TITANIC: Make it easier to see letter for bomb puzzle) created by dafioram
When doing this puzzle you must put the cursor over the letter and …
12:11 Ticket #10291 (TITANIC: DE: All Chevron text should be in german) created by dafioram
In scummvm the text for a chevron has the words floor, elevator, and …
03:22 Ticket #10290 (SCUMM: Loom: Unknown version) created by dafioram
If I try to start the GOG version of loom as Steam/Windows it crashes …
01:30 Ticket #10289 (TITANIC: Can’t interact, but no wait cursor, during Succ-U-Bus use ...) created by csnover
1. Load attached save 2. Receive from the Succ-U-Bus Expected: Wait …
01:22 Ticket #10288 (TITANIC: Top of what would that be sir?) created by csnover
1. Load attached save 2. Say "top" Expected: Not going to the top of …
00:52 Ticket #10287 (TITANIC: Buffer overflow talking to Barbot) created by csnover
1. Load attached save 2. Say "please give me titania's vision center" …
00:42 Ticket #10286 (BACKENDS: SDL - GMM and game resolution doesn't scale together for ...) created by dafioram
If the player selects a graphics mode that is larger than their screen …
00:39 Ticket #10285 (TITANIC: Wrong ambient audio played back after restoring save game) created by csnover
1. Load attached save Expected: Beautiful gondola music Actual: …
00:37 Ticket #10284 (TITANIC: Pressing pellerator button for current destination causes ...) created by csnover
1. Load save 2. Look at the controls 3. Click the right-most button …
00:24 Ticket #10283 (TITANIC: Transition video starts on wrong frame?) created by csnover
1. Load attached save 2. Go left 3. Go left Expected: Going left the …
00:17 Ticket #10282 (TITANIC: Can enter bed in any SGT state room) created by csnover
1. Load attached save Expected: Can't get into bed Actual: Bed …

10/09/17:

13:23 Ticket #10280 (TITANIC: Video block artefacts) closed by dreammaster
wontfix: I checked, and these artifacts happen in the original. And that's not …
12:19 Ticket #10281 (TITANIC: DE: Can't disarm bomb) closed by dreammaster
fixed: Yes, though only through hardcoding the wheels to be what was …
11:58 Ticket #10277 (TITANIC: Use of uninitialised variable) closed by dreammaster
fixed
06:44 Ticket #9801 (SCI: QFG4: Crash when sliding down slippery slope) closed by m-kiewitz
03:58 Ticket #10281 (TITANIC: DE: Can't disarm bomb) created by dafioram
I've tried the english version passcode and the german translations of …
03:06 Ticket #10280 (TITANIC: Video block artefacts) created by csnover
1. Load attached save 2. Click forward Expected: No video artefacts …
02:59 Ticket #10279 (TITANIC: Ambient music does not start playback after leaving Titania's room) created by csnover
1. Load attached game 2. Click forward Expected: After leaving back …
02:06 Ticket #10278 (TITANIC: Maître d' does not respond to anything) created by csnover
1. Load attached save 2. Say anything Expected: Response from Maître …
01:59 Ticket #10277 (TITANIC: Use of uninitialised variable) created by csnover
[…] Build: 8d555acc0dcc2c32fee1250b8ae9c7b7020e24ea
01:58 Ticket #10276 (TITANIC: End of music room song is cut off) created by csnover
The end of the song is normally abrupt, but there is supposed to be a …
01:49 Ticket #10275 (TITANIC: Instrument video is not in sync with music playback) created by csnover
In the music room, the videos for the instruments are not in sync with …
01:23 Ticket #10274 (TITANIC: DE: Invalid Wave file when going to bottom of keel) closed by dreammaster
fixed
00:37 Ticket #10263 (SCI: RAMA: Crash restoring bomb save) closed by csnover
fixed: Thanks for your report! A patch for this issue has been added in …

10/08/17:

23:34 Ticket #10274 (TITANIC: DE: Invalid Wave file when going to bottom of keel) created by dafioram
Game: Titanic/1.00.42d/German/GOG ScummVM: 1.10.0git-5174-g76e5a0246c …
23:13 Ticket #10273 (TITANIC: DE: Deskbot doesn't respond to "Ja" or "Yes") created by dafioram
Game: Titanic/1.00.42d/German/GOG ScummVM: 1.10.0git-5174-g76e5a0246c …
18:55 Ticket #10184 (SCI: CNICK-LSL: Game crashes when trying to increase bet in Blackjack) closed by m-kiewitz
fixed
05:11 Ticket #10268 (SCI: Lighthouse: Restore+Save menu doesn't pause playtime) closed by csnover
invalid: Thanks for your report! This is not a bug. Playtime is based off the …
05:05 Ticket #10269 (SCI: RAMA: Countdown is too fast when moving) closed by csnover
invalid: Thanks for your report! This is not a bug, it takes your character …
05:01 Ticket #10271 (SCI: RAMA: Debug identifies wrong audio playing) closed by csnover
invalid: songlib is not valid for non-MIDI sounds. Use audio_list.
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