Timeline
07/15/17:
- 23:13 Changeset [61403058] by
- TITANIC: Endgame sequence sound fixes
- 21:30 Ticket #9904 (TITANIC: Ending Puzzle Solvable with 2 Stars) closed by
- fixed: Okay, I think I've fixed the issue, being that the same star could be …
- 21:29 Changeset [8d9c9a9] by
- TITANIC: Don't allow the same star to be locked on multiple times
- 20:45 Changeset [98060e8f] by
- TITANIC: Fix locking stars in star control puzzle when Caps lock is on
- 19:48 Changeset [b4c5318e] by
- TITANIC: Don't allow starfield to be shown if puzzle was skipped
- 16:48 Changeset [0f33e8ff] by
- CHEWY: More work on scene info handling
- 16:07 Changeset [dd1fa0a3] by
- TITANIC: Fix incorrect calls to queueSound The sound type was being …
- 15:51 Changeset [22201ba7] by
- SLUDGE: Move PixelFormat init to constructor
- 15:51 Changeset [a44cf28e] by
- SLUDGE: Remove unused function displayFatal
- 15:51 Changeset [89635193] by
- SLUDGE: Clean unused extern variables
- 15:51 Changeset [a3876ee8] by
- SLUDGE: Clean useless #if 0's
- 15:51 Changeset [8c57d2d8] by
- SLUDGE: Remove unused memwatch
- 15:51 Changeset [59f9157] by
- SLUDGE: Remove gl-related graphics.h
- 15:51 Changeset [8c8e5c44] by
- SLUDGE: Remove openGl-related function fixFont
- 15:51 Changeset [d53c43d0] by
- SLUDGE: Add a color into stack machine
- 15:51 Changeset [cd384d10] by
- SLUDGE: Add credit scrolling
- 15:51 Changeset [3672d99d] by
- SLUDGE: Complete parallax
- 15:51 Changeset [c25a6ba4] by
- SLUDGE: Complete snapshot
- 15:31 Ticket #9881 (TITANIC: Brief freeze during intro credits cutscene) closed by
- fixed
- 15:29 Changeset [fe1617a] by
- TITANIC: Fix pause during intro credits cutscene
- 12:30 Changeset [4a6feaef] by
- SLUDGE: Use String::format instead of sprintf
- 05:35 Ticket #9960 (MOHAWK: Riven: Graphical glitch allows unintended access to floating room.) closed by
- fixed: Thanks for your report. This is now fixed (Commit 6b78f4a). The …
- 05:31 Ticket #9947 (MOHAWK: Riven: Screen Transition at beginning could be Smoother) closed by
- fixed: Sorry about that. This is now fixed by commit a7900f5. The OpenGL …
- 05:26 Changeset [6b78f4a] by
- MOHAWK: Riven: Set more variables when starting new games Fixes #9960.
- 05:23 Changeset [a7900f57] by
- MOHAWK: Riven: Stop sending empty rects when drawing transitions …
- 03:57 Ticket #9960 (MOHAWK: Riven: Graphical glitch allows unintended access to floating room.) created by
- This bug relates to accessing the pin puzzle room in the middle of the …
07/14/17:
- 18:06 Ticket #9947 (MOHAWK: Riven: Screen Transition at beginning could be Smoother) closed by
- fixed: Thanks for your report, this is now fixed (Commit ef42fd3476).
- 17:45 Changeset [ef42fd34] by
- MOHAWK: Riven: Implement transition offsets The games tries to match …
- 10:59 Changeset [ce81c534] by
- SLUDGE: Fix Unsigned vs. Signed Comparison Compiler Warnings.
- 08:36 Ticket #9959 (Discworld 2: Bug in the showing of "string sets") created by
- Greetings, I am working on the Czech translation for Discworld 2: …
- 06:28 Ticket #9958 (MOHAWK: Riven: Prison Island Close Dome Crash) closed by
- fixed: ScummVM now applies the aforementioned patch since commit 69dc56a.
- 06:25 Changeset [251ae00a] by
- I18N: Update translations templates
- 06:16 Changeset [69dc56ad] by
- MOHAWK: Riven: Patch prison island dome switch sound change Fixes #9958.
- 04:25 Ticket #9910 (SCI: Phant1: Unrecognized game version) closed by
- fixed: Thanks for your report! This detection table entry has been added in …
- 04:24 Changeset [6edb991b] by
- SCI32: Add detection entry for Phantasmagoria FR 1.100.000 Fixes …
- 03:42 Changeset [d8e5994d] by
- SLUDGE: Fix Visual Studio compilation
- 03:37 Ticket #9788 (SCI: PHANT1: Chapter 7 - Palette glitch in chapel) closed by
- fixed: Thanks for your report! A patch for this issue has been added in …
- 03:36 Ticket #9957 (SCI: PHANT1: Chapter 7 - Palette glitch in basement) closed by
- fixed: This should be fixed in b1b18c54f3fca42fb47295886b76d0fa948ad519.
- 03:33 Changeset [b1b18c5] by
- SCI32: Patch out bad rat view init code in Phantasmagoria Fixes Trac#9957.
- 02:31 Changeset [bbad7ada] by
- SCI32: Ignore chest view palette in Phantasmagoria This fixes the …
- 02:31 Changeset [7543bd44] by
- SCI32: Move priority comparison of ScreenItems into its own function …
- 02:05 Ticket #9958 (MOHAWK: Riven: Prison Island Close Dome Crash) created by
- ScummVM: 1.10.0git-3786-g906c6de (July 13 2017) 64bit Tester OS: …
07/13/17:
- 22:19 Changeset [8047f3fa] by
- SCI32: Stop optimising palette merges While this optimisation helped …
- 22:19 Changeset [3e45309b] by
- SCI32: Add workaround for Phant1
- 22:12 Ticket #9957 (SCI: PHANT1: Chapter 7 - Palette glitch in basement) created by
- Similar to #9788. Reproduction: 1. Teleport to room 20210 2. Set …
- 21:29 Changeset [cce0aace] by
- SLUDGE: get random number
- 21:29 Changeset [b60aa5ea] by
- SLUDGE: fix warnings
- 20:41 Changeset [8fde0463] by
- SLUDGE: Make UTF-8 code portable
- 16:48 Changeset [469d1777] by
- SLUDGE: Fix more warnings
- 16:46 Changeset [2b0cbd3c] by
- SLUDGE: Fix warning
- 16:45 Changeset [50f12049] by
- SLUDGE: Fix line endings
- 16:43 Changeset [e36f3ad7] by
- SLUDGE: int32_t -> int32
- 16:27 Changeset [94ddf526] by
- SLUDGE: remove CommonCode directory to have a flat structure
- 16:27 Changeset [ef5e8091] by
- SLUDGE: use multiple entries for language selection
- 16:27 Changeset [6b794d3d] by
- SLUDGE: remove game settings from Sludge code
- 16:27 Changeset [3c84965] by
- SLUDGE: delete a game that doesn't exist any more
- 16:27 Changeset [8f618e5] by
- SLUDGE: move namespace to functionlist.h
- 16:27 Changeset [91fcdda2] by
- SLUDGE: change global Common::String to public var of SludgeEngine
- 16:27 Changeset [d6308b91] by
- SLUDGE: replace utf8 chars by code
- 16:27 Changeset [1cd6de2] by
- SLUDGE: remove debug code
- 16:27 Changeset [800987ab] by
- SLUDGE: replace char *by Common::String
- 16:27 Changeset [19ff9f41] by
- SLUDGE: correct loadfile existence check
- 16:27 Changeset [59ea5e58] by
- SLUDGE: use Graphics::Surface::drawLine instead of sludge defined drawLine
- 16:27 Changeset [ae8df00f] by
- SLUDGE: replace abs() by scummvm ABS()
- 16:27 Changeset [9d349e79] by
- SLUDGE: code formatting for
- 16:27 Changeset [38262ad6] by
- SLUDGE: use write/readFloatLB instead of Sludge get/putFloat
- 16:27 Changeset [8f2a177c] by
- STREAM: add read/write functions for float LE/BE
- 16:27 Changeset [d37888ad] by
- SLUDGE: use read/writeSint16LE instead of get/putSigned
- 16:27 Changeset [076f8415] by
- SLUDGE: fix u32string saving error
- 16:27 Changeset [389bd92a] by
- SLUDGE: correct #define in header to match file name
- 16:27 Changeset [2563180f] by
- SLUDGE: remove math functions defined in sludge
- 16:27 Changeset [f8e1fe00] by
- SLUDGE: replace int types to scummvm defined ones
- 16:27 Changeset [cc727710] by
- SLUDGE: remove define duplication
- 16:27 Changeset [b8cede68] by
- SLUDGE: remove unused files
- 16:27 Changeset [08304b8] by
- SLUDGE: use Common/debug instead of sludge debug
- 16:27 Changeset [ed09887e] by
- SLUDGE: remove an unused .h
- 16:27 Changeset [ee45e151] by
- SLUDGE: use Common::Point instead of struct POINT
- 16:27 Changeset [07e49820] by
- SLUDGE: remove #ifdef HAVE_GLES2 and clean code in graphics
- 16:27 Changeset [1e261d6] by
- SLUDGE: remove unused libs
- 16:27 Changeset [9560969e] by
- SLUDGE: remove shader-related files
- 16:27 Changeset [53572c8e] by
- SLUDGE: not to build sludge by default
- 16:27 Changeset [302c9462] by
- SLUDGE: use U32String to replace sludge utf8 library
- 16:27 Changeset [fe773c1b] by
- SLUDGE: replace char* by Common::String for error messages
- 16:27 Changeset [8152793] by
- SLUDGE: save&load system (without thumbnail and snapshot)
- 16:27 Changeset [791aedf7] by
- Image: extend writePng for 4-byte pixelFormat
- 16:27 Changeset [874d03f] by
- SLUDGE: stop a sound by file number SLUDGE: stop a sound by
- 16:27 Changeset [0e8db2bf] by
- SLUDGE: add blankscreen effect
- 16:27 Changeset [b5a77c93] by
- SLUDGE: check point to non transparent part of a character
- 16:27 Changeset [91d2b5d3] by
- SLUDGE: kill a sprite bank
- 16:27 Changeset [082bf55b] by
- SLUDGE: clean debug info
- 16:27 Changeset [9a57db6b] by
- SLUDGE: correct text color for png font
- 16:27 Changeset [3b3c925] by
- SLUDGE: add game timing
- 16:27 Changeset [ae54897f] by
- SLUDGE: add channel to debug text
- 16:27 Changeset [15e7f5c] by
- SLUDGE: fix unmatched delete []
- 16:27 Changeset [639f20f1] by
- SLUDGE: fix bug of setting zbuffer before backdrop
- 16:27 Changeset [e7d1f27] by
- SLUDGE: set sludge game to 1xScale by default
- 16:27 Changeset [44d7663a] by
- SLUDGE: read headless png sprites
- 16:27 Changeset [1a27d671] by
- IMAGE: add flag to skip signature check in png decoder
- 16:27 Changeset [5469aaf8] by
- SLUDGE: move initGraphics after sludge init
- 16:27 Changeset [d63953d9] by
- SLUDGE: free resource when finish reading png sprite
- 16:27 Changeset [e7a22b59] by
- SLUDGE: add several debug infos and exit when error
- 16:27 Changeset [279a5330] by
- SLUDGE: add game detection for Robin's rescue
- 16:27 Changeset [03f43f78] by
- SLUDGE: add fall back detection
- 16:27 Changeset [52b627ba] by
- SLUDGE: use Common::List to reproduce layer effects
- 16:27 Changeset [f89f1aa] by
- SLUDGE: formatting code in sprites.cpp
- 16:27 Changeset [71419613] by
- SLUDGE: load zBuffer sprites as backdrop copies
- 16:27 Changeset [eb996833] by
- SLUDGE: change background and zByffer restore order in freeze
- 16:27 Changeset [f138547] by
- SLUDGE: paste image to background
- 16:27 Changeset [387a558e] by
- SLUDGE: add dark screen effect
- 16:27 Changeset [4b941e1] by
- SLUDGE: remove a low-level graphic loop
- 16:27 Changeset [83926d07] by
- SLUDGE: fix error that chracter has no click effect
- 16:27 Changeset [82f023d] by
- SLUDGE: free surfaces in freeze struct
- 16:27 Changeset [ea1f2412] by
- SLUDGE: get input work by replacing sdl event by scummvm event
- 16:27 Changeset [43ffa3b] by
- SLUDGE: give a 0.5 opacity for mixOverlay image
- 16:27 Changeset [94188912] by
- SLUDGE: get freeze and unfreeze scene work
- 16:27 Changeset [e52dbca7] by
- SLUDGE: remove unused variable in parallaxLayer
- 16:27 Changeset [536ddf7e] by
- SLUDGE: change struct texture to Surface
- 16:27 Changeset [0eb18c26] by
- SLUDGE: set to right delay time
- 16:27 Changeset [bbde5f4] by
- SLUDGE: remove #ifndef of cursor display and formatting code
- 16:27 Changeset [5baae657] by
- SLUDGE: cache of ended sound in playlist won't be used before handled
- 16:27 Changeset [15c7958] by
- SLUDGE: add sound loop for wav and ogg
- 16:27 Changeset [36d078c] by
- SLUDGE: add sound loop test game game links: …
- 16:27 Changeset [747820bb] by
- SLUDGE: get loop sound work for wav and ogg
- 16:27 Changeset [7b2a2123] by
- SLUDGE: add new game for testing
- 16:27 Changeset [51a20af0] by
- SLUDGE: leave MOD sound loading aside
- 16:27 Changeset [ef943806] by
- SLUDGE: play game wav sound in a rough way
- 16:27 Changeset [da842ee1] by
- SLUDGE: remove unused sound files and rename cpp
- 16:27 Changeset [09b4a067] by
- SLUDGE: remove value setting loop by memset
- 16:27 Changeset [78cba755] by
- SLUDGE: change pixel formats to pointers and fix seg fault
- 16:27 Changeset [839e7fb] by
- SLUDGE: fix unmatched delete[] leaks
- 16:27 Changeset [77d5c723] by
- SLUDGE: replace sludge colours by pixelformat
- 16:27 Changeset [d5379c21] by
- SLUDGE: add game file name getter in detection
- 16:27 Changeset [2ca68459] by
- SLUDGE: use AD_ENTRY1s instead of AD_ENTRY1
- 16:27 Changeset [3975fd72] by
- SLUDGE: remove showSetupWindow
- 16:27 Changeset [83ab0563] by
- SLUDGE: replace int type by scummvm types in utf8
- 16:27 Changeset [90ea9d01] by
- SLUDGE: spelling correction in define
- 16:27 Changeset [4773aff4] by
- SLUDGE: correct int type
- 16:27 Changeset [bee42dc] by
- SLUDGE: remove platform dependent defines
- 16:27 Changeset [7430ebe8] by
- SLUDGE: use scummvm int type instead of uint16/32_t
- 16:27 Changeset [a8ccd053] by
- SLUDGE: header formatting
- 16:27 Changeset [c44b4f31] by
- SLUDGE: remove implementation of tga.h
- 16:27 Changeset [dc380b4b] by
- SLUDGE: align increment operator
- 16:27 Changeset [39c12238] by
- SLUDGE: add copyright information
- 16:27 Changeset [10ff6994] by
- SLUDGE: format code and remove oneliners
- 16:27 Changeset [414b3c4] by
- SLUDGE: text display
- 16:27 Changeset [a589fac8] by
- SLUDGE: fix sprite flickering by using a full screen surface
- 16:27 Changeset [30eef256] by
- SLUDGE: display sprites with TransparentSurface
- 16:27 Changeset [54ad2661] by
- SLUDGE: fix sprite loading error
- 16:27 Changeset [00b64e01] by
- SLUDGE: Add debug channel for fatal msg
- 16:27 Changeset [733e758f] by
- SLUDGE: move backdrop display code to backdrop.cpp
- 16:27 Changeset [cd42e48] by
- SLUDGE: complete sprite loading
- 16:27 Changeset [cfe2e637] by
- SLUDGE: refactor HSIDecoder out of Imgloader
- 16:27 Changeset [786e4c3] by
- SLUDGE: Refactor image loading function and apply in backdrop
- 16:27 Changeset [8c59f8de] by
- SLUDGE: Replace sludge stream reading functions by scummvm ones
- 16:27 Changeset [b920f61a] by
- SLUDGE: Add the slusge specific image decoder
- 16:27 Changeset [3ae270f7] by
- SLUDGE: Correct ifdef position in backdrop.h
- 16:27 Changeset [c0822cbc] by
- SLUDGE: Fix configure.engine It doesn't work with create_project.exe …
- 16:27 Changeset [6e5dec31] by
- SLUDGE: Fix png displaying
- 16:27 Changeset [ca2ee024] by
- SLUDGE: code formatting
- 16:27 Changeset [2dddb900] by
- SLUDGE: Use PNGDecoder to read backdrop
- 16:27 Changeset [6808650] by
- SLUDGE: Refactor png specific functions in backdrop
- 16:27 Changeset [9f7d301e] by
- SLUDGE: Refactor background loading code
- 16:27 Changeset [f8ca5d14] by
- SLUDGE: Replace stream writing functions id backdrop and formatting
- 16:27 Changeset [45dcfdfc] by
- SLUDGE: Replace standard file reading functions by Common functions
- 16:27 Changeset [f5b4cf68] by
- SLUDGE: Remove inner include of vorbis library
- 16:27 Changeset [1aa64b5b] by
- SLUDGE: Add namespace for file version.h
- 16:27 Changeset [f2d81f6f] by
- SLUDGE: Add new debug channels
- 16:27 Changeset [c4a5af22] by
- SLUDGE: Add namespace
- 16:27 Changeset [219044a] by
- SLUDGE: Add sludge files and make it compile
- 16:27 Changeset [94439e2c] by
- SLUDGE: Add first classes in scummvm to detect .slg game file
- 13:53 Ticket #9956 (SCI: LB2: No Lip Animation for Laura with Yvette about Tut) created by
- ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 …
- 13:45 Ticket #9955 (SCI: LB2: No Lip Animation for Myklos for 1926) created by
- ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 …
- 13:31 Ticket #9954 (SCI: LB2: Laura Talks like a Ferret) created by
- ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 …
- 13:12 Ticket #9953 (SCI: LB2: Voice Continues after loading another game) created by
- ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 CD/DOS GOG …
- 12:42 Ticket #9952 (SCI: LB2: Can get into the storage room early) created by
- ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 CD/DOS GOG …
- 07:14 Changeset [b9358b92] by
- I18N: Update translation (German) Currently translated at 100.0% (964 …
- 04:58 Ticket #9951 (MOHAWK: Riven: It is impossible to approach the sea animals closely. ...) closed by
- fixed: I'm sorry, I was wrong. :)
- 04:31 Ticket #9951 (MOHAWK: Riven: It is impossible to approach the sea animals closely. ...) created by
- It is impossible to approach the sea animals closely. They immediately …
07/12/17:
- 23:52 Changeset [906c6de3] by
- TITANIC: Fix daffine.h includes
- 23:41 Changeset [256b2758] by
- TITANIC: Rename DMatrix to DAffine, thanks to wjp
- 23:20 Changeset [dc5645cb] by
- TITANIC: Change rows to cols in DMatrix, thanks to wjp
- 22:22 Ticket #9950 (SCI: LB2: No Lip Animation for A Voiced Dialogue) created by
- ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Laura Bow 2 …
- 20:44 Changeset [34969d50] by
- SWORD1: Specify list of available languages in detection code This …
- 20:09 Ticket #9941 (MOHAWK: Riven: Adding Riven to ScummVM again doesn't create separate saves) closed by
- wontfix: I'm a bit reluctant to change the save file naming once again. Some …
- 20:04 Changeset [662009b] by
- I18N: Update translations templates
- 20:00 Changeset [c3bbae04] by
- MOHAWK: Riven: Improve save load error handling A GUI error message …
- 14:43 Ticket #9899 (TITANIC: Turned on fan Looks off) closed by
- outdated: Looks fine in the latest master. At a guess, I'd say my recent graphic …
- 14:42 Ticket #9888 (TITANIC: Nothing happening using hose on SuccUBus) closed by
- duplicate
- 11:56 Ticket #9884 (TITANIC: Possible incorrect animation of starlings being mulched) closed by
- fixed: No, I double-checked, and it's like that in the original. However, I …
- 11:54 Changeset [e5ab09d7] by
- TITANIC: Fix promenade fan noises when turned to full
- 06:30 Ticket #9949 (SCI: LB1: Game hangs when walking diagonal up attic stairs) created by
- If you walk diagonal up the attic stairs from the bottom of the stars …
- 02:29 Ticket #9948 (MOHAWK: Riven: Boiler Wheel Discoloration After Using) created by
- When you click the wheel to rotate the tube in the boiler puzzle it …
- 02:06 Changeset [2bfe136a] by
- TITANIC: Fix savegame names not showing in Continue dialog
- 02:01 Ticket #9925 (TITANIC: Nose puzzle not working when done in reverse) closed by
- fixed: Okay, I think it's all sorted out.
- 01:59 Changeset [51ebb019] by
- TITANIC: Fix Titania's nose remaining present after being picked up …
07/11/17:
- 23:47 Ticket #9947 (MOHAWK: Riven: Screen Transition at beginning could be Smoother) created by
- ScummVM: 1.10.0git-3766-gb0ecbc9 Tester OS: Win7-64 Game: Riven …
- 18:27 Ticket #9946 (OPENGL: Entering fullscreen mode in GUI misbehaves in OpenGL mode on MacOS) created by
- This is related to #9945, but I think it deserves its own separate …
- 18:17 Ticket #9945 (OPENGL: Alt+Enter misbehaves in OpenGL mode on MacOS) created by
- When going from fullscreen to windowed mode by pressing alt+enter in …
- 13:56 Ticket #9913 (MOHAWK: Myst: Piano Puzzle Doesn't Unsolve) closed by
- wontfix: This is in the original.
- 12:23 Ticket #9944 (SCI: KQ5: Crispin Area Pathfinding Loop) created by
- ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Kings Quest 5 …
- 06:31 Ticket #9928 (MOHAWK: Riven: Prison Island Save Game Crash) closed by
- fixed: Thanks this is now fixed by commit d6fd0ac.
- 06:30 Changeset [ec37d200] by
- I18N: Update translations templates
- 06:29 Changeset [d6fd0ac6] by
- MOHAWK: Riven: Fix card leave scripts when changing stacks Card leave …
- 03:32 Ticket #9943 (MOHAWK: Riven: 'confirm_exit' option displays dialog when game ends.) created by
- This is an unusual bug in that the feature it refers to isn't standard …
- 01:41 Ticket #9942 (TITANIC: Text Input Can be Garbled) closed by
- fixed
- 01:40 Changeset [eb730628] by
- TITANIC: Fix rendering of conversation text input
07/10/17:
- 23:32 Changeset [4ec3c287] by
- IMAGE: Inline two simple indeo functions
- 23:24 Changeset [7fc69ebd] by
- TITANIC: Inline CTransparencySurface methods at wjp's suggestion
- 22:35 Ticket #9942 (TITANIC: Text Input Can be Garbled) created by
- ScummVM: 1.10.0git-3766-gb0ecbc9 64bit Game: Starship Titanic, GOG …
- 19:18 Changeset [a32ee25] by
- I18N: Update translations templates
- 19:17 Changeset [940b2a20] by
- Revert "COMMON: Change way the Singleton instances are instantiated" …
- 19:11 Changeset [c61c0cb0] by
- I18N: Update translations templates
- 19:11 Changeset [eefa72af] by
- COMMON: Change way the Singleton instances are instantiated This …
- 13:09 Ticket #9941 (MOHAWK: Riven: Adding Riven to ScummVM again doesn't create separate saves) created by
- ScummVM: 1.10.0git-3766-gb0ecbc9 64bit OS: Win7-64 For several …
- 06:13 Tickets #9929,9930,9931,9932,9933 batch updated by
- fixed: Thanks for your report this is now fixed as 1141bfc.
- 06:07 Changeset [1141bfc1] by
- MOHAWK: Riven: Clear the effects screen at the beginning of credits …
- 05:32 Ticket #9936 (MOHAWK: Riven: Black Video for Released Ghen in Riven Ending) closed by
- fixed: This was fixed in efcbe65 which is a later revision than 562da31 which …
- 03:05 Changeset [afc0ac65] by
- I18N: Regenerate translations data file
- 01:13 Changeset [b0ecbc9] by
- SCI: Fix detected name for lsl6-cd
- 00:53 Ticket #9940 (SCUMMVM: Numpad Initially Off) created by
- My numpad is currently on. If I start ScummVM, it assumes its off so I …
Note:
See TracTimeline
for information about the timeline view.