Timeline
04/19/17:
- 04:49 Ticket #9734 (MOHAWK: Riven crash in chair on temple island) created by
- Current Daily Build: ScummVM 1.10.0git3060-ga36e631 (Apr 18 2017 …
- 01:57 Ticket #9733 (KYRA1: Crash: engines/kyra/screen_lok.cpp:77: void ...) created by
- Tested in scummvm 1.5.0/1.7.0/1.9.0 on linux/android. …
04/18/17:
- 16:50 Ticket #9731 (SCI: KQ4: Crash when reading the message in a bottle) closed by
- fixed: Fixed in a620b6c354a7eee9e521d7e94adc133b4d58b0a1. Thanks for the …
- 09:57 Ticket #9732 (md5sum for spyfox german) created by
- Hi ScummVM team, I reporting the md5sum for the German Spy Fox Dry …
04/17/17:
- 12:09 Ticket #9731 (SCI: KQ4: Crash when reading the message in a bottle) created by
- When inside the whale, get the bottle, open it, and try to read the …
04/16/17:
- 17:34 Ticket #9727 (SCI: KQ4: Crash during intro) closed by
- fixed: Fixed in 4946f149b40ca421e7da6cad64ffbbf1b37744e3. Thanks for the report!
- 08:58 Ticket #9728 (ScummVM 1.9.1 Retropie 4.2 controller lag) closed by
- fixed: Great! I am closing this as fixed then.
04/14/17:
- 18:58 Ticket #9730 (Crash on entering costime shop) created by
- I try to enter the costume ship and the game crashes. Playing on …
04/11/17:
- 22:43 Ticket #9729 (Music After Solving Rebel Tunnel Puzzle Doesn't Start with Cutscene) created by
- Current Daily Build: 1.10.0git3031-g910e6816ea (11 Apr 2017) Game …
- 21:43 Ticket #6996 (Android: Mouse pointer control with analog joystick is unusable) closed by
- fixed: I am closing this now as I assume this was solved by your pull …
- 21:33 Ticket #9728 (ScummVM 1.9.1 Retropie 4.2 controller lag) created by
- When running scummVM 1.9.1pre (the current a week ago) on retropie 4.2 …
- 15:42 Ticket #9727 (SCI: KQ4: Crash during intro) created by
- KQ4 crashes during the intro, after the credits (before going to the …
- 12:51 Ticket #9726 (AGI IIgs: implement inventory/see object screen) created by
- Can IIgs-style inventory/see object screens be added? It looks like …
- 11:30 Ticket #9725 (AGI IIgs: shift key commands don't work) created by
- The AGI IIgs games use shift key commands instead of function key …
04/09/17:
- 21:07 Ticket #9717 (GUI: Indirectly changing 'GUI Language' can produce inconsistent ...) closed by
- fixed: This bug has now been fixed by commit 7ff4641 (PR #921 from Joefish).
04/06/17:
- 20:56 Ticket #9724 (Serrated Scalpel French version) closed by
- invalid: I'm sorry, but we don't support illegal versions. We may eventually …
- 20:40 Ticket #9724 (Serrated Scalpel French version) created by
- Hello. Please, can you add support of french version of the case of …
04/04/17:
- 12:09 Ticket #9723 (MSVC builds do not support bison and flex) closed by
- wontfix: This is done on purpose. MSVC correctly captures the files …
- 10:32 Ticket #9723 (MSVC builds do not support bison and flex) created by
- The projects as generated by create_project do not support the bison …
04/01/17:
- 17:56 Ticket #9722 (Blade Runner: French version detection) created by
- Hello, could you add Blade Runner French version detection to ScummVM? …
- 00:16 Ticket #9721 (Android version crashes on laboratory bench with German version) closed by
- worksforme: It seems from the forum thread that you don't have a legitimate …
03/31/17:
- 01:59 Ticket #9696 (SCI: KQ7: Harp in Etheria hangs game) closed by
- fixed: Fixed in 5723f2f5feb4dc0b51423e7d03c6fc05dc201c9e.
03/29/17:
- 09:26 Ticket #9721 (Android version crashes on laboratory bench with German version) created by
- There seems to be a Bug with "Sherlock Holmes: The Lost Files" (at …
03/26/17:
- 09:48 Ticket #9720 (WME: The Shine of a Star - Problems at shovel puzzle scene) created by
- There are a number of problems at the shovel puzzle scene : 1. The …
03/24/17:
- 20:27 Ticket #7575 (GUI: Add "reset to default" for paths in the options dialog) closed by
- fixed: Both requests (clear button and option to show hidden files) are now …
03/22/17:
- 00:07 Ticket #9719 (Crashes and no sound in fullscreen mode) created by
- When i enter in fullscreen mode, all sounds and music mute. And when i …
Note:
See TracTimeline
for information about the timeline view.