Timeline



10/02/16:

23:27 Ticket #9598 (SDL: write access violation with OSD when updating screen) created by criezy
The issue was introduced with the recent changes related to OSD in …
22:44 Changeset [9e5b745a] by Filippos Karapetis <bluegr@…>
CHEWY: Process events while waiting for video music to end
22:44 Changeset [f61aee3c] by Filippos Karapetis <bluegr@…>
CHEWY: Mask potentially overflown palette values
22:40 Changeset [8f94129] by Filippos Karapetis <bluegr@…>
CHEWY: Fix define for chewy.h
22:38 Changeset [891813c9] by Filippos Karapetis <bluegr@…>
CHEWY: TCF resources contain error messages, not in-game text
22:10 Changeset [b394b1b6] by Filippos Karapetis <bluegr@…>
CHEWY: Fix compilation
22:10 Changeset [ce800ff1] by Filippos Karapetis <bluegr@…>
CHEWY: Fix warnings about shadowed and unused variables
22:01 Changeset [78a3ac6] by dreammaster
TITANIC: Fixes to transBlitRect
21:34 Changeset [263fdb35] by Filippos Karapetis <bluegr@…>
CHEWY: Some cleanup, and remove a seemingly unused resource
21:34 Changeset [832b97c] by Filippos Karapetis <bluegr@…>
CHEWY: Rename some variables
21:34 Changeset [88f3fc0] by Filippos Karapetis <bluegr@…>
CHEWY: Implement initial sprite drawing, font loading and text drawing
21:34 Changeset [8c7c42d1] by Filippos Karapetis <bluegr@…>
CHEWY: Use virtual destructors. Some cleanup
21:34 Changeset [8c755b26] by Filippos Karapetis <bluegr@…>
CHEWY: Add the event manager to module.mk
21:34 Changeset [93a83a6b] by Filippos Karapetis <bluegr@…>
CHEWY: Add an event manager, and get rid of g_engine
21:34 Changeset [8767b44] by Filippos Karapetis <bluegr@…>
CHEWY: Initial work on cursor animations
21:34 Changeset [94a94275] by Filippos Karapetis <bluegr@…>
CHEWY: Initial support for game sprites
21:34 Changeset [1de90196] by Filippos Karapetis <bluegr@…>
CHEWY: Remove some unused CFO video custom sub chunks
21:33 Changeset [72345743] by Filippos Karapetis <bluegr@…>
CHEWY: Add support for sound effects in videos
21:33 Changeset [ecc212a] by Filippos Karapetis <bluegr@…>
CHEWY: Properly close videos when they end
21:33 Changeset [7331bdc6] by Filippos Karapetis <bluegr@…>
VIDEO: Allow parts of the FLIC decoder to be overriden by child …
21:33 Changeset [0152b7c4] by Filippos Karapetis <bluegr@…>
CHEWY: Add initial video (CFO) player The game's videos are modified …
21:33 Changeset [f017940c] by Filippos Karapetis <bluegr@…>
CHEWY: Initial work on game videos
21:33 Changeset [b60f5023] by Filippos Karapetis <bluegr@…>
CHEWY: Add a TODO for the currently unhandled resource files
21:33 Changeset [a196bfff] by Filippos Karapetis <bluegr@…>
CHEWY: Add support for encrypted text resources These are mainly used …
21:33 Changeset [c6ccd8b] by Filippos Karapetis <bluegr@…>
CHEWY: Use a specialized resource handler for each resource
21:33 Changeset [676fa15c] by Filippos Karapetis <bluegr@…>
CHEWY: Add methods for playing sound, speech and music to the debugger
21:33 Changeset [078cbf0b] by Filippos Karapetis <bluegr@…>
CHEWY: Add a sound player class and use the proper game resolution …
21:33 Changeset [8ab1846f] by Filippos Karapetis <bluegr@…>
CHEWY: Add support for SFX and speech resources to the resource manager
21:33 Changeset [b7e4bcf3] by Filippos Karapetis <bluegr@…>
CHEWY: Another bugfix for drawImage()
21:33 Changeset [8970473f] by Filippos Karapetis <bluegr@…>
CHEWY: Add a "draw" console command to draw game images
21:33 Changeset [3a5cd65d] by Filippos Karapetis <bluegr@…>
CHEWY: Bugfix for drawImage()
21:33 Changeset [98e83827] by Filippos Karapetis <bluegr@…>
CHEWY: Adjust comments
21:32 Changeset [03aae708] by Filippos Karapetis <bluegr@…>
CHEWY: Add a graphics class and an image drawing test
21:32 Changeset [182debe9] by Filippos Karapetis <bluegr@…>
CHEWY: Add a console, with a "dump" command to dump resources
21:32 Changeset [e60fbde] by Filippos Karapetis <bluegr@…>
CHEWY: More work on res manager, add support for RLE encoded resources
21:32 Changeset [039261e7] by Filippos Karapetis <bluegr@…>
CHEWY: Initial implementation of a resource manager, and a main loop
21:32 Changeset [9dd2e5d2] by Filippos Karapetis <bluegr@…>
CHEWY: Implement detection for the English version
21:32 Changeset [77e60fa] by Filippos Karapetis <bluegr@…>
CHEWY: Fix compilation with plugins enabled
21:32 Changeset [35966727] by Filippos Karapetis <bluegr@…>
CHEWY: Added engine stub
21:31 Changeset [3f6ca96c] by sev-
FULLPIPE: Scene11: Fix non-swinging swing
21:03 Changeset [c20bc7f6] by sev-
FULLPIPE: Scene11: Rewrite scene handler in a sane way
20:09 Ticket #9597 (SHERLOCK: Picked up items remain) created by vorph999
ScummVM Version 1.9.0git6705-g1f541a7 (Sep 18 2016 04:22:56) 32Bit OS …
20:04 Changeset [55d9b5e] by sev-
FULLPIPE: More corrections to scene logic in scene11
20:02 Changeset [8aef8478] by rootfather
MOHAWK: Fix compilation
20:02 Changeset [7c5f618b] by rootfather
I18N: Regenerate translations.dat
20:02 Changeset [f3e8f23d] by rootfather
I18N: Update German translation
20:02 Changeset [7b124c02] by rootfather
I18N: Update translations template
20:01 Changeset [ed5419c2] by rootfather
MOHAWK: Enable translations for 'game is paused' string
19:59 Ticket #9596 (SHERLOCK: Music / Speech volume is not adjustable) created by vorph999
ScummVM Version 1.9.0git6705-g1f541a7 (Sep 18 2016 04:22:56) 32Bit OS …
19:58 Ticket #9595 (Myst: Crackling sound issue after short sounds are played) created by rootfather
ScummVM 1.10.0git140-g87e2fbb OS: Windows 10 Game: Myst (no ME) …
19:43 Ticket #9594 (Myst: Mouse cursor hangs while animations are played) created by rootfather
ScummVM 1.10.0git140-g87e2fbb OS: Windows 10 Game: Myst (no ME) While …
19:39 Changeset [dd2ee74c] by dreammaster
TITANIC: Change mouse cursor to use transparency
19:27 Changeset [58f3816f] by rootfather
MOHAWK: Fix compilation
19:27 Changeset [195b6d8a] by rootfather
I18N: Regenerate translations.dat
19:27 Changeset [edad9daa] by rootfather
I18N: Update German translation
19:27 Changeset [c46f7046] by rootfather
I18N: Update translations template
19:27 Changeset [ebd2d697] by rootfather
MOHAWK: Enable translations for 'game is paused' string
19:26 Changeset [ab82cacf] by sev-
FULLPIPE: Restore original swing logic in scene11
19:12 Ticket #9593 (SCI: LSL5 (and others): port drawing issues) created by m-kiewitz
The current port code seems to have quite a few issues. It's not pixel …
18:53 Changeset [2d4ce85] by sev-
FULLPIPE: Scene11: Preserve Dude's state during swing update
18:24 Changeset [3d25e260] by dreammaster
TITANIC: Fix AVIDecoder to properly handle transparency video tracks
18:00 Ticket #9592 (SDL2: Small graphics distortion in fullscreen mode) created by rootfather
ScummVM 1.10.0git136-g454f20b OS: Windows 10 I noticed that in SDL2's …
13:59 Ticket #9591 (Zak McKracken FM Towns Intro runs too fast) created by Nukkus
Zak McKracken FM Towns (GoG release) Version: 1.8.1.0 English FM Towns …
13:46 Changeset [ed62aca6] by sev-
FULLPIPE: Implement MotionController::enableLinks()
13:14 Changeset [5a76ae7] by sev-
FULLPIPE: Fix Grandma positioning in scene14
13:11 Changeset [c141bae] by sev-
FULLPIPE: Fix code formatting
12:20 Changeset [28b2609] by dreammaster
TITANIC: Remove track select logic from AVIDecoder
11:44 Changeset [405c4e04] by sev-
FULLPIPE: Improve collision detection in scene06
11:44 Changeset [4ddf68ac] by sev-
FULLPIPE: Fix ball collision detection in scene14
11:23 Changeset [4acb6c88] by sev-
FULLPIPE: Center mouse cursor on startup
11:01 Changeset [90ec4f6a] by sev-
FULLPIPE: Fix crash on reenter to scene37
11:01 Changeset [e2325f02] by sev-
FULLPIPE: Fix tube logic on scene37
02:24 Changeset [454f20b9] by dreammaster
TITANIC: Fix setting pointers in RawSurface::moveX
02:23 Changeset [08453de7] by dreammaster
TITANIC: Fix checking for transparency surfaces in blitRect methods
00:47 Changeset [89d1805b] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: added ADQ, fixed some minor memory leaks

10/01/16:

22:26 Changeset [459e3f54] by dreammaster
TITANIC: Change copyPixel to not be a virtual method
22:20 Changeset [2c15b164] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: added support for rendering items in scenes
22:12 Changeset [8befee0d] by dreammaster
TITANIC: Finished transBlitRect method
21:13 Changeset [e16725a] by sev-
FULLPIPE: Rebames in scene37
21:13 Changeset [7da5d48d] by sev-
FULLPIPE: Clarify MovGraphLink flags variable type
21:12 Changeset [c08c9a72] by dreammaster
TITANIC: changePixel is now copyPixel, in progress transparenc blitting
20:26 Changeset [ab88597] by Colin Snover <github.com@…>
SCI32: Make kNumCels error more detailed
20:26 Changeset [84978b7] by Colin Snover <github.com@…>
SCI32: Fix crash when trying to interrogate bartender in GK1
20:26 Changeset [fb129116] by Colin Snover <github.com@…>
SCI32: Stub kGraph This kernel call exists only in SCI2 and is a null …
19:27 Changeset [a4758dac] by sev-
FULLPIPE: Fix logic in scene25. Now Dude can return back
19:26 Changeset [70f9cc52] by sev-
FULLPIPE: Further selection to cursor handling in scene25
19:07 Changeset [084dfe9e] by Colin Snover <github.com@…>
SCI32: Use selector lookup in Torin script patch instead of magic numbers
19:07 Changeset [d527e75f] by Colin Snover <github.com@…>
SCI32: Fix signature of kString(ArraySetElements) to allow 0 args
19:07 Changeset [7d77a71] by Colin Snover <github.com@…>
SCI32: Fix interrogation screen crash in GK1
18:45 Changeset [50753f29] by sev-
FULLPIPE: Fix cursor handling in scene25
18:28 Changeset [b624e4e7] by sev-
FULLPIPE: Scene14: Fix ball game
18:28 Changeset [5e814b6d] by sev-
FULLPIPE: Scene26: Fix pool level validation
13:00 Changeset [6032602] by sev-
FULLPIPE: Scene26: Fix valves interaction
12:48 Changeset [e61cb228] by sev-
FULLPIPE: Fix MctlGraph::getNearestLink
12:47 Changeset [342c9cdc] by sev-
FULLPIPE: Scene28: Fix flies priority
02:56 Ticket #9590 (SCI: SQ6: Screen transitions are too slow after room 500) created by csnover
Room 500 sets an unreasonably long fade out (divisions=1400!), and …
02:45 Ticket #9589 (SCI: SQ6: Pathfinding failure allows clipping through scenery) created by csnover
In room 740 (Santiago’s Brain Surface), clicking around the bottom …
02:41 Ticket #9588 (SCI: GK1: Motorcycle video is misaligned in hires Windows) created by csnover
This is a bug in the positioning code of kShowMovieWin/Video32::AVIPlayer.
02:40 Ticket #9587 (SCI: Phant1: Bad positioning and early display of chase “try again” ...) created by csnover
The chapter 7 “try again” window appears early and in the wrong place …
02:38 Ticket #9586 (SCI: Phant1: Missing room backgrounds when reviewing chase) created by csnover
Phant1 does not load room backgrounds when choosing to “Review” chase …
02:37 Ticket #9585 (SCI: Phant1: Top of dialogue box decoration is missing) created by csnover
This occurs when displaying the “You have expired” dialogue after …
02:36 Ticket #9584 (SCI32: Implement HShutterIn transition show style) created by csnover
This transition occurs at the very end of the credits of SQ6.
02:35 Ticket #9583 (SCI32: Views from the previous scene are drawn into the next frame ...) created by csnover
In PQ4: At the start of the game, open the dumpster. The policemen …
02:28 Ticket #9582 (SCI: SCI32 save/load dialogue arrows are drawn incorrectly) created by csnover
There seems to be an off-by-one error causing the wrong character to …
02:10 Ticket #9581 (SCI: GK2: Ambient audio does not restart properly after loading a save game) created by csnover
Start the game, create a save game in the first room with the ticking …
02:07 Ticket #9580 (SCI: GK2: Improve bad AV sync in GK2 VMDs) created by csnover
At least GK2 Chapter 6 intro video has some lip sync problems. This is …
02:06 Ticket #9579 (SCI: Music volume at zero still plays music very softly) created by csnover
This can be seen in at least SQ6.
02:05 Ticket #9578 (SCI: SQ6: Polysorbate LX Street #2 global music volume is wrong) created by csnover
Enter street #2 from street #1 or street #3. The global music volume …
02:00 Ticket #9577 (SCI: MGDX: ResourceManager::changeAudioDirectory is broken) created by csnover
This method does not work currently as it deletes resources in a way …
01:58 Ticket #9576 (SCI: Resource manager should stream audio) created by csnover
Audio resources are moved entirely into memory instead of being …
01:54 Changeset [09561bd3] by dreammaster
TITANIC: Use CRawSurface in video surface getPixel
01:20 Changeset [fe2add5d] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), …
01:08 Changeset [67acdb62] by Colin Snover <github.com@…>
SCI32: Sync subtitle text speed with ScummVM GUI
00:58 Ticket #7060 (DIG: Crash with 'Unable to find Steam executable from detection pattern') closed by criezy
fixed: I committed the changes, so it should not be fixed and I confirmed it …
00:55 Changeset [d1d44eba] by criezy
SCUMM: Move detection entries for Steam versions to end of list For …
00:55 Changeset [c70701d0] by criezy
SCUMM: Use platform from candidate to generate unknown version message …
00:50 Changeset [e088f299] by criezy
SCUMM: Move detection entries for Steam versions to end of list For …
00:48 Changeset [8a96db4d] by dreammaster
TITANIC: Added CRawSurface class
00:47 Changeset [403d194c] by criezy
SCUMM: Use platform from candidate to generate unknown version message …
00:05 Changeset [60be24d9] by Colin Snover <github.com@…>
SCI: Bump save game number to fix save game compatibility Version 38 …

09/30/16:

22:50 Changeset [f0425d4e] by sev-
FULLPIPE: Fix bounding box calculation in ReactPolygonal::getBBox
22:32 Ticket #9575 (Hi-Res Adventure Endings) created by albadross
I am not sure whether the behaviour at the end of the Hi-Res …
22:24 Changeset [5d1ea5db] by sev-
FULLPIPE: Fix scene persistence between scenes
22:24 Changeset [7c412fb] by sev-
FULLPIPE: Fix Soldiers/girls show up sequence in scene16
21:58 Changeset [70c10f82] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: fixed compiler error in gcc and clang (was working in msvc14)
21:25 Changeset [437f1d1] by Filippos Karapetis <bluegr@…>
SCI32: Add the rest of the code from PR #813 for dynamic line drawing
20:42 Changeset [0c7d3239] by Peter Kohaut <peter.kohaut@…>
BLADERUNNER: add support for uncompressed audio, fixed wrong call to …
20:39 Changeset [74becd01] by sev-
FULLPIPE: Remove constant duplicates
20:35 Changeset [ec7ab8a] by sev-
FULLPIPE: Increase number of saveslots. Original save/load menu …
20:35 Changeset [c294f9ae] by sev-
FULLPIPE: Fix whirlgig rotation on scene13
20:35 Changeset [424d238] by sev-
FULLPIPE: Enable debug menu permanently after cheat code to match the …
20:35 Changeset [b1c10e14] by sev-
FULLPIPE: Fix cursor color on Inflater in scene10
18:54 Changeset [b6b9e2fc] by Colin Snover <github.com@…>
SCI32: Give savegame-only methods internal linkage
18:54 Changeset [988865cd] by Colin Snover <github.com@…>
SCI32: Reset saved parts of GfxPalette32 when loading save games
18:54 Changeset [5baff4a1] by Colin Snover <github.com@…>
SCI32: Fix some buildbot compiler warnings
10:09 Ticket #9574 (MOHAWK: Myst: Sound stuttering in the projector room) created by rootfather
ScummVM 1.10.0git97-gd580b64 Game: Myst, German Windows (no ME) OS: …
07:19 Changeset [d580b64] by wjp
SCI32: Fix build
00:39 Changeset [b7f93623] by Colin Snover <github.com@…>
SCI32: Fix broken palette cycling in SCI2/2.1early games This fixes …
00:39 Changeset [e412eaff] by Colin Snover <github.com@…>
SCI32: Clean up and document GfxPalette32
00:39 Changeset [7ad94185] by Colin Snover <github.com@…>
SCI32: Fix off-by-one error in palette fades
00:39 Changeset [8fd19f84] by Colin Snover <github.com@…>
SCI: Deduplicate call origin formatting
00:39 Changeset [6290f1e5] by Colin Snover <github.com@…>
SCI: Add prefix to global variable constants
00:39 Changeset [8cb994b8] by Colin Snover <github.com@…>
SCI32: Increase resource manager LRU cache size This fixes high CPU …
00:39 Changeset [bde7090] by Colin Snover <github.com@…>
SCI32: Fix kArray signature
00:39 Changeset [43f908d6] by Colin Snover <github.com@…>
SCI32: Break into debugger after frameout, not before
00:39 Changeset [cf07e0cb] by Colin Snover <github.com@…>
SCI32: Ensure break to debugger works during transitions
00:39 Changeset [015a6297] by Colin Snover <github.com@…>
SCI32: Fix whitespace
00:39 Changeset [2035e216] by Colin Snover <github.com@…>
SCI32: Add workaround for kNumCels This workaround may be able to be …
00:39 Changeset [07e1dc3c] by Colin Snover <github.com@…>
SCI32: Fix SQ6 crash using the special button in Stooge Fighter 3
00:39 Changeset [5877542d] by Colin Snover <github.com@…>
SCI32: Ease debugging of wrong array types
00:39 Changeset [3f6cfff2] by Colin Snover <github.com@…>
SCI32: Fix SQ6 crash in Holocabana control panel
00:39 Changeset [a8009fb0] by Colin Snover <github.com@…>
SCI32: Fix crashes in line drawing code Fixes Torin room 43000. The …
00:39 Changeset [9d2397e1] by Colin Snover <github.com@…>
SCI32: Implement kBitmapCreateFromView and kBitmapGetInfo Used by …
00:39 Changeset [3208f06] by Colin Snover <github.com@…>
SCI32: Extra bounds checking in CelObj renderer
00:39 Changeset [9a64c058] by Colin Snover <github.com@…>
SCI32: Always build scaler tables to the maximum possible size This …
00:39 Changeset [2a27f27b] by Colin Snover <github.com@…>
SCI32: Clean up scaling flags
00:39 Changeset [7011ee8f] by Colin Snover <github.com@…>
SCI32: Fix Torin inventory crash caused by wrong array type
00:39 Changeset [cb66bfea] by Colin Snover <github.com@…>
SCI32: Fix CelObj scaling in games with hi-res scripts
00:39 Changeset [2c61569c] by Colin Snover <github.com@…>
SCI32: Disable "change directory" button in native save/load dialogue
00:39 Changeset [4d73736d] by Colin Snover <github.com@…>
SCI32: Fix compilation warnings
00:39 Changeset [1847b0f7] by Colin Snover <github.com@…>
SCI32: Fix warnings and incompatible save games when built without SCI32
00:39 Changeset [3e75f42d] by Colin Snover <github.com@…>
SCI: Rename "until" to "thru" in kernel call signatures Kernel calls …
00:39 Changeset [7bae02e5] by Colin Snover <github.com@…>
SCI32: Put brackets around rest parameters The kernel signature * …
00:39 Changeset [c644f817] by Colin Snover <github.com@…>
SCI32: Add mark for KQ7 in script patches
00:39 Changeset [0c9d4234] by Colin Snover <github.com@…>
SCI32: Emulate MGDX ego view metadata
00:39 Changeset [aa720ca] by Colin Snover <github.com@…>
SCI32: Fix deleting save games in KQ7
00:39 Changeset [fba85684] by Colin Snover <github.com@…>
SCI32: Fix multiple bugs in kSave 1. Shift save numbers up/down for …
00:39 Changeset [2629269] by Colin Snover <github.com@…>
SCI32: Emulate Shivers 1 game score metadata
00:39 Changeset [25c874b9] by Colin Snover <github.com@…>
SCI32: Add more debugger support for dumping SCI32 arrays
00:39 Changeset [4072714] by Colin Snover <github.com@…>
SCI32: Increase allowed number of save games in native save/load This …
00:39 Changeset [0e53c8e9] by Colin Snover <github.com@…>
SCI32: Improve MGDX support Audio directory switching is temporarily …
00:39 Changeset [b3cfe699] by Colin Snover <github.com@…>
SCI32: Fix read overflow when there are no save games SCI system …
00:39 Changeset [c8516ff9] by Colin Snover <github.com@…>
SCI32: Add handling for save catalogues
00:39 Changeset [1eb6d90] by Colin Snover <github.com@…>
SCI32: Implement ScummVM save/load
00:39 Changeset [b5d0fffb] by Colin Snover <github.com@…>
SCI: Replace magic numbers for globals with named constants
00:39 Changeset [a96dc1a7] by Colin Snover <github.com@…>
SCI32: Correct return values for kFileIO operations
00:39 Changeset [10f4509] by Colin Snover <github.com@…>
SCI32: Implement kSave for standard-save SCI32 games Games with …
00:39 Changeset [a22bfb0] by Colin Snover <github.com@…>
SCI32: Fix "new game" and auto-save functionality
00:39 Changeset [57c62c59] by Colin Snover <github.com@…>
SCI32: Add constants documentation
00:39 Changeset [90ee2d79] by Colin Snover <github.com@…>
SCI: Split savegame descriptor fill code from savegame list code The …
00:39 Changeset [64dc37cf] by Colin Snover <github.com@…>
SCI32: Start implementing kSave for SCI32
00:39 Changeset [c7dacf27] by Colin Snover <github.com@…>
SCI32: Clean up and fix some SCI32-only kFileIO operations
00:39 Changeset [02540b8d] by Colin Snover <github.com@…>
SCI32: Add support for kPrintDebug
00:39 Changeset [44dd029c] by Colin Snover <github.com@…>
SCI32: Implement kSetHotRectangles Used only by chapter 7 of Phant1.
00:39 Changeset [2be2629a] by Colin Snover <github.com@…>
SCI32: Fix kFileIOOpen signature The mode argument is required in …
00:39 Changeset [88de81a7] by Colin Snover <github.com@…>
SCI32: Patch bad calls to IntArray::newWith in Phant1 and SQ6
00:39 Changeset [3f917267] by Colin Snover <github.com@…>
SCI32: Rewrite kArray & kString This change invalidates earlier SCI32 …
00:39 Changeset [240b0ca3] by Colin Snover <github.com@…>
SCI32: Add a trap for invalid calls to kNumCels
00:39 Changeset [1de74fa5] by Colin Snover <github.com@…>
SCI: Improve debugging output for selector failures
00:39 Changeset [3201440d] by Colin Snover <github.com@…>
SCI: Generalize code for getting information on the current call
00:39 Changeset [b784357f] by Colin Snover <github.com@…>
SCI: Fix whitespace
00:39 Changeset [3cc5e55] by Colin Snover <github.com@…>
SCI: Fix typo in debugger help
00:39 Changeset [84d8ac4c] by Colin Snover <github.com@…>
SCI32: Fix buffer overflow when drawing border to a tiny text bitmap
00:39 Changeset [658fb7f8] by Colin Snover <github.com@…>
SCI32: Improved game resolution detection
00:39 Changeset [22e1f1f] by Colin Snover <github.com@…>
SCI: Put CD flag on CD games
00:39 Changeset [39a3b675] by Colin Snover <github.com@…>
SCI32: Skip SEQ playback if file not found CID 1361588.
00:39 Changeset [209fe0f9] by Colin Snover <github.com@…>
SCI32: Fix incorrect use of speedThrottler in Video32 The sleep …
00:39 Changeset [560af833] by Colin Snover <github.com@…>
SCI: Move SciEngine::sleep to correct source file
00:39 Changeset [bf7adaa] by Colin Snover <github.com@…>
SCI32: Fix incorrect warnings about unlocking type 140 This type in …
00:39 Changeset [3cf16c0a] by Colin Snover <github.com@…>
SCI32: Explicitly instantiate MIN/MAX templates
00:39 Changeset [d0517f51] by Colin Snover <github.com@…>
SCI32: Update screen on frameout, instead of in the event loop
00:39 Changeset [63345b2b] by Colin Snover <github.com@…>
SCI32: Fix kShowStyleNone transitions
00:39 Changeset [21ffb62f] by Colin Snover <github.com@…>
SCI32: Guard against dynamic_cast failure CID 1361762, 1361763, …
00:39 Changeset [78849053] by Colin Snover <github.com@…>
SCI32: Fix off-by-one error CID 1361599.
00:39 Changeset [181676a0] by Colin Snover <github.com@…>
SCI32: Fix memory leak CID 1361032.
00:39 Changeset [327f8f82] by Colin Snover <github.com@…>
SCI32: Fix potential null pointer dereference CID 1361026.
00:39 Changeset [4d3752f9] by Colin Snover <github.com@…>
SCI32: Fix potential null pointer dereference CID 1357041.
00:39 Changeset [2fcec866] by Colin Snover <github.com@…>
SCI32: Fix typo CID 1361007.
00:39 Changeset [5ab363a4] by Colin Snover <github.com@…>
SCI32: Fix potential null pointer dereference CID 1351620.
00:35 Changeset [d839d193] by dreammaster
TITANIC: Match AVISurface setup and frame rendering closer to original
00:35 Changeset [019eda55] by dreammaster
GRAPHICS: Added a PixelFormat bpp method

09/29/16:

20:33 Changeset [a6f8a39d] by sev-
BLADERUNNER: Fix warnings
20:33 Changeset [af70a90] by sev-
BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights
20:33 Changeset [f5d5f33] by sev-
BLADERUNNER: fixed current frame selection for lights
20:33 Changeset [c7f7341f] by sev-
BLADERUNNER: fixed lightning
20:33 Changeset [f1cb735e] by sev-
BLADERUNNER: added rendering support for lighting and effects, but its …
20:33 Changeset [cfc8ffed] by sev-
BLADERUNNER: fixed exit selection, added footstep sounds, added some …
20:33 Changeset [7e7cf4e7] by sev-
BLADERUNNER: Fix compilation
20:33 Changeset [ae03eda3] by sev-
BLADERUNNER: add more logic to actor::tick, added support for looking …
20:33 Changeset [c6011c13] by sev-
BLADERUNNER: mccoy script completed, walking is now animated
20:33 Changeset [bf44e97d] by sev-
BLADERUNNER: added all scene scripts, esper script, kia script, vk …
20:33 Changeset [b67bca20] by sev-
BLADERUNNER: Pull in changes from madmoose
20:33 Changeset [2888d0b3] by sev-
BLADERUNNER: forgotten script files.…
20:33 Changeset [de7f961f] by sev-
BLADERUNNER: added implementation of more script methods added combat …
20:33 Changeset [479d2f5] by sev-
BLADERUNNER: still adding structures... and implementing some of …
20:33 Changeset [6672e443] by sev-
BLADERUNNER: just basic objects description scene stuff - lightning …
20:33 Changeset [a4ba6091] by sev-
BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene
20:33 Changeset [6715157f] by sev-
BLADERUNNER: Mismatched array new and delete
20:33 Changeset [02473a16] by sev-
BLADERUNNER: Rearrange startup and shutdown a bit and document TODOs
20:33 Changeset [90f879f] by sev-
BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control
20:33 Changeset [28c55ade] by sev-
BLADERUNNER: Add newline at end of file
20:33 Changeset [0fa2191b] by sev-
BLADERUNNER: Implement loading and drawing of mouse cursors.
20:33 Changeset [da33169b] by sev-
BLADERUNNER: Fix a couple of memory leaks
20:33 Changeset [eba8ed5c] by sev-
BLADERUNNER: Add audio_speech and Actor_Voice_Over
20:33 Changeset [35ea8493] by sev-
BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder
20:33 Changeset [2d8f4215] by sev-
BLADERUNNER: Init globals, game flags, and actor clues
20:33 Changeset [b83daef] by sev-
BLADERUNNER: Stub out init script
20:33 Changeset [abf98fc] by sev-
BLADERUNNER: Read set objects and walkboxes
20:33 Changeset [420d7f9e] by sev-
BLADERUNNER: Remove commented out code
20:33 Changeset [74a8b530] by sev-
BLADERUNNER: Add support for ambient sounds, game flags and variables, …
20:33 Changeset [c8f5ded6] by sev-
BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized …
20:33 Changeset [4b181e4b] by sev-
BLADERUNNER: First pass at slice animation renderer Z-buffers are not …
20:33 Changeset [d9453057] by sev-
BLADERUNNER: Add View matrix loading
20:33 Changeset [7ab0985c] by sev-
COMMON: Add ReadFloatLE to Common::ReadStream
20:33 Changeset [789bb7a2] by sev-
BLADERUNNER: Add Vector and Matrix classes
20:33 Changeset [303aba7d] by sev-
BLADERUNNER: tlk_id shouldn't read directly from name
20:33 Changeset [86b4850d] by sev-
BLADERUNNER: Fix memory leaks in GameInfo
20:33 Changeset [97207bfc] by sev-
BLADERUNNER: Fix memory leaks in Script
20:33 Changeset [2a60ddfd] by sev-
BLADERUNNER: Fix memory leaks in Image
20:33 Changeset [d93ecabc] by sev-
BLADERUNNER: Fix memory leaks in VQADecoder
20:33 Changeset [eefea240] by sev-
BLADERUNNER: Fix memory leaks in BladeRunnerEngine
20:33 Changeset [691d0f98] by sev-
BLADERUNNER: Avoid global constructor for pixelformat
20:33 Changeset [5a12394a] by sev-
BLADERUNNER: Return an error if BladeRunnerEngine::startup() fails
20:33 Changeset [8cbfd9a] by sev-
BLADERUNNER: Unshadow variable size in VQADecoder::readMSCI
20:33 Changeset [70b15498] by sev-
BLADERUNNER: Remove unused member variables from OuttakePlayer
20:33 Changeset [10708f7a] by sev-
BLADERUNNER: Fix invalid read Conditions are evaluated left to right. …
20:33 Changeset [7b6159e0] by sev-
BLADERUNNER: Fix invalid delete[] delete[] -> delete. It's a single …
20:33 Changeset [5b8df8cd] by sev-
BLADERUNNER: Resolve argument shadowing
20:33 Changeset [21897213] by sev-
BLADERUNNER: ScriptBase needs a virtual destructor
20:33 Changeset [88035e68] by sev-
BLADERUNNER: Remove unnecessary semicolon
20:33 Changeset [ff1df93e] by sev-
BLADERUNNER: Rename _vptr to _vpointer _vptr is a reserved keyword!
20:33 Changeset [76cfb2c8] by sev-
BLADERUNNER: Remove extra class qualification MSVC allows it, but …
20:33 Changeset [25e97d21] by sev-
BLADERUNNER: First easter egg, developer commentary
20:33 Changeset [5cb4ba9a] by sev-
BLADERUNNER: Add basic Scene, Set, and Script support.
20:33 Changeset [d260f993] by sev-
BLADERUNNER: No semicolon after namespace closing brace
20:33 Changeset [8217ed60] by sev-
BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway …
20:33 Changeset [a67e9e16] by sev-
BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder
20:33 Changeset [5fd05a41] by sev-
BLADERUNNER: Damn copy/paste…
20:21 Changeset [f0432bdf] by sev-
BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player
20:21 Changeset [5c69ed59] by sev-
BLADERUNNER: Style
20:21 Changeset [2e3fd7cf] by sev-
BLADERUNNER: Start port to scummvm engine Just shows the splash for …
10:53 Changeset [c48dfb7] by sev-
FULLPIPE: Fix crash in scene07 when drawer is handed to the Cornersitter
08:07 Ticket #9573 (SDL1/2: Different rendering/filtering?) created by rootfather
I noticed that when using the SDL renderer on SDL2, the image looks …
05:33 Changeset [ea1ec78b] by sev-
FULLPIPE: Save correct thumbnail to the savegames
05:33 Changeset [6aa4efda] by sev-
FULLPIPE: Do not save on every room entering
01:44 Changeset [7c07a6e8] by tsoliman
MAEMO: Update debian/changelog
01:44 Changeset [a6d3b61] by tsoliman
MAEMO: Update debian/changelog
00:38 Changeset [05de617c] by dreammaster
TITANIC: Add transparency check to OSVideoSurface getPixel
00:24 Changeset [aba58e60] by dreammaster
TITANIC: Clarify movie secondary video tracks as a transparency mask

09/28/16:

15:09 Changeset [0da273fc] by Marcus Comstedt <marcus@…>
DIRECTOR: Fix compilation on Dreamcast
14:11 Changeset [efebb327] by Marcus Comstedt <marcus@…>
DC: Fix indentation
14:10 Changeset [c5896aba] by Marcus Comstedt <marcus@…>
DC: Fix indentation
06:36 Changeset [90e960d3] by rootfather
NEWS/DE: Mention CMS/GameBlaster audio fix
06:36 Changeset [5683e0fa] by rootfather
NEWS: Mention CMS/GameBlaster audio fix
06:27 Changeset [386bd863] by rootfather
NEWS/DE: Mention CMS/GameBlaster audio fix
06:21 Changeset [8ad7d510] by sev-
FULLPIPE: Scene06: Fix unpickable ball
06:18 Changeset [ef489017] by rootfather
NEWS: Mention CMS/GameBlaster audio fix

09/27/16:

22:29 Changeset [9ca8d651] by Strangerke
DM: More refactoring
20:55 Changeset [bceeee08] by sev-
FULLPIPE: Fix counter in Scene::objectList_sortByPriority
20:55 Changeset [5de239e3] by sev-
FULLPIPE: Revert to original bubble sort algorithm for scene objects
17:10 Changeset [a687ae3d] by sev-
FULLPIPE: Add support loading/saving from GMM
16:32 Changeset [b783f0b5] by sev-
FULLPIPE: Mark that the engine has simple save names
16:29 Changeset [37f4b36f] by sev-
FULLPIPE: Add support for loading from launcher
11:06 Changeset [95ad63e9] by Marcus Comstedt <marcus@…>
DC: Ignore case for VM filenames
11:06 Changeset [4aacc41f] by Marcus Comstedt <marcus@…>
DC: Implement atexit handling for plugins
11:06 Changeset [9c235b3d] by Marcus Comstedt <marcus@…>
DC: Update versions of dependencies in README The new GCC and Newlib …
11:04 Changeset [418eec8] by Marcus Comstedt <marcus@…>
DC: Ignore case for VM filenames
11:04 Changeset [47653445] by Marcus Comstedt <marcus@…>
DC: Implement atexit handling for plugins
11:04 Changeset [bd36d73f] by Marcus Comstedt <marcus@…>
DC: Update versions of dependencies in README The new GCC and Newlib …
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