Timeline
10/02/16:
- 23:27 Ticket #9598 (SDL: write access violation with OSD when updating screen) created by
- The issue was introduced with the recent changes related to OSD in …
- 22:44 Changeset [9e5b745a] by
- CHEWY: Process events while waiting for video music to end
- 22:44 Changeset [f61aee3c] by
- CHEWY: Mask potentially overflown palette values
- 22:40 Changeset [8f94129] by
- CHEWY: Fix define for chewy.h
- 22:38 Changeset [891813c9] by
- CHEWY: TCF resources contain error messages, not in-game text
- 22:10 Changeset [b394b1b6] by
- CHEWY: Fix compilation
- 22:10 Changeset [ce800ff1] by
- CHEWY: Fix warnings about shadowed and unused variables
- 22:01 Changeset [78a3ac6] by
- TITANIC: Fixes to transBlitRect
- 21:34 Changeset [263fdb35] by
- CHEWY: Some cleanup, and remove a seemingly unused resource
- 21:34 Changeset [832b97c] by
- CHEWY: Rename some variables
- 21:34 Changeset [88f3fc0] by
- CHEWY: Implement initial sprite drawing, font loading and text drawing
- 21:34 Changeset [8c7c42d1] by
- CHEWY: Use virtual destructors. Some cleanup
- 21:34 Changeset [8c755b26] by
- CHEWY: Add the event manager to module.mk
- 21:34 Changeset [93a83a6b] by
- CHEWY: Add an event manager, and get rid of g_engine
- 21:34 Changeset [8767b44] by
- CHEWY: Initial work on cursor animations
- 21:34 Changeset [94a94275] by
- CHEWY: Initial support for game sprites
- 21:34 Changeset [1de90196] by
- CHEWY: Remove some unused CFO video custom sub chunks
- 21:33 Changeset [72345743] by
- CHEWY: Add support for sound effects in videos
- 21:33 Changeset [ecc212a] by
- CHEWY: Properly close videos when they end
- 21:33 Changeset [7331bdc6] by
- VIDEO: Allow parts of the FLIC decoder to be overriden by child …
- 21:33 Changeset [0152b7c4] by
- CHEWY: Add initial video (CFO) player The game's videos are modified …
- 21:33 Changeset [f017940c] by
- CHEWY: Initial work on game videos
- 21:33 Changeset [b60f5023] by
- CHEWY: Add a TODO for the currently unhandled resource files
- 21:33 Changeset [a196bfff] by
- CHEWY: Add support for encrypted text resources These are mainly used …
- 21:33 Changeset [c6ccd8b] by
- CHEWY: Use a specialized resource handler for each resource
- 21:33 Changeset [676fa15c] by
- CHEWY: Add methods for playing sound, speech and music to the debugger
- 21:33 Changeset [078cbf0b] by
- CHEWY: Add a sound player class and use the proper game resolution …
- 21:33 Changeset [8ab1846f] by
- CHEWY: Add support for SFX and speech resources to the resource manager
- 21:33 Changeset [b7e4bcf3] by
- CHEWY: Another bugfix for drawImage()
- 21:33 Changeset [8970473f] by
- CHEWY: Add a "draw" console command to draw game images
- 21:33 Changeset [3a5cd65d] by
- CHEWY: Bugfix for drawImage()
- 21:33 Changeset [98e83827] by
- CHEWY: Adjust comments
- 21:32 Changeset [03aae708] by
- CHEWY: Add a graphics class and an image drawing test
- 21:32 Changeset [182debe9] by
- CHEWY: Add a console, with a "dump" command to dump resources
- 21:32 Changeset [e60fbde] by
- CHEWY: More work on res manager, add support for RLE encoded resources
- 21:32 Changeset [039261e7] by
- CHEWY: Initial implementation of a resource manager, and a main loop
- 21:32 Changeset [9dd2e5d2] by
- CHEWY: Implement detection for the English version
- 21:32 Changeset [77e60fa] by
- CHEWY: Fix compilation with plugins enabled
- 21:32 Changeset [35966727] by
- CHEWY: Added engine stub
- 21:31 Changeset [3f6ca96c] by
- FULLPIPE: Scene11: Fix non-swinging swing
- 21:03 Changeset [c20bc7f6] by
- FULLPIPE: Scene11: Rewrite scene handler in a sane way
- 20:09 Ticket #9597 (SHERLOCK: Picked up items remain) created by
- ScummVM Version 1.9.0git6705-g1f541a7 (Sep 18 2016 04:22:56) 32Bit OS …
- 20:04 Changeset [55d9b5e] by
- FULLPIPE: More corrections to scene logic in scene11
- 20:02 Changeset [8aef8478] by
- MOHAWK: Fix compilation
- 20:02 Changeset [7c5f618b] by
- I18N: Regenerate translations.dat
- 20:02 Changeset [f3e8f23d] by
- I18N: Update German translation
- 20:02 Changeset [7b124c02] by
- I18N: Update translations template
- 20:01 Changeset [ed5419c2] by
- MOHAWK: Enable translations for 'game is paused' string
- 19:59 Ticket #9596 (SHERLOCK: Music / Speech volume is not adjustable) created by
- ScummVM Version 1.9.0git6705-g1f541a7 (Sep 18 2016 04:22:56) 32Bit OS …
- 19:58 Ticket #9595 (Myst: Crackling sound issue after short sounds are played) created by
- ScummVM 1.10.0git140-g87e2fbb OS: Windows 10 Game: Myst (no ME) …
- 19:43 Ticket #9594 (Myst: Mouse cursor hangs while animations are played) created by
- ScummVM 1.10.0git140-g87e2fbb OS: Windows 10 Game: Myst (no ME) While …
- 19:39 Changeset [dd2ee74c] by
- TITANIC: Change mouse cursor to use transparency
- 19:27 Changeset [58f3816f] by
- MOHAWK: Fix compilation
- 19:27 Changeset [195b6d8a] by
- I18N: Regenerate translations.dat
- 19:27 Changeset [edad9daa] by
- I18N: Update German translation
- 19:27 Changeset [c46f7046] by
- I18N: Update translations template
- 19:27 Changeset [ebd2d697] by
- MOHAWK: Enable translations for 'game is paused' string
- 19:26 Changeset [ab82cacf] by
- FULLPIPE: Restore original swing logic in scene11
- 19:12 Ticket #9593 (SCI: LSL5 (and others): port drawing issues) created by
- The current port code seems to have quite a few issues. It's not pixel …
- 18:53 Changeset [2d4ce85] by
- FULLPIPE: Scene11: Preserve Dude's state during swing update
- 18:24 Changeset [3d25e260] by
- TITANIC: Fix AVIDecoder to properly handle transparency video tracks
- 18:00 Ticket #9592 (SDL2: Small graphics distortion in fullscreen mode) created by
- ScummVM 1.10.0git136-g454f20b OS: Windows 10 I noticed that in SDL2's …
- 13:59 Ticket #9591 (SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than ...) created by
- Zak McKracken FM Towns (GoG release) Version: 1.8.1.0 English FM Towns …
- 13:46 Changeset [ed62aca6] by
- FULLPIPE: Implement MotionController::enableLinks()
- 13:14 Changeset [5a76ae7] by
- FULLPIPE: Fix Grandma positioning in scene14
- 13:11 Changeset [c141bae] by
- FULLPIPE: Fix code formatting
- 12:20 Changeset [28b2609] by
- TITANIC: Remove track select logic from AVIDecoder
- 11:44 Changeset [405c4e04] by
- FULLPIPE: Improve collision detection in scene06
- 11:44 Changeset [4ddf68ac] by
- FULLPIPE: Fix ball collision detection in scene14
- 11:23 Changeset [4acb6c88] by
- FULLPIPE: Center mouse cursor on startup
- 11:01 Changeset [90ec4f6a] by
- FULLPIPE: Fix crash on reenter to scene37
- 11:01 Changeset [e2325f02] by
- FULLPIPE: Fix tube logic on scene37
- 02:24 Changeset [454f20b9] by
- TITANIC: Fix setting pointers in RawSurface::moveX
- 02:23 Changeset [08453de7] by
- TITANIC: Fix checking for transparency surfaces in blitRect methods
- 00:47 Changeset [89d1805b] by
- BLADERUNNER: added ADQ, fixed some minor memory leaks
10/01/16:
- 22:26 Changeset [459e3f54] by
- TITANIC: Change copyPixel to not be a virtual method
- 22:20 Changeset [2c15b164] by
- BLADERUNNER: added support for rendering items in scenes
- 22:12 Changeset [8befee0d] by
- TITANIC: Finished transBlitRect method
- 21:13 Changeset [e16725a] by
- FULLPIPE: Rebames in scene37
- 21:13 Changeset [7da5d48d] by
- FULLPIPE: Clarify MovGraphLink flags variable type
- 21:12 Changeset [c08c9a72] by
- TITANIC: changePixel is now copyPixel, in progress transparenc blitting
- 20:26 Changeset [ab88597] by
- SCI32: Make kNumCels error more detailed
- 20:26 Changeset [84978b7] by
- SCI32: Fix crash when trying to interrogate bartender in GK1
- 20:26 Changeset [fb129116] by
- SCI32: Stub kGraph This kernel call exists only in SCI2 and is a null …
- 19:27 Changeset [a4758dac] by
- FULLPIPE: Fix logic in scene25. Now Dude can return back
- 19:26 Changeset [70f9cc52] by
- FULLPIPE: Further selection to cursor handling in scene25
- 19:07 Changeset [084dfe9e] by
- SCI32: Use selector lookup in Torin script patch instead of magic numbers
- 19:07 Changeset [d527e75f] by
- SCI32: Fix signature of kString(ArraySetElements) to allow 0 args
- 19:07 Changeset [7d77a71] by
- SCI32: Fix interrogation screen crash in GK1
- 18:45 Changeset [50753f29] by
- FULLPIPE: Fix cursor handling in scene25
- 18:28 Changeset [b624e4e7] by
- FULLPIPE: Scene14: Fix ball game
- 18:28 Changeset [5e814b6d] by
- FULLPIPE: Scene26: Fix pool level validation
- 13:00 Changeset [6032602] by
- FULLPIPE: Scene26: Fix valves interaction
- 12:48 Changeset [e61cb228] by
- FULLPIPE: Fix MctlGraph::getNearestLink
- 12:47 Changeset [342c9cdc] by
- FULLPIPE: Scene28: Fix flies priority
- 02:56 Ticket #9590 (SCI: SQ6: Screen transitions are too slow after room 500) created by
- Room 500 sets an unreasonably long fade out (divisions=1400!), and …
- 02:45 Ticket #9589 (SCI: SQ6: Pathfinding failure allows clipping through scenery) created by
- In room 740 (Santiago’s Brain Surface), clicking around the bottom …
- 02:41 Ticket #9588 (SCI: GK1: Motorcycle video is misaligned in hires Windows) created by
- This is a bug in the positioning code of kShowMovieWin/Video32::AVIPlayer.
- 02:40 Ticket #9587 (SCI: Phant1: Bad positioning and early display of chase “try again” ...) created by
- The chapter 7 “try again” window appears early and in the wrong place …
- 02:38 Ticket #9586 (SCI: Phant1: Missing room backgrounds when reviewing chase) created by
- Phant1 does not load room backgrounds when choosing to “Review” chase …
- 02:37 Ticket #9585 (SCI: Phant1: Top of dialogue box decoration is missing) created by
- This occurs when displaying the “You have expired” dialogue after …
- 02:36 Ticket #9584 (SCI32: Implement HShutterIn transition show style) created by
- This transition occurs at the very end of the credits of SQ6.
- 02:35 Ticket #9583 (SCI32: Views from the previous scene are drawn into the next frame ...) created by
- In PQ4: At the start of the game, open the dumpster. The policemen …
- 02:28 Ticket #9582 (SCI: SCI32 save/load dialogue arrows are drawn incorrectly) created by
- There seems to be an off-by-one error causing the wrong character to …
- 02:10 Ticket #9581 (SCI: GK2: Ambient audio does not restart properly after loading a save game) created by
- Start the game, create a save game in the first room with the ticking …
- 02:07 Ticket #9580 (SCI: GK2: Improve bad AV sync in GK2 VMDs) created by
- At least GK2 Chapter 6 intro video has some lip sync problems. This is …
- 02:06 Ticket #9579 (SCI: Music volume at zero still plays music very softly) created by
- This can be seen in at least SQ6.
- 02:05 Ticket #9578 (SCI: SQ6: Polysorbate LX Street #2 global music volume is wrong) created by
- Enter street #2 from street #1 or street #3. The global music volume …
- 02:00 Ticket #9577 (SCI: MGDX: ResourceManager::changeAudioDirectory is broken) created by
- This method does not work currently as it deletes resources in a way …
- 01:58 Ticket #9576 (SCI: Resource manager should stream audio) created by
- Audio resources are moved entirely into memory instead of being …
- 01:54 Changeset [09561bd3] by
- TITANIC: Use CRawSurface in video surface getPixel
- 01:20 Changeset [fe2add5d] by
- BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), …
- 01:08 Changeset [67acdb62] by
- SCI32: Sync subtitle text speed with ScummVM GUI
- 00:58 Ticket #7060 (DIG: Crash with 'Unable to find Steam executable from detection pattern') closed by
- fixed: I committed the changes, so it should not be fixed and I confirmed it …
- 00:55 Changeset [d1d44eba] by
- SCUMM: Move detection entries for Steam versions to end of list For …
- 00:55 Changeset [c70701d0] by
- SCUMM: Use platform from candidate to generate unknown version message …
- 00:50 Changeset [e088f299] by
- SCUMM: Move detection entries for Steam versions to end of list For …
- 00:48 Changeset [8a96db4d] by
- TITANIC: Added CRawSurface class
- 00:47 Changeset [403d194c] by
- SCUMM: Use platform from candidate to generate unknown version message …
- 00:05 Changeset [60be24d9] by
- SCI: Bump save game number to fix save game compatibility Version 38 …
09/30/16:
- 22:50 Changeset [f0425d4e] by
- FULLPIPE: Fix bounding box calculation in ReactPolygonal::getBBox
- 22:32 Ticket #9575 (Hi-Res Adventure Endings) created by
- I am not sure whether the behaviour at the end of the Hi-Res …
- 22:24 Changeset [5d1ea5db] by
- FULLPIPE: Fix scene persistence between scenes
- 22:24 Changeset [7c412fb] by
- FULLPIPE: Fix Soldiers/girls show up sequence in scene16
- 21:58 Changeset [70c10f82] by
- BLADERUNNER: fixed compiler error in gcc and clang (was working in msvc14)
- 21:25 Changeset [437f1d1] by
- SCI32: Add the rest of the code from PR #813 for dynamic line drawing
- 20:42 Changeset [0c7d3239] by
- BLADERUNNER: add support for uncompressed audio, fixed wrong call to …
- 20:39 Changeset [74becd01] by
- FULLPIPE: Remove constant duplicates
- 20:35 Changeset [ec7ab8a] by
- FULLPIPE: Increase number of saveslots. Original save/load menu …
- 20:35 Changeset [c294f9ae] by
- FULLPIPE: Fix whirlgig rotation on scene13
- 20:35 Changeset [424d238] by
- FULLPIPE: Enable debug menu permanently after cheat code to match the …
- 20:35 Changeset [b1c10e14] by
- FULLPIPE: Fix cursor color on Inflater in scene10
- 18:54 Changeset [b6b9e2fc] by
- SCI32: Give savegame-only methods internal linkage
- 18:54 Changeset [988865cd] by
- SCI32: Reset saved parts of GfxPalette32 when loading save games
- 18:54 Changeset [5baff4a1] by
- SCI32: Fix some buildbot compiler warnings
- 10:09 Ticket #9574 (MOHAWK: Myst: Sound stuttering in the projector room) created by
- ScummVM 1.10.0git97-gd580b64 Game: Myst, German Windows (no ME) OS: …
- 07:19 Changeset [d580b64] by
- SCI32: Fix build
- 00:39 Changeset [b7f93623] by
- SCI32: Fix broken palette cycling in SCI2/2.1early games This fixes …
- 00:39 Changeset [e412eaff] by
- SCI32: Clean up and document GfxPalette32
- 00:39 Changeset [7ad94185] by
- SCI32: Fix off-by-one error in palette fades
- 00:39 Changeset [8fd19f84] by
- SCI: Deduplicate call origin formatting
- 00:39 Changeset [6290f1e5] by
- SCI: Add prefix to global variable constants
- 00:39 Changeset [8cb994b8] by
- SCI32: Increase resource manager LRU cache size This fixes high CPU …
- 00:39 Changeset [bde7090] by
- SCI32: Fix kArray signature
- 00:39 Changeset [43f908d6] by
- SCI32: Break into debugger after frameout, not before
- 00:39 Changeset [cf07e0cb] by
- SCI32: Ensure break to debugger works during transitions
- 00:39 Changeset [015a6297] by
- SCI32: Fix whitespace
- 00:39 Changeset [2035e216] by
- SCI32: Add workaround for kNumCels This workaround may be able to be …
- 00:39 Changeset [07e1dc3c] by
- SCI32: Fix SQ6 crash using the special button in Stooge Fighter 3
- 00:39 Changeset [5877542d] by
- SCI32: Ease debugging of wrong array types
- 00:39 Changeset [3f6cfff2] by
- SCI32: Fix SQ6 crash in Holocabana control panel
- 00:39 Changeset [a8009fb0] by
- SCI32: Fix crashes in line drawing code Fixes Torin room 43000. The …
- 00:39 Changeset [9d2397e1] by
- SCI32: Implement kBitmapCreateFromView and kBitmapGetInfo Used by …
- 00:39 Changeset [3208f06] by
- SCI32: Extra bounds checking in CelObj renderer
- 00:39 Changeset [9a64c058] by
- SCI32: Always build scaler tables to the maximum possible size This …
- 00:39 Changeset [2a27f27b] by
- SCI32: Clean up scaling flags
- 00:39 Changeset [7011ee8f] by
- SCI32: Fix Torin inventory crash caused by wrong array type
- 00:39 Changeset [cb66bfea] by
- SCI32: Fix CelObj scaling in games with hi-res scripts
- 00:39 Changeset [2c61569c] by
- SCI32: Disable "change directory" button in native save/load dialogue
- 00:39 Changeset [4d73736d] by
- SCI32: Fix compilation warnings
- 00:39 Changeset [1847b0f7] by
- SCI32: Fix warnings and incompatible save games when built without SCI32
- 00:39 Changeset [3e75f42d] by
- SCI: Rename "until" to "thru" in kernel call signatures Kernel calls …
- 00:39 Changeset [7bae02e5] by
- SCI32: Put brackets around rest parameters The kernel signature * …
- 00:39 Changeset [c644f817] by
- SCI32: Add mark for KQ7 in script patches
- 00:39 Changeset [0c9d4234] by
- SCI32: Emulate MGDX ego view metadata
- 00:39 Changeset [aa720ca] by
- SCI32: Fix deleting save games in KQ7
- 00:39 Changeset [fba85684] by
- SCI32: Fix multiple bugs in kSave 1. Shift save numbers up/down for …
- 00:39 Changeset [2629269] by
- SCI32: Emulate Shivers 1 game score metadata
- 00:39 Changeset [25c874b9] by
- SCI32: Add more debugger support for dumping SCI32 arrays
- 00:39 Changeset [4072714] by
- SCI32: Increase allowed number of save games in native save/load This …
- 00:39 Changeset [0e53c8e9] by
- SCI32: Improve MGDX support Audio directory switching is temporarily …
- 00:39 Changeset [b3cfe699] by
- SCI32: Fix read overflow when there are no save games SCI system …
- 00:39 Changeset [c8516ff9] by
- SCI32: Add handling for save catalogues
- 00:39 Changeset [1eb6d90] by
- SCI32: Implement ScummVM save/load
- 00:39 Changeset [b5d0fffb] by
- SCI: Replace magic numbers for globals with named constants
- 00:39 Changeset [a96dc1a7] by
- SCI32: Correct return values for kFileIO operations
- 00:39 Changeset [10f4509] by
- SCI32: Implement kSave for standard-save SCI32 games Games with …
- 00:39 Changeset [a22bfb0] by
- SCI32: Fix "new game" and auto-save functionality
- 00:39 Changeset [57c62c59] by
- SCI32: Add constants documentation
- 00:39 Changeset [90ee2d79] by
- SCI: Split savegame descriptor fill code from savegame list code The …
- 00:39 Changeset [64dc37cf] by
- SCI32: Start implementing kSave for SCI32
- 00:39 Changeset [c7dacf27] by
- SCI32: Clean up and fix some SCI32-only kFileIO operations
- 00:39 Changeset [02540b8d] by
- SCI32: Add support for kPrintDebug
- 00:39 Changeset [44dd029c] by
- SCI32: Implement kSetHotRectangles Used only by chapter 7 of Phant1.
- 00:39 Changeset [2be2629a] by
- SCI32: Fix kFileIOOpen signature The mode argument is required in …
- 00:39 Changeset [88de81a7] by
- SCI32: Patch bad calls to IntArray::newWith in Phant1 and SQ6
- 00:39 Changeset [3f917267] by
- SCI32: Rewrite kArray & kString This change invalidates earlier SCI32 …
- 00:39 Changeset [240b0ca3] by
- SCI32: Add a trap for invalid calls to kNumCels
- 00:39 Changeset [1de74fa5] by
- SCI: Improve debugging output for selector failures
- 00:39 Changeset [3201440d] by
- SCI: Generalize code for getting information on the current call
- 00:39 Changeset [b784357f] by
- SCI: Fix whitespace
- 00:39 Changeset [3cc5e55] by
- SCI: Fix typo in debugger help
- 00:39 Changeset [84d8ac4c] by
- SCI32: Fix buffer overflow when drawing border to a tiny text bitmap
- 00:39 Changeset [658fb7f8] by
- SCI32: Improved game resolution detection
- 00:39 Changeset [22e1f1f] by
- SCI: Put CD flag on CD games
- 00:39 Changeset [39a3b675] by
- SCI32: Skip SEQ playback if file not found CID 1361588.
- 00:39 Changeset [209fe0f9] by
- SCI32: Fix incorrect use of speedThrottler in Video32 The sleep …
- 00:39 Changeset [560af833] by
- SCI: Move SciEngine::sleep to correct source file
- 00:39 Changeset [bf7adaa] by
- SCI32: Fix incorrect warnings about unlocking type 140 This type in …
- 00:39 Changeset [3cf16c0a] by
- SCI32: Explicitly instantiate MIN/MAX templates
- 00:39 Changeset [d0517f51] by
- SCI32: Update screen on frameout, instead of in the event loop
- 00:39 Changeset [63345b2b] by
- SCI32: Fix kShowStyleNone transitions
- 00:39 Changeset [21ffb62f] by
- SCI32: Guard against dynamic_cast failure CID 1361762, 1361763, …
- 00:39 Changeset [78849053] by
- SCI32: Fix off-by-one error CID 1361599.
- 00:39 Changeset [181676a0] by
- SCI32: Fix memory leak CID 1361032.
- 00:39 Changeset [327f8f82] by
- SCI32: Fix potential null pointer dereference CID 1361026.
- 00:39 Changeset [4d3752f9] by
- SCI32: Fix potential null pointer dereference CID 1357041.
- 00:39 Changeset [2fcec866] by
- SCI32: Fix typo CID 1361007.
- 00:39 Changeset [5ab363a4] by
- SCI32: Fix potential null pointer dereference CID 1351620.
- 00:35 Changeset [d839d193] by
- TITANIC: Match AVISurface setup and frame rendering closer to original
- 00:35 Changeset [019eda55] by
- GRAPHICS: Added a PixelFormat bpp method
09/29/16:
- 20:33 Changeset [a6f8a39d] by
- BLADERUNNER: Fix warnings
- 20:33 Changeset [af70a90] by
- BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights
- 20:33 Changeset [f5d5f33] by
- BLADERUNNER: fixed current frame selection for lights
- 20:33 Changeset [c7f7341f] by
- BLADERUNNER: fixed lightning
- 20:33 Changeset [f1cb735e] by
- BLADERUNNER: added rendering support for lighting and effects, but its …
- 20:33 Changeset [cfc8ffed] by
- BLADERUNNER: fixed exit selection, added footstep sounds, added some …
- 20:33 Changeset [7e7cf4e7] by
- BLADERUNNER: Fix compilation
- 20:33 Changeset [ae03eda3] by
- BLADERUNNER: add more logic to actor::tick, added support for looking …
- 20:33 Changeset [c6011c13] by
- BLADERUNNER: mccoy script completed, walking is now animated
- 20:33 Changeset [bf44e97d] by
- BLADERUNNER: added all scene scripts, esper script, kia script, vk …
- 20:33 Changeset [b67bca20] by
- BLADERUNNER: Pull in changes from madmoose
- 20:33 Changeset [2888d0b3] by
- BLADERUNNER: forgotten script files.…
- 20:33 Changeset [de7f961f] by
- BLADERUNNER: added implementation of more script methods added combat …
- 20:33 Changeset [479d2f5] by
- BLADERUNNER: still adding structures... and implementing some of …
- 20:33 Changeset [6672e443] by
- BLADERUNNER: just basic objects description scene stuff - lightning …
- 20:33 Changeset [a4ba6091] by
- BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene
- 20:33 Changeset [6715157f] by
- BLADERUNNER: Mismatched array new and delete
- 20:33 Changeset [02473a16] by
- BLADERUNNER: Rearrange startup and shutdown a bit and document TODOs
- 20:33 Changeset [90f879f] by
- BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control
- 20:33 Changeset [28c55ade] by
- BLADERUNNER: Add newline at end of file
- 20:33 Changeset [0fa2191b] by
- BLADERUNNER: Implement loading and drawing of mouse cursors.
- 20:33 Changeset [da33169b] by
- BLADERUNNER: Fix a couple of memory leaks
- 20:33 Changeset [eba8ed5c] by
- BLADERUNNER: Add audio_speech and Actor_Voice_Over
- 20:33 Changeset [35ea8493] by
- BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder
- 20:33 Changeset [2d8f4215] by
- BLADERUNNER: Init globals, game flags, and actor clues
- 20:33 Changeset [b83daef] by
- BLADERUNNER: Stub out init script
- 20:33 Changeset [abf98fc] by
- BLADERUNNER: Read set objects and walkboxes
- 20:33 Changeset [420d7f9e] by
- BLADERUNNER: Remove commented out code
- 20:33 Changeset [74a8b530] by
- BLADERUNNER: Add support for ambient sounds, game flags and variables, …
- 20:33 Changeset [c8f5ded6] by
- BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized …
- 20:33 Changeset [4b181e4b] by
- BLADERUNNER: First pass at slice animation renderer Z-buffers are not …
- 20:33 Changeset [d9453057] by
- BLADERUNNER: Add View matrix loading
- 20:33 Changeset [7ab0985c] by
- COMMON: Add ReadFloatLE to Common::ReadStream
- 20:33 Changeset [789bb7a2] by
- BLADERUNNER: Add Vector and Matrix classes
- 20:33 Changeset [303aba7d] by
- BLADERUNNER: tlk_id shouldn't read directly from name
- 20:33 Changeset [86b4850d] by
- BLADERUNNER: Fix memory leaks in GameInfo
- 20:33 Changeset [97207bfc] by
- BLADERUNNER: Fix memory leaks in Script
- 20:33 Changeset [2a60ddfd] by
- BLADERUNNER: Fix memory leaks in Image
- 20:33 Changeset [d93ecabc] by
- BLADERUNNER: Fix memory leaks in VQADecoder
- 20:33 Changeset [eefea240] by
- BLADERUNNER: Fix memory leaks in BladeRunnerEngine
- 20:33 Changeset [691d0f98] by
- BLADERUNNER: Avoid global constructor for pixelformat
- 20:33 Changeset [5a12394a] by
- BLADERUNNER: Return an error if BladeRunnerEngine::startup() fails
- 20:33 Changeset [8cbfd9a] by
- BLADERUNNER: Unshadow variable size in VQADecoder::readMSCI
- 20:33 Changeset [70b15498] by
- BLADERUNNER: Remove unused member variables from OuttakePlayer
- 20:33 Changeset [10708f7a] by
- BLADERUNNER: Fix invalid read Conditions are evaluated left to right. …
- 20:33 Changeset [7b6159e0] by
- BLADERUNNER: Fix invalid delete[] delete[] -> delete. It's a single …
- 20:33 Changeset [5b8df8cd] by
- BLADERUNNER: Resolve argument shadowing
- 20:33 Changeset [21897213] by
- BLADERUNNER: ScriptBase needs a virtual destructor
- 20:33 Changeset [88035e68] by
- BLADERUNNER: Remove unnecessary semicolon
- 20:33 Changeset [ff1df93e] by
- BLADERUNNER: Rename _vptr to _vpointer _vptr is a reserved keyword!
- 20:33 Changeset [76cfb2c8] by
- BLADERUNNER: Remove extra class qualification MSVC allows it, but …
- 20:33 Changeset [25e97d21] by
- BLADERUNNER: First easter egg, developer commentary
- 20:33 Changeset [5cb4ba9a] by
- BLADERUNNER: Add basic Scene, Set, and Script support.
- 20:33 Changeset [d260f993] by
- BLADERUNNER: No semicolon after namespace closing brace
- 20:33 Changeset [8217ed60] by
- BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway …
- 20:33 Changeset [a67e9e16] by
- BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder
- 20:33 Changeset [5fd05a41] by
- BLADERUNNER: Damn copy/paste…
- 20:21 Changeset [f0432bdf] by
- BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player
- 20:21 Changeset [5c69ed59] by
- BLADERUNNER: Style
- 20:21 Changeset [2e3fd7cf] by
- BLADERUNNER: Start port to scummvm engine Just shows the splash for …
- 10:53 Changeset [c48dfb7] by
- FULLPIPE: Fix crash in scene07 when drawer is handed to the Cornersitter
- 08:07 Ticket #9573 (SDL1/2: Different rendering/filtering?) created by
- I noticed that when using the SDL renderer on SDL2, the image looks …
- 05:33 Changeset [ea1ec78b] by
- FULLPIPE: Save correct thumbnail to the savegames
- 05:33 Changeset [6aa4efda] by
- FULLPIPE: Do not save on every room entering
- 01:44 Changeset [7c07a6e8] by
- MAEMO: Update debian/changelog
- 01:44 Changeset [a6d3b61] by
- MAEMO: Update debian/changelog
- 00:38 Changeset [05de617c] by
- TITANIC: Add transparency check to OSVideoSurface getPixel
- 00:24 Changeset [aba58e60] by
- TITANIC: Clarify movie secondary video tracks as a transparency mask
09/28/16:
- 15:09 Changeset [0da273fc] by
- DIRECTOR: Fix compilation on Dreamcast
- 14:11 Changeset [efebb327] by
- DC: Fix indentation
- 14:10 Changeset [c5896aba] by
- DC: Fix indentation
- 06:36 Changeset [90e960d3] by
- NEWS/DE: Mention CMS/GameBlaster audio fix
- 06:36 Changeset [5683e0fa] by
- NEWS: Mention CMS/GameBlaster audio fix
- 06:27 Changeset [386bd863] by
- NEWS/DE: Mention CMS/GameBlaster audio fix
- 06:21 Changeset [8ad7d510] by
- FULLPIPE: Scene06: Fix unpickable ball
- 06:18 Changeset [ef489017] by
- NEWS: Mention CMS/GameBlaster audio fix
09/27/16:
- 22:29 Changeset [9ca8d651] by
- DM: More refactoring
- 20:55 Changeset [bceeee08] by
- FULLPIPE: Fix counter in Scene::objectList_sortByPriority
- 20:55 Changeset [5de239e3] by
- FULLPIPE: Revert to original bubble sort algorithm for scene objects
- 17:10 Changeset [a687ae3d] by
- FULLPIPE: Add support loading/saving from GMM
- 16:32 Changeset [b783f0b5] by
- FULLPIPE: Mark that the engine has simple save names
- 16:29 Changeset [37f4b36f] by
- FULLPIPE: Add support for loading from launcher
- 11:06 Changeset [95ad63e9] by
- DC: Ignore case for VM filenames
- 11:06 Changeset [4aacc41f] by
- DC: Implement atexit handling for plugins
- 11:06 Changeset [9c235b3d] by
- DC: Update versions of dependencies in README The new GCC and Newlib …
- 11:04 Changeset [418eec8] by
- DC: Ignore case for VM filenames
- 11:04 Changeset [47653445] by
- DC: Implement atexit handling for plugins
- 11:04 Changeset [bd36d73f] by
- DC: Update versions of dependencies in README The new GCC and Newlib …
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