Timeline
10/01/16:
- 02:56 Ticket #9590 (SCI: SQ6: Screen transitions are too slow after room 500) created by
- Room 500 sets an unreasonably long fade out (divisions=1400!), and …
- 02:45 Ticket #9589 (SCI: SQ6: Pathfinding failure allows clipping through scenery) created by
- In room 740 (Santiago’s Brain Surface), clicking around the bottom …
- 02:41 Ticket #9588 (SCI: GK1: Motorcycle video is misaligned in hires Windows) created by
- This is a bug in the positioning code of kShowMovieWin/Video32::AVIPlayer.
- 02:40 Ticket #9587 (SCI: Phant1: Bad positioning and early display of chase “try again” ...) created by
- The chapter 7 “try again” window appears early and in the wrong place …
- 02:38 Ticket #9586 (SCI: Phant1: Missing room backgrounds when reviewing chase) created by
- Phant1 does not load room backgrounds when choosing to “Review” chase …
- 02:37 Ticket #9585 (SCI: Phant1: Top of dialogue box decoration is missing) created by
- This occurs when displaying the “You have expired” dialogue after …
- 02:36 Ticket #9584 (SCI32: Implement HShutterIn transition show style) created by
- This transition occurs at the very end of the credits of SQ6.
- 02:35 Ticket #9583 (SCI32: Views from the previous scene are drawn into the next frame ...) created by
- In PQ4: At the start of the game, open the dumpster. The policemen …
- 02:28 Ticket #9582 (SCI: SCI32 save/load dialogue arrows are drawn incorrectly) created by
- There seems to be an off-by-one error causing the wrong character to …
- 02:10 Ticket #9581 (SCI: GK2: Ambient audio does not restart properly after loading a save game) created by
- Start the game, create a save game in the first room with the ticking …
- 02:07 Ticket #9580 (SCI: GK2: Improve bad AV sync in GK2 VMDs) created by
- At least GK2 Chapter 6 intro video has some lip sync problems. This is …
- 02:06 Ticket #9579 (SCI: Music volume at zero still plays music very softly) created by
- This can be seen in at least SQ6.
- 02:05 Ticket #9578 (SCI: SQ6: Polysorbate LX Street #2 global music volume is wrong) created by
- Enter street #2 from street #1 or street #3. The global music volume …
- 02:00 Ticket #9577 (SCI: MGDX: ResourceManager::changeAudioDirectory is broken) created by
- This method does not work currently as it deletes resources in a way …
- 01:58 Ticket #9576 (SCI: Resource manager should stream audio) created by
- Audio resources are moved entirely into memory instead of being …
- 00:58 Ticket #7060 (DIG: Crash with 'Unable to find Steam executable from detection pattern') closed by
- fixed: I committed the changes, so it should not be fixed and I confirmed it …
09/30/16:
- 22:32 Ticket #9575 (Hi-Res Adventure Endings) created by
- I am not sure whether the behaviour at the end of the Hi-Res …
- 10:09 Ticket #9574 (MOHAWK: Myst: Sound stuttering in the projector room) created by
- ScummVM 1.10.0git97-gd580b64 Game: Myst, German Windows (no ME) OS: …
09/29/16:
- 08:07 Ticket #9573 (SDL1/2: Different rendering/filtering?) created by
- I noticed that when using the SDL renderer on SDL2, the image looks …
09/26/16:
- 03:53 Ticket #9571 (Myst Tower Elevator cache warning) closed by
- fixed: The warning is no longer shown.
- 03:53 Ticket #9572 (Mechanical Age Island Controls warning invalid _rect.top) closed by
- fixed: The warning is no longer shown.
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