Timeline



Aug 12, 2016:

9:48 AM Ticket #7181 (SDL1: mouse error when using SDL1, 3x and full screen, was: SQ5: Space ...) created by SF/captainjei
[…] […]

Aug 11, 2016:

3:16 PM Ticket #7177 (SHERLOCK: The crash in the rumsey shop- spanish version) closed by dreammaster
duplicate

Aug 10, 2016:

5:07 PM Ticket #7180 (Incorrect position of main character animation) created by SF/jomalin1
[…] […]

Aug 9, 2016:

11:22 PM Ticket #7179 (SQ4 CD DOS crash when selecting 'Catalog' in Hz So Good) closed by m-kiewitz
fixed
3:43 AM Ticket #7179 (SQ4 CD DOS crash when selecting 'Catalog' in Hz So Good) created by SF/captainjei
[…] […]

Aug 8, 2016:

5:36 AM Ticket #7178 (SHERLOCK: The case of rose tattoo: crash in the shop of Rumsey ( ...) created by SF/eliaorru
[…] […]
5:01 AM Ticket #7177 (SHERLOCK: The crash in the rumsey shop- spanish version) created by SF/eliaorru
[…] […]

Aug 4, 2016:

4:40 PM Ticket #7176 (Zork Nemesis: missing temple fountain sound effects) created by SF/tnm23
[…] […]
4:30 PM Ticket #7175 (SAM: Wrong music cue at bigfoot party) created by SF/tnm23
[…] […]

Aug 3, 2016:

11:58 PM Ticket #7164 (MYST: Cursor stays hidden after loading saved game while intro is playing) closed by criezy
fixed

Jul 31, 2016:

8:30 AM Ticket #7167 (GNAP: Misleading indentation in scenes/group4.cpp) closed by sev-
fixed
8:29 AM Ticket #7169 (AUDIO: Misleading indentation in audio/decoders/qdm2.cpp) closed by sev-
fixed
8:23 AM Ticket #7174 (ZGI: "Old Scratch" scratcher ticket not working) closed by sev-
invalid

Jul 27, 2016:

11:50 AM Ticket #7174 (ZGI: "Old Scratch" scratcher ticket not working) created by SF/timmann
[…] […]

Jul 24, 2016:

9:57 PM Ticket #9547 (ScummVM GUI Hungarian translation) closed by criezy
2:19 PM Ticket #7164 (MYST: Cursor stays hidden after loading saved game while intro is playing) closed by bgK
fixed
5:44 AM Ticket #7173 (DEVTOOLS - Cannot build create_project with MSVC) closed by sev-
fixed

Jul 23, 2016:

11:25 PM Ticket #7173 (DEVTOOLS - Cannot build create_project with MSVC) created by SF/quietust
[…] […]

Jul 21, 2016:

1:34 AM Ticket #7168 (MADS: Misleading indentation in nebular/nebular_scenes2.cpp) closed by dreammaster
fixed

Jul 20, 2016:

10:11 PM Ticket #7165 (WAGE: Broken indenting in multiple files) closed by sev-
fixed
10:03 PM Ticket #7162 (On some levels parts of screen are black, goblins become invisible.) closed by DrMcCoy
fixed
9:23 PM Ticket #7166 (DRASCULA: Misleading indentation in animation.cpp) closed by criezy
fixed
8:07 PM Ticket #7172 (SWORD25: Cast to pointer from integer of different size) created by DrMcCoy
[…] […]
8:02 PM Ticket #7171 (SWORD25: Casting away const-ness without an explicit const_cast) created by DrMcCoy
[…] […]
7:55 PM Ticket #7170 (PRINCE: Casting away const-ness without an explicit const_cast) created by DrMcCoy
[…] […]
7:51 PM Ticket #7169 (AUDIO: Misleading indentation in audio/decoders/qdm2.cpp) created by DrMcCoy
[…] […]
7:45 PM Ticket #7168 (MADS: Misleading indentation in nebular/nebular_scenes2.cpp) created by DrMcCoy
[…] […]
7:43 PM Ticket #7167 (GNAP: Misleading indentation in scenes/group4.cpp) created by DrMcCoy
[…] […]
7:40 PM Ticket #7166 (DRASCULA: Misleading indentation in animation.cpp) created by DrMcCoy
[…] […]
7:27 PM Ticket #7165 (WAGE: Broken indenting in multiple files) created by DrMcCoy
[…] […]
6:09 AM Ticket #9547 (ScummVM GUI Hungarian translation) created by goodoldgeorge
[…] […]

Jul 19, 2016:

9:06 PM Ticket #7164 (MYST: Cursor stays hidden after loading saved game while intro is playing) created by criezy
[…] […]

Jul 18, 2016:

7:48 AM Ticket #7163 (WME: Unsupported game "Basis Octavus") created by raziel-
[…] […]

Jul 17, 2016:

12:41 PM Ticket #7162 (On some levels parts of screen are black, goblins become invisible.) created by SF/riddleman
[…] […]

Jul 14, 2016:

10:04 PM Ticket #7161 (error compile on ubuntu xenial) closed by wjp
invalid
8:32 PM Ticket #7161 (error compile on ubuntu xenial) created by SF/legluondunet
[…] […]
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